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Skill Build
Created by Anonymous on Mar 24th 2016.
This is a private build.
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Rank 1
Archer (Circle 1) |
5 / 5 Video Swift Step: Critical Rate Type: Active Increases your critical rate by 5% per attribute level when [Swift Step] is active. Archer 2nd Circle required Swift Step: Including Party Members Type: Active Applies the effects of [Swift Step] to party members. (The effects will only be applied to party members if this attribute is ON.) Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Physical Defense: -5 Evasion: +10% Duration: 30 seconds SP: 19 Type: Melee / Buff Cooldown: 36 seconds 5 / 5 O Video Multi Shot: Enhance Type: Passive Increases the damage dealt on an enemy with [Multi Shot] by 1% per attribute level. Archer 1st Circle required Multi Shot: Critical Type: Active Increases the critical chance of [Multi Shot] by 1.5% per attribute level. Archer 1st Circle required Multi Shot: Quick Charging Type: Active Decreases the charging time of [Multi Shot] by half. Archer 2nd Circle required Multi Shot [Missile] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 98 Attribute Damage: 0% Fires 6 times SP: 16 Type: Missile / Attack Cooldown: 14 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 5 / 5 Video Oblique Shot: Enhance Type: Passive Increases the damage dealt on an enemy with [Oblique Shot] by 1% per attribute level. Archer 1st Circle required Oblique Shot: Slow Type: Active Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be be afflicted with [Slow] for 7 seconds. Archer 1st Circle required Oblique Shot [Missile] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 5: Attack: 201 Attribute Damage: 0% Bounced Arrow Attack: 85% SP: 14 Type: Missile / Attack Cooldown: 0 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon |
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Rank 2
Ranger (Circle 1) |
5 / 5 O Video Barrage: Enhance Type: Passive Increases the damage dealt on an enemy with [Barrage] by 1% per attribute level. Ranger 1st Circle required Barrage: Knockback Type: Active Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back. Ranger 1st Circle required Barrage [Missile] Fires 5 arrows forward in an arc in front of you. Level 5: Attack: 250 Attribute Damage: 0% SP: 29 Type: Missile / Attack Cooldown: 18 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 5 / 5 O Video High Anchoring: Enhance Type: Passive Increases the damage dealt on an enemy with [High Anchoring] by 1% per attribute level. Ranger 1st Circle required High Anchoring: Critical Chance Type: Active Enemies hit by [High Anchoring] have their critical resistance reduced by 3 per attribute level for 5 seconds. Ranger 1st Circle required High Anchoring [Missile] Aim with the tip of your arrow and penetrate through enemies in front of you. Level 5: Attack: 282 Attribute Damage: 0% AoE Attack Ratio: 10 SP: 34 Type: Missile / Attack Cooldown: 15 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 5 / 5 Video Steady Aim: Enhance Type: Passive Increases the additional damage effect of [Steady Aim] by 2 per attribute level. Lv3 Steady Aim required Steady Aim Aim at an enemy in a stable posture. Increases the damage of Missile property attacks. Level 5: Attack: +10% Additional Attribute Damage: 0 Duration: 10 seconds SP: 33 Type: Melee / Buff Cooldown: 25 seconds |
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Rank 3
Ranger (Circle 2) |
10 / 10 O Video Barrage: Enhance Type: Passive Increases the damage dealt on an enemy with [Barrage] by 1% per attribute level. Ranger 1st Circle required Barrage: Knockback Type: Active Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back. Ranger 1st Circle required Barrage [Missile] Fires 5 arrows forward in an arc in front of you. Level 10: Attack: 396 Attribute Damage: 0% SP: 44 Type: Missile / Attack Cooldown: 18 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 10 / 10 O Video High Anchoring: Enhance Type: Passive Increases the damage dealt on an enemy with [High Anchoring] by 1% per attribute level. Ranger 1st Circle required High Anchoring: Critical Chance Type: Active Enemies hit by [High Anchoring] have their critical resistance reduced by 3 per attribute level for 5 seconds. Ranger 1st Circle required High Anchoring [Missile] Aim with the tip of your arrow and penetrate through enemies in front of you. Level 10: Attack: 454 Attribute Damage: 0% AoE Attack Ratio: 15 SP: 51 Type: Missile / Attack Cooldown: 15 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 10 / 10 Video Steady Aim: Enhance Type: Passive Increases the additional damage effect of [Steady Aim] by 2 per attribute level. Lv3 Steady Aim required Steady Aim Aim at an enemy in a stable posture. Increases the damage of Missile property attacks. Level 10: Attack: +15% Additional Attribute Damage: 0 Duration: 10 seconds SP: 50 Type: Melee / Buff Cooldown: 25 seconds |
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Rank 4
Wugushi (Circle 1) |
1 / 5 Video Detoxify: Poison Immunity Type: Active Player detoxified by [Detoxify] becomes immune to poison for 4 seconds per attribute level. Wugushi 1st Circle required Detoxify Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead. Level 1: Duration: -3 seconds Consumes 10 Poison Pot Poison SP: 34 Type: Melee / Attack Cooldown: 9 seconds 5 / 5 Video Needle Blow: Enhance Type: Passive Increases the damage dealt on an enemy with [Needle Blow] by 1% per attribute level. Wugushi 1st Circle required Needle Blow [Missile] - [Poison] Blows a toxic arrow that inflicts damage over a long period of time. Level 5: Attack: 481 Attribute Damage: 0% [Poison] Duration: 10 seconds Consumes 5 Poison Pot Poison SP: 55 Type: Missile / Attack Cooldown: 20 seconds Element: 1 / 1 Video Bewitch Inflicts confusion on a poisoned enemy. Level 1: [Confusion] Duration: 10 seconds Applies a maximum of 3 times Consumes 4 Poison Pots SP: 32 Type: Melee / Attack Cooldown: 27 seconds 5 / 5 Video Wugong Gu: Enhance Type: Passive Increases the damage dealt on an enemy with [Wugong Gu] by 1% per attribute level. Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active Increases the infection duration from [Wugong Gu] on an infected target by 1 second per attribute level. Wugushi 1st Circle required Wugong Gu [Missile] - [Poison] Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked. Level 5: Attack: 658 Attribute Damage: 0% [Poison] Duration: 10 seconds Consumes 7 Poison Pot Poison SP: 58 Type: Missile / Attack Cooldown: 25 seconds Element: 3 / 5 Zhendu: Decreased Poison Resistance Type: Active Decreases the poison resistance of enemies affected by [Zhendu] by 7 per attribute level. Wugushi 1st Circle required Zhendu Applies a poison once to the weapon of you and your party members for the next attack. Level 3: Duration: 30 seconds Zhendu Duration: 11 seconds Consumes 8 Poison Pot Poison SP: 51 Type: Melee / Attack Cooldown: 30 seconds |
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Rank 5
Wugushi (Circle 2) |
10 / 10 Video Needle Blow: Enhance Type: Passive Increases the damage dealt on an enemy with [Needle Blow] by 1% per attribute level. Wugushi 1st Circle required Needle Blow [Missile] - [Poison] Blows a toxic arrow that inflicts damage over a long period of time. Level 10: Attack: 766 Attribute Damage: 0% [Poison] Duration: 15 seconds Consumes 5 Poison Pot Poison SP: 80 Type: Missile / Attack Cooldown: 20 seconds Element: 10 / 10 Video Wugong Gu: Enhance Type: Passive Increases the damage dealt on an enemy with [Wugong Gu] by 1% per attribute level. Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active Increases the infection duration from [Wugong Gu] on an infected target by 1 second per attribute level. Wugushi 1st Circle required Wugong Gu [Missile] - [Poison] Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked. Level 10: Attack: 1102 Attribute Damage: 0% [Poison] Duration: 15 seconds Consumes 7 Poison Pot Poison SP: 84 Type: Missile / Attack Cooldown: 25 seconds Element: 5 / 5 Video Throw Gu Pot: Enhance Type: Passive Increases the damage dealt on an enemy with [Throw Gu Pot] by 1% per attribute level. Wugushi 2nd Circle required Throw Gu Pot: Residual Poison Type: Active Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot]. Wugushi 2nd Circle required Throw Gu Pot [Physical] - [Poison] Create a poison puddle by throwing a pot filled with poison. Any enemy who come into contact with the puddle is poisoned. Level 5: Attack: 781 Attribute Damage: 0% Duration: 6 seconds Consumes 23 Poison Pot Poison SP: 59 Type: Melee / Attack Cooldown: 35 seconds Element: |
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Rank 6
Fletcher (Circle 1) |
5 / 5 Video Broadhead: Enhance Type: Passive Increases the damage dealt on an enemy with [Broadhead] by 1% per attribute level. Fletcher 1st Circle required Broadhead [Missile] Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit. Level 5: Attack: 925 Attribute Damage: 0% Bleeding Duration: 7.5 seconds Consumes 1 Broadhead Arrow SP: 38 Type: Missile / Attack Cooldown: 10 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 5 / 5 Video Bodkin Point: Enhance Type: Passive Increases the damage dealt on an enemy with [Bodkin Point] by 1% per attribute level. Fletcher 1st Circle required Bodkin Point: Decreased Defense Type: Active Further decreases an enemy's physical defense by 1% per attribute level when attacked by [Bodkin Point]. Fletcher 1st Circle required Bodkin Point [Missile] Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic. Level 5: Attack: 1051 Attribute Damage: 0% Physical Defense: -25% Removes Reflect Shield Consumes 1 Bodkin Arrow SP: 41 Type: Missile / Attack Cooldown: 0 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 5 / 5 O Video Crossfire: Enhance Type: Passive Increases the damage dealt on an enemy with [Crossfire] by 1% per attribute level. Fletcher 1st Circle required Crossfire: Burn Type: Active [Crossfire] gets a 10% chance per level of inflicting [Burn] on targets for 6 seconds. Burn damage is proportional to the character's physical attack. Fletcher 1st Circle required Crossfire [Missile] Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion. Level 5: Attack: 921 Attribute Damage: 0% Explosion Attack: 100% Consumes 1 Hail Mary Arrow SP: 45 Type: Missile / Attack Cooldown: 0 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon |
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Rank 7
Fletcher (Circle 2) |
10 / 10 Video Broadhead: Enhance Type: Passive Increases the damage dealt on an enemy with [Broadhead] by 1% per attribute level. Fletcher 1st Circle required Broadhead [Missile] Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit. Level 10: Attack: 1494 Attribute Damage: 0% Bleeding Duration: 10 seconds Consumes 1 Broadhead Arrow SP: 58 Type: Missile / Attack Cooldown: 10 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 10 / 10 O Video Crossfire: Enhance Type: Passive Increases the damage dealt on an enemy with [Crossfire] by 1% per attribute level. Fletcher 1st Circle required Crossfire: Burn Type: Active [Crossfire] gets a 10% chance per level of inflicting [Burn] on targets for 6 seconds. Burn damage is proportional to the character's physical attack. Fletcher 1st Circle required Crossfire [Missile] Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion. Level 10: Attack: 1480 Attribute Damage: 0% Explosion Attack: 125% Consumes 1 Hail Mary Arrow SP: 68 Type: Missile / Attack Cooldown: 0 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon 5 / 5 Video Magic Arrow: Enhance Type: Passive Increases the damage dealt on an enemy with [Magic Arrow] by 1% per attribute level. Fletcher 2nd Circle required Magic Arrow: Silence Type: Active Enemies hit by the flames [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level. Fletcher 2nd Circle required Magic Arrow [Missile] Fires an arrow, igniting flames that inflict damage over time on enemies entering the targeted area. Level 5: Attack: 684 Attribute Damage: 0% Duration: 10 seconds Attack Count: 15 Consumes 1 Magic Arrow SP: 48 Type: Missile / Attack Cooldown: 5 seconds Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon |
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