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Skill Build

Created by Anonymous on Mar 24th 2016.
This is a private build.
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Rank 1
Archer
(Circle 1)
5 / 5
Swift Step
Video
Archer31
Swift Step: Critical Rate
Type: Active
Increases your critical rate by 5% per attribute level when [Swift Step] is active.

Archer 2nd Circle required
Swift Step: Including Party Members
Type: Active
Applies the effects of [Swift Step] to party members. (The effects will only be applied to party members if this attribute is ON.)

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Physical Defense: -5
Evasion: +10%
Duration: 30 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36 seconds
5 / 5
O
Multi Shot
Video
Archer11 Mark
Multi Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Multi Shot] by 1% per attribute level.

Archer 1st Circle required
Multi Shot: Critical
Type: Active
Increases the critical chance of [Multi Shot] by 1.5% per attribute level.

Archer 1st Circle required
Multi Shot: Quick Charging
Type: Active
Decreases the charging time of [Multi Shot] by half.

Archer 2nd Circle required
Multi Shot

[Missile]
Quickly fires a number of arrows at a targeted area.

Level 5:
Attack: 98
Attribute Damage: 0%
Fires 6 times
SP: 16

Type: Missile / Attack
Cooldown: 14 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
0 / 5
O
Full Draw
Video
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Full Draw] by 1% per attribute level.

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
Increases the knockback power of [Full Draw] by 50.

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
Decreases the physical defense of enemies by 10% per attribute level who are threaded with [Full Draw].

Archer 1st Circle required
Full Draw

[Missile]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
SP: 7

Type: Missile / Attack
Cooldown: 20 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
5 / 5
Oblique Shot
Video
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Oblique Shot] by 1% per attribute level.

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be be afflicted with [Slow] for 7 seconds.

Archer 1st Circle required
Oblique Shot

[Missile]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 5:
Attack: 201
Attribute Damage: 0%
Bounced Arrow Attack: 85%
SP: 14

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
Rank 2
Ranger
(Circle 1)
5 / 5
O
Barrage
Video
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Barrage] by 1% per attribute level.

Ranger 1st Circle required
Barrage: Knockback
Type: Active
Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back.

Ranger 1st Circle required
Barrage

[Missile]
Fires 5 arrows forward in an arc in front of you.

Level 5:
Attack: 250
Attribute Damage: 0%
SP: 29

Type: Missile / Attack
Cooldown: 18 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
5 / 5
O
High Anchoring
Video
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
Increases the damage dealt on an enemy with [High Anchoring] by 1% per attribute level.

Ranger 1st Circle required
High Anchoring: Critical Chance
Type: Active
Enemies hit by [High Anchoring] have their critical resistance reduced by 3 per attribute level for 5 seconds.

Ranger 1st Circle required
High Anchoring

[Missile]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 5:
Attack: 282
Attribute Damage: 0%
AoE Attack Ratio: 10
SP: 34

Type: Missile / Attack
Cooldown: 15 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
0 / 5
Critical Shot
Video
Ranger25
Critical Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Critical Shot] by 1% per attribute level.

Ranger 1st Circle required
Critical Shot

[Missile]
Fires an arrow with a high chance of critical at a target.
SP: 12

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
5 / 5
Steady Aim
Video
Ranger14
Steady Aim: Enhance
Type: Passive
Increases the additional damage effect of [Steady Aim] by 2 per attribute level.

Lv3 Steady Aim required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 5:
Attack: +10%
Additional Attribute Damage: 0
Duration: 10 seconds
SP: 33

Type: Melee / Buff
Cooldown: 25 seconds
Rank 3
Ranger
(Circle 2)
10 / 10
O
Barrage
Video
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Barrage] by 1% per attribute level.

Ranger 1st Circle required
Barrage: Knockback
Type: Active
Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back.

Ranger 1st Circle required
Barrage

[Missile]
Fires 5 arrows forward in an arc in front of you.

Level 10:
Attack: 396
Attribute Damage: 0%
SP: 44

Type: Missile / Attack
Cooldown: 18 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
10 / 10
O
High Anchoring
Video
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
Increases the damage dealt on an enemy with [High Anchoring] by 1% per attribute level.

Ranger 1st Circle required
High Anchoring: Critical Chance
Type: Active
Enemies hit by [High Anchoring] have their critical resistance reduced by 3 per attribute level for 5 seconds.

Ranger 1st Circle required
High Anchoring

[Missile]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 10:
Attack: 454
Attribute Damage: 0%
AoE Attack Ratio: 15
SP: 51

Type: Missile / Attack
Cooldown: 15 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
0 / 10
Critical Shot
Video
Ranger25
Critical Shot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Critical Shot] by 1% per attribute level.

Ranger 1st Circle required
Critical Shot

[Missile]
Fires an arrow with a high chance of critical at a target.
SP: 12

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
10 / 10
Steady Aim
Video
Ranger14
Steady Aim: Enhance
Type: Passive
Increases the additional damage effect of [Steady Aim] by 2 per attribute level.

Lv3 Steady Aim required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 10:
Attack: +15%
Additional Attribute Damage: 0
Duration: 10 seconds
SP: 50

Type: Melee / Buff
Cooldown: 25 seconds
0 / 5
Time Bomb Arrow
Video
Ranger28
Time Bomb Arrow: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Time Bomb Arrow] 1% per attribute level.

Ranger 2nd Circle required
Time Bomb Arrow

[Missile]
Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.
SP: 18

Type: Missile / Attack
Cooldown: 10 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
Rank 4
Wugushi
(Circle 1)
1 / 5
Detoxify
Video
Wugushi1
Detoxify: Poison Immunity
Type: Active
Player detoxified by [Detoxify] becomes immune to poison for 4 seconds per attribute level.

Wugushi 1st Circle required
Detoxify

Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.

Level 1:
Duration: -3 seconds
Consumes 10 Poison Pot Poison
SP: 34

Type: Melee / Attack
Cooldown: 9 seconds
5 / 5
Needle Blow
Video
Wugushi11
Needle Blow: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Needle Blow] by 1% per attribute level.

Wugushi 1st Circle required
Needle Blow

[Missile] - [Poison]
Blows a toxic arrow that inflicts damage over a long period of time.

Level 5:
Attack: 481
Attribute Damage: 0%
[Poison] Duration: 10 seconds
Consumes 5 Poison Pot Poison
SP: 55

Type: Missile / Attack
Cooldown: 20 seconds
Element: Poison
1 / 1
Bewitch
Video
Bewitch

Inflicts confusion on a poisoned enemy.

Level 1:
[Confusion] Duration: 10 seconds
Applies a maximum of 3 times
Consumes 4 Poison Pots
SP: 32

Type: Melee / Attack
Cooldown: 27 seconds
5 / 5
Wugong Gu
Video
Wugushi14 Wugushi4
Wugong Gu: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Wugong Gu] by 1% per attribute level.

Wugushi 1st Circle required
Wugong Gu: Continuous Infection
Type: Active
Increases the infection duration from [Wugong Gu] on an infected target by 1 second per attribute level.

Wugushi 1st Circle required
Wugong Gu

[Missile] - [Poison]
Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked.

Level 5:
Attack: 658
Attribute Damage: 0%
[Poison] Duration: 10 seconds
Consumes 7 Poison Pot Poison
SP: 58

Type: Missile / Attack
Cooldown: 25 seconds
Element: Poison
3 / 5
Zhendu
Wugushi7
Zhendu: Decreased Poison Resistance
Type: Active
Decreases the poison resistance of enemies affected by [Zhendu] by 7 per attribute level.

Wugushi 1st Circle required
Zhendu

Applies a poison once to the weapon of you and your party members for the next attack.

Level 3:
Duration: 30 seconds
Zhendu Duration: 11 seconds
Consumes 8 Poison Pot Poison
SP: 51

Type: Melee / Attack
Cooldown: 30 seconds
Rank 5
Wugushi
(Circle 2)
1 / 10
Detoxify
Video
Wugushi1
Detoxify: Poison Immunity
Type: Active
Player detoxified by [Detoxify] becomes immune to poison for 4 seconds per attribute level.

Wugushi 1st Circle required
Detoxify

Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.

Level 1:
Duration: -3 seconds
Consumes 10 Poison Pot Poison
SP: 34

Type: Melee / Attack
Cooldown: 9 seconds
10 / 10
Needle Blow
Video
Wugushi11
Needle Blow: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Needle Blow] by 1% per attribute level.

Wugushi 1st Circle required
Needle Blow

[Missile] - [Poison]
Blows a toxic arrow that inflicts damage over a long period of time.

Level 10:
Attack: 766
Attribute Damage: 0%
[Poison] Duration: 15 seconds
Consumes 5 Poison Pot Poison
SP: 80

Type: Missile / Attack
Cooldown: 20 seconds
Element: Poison
1 / 1
Bewitch
Video
Bewitch

Inflicts confusion on a poisoned enemy.

Level 1:
[Confusion] Duration: 10 seconds
Applies a maximum of 3 times
Consumes 4 Poison Pots
SP: 32

Type: Melee / Attack
Cooldown: 27 seconds
10 / 10
Wugong Gu
Video
Wugushi14 Wugushi4
Wugong Gu: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Wugong Gu] by 1% per attribute level.

Wugushi 1st Circle required
Wugong Gu: Continuous Infection
Type: Active
Increases the infection duration from [Wugong Gu] on an infected target by 1 second per attribute level.

Wugushi 1st Circle required
Wugong Gu

[Missile] - [Poison]
Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked.

Level 10:
Attack: 1102
Attribute Damage: 0%
[Poison] Duration: 15 seconds
Consumes 7 Poison Pot Poison
SP: 84

Type: Missile / Attack
Cooldown: 25 seconds
Element: Poison
3 / 10
Zhendu
Wugushi7
Zhendu: Decreased Poison Resistance
Type: Active
Decreases the poison resistance of enemies affected by [Zhendu] by 7 per attribute level.

Wugushi 1st Circle required
Zhendu

Applies a poison once to the weapon of you and your party members for the next attack.

Level 3:
Duration: 30 seconds
Zhendu Duration: 11 seconds
Consumes 8 Poison Pot Poison
SP: 51

Type: Melee / Attack
Cooldown: 30 seconds
5 / 5
Throw Gu Pot
Video
Wugushi17 Wugushi5
Throw Gu Pot: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Throw Gu Pot] by 1% per attribute level.

Wugushi 2nd Circle required
Throw Gu Pot: Residual Poison
Type: Active
Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot].

Wugushi 2nd Circle required
Throw Gu Pot

[Physical] - [Poison]
Create a poison puddle by throwing a pot filled with poison. Any enemy who come into contact with the puddle is poisoned.

Level 5:
Attack: 781
Attribute Damage: 0%
Duration: 6 seconds
Consumes 23 Poison Pot Poison
SP: 59

Type: Melee / Attack
Cooldown: 35 seconds
Element: Poison
Rank 6
Fletcher
(Circle 1)
5 / 5
Broadhead
Video
Fletcher11
Broadhead: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Broadhead] by 1% per attribute level.

Fletcher 1st Circle required
Broadhead

[Missile]
Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit.

Level 5:
Attack: 925
Attribute Damage: 0%
Bleeding Duration: 7.5 seconds
Consumes 1 Broadhead Arrow
SP: 38

Type: Missile / Attack
Cooldown: 10 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
5 / 5
Bodkin Point
Video
Fletcher14 Fletcher2
Bodkin Point: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Bodkin Point] by 1% per attribute level.

Fletcher 1st Circle required
Bodkin Point: Decreased Defense
Type: Active
Further decreases an enemy's physical defense by 1% per attribute level when attacked by [Bodkin Point].

Fletcher 1st Circle required
Bodkin Point

[Missile]
Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic.

Level 5:
Attack: 1051
Attribute Damage: 0%
Physical Defense: -25%
Removes Reflect Shield
Consumes 1 Bodkin Arrow
SP: 41

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
0 / 5
Barbed Arrow
Video
Fletcher17
Barbed Arrow: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Barbed Arrow] by 1% per attribute level.

Fletcher 1st Circle required
Barbed Arrow

[Missile]
Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type.
SP: 20

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
5 / 5
O
Crossfire
Video
Fletcher20 Fletcher5
Crossfire: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Crossfire] by 1% per attribute level.

Fletcher 1st Circle required
Crossfire: Burn
Type: Active
[Crossfire] gets a 10% chance per level of inflicting [Burn] on targets for 6 seconds. Burn damage is proportional to the character's physical attack.

Fletcher 1st Circle required
Crossfire

[Missile]
Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion.

Level 5:
Attack: 921
Attribute Damage: 0%
Explosion Attack: 100%
Consumes 1 Hail Mary Arrow
SP: 45

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
Rank 7
Fletcher
(Circle 2)
10 / 10
Broadhead
Video
Fletcher11
Broadhead: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Broadhead] by 1% per attribute level.

Fletcher 1st Circle required
Broadhead

[Missile]
Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit.

Level 10:
Attack: 1494
Attribute Damage: 0%
Bleeding Duration: 10 seconds
Consumes 1 Broadhead Arrow
SP: 58

Type: Missile / Attack
Cooldown: 10 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
5 / 10
Bodkin Point
Video
Fletcher14 Fletcher2
Bodkin Point: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Bodkin Point] by 1% per attribute level.

Fletcher 1st Circle required
Bodkin Point: Decreased Defense
Type: Active
Further decreases an enemy's physical defense by 1% per attribute level when attacked by [Bodkin Point].

Fletcher 1st Circle required
Bodkin Point

[Missile]
Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic.

Level 5:
Attack: 1051
Attribute Damage: 0%
Physical Defense: -25%
Removes Reflect Shield
Consumes 1 Bodkin Arrow
SP: 41

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
0 / 10
Barbed Arrow
Video
Fletcher17
Barbed Arrow: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Barbed Arrow] by 1% per attribute level.

Fletcher 1st Circle required
Barbed Arrow

[Missile]
Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type.
SP: 20

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
10 / 10
O
Crossfire
Video
Fletcher20 Fletcher5
Crossfire: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Crossfire] by 1% per attribute level.

Fletcher 1st Circle required
Crossfire: Burn
Type: Active
[Crossfire] gets a 10% chance per level of inflicting [Burn] on targets for 6 seconds. Burn damage is proportional to the character's physical attack.

Fletcher 1st Circle required
Crossfire

[Missile]
Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion.

Level 10:
Attack: 1480
Attribute Damage: 0%
Explosion Attack: 125%
Consumes 1 Hail Mary Arrow
SP: 68

Type: Missile / Attack
Cooldown: 0 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
5 / 5
Magic Arrow
Video
Fletcher23 Fletcher6
Magic Arrow: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Magic Arrow] by 1% per attribute level.

Fletcher 2nd Circle required
Magic Arrow: Silence
Type: Active
Enemies hit by the flames [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level.

Fletcher 2nd Circle required
Magic Arrow

[Missile]
Fires an arrow, igniting flames that inflict damage over time on enemies entering the targeted area.

Level 5:
Attack: 684
Attribute Damage: 0%
Duration: 10 seconds
Attack Count: 15
Consumes 1 Magic Arrow
SP: 48

Type: Missile / Attack
Cooldown: 5 seconds
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon
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