Breaker's Dragoon [PVE, R8 Updated]
Created by Breaker08 on Apr 24th 2016 (Last Updated: Sep 14th 2016).
This is a public build.
6
Before you read:
Going to edit everything soon [14/09/16]
For this build you need 2 weapon sets at rank 7: Spear + Shield and 2h Spear.
Attributes are important. You need silver and a lot of time to learn them, I will not tell you to go for 'Skill name: Enhance' attributes (make skill 1% stonger per lvl, with 100 lvls), but you know you will need this attributes.
(Token users will learn attributes instant).
Rank 1:Swordsman C1
Gung ho + Concentrate: Main buffs for Swordies.
Pain Barrier: Useful both in PvP and PvE.
Bash Lv 3: If solo you can take bash lvl 3 (with knockdown attribute) and pain barrier to lv 2. If you have friends that can help you partying you can take Pain Barrier to lvl 5
MAIN Attributes:
Gung Ho + Concentrate Enhance: Max themto lvl 50, very useful and not too much expensive.
Rank 2: Peltasta C1 (Good for party and PvE) OR Swordsman C2 (For PvP)
Peltasta: (Weapon+ Shield)
Umbo Blow lv 5: for some damage
Swash Buckling lv5 : The main skill that force you to Peltasta.
Guardian lv 5: For Defensive stance if you are going to aggro/tank.
[Tanking doesn't mean you won't deal damage, Other classes can't tank]
MAIN Attributes:
Umbo Blow Stun: 5 lvls = 25% stuning and enemy and you have 2 charges.
Swash Buckling MAX HP: 5 lvls = +25% max hp, not going to heal you after used you need to heal yourself. Duration 30 seconds and CD is 20, so it's perma active.
Guard: defense: add 50% to your defense while on Guard.
Remember to learn Weapon Swap attribute and Parry stance attribute (You can block attacks with yout shield while pressing C button).
Rank 3-5: Hoplite, here starts the fun (or the pain?). (Max to Circle3 Hoplite)
C1: (Rank 3)
Finestra lv 5: Main skill to add Crit chance (No need DEX anymore, invest in CON)
Stabbing lv 5: You stand and hit. Main damage come from here.
Pierce lv 5: Good against big mobs, nice vs medium size.
4 hits against bosses
MAIN Attributes:
Stabbing Evasion lv 5: Adds 25% evasion and Magical resistance while stabbing.
Pierce Bleeding lv5: Adds Bleeding status on mosters
Pierce Continuous Attack lv1: Pierce does 4 hits against bosses. Can be useful.
Finestra Splash: Add AoE but cost you Evasion (Can be turned off)
C2: (Rank 4)
Upgrade Finestra to lvl 10 and Stabbing to lvl 10, then take Pierce to lvl 9. Invest the remaning point in Spear Lunge lv 1: This last skill makes an enemy more vulnerable to [pierce] damages, debuff lasts for 5 seconds, can be used 2 times, so 10 seconds. (This skill has a funny sound, it remembers me a dog)
C3: (Rank 5)
Finestra and Stabbing to lvl 15 and Spear Throw to lvl 1. Pierce skill lvl to 13
Attributes will be the same as Hoplite C1, upgrade them
Add only Spear Throw Bind to bind enemies for 7 seconds at 60% chance (4 lvls)
If you went for PvP remember this build is stronger with a good CC party becouse stabbing is more effective if target coult not move. Also for PvE vs bosses remember to have healer and good def items becouse you won't kite enemy's skills. Pain barrier will be a good friend.
Rank 6: Dopplesoeldner
Cyclone lv 5: Best AoE skill for Swordie.
Deeds of Valor lv 5: Best self buff for Swordie. But need to be hit by enemies before. You won't have evasion, so it will be easy.
Double Pain Earn lv5: Mordschlang won't be used that much when Dragoon. You will be surprised how this skill can be useful while exping in missions lvl 100.
MAIN Attributes:
Cyclone movement: Allow to move while spinning.
Cyclone resistance: 75% resistance against harmful effects
Rank 7: Dragoon finally!! (Best with 2h Spears)
Serpentine lv 5: Deals continuous dmg in front of you similar to stabbing.
Dragon Solar lv 5: Throw enemies in the air. Pretty cool!
Dragontooth lv5: strong damage and multiple hits.
(Instead of Dragon Solar) Gae Bulg lv 5: This is not a high damage skill, throw the spear and go pick it up to use it again. Useful for its buffs.
MAIN Attributes:
Gae Bolg Defense zone+Attack zone : 2 attirbutes lvl 1 that creates a zone where atk and def are increased for every party member next to you. (LVL 5 GAE BOLG NEEDED for this attribute)
Dragon Solar Shock lv5: 25% to shock enemies for 10 seconds, very useful.
Serpentine Bleeding lv 5: Makes enemies bleeding as Pierce Bleeding.
While fighting go:
Spear Lunge - Pierce - Stabbing - Spear Lunge again - Serpentine - Dragon Tooth, Dragon Soar - then Cyclone (x2). At this time all the skills are very close to be ready again.
Recommended Stats
1:1 STR:DEX, untill 200 total
Rest in CON, like 80
but you can arrange it to more Tankish or more Str based build.
First lvls remember to take Pardoners buffs in shops and Cafrisun set in the auction house (Gloves, Armor, Bottom and Boots), This will add you earth damage, very useful and cheap, you can keep for 100-120 lvls.
Thank you very much.
Breaker.
Going to edit everything soon [14/09/16]
For this build you need 2 weapon sets at rank 7: Spear + Shield and 2h Spear.
Attributes are important. You need silver and a lot of time to learn them, I will not tell you to go for 'Skill name: Enhance' attributes (make skill 1% stonger per lvl, with 100 lvls), but you know you will need this attributes.
(Token users will learn attributes instant).
Rank 1:Swordsman C1
Gung ho + Concentrate: Main buffs for Swordies.
Pain Barrier: Useful both in PvP and PvE.
Bash Lv 3: If solo you can take bash lvl 3 (with knockdown attribute) and pain barrier to lv 2. If you have friends that can help you partying you can take Pain Barrier to lvl 5
MAIN Attributes:
Gung Ho + Concentrate Enhance: Max themto lvl 50, very useful and not too much expensive.
Rank 2: Peltasta C1 (Good for party and PvE) OR Swordsman C2 (For PvP)
Peltasta: (Weapon+ Shield)
Umbo Blow lv 5: for some damage
Swash Buckling lv5 : The main skill that force you to Peltasta.
Guardian lv 5: For Defensive stance if you are going to aggro/tank.
[Tanking doesn't mean you won't deal damage, Other classes can't tank]
MAIN Attributes:
Umbo Blow Stun: 5 lvls = 25% stuning and enemy and you have 2 charges.
Swash Buckling MAX HP: 5 lvls = +25% max hp, not going to heal you after used you need to heal yourself. Duration 30 seconds and CD is 20, so it's perma active.
Guard: defense: add 50% to your defense while on Guard.
Remember to learn Weapon Swap attribute and Parry stance attribute (You can block attacks with yout shield while pressing C button).
Rank 3-5: Hoplite, here starts the fun (or the pain?). (Max to Circle3 Hoplite)
C1: (Rank 3)
Finestra lv 5: Main skill to add Crit chance (No need DEX anymore, invest in CON)
Stabbing lv 5: You stand and hit. Main damage come from here.
Pierce lv 5: Good against big mobs, nice vs medium size.
4 hits against bosses
MAIN Attributes:
Stabbing Evasion lv 5: Adds 25% evasion and Magical resistance while stabbing.
Pierce Bleeding lv5: Adds Bleeding status on mosters
Pierce Continuous Attack lv1: Pierce does 4 hits against bosses. Can be useful.
Finestra Splash: Add AoE but cost you Evasion (Can be turned off)
C2: (Rank 4)
Upgrade Finestra to lvl 10 and Stabbing to lvl 10, then take Pierce to lvl 9. Invest the remaning point in Spear Lunge lv 1: This last skill makes an enemy more vulnerable to [pierce] damages, debuff lasts for 5 seconds, can be used 2 times, so 10 seconds. (This skill has a funny sound, it remembers me a dog)
C3: (Rank 5)
Finestra and Stabbing to lvl 15 and Spear Throw to lvl 1. Pierce skill lvl to 13
Attributes will be the same as Hoplite C1, upgrade them
Add only Spear Throw Bind to bind enemies for 7 seconds at 60% chance (4 lvls)
If you went for PvP remember this build is stronger with a good CC party becouse stabbing is more effective if target coult not move. Also for PvE vs bosses remember to have healer and good def items becouse you won't kite enemy's skills. Pain barrier will be a good friend.
Rank 6: Dopplesoeldner
Cyclone lv 5: Best AoE skill for Swordie.
Deeds of Valor lv 5: Best self buff for Swordie. But need to be hit by enemies before. You won't have evasion, so it will be easy.
Double Pain Earn lv5: Mordschlang won't be used that much when Dragoon. You will be surprised how this skill can be useful while exping in missions lvl 100.
MAIN Attributes:
Cyclone movement: Allow to move while spinning.
Cyclone resistance: 75% resistance against harmful effects
Rank 7: Dragoon finally!! (Best with 2h Spears)
Serpentine lv 5: Deals continuous dmg in front of you similar to stabbing.
Dragon Solar lv 5: Throw enemies in the air. Pretty cool!
Dragontooth lv5: strong damage and multiple hits.
(Instead of Dragon Solar) Gae Bulg lv 5: This is not a high damage skill, throw the spear and go pick it up to use it again. Useful for its buffs.
MAIN Attributes:
Gae Bolg Defense zone+Attack zone : 2 attirbutes lvl 1 that creates a zone where atk and def are increased for every party member next to you. (LVL 5 GAE BOLG NEEDED for this attribute)
Dragon Solar Shock lv5: 25% to shock enemies for 10 seconds, very useful.
Serpentine Bleeding lv 5: Makes enemies bleeding as Pierce Bleeding.
While fighting go:
Spear Lunge - Pierce - Stabbing - Spear Lunge again - Serpentine - Dragon Tooth, Dragon Soar - then Cyclone (x2). At this time all the skills are very close to be ready again.
Recommended Stats
1:1 STR:DEX, untill 200 total
Rest in CON, like 80
but you can arrange it to more Tankish or more Str based build.
First lvls remember to take Pardoners buffs in shops and Cafrisun set in the auction house (Gloves, Armor, Bottom and Boots), This will add you earth damage, very useful and cheap, you can keep for 100-120 lvls.
Thank you very much.
Breaker.
Rank 1
Swordsman |
5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
Peltasta |
5 / 5 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 5: Attack: 297% AoE Attack Ratio: 2 SP: 33 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 5: Targets 11 Provoke duration 5 sec Increases max. no. of targets by 11 for 35 sec SP: 34 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 5 / 5 Guardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10% Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30% Requires Peltasta Circle 2, Guardian Lv 6 Guardian Increases your physical and magic defense. Cannot be used with Gung Ho. Level 5: Physical and magic defense +100% Duration 32 sec SP: 28 Type: Melee / Buff Cooldown: 50s |
Rank 3
Hoplite |
5 / 5 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 5: Attack: 117% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 44 Type: Melee / Attack Cooldown: 25s 5 / 5 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 5: Attack: 277% Medium Target 2 Hits Large Target 3 Hits SP: 40 Type: Melee / Attack Cooldown: 20s 5 / 5 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 5: Critical Chance: +100 Increase Block 100 Increase Evasion: -75 Duration: 45 seconds SP: 48 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 4
Hoplite |
10 / 10 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 10: Attack: 143% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 71 Type: Melee / Attack Cooldown: 25s 9 / 10 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 9: Attack: 327% Medium Target 2 Hits Large Target 3 Hits SP: 58 Type: Melee / Attack Cooldown: 20s 10 / 10 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 10: Critical Chance: +150 Increase Block 175 Increase Evasion: -150 Duration: 60 seconds SP: 77 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 1 / 5 2 Spear Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spear Lunge] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 2nd Circle required Spear Lunge [Physical] - [Pierce] Stab an enemy in front of you to make it more vulnerable to [Pierce]-type attacks. Level 1: Attack: 478% Duration 6 seconds SP: 16 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 5
Hoplite |
15 / 15 Stabbing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stabbing] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Stabbing: Evasion Type: Active * Increases evasion by 50 per attribute level while using [Stabbing] Increases magic defense by 5% per attribute level * Increases SP consumption by 10 Hoplite 1st Circle required Stabbing: Sure Victory Type: Active * Increases continuous count of [Stabbing] by 1 per attribute level * Increases SP consumption by 100% Hoplite 3rd Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Repeated stabs inflicts more damage to enemies. Level 15: Attack: 170% x 15 AoE Attack Ratio: 1 Damage increase up to 100% SP: 98 Type: Melee / Attack Cooldown: 25s 13 / 15 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 13: Attack: 377% Medium Target 2 Hits Large Target 3 Hits SP: 76 Type: Melee / Attack Cooldown: 20s 15 / 15 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 15: Critical Chance: +200 Increase Block 250 Increase Evasion: -225 Duration: 75 seconds SP: 106 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 1 / 5 5 Spear Throw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spear Throw] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 3rd Circle required Spear Throw: Bind Type: Active * Enemies hit by [Spear Throw] have a chance to be afflicted with [Bind] for 7 seconds * Chances increase by 15% per attribute level * Increases SP consumption by 10% Hoplite 3rd Circle required Spear Throw [Physical] - [Pierce] Throws the spear to attack the enemy. Damage can increase up to 2 times depending on the distance. Level 1: Attack: 112% x 3 AoE Attack Ratio: 3 SP: 30 Type: Melee / Attack Cooldown: 10s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol, OneHandSpearDagger |
Rank 6
Doppelsoeldner |
5 / 5 Deeds of Valor Increases the damage you deal to enemies, but also increases the damage you receive. Level 5: Additional Damage: +13% Damage Received: +9% Duration: 35 seconds SP: 77 Type: Melee / Buff Cooldown: 43s 5 / 5 Double Pay Earn: Damage Taken Type: Active * Decreases damage taken from x3 to x2 while [Double Pay Earn] is active * Increases SP consumption by 10% Doppelsoeldner 1st Circle required Double Pay Earn Doubles your EXP and loot dropped when you defeat an enemy within a certain number of attacks. You take 3x damage while the effect is active, and lose more durability when you become incapable of combat. Level 5: Attack Limit: 5 Doubled EXP & loot dropped SP: 78 Type: Melee / Buff Cooldown: 57s 5 / 5 2 Cyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30% Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10% Lv. 3 Cyclone required Cyclone [Physical] - [Slash] Use centrifugal force to continuously attack enemies. Level 5: 180% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 92 Type: Melee / Attack Cooldown: 45s |
Rank 7
Dragoon |
5 / 5 Dragontooth: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragontooth] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Dragontooth [Physical] - [Pierce] Rotate your spear using centrifugal force to attack an enemy. Critical attack rate is doubled, and the skill gives additional effects based on the type of equipped spear. Level 5: Attack: 181% x 6 Ignores 50% of enemy defense when using a Two-handed Spear Critical damage +10% when using a One-handed Spear SP: 115 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 5 / 5 Serpentine: Enhance Type: Passive * Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Serpentine: Bleeding Type: Active * Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Dragoon 1st Circle required Serpentine: Additional Damage Type: Active * Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage * Increases SP consumption by 50% Dragoon 2nd Circle Required Serpentine [Physical] - [Pierce] Use your spear to deal continuous damage to enemies in front of you. Level 5: Attack: 136% x 7 SP: 128 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 5 / 5 3 Dragon Soar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Dragon Soar: Shock Type: Active * Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds * Increases SP consumption by 10% Dragoon 1st Circle required Dragon Soar: Ascension Type: Active Applies double the hits with [Dragon Soar] * Increases SP consumption by 200% Requires Dragon Soar Lv 11 Dragon Soar [Physical] - [Slash] Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies. Level 5: Attack: 196% x 5 +30% increased damage to flying type enemies SP: 92 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Rank 8
Dragoon |
10 / 10 Serpentine: Enhance Type: Passive * Increases the damage dealt on an enemy with [Serpentine] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Serpentine: Bleeding Type: Active * Enemies hit by [Serpentine] have a 2% chance per attribute level of being afflicted with [Bleeding] for 8 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Dragoon 1st Circle required Serpentine: Additional Damage Type: Active * Enemies affected by [Serpentine] become vulnerable to physical melee attacks for 10 seconds and attacks gain 50% additional damage * Increases SP consumption by 50% Dragoon 2nd Circle Required Serpentine [Physical] - [Pierce] Use your spear to deal continuous damage to enemies in front of you. Level 10: Attack: 167% x 7 SP: 210 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 10 / 10 3 Dragon Soar: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dragon Soar] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 1st Circle required Dragon Soar: Shock Type: Active * Enemies hit by [Dragon Soar] have a 5% chance per attribute level to be afflicted with [Shock] for 10 seconds * Increases SP consumption by 10% Dragoon 1st Circle required Dragon Soar: Ascension Type: Active Applies double the hits with [Dragon Soar] * Increases SP consumption by 200% Requires Dragon Soar Lv 11 Dragon Soar [Physical] - [Slash] Vault into the air while swinging your spear upwards. Deals additional damage to flying enemies. Level 10: Attack: 241% x 5 +30% increased damage to flying type enemies SP: 143 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 5 / 5 2 Dethrone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dethrone] by 0.5% per attribute level * +10% added damage at maximum level Dragoon 2nd Circle Required Dethrone: Remove Knockback Type: Active * Removes knockback effect from [Dehtrone] * Only applies if attribute is set to ON * Increases SP consumption by 10% Dragoon 2nd Circle Required Dethrone [Physical] - [Pierce] Pierces the lance into the enemies in front and incapacitate their movements. The skill decreases both movement speed and attack speed of the boss monster. Level 5: Attack: 619% x 2 Enemy [Trap] Duration: 5 seconds Boss Monster Debuff Duration: 20 seconds SP: 148 Type: Melee / Attack Cooldown: 16s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
Advertisement
Comments (1)