[Apr 25th 2018] New classes have been added to the skill simulator!

Fencer build test

Created by Zamatrius on May 8th 2016.
This is a private build.
0
Copy Build
Rank 1
circle 1
Swordsman
0 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
3 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 3:
Attack: 182%
AoE Attack Ratio: 0
SP: 15

Type: Melee / Attack
Cooldown: 6s
5 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 5:
Physical Damage: +18
Physical Defense: -9
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 40s
5 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 5:
Additional Damage: +11
Number of Hits: 10
Duration: 45 seconds
SP: 24

Type: Melee / Buff
Cooldown: 20s
2 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 2:
Duration: 16 seconds
SP: 39

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 2
Swordsman
0 / 10
5
Thrust
Video
Swordman2 Repeat Swordman3
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 1:
Attack: 139%
AoE Attack Ratio: 1
SP: 9

Type: Melee / Attack
Cooldown: 10s
3 / 10
3
Bash
Swordman1 Penetration Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 3:
Attack: 182%
AoE Attack Ratio: 0
SP: 15

Type: Melee / Attack
Cooldown: 6s
10 / 10
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 10:
Physical Damage: +28
Physical Defense: -14
Duration: 300 seconds
SP: 33

Type: Melee / Buff
Cooldown: 40s
10 / 10
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 10:
Additional Damage: +18
Number of Hits: 20
Duration: 45 seconds
SP: 38

Type: Melee / Buff
Cooldown: 20s
2 / 10
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 2:
Duration: 16 seconds
SP: 39

Type: Melee / Buff
Cooldown: 39s
5 / 5
Restrain
Swordman4
Restrain: Slow
Type: Active
* Enemies stunned by [Restrain] become slowed down after stun wears off
* Increases duration of slow effect by 3 seconds per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Restrain

Lowers your maximum HP, but your attacks have a high chance of stunning enemies.

Level 5:
Chance of Stunning Enemy: 30%
Maximum HP: -75
Duration: 45 seconds
SP: 30

Type: Melee / Buff
Cooldown: 120s
0 / 5
3
Pommel
Swordman25
Pommel Beat: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 2nd Circle required
Pommel

[Physical] - [Strike]
Strike enemies with the hilt of your sword.
Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.

Level 1:
Attack: 335%
Ignores Small, Medium Target Defense: 1%
AoE Attack Ratio: 2
SP: 15

Type: Melee / Attack
Cooldown: 14s
Rank 3
circle 1
Barbarian
0 / 5
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 1:
Attack: 322%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 30s
0 / 5
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 1:
Attack: 496%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Buff
Cooldown: 36s
5 / 5
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 5:
Attack: 266%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 42

Type: Melee / Attack
Cooldown: 16s
5 / 5
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 5:
Attack: 206% x 2
AoE Attack Ratio: 3
SP: 37

Type: Melee / Attack
Cooldown: 20s
Rank 4
circle 2
Barbarian
0 / 10
Embowel
Barbarian17
Embowel: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Embowel

[Physical] - [Pierce]
Release a powerful stab into an enemy, then kick it away with your foot.

Level 1:
Attack: 322%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 30s
0 / 10
3
Stomping Kick
Barbarian20
Stomping Kick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Stomping Kick

[Physical] - [Strike]
Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.

Level 1:
Attack: 496%
AoE Attack Ratio: 1
SP: 24

Type: Melee / Buff
Cooldown: 36s
5 / 10
3
Cleave
Barbarian27
Cleave: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Cleave

[Physical] - [Slash]
Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.

Level 5:
Attack: 266%
Critical Rate: +50
AoE Attack Ratio: 3
SP: 42

Type: Melee / Attack
Cooldown: 16s
10 / 10
2
Helm Chopper
Barbarian25
Helm Chopper: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 1st Circle required
Helm Chopper

[Physical] - [Strike]
Strike the enemy's head, causing it to become afflicted with [Stun].

Level 10:
Attack: 252% x 2
AoE Attack Ratio: 3
SP: 57

Type: Melee / Attack
Cooldown: 20s
5 / 5
Warcry
Barbarian11 Barbarian2
Warcry: Enhance
Type: Passive
* Enhances physical attack increase effect of [Warcry] by 1% per attribute level
* Attribute applies after an enemy's defense is reduced

Lv3 Warcry required
Warcry: Add Target
Type: Active
* Increases the amount of enemies [Warcry] can affect by 1 per attribute level
* Increases SP consumption by 20
* Increases SP consumption by 30%

Barbarian 3rd Circle required
Warcry: Duration
Type: Active
Increases the duration of [Warcry] by 2 seconds per attribute level
* Increases SP consumption by 20%

Barbarian 2nd Circle required
Warcry: Debuff Duration
Type: Active
* Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff
* Duration increase reduced to 1/3 in PvP
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Warcry

Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby.

Level 5:
Targets: 5
Maximum Physical Defense: -10%
Attack increase per target: 20
Duration: 30 seconds
SP: 50

Type: Melee / Buff
Cooldown: 42s
5 / 5
Frenzy
Frenzy: Maintain Stacks
Type: Active
* Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half
* Increases SP consumption by 10%

Barbarian 3rd Circle required
Frenzy

Increases your attack when you keep repeatedly attacking one particular enemy.

Level 5:
Attack per Stack: +1.5%
Maximum Stacks: 10
Attack Speed: +200
Duration: 40 seconds
SP: 52

Type: Melee / Buff
Cooldown: 70s
5 / 5
2
Seism
Barbarian26
Seism: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level
* +10% added damage at maximum level

Barbarian 2nd Circle required
Seism

[Physical] - [Slash]
Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun].

Level 5:
Attack: 201% x 3
AoE Attack Ratio: 5
SP: 54

Type: Melee / Attack
Cooldown: 18s
Rank 5
circle 1
Squire
3 / 5
Arrest
Squire1 Squire9
Arrest: Slow
Type: Active
* Applies [Slow] with a 4 seconds duration after [Arrest] ends
* Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level
* Increases SP consumption by 10%

Squire 1st Circle required
Arrest: Defense Weakened
Type: Active
* Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level.
* Increases SP consumption by 20%

Squire 1st Circle required
Arrest

Bind all enemies, including boss monsters, to prevent them from moving.

Level 3:
Maximum Targets: 4
Duration: 10 seconds
SP: 51

Type: Melee / Attack
Cooldown: 52s
5 / 5
Repair
Squire10
Repair: Service
Type: Active
* When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value

Squire 1st Circle required
Repair

Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon.

Level 5:
Repairs over 5 durability
SP: 0

Type: Melee / Attack
Cooldown: 60s
0 / 5
Equipment Maintenance
Squire3 Squire4
Equipment Maintenance: Increase Weapons
Type: Active
* Increases the weapon count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance: Increase Armor
Type: Active
* Increases the armor count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance

Opens a shop to process weapons and armor, momentarily increasing their abilities. In the armor category, you can process top, bottom and shield items only. Shop prices increase when installed in a map with a dungeon.

Level 1:
[Skill Lv] + [Equip Lv] * [Grade] = attack increase
Attack hits x2750
[Skill Lv] + [[Equip Lv] * [Grade] = defense increase
Attacks received x550
Duration 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60s
Rank 6
circle 1
Fencer
4 / 5
Lunge
Fencer3
Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Lunge

[Physical] - [Pierce]
Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.

Level 4:
Attack: 173% x 4
Evasion Rate: +130
Duration: 4 seconds
SP: 55

Type: Melee / Attack
Cooldown: 14s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
5 / 5
2
Sept Etoiles
Fencer4
Sept Etoiles: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Sept Etoiles

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]

Stab an enemy in front of you.

Level 5:
Attack: 151% x 8
SP: 93

Type: Melee / Attack
Cooldown: 29s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
2 / 5
Attaque Coquille
Fencer5
Attaque Coquille: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Attaque Coquille

[Physical] - [Strike]
Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.

Level 2:
Attack: 561%
Duration: 6 seconds
SP: 45

Type: Melee / Attack
Cooldown: 8s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
3 / 5
Esquive Toucher
Fencer6
Esquive Toucher: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Esquive Toucher

[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks.
(The Buff Durations will be changed to 4 seconds once you enter PvP server.)

Level 3:
Attack: 187% x 5
Evasion Rate: +30%
SP: 71

Type: Melee / Attack
Cooldown: 30s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
1 / 5
5
Flanconnade
Fencer7
Flanconnade: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Flanconnade

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.

Level 1:
Attack: 201% x 2
SP: 36

Type: Melee / Attack
Cooldown: 10s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
Rank 7
circle 2
Fencer
7 / 10
Lunge
Fencer3
Lunge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Lunge

[Physical] - [Pierce]
Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.

Level 7:
Attack: 198% x 4
Evasion Rate: +190
Duration: 4 seconds
SP: 74

Type: Melee / Attack
Cooldown: 14s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
6 / 10
2
Sept Etoiles
Fencer4
Sept Etoiles: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Sept Etoiles

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]

Stab an enemy in front of you.

Level 6:
Attack: 158% x 8
SP: 105

Type: Melee / Attack
Cooldown: 29s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
10 / 10
Attaque Coquille
Fencer5
Attaque Coquille: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Attaque Coquille

[Physical] - [Strike]
Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.

Level 10:
Attack: 795%
Duration: 14 seconds
SP: 111

Type: Melee / Attack
Cooldown: 8s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
4 / 10
Esquive Toucher
Fencer6
Esquive Toucher: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Esquive Toucher

[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks.
(The Buff Durations will be changed to 4 seconds once you enter PvP server.)

Level 4:
Attack: 196% x 5
Evasion Rate: +40%
SP: 80

Type: Melee / Attack
Cooldown: 30s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
2 / 10
5
Flanconnade
Fencer7
Flanconnade: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 1st Circle required
Flanconnade

[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed]
Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.

Level 2:
Attack: 212% x 2
SP: 44

Type: Melee / Attack
Cooldown: 10s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
0 / 5
5
Attaque Composee
Fencer2
Attaque Composee: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level
* +10% added damage at maximum level

Fencer 2nd Circle required
Attaque Composee

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]

Stab an enemy in front of you.

Level 1:
Attack: 250% x 2
SP: 38

Type: Melee / Attack
Cooldown: 10s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
1 / 5
Preparation
Preparation

Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage.

Level 1:
Maximum Duration: 4 seconds
+55% Block during skill duration
Duration: 15 seconds
SP: 55

Type: Melee / Attack
Cooldown: 35s
Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
Advertisement

Comments (0)

Please login to write own comments.
No comments.
Other Fansites
tw ToS Taiwanen ToS Reddit