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Battle Priest
Created by Anonymous on Mar 22nd 2016.
This is a private build.
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Rank 1
Cleric (Circle 1) |
5 / 5 O Video Heal: Enhance Type: Passive Increases the damage dealt on an enemy with [Heal] by 1% per attribute level. Cleric 1st Circle required Heal: Creating Extra Type: Active Adds the chance to automatically be healed at a 2% chance per attribute level when using [Heal]. Cleric 1st Circle required Heal: Remove Damage Type: Active [Heal] will not inflict damage and react to enemies. Cleric 1st Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Level 5: Attack: (67 + INT) Attribute Damage: 0% Recovers HP equal to 5% of the maximum HP Additional HP Recovery Rate: ((50 + (67 + INT)) × 1.5) × 1.1 ~ ((50 + (67 + INT)) × 1.5) × 1.3 Magic Circle Duration: 40 seconds SP: 24 Type: Magic / Buff Cooldown: 22 seconds Element: 2 / 5 Video Cure: Enhance Type: Passive Increases the damage dealt on an enemy with [Cure] by 1% per attribute level. Cleric 1st Circle required Cure: Damage Interval Type: Active Decreases the interval of [Cure]'s magic circle by 0.2 seconds. Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 2: Attack: (7 + INT) Attribute Damage: 0% Number of Hits: 12 Magic Circle Duration: 7 seconds SP: 16 Type: Magic / Buff Cooldown: 27 seconds Element: 5 / 5 Video Safety Zone: Increased Range Type: Active Increases the range applied by [Safety Zone] to 15. Cleric 1st Circle required Safety Zone: Block Count Type: Active Increases the block count of [Safety Zone] by 1 per attribute level. Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 30 Type: Magic / Buff Cooldown: 48 seconds Element: 3 / 5 Video Deprotected Zone: Enhance Type: Passive Adds the defense decrease effect of [Deprotected Zone] by 1 per attribute level. (This attribute applies after the stack calculation.) Lv3 Deprotected Zone required Deprotected Zone: Retention Time Type: Active Increases the duration of [Deprotected Zone]'s magic circle by 1 second per attribute level. Cleric 1st Circle required Deprotected Zone: Sword Attack Type: Active Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]. [Weakened Defense] can be stacked up to 10 times. Cleric 1st Circle required Deprotected Zone Creates a magic circle that decreases the defense of enemies over time. Level 3: Defense: -(4 + SPR) Per Stack: -2 Magic Circle Duration: 10 seconds SP: 21 Type: Magic / Buff Cooldown: 13 seconds Element: |
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Rank 2
Priest (Circle 1) |
5 / 5 Video Aspersion: Enhance Type: Passive Increases the damage dealt on an enemy with [Aspersion] by 1% per attribute level. Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 5: Attack: (182 + SPR) Attribute Damage: 0% Physical Defense: +28% Targets: 10 Duration: 120 seconds Consumes 1 Holy Water SP: 38 Type: Magic / Attack Cooldown: 20 seconds Element: 1 / 5 Video Monstrance: Duration Type: Active Increases the duration of [Monstrance] by 1 second per attribute level. Priest 1st Circle required Monstrance Creates a magic circle in front of you that increases DEX of your allies while decreasing the evasion and physical defense of enemies. Party members will receive the effect without stepping on the magic circle. Level 1: Maximum Magic Circles: 1 Increases DEX for allies Enemy's Evasion & Defense: -(6 + SPR × 0.4) Duration: 20 seconds SP: 23 Type: Magic / Buff Cooldown: 23 seconds Element: 3 / 5 Video Blessing: Enhance Type: Passive Increases the additional damage of [Blessing] by 2 per attribute level. Lv3 Blessing required Blessing: Attack Count Type: Active Increases the attack count of [Blessing] by 10 per attribute level. Priest 1st Circle required Blessing: Additional Buff Type: Active Increases the number of targets for [Blessing] by 1 per attribute level. Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 3: Additional Damage: +23 Number of Hits: 30 Allies Affected: 2 Duration: 45 seconds Consumes 1 Holy Powder SP: 35 Type: Magic / Buff Cooldown: 35 seconds Element: 5 / 5 Video Resurrection: Revive Count Type: Active Increases the number of targets that can be revived with [Resurrection] by 1 per attribute level. Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. Level 5: Attack: 140 Casting Time: 2 seconds HP recovery after resurrection: 25% SP: 50 Type: Magic / Buff Cooldown: 30 seconds Element: |
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Rank 3
Priest (Circle 2) |
10 / 10 Video Aspersion: Enhance Type: Passive Increases the damage dealt on an enemy with [Aspersion] by 1% per attribute level. Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 10: Attack: (287 + SPR) Attribute Damage: 0% Physical Defense: +38% Targets: 10 Duration: 120 seconds Consumes 1 Holy Water SP: 58 Type: Magic / Attack Cooldown: 20 seconds Element: 5 / 5 Video Sacrament: Dark Property Resistance Type: Active Increases your Dark property resistance by 5 per attribute level when [Sacrament] is active. Priest 2nd Circle required Sacrament Temporarily grants an additional Holy property attack to you and your party member's attacks. Level 5: Holy Property Attack: +24 Additional Damage: +24 Duration: 300 seconds Consumes 1 Gyslotis SP: 52 Type: Magic / Buff Cooldown: 90 seconds Element: 1 / 5 Video Revive: Duration Type: Active Increases the duration of [Revive] by 7 seconds per attribute level. Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 1: HP Recovery: 5% Invincibility: 1 seconds Duration: 90 seconds SP: 33 Type: Magic / Buff Cooldown: 120 seconds Element: 5 / 5 Mass Heal Restores the HP of you and that of your allies in front of you. Level 5: Restores 18% of the maximum HP Additional HP Recovery: (100 + INT + SPR + 140) SP: 49 Type: Magic / Buff Cooldown: 30 seconds Element: |
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Rank 4
Priest (Circle 3) |
15 / 15 Video Aspersion: Enhance Type: Passive Increases the damage dealt on an enemy with [Aspersion] by 1% per attribute level. Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 15: Attack: (392 + SPR) Attribute Damage: 0% Physical Defense: +48% Targets: 10 Duration: 120 seconds Consumes 1 Holy Water SP: 78 Type: Magic / Attack Cooldown: 20 seconds Element: 10 / 10 Mass Heal Restores the HP of you and that of your allies in front of you. Level 10: Restores 28% of the maximum HP Additional HP Recovery: (100 + INT + SPR + 315) SP: 74 Type: Magic / Buff Cooldown: 30 seconds Element: 5 / 5 Stone Skin Increases you and your party members' block for a given duration. Level 5: Block: +(400 + SPR × 4) Duration: 35 seconds SP: 53 Type: Magic / Buff Cooldown: 60 seconds Element: |
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Rank 5
Chaplain (Circle 1) |
5 / 5 Last Rites: Promoting Spirits Type: Active Increases the lower limit HP of [Last Rites] by 2% per attribute level. Chaplain 1st Circle required Last Rites Makes the attacks of party members have the Holy property. Increases Holy property damage in proportion to the caster's [Sacrament] level which becomes more powerful when HP is below 40%. Level 5: Duration: 300 seconds Consumes 1 Gyslotis SP: 66 Type: Magic / Buff Cooldown: 40 seconds Element: 5 / 5 Deploy Cappella: Duration Type: Active Increases the duration of the deployed capella of [Deploy Cappella] by 3 seconds. Chaplain 1st Circle required Deploy Capella Deploys a temporary sacellum with a wrapped cloak. The caster and party members are able to simultaneously receive the effects of the caster's Aspersion, Monstrance, Blessing, Sacrament, Stone Skin. Level 5: Cappella Duration: 60 seconds Effect Duration: 35 seconds Consumes 1 Cape SP: 88 Type: Magic / Buff Cooldown: 65 seconds Element: 5 / 5 Aspergillum Fills the equipped weapon with holy water and makes it splash with every attack. The level of holy water being used is the same level as the caster's [Aspersion]. Level 5: Duration: 50 seconds Consumes 1 Holy Water SP: 75 Type: Magic / Buff Cooldown: 30 seconds Element: |
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Rank 6
Krivis (Circle 1) |
1 / 5 Video Aukuras: Enhance Type: Passive Increases the HP recovery of [Aukuras] by 1.5 per attribute level. Lv3 Aukuras required Aukuras: Fire Property Resistance Type: Active Increases Fire property resistance by 14 per attribute level when [Aukuras] is active. Krivis 1st Circle required Aukuras Summons a holy torch, improving the HP recovery of nearby allies. Decreases the accuracy of nearby enemies. Level 1: HP Recovery: +21 HP Recovery Time: -8 seconds Torch Duration: 100 seconds SP: 24 Type: Magic / Buff Cooldown: 120 seconds Element: 4 / 5 Video Zalciai: Duration Type: Active Increases the duration of [Zalciai] by 3 seconds per attribute level. Krivis 1st Circle required Zalciai: Magic Amplification Type: Active Increases your magic amplification by 12 per attribute level when [Zalciai] is active. Krivis 1st Circle required Zalciai: Enhance Type: Passive Increases the critical attack of [Zalciai] by 1 per attribute level. Lv. 3 Zalciai required Zalciai Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies. Level 4: Ally's Critical Attack: +(31 + SPR) Enemy's Critical Resistance: -(11 + SPR × 0.8) SP: 34 Type: Magic / Buff Cooldown: 20 seconds Element: 5 / 5 Video Daino: Duration Type: Active Increases the duration of [Daino]'s effect by 40 seconds per attribute level. Krivis 1st Circle required Daino Increases the number of beneficial effects for you and your party members. Level 5: Maximum Count: +6 Duration: 200 seconds SP: 34 Type: Magic / Buff Cooldown: 6 seconds Element: 5 / 5 O Video Zaibas: Enhance Type: Passive Increases the damage dealt on an enemy with [Zaibas] by 1% per attribute level. Krivis 1st Circle required Zaibas: Splash Type: Active [Zaibas] is affected by the character's AoE attack ratio and inflicts damage on multiple target at once. (Total count does not increase.) Krivis 2nd Circle required Zaibas [Magic] - [Lightning] Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power. Level 5: Attack: (166 + INT) Attribute Damage: 0% Number of Hits: 9 Magic Circle Duration: 30 seconds SP: 43 Type: Magic / Attack Cooldown: 30 seconds Element: |
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Rank 7
Plague Doctor (Circle 1) |
5 / 5 Video Healing Factor [Magic] - [Holy] Temporarily creates a magic circle that grants a healing factor. HP will be quickly recovered if you or your allies take damage from an enemy inside the magic circle. Level 5: Duration: 40 seconds HP Recovery: 100 SP: 128 Type: Magic / Buff Cooldown: 45 seconds Element: 5 / 5 Video Incineration: Enhance Type: Passive Increases the damage dealt on an enemy with [Incineration] by 1% per attribute level. Plague Doctor 1st Circle required Incineration [Magic] - [Fire] Incinerate enemies with status ailments. The duration of [Incineration] will increase depending on the amount of status ailments on enemies. Level 5: Attack: 1051 Attribute Damage: 0% Basic Duration: 5 seconds SP: 107 Type: Magic / Buff Cooldown: 20 seconds Element: 4 / 5 Video Bloodletting: Hemostasis Type: Active Increases the cycle time of the HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect. Plague Doctor 1st Circle required Bloodletting: Substitute SP Type: Active Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect. Plague Doctor 1st Circle required Bloodletting Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments. Level 4: Duration: 50 seconds HP: -2 SP: 103 Type: Magic / Buff Cooldown: 60 seconds Element: 1 / 5 Video Fumigate: Prevention Type: Active Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level. Plague Doctor 1st Circle required Fumigate: Purification Type: Active The range of [Fumigate] becomes a purification area for 10 seconds. Increases the ally's poison resistance by 10% per attribute level. Plague Doctor 1st Circle required Fumigate Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments. Level 1: Removes rank 3 and lower status ailments Applies a maximum of 3 times SP: 60 Type: Magic / Buff Cooldown: 30 seconds Element: |
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