Last DB Update: 2 Day(s) Ago (Post Balance Patch)
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BatSorc

Created by sqvirel on Jun 12th 2017 (Last Updated: Jun 23rd 2017).
This is a public build.
0
This build has been deleted by the owner. It will be completely removed in the future if the owner doesn't revert the deletion. If you want to keep this build use the "Copy Build" function.
Stats: Full INT
Armor: Cloth
Weapon: Staff
Copy Build
Rank 1
circle 1
Wizard
5 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases damage dealt with [Energy Bolt] by 0.5% per attribute level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy to launch it towards an enemy. Increases the inflicted damage depending on the amount of gathered energy.

Level 5:
Attack 120% x 2
AoE Attack Ratio 1
SP: 22

Type: Magic / Attack
Cooldown: 9s
0 / 5
Lethargy
Wizard14 Wizard7
Lethargy: Enhance
Type: Passive
* Increases physical and magic attack debuff effect of [Lethargy] by 1% per attribute level

Lv3 Lethargy required
Lethargy: Additional Damage
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 1st Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical Attack: -8
Magic Attack: -8
Evasion: -4
[Lethargy] Duration: 30 seconds
SP: 13

Type: Magic / Buff
Cooldown: 18s
0 / 5
Sleep
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 1:
[Sleep] Duration: 3seconds
Attack Threshold: 1
SP: 19

Type: Magic / Buff
Cooldown: 25s
5 / 5
Reflect Shield
Wizard2
Reflect Shield: Reflect Damage
Type: Active
* Increases reflect damage of [Reflect Shield] by 1 per attribute level and decreases damage received accordingly
* Increases SP consumption by 10%

Lv3 Reflect Shield required
Reflect Shield

Creates a protective shield that reflects the amplified damage back to an enemy.

Level 5:
Damage Reflection: 25
Duration: 45 seconds
Reflects 4 times
SP: 31

Type: Magic / Buff
Cooldown: 41s
5 / 5
Earthquake
Wizard13
Earthquake: Enhance
Type: Passive
* Increases damage dealt with [Earthquake] by 0.5% per attribute level

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 5:
Attack 295
AoE Attack Ratio 4
SP: 28

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Pyromancer
5 / 5
2
Fireball
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
* Increases damage dealt with [Fireball] by 0.5% per attribute level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball

[Magic] - [Fire]
Summons a fireball. Enemies touching the fireball will receive continuous flame damage.

Level 5:
Attack 342%
Duration 45Seconds
SP: 45

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 5
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases damage dealt with [Fire Wall] by 0.5% per attribute level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of an ally by 5 per attribute level for 5 seconds when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack: 203% x 5
Fire Wall 1
Duration: 15 seconds
SP: 36

Type: Magic / Attack
Cooldown: 25s
Element: Fire
5 / 5
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants the Fire property to you and your party member's attacks.

Level 5:
Fire Property Attack: +50
Additional Damage: +0
Duration: 110 seconds
SP: 52

Type: Magic / Buff
Cooldown: 110s
Element: Fire
4 / 5
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases damage dealt with [Flare] by 0.5% per attribute level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 4:
Attack 481%
SP: 40

Type: Magic / Attack
Cooldown: 30s
Element: Fire
1 / 5
Flame Ground
Pyromancer26
Flame Ground: Enhance
Type: Passive
* Increases damage dealt with [Flame Ground] by 0.5% per attribute level

Pyromancer 1st Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames at a targeted area. Deals continuous flame damage to enemies within the magic circle.

Level 1:
101% Attack per 0.7 seconds
Duration 8.4 seconds
SP: 42

Type: Magic / Buff
Cooldown: 25s
Element: Fire
Rank 3
circle 1
Psychokino
5 / 5
Psychic Pressure
Psychokino12
Psychic Pressure: Enhance
Type: Passive
* Increases damage dealt with [Psychic Pressure] by 0.5% per attribute level

Psychokino 1st Circle required
Psychic Pressure: Stun
Type: Active
* Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second
* Increases SP consumption by 20%

Psychokino 2nd Circle required
Psychic Pressure: Focus
Type: Active
* Maintains [Psychic Pressure] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Psychic Pressure

[Magic] - [Psychokinesis]
Concentrate on the the tip of your hand to inflict continuous damage with psychokinesis.

Level 5:
Attack: 147%
Targets: 9
Consumes 9
SP per second
SP: 0

Type: Magic / Attack
Cooldown: 25s
Element: Soul
5 / 5
Telekinesis
Psychokino11
Telekinesis: Enhance
Type: Passive
* Increases damage dealt with [Telekinesis] by 0.5% per attribute level

Psychokino 1st Circle required
Telekinesis

[Magic]
Use psychokinesis to capture a target in front and throw it around.
Inflicts damage by throwing the captured target in a direction using your arrow keys.

Level 5:
Attack 414% x 3counts
Duration 8Seconds
SP: 76

Type: Magic / Attack
Cooldown: 30s
1 / 5
2
Swap
Psychokino9
Swap: Shackle
Type: Active
* Immobilizes targets moved by [Swap] for 2 seconds
* Increases SP consumption by 20%

Psychokino 1st Circle required
Swap

Swaps your position with that of the enemy.

Level 1:
Targets 1
Limited Range 20

SP: 59

Type: Magic / Attack
Cooldown: 18s
Element: Soul
1 / 5
Teleportation
Teleportation

Teleport to a random location.

Level 1:
Maximum Teleport Distance 110
SP: 64

Type: Magic / Attack
Cooldown: 20s
Element: Soul
Rank 4
circle 2
Psychokino
5 / 10
Psychic Pressure
Psychokino12 Psychokino2
Psychic Pressure: Enhance
Type: Passive
* Increases damage dealt with [Psychic Pressure] by 0.5% per attribute level

Psychokino 1st Circle required
Psychic Pressure: Stun
Type: Active
* Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second
* Increases SP consumption by 20%

Psychokino 2nd Circle required
Psychic Pressure: Focus
Type: Active
* Maintains [Psychic Pressure] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Psychic Pressure

[Magic] - [Psychokinesis]
Concentrate on the the tip of your hand to inflict continuous damage with psychokinesis.

Level 5:
Attack: 147%
Targets: 9
Consumes 9
SP per second
SP: 0

Type: Magic / Attack
Cooldown: 25s
Element: Soul
10 / 10
Telekinesis
Psychokino11
Telekinesis: Enhance
Type: Passive
* Increases damage dealt with [Telekinesis] by 0.5% per attribute level

Psychokino 1st Circle required
Telekinesis

[Magic]
Use psychokinesis to capture a target in front and throw it around.
Inflicts damage by throwing the captured target in a direction using your arrow keys.

Level 10:
Attack 508% x 5counts
Duration 13Seconds
SP: 106

Type: Magic / Attack
Cooldown: 30s
1 / 10
2
Swap
Psychokino9
Swap: Shackle
Type: Active
* Immobilizes targets moved by [Swap] for 2 seconds
* Increases SP consumption by 20%

Psychokino 1st Circle required
Swap

Swaps your position with that of the enemy.

Level 1:
Targets 1
Limited Range 20

SP: 59

Type: Magic / Attack
Cooldown: 18s
Element: Soul
1 / 10
Teleportation
Teleportation

Teleport to a random location.

Level 1:
Maximum Teleport Distance 110
SP: 64

Type: Magic / Attack
Cooldown: 20s
Element: Soul
5 / 5
Magnetic Force
Psychokino13 Psychokino4
Magnetic Force: Enhance
Type: Passive
* Increases damage dealt with [Magnetic Force] by 0.5% per attribute level

Psychokino 2nd Circle required
Magnetic Force: Stun
Type: Active
Enemies hit by [Magnetic Force] have a 5% chance per attribute level to become afflicted with [Stun] for 4 seconds* Increases SP consumption by 30%

Psychokino 2nd Circle required
Magnetic Force

[Magic]
Inflict damage on multiple enemies by pulling them to a targeted area causing them to collide with each other.

Level 5:
Attack 524
AoE Attack Ratio 2
SP: 95

Type: Magic / Attack
Cooldown: 25s
Rank 5
circle 3
Psychokino
13 / 15
Psychic Pressure
Psychokino12 Psychokino2 Psychokino10
Psychic Pressure: Enhance
Type: Passive
* Increases damage dealt with [Psychic Pressure] by 0.5% per attribute level

Psychokino 1st Circle required
Psychic Pressure: Stun
Type: Active
* Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second
* Increases SP consumption by 20%

Psychokino 2nd Circle required
Psychic Pressure: Focus
Type: Active
* Maintains [Psychic Pressure] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Psychic Pressure

[Magic] - [Psychokinesis]
Concentrate on the the tip of your hand to inflict continuous damage with psychokinesis.

Level 13:
Attack: 200%
Targets: 17
Consumes 17
SP per second
SP: 0

Type: Magic / Attack
Cooldown: 25s
Element: Soul
15 / 15
Telekinesis
Psychokino11
Telekinesis: Enhance
Type: Passive
* Increases damage dealt with [Telekinesis] by 0.5% per attribute level

Psychokino 1st Circle required
Telekinesis

[Magic]
Use psychokinesis to capture a target in front and throw it around.
Inflicts damage by throwing the captured target in a direction using your arrow keys.

Level 15:
Attack 601% x 8counts
Duration 18Seconds
SP: 136

Type: Magic / Attack
Cooldown: 30s
1 / 15
2
Swap
Psychokino9
Swap: Shackle
Type: Active
* Immobilizes targets moved by [Swap] for 2 seconds
* Increases SP consumption by 20%

Psychokino 1st Circle required
Swap

Swaps your position with that of the enemy.

Level 1:
Targets 1
Limited Range 20

SP: 59

Type: Magic / Attack
Cooldown: 18s
Element: Soul
1 / 15
Teleportation
Teleportation

Teleport to a random location.

Level 1:
Maximum Teleport Distance 110
SP: 64

Type: Magic / Attack
Cooldown: 20s
Element: Soul
10 / 10
Magnetic Force
Psychokino13 Psychokino4
Magnetic Force: Enhance
Type: Passive
* Increases damage dealt with [Magnetic Force] by 0.5% per attribute level

Psychokino 2nd Circle required
Magnetic Force: Stun
Type: Active
Enemies hit by [Magnetic Force] have a 5% chance per attribute level to become afflicted with [Stun] for 4 seconds* Increases SP consumption by 30%

Psychokino 2nd Circle required
Magnetic Force

[Magic]
Inflict damage on multiple enemies by pulling them to a targeted area causing them to collide with each other.

Level 10:
Attack 668
AoE Attack Ratio 2
SP: 129

Type: Magic / Attack
Cooldown: 25s
0 / 5
Raise
Raise

Lift nearby enemies up into the air. Enemies in the air are temporarily detected as a Flying-type.

Level 1:
Targets: 5
Duration: 6 seconds
SP: 72

Type: Magic / Attack
Cooldown: 50s
Element: Soul
5 / 5
Gravity Pole
Psychokino3 Psychokino5 Psychokino8 Psychokino20
Gravity Pole: Evasion
Type: Active
* Increases evasion by 50 per attribute level when using [Gravity Pole]

Psychokino 3rd Circle required
Gravity Pole: Decreased Defense
Type: Active
* Decreases physical defense of enemies pulled by [Gravity Pole] by 4% per attribute level

Psychokino 3rd Circle required
Gravity Pole: Enhance
Type: Passive
* Increases damage dealt with [Gravity Pole] by 0.5% per attribute level

Psychokino 3rd Circle required
Gravity Pole: Focus
Type: Active
* Maintains [Gravity Pole] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Gravity Pole

[Magic] - [Psychokinesis]
Creates a gravity field in front of you in a line that pulls nearby enemies into it.

Level 5:
213% Attack per 0.5 seconds
Targets: 10
Consumes 45 SP per second
Maximum Duration: 10 seconds
SP: 0

Type: Magic / Attack
Cooldown: 30s
Element: Soul
Rank 6
circle 1
Sorcerer
1 / 5
Summoning
Summoning

Summon the devil of card inserted in Grimore. The attack and defense of the summoned devil will be decided according to character's level, and increase 5% for each star on the corresponding card. Grimore can only equip Devil type monster cards.

Level 1:
Summons a Devil-type boss monster
Devil's Additional Attack: 7%
Devil's Additional Defense: 7%
SP: 80

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Summon Familiar
Sorcerer11 Sorcerer1
Summon Familar: Enhance
Type: Passive
* Increases damage dealt with [Summon Familiar] by 0.5% per attribute level

Sorcerer 1st Circle required
Summon Familar: Splash
Type: Active
* Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself
* Increases SP consumption by 10%

Lv3 Summon Familiar required
Summon Familiar

[Magic] - [Dark]
Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself.

Level 5:
Attack: 332%
Summon 5 Familiar Spirits
SP: 126

Type: Magic / Attack
Cooldown: 35s
Element: Dark
1 / 5
Summon Salamion
Summon Salamion: Ignite
Type: Active
* Chance to afflict [Burn] for 10 seconds on an enemy when attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion: Blind
Type: Active
* Chance to afflict [Blind] for 10 seconds on an enemy when attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion

Summon the fire devil Salamion. It follows its master and attacks enemies.

Level 1:
Salamion Duration: 60 seconds
Salamion Level: 0
Salamion Additional Damage: +8%
Add. Salamion defense 8%
SP: 84

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Summon Servant
Sorcerer13
Summon Servant: Quick Order
Type: Active
* Summoned servant grants beneficial effects at a higher rate
* Increases SP consumption by 10%

Lv3 Summon Servant required
Summon Servant

Summon a servant. The servant will grant beneficial effects while following its master.

Level 5:
[Increased SP Recovery Speed]
[Increased AoE Attack Ratio]
[Stamina Recovery]
[Increased Magic Defense]
[Increased Dark Property Attack]
SP: 126

Type: Magic / Attack
Cooldown: 60s
Element: Dark
Rank 7
circle 2
Sorcerer
10 / 10
Summoning
Summoning

Summon the devil of card inserted in Grimore. The attack and defense of the summoned devil will be decided according to character's level, and increase 5% for each star on the corresponding card. Grimore can only equip Devil type monster cards.

Level 10:
Summons a Devil-type boss monster
Devil's Additional Attack: 25%
Devil's Additional Defense: 25%
SP: 161

Type: Magic / Attack
Cooldown: 60s
Element: Dark
10 / 10
Summon Familiar
Sorcerer11 Sorcerer1
Summon Familar: Enhance
Type: Passive
* Increases damage dealt with [Summon Familiar] by 0.5% per attribute level

Sorcerer 1st Circle required
Summon Familar: Splash
Type: Active
* Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself
* Increases SP consumption by 10%

Lv3 Summon Familiar required
Summon Familiar

[Magic] - [Dark]
Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself.

Level 10:
Attack: 332%
Summon 10 Familiar Spirits
SP: 174

Type: Magic / Attack
Cooldown: 35s
Element: Dark
1 / 10
Summon Salamion
Sorcerer5 Sorcerer6
Summon Salamion: Ignite
Type: Active
* Chance to afflict [Burn] for 10 seconds on an enemy when attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion: Blind
Type: Active
* Chance to afflict [Blind] for 10 seconds on an enemy when attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion

Summon the fire devil Salamion. It follows its master and attacks enemies.

Level 1:
Salamion Duration: 60 seconds
Salamion Level: 0
Salamion Additional Damage: +8%
Add. Salamion defense 8%
SP: 84

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Summon Servant
Sorcerer13
Summon Servant: Quick Order
Type: Active
* Summoned servant grants beneficial effects at a higher rate
* Increases SP consumption by 10%

Lv3 Summon Servant required
Summon Servant

Summon a servant. The servant will grant beneficial effects while following its master.

Level 5:
[Increased SP Recovery Speed]
[Increased AoE Attack Ratio]
[Stamina Recovery]
[Increased Magic Defense]
[Increased Dark Property Attack]
SP: 126

Type: Magic / Attack
Cooldown: 60s
Element: Dark
1 / 1
Attack Ground
Attack Ground

Order the summoned devil from the Grimoire to move and attack in a targeted area.

Level 1:
Requires Summoned Devil
Maximum Level: 1
SP: 60

Type: Magic / Attack
Cooldown: 3s
Element: Dark
1 / 1
Riding
Sorcerer15
Riding: Increase Stats
Type: Passive
* Increases damage dealt with Mounted demon by 0.5% per attribute level

Sorcerer 2nd Circle required
Riding

Ride the summoned devil from the Grimoire and take control of it. When mounted on the devil, its physical and magic attack increases proportionally to the riding character's magic attack.

Level 1:
Enables you to use a Devil's skill
SP: 64

Type: Magic / Attack
Cooldown: 20s
Element: Dark
1 / 1
Morph
Morph

Mutates the summoned devil from the Grimoire to the devil that is equipped as a secondary card in the Grimoire while maintaining its previous stats.

Level 1:
Transform to another Devil-type boss that is added to the Grimoire
SP: 80

Type: Magic / Attack
Cooldown: 30s
Element: Dark
1 / 1
Hold
Hold

Order the summoned devil to wait and guard a targeted area.

Level 1:
Requires Summoned Devil
Maximum Level: 1
SP: 60

Type: Magic / Attack
Cooldown: 3s
Element: Dark
Rank 8
circle 3
Sorcerer
15 / 15
Summoning
Summoning

Summon the devil of card inserted in Grimore. The attack and defense of the summoned devil will be decided according to character's level, and increase 5% for each star on the corresponding card. Grimore can only equip Devil type monster cards.

Level 15:
Summons a Devil-type boss monster
Devil's Additional Attack: 35%
Devil's Additional Defense: 35%
SP: 206

Type: Magic / Attack
Cooldown: 60s
Element: Dark
15 / 15
Summon Familiar
Sorcerer11 Sorcerer1
Summon Familar: Enhance
Type: Passive
* Increases damage dealt with [Summon Familiar] by 0.5% per attribute level

Sorcerer 1st Circle required
Summon Familar: Splash
Type: Active
* Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself
* Increases SP consumption by 10%

Lv3 Summon Familiar required
Summon Familiar

[Magic] - [Dark]
Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself.

Level 15:
Attack: 332%
Summon 15 Familiar Spirits
SP: 222

Type: Magic / Attack
Cooldown: 35s
Element: Dark
1 / 15
Summon Salamion
Sorcerer5 Sorcerer6
Summon Salamion: Ignite
Type: Active
* Chance to afflict [Burn] for 10 seconds on an enemy when attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion: Blind
Type: Active
* Chance to afflict [Blind] for 10 seconds on an enemy when attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion

Summon the fire devil Salamion. It follows its master and attacks enemies.

Level 1:
Salamion Duration: 60 seconds
Salamion Level: 0
Salamion Additional Damage: +8%
Add. Salamion defense 8%
SP: 84

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Summon Servant
Sorcerer13
Summon Servant: Quick Order
Type: Active
* Summoned servant grants beneficial effects at a higher rate
* Increases SP consumption by 10%

Lv3 Summon Servant required
Summon Servant

Summon a servant. The servant will grant beneficial effects while following its master.

Level 5:
[Increased SP Recovery Speed]
[Increased AoE Attack Ratio]
[Stamina Recovery]
[Increased Magic Defense]
[Increased Dark Property Attack]
SP: 126

Type: Magic / Attack
Cooldown: 60s
Element: Dark
1 / 1
Attack Ground
Attack Ground

Order the summoned devil from the Grimoire to move and attack in a targeted area.

Level 1:
Requires Summoned Devil
Maximum Level: 1
SP: 60

Type: Magic / Attack
Cooldown: 3s
Element: Dark
1 / 1
Riding
Sorcerer15
Riding: Increase Stats
Type: Passive
* Increases damage dealt with Mounted demon by 0.5% per attribute level

Sorcerer 2nd Circle required
Riding

Ride the summoned devil from the Grimoire and take control of it. When mounted on the devil, its physical and magic attack increases proportionally to the riding character's magic attack.

Level 1:
Enables you to use a Devil's skill
SP: 64

Type: Magic / Attack
Cooldown: 20s
Element: Dark
1 / 1
Morph
Morph

Mutates the summoned devil from the Grimoire to the devil that is equipped as a secondary card in the Grimoire while maintaining its previous stats.

Level 1:
Transform to another Devil-type boss that is added to the Grimoire
SP: 80

Type: Magic / Attack
Cooldown: 30s
Element: Dark
1 / 1
Hold
Hold

Order the summoned devil to wait and guard a targeted area.

Level 1:
Requires Summoned Devil
Maximum Level: 1
SP: 60

Type: Magic / Attack
Cooldown: 3s
Element: Dark
5 / 5
Evocation
Sorcerer12
Evocation: Enhance
Type: Passive
* Increases damage dealt with [Evocation] by 0.5% per attribute level

Sorcerer 3rd Circle required
Evocation

[Magic] - [Dark]
Attack enemies with a summoned devil based on the secondary card equipped in the Grimoire.

Level 5:
Attack 1494%
SP: 192

Type: Magic / Attack
Cooldown: 55s
Element: Dark
0 / 5
Desmodus
Sorcerer14
Desmodus: Enhance
Type: Passive
* Increases damage dealt with [Desmodus] by 0.5% per attribute level

Sorcerer 3rd Circle required
Desmodus

[Magic]
Summon and release blood sucking bats against enemies to inflict damage.

Level 1:
Attack 334% x 2
SP: 94

Type: Magic / Attack
Cooldown: 25s
Element: Earth
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