Semi PvP fencer // PvE focused. (ease of leveling/ utility)
Created by doubleu on Nov 6th 2015 (Last Updated: May 22nd 2016).
This is a public build.
0
The focus is PvE with PvP aspects. People would take into consideration the attributes of the classes I pick like taking C1 Peltasta over C2 swordsman at rank 2. And also the weapon swapping of rapier + shield / raper + dagger. (i do know right now whenever you weapon swap it lags slightly/ or is not very responsive)
IMPORTANT NOTE ; If there's any information that I have that is incorrect please let me know. :wah:
(swordsman > peltasta > barbarian > barbarian > corsair > fencer)
Why Peltasta ; <<Just some theory crafting as to why I think rank 2 Peltesta is not too bad>>
1. Swashbuckling for easy lvling early on.
2. Swashbuckling boots MHP.
(although it gives MHP boost it doesn't give immediate HP boost. 5% per attribute level *MAX lv 5* - 25% MHP boost??)
3. Umbow blow can stun for an AOE around the character.
(3 seconds/ 5% per attribute level *MAX lv 5*)
4. Guard stance and Block mastery.
(Increase block rate by 5% per attribute level *MAX lv 5*)
5.Guardian
(Physical DEF + 10, Physical DMG -14 at lv 1)
-It's enough to leave it at level 1 just for the attribute passive effect. The max attribute adds +18% evasion. 14 physical damage is not a significant amount of damage lost, especially late game. So it is worth the 1 point in guardian.
Why Corsair ; <<For ease of lvling and also useful in higher level grinding/ could be useful with a party)
http://www.tosbase.com/tools/skill-simulator/build/pexr80eqn1/
1. Jolly Roger
(for lvling and also it could be useful for grinding with a party)
2. Iron Hook
(5 second cc for max 3 people)
- I'm not sure if this has any effect in PVP, if anyone knows an can correct me do let me know. :sry:
3. Keel Hauling
(for the dmg/ probably useful for pvp 1 v 1 ??)
- Again I'm not sure so I hope to get some expert advice from people who do know what Corsair skills are actually like.
Why Rodelero ; <<For more cc and etc>>
http://www.tosbase.com/tools/skill-simulator/build/g4h4urolj9/
1. Montano
(Stuns, knockback and then adds a 10 second slow, *MAX lv 2* ;
will afflict the target with [Slow] for 10 seconds and the duration of [Slow] will increase by 3/2/1 seconds based on attribute level to small/medium/large sized monsters, respectively.)
- I think pvp players would be classified under normal size if we base this on RO
2. Targa Smash
(Turns enemy attribute to Darkness with small chance)
- Would have good synergy with the rapier below (even tho it says small chance)
http://www.tosbase.com/database/items/314101/
3. Shield Push
( -75 Defense/ unbalanced status duration, 5 seconds)
- I am not sure if this is -75 DEF to enemy or self :swt:
4. Shield Shoving
(Interrupt an enemy's action using your shield. The enemy is turned around, and can't take any actions temporarily/ 1.5 second duration)
CONCLUSION ;
So, my thoughts are that going Peltasta isn't super bad like everyone has been telling me. With 'umbw blow' you have a chance of stunning anyone around your AOE (it's a circular AOE around the character).
I do know that you get more damage w/o shield equipped but in pvp I'm not sure damage is super high priority plus if they manage to fix weapon swap lag perhaps if you mange to stun you can swap weapons and try using 'Cleave' from barb skills (not tested, current CBT has not implemented it yet). While going Corsair would make him more useful in a party while grinding with 'Jolly Roger', while being able to hook 3 people MAX during pvp seems decent. While 1v1 you'd be able to pull people towards you and could try stunning them.
Also I'd like to state that this is theory crafting I hope I don't get dumpstered too harshly :wah:
Please let me know what everyone thinks?
IMPORTANT NOTE ; If there's any information that I have that is incorrect please let me know. :wah:
(swordsman > peltasta > barbarian > barbarian > corsair > fencer)
Why Peltasta ; <<Just some theory crafting as to why I think rank 2 Peltesta is not too bad>>
1. Swashbuckling for easy lvling early on.
2. Swashbuckling boots MHP.
(although it gives MHP boost it doesn't give immediate HP boost. 5% per attribute level *MAX lv 5* - 25% MHP boost??)
3. Umbow blow can stun for an AOE around the character.
(3 seconds/ 5% per attribute level *MAX lv 5*)
4. Guard stance and Block mastery.
(Increase block rate by 5% per attribute level *MAX lv 5*)
5.Guardian
(Physical DEF + 10, Physical DMG -14 at lv 1)
-It's enough to leave it at level 1 just for the attribute passive effect. The max attribute adds +18% evasion. 14 physical damage is not a significant amount of damage lost, especially late game. So it is worth the 1 point in guardian.
Why Corsair ; <<For ease of lvling and also useful in higher level grinding/ could be useful with a party)
http://www.tosbase.com/tools/skill-simulator/build/pexr80eqn1/
1. Jolly Roger
(for lvling and also it could be useful for grinding with a party)
2. Iron Hook
(5 second cc for max 3 people)
- I'm not sure if this has any effect in PVP, if anyone knows an can correct me do let me know. :sry:
3. Keel Hauling
(for the dmg/ probably useful for pvp 1 v 1 ??)
- Again I'm not sure so I hope to get some expert advice from people who do know what Corsair skills are actually like.
Why Rodelero ; <<For more cc and etc>>
http://www.tosbase.com/tools/skill-simulator/build/g4h4urolj9/
1. Montano
(Stuns, knockback and then adds a 10 second slow, *MAX lv 2* ;
will afflict the target with [Slow] for 10 seconds and the duration of [Slow] will increase by 3/2/1 seconds based on attribute level to small/medium/large sized monsters, respectively.)
- I think pvp players would be classified under normal size if we base this on RO
2. Targa Smash
(Turns enemy attribute to Darkness with small chance)
- Would have good synergy with the rapier below (even tho it says small chance)
http://www.tosbase.com/database/items/314101/
3. Shield Push
( -75 Defense/ unbalanced status duration, 5 seconds)
- I am not sure if this is -75 DEF to enemy or self :swt:
4. Shield Shoving
(Interrupt an enemy's action using your shield. The enemy is turned around, and can't take any actions temporarily/ 1.5 second duration)
CONCLUSION ;
So, my thoughts are that going Peltasta isn't super bad like everyone has been telling me. With 'umbw blow' you have a chance of stunning anyone around your AOE (it's a circular AOE around the character).
I do know that you get more damage w/o shield equipped but in pvp I'm not sure damage is super high priority plus if they manage to fix weapon swap lag perhaps if you mange to stun you can swap weapons and try using 'Cleave' from barb skills (not tested, current CBT has not implemented it yet). While going Corsair would make him more useful in a party while grinding with 'Jolly Roger', while being able to hook 3 people MAX during pvp seems decent. While 1v1 you'd be able to pull people towards you and could try stunning them.
Also I'd like to state that this is theory crafting I hope I don't get dumpstered too harshly :wah:
Please let me know what everyone thinks?
Rank 1
Swordsman |
3 / 5 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15 Type: Melee / Attack Cooldown: 6s 5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s 2 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 2: Duration: 16 seconds SP: 39 Type: Melee / Buff Cooldown: 39s |
Rank 2
Peltasta |
5 / 5 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 5: Attack: 297% AoE Attack Ratio: 2 SP: 33 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 5: Targets 11 Provoke duration 5 sec Increases max. no. of targets by 11 for 35 sec SP: 34 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 5 / 5 Guardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10% Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30% Requires Peltasta Circle 2, Guardian Lv 6 Guardian Increases your physical and magic defense. Cannot be used with Gung Ho. Level 5: Physical and magic defense +100% Duration 32 sec SP: 28 Type: Melee / Buff Cooldown: 50s |
Rank 3
Barbarian |
5 / 5 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 5: Attack: 266% Critical Rate: +50 AoE Attack Ratio: 3 SP: 42 Type: Melee / Attack Cooldown: 16s 5 / 5 2 Helm Chopper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Helm Chopper [Physical] - [Strike] Strike the enemy's head, causing it to become afflicted with [Stun]. Level 5: Attack: 206% x 2 AoE Attack Ratio: 3 SP: 37 Type: Melee / Attack Cooldown: 20s |
Rank 4
Barbarian |
10 / 10 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 10: Attack: 326% Critical Rate: +50 AoE Attack Ratio: 3 SP: 67 Type: Melee / Attack Cooldown: 16s 5 / 5 Warcry: Enhance Type: Passive * Enhances physical attack increase effect of [Warcry] by 1% per attribute level * Attribute applies after an enemy's defense is reduced Lv3 Warcry required Warcry: Add Target Type: Active * Increases the amount of enemies [Warcry] can affect by 1 per attribute level * Increases SP consumption by 20 * Increases SP consumption by 30% Barbarian 3rd Circle required Warcry: Duration Type: Active Increases the duration of [Warcry] by 2 seconds per attribute level * Increases SP consumption by 20% Barbarian 2nd Circle required Warcry: Debuff Duration Type: Active * Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff * Duration increase reduced to 1/3 in PvP * Increases SP consumption by 10% Barbarian 3rd Circle required Warcry Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby. Level 5: Targets: 5 Maximum Physical Defense: -10% Attack increase per target: 20 Duration: 30 seconds SP: 50 Type: Melee / Buff Cooldown: 42s 5 / 5 Frenzy: Maintain Stacks Type: Active * Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half * Increases SP consumption by 10% Barbarian 3rd Circle required Frenzy Increases your attack when you keep repeatedly attacking one particular enemy. Level 5: Attack per Stack: +1.5% Maximum Stacks: 10 Attack Speed: +200 Duration: 40 seconds SP: 52 Type: Melee / Buff Cooldown: 70s 5 / 5 2 Seism: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 2nd Circle required Seism [Physical] - [Slash] Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun]. Level 5: Attack: 201% x 3 AoE Attack Ratio: 5 SP: 54 Type: Melee / Attack Cooldown: 18s |
Rank 5
Corsair |
5 / 5 Jolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10% Lv2 Jolly Roger required Jolly Roger Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks. Level 5: Flag Duration: 35 seconds Missile Attack Damage: +27% Fever Duration: 10 seconds SP: 64 Type: Melee / Attack Cooldown: 35s 3 / 5 Iron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard] Corsair 1st Circle required Iron Hook Capture enemies with a hook. Level 3: Capture Time: 7 seconds SP: 46 Type: Melee / Attack Cooldown: 25s 1 / 5 Keel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10% Corsair 1st Circle required Keel Hauling [Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled. Level 1: Attack: 806% x 2 SP: 31 Type: Melee / Attack Cooldown: 25s 5 / 5 3 Dust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Dust Devil [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 5: Attack: 236% x 3 SP: 54 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 6
Fencer |
5 / 5 Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Lunge [Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks. Level 5: Attack: 181% x 4 Evasion Rate: +150 Duration: 4 seconds SP: 61 Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 2 Sept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Sept Etoiles [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 5: Attack: 151% x 8 SP: 93 Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 5 Attaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Attaque Coquille [Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks. Level 1: Attack: 532% Duration: 5 seconds SP: 37 Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 3 / 5 5 Flanconnade: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Flanconnade [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Perform a complex upward attack with your rapier. This attack protects you against an enemy attack. Level 3: Attack: 223% x 2 SP: 52 Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 7
Fencer |
10 / 10 Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Lunge [Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks. Level 10: Attack: 222% x 4 Evasion Rate: +250 Duration: 4 seconds SP: 93 Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 10 / 10 2 Sept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Sept Etoiles [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 10: Attack: 185% x 8 SP: 152 Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 5 Attaque Composee: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level * +10% added damage at maximum level Fencer 2nd Circle required Attaque Composee [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 5: Attack: 320% x 2 SP: 80 Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 5 Preparation Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage. Level 1: Maximum Duration: 4 seconds +55% Block during skill duration Duration: 15 seconds SP: 55 Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
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Comments (2)
But by 220 i would probably have around 250 str 120 dex and 20~40 con