[Apr 25th 2018] New classes have been added to the skill simulator!

Valkoria's (Wizard) Cryomancer - Necromancer Guide

Created by Valkoria on Nov 23rd 2016 (Last Updated: Sep 28th 2017).
This is a public build.
5
This build has been deleted by the owner. It will be completely removed in the future if the owner doesn't revert the deletion. If you want to keep this build use the "Copy Build" function.
Welcome, If you have any questions I will do my absolute best to answer them as soon as possible and please click the Like button if you enjoy the build. Also please note that none of my guides are theory-crafts, everything has been tested and played in game.

For more builds that I have played and tested check: http://www.tosbase.com/tools/skill-simulator/users/24013/

Necromancer and Sorcerer specializes in summoning minions to combat for them while you can control the battle from a safe distance.

Necromancer requires corpse fragments to summon their minions which you can obtain from Corpse Potions, the Gather Corpse and Disinter skills.
Create Shoggoth requires an Animal, Plant or Mutant Boss Card in your Necronomicon to summon as well.

Sorcerer can summon a Fire Salamion and a powerful demon that requires a Devil Boss Card in your Grimoir.

Cryomancer fits into this build because Necromancer and Sorcerer summons scale with Spirit and Cryomancer offers great utility with its spells via crowd control.

Rating of Class 1-10 (my opinion):
Single Target: 5
Area of Effect: 5
Durability: 6
Solo: 6
Team: 6


Pros:
- Up to 15 summons at once (not counting the cat)
- Unique game play

Cons:
- Not incredibly strong but much better now that summons scale with Weapons Magic Attack
- Not really a Necromancer until Circle 2 (Rank 7)
- Corpse mechanic can be annoying but is much better than it used to be.
- Can no longer legally afk farm.


Stat Distribution:

Full Spirit.

This build focuses on the summons of Sorcerer and Necromancer which all scale with spirit, and since your minions will be doing a good majority of tanking for you CON is not very important.


Skill Distribution:

You will notice that some circles don't have 15 points invested, that's because you can save points from the same class and invest them in the next circle.

Cryomancer has 10 unspent points, you may distribute them into Sub Zero Shield, Ice Pike or Gust.
Stay away from Ice Bolt, its really not that great of a spell (even with its freeze attribute).

Necromancer also has unspent points (9). You may distribute them into either Flesh Cannon for a decent attack, Gather Corpse for a longer debuff duration (+9 seconds) or Dirty Pole for longer Decay Duration (+9 seconds) for Archer Players/Skeleton Archers.



Wizard:

5/5 Energy Bolt, Actually an amazing spell now due to being instant cast with an incredibly quick animation. It may not hit very hard in this build due to being a spirit focused but it's still a great tool for leveling.

1/5 Lethargy, One point for the bonus Strike Damage attribute, not a whole lot of classes have strike damage but even if one person in your group does you make them deal much more damage with those skills. Plus it scales with intelligence now. You can also max this instead of putting points into Earthquake if you wish.

5/5 Sleep, A powerful crowd control spell that has unlimited Aoe ratio. Even at 5 points it's still a very useful skill.

4/5 Earthquake, I rarely ever used Earthquake after a few ranks but since the build only has the one circle of wizard you don't really have anywhere to place them.


Cryomancer:

1/15 Ice Pike, Fire a line of Ice that has a high chance of freezing. 3 overheat and great for crowd controlling monsters.

9/15 Ice Wall, Summons blocks of Ice that freezes monsters that come too close. Can also be attacked by anyone which causes the Ice Wall to shoot fragments that deals damage and freezes enemies hit.

15/15 Ice Blast, Snap your finger and deals damage to all nearby frozen monsters. Can be used on Ice Wall and Frost Pillar to deal damage in an aoe around them.

5/5 Snow Rolling, Hop on a Snowball and sucks in monsters and deals damage to them. Great for rounding up monsters to be AOE'd down.

5/5 Frost Pillar, Summons a pillar of Ice for 10 seconds that vacuums nearby monsters and freezes them.
Another amazing spell for rounding up monsters to be AOE'd down.


Sorcerer:

5/5 Summoning, Requires a Devil Boss Card in your Grimore and summons that boss as a minion.
Scales with spirit and your weapons magic attack like all summons.
Templeshooter Card is one of the best summons for this build since its ranged and you cannot ride demons with this build.

5/5 Summon Salamion, A short duration summon that attacks for you.
Scales with spirit and your weapons magic attack like all summons.

5/5 Summon Servant, Summons a cat for a short period that meows several times, giving you different beneficial buffs for 5 minutes.


Necromancer:

5/15 Gather Corpse, This skill got drastically changed for the better; when used it damages and debuffs enemies hit (10 seconds at level 5) and if the monster is killed while debuffed you gain corpse fragments which are used for your other Necromancer spells.

5/5 Create Shoggoth, Summons permanent minion (until killed or map change) that requires a Animal, Plant or Mutant Boss Card.
Gray Golem Card is considered the best card for this skill due to its massive amount of bonus health.

With the Create Shoggoth: Decay attribute it causes it to have an aura that causes enemies to be afflicted with decay.

5/15 Dirty Pole, Summons a Pillar of filth that applies Decay on nearby enemies (causes the target to take additional Missile (Bow) damage.
Also has an attribute at Circle 3 that allows you and allies to attack it which causes it to shoot fragments (like Ice Wall), The fragments deal damage and apply Corruption on enemies.

1/1 Disinter, Use this around recently killed monsters to collect corpse fragments.

10/10 Corpse Tower, Summons an immobile tower that attacks nearby monsters.
It scales with spirit (weapon matk too) and takes corpse fragments to summon.
You may only have one of these out at a time.

5/5 Raise Dead, Summons 5 Melee Skeletons that attack for you.
They scale with spirit (weapon matk too) and takes corpse fragments to summon.

5/5 Raise Skull Archer, Summons 5 Archer Skeletons that attack for you.
They scale with spirit (weapon matk too) and takes corpse fragments to summon.


Important Attributes to level asap:

Wizard - Lethargy: Additional Damage
Summoner - Summon Servant: Quick Order
Necromancer - Create Shoggoth: Decay
Necromancer - Disinter: Increased Range
Necromancer - Disinter: Collect Corpse
Necromancer - Dirty Pole: Fragments
Necromancer - Skeleton and Skeleton Archer Enhance


Quick and Rough Gear Guide:

(Not going into heavy detail since players goals for gear will vary since it is heavily impacted several variables).

Main Hand: .
Off-Hand: .
Necklace: .
Bracelets: .
Top: .
Bottom: .
Boots: .
Gloves: .
Accessory Enchants:
Copy Build
Rank 1
circle 1
Wizard
5 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 5:
Attack: 133% x 2
AoE Attack Ratio: 1
SP: 22

Type: Magic / Attack
Cooldown: 9s
1 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
0 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
4 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 4:
Attack: 309%
AoE Attack Ratio: 4
SP: 25

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Cryomancer
0 / 5
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
1 / 5
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 1:
Attack: 372%
[Freeze] Duration 5 sec
SP: 33

Type: Magic / Attack
Cooldown: 20s
Element: Ice
5 / 5
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 5:
Attack 0
Ice Wall count 6
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 70

Type: Magic / Attack
Cooldown: 65s
Element: Ice
5 / 5
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 5:
[Ice] Attacks to Targets 544%
SP: 45

Type: Magic / Attack
Cooldown: 20s
Element: Ice
Rank 3
circle 2
Cryomancer
0 / 10
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
1 / 10
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 1:
Attack: 372%
[Freeze] Duration 5 sec
SP: 33

Type: Magic / Attack
Cooldown: 20s
Element: Ice
9 / 10
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 9:
Attack 0
Ice Wall count 10
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 94

Type: Magic / Attack
Cooldown: 65s
Element: Ice
10 / 10
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 10:
[Ice] Attacks to Targets 666%
SP: 67

Type: Magic / Attack
Cooldown: 20s
Element: Ice
0 / 5
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 1:
Duration: 18 seconds
Chance to [Freeze]: 15%
[Freeze] Duration: 3 seconds
SP: 32

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 5
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 1:
Attack: 320%
Number of targets 11
Duration: 4 seconds
SP: 38

Type: Magic / Attack
Cooldown: 50s
Element: Ice
Rank 4
circle 3
Cryomancer
0 / 15
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
1 / 15
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 1:
Attack: 372%
[Freeze] Duration 5 sec
SP: 33

Type: Magic / Attack
Cooldown: 20s
Element: Ice
9 / 15
Ice Wall
Cryomancer22
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 9:
Attack 0
Ice Wall count 10
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 94

Type: Magic / Attack
Cooldown: 65s
Element: Ice
15 / 15
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 15:
[Ice] Attacks to Targets 789%
SP: 89

Type: Magic / Attack
Cooldown: 20s
Element: Ice
0 / 10
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 1:
Duration: 18 seconds
Chance to [Freeze]: 15%
[Freeze] Duration: 3 seconds
SP: 32

Type: Magic / Attack
Cooldown: 45s
Element: Ice
5 / 10
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 5:
Attack: 409%
Number of targets 15
Duration: 8 seconds
SP: 72

Type: Magic / Attack
Cooldown: 50s
Element: Ice
5 / 5
Frost Pillar
Cryomancer23
Frost Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Frost Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 3rd Circle required
Frost Pillar

[Magic] - [Ice]
Summons a tree of ice on the ground that freezes and damages enemies nearby.

Level 5:
[Freeze]Attack: 124%
Ice Tree Duration: 10 seconds
Consumes #{SpendItemCount}# Cryorite
SP: 70

Type: Magic / Attack
Cooldown: 45s
Element: Ice
Rank 5
circle 1
Sorcerer
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
5 / 5
Summoning
Summoning

Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards.

Level 5:
Summons a Devil-type boss monster
Devil's Additional Attack: 15%
Devil's Additional Defense: 15%
Duration: 900 seconds
SP: 116

Type: Magic / Attack
Cooldown: 60s
Element: Dark
0 / 5
Summon Familiar
Sorcerer11 Sorcerer1
Summon Familar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level
* +10% added damage at maximum level

Sorcerer 1st Circle required
Summon Familar: Splash
Type: Active
* Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself
* Increases SP consumption by 10%

Lv3 Summon Familiar required
Summon Familiar

[Magic] - [Dark]
Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself.

Level 1:
Attack: 365%
Summon 1 Familiar Spirits
SP: 88

Type: Magic / Attack
Cooldown: 35s
Element: Dark
5 / 5
Summon Salamion
Summon Salamion: Ignite
Type: Active
* Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion: Blind
Type: Active
* Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion

Summon the fire devil Salamion. It follows its master and attacks enemies.

Level 5:
Salamion's Level: 0
Salamion's Additional Attack: 20%
Salamion's Additional Defense 20%
Duration: 300 seconds
SP: 120

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Summon Servant
Sorcerer13
Summon Servant: Quick Order
Type: Active
* Summoned servant grants beneficial effects at a higher rate
* Increases SP consumption by 10%

Lv3 Summon Servant required
Summon Servant

Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant].

Level 5:
Applies up to 5 times
1st effect [+ AoE attack ratio]
2nd effect [+ SP recovery speed]
3rd effect [STA recovery]
4th effect [+ Magic Defense]
5th effect [+ Dark property attack]
Consumes Empty Spellbook x#{SpendItemCount}#
SP: 126

Type: Magic / Attack
Cooldown: 60s
Element: Dark
Rank 6
circle 1
Necromancer
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
5 / 5
3
Gather Corpse
Necromancer11
Gather Corpse: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gather Corpse] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Gather Corpse

[Magic]
Releases evil energy into your opponent. The corpses of monsters affected by the evil energy can be collected once defeated.

Level 5:
Attack 408%
Duration: 10seconds
AoE Attack Ratio: 3
SP: 82

Type: Magic / Attack
Cooldown: 10s
5 / 5
Create Shoggoth
Necromancer3 Necromancer5 Necromancer8
Create Shoggoth: Corruption
Type: Active
* Enemies near the Shoggoth are afflicted with [Corruption] for 15 seconds
* Lasts for 1 minute per attribute level after Shoggoth is summoned
* Increases SP consumption by 10%

Necromancer 1st Circle required
Create Shoggoth: Enhance
Type: Passive
* Increases the attack of summoned Shoggoth by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Create Shoggoth: Enlargement
Type: Active
* Increases chance of enlarging size and maximum HP of summoned Shoggoth by 1% per attribute level
* Increases SP consumption by 20%

Lv. 2 Create Shoggoth required
Create Shoggoth

Create a Shoggoth with stats based on the cards that are placed in the Necronomicon. The attack and defense of the Shoggoth are affected by the skill level. The Shoggoth's attack and defense increase by 5% for each star on the card. Only Beast, Plant and Mutant-type cards can be placed in the Necronomicon.

Level 5:
Shoggoth's Additional Damage: 35%
Shoggoth's Additional Defense: 35%
Consumes 30 Corpse(s)
Duration: 900 seconds
SP: 199

Type: Melee / Attack
Cooldown: 240s
0 / 5
2
Flesh Cannon
Necromancer12 Necromancer1
Flesh Cannon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Cannon] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Cannon: Corruption
Type: Active
* Enemies hit by [Flesh Cannon] have a chance to be afflicted with [Corruption] for 15 seconds
* Increases chance by 10% per attribute level
* Increases SP consumption by 10%

Necromancer 1st Circle required
Flesh Cannon

[Magic]
Throw corpse parts on a targeted area to attack nearby enemies.

Level 1:
Attack: 112% x 16
AoE Attack Ratio: 5
Consumes 15 Corpse(s)
SP: 112

Type: Magic / Attack
Cooldown: 20s
0 / 5
Flesh Hoop
Necromancer15 Necromancer2
Flesh Hoop: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Hoop] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Hoop: Demoralize
Type: Active
* Weakens enemy attacks for 4 sec near the hoop after using [Flesh Hoop]
* [Attack Weakened] can be stacked up to 10 times
* Increases SP consumption by 20%

Necromancer 1st Circle required
Flesh Hoop

[Magic]
Encircle yourself with corpse parts that will damage nearby enemies. Has a chance to deal additional damage to a decaying enemy.

Level 1:
Attack: 166% x 15
Duration: 15 seconds
Consumes 5 Corpse(s)
SP: 104

Type: Magic / Attack
Cooldown: 25s
0 / 5
Dirty Pole
Dirty Pole: Fragments
Type: Active
* When Dirty Pole receives a melee attack, its fragments spread to attack enemies and the targets gain [Corruption] status ailment for 10 seconds
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Dirty Pole

[Magic]
Raises a wall of corpses in front of the caster. Enemies near the wall will be afflicted with [Decay]. Enemies affected by [Decay] receive additional damage from Missile attacks.

Level 1:
Attack: 185%
Dirty Pole Duration: 22 seconds
[Corruption] Duration: 15 seconds
Consumes 5 Corpses
SP: 120

Type: Magic / Attack
Cooldown: 30s
Rank 7
circle 2
Necromancer
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
5 / 10
3
Gather Corpse
Necromancer11
Gather Corpse: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gather Corpse] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Gather Corpse

[Magic]
Releases evil energy into your opponent. The corpses of monsters affected by the evil energy can be collected once defeated.

Level 5:
Attack 408%
Duration: 10seconds
AoE Attack Ratio: 3
SP: 82

Type: Magic / Attack
Cooldown: 10s
5 / 5
Create Shoggoth
Necromancer3 Necromancer5 Necromancer8
Create Shoggoth: Corruption
Type: Active
* Enemies near the Shoggoth are afflicted with [Corruption] for 15 seconds
* Lasts for 1 minute per attribute level after Shoggoth is summoned
* Increases SP consumption by 10%

Necromancer 1st Circle required
Create Shoggoth: Enhance
Type: Passive
* Increases the attack of summoned Shoggoth by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Create Shoggoth: Enlargement
Type: Active
* Increases chance of enlarging size and maximum HP of summoned Shoggoth by 1% per attribute level
* Increases SP consumption by 20%

Lv. 2 Create Shoggoth required
Create Shoggoth

Create a Shoggoth with stats based on the cards that are placed in the Necronomicon. The attack and defense of the Shoggoth are affected by the skill level. The Shoggoth's attack and defense increase by 5% for each star on the card. Only Beast, Plant and Mutant-type cards can be placed in the Necronomicon.

Level 5:
Shoggoth's Additional Damage: 35%
Shoggoth's Additional Defense: 35%
Consumes 30 Corpse(s)
Duration: 900 seconds
SP: 199

Type: Melee / Attack
Cooldown: 240s
0 / 10
2
Flesh Cannon
Necromancer12 Necromancer1
Flesh Cannon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Cannon] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Cannon: Corruption
Type: Active
* Enemies hit by [Flesh Cannon] have a chance to be afflicted with [Corruption] for 15 seconds
* Increases chance by 10% per attribute level
* Increases SP consumption by 10%

Necromancer 1st Circle required
Flesh Cannon

[Magic]
Throw corpse parts on a targeted area to attack nearby enemies.

Level 1:
Attack: 112% x 16
AoE Attack Ratio: 5
Consumes 15 Corpse(s)
SP: 112

Type: Magic / Attack
Cooldown: 20s
0 / 10
Flesh Hoop
Necromancer15 Necromancer2
Flesh Hoop: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Hoop] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Hoop: Demoralize
Type: Active
* Weakens enemy attacks for 4 sec near the hoop after using [Flesh Hoop]
* [Attack Weakened] can be stacked up to 10 times
* Increases SP consumption by 20%

Necromancer 1st Circle required
Flesh Hoop

[Magic]
Encircle yourself with corpse parts that will damage nearby enemies. Has a chance to deal additional damage to a decaying enemy.

Level 1:
Attack: 166% x 15
Duration: 15 seconds
Consumes 5 Corpse(s)
SP: 104

Type: Magic / Attack
Cooldown: 25s
5 / 10
Dirty Pole
Dirty Pole: Fragments
Type: Active
* When Dirty Pole receives a melee attack, its fragments spread to attack enemies and the targets gain [Corruption] status ailment for 10 seconds
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Dirty Pole

[Magic]
Raises a wall of corpses in front of the caster. Enemies near the wall will be afflicted with [Decay]. Enemies affected by [Decay] receive additional damage from Missile attacks.

Level 5:
Attack: 225%
Dirty Pole Duration: 30 seconds
[Corruption] Duration: 19 seconds
Consumes 5 Corpses
SP: 160

Type: Magic / Attack
Cooldown: 30s
1 / 1
3
Disinter
Necromancer4
Disinter: Increased Range
Type: Active
* Increases range of [Disinter] by 10 per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Necromancer
Disinter: Collect Corpse
Type: Active
* Collects more corpses when [Disinter] is used
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Disinter

Collect the corpse left over from where an enemy died.

Level 1:
Target Range: 40
SP: 96

Type: Magic / Attack
Cooldown: 24s
5 / 5
Corpse Tower
Necromancer6
Corpse Tower: Enhance
Type: Passive
* Increases the attack of summoned Corpse Tower by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Necromancer
Corpse Tower: Skull Soldier
Type: Active
* When Corpse Tower defeats a monster, a Skull Soldier is summoned
* Activates when Raise Dead is learned
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Corpse Tower

[Magic]
Build a cursed tower made with corpses at a targeted area.

Level 5:
Add. Corpse Tower attack 30%
Corpse Tower 55 second duration
No. of defenses: 80
Consumes 7 corpses
SP: 110

Type: Melee / Attack
Cooldown: 50s
5 / 5
Raise Dead
Necromancer7
Raise Dead: Enhance
Type: Passive
* Increases the attack of summoned skeleton soldier by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Necromancer
Raise Dead: Collect Corpse
Type: Active
* When a Skull Soldier defeats a monster, the Necronomicon gains 1 corpse per attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Raise Dead: Enhanced HP
Type: Passive
* Increases HP of Skull Soldiers by 0.5% per attribute level

Need the 3rd circle of Necromancer
Raise Dead

Summon a skeleton soldier made with a corpse. The skeleton soldier will engage in combat and follow its master.

Level 5:
Summons 5 Skeleton Soldiers
Add. Skeleton Soldier attack 35%
Consumes 10 Corpse(s)
Duration 300 seconds
Maximum Level: 5
SP: 163

Type: Melee / Attack
Cooldown: 60s
Rank 8
circle 3
Necromancer
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
5 / 15
3
Gather Corpse
Necromancer11
Gather Corpse: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gather Corpse] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Gather Corpse

[Magic]
Releases evil energy into your opponent. The corpses of monsters affected by the evil energy can be collected once defeated.

Level 5:
Attack 408%
Duration: 10seconds
AoE Attack Ratio: 3
SP: 82

Type: Magic / Attack
Cooldown: 10s
5 / 5
Create Shoggoth
Necromancer3 Necromancer5 Necromancer8
Create Shoggoth: Corruption
Type: Active
* Enemies near the Shoggoth are afflicted with [Corruption] for 15 seconds
* Lasts for 1 minute per attribute level after Shoggoth is summoned
* Increases SP consumption by 10%

Necromancer 1st Circle required
Create Shoggoth: Enhance
Type: Passive
* Increases the attack of summoned Shoggoth by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Create Shoggoth: Enlargement
Type: Active
* Increases chance of enlarging size and maximum HP of summoned Shoggoth by 1% per attribute level
* Increases SP consumption by 20%

Lv. 2 Create Shoggoth required
Create Shoggoth

Create a Shoggoth with stats based on the cards that are placed in the Necronomicon. The attack and defense of the Shoggoth are affected by the skill level. The Shoggoth's attack and defense increase by 5% for each star on the card. Only Beast, Plant and Mutant-type cards can be placed in the Necronomicon.

Level 5:
Shoggoth's Additional Damage: 35%
Shoggoth's Additional Defense: 35%
Consumes 30 Corpse(s)
Duration: 900 seconds
SP: 199

Type: Melee / Attack
Cooldown: 240s
0 / 15
2
Flesh Cannon
Necromancer12 Necromancer1
Flesh Cannon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Cannon] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Cannon: Corruption
Type: Active
* Enemies hit by [Flesh Cannon] have a chance to be afflicted with [Corruption] for 15 seconds
* Increases chance by 10% per attribute level
* Increases SP consumption by 10%

Necromancer 1st Circle required
Flesh Cannon

[Magic]
Throw corpse parts on a targeted area to attack nearby enemies.

Level 1:
Attack: 112% x 16
AoE Attack Ratio: 5
Consumes 15 Corpse(s)
SP: 112

Type: Magic / Attack
Cooldown: 20s
0 / 15
Flesh Hoop
Necromancer15 Necromancer2
Flesh Hoop: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Hoop] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Hoop: Demoralize
Type: Active
* Weakens enemy attacks for 4 sec near the hoop after using [Flesh Hoop]
* [Attack Weakened] can be stacked up to 10 times
* Increases SP consumption by 20%

Necromancer 1st Circle required
Flesh Hoop

[Magic]
Encircle yourself with corpse parts that will damage nearby enemies. Has a chance to deal additional damage to a decaying enemy.

Level 1:
Attack: 166% x 15
Duration: 15 seconds
Consumes 5 Corpse(s)
SP: 104

Type: Magic / Attack
Cooldown: 25s
5 / 15
Dirty Pole
Necromancer18
Dirty Pole: Fragments
Type: Active
* When Dirty Pole receives a melee attack, its fragments spread to attack enemies and the targets gain [Corruption] status ailment for 10 seconds
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Dirty Pole

[Magic]
Raises a wall of corpses in front of the caster. Enemies near the wall will be afflicted with [Decay]. Enemies affected by [Decay] receive additional damage from Missile attacks.

Level 5:
Attack: 225%
Dirty Pole Duration: 30 seconds
[Corruption] Duration: 19 seconds
Consumes 5 Corpses
SP: 160

Type: Magic / Attack
Cooldown: 30s
1 / 1
3
Disinter
Necromancer4 Necromancer17
Disinter: Increased Range
Type: Active
* Increases range of [Disinter] by 10 per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Necromancer
Disinter: Collect Corpse
Type: Active
* Collects more corpses when [Disinter] is used
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Disinter

Collect the corpse left over from where an enemy died.

Level 1:
Target Range: 40
SP: 96

Type: Magic / Attack
Cooldown: 24s
10 / 10
Corpse Tower
Necromancer6 Necromancer23
Corpse Tower: Enhance
Type: Passive
* Increases the attack of summoned Corpse Tower by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Necromancer
Corpse Tower: Skull Soldier
Type: Active
* When Corpse Tower defeats a monster, a Skull Soldier is summoned
* Activates when Raise Dead is learned
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Corpse Tower

[Magic]
Build a cursed tower made with corpses at a targeted area.

Level 10:
Add. Corpse Tower attack 50%
Corpse Tower 80 second duration
No. of defenses: 130
Consumes 7 corpses
SP: 152

Type: Melee / Attack
Cooldown: 50s
5 / 5
Raise Dead
Necromancer7 Necromancer22 Necromancer20
Raise Dead: Enhance
Type: Passive
* Increases the attack of summoned skeleton soldier by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Necromancer
Raise Dead: Collect Corpse
Type: Active
* When a Skull Soldier defeats a monster, the Necronomicon gains 1 corpse per attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Raise Dead: Enhanced HP
Type: Passive
* Increases HP of Skull Soldiers by 0.5% per attribute level

Need the 3rd circle of Necromancer
Raise Dead

Summon a skeleton soldier made with a corpse. The skeleton soldier will engage in combat and follow its master.

Level 5:
Summons 5 Skeleton Soldiers
Add. Skeleton Soldier attack 35%
Consumes 10 Corpse(s)
Duration 300 seconds
Maximum Level: 5
SP: 163

Type: Melee / Attack
Cooldown: 60s
0 / 5
Flesh Strike
Necromancer9 Necromancer19
Flesh Strike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Strike] by 0.5% per attribute level
* +10% added damage at maximum level

Need the 3rd circle of Necromancer
Flesh Strike: Shoggoth Explosion
Type: Active
* If a Shoggoth is within the range of [Flesh Strike], it explodes and applies [Corruption] to nearby enemies for 5 sec per attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Flesh Strike

[Magic]Gather carcass parts and throw it onto a specific place to attack.

Level 1:
Attack: 2859%
}Number of Corpses: 100
Casting Time: 1 seconds
SP: 100

Type: Magic / Attack
Cooldown: 54s
Element: Poison
5 / 5
Raise Skull Archer
Necromancer10
Raise Skull Archer: Enhance
Type: Passive
* Increases the attack of summoned skeleton archer by 0.5% per attribute level
* +10% added damage at maximum level

Need the 3rd circle of Necromancer
Raise Skull Archer

Summon a skeleton archer made with a corpse. The skeleton soldier will engage in combat and follow its master.

Level 5:
Summons 5 Skeleton Archers
Add. Skeleton Archer attack 35%
Consumes 10 Corpse(s)
Duration 300 seconds
Maximum Level: 5
SP: 201

Type: Melee / Attack
Cooldown: 60s
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Comments (108)

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Sep 27th 2017 17:09:05
With the current changes, have you tried going for a full INT build for necro3 since they also scale with your matk?
Reply
Sep 24th 2017 17:25:41
Sup? Wondering about the 9 extra points leftover on necromancer. Also what do you think about a linker necro?
Reply
Sep 26th 2017 10:42:02
@fir537 Linkers alright too, its actually what I used to use prior to the combat update. It's not nearly as good as it used to be since linker got nerfed a lot though... Personally I think the utility from Cryo is better.
Reply
Sep 17th 2017 09:01:40
HI Valkoria,
Is it possible to change the cryo to a pyro???

Just a thought

Thanks in advance
Reply
Sep 18th 2017 03:38:52
@Nights148 It is, but once you are higher level the damage really starts to really fall off with your pyromancer spells since the build requires going high or full spirit (hence why the utility that cryo brings will still be useful).

If your goal is to just afk farm as a necromancer then leveling pyromancer won't hurt the build at all.
Reply
Sep 15th 2017 18:19:53
Cryo skill point left
Reply
Sep 9th 2017 03:32:25
Hello, Valkoria!
I'm kinda new to ToS, so I'm sorry, if my questions are stupid. ~_~
First, why don't you max Ice Wall? Isn't it good enough? And if it isn't, then would you recommend to put 10 points in Gust or Sub Zero Shield? (I haven't tried these skills, so I don't know in which situations they can be used).
And also, should I place 2 similar Templeshooter cards into Grimoire and 4 similar Gray Golem cards into Necronomicon? Do they stack or it changes nothing?
Thanks in advance. :)
Reply
Sep 10th 2017 08:17:31
@Charlie Sub Zero Shield is decent in some pve situations and quite good in pvp, its up to you what you want to do with those points really, your summons are going to be doing most of your dirty work anyways. Cryomancer is fairly flexible since you're mostly going it for the crowed control for rounding up enemies for leveling/grinding.

Boss cards don't stack so all you need is one card for your Necronomicon, you don't need to fill the other slots.

For Sorcerers Summoning all you really need is one good Templeshooter unless you intend to go the Rank 2 Sorcerer version, then you'll end up wanting different summon cards for riding and different situations.
Reply
Sep 7th 2017 20:23:22
hi Valkoria how to up status plz tell me (first time wizard)
Reply
Sep 3rd 2017 11:52:56
Hi Valkoria! Just a question real quick. Is there any alternative cards for shoggoth? If I use gray golem card, is it recommended to enhance it up to lvl10? Is it ok if I only 3 points into summon servant because the mdef and dark property attack it gives quite negligible. Looking forward for your reply soon!
Reply
Sep 4th 2017 20:36:35
@Tidbits Sorry for the late response. It's entirely up to you if you want to invest in a boss card for shoggoth, it's a decent amount of increased damage per star but it won't make-or-break the build.

As for not maxing Summon Servant, it's just a minor buff, you can invest into Summon Familiar if you wish, but since the build is full spirit they won't hit too hard. Either way as long as you max Summoning and Salamion that's all you really need.
Reply
Sep 5th 2017 19:44:38
@Valkoria

Thanks for the reply! Just wanna ask that what gears do you recommend for this build? gears with spr stat? Or any suggestions? I will like to know your thoughts about it!
Reply
Sep 6th 2017 10:08:51
@Tidbits Yeah try to focus on gear with some spirit, Vienarazis Staff is a very good weapon to aim for and it's not that difficult to craft too.
Reply
Sep 7th 2017 19:47:47
@Valkoria

Alright! And is there any alternative afk spot other than dina bee farm? it's so crowded...
Reply
Aug 6th 2017 22:11:45
Hey Valkoria i was just wondering if i was going to solo would this or your wiz 1 - cryo 3 - sorc 1 - necro 3
best i i was going to solo (and yes i am new to the game :D)
Reply
Jul 25th 2017 17:11:05
Hi, I would like to know if the int attribute is good for upar in the character if I do not like to know which one I would also like to know if the set of cafrisun is good for use in this build and also other equipment to use in the build
Reply
Aug 5th 2017 08:24:46
@Ryan1728 If you're on a budget: Eaglestar Leather Armor and Pants, Tyla Gloves, War Mage Boots, Saphie Necklace, 2x Zachariel Bangle and a Pevordimas Staff. If not, Vienti Oksinis set, Max Petamion and the 2x Zachariel's.
Cafrisun is only good when you're leveling your characters.

INT attribute is not good for Necromancer and Sorcerer builds.
Reply
Jul 22nd 2017 01:37:18
may i ask why Gray Golem is the best choice? I thought there is nothing different between cards for shoggoth?
Reply
Jul 22nd 2017 01:43:08
@lthieu2812 There is, Health is greatly affected by the Card. Gray Golem has a massive amount of Hp for Shoggoth.
Reply
Jul 22nd 2017 02:50:18
@Valkoria Thank you :) so far how do you feel about this build? is it viable in pvp? I haave the same build one but sometimes ( i'm not sure somtimes but some moments when I paid attention) , my skeletons ( both warrior and archer ) didn;t attack the targets, it's like :" Yea you have enough servants to do that for ya, we will just netflix and chill"
Reply
Jul 22nd 2017 06:10:29
@lthieu2812 I don't pvp and none of my guides are designed for pvp. I don't see any Necromancers on the high rankings ever so I would assume that Necromancer is not good for pvp (but that may change with the summon update).

As for how I feel about the build? It's really only good at AFK farming, but on ktest it deals significantly more damage than what we have right now, so it will become a viable damage dealer when we get the changes.

Personally I think the Sorcerer2-Necro2 build is more fun and more damage (in the update) but isnt nearly as good at afk farming (but afk farming is getting nerfed).
Reply
Aug 4th 2017 02:06:42
@Valkoria Does this mean in a future update, they are doing something to nerf afk farming? May I ask what they intend on doing?
Reply
Aug 4th 2017 03:15:32
@chair24 Skeletons will only last 5 minutes so unless you macro or use some other form of automated program (which is against the tos) afk farming will pretty much be obsolete. It really comes down to when they give us that update and or if they are going to enforce their terms of service.
Reply
Aug 4th 2017 10:52:43
@Valkoria Ahh I see, thanks for letting me know. I wonder when or if that'll happen? I guess if they didn't do a lot of rebalancing, we wouldn't see many necromancers...
Reply
Jul 20th 2017 22:13:28
What can I pick for the Necro3? Fleshstrike-1 and Flesh cannon-12? or up dirty Pole? can you help me?
Reply
Jul 21st 2017 12:03:08
@Tioboon The guide has been updated to prepare for the big summon changes, it's up to you if you want to pick up Gather Corpse before we get the update. The remaining 9 points is entirely up to you.

I would get Flesh Cannon if you plan on investing in a good weapon for this character.
Reply
Jul 20th 2017 05:26:59
I really want to play summoner and I found your build really interested.
Sorc2-Necro2 is good enough for solo and team with my friends?
and Sorc C2 which skills will pick on C2?
Thank you. :)
Reply
Jul 20th 2017 13:17:08
@catfoo Sorc2-Necro2 won't be as good at afk farming, but will be stronger as an actual combat class.
Reply
Jul 20th 2017 13:36:37
@Valkoria Nice!! and which skills should I pick on Sorc C2?
Reply
Jul 20th 2017 19:22:42
@catfoo 10 summoning, 10/1 familiar, 10/1 salamion, 5 cat servant, and others all 1
Up to u if u want familiar for fast output dmg or salamion which is another summon to follow you around
Reply
Jul 17th 2017 16:43:49
Hello,

i'm testing this build and i need some help.

What are the best Summoner Cards to afk farm/lvl up?
What is the best card to put on the main Slot?
What is the best card to put in the secondary slot

What are the best Necromancer Cards to afk farm/lvl up?
What is the Best card to put on the main slot?
What is the best card to kill bosses?
Where can i learth the Skill to Ride a Monster?

i'm lvl 223 and i'm loving this build :D
Reply
Jul 17th 2017 17:06:48
@page157

Best Card for everything at the moment: Temple Shooter. Nothing comes close to it at the moment, but that will change with the big summon update ktos got.

Necromancer card difference is really minor other than hp, which Gray Golem card has the most hp by far so that's what pretty much everyone uses.

Riding is Summoner Circle 2 only.
Reply
Jul 16th 2017 23:45:21
hi! is there any way to level up with only spr as main stat? thx!
Reply
Jul 17th 2017 01:42:22
@jariosama Yes, just make sure you keep your weapon up to date and leveling shouldnt be a problem. It won't be as fast as some other builds but it won't be too bad.

If you know someone you can level with I would do that too, will make it much faster.
Reply
Jul 13th 2017 14:18:48
I have one question, if you don't pick Gather Corpse, how can you get the corpes you the for the skills?
Reply
Jul 13th 2017 15:59:56
@Ellthe Corpse Potions (buy them from the trainer), and Disinter at Circle 2.
Reply
Jul 11th 2017 18:47:45
the rest of the points about cryo, what i use for?
Reply
Jul 12th 2017 08:06:48
@Heavy It doesn't entirely matter, all the core skills are leveled. The remaining 10 points can be put into whatever skills you like.

Right now the build is on Hold due to Summon jobs being redesigned on ktos, I will put more time into this guide once we finally get those changes.

Cant wait though! Summon classes are looking a lot better and actually do more than afk farm.
Reply
Jul 12th 2017 23:18:13
@Valkoria Thank you! I used the points where i wanted. Already, i'm Necromancer C2. I'll try to farm afk in a while. I've to up passives?
Reply
Jul 13th 2017 00:33:49
@Heavy Raise Dead and Skull Archer Enhance to 30% helps a lot with your skeletons damage which will net you more silver gain in more populated areas like Dina Bee Farm.
Reply
Jul 10th 2017 11:36:25
how do i summon shoggoth while still in necro 1?
Reply
Jul 11th 2017 12:51:34
@AbelBait Are you asking because of not having a skill that generates corpses? Buy some Corpse capsules from the necromancer trainer until you are Circle 2/3.
Reply
Jul 13th 2017 02:50:38
@Valkoria ty :)
Reply
Jul 8th 2017 04:13:25
Dirty Pole Is very bad !!

Create Shoggoth 10/10 is better :(
Reply
Jul 8th 2017 19:30:02
@Blood Fallen What? Shoggoth's max level is 5, and Dirty Pole is not bad, its attribute that deals damage is actually AMAZING, plus decay boosts your archers damage. Why are you spouting something thats not true.
Reply
Jul 7th 2017 17:13:24
Good Morning Val I have a question about the cards...I have a lvl 10 Templeshooter and I have a lvl 9 Gray Golem card....In the Necronomicon do I put in any other cards? Also for the Templeshooter card can I put another card in the slot beneath him? LOVE YOUR GUIDE BTW :)
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Jul 7th 2017 21:34:01
@nycplayboy78 No, those cards are enough, at least for now until we get the summon update. What we use may change when we get the update.
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Jul 4th 2017 07:05:24
Hello!
Do you think a build with Sorc2> necro2 can farm AFK like a necro3?
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Jul 5th 2017 04:17:22
@euuuuvitor Yeah but skeleton archers are much better at it.
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