Diev Doctor (construction)
Created by paloma.harumi on May 22nd 2017 (Last Updated: Jun 4th 2017).
This is a public build.
2
⟡ Cleric ⟡
Heal - 10/10
•Heal: Enhance【Very Important】
• Heal: Creating Extra【Very Important】
• Heal: Remove Damage 【Very Important】
Cure - 10/10
• Cure: Enhance 【Very Important】
• Cure: Damage Interval 【Optional】
Safety Zone - 4/10
• Safety Zone: Block Count【Very Important】
• Safety Zone: Increased Range【Recomended】
Divine Might - 5/5
•Divine Might: Devil-type Damage 【Very Important】
Fade - 1/5
⚒ Dievdirbys ⚒
Statue of Goddess Vakarine - 1/5 or 4/5
Carve Attack - 1/5 or 4/5
• Carve Attack: Enhance 【Optional】
Statue of Goddess Zemyna - 5/5
Statue of Goddess Laima - 5/5
• Statue of Goddess Laima: Home Ground 【Very Important】
❂ Sadhu ❂
Out of Body - 14/15
• Out of Body: Evasion【Very Important】
• Out of Body Basic Attack: Enemy Defense Weakened 【Very Important】
• Body Basic Attack: Enhance 【Recomended】
Prakriti - 1/1
• Prakriti: HP Recovery 【Very Important】
Astral Body Explosion - 15/15
• Astral Body Explosion: Knockdown【Optional】
• Astral Body Explosion: Enhance 【Recomended】
Possession - 10/10
• Possession: Enhance 【Recomended】
Transmit Prana - 5/5
• Transmit Prana: DEX 【Optional】
• Transmit Prana: SPR【Optional】
• Transmit Prana: CON【Optional】
•Transmit Prana: STR 【Optional】
☣ Plague Doctor ☣
Healing Factor - 6/10
Incineration - 10/10
• Incineration: Enhance【Recomended】
• Incinerate: Infect【Very Important】
Bloodletting - 5/5
•Bloodletting: Hemostasis 【Optional】
• Substitute SP【Recomended】
Black Death Steam - 5/5
• Black Death Steam: Enhance 【Recomended】
Pandemic
•Pandemic: Increased Range【Recomended】
◈Stats ◈
▸ Full INT
Rank 1
Cleric |
5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: 5 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 5: 0.4 second attack 103% No. of Hits: 18 Magic Circle Duration: 10 seconds SP: 42 Type: Magic / Buff Cooldown: 27s Element: 4 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 4: Blocks: 8 times Magic Circle Duration: 20 seconds SP: 40 Type: Magic / Buff Cooldown: 48s Element: |
Rank 2
Cleric |
10 / 10 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 10: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 10 SP: 68 Type: Magic / Buff Cooldown: 22s Element: 10 / 10 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 10: 0.4 second attack 103% No. of Hits: 28 Magic Circle Duration: 15 seconds SP: 75 Type: Magic / Buff Cooldown: 27s Element: 5 / 5 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 5: Applies 5 times Duration: 60 seconds SP: 45 Type: Magic / Buff Cooldown: 27s 1 / 5 Fade Erases the threat of monsters making them stop any attacks on you. Level 1: Duration: 12 seconds SP: 24 Type: Magic / Buff Cooldown: 40s Element: |
Rank 3
Dievdirbys |
4 / 5 Statue of Goddess Vakarine Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue. Level 4: Max. 4 warps Statue duration 30 sec Consumes Sculpting Wood x1 SP: 56 Type: Melee / Attack Cooldown: 85s 5 / 5 Statue of Goddess Zemyna Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue. Level 5: SP -24 SP recovery shortened by 5 sec Statue duration 50 sec Consumes Sculpting Wood x1 SP: 83 Type: Melee / Attack Cooldown: 48s 5 / 5 Statue of Goddess Laima: Home Ground Type: Active * Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active * Increases SP consumption by 10% Dievdirbys 1st Circle required Statue of Goddess Laima Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue. Level 5: Cooldown -20% Movement speed -5 Statue duration 50 sec Consumes Sculpting Wood x1 SP: 83 Type: Melee / Attack Cooldown: 47s 1 / 5 3 Carve Attack: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level * +10% added damage at maximum level Dievdirbys 1st Circle required Carve Attack: Chance to Obtain Type: Active * Increases chances of obtaining materials for [Carve] by 1% per attribute level * Increases SP consumption by 30% Dievdirbys 2nd Circle required Carve Attack [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials. Level 1: Attack: 82% x 5 Additional Damage to Plant-type Monsters: +100 Statue Materials Drop Rate: 5% AoE Attack Ratio: 1 SP: 34 Type: Melee / Attack Cooldown: 17s |
Rank 4
Sadhu |
5 / 5 Body Basic Attack: Enhance Type: Passive * Increases the damage dealt on an enemy with [Body Bask Attack] by 0.5% per attribute level * +10% added damage at maximum level Sadhu 1st Circle required Out of Body: Evasion Type: Active * Increases the body's evasion by 10 per attribute level when [Out of Body] is active Sadhu 1st Circle required Out of Body Basic Attack: Enemy Defense Weakened Type: Active * Decreases the enemy's physical defense by 10% with a chance of 10% per attribute level when using a basic attack during Out of Body * Unable to turn ON/OFF during Out of Body Sadhu 1st Circle required Out of Body Move your spirit out of the body. The spirit can only move near the body. Level 5: Spirit's Moving Range: 190 SP: 0 Type: Magic / Attack Cooldown: 0s 1 / 1 Prakriti: HP Recovery Type: Active * Recovers HP equal to 5% of maximum HP per attribute level when using [Prakriti] * Increases SP consumption by 30% Sadhu 2nd Circle required Prakriti Move body to the spirit to unite again. Can only be used when spirit is out of body. Level 1: Movement Time 0.5 ~ 1 second SP: 24 Type: Magic / Attack Cooldown: 9s 5 / 5 Astral Body Explosion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Astral Body Explosion] by 0.5% per attribute level * +10% added damage at maximum level Sadhu 1st Circle required Astral Body Explosion: Knockdown Type: Active * Enemies hit with [Astral Body Explosion] are knocked down * Increases SP consumption by 10% Sadhu 1st Circle required Astral Body Explosion [Magic] - [Psychokinesis] Inflict damage on nearby enemies by separating your soul from your body to cause an explosion. Attacked enemies receive a percentage of Psychokinesis magic damage for 5 seconds. Level 5: Attack: 1038% SP: 103 Type: Magic / Attack Cooldown: 30s Element: |
Rank 5
Sadhu |
10 / 10 Body Basic Attack: Enhance Type: Passive * Increases the damage dealt on an enemy with [Body Bask Attack] by 0.5% per attribute level * +10% added damage at maximum level Sadhu 1st Circle required Out of Body: Evasion Type: Active * Increases the body's evasion by 10 per attribute level when [Out of Body] is active Sadhu 1st Circle required Out of Body Basic Attack: Enemy Defense Weakened Type: Active * Decreases the enemy's physical defense by 10% with a chance of 10% per attribute level when using a basic attack during Out of Body * Unable to turn ON/OFF during Out of Body Sadhu 1st Circle required Out of Body Move your spirit out of the body. The spirit can only move near the body. Level 10: Spirit's Moving Range: 240 SP: 0 Type: Magic / Attack Cooldown: 0s 10 / 10 Astral Body Explosion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Astral Body Explosion] by 0.5% per attribute level * +10% added damage at maximum level Sadhu 1st Circle required Astral Body Explosion: Knockdown Type: Active * Enemies hit with [Astral Body Explosion] are knocked down * Increases SP consumption by 10% Sadhu 1st Circle required Astral Body Explosion [Magic] - [Psychokinesis] Inflict damage on nearby enemies by separating your soul from your body to cause an explosion. Attacked enemies receive a percentage of Psychokinesis magic damage for 5 seconds. Level 10: Attack: 1272% SP: 165 Type: Magic / Attack Cooldown: 30s Element: 5 / 5 Possession: Enhance Type: Passive * Increases the damage dealt on an enemy with [Possession] by 0.5% per attribute level * +10% added damage at maximum level Sadhu 2nd Circle required Possession [Magic] - [Psychokinesis] Bind enemy to stop its movement and inflict damage. Level 5: 0.3 second attack 167% Targets: 9 Maximum Duration: 6.5 seconds SP: 86 Type: Magic / Attack Cooldown: 20s Element: |
Rank 6
Sadhu |
14 / 15 Body Basic Attack: Enhance Type: Passive * Increases the damage dealt on an enemy with [Body Bask Attack] by 0.5% per attribute level * +10% added damage at maximum level Sadhu 1st Circle required Out of Body: Evasion Type: Active * Increases the body's evasion by 10 per attribute level when [Out of Body] is active Sadhu 1st Circle required Out of Body Basic Attack: Enemy Defense Weakened Type: Active * Decreases the enemy's physical defense by 10% with a chance of 10% per attribute level when using a basic attack during Out of Body * Unable to turn ON/OFF during Out of Body Sadhu 1st Circle required Out of Body Move your spirit out of the body. The spirit can only move near the body. Level 14: Spirit's Moving Range: 280 SP: 0 Type: Magic / Attack Cooldown: 0s 15 / 15 Astral Body Explosion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Astral Body Explosion] by 0.5% per attribute level * +10% added damage at maximum level Sadhu 1st Circle required Astral Body Explosion: Knockdown Type: Active * Enemies hit with [Astral Body Explosion] are knocked down * Increases SP consumption by 10% Sadhu 1st Circle required Astral Body Explosion [Magic] - [Psychokinesis] Inflict damage on nearby enemies by separating your soul from your body to cause an explosion. Attacked enemies receive a percentage of Psychokinesis magic damage for 5 seconds. Level 15: Attack: 1506% SP: 227 Type: Magic / Attack Cooldown: 30s Element: 10 / 10 Possession: Enhance Type: Passive * Increases the damage dealt on an enemy with [Possession] by 0.5% per attribute level * +10% added damage at maximum level Sadhu 2nd Circle required Possession [Magic] - [Psychokinesis] Bind enemy to stop its movement and inflict damage. Level 10: 0.3 second attack 213% Targets: 14 Maximum Duration: 6.5 seconds SP: 141 Type: Magic / Attack Cooldown: 20s Element: 5 / 5 Transmit Prana: STR Type: Active * Allows [Transmit Prana] to also transmit STR Sadhu 3rd Circle required Transmit Prana: CON Type: Active * Allows [Transmit Prana] to also transmit CON Sadhu 3rd Circle required Transmit Prana: SPR Type: Active * Allows [Transmit Prana] to also transmit SPR Sadhu 3rd Circle required Transmit Prana: DEX Type: Active * Allows [Transmit Prana] to also transmit DEX Sadhu 3rd Circle required Transmit Prana Transfer a portion of your INT stat to an ally in front of you. When using magic attacks, deals additional Psychokinesis damage proportional to your magic attack and an extra 150% damage when attacking with Psychokinesis skills. You also receive 50% more damage from Psychokinesis attacks. Level 5: Transmits: 50% INT Duration: 55 seconds Additional Psychokinesis Damage: +0 SP: 90 Type: Magic / Buff Cooldown: 80s |
Rank 7
Plague Doctor |
5 / 5 Healing Factor Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on. Level 5: Duration: 40 seconds HP Recovery: 100 SP: 198 Type: Magic / Buff Cooldown: 45s Element: 5 / 5 Incineration: Enhance Type: Passive * Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level * +10% added damage at maximum level Plague Doctor 1st Circle required Incineration: Infect Type: Active * When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy * Increases the number of possible targets by 1 per attribute level * Increases SP consumption by 40% Plague Doctor 2nd Circle Required Incineration: Fast Response Type: Active * Decreases the interval of [Incineration]'s hits by 0.1 seconds * Increases SP consumption by 50% Plague Doctor Circle 3 Required Incineration [Magic] - [Fire] Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments. Level 5: 0.4 second attack 119% Base Duration: 10 seconds SP: 146 Type: Magic / Buff Cooldown: 16s Element: 1 / 5 Bloodletting: Hemostasis Type: Active * Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect * Increases SP consumption by 10% Plague Doctor 1st Circle required Bloodletting: Substitute SP Type: Active * Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect Plague Doctor 1st Circle required Bloodletting Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments. Level 1: Duration: 35 seconds HP: -5 SP: 80 Type: Magic / Buff Cooldown: 60s Element: |
Rank 8
Plague Doctor |
6 / 10 Healing Factor Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on. Level 6: Duration: 45 seconds HP Recovery: 110 SP: 226 Type: Magic / Buff Cooldown: 45s Element: 10 / 10 Incineration: Enhance Type: Passive * Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level * +10% added damage at maximum level Plague Doctor 1st Circle required Incineration: Infect Type: Active * When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy * Increases the number of possible targets by 1 per attribute level * Increases SP consumption by 40% Plague Doctor 2nd Circle Required Incineration: Fast Response Type: Active * Decreases the interval of [Incineration]'s hits by 0.1 seconds * Increases SP consumption by 50% Plague Doctor Circle 3 Required Incineration [Magic] - [Fire] Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments. Level 10: 0.4 second attack 146% Base Duration: 10 seconds SP: 232 Type: Magic / Buff Cooldown: 16s Element: 1 / 10 Pandemic: Increased Range Type: Active * Increases the range of [Pandemic] * Increases SP consumption by 100% Plague Doctor 2nd Circle Required Pandemic: Spread Incineration Type: Active * Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration] Chance applies to each target individually * Increases SP consumption by 50% Requires Pandemic Level 11 Pandemic Spread all status ailments on targeted enemies to other enemies within the range. Level 1: Applies a maximum of 5 times SP: 129 Type: Magic / Buff Cooldown: 25s Element: 5 / 5 2 Black Death Steam: Enhance Type: Passive * Increases the damage dealt on an enemy with [Black Death Steam] by 0.5% per attribute level * +10% added damage at maximum level Plague Doctor 2nd Circle Required Black Death Steam: Fast Contagion Type: Active * Decreases the interval of [Black Death Steam]'s hits by 0.1 seconds * Increases SP consumption by 50% Plague Doctor Circle 3 Required Black Death Steam [Magic] - [Poison] Spread Black Death Steam around and deal continuous damage. The affected targets infect other targets nearby. When using Incinerate on the target, it receives additional damage. Level 5: 0.5 second attack 142% Duration: 15 seconds SP: 190 Type: Magic / Buff Cooldown: 38s Element: |
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