Musketeer C2 (Snipe AoE OP) PvE+PvP stuff
Created by Okunira on Aug 26th 2016 (Last Updated: Oct 5th 2016).
This is a public build.
3
Pretty much with the release of Rank 8, Musketeer has gotten a lot more stronger :)
Progression of ranks: Archer1>QS3>Archer2>Falconer>Musk2
You want to get Running Shot ASAP.
Stats: 1:2 STR/DEX
Get STR early on for QS. DEX later for crits.
Con up to you, up to 40 or so.
Archer C1-C2
Swift Step: 10 (Max)
Multi Shot: 10 (Max)
Full Draw: 3 or more (For higher duration)
Oblique Shot: 1
Kneeling Shot: 5 (Max)
Heavy Shot: 0 or 1
Full Draw is great for linking 2 enemies together. Enemies share damage and one of them takes double.
Great in PvP. It can also work on one person to make them pinned.
Heavy Shot to knockback but doesn't work if enemy is in Safety Zone.
Multishot+Circling work together.
Quarrel Shooter C1-C3
Running Shot: 5 (Max)
Deploy Pavise: 5
Scatter Caltrops: 15 (Max)
Stone Picking: 1
Stone Shot: 8 (Lv 10 with Grand Cross. 4sec stun in PvP)
Rapid Fire: 1 or 10 (Filler with attribute)
Teardown: 1
Most important skills are Running Shot and Scatter Caltrops. Anything else is up to you.
Stone Shot lets you stun in PvP, very spammable but watch out for your SP.
Teardown to break those Diev statues in PvP.
Deploy Pavise can be used to knock people out of Safety Zone in PvP.
Scatter Caltrops + Deploy Pavise can also be used to aggro mobs.
Attributes:
Deploy Pavise: Bleeding Chance: - Max, lets you bleed.
Scatter Caltrops: Duration - Max
Stone Picking: Quantity - Max, with Grand Cross you can pick 3 at a time.
Rapid Fire: Critical Chance - Max, reduces enemy's critical resistance.
Rank 6 - Falconer C1
Call: 1 (Max)
Roost: 1 (Max)
Circling: 5 (Max)
Hovering: 1 or 5 (Max)
Pheasant: 1 (Filler KB for Safety Zone in PvP)
Hanging Shot: 2 or more (For extra duration lol)
Hovering could probably be put as 1, as duration doesn't increase and the rest to Hanging Shot for more duration.
Hanging Shot is really great in PvP.
Use it right before Catas use rush. Now you can't get hurt and use that with RS to kill them.
Also ignores DoTs like poison when in Hanging Shot. Can fly over Ice Wall and other ground attacks.
Wizards can still use Sleep on you, can get stuck in Raise, and watch out for archers.
To end Hanging Shot early, you can switch weapon to rifle.
Rank 7 - Musketeer C1
Covering Fire: 5 (Max)
Headshot: 5 (Max)
Snipe: 5 (Max)
Can save some points until R8.
Rank 8 - Musketeer C2
Buttstroke: 1
You want to get this right away because of its C2 attribute. If you hit an enemy with buttstroke (with the attribute), it'll give a 10 sec debuff to do 100% more damage with rifles.
Buttstroke+Snipe - https://www.youtube.com/watch?v=o_IkCN3bKa0
Snipe: 10 (DEFINATELY MAX)
C2 attribute is what makes this amazing + Circling. Another thing to note, in the release of R8, Snipe's hitbox got larger again.
Snipe+Circling - https://www.youtube.com/watch?v=OoOm7-KxjiM
Covering Fire: 10 (Max for more damage)
Buttstroke+Covering Fire: https://www.youtube.com/watch?v=pI3c8FmirZc
Penetration Shot: 1 (Filler damage)
Volley Fire: 1 (Same thing, pretty weak for a C2 skill, has no % modifier)
Birdfall: 1 (Same thing)
1 Skillpoint leftover could be put in Headshot or save. IF you really want to, you can also get Bayonet Thrust with attributes but... eh.
Attributes:
Snipe: Bounce - Max please.
Headshot: Reload - Gives overheat. 2 hits.
Buttstroke: Additional Damage - YES MAX. 100% extra damage. It is also 100% uptime, buttstroke is 8 second cooldown. Debuff is 10 seconds.
Penetration Shot: Rapid Fire - Max. Makes it shoot instantly. https://www.youtube.com/watch?v=WvJ1viOdX4c
Penetration Shot: Kneeling Penetrate - Max or ignore. Lets you use Penetration Shot in Kneeling Shot.
_________________________________________________________________________
Other stuff:
Slow motion Snipe bounce with AoE Ratio: https://www.youtube.com/watch?v=BU2m9KzwxEk
Snipe hitbox (trying far right) + Circling: https://www.youtube.com/watch?v=m1CSZxbNZHE
Progression of ranks: Archer1>QS3>Archer2>Falconer>Musk2
You want to get Running Shot ASAP.
Stats: 1:2 STR/DEX
Get STR early on for QS. DEX later for crits.
Con up to you, up to 40 or so.
Archer C1-C2
Swift Step: 10 (Max)
Multi Shot: 10 (Max)
Full Draw: 3 or more (For higher duration)
Oblique Shot: 1
Kneeling Shot: 5 (Max)
Heavy Shot: 0 or 1
Full Draw is great for linking 2 enemies together. Enemies share damage and one of them takes double.
Great in PvP. It can also work on one person to make them pinned.
Heavy Shot to knockback but doesn't work if enemy is in Safety Zone.
Multishot+Circling work together.
Quarrel Shooter C1-C3
Running Shot: 5 (Max)
Deploy Pavise: 5
Scatter Caltrops: 15 (Max)
Stone Picking: 1
Stone Shot: 8 (Lv 10 with Grand Cross. 4sec stun in PvP)
Rapid Fire: 1 or 10 (Filler with attribute)
Teardown: 1
Most important skills are Running Shot and Scatter Caltrops. Anything else is up to you.
Stone Shot lets you stun in PvP, very spammable but watch out for your SP.
Teardown to break those Diev statues in PvP.
Deploy Pavise can be used to knock people out of Safety Zone in PvP.
Scatter Caltrops + Deploy Pavise can also be used to aggro mobs.
Attributes:
Deploy Pavise: Bleeding Chance: - Max, lets you bleed.
Scatter Caltrops: Duration - Max
Stone Picking: Quantity - Max, with Grand Cross you can pick 3 at a time.
Rapid Fire: Critical Chance - Max, reduces enemy's critical resistance.
Rank 6 - Falconer C1
Call: 1 (Max)
Roost: 1 (Max)
Circling: 5 (Max)
Hovering: 1 or 5 (Max)
Pheasant: 1 (Filler KB for Safety Zone in PvP)
Hanging Shot: 2 or more (For extra duration lol)
Hovering could probably be put as 1, as duration doesn't increase and the rest to Hanging Shot for more duration.
Hanging Shot is really great in PvP.
Use it right before Catas use rush. Now you can't get hurt and use that with RS to kill them.
Also ignores DoTs like poison when in Hanging Shot. Can fly over Ice Wall and other ground attacks.
Wizards can still use Sleep on you, can get stuck in Raise, and watch out for archers.
To end Hanging Shot early, you can switch weapon to rifle.
Rank 7 - Musketeer C1
Covering Fire: 5 (Max)
Headshot: 5 (Max)
Snipe: 5 (Max)
Can save some points until R8.
Rank 8 - Musketeer C2
Buttstroke: 1
You want to get this right away because of its C2 attribute. If you hit an enemy with buttstroke (with the attribute), it'll give a 10 sec debuff to do 100% more damage with rifles.
Buttstroke+Snipe - https://www.youtube.com/watch?v=o_IkCN3bKa0
Snipe: 10 (DEFINATELY MAX)
C2 attribute is what makes this amazing + Circling. Another thing to note, in the release of R8, Snipe's hitbox got larger again.
Snipe+Circling - https://www.youtube.com/watch?v=OoOm7-KxjiM
Covering Fire: 10 (Max for more damage)
Buttstroke+Covering Fire: https://www.youtube.com/watch?v=pI3c8FmirZc
Penetration Shot: 1 (Filler damage)
Volley Fire: 1 (Same thing, pretty weak for a C2 skill, has no % modifier)
Birdfall: 1 (Same thing)
1 Skillpoint leftover could be put in Headshot or save. IF you really want to, you can also get Bayonet Thrust with attributes but... eh.
Attributes:
Snipe: Bounce - Max please.
Headshot: Reload - Gives overheat. 2 hits.
Buttstroke: Additional Damage - YES MAX. 100% extra damage. It is also 100% uptime, buttstroke is 8 second cooldown. Debuff is 10 seconds.
Penetration Shot: Rapid Fire - Max. Makes it shoot instantly. https://www.youtube.com/watch?v=WvJ1viOdX4c
Penetration Shot: Kneeling Penetrate - Max or ignore. Lets you use Penetration Shot in Kneeling Shot.
_________________________________________________________________________
Other stuff:
Slow motion Snipe bounce with AoE Ratio: https://www.youtube.com/watch?v=BU2m9KzwxEk
Snipe hitbox (trying far right) + Circling: https://www.youtube.com/watch?v=m1CSZxbNZHE
Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s 5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 4 / 5 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 4: Attack: 363% [Skew] Duration: 9 seconds SP: 18 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Archer |
10 / 10 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28 Type: Melee / Buff Cooldown: 36s 10 / 10 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 10: Attack: 81% x 10 SP: 24 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Kneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30% Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage Cannoneer 2nd Circle Required Kneeling Shot Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state. Level 5: Physical Damage: +31 Range: +22.5 Attack Speed: +150 SP: 16 Type: Melee / Buff Cooldown: 0s |
Rank 3
Quarrel Shooter |
5 / 5 2 Deploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Deploy Pavise Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding. Level 5: Attack: 240% Blocks: 40 Pavise Duration: 26 seconds [Bleeding]Chance: 40% SP: 36 Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 5 / 5 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 5: Attack: 168% Throw Count: 5 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 39 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 4 / 5 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 4: Attack: 252% [Stun]Duration: 5.6 seconds Consumes 1 Stone Bullet SP: 44 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 4
Quarrel Shooter |
10 / 10 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 10: Attack: 206% Throw Count: 10 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 59 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 8 / 10 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 8: Attack: 300% [Stun]Duration: 7.2 seconds Consumes 1 Stone Bullet SP: 69 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 3 Rapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Rapid Fire [Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy. Level 5: Attack 285% x no. of hits Max. load time 1 sec SP: 39 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 5 4 Teardown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Teardown: Teardown Statue Type: Active * Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown] * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Teardown [Physical] - [Strike] Demolish obstacles in front, inflicting damage to nearby enemies. Level 1: Attack: 332% SP: 18 Type: Melee / Attack Cooldown: 50s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword |
Rank 5
Quarrel Shooter |
15 / 15 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 15: Attack: 244% Throw Count: 15 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 79 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 10 / 10 3 Rapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Rapid Fire [Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy. Level 10: Attack 363% x no. of hits Max. load time 1 sec SP: 60 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Running Shot Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits. Level 5: Additional Damage: 200% Duration: 300 sec Basic Attack Speed +10% SP: 44 Type: Melee / Buff Cooldown: 35s |
Rank 6
Falconer |
1 / 1 Call: Obtain Type: Active * If [Call] is used, the hawk has a 50% chance of fetching small items * Increases cooldown time by 20 seconds Falconer 1st Circle required Call Recall your hawk. Level 1: Maximum Level: 1 SP: 40 Type: Melee / Attack Cooldown: 1s 1 / 1 Roost: Increased Range Type: Active * Increases [Roost] active range by 20 per attribute level * Increases SP consumption by 10% Falconer 1st Circle required Roost Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it. Level 1: Range: 100 Roost Duration: 20 sec Falconer skill damage +50% SP: 54 Type: Melee / Attack Cooldown: 20s 5 / 5 Circling: Decreased Nullification Type: Active * Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling] * Increases SP consumption by 10% Falconer 1st Circle required Circling: Expand Type: Active * AoE attack ratio of caster increases by 3 for 11 sec when using [Circling] From Lv2, duration increases 1 sec per attribute level * Increases SP consumption by 10% Falconer 3rd Circle Required Circling The Hawk flies, following you. AoE defense ratio of the target is fixed to 1. Level 5: AoE defense ratio is fixed to 1 Duration: 15 sec SP: 102 Type: Melee / Attack Cooldown: 35s 5 / 5 Hovering: Duration Type: Active * Increases the duration of [Hovering] by 3 seconds per attribute level * Increases SP consumption by 20% Falconer 1st Circle required Hovering: Attack Speed Buff Type: Active * Your hawk will attack enemies faster while using [Hovering] * Increases SP consumption by 10% Lv3 Hovering required Hovering: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Hovering: Alert Type: Active * Increases damage of [Hovering] on boss monsters by 10% per attribute level * Increases SP consumption by 50% Falconer 2nd Circle required Hovering [Physical] - [Strike] Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies. Level 5: Attack: 805% Duration: 10 sec +50% damage to Beast type enemies SP: 99 Type: Melee / Attack Cooldown: 35s 1 / 5 Pheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50% Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50% Falconer 3rd Circle Required Pheasant [Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies. Level 1: Attack: 990% Number of targets: 15 +50% damage to Beast type enemies SP: 76 Type: Melee / Attack Cooldown: 25s 2 / 5 Hanging Shot Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging. Level 2: Duration: 16 seconds SP: 89 Type: Melee / Attack Cooldown: 100s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 7
Musketeer |
5 / 5 2 Covering Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Covering Fire [Missile: Gun] Attack multiple enemies by firing at a targeted area. Level 5: Attack: 260% x 11 SP: 164 Type: Missile / Attack Cooldown: 15s Required Stance: Musket 1 / 5 2 Headshot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Headshot: Stun Type: Active * Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 1st Circle required Headshot [Missile: Gun] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds. Level 1: Attack: 1700% Reduces 5 INT and SPR SP: 102 Type: Missile / Attack Cooldown: 20s Required Stance: Musket |
Rank 8
Musketeer |
10 / 10 2 Covering Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Covering Fire [Missile: Gun] Attack multiple enemies by firing at a targeted area. Level 10: Attack: 319% x 11 SP: 232 Type: Missile / Attack Cooldown: 15s Required Stance: Musket 5 / 10 2 Headshot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Headshot: Stun Type: Active * Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 1st Circle required Headshot [Missile: Gun] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds. Level 5: Attack: 2074% Reduces 25 INT and SPR SP: 151 Type: Missile / Attack Cooldown: 20s Required Stance: Musket 1 / 10 Penetration Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Penetration Shot: Rapid Fire Type: Active * Reduces casting time of [Penetration Shot] * Attribute does not apply when Kneeling Shot is active * Increases SP consumption by 10% Musketeer 2nd Circle Required Penetration Shot: Kneeling Penetrate Type: Active * [Penetration Shot] can be used while in the state of [Kneeling Shot] * Increases SP consumption by 30% Musketeer 2nd Circle Required Penetration Shot: Wild Shot Type: Active * Causes [Penetration Shot] to inflict 2 hits * Increases SP consumption by 50% Musketeer 3rd Circle Required Penetration Shot [Missile: Gun] Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back. Level 1: Attack: 605% x 5 SP: 112 Type: Missile / Attack Cooldown: 19s Required Stance: Musket 1 / 5 2 Volleyfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Volleyfire] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 2nd Circle Required Volleyfire [Missile: Gun] Repeatedly fires at the enemy. Level 1: Attack: 334% x4 Number of targets: 8 SP: 182 Type: Missile / Attack Cooldown: 20s Required Stance: Musket 1 / 5 2 Birdfall: Fire Master Type: Active * Avoids damage reduction of Birdfall with land enemies as well * Does not apply to the Stun effect * Increases SP consumption by 30% Musketeer 3rd Circle Required Birdfall [Missile: Gun] Aim your shot against flying type enemies. The flying target gets additional damage and stunned but the attack is weaker against ground type enemies. Level 1: Attack 1205% Knocks down targets using Hanging Shot or Levitation Stuns and deals additional damage to Flying type enemies SP: 170 Type: Missile / Attack Cooldown: 21s Required Stance: Musket 5 / 5 Snipe: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snipe] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 2nd Circle Required Snipe: Stun Type: Active * Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 2nd Circle Required Snipe: Ricochet Shooting Type: Active [Snipe] deals damage to one other enemy nearby its initial target. * Increases SP consumption by 50% Musketeer 3rd Circle Required Snipe: One Perfect Shot Type: Active * Increases [Snipe] to 100% accuracy when used against an enemy * Increase SP consumption by 50% Musketeer 3rd Circle Required Snipe [Missile: Gun] Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy. Attacking a bleeding enemy will deal additional damage. Level 5: Attack 3456% SP: 184 Type: Missile / Attack Cooldown: 25s Required Stance: Musket |
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