Omega Murmillo
Created by Anonymous on Jun 21st 2016 (Last Updated: Aug 26th 2017).
This is a public build.
14
Stats
con Full con or if you want Dex then 90-150 is enough (Dont go further).
Leveling guide:
Here is a good leveling guide
The easiest way to level is instance dungeon multiplier x2, x8 tokens, then reset till you hit cap level
Attributes:
This are the important attributes (TOP PRIORITY)
Enhanced Peltasta Shield Attack
Enhanced Rodelero Shield Attack
Repeated Hits Attack Boost
Enhanced Hoplite Shield Attack
Utility
Concentrate: Enhance
Umbo Blow: Stun
High Guard: Umbo Blow Speciality
Swash Buckling: Maximum HP
Guardian: Evasion
Finestra: Splash
Montano: Size Slow
Targe Smash: Burn
Targe Smash: Frozen Stone
Shield Push: Duration
Slithering: Additional Damage
Gae Bulg: Defense Zone
Gae Bulg: Attack Zone
Important and necessary
Every enhance attributes are really expensive to max but you just need level 50 in each of them until you can max the priority attributes of pelt, hoplite, and rodelero attacks from murmillo. Once you max the top priority attributes then you can attempt to max your enhance skills. Good luck with that.
con Full con or if you want Dex then 90-150 is enough (Dont go further).
Leveling guide:
Here is a good leveling guide
The easiest way to level is instance dungeon multiplier x2, x8 tokens, then reset till you hit cap level
Attributes:
This are the important attributes (TOP PRIORITY)
Enhanced Peltasta Shield Attack
Enhanced Rodelero Shield Attack
Repeated Hits Attack Boost
Enhanced Hoplite Shield Attack
Utility
Concentrate: Enhance
Umbo Blow: Stun
High Guard: Umbo Blow Speciality
Swash Buckling: Maximum HP
Guardian: Evasion
Finestra: Splash
Montano: Size Slow
Targe Smash: Burn
Targe Smash: Frozen Stone
Shield Push: Duration
Slithering: Additional Damage
Gae Bulg: Defense Zone
Gae Bulg: Attack Zone
Important and necessary
Every enhance attributes are really expensive to max but you just need level 50 in each of them until you can max the priority attributes of pelt, hoplite, and rodelero attacks from murmillo. Once you max the top priority attributes then you can attempt to max your enhance skills. Good luck with that.
Rank 1
Swordsman |
2 / 5 5 Video Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10% Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10% Swordsman 2nd Circle required Thrust [Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack. Level 2: Attack: 146% AoE Attack Ratio: 1 SP: 12 Type: Melee / Attack Cooldown: 10s 3 / 5 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15 Type: Melee / Attack Cooldown: 6s 5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
Peltasta |
5 / 5 2 Umbo Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Umbo Blow: Stun Type: Active * Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow: Add Knockdown Type: Active * Enemies hit by [Umbo Blow] will be knocked down * Increases knockdown power by 40 per attribute level * Increases SP consumption by 10% Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 5: Attack: 297% AoE Attack Ratio: 2 SP: 33 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 4 / 5 2 Rim Blow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level * +10% added damage at maximum level Peltasta 1st Circle required Rim Blow [Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher. Level 4: Attack: 284% AoE Attack Ratio: 1 SP: 27 Type: Melee / Attack Cooldown: 12s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 Swash Buckling: Focused Defense Type: Active * Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling] Peltasta 1st Circle required Swash Buckling: Provoque Specialty Type: Active * Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied Peltasta 2nd Circle required Swash Buckling: Maintain Provocation Type: Active * Increases duration of [Swash Buckling] by 1 second per attribute level Peltasta 2nd Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds. Level 5: Targets 11 Provoke duration 5 sec Increases max. no. of targets by 11 for 35 sec SP: 34 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn 1 / 5 Guardian: Evasion Type: Active * Increases character's evasion by 50 per attribute level when [Guardian] is active * Increases SP consumption by 10% Peltasta 1st Circle required Guardian: Reduce Damage Type: Active * Reduces damage received by 20% while [Guardian] is active * Increases SP consumption by 30% Requires Peltasta Circle 2, Guardian Lv 6 Guardian Increases your physical and magic defense. Cannot be used with Gung Ho. Level 1: Physical and magic defense +100% Duration 20 sec SP: 14 Type: Melee / Buff Cooldown: 50s |
Rank 3
Hoplite |
5 / 5 2 Pierce: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pierce] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Pierce: Continuous Attack Type: Active * Deals 4 consecutive hits on boss monsters with [Pierce] * Increases SP consumption by 10% Hoplite 2nd Circle required Pierce: Bleeding Type: Active * Enemies hit by [Pierce] have a 2% chance per attribute level of being afflicted with [Bleeding] for 6 seconds * Bleeding damage is proportional to character's physical attack * Increases SP consumption by 10% Hoplite 1st Circle required Pierce: Repeated Shock Type: Active * Number of hits of [Pierce] to enemies afflicted with [Shock] increases by 2 * Increases SP consumption by 30% Hoplite 2nd Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 5: Attack: 277% Medium Target 2 Hits Large Target 3 Hits SP: 40 Type: Melee / Attack Cooldown: 20s 5 / 5 Finestra: Physical Damage Type: Active * Adds 10% of your INT to physical damage while [Finestra] is active * Increases SP consumption by 10% Hoplite 1st Circle required Finestra: Splash Type: Active * Increases AoE attack ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active * Increases SP consumption by 3 * Increases SP consumption by 10% Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 5: Critical Chance: +100 Increase Block 100 Increase Evasion: -75 Duration: 45 seconds SP: 48 Type: Melee / Buff Cooldown: 50s Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 5 / 5 2 Synchro Thrusting: Enhance Type: Passive * Increases the damage dealt on an enemy with [Synchro Thrusting] by 0.5% per attribute level * +10% added damage at maximum level Hoplite 1st Circle required Synchro Thrusting: Pierce Type: Active * Decreases [Synchro Thrusting] strike damage by 10% per attribute level * Increases pierce damage by 10% per attribute level Hoplite 1st Circle required Synchro Thrusting [Physical] - [Pierce] - [Strike] Use your spear and shield to attack enemies. Deals additional damage when an attack is countered. Level 5: Attack: 402% AoE Attack Ratio: 1 SP: 45 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearShield, OneHandSwordShield |
Rank 4
Rodelero |
1 / 5 Shield Charge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Charge] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 1st Circle required Shield Charge [Physical] - [Strike] Use your shield and dash to push enemies away. Enemies nearby will fall down when hit with the shield. While Shield Charge is active, a chance to block missile attack will be increased. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 1: 141% Attack per 0.5 seconds Maximum Duration: 5 seconds Consumes STA SP: 27 Type: Melee / Attack Cooldown: 40s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 1 / 5 2 Montano: Enhance Type: Passive * Increases the damage dealt on an enemy with [Montano] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 1st Circle required Montano: Size Slow Type: Active * Inflicts target with [Slow] for 10 seconds and increases duration of [Slow] by 3/2/1 seconds per attribute level on small/medium/large sized monsters respectively with [Montano] * Increases SP consumption by 10% Rodelero 1st Circle required Montano [Physical] - [Slash] Attack with a powerful slash on the lower half of an enemy with a chance to paralyze. Level 1: Attack: 413% [Stun] Duration: 1 second SP: 26 Type: Melee / Attack Cooldown: 15s 5 / 5 3 Targe Smash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Targe Smash] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 1st Circle required Targe Smash: Frozen Stone Type: Active * Inflicts 20% additional damage per attribute level on frozen and petrified enemies with [Targe Smash] * Increases SP consumption by 10% Rodelero 1st Circle required Targe Smash: Burn Type: Active * Defeating a burned enemy with [Targe Smash] applies [Burn] equal to the attribute level to other enemies * Increases SP consumption by 10% Rodelero 2nd Circle required Targe Smash: Remove Knockback Type: Active * Removes knockback effect from [Targe Smash] * Only applies if attribute is set to ON * Increases SP consumption by 10% Rodelero 1st Circle required Targe Smash [Physical] - [Strike] Use your shield to inflict damage on an enemy with a powerful smash. Chance of inflicting [Blind]. Adds additional damage to frozen and petrified enemies. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 5: Attack: 419 [Blind] Duration 3 seconds AoE Attack Ratio: 3 SP: 53 Type: Melee / Attack Cooldown: 22s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 1 / 5 Shield Push: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Push] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 1st Circle required Shield Push: Duration Type: Active * Increases duration of the unbalanced status effect applied from [Shield Push] by 1 second per attribute level * Increases SP consumption by 20% Rodelero 2nd Circle required Shield Push [Physical] - [Strike] Use your shield to interrupt enemies. The target becomes afflicted with [Unbalanced]. Chance to knock down enemies affected by Unbalanced. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 1: Attack: 413% Defense: -1% [Unbalanced] Duration: 5 seconds SP: 27 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 2 Shield Shoving: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Shoving] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 1st Circle required Shield Shoving [Physical] - [Strike] Interrupt an enemy's action by using your shield. The enemy is turned around, and cannot take any actions temporarily. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 5: Attack: 357% Duration: 1.5 seconds SP: 41 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 5
Rodelero |
10 / 10 3 Targe Smash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Targe Smash] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 1st Circle required Targe Smash: Frozen Stone Type: Active * Inflicts 20% additional damage per attribute level on frozen and petrified enemies with [Targe Smash] * Increases SP consumption by 10% Rodelero 1st Circle required Targe Smash: Burn Type: Active * Defeating a burned enemy with [Targe Smash] applies [Burn] equal to the attribute level to other enemies * Increases SP consumption by 10% Rodelero 2nd Circle required Targe Smash: Remove Knockback Type: Active * Removes knockback effect from [Targe Smash] * Only applies if attribute is set to ON * Increases SP consumption by 10% Rodelero 1st Circle required Targe Smash [Physical] - [Strike] Use your shield to inflict damage on an enemy with a powerful smash. Chance of inflicting [Blind]. Adds additional damage to frozen and petrified enemies. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 10: Attack: 514 [Blind] Duration 3 seconds AoE Attack Ratio: 3 SP: 84 Type: Melee / Attack Cooldown: 22s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 10 / 10 2 Shield Shoving: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shield Shoving] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 1st Circle required Shield Shoving [Physical] - [Strike] Interrupt an enemy's action by using your shield. The enemy is turned around, and cannot take any actions temporarily. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 10: Attack: 437% Duration: 1.5 seconds SP: 67 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 2 Shield Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 2nd Circle required Shield Bash [Physical] - [Slash] Attack with your shield. The attacked enemy will have its stat points jumbled temporarily. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 5: Attack: 608% Duration: 10 seconds SP: 54 Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 1 / 5 Slithering: Enhance Type: Passive * Increases the damage dealt on an enemy with [Slithering] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 2nd Circle required Slithering: Lower Slash Type: Active * Applies debuff to enemies attacked with Slithering * Reduces movement speed by 4 per attribute level * Reduces evasion by 15 per attribute level * Knocks down attacked enemies * Increases SP consumption by 10% Rodelero 2nd Circle required Slithering [Physical] - [Slash] Hold down the key to crouch and move forward. Increases chances to evade and block enemy attacks and resistance against status ailments. Triggers an attack immediately after movement has ended. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 1: Attack: 389% Maximum Duration: 10 seconds SP: 30 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
Rank 6
Rodelero |
15 / 15 3 Targe Smash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Targe Smash] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 1st Circle required Targe Smash: Frozen Stone Type: Active * Inflicts 20% additional damage per attribute level on frozen and petrified enemies with [Targe Smash] * Increases SP consumption by 10% Rodelero 1st Circle required Targe Smash: Burn Type: Active * Defeating a burned enemy with [Targe Smash] applies [Burn] equal to the attribute level to other enemies * Increases SP consumption by 10% Rodelero 2nd Circle required Targe Smash: Remove Knockback Type: Active * Removes knockback effect from [Targe Smash] * Only applies if attribute is set to ON * Increases SP consumption by 10% Rodelero 1st Circle required Targe Smash [Physical] - [Strike] Use your shield to inflict damage on an enemy with a powerful smash. Chance of inflicting [Blind]. Adds additional damage to frozen and petrified enemies. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 15: Attack: 608 [Blind] Duration 3 seconds AoE Attack Ratio: 3 SP: 115 Type: Melee / Attack Cooldown: 22s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 10 / 10 2 Shield Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 2nd Circle required Shield Bash [Physical] - [Slash] Attack with your shield. The attacked enemy will have its stat points jumbled temporarily. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 10: Attack: 774% Duration: 15 seconds SP: 86 Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 2 Shooting Star: Enhance Type: Passive * Increases the damage dealt on an enemy with [Shooting Star] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 3rd Circle required Shooting Star [Physical] - [Strike] Use your shield and sword to successively attack enemies. When the attack is accurate, adds 100% of shield's physical defense to your physical attack. Level 5: Attack: 306% x 4 AoE Attack Ratio: 1 SP: 58 Type: Melee / Attack Cooldown: 25s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 1 / 5 High Kick: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Kick] by 0.5% per attribute level * +10% added damage at maximum level Rodelero 3rd Circle required High Kick [Physical] - [Strike] Perform a high kick to subdue an enemy. Hit enemies will temporarily take additional Strike damage. Level 1: Attack: 494% Duration: 10 seconds SP: 28 Type: Melee / Attack Cooldown: 15s Required Stance: OneHandSpearPistol, OneHandSwordPistol, OneHandSwordArtefact, OneHandSwordShield, OneHandSwordDagger, One |
Rank 7
Shinobi |
5 / 5 3 Kunai: Enhance Type: Passive * Increases the damage dealt on an enemy with [Kunai] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Kunai: Deadly Dagger Type: Active * Doubles the critical chance of [Kunai] * Increase SP consumption by 20% Shinobi 1st Circle required Kunai Throw kunai in all directions to attack enemies. If used by clones, applies as two consecutive hits. Level 5: Attack: 183% x 5 SP: 92 Type: Melee / Attack Cooldown: 10s 5 / 5 Bunshin no Jutsu: Endurance Type: Active * Increases stamina reduction cycle of [Bunshin no Jutsu] by 0.05 seconds per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Bunshin no Jutsu Creates clones of yourself. The clones will act along as a main body and skills can be used along with your clones. The attribute is not applied to clone's skills. When clones copy skills, SP consumption and cooldown increases in proportion to the number of clones. Level 5: Duration: 20 seconds Summon 5 clones Additional Cooldown [2 + 10% skill's cooldown] * number of clones Additional SP Consumption [10% * number of clones] SP: 192 Type: Melee / Attack Cooldown: 45s 5 / 5 Mokuton no Jutsu: Bind Type: Active * Restricts movement of an enemy for 4 seconds when dealing damage with [Mokuton no Jutsu] Increases duration from Lv2 by 1 second per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Mokuton no Jutsu Counter-attack by tricking the enemy with a fake doll created from a log. Level 5: Duration: 40 seconds SP: 82 Type: Melee / Attack Cooldown: 35s |
Rank 8
Murmillo |
1 / 1 Enhanced Peltasta Shield Attack Type: Passive * While equipped with Cassis Crista, increases Rim Blow, Umbo Blow, Shield Lob and Umbo Thrust skill attack damage by 15% per attribute level Murmillo 1st Circle Required Enhanced Rodelero Shield Attack Type: Passive * While equipped with Cassis Crista, increases skill damage for Shield Charge, Targe Smash, Shield Push, Shield Shove and Shield Bash by 15% per attribute level Murmillo 1st Circle Required Repeated Hits Attack Boost Type: Passive * While equipped with Cassis Crista, increases skill attack damage for Butterfly and Shooting Star by 10% per attribute level Murmillo 1st Circle Required Enhanced Hoplite Shield Attack Type: Passive * While equipped with Cassis Crista, increases skill attack damage for Synchro Thrusting by 15% per attribute level Murmillo 1st Circle Required Cassis Crista Murmillo wears the Cassis Crista and prepares for the battle. Once the helmet is equipped, Murmillo skills can be used and the chance to avoid enemy missile or magic attacks increases, while the chance to evade melee attacks decreases. Use the skill again to unequip the helmet. Level 1: Maximum Level: 1 SP: 0 Type: Melee / Buff Cooldown: 1s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand 4 / 5 2 Evade Thrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Evade Thrust] by 0.5% per attribute level * +10% added damage at maximum level Murmillo 1st Circle Required Evade Thrust: Bleed Type: Active * [Evade Thrust] gains 2% chance of afflicting the enemy with [Bleeding] for 25 seconds * Bleed damage is proportional to the character's STR * Increases SP consumption by 10% Murmillo 1st Circle Required Evade Thrust [Physical] - [Pierce] Lunges the sword at the enemy's neck while defending one's self behind the shield. Level 4: Attack: 1261% AoE Attack Ratio: 2 Able to use while wearing the helmet SP: 70 Type: Melee / Attack Cooldown: 18s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 2 Headbutt: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headbutt] by 0.5% per attribute level * +10% added damage at maximum level Murmillo 1st Circle Required Headbutt: Additional Damage Type: Active * Enemies hit by [Headbutt] become vulnerable to [Strike] attacks for 10 seconds * Increases additional damage by 6% per attribute level * Increases SP consumption by 10% Murmillo 1st Circle Required Headbutt [Physical] - [Strike] Headbutt the target and turn the target around. There is a chance for enemies getting stunned and if you are not equipped with a helmet, you might too. Level 5: Attack: 989% [Stun]Duration: 3 seconds SP: 93 Type: Melee / Attack Cooldown: 21s Required Stance: OneHandSword, OneHandSwordShield, OneHandSwordDagger, OneHandSwordArtefact, OneHandSpearArtefact, OneHand 5 / 5 3 Scutum Hit: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scutum Hit] by 0.5% per attribute level * +10% added damage at maximum level Murmillo 1st Circle Required Scutum Hit: Stun Type: Active * Enemies hit by [Scutum Hit] have a 5% chance per attribute level to become afflicted with [Stun] for 2 seconds * [Stun] chance increases by 3% per attribute level * Increases SP consumption by 10% Murmillo 1st Circle Required Scutum Hit: Wide Area Attack Type: Active * Increases Scutum Hit AoE attack ratio by 2x * Increases SP consumption by 10% Murmillo 2nd Circle Required Scutum Hit [Physical] - [Strike] Swings the shield to attack enemies in front. When the attack is accurate, adds 30% of shield's physical defense to your physical attack. Level 5: Attack: 1229% AoE Attack Ratio: 3 SP: 93 Type: Melee / Attack Cooldown: 30s Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield |
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