[SR Alternative] Quarrel Shooter C3 Route
Created by tannegimaru on Jun 13th 2016 (Last Updated: Jan 18th 2017).
This is a private build.
8
Run, Shoot, Repeat.
Yup. All you need is shoot.
(I hope someone noticed the puns)
An all-time famous Running Shot of Quarrel Shooter.
Packed with a mobility from Schwarzer Reiter, rendered yourself to be the most agile build for Archers!
Considered Running Shot gems and +10 or higher Didel Grand Cross with transcendence if you're going to be competitive.
This consumed at least 20m-30m silver investment and some luck to complete these gears.
However, it is still way less than Lv100 Attributed Barrage + Spiral Arrow.
**UPDATE**
Limacon's attack speed become faster with Qs3's Running Shot on!
See Reference
Yup. All you need is shoot.
(I hope someone noticed the puns)
An all-time famous Running Shot of Quarrel Shooter.
Packed with a mobility from Schwarzer Reiter, rendered yourself to be the most agile build for Archers!
Considered Running Shot gems and +10 or higher Didel Grand Cross with transcendence if you're going to be competitive.
This consumed at least 20m-30m silver investment and some luck to complete these gears.
However, it is still way less than Lv100 Attributed Barrage + Spiral Arrow.
**UPDATE**
Limacon's attack speed become faster with Qs3's Running Shot on!
See Reference
Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s 5 / 5 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 5: Attack: 380% [Skew] Duration: 10 seconds SP: 20 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 5: Attack: 211% Bounced Arrow Attack: 158% SP: 15 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Quarrel Shooter |
2 / 5 2 Deploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Deploy Pavise Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding. Level 2: Attack: 207% Blocks: 25 Pavise Duration: 20 seconds [Bleeding]Chance: 40% SP: 25 Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 5 / 5 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 5: Attack: 168% Throw Count: 5 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 39 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 5 / 5 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 5: Attack: 264% [Stun]Duration: 6 seconds Consumes 1 Stone Bullet SP: 50 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Quarrel Shooter |
3 / 10 2 Deploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Deploy Pavise Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding. Level 3: Attack: 218% Blocks: 30 Pavise Duration: 22 seconds [Bleeding]Chance: 40% SP: 29 Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 10 / 10 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 10: Attack: 206% Throw Count: 10 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 59 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 8 / 10 5 Stone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Stone Shot [Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun]. Level 8: Attack: 300% [Stun]Duration: 7.2 seconds Consumes 1 Stone Bullet SP: 69 Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 3 Rapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Rapid Fire [Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy. Level 5: Attack 285% x no. of hits Max. load time 1 sec SP: 39 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 4
Quarrel Shooter |
15 / 15 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 15: Attack: 244% Throw Count: 15 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 79 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 10 / 10 3 Rapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Rapid Fire [Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy. Level 10: Attack 363% x no. of hits Max. load time 1 sec SP: 60 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Running Shot Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits. Level 5: Additional Damage: 200% Duration: 300 sec Basic Attack Speed +10% SP: 44 Type: Melee / Buff Cooldown: 35s |
Rank 5
Archer |
10 / 10 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28 Type: Melee / Buff Cooldown: 36s 10 / 10 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 10: Attack: 466% [Skew] Duration: 15 seconds SP: 30 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 5 Heavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 2nd Circle required Heavy Shot [Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away. Level 5: Attack: 288% SP: 21 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 6
Schwarzer Reiter |
5 / 5 Concentrated Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level *+10% added damage at maximum level Schwarzer Reiter 1st Circle required Concentrated Fire [Missile: Gun] Fires multiple bullets in rapid succession at an enemy. Level 5: Attack: 151% x 10 Able to use while riding SP: 118 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol 1 / 5 Caracole: Enhance Type: Passive * Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Caracole: Nonskid Type: Active * Reduces [Caracole]'s recoil Schwarzer Reiter 3rd Circle Required Caracole: Spread Type: Active * When [Caracole] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 10% Schwarzer Reiter 3rd Circle Required Caracole [Missile: Gun] Shoot forward while pushing yourself back with recoil. Level 1: Attack: 550% Able to use while riding SP: 90 Type: Missile / Attack Cooldown: 35s Required Stance: BowAndPistol 1 / 5 Limacon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Limacon: Spread Type: Active * When [Limacon] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 3 Schwarzer Reiter 3rd Circle Required Limacon When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available. Level 1: Duration 20 sec Add. Pistol attack 50% Consumes 3 SP per attack Can use while mounted SP: 0 Type: Melee / Buff Cooldown: 35s 5 / 5 Retreat Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Retreat Shot: Increased Nullification Type: Active * Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level * Increases SP consumption by 20% Schwarzer Reiter 1st Circle required Retreat Shot [Missile: Gun] Shoot repeatedly in the opposite direction you are moving. Level 5: 152% Attack per 0.3 seconds x No. of Hits Duration: 10 seconds Able to use while riding SP: 144 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol |
Rank 7
Schwarzer Reiter |
10 / 10 Concentrated Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level *+10% added damage at maximum level Schwarzer Reiter 1st Circle required Concentrated Fire [Missile: Gun] Fires multiple bullets in rapid succession at an enemy. Level 10: Attack: 185% x 10 Able to use while riding SP: 166 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol 4 / 10 Limacon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Limacon: Spread Type: Active * When [Limacon] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 3 Schwarzer Reiter 3rd Circle Required Limacon When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available. Level 4: Duration 80 sec Add. Pistol attack 80% Consumes 6 SP per attack Can use while mounted SP: 0 Type: Melee / Buff Cooldown: 35s 10 / 10 Retreat Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Retreat Shot: Increased Nullification Type: Active * Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level * Increases SP consumption by 20% Schwarzer Reiter 1st Circle required Retreat Shot [Missile: Gun] Shoot repeatedly in the opposite direction you are moving. Level 10: 186% Attack per 0.3 seconds x No. of Hits Duration: 10 seconds Able to use while riding SP: 204 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol |
Rank 8
Schwarzer Reiter |
9 / 15 Limacon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Limacon: Spread Type: Active * When [Limacon] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 3 Schwarzer Reiter 3rd Circle Required Limacon When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available. Level 9: Duration 180 sec Add. Pistol attack 130% Consumes 11 SP per attack Can use while mounted SP: 0 Type: Melee / Buff Cooldown: 35s 15 / 15 Retreat Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 1st Circle required Retreat Shot: Increased Nullification Type: Active * Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level * Increases SP consumption by 20% Schwarzer Reiter 1st Circle required Retreat Shot [Missile: Gun] Shoot repeatedly in the opposite direction you are moving. Level 15: 221% Attack per 0.3 seconds x No. of Hits Duration: 10 seconds Able to use while riding SP: 264 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol 5 / 5 Evasive Action Temporarily increases evasion when riding a Companion. Level 5: Evasion: +10% Duration: 300 seconds SP: 230 Type: Melee / Buff Cooldown: 45s 5 / 5 Marching Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Assault Fire] by 0.5% per attribute level * +10% added damage at maximum level Schwarzer Reiter 3rd Circle Required Marching Fire [Missile: Gun] March forward while shooting. The enemies in front get attacked. Level 5: 189% Attack per 0.2 seconds x No. of Hits Duration: 5 seconds Able to use while riding SP: 305 Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol |
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Comments (67)
Caracole doesn't have that much damage though, even if you invested into it with attribute.
On the other hands, you may invest more into Concentrated Fire. In which it has extremely high skill level scaling when compared to Caracole.
For Evasive Maneuvering, the main use of it as of QsSR is the movement speed reduction.
You may invest those skill points into other skills if it doesn't suit your playstyle too.
I see the movement speed reduction can be very useful when using Retreat shot. Does leveling it up increase the duration? (The tooltip just has a ? in the duration)
Lastly so do SR not really have any AOE damage until C3 then?
Sure. It is because that Caracole is only 1~3 hit. (I didn't learned the spread attribute, so I don't know if it add some hits or not)
For example, if you have 1000 Phys Atk and 1500 Crit Atk, your Crit Lv15 Caracole will deal [(2057+1000)x1.5]+1500 = 6085 Damage per hit. And it is just only 1 hit.
Meanwhile, the total hit of Concentrated Fire equals to Skill Lv x 1.5
Hence, Lv10 will attacks total 15hits and Lv15 will attacks total 22hits.
For Lv15 Concentrated Fire, lets say you have the same stat with earlier example and used a full charge. The total damage you deals with fully charged and all Crit ConFire will equal to [(1671+1000)x1.5]+1500 = 5506 Damage per hit. Slightly lower than Caracole.
But however, Lv15 Concentrated Fire deals total 22 hits.
So it is 5506x22 = 121132 total damage. Almost 20times more damage than Caracole though.
Note that these numbers are calculated without enhancement attribute, in which Concentrated Fire can deals up to 200k damage for a geared character.
For Limacon's case, it is used like your Running Shot. With the differences that you use it against a group of mobs rather than single target DPS dues to its ricochet ability.
For the last question, the real answer is : Nope.
SR always have one of the best AoE Skills in Archers tree. The Retreat Shot.
Its skill level scaling is linear, since each skill Lv just simply equal to a number of maximum target.
And note that in kTOS, a party whom cleared ET 20F before anyone else are using RanSR too. With the combination and teamworks of their supports such as Krivis, Dievdirbys, and Chronomancer.
(The others are Falconer and Mergen. Cannoneer is good too, but only with Falconer or Linker.)
The mobility is great but I still need to learn how to control when using retreat shot to make it more effective.
My retreat shot is till lvl 1 at the moment (2 with help from handgun) and the damage isn't that great, I'm going to spend some silver and increase the attribute to 30.
Also I have lvl 1 limacon and do you think it's a good idea to increase its attribute to 30?
I don't know how limacon works. Does the attribute increase means the "normal" attack on pistol will increase as well?
When fighting enemies, my offensive action never stop. I use running shot - limacon - retreat shot - repeat.
So far it's been fun. I can't wait to see the potential in the future.
I now realise that manamana is mandatory in order to be an optimal SR. It's gonna take a while until I manage to get one. I don't have enough time to farm daily with my scout so maybe I'll just level my SR and daily rush 200 dungeon to get one.
Also, I understand that your main focus is R3-SR3 and the build will be updated. I was wondering if you have any plan to update the QS3-SR3 variant as well?
I saw some videos where people do this is in keyboard or controller mode and I use mouse+keyboard mode.
Maybe that's the reason?
I can use Oblique-Retreat Shot with Mouse mode, but the thing is, Running Shot buff will cancelled out the effect for QsSR build.
The alternative way is to assign one of your Pose (F8) to something like Caps Lock and continuously spam it when using Retreat Shot in order to slow your movement speed down.
And yes, Enhancement Attribute of Limacon does improve 'Normal Pistol Attacks' damage with the same formula as skills.
Also, I will keep answering those with QsSR question as long as there is someone asking though.
Whoa, never thought about it that way.
I set the pose macro on my mouse's extra button and it works like a charm. Better than spamming oblique shot.
Thanks for the tip.
Another thing I would like to ask, It seems like casting limacon before retreat shot doesn't increase its damage. Does this mean limacon buff only applicable to Sub Weapon attack?
I glad you liked it.
And yes, Limacon buff only increase the damage of Pistol's normal attacks.
I am now lvl 120 and so far I enjoy QS3 more than Ranger3. It's because of Running Shot and I can keep my distance from enemies unlike ranger which requires me to get close (barrage). Also it is much cheaper. I got grand cross recipe while leveling my scout, crafted it by my own and manage to enhance it to +8. So far I'm always number 1 ~ 2 in a group boss fight.
I don't know how this QS3 will perform once become SR3 (maybe it will perform less because we don't have steady aim). But I hope it will not suck since this will be my main.
My skill rotation is already complete after QS3, because the gap is only about 8 second after running shot is out. I can use that to stone shot and throw caltrop (I underestimated caltrop, it was quite powerful).
But in my playing time, I haven't got the chance to fully charge rapid fire. It was bloody long to charge and I don't find it more powerful than multishot. Sometimes the arrow will only hit 2-3 despite the long charging. So I rarely use that skill, maybe I should've spent the point on something else.
Regarding gems, I put 2 lvl 4 yellow gems in my grand cross. The crit while using running shot can reach 3k. I don't know yet whether it is good or not.
Also, I have limited fund and probably can only gain 300-500k silver per day. Once I become SR, which is a priority?
a) Manamana
b) Didel Grand Cross (it is affordable these days with 2.2m silver)
c) SR attributes
Well, at least if you're happy with it then I'm relieved.
And yes, Caltrops are powerful. Especially in PvP, but also still an excellent skill in PvE too.
You can leave Rapid Fire at lower level just for Crit Resistance reduction debuff too in case the fully charged version doesn't suit your skill rotation style.
And Yellow Gems are good, if you manage to reach really high Crit Chance.
I suggest aiming for Lv30 SR attributes first (or just Lv50 Retreat Shot), then Didel GC.
Manamana can be substituted by either Handgun or Vienie Revolver.
Note that post Lv220, you'll also need a Running Shot gems in order to maintain an effectiveness of your Running Shot too.
It might costs around 10~20m, I'm not sure about it.
lvl 10 Limacon will make the damage sustainable, right?
Burst all SR offensive skill - Limacon twice - Repeat.
Can we say Limacon is stronger than Running shot on SR3?
Both of them have different use specifically.
Running Shot are for single target filler, while Limacon are for multi target filler due to its ricochet ability.
Limacon, however, can be used as a substitute of Running Shot against single target with slightly lower DPS with the benefit of using Limacon + Retreat Shot combo.
But that is for a RanSR / Non-Qs build, since it'll just make 3 circle of Qs3 meaningless without the use of Running Shot.
So it can be said that Running Shot is best used for single target, it can be used for clearing mobs too but might not be as effective as limacon because it doesn't have richocet.
Limacon will be more effective at clearing mobs and can be used to a single target but mght not be as effective as running shot.
Do you have a QS3 SR3?
This might be a classic question but I would like to know your opinion regarding the pros and cons of QS3-SR3 compared to R3-SR3?
In theory, it looks like once Running Shot is obtained, it will be the "bread and butter" skill (especially with grand cross) the 5 seconds gap can be used with other fillers like rapid shot, multi shot, or something else.
Maybe I played it wrong but in my experience as ranger, the skills I have can only be used on certain situation.
- Barrage only when there are several mobs or an enemy with high hp (and I have to get close to make Barrage effective).
- Spiral Arrow only when fighting a boss or enemy with high hp.
I haven't found a good rotation yet. Most of the time I use normal attack with cafrisun.
Once become an SR, Ranger's rotation will be better after Limacon lvl 10. But we have to endure several levels before reaching that.
For a skill-to-skill comparison, that's pretty much it.
Qs3SR3 will have a good AoE DPS, while maintaining a decent Boss DPS.
Ran3SR3 will be focusing on full AoE DPS, while also forced to use these AoE skills as Boss DPS.
Ranger build don't actually use auto attacks in skill rotation since the build itself tended to be relying more on "enhanced attribute" from any 0cd spammable skills.
Pre-Limacon changes of SR3, I always use either Oblique Shot or Heavy Shot as a substitute to auto attacks.
Even in some boss fight, a Slow effect that applied from random Oblique Shot will eventually helps my party having a lot more time to dealing a free damage on a boss that trying to finish its last action in a really slow down speed.
Ranger also tended to relying pretty much on Full Draw's Joint Penalty effects a lot too since a Joint Penalty mobs can take a massive stacking damage with a 2 or 3 overheat of Barrage at point blank range.
This combo can killed a couple of mobs in just 1 or 2 seconds up to Maven Abbey, and leaving 300k+ HP mobs of post-Lv280 very low hp.
Also, a Full Draw - Spiral Arrow will deal a 199,999 damage to another mob whom has been joint penalty from the one this skill hit.
So 2 overheat of this skill can potentially deal around (30k~40k+199k)x2 to 2 mobs in a few second.
Accurate aim of Full Draw is required to do so too, but I think most Ranger players will eventually adapted to it at some point.
However, the true potential of Ranger build is the Steady Aim that boost a scaling percentage missile damage for your character.
Combine with Critical enhancement buff, Ar2Ran3/Ar1Ran3Rog1 plus any late game classes would potentially be able to bring out the highest possible damage boost for not only SR but also any classes coming up in the future.
Also, I never use Cafrisun on my Ranger character since going in and Barrage at close range would not be an ideal option with lower defense gear.
In the other hands, Qs3's lacking of Steady Aim doesn't always mean they won't have enough DPS for PvE.
I have seen a QsSR doing both ET runs and Uphill Defense as effective as a RanSR build even if they required more effort in term of both gears and attribute.
But these guys don't relying solely on Running Shot, they also utilized skills such as Scatter Caltrops to control mobs aggro, kiting, or set up for a Retreat Shot.
Some used Deploy Pavise and some also doesn't. This is just simply variant base on each player's comfortness of re-mounting.
PvP aside, Running Shot have both pros and cons of itself.
The pros is that it can be use as majority part of skill rotation in PvE since the skill itself is sustain DPS that keep firing overtime.
However, that is also the cons as well.
As game progress by and more ranks come, the pros of Running Shot in skill rotation become less important since the new skills of new ranks will become a majority part of skill rotation, leaving the real use of Running Shot in PvE is single target kiting in which Limacon can substitute that.
There's also an Off-Meta RanSR as well.
It is Ar2Ran2Fle1SR3 / Ar2Ran1Wugu2SR3. Weird isn't it?
These builds are optimized version of Ran3 build to have better bossing DPS (but still lower than boss killer builds) that still take Steady Aim for damage boost, even if it is an inferior version of Lv5 and Lv10.
Running Shot does beat Limacon in boss DPS alone, but I doubt it will beat Limacon+DoT from either Wugu2 or Fle1.
Investment price aside, a full geared Qs3SR (+15 DDGC, Trans5, and Running Shot Gems) can deal 20k DPH with Running Shot while any SR with Lv100 Attribute Limacon & Lv315 Pistols, Trans 5 can do 16k DPH with Limacon.
So it is a 4k differences in damage per hit. In which Wugushi poisons or Fletcher bleedings can make up for it from DoT.
The other good things of those DoT is that you can just applied the poison/bleeding, and then proceed to do the usual skill rotation of SR's kit.
Hmm, the wugushi build looks interesting.
Unfortunately after reading several of Wugushi skills especially zendhu, I'm not comfortable with the way the skill works.
I thought the poison will be some kind of buff and every attack will have a chance to inflict poison. Instead it is only for one enemy and I have to wait 30s of cooldown to use it again. But I agree it's gonna be useful in a boss fight.
In conclusion, QS3 - SR3 is okay for PVE, right? not the kind of build that best in PVP but poor in PVE.
QS3 doesn't have AoE by itself but SR's AoE skill doesn't come from previous class but from SR itself.
As for stat, because of the gems change. Is full dex the most recommended build for QS3?
I was thinking about 65 STR, 40 CON, and the rest of it dex.
Also It seems like mana mana is mandatory for every SR.
Assuming the price is 4.5 million silver, it's gonna take 25 days of daily lvl 50 dungeon clearing. lol.
Yeah, Zhendhu is somehow works best on its own at boss fight.
But at least the buff applied to all 5 party members too, so it can potentially inflict poison up to 5 mobs given that each of party member attack different target.
As for stat, I think High Dex should work best with current Red Gems and Yellow Gems.
And for your essential information, **Red Gems can also increase poison's power**.
Str is a bit complicated thing here.
Most people seemed to hype too much on new gem and just go no STR at all, in which is not very a good thing especially if they don't have Bone Gauntlet and Glass Bracelet for Block Penetration.
65 is a decent amount given that you don't plan on stacking 5-8 Ellaganos Cards (+10 DEX each).
I personally put more points into STR at 108 though (result in 252 total Str at Rank8 with Max Petamion), since I'm stacking up Ellaganos Cards and already have high amount of DEX.
Oh and if you can clear mobs in Lv130/Lv145 Dungeon fast enough, those are pretty decent place to farm silver daily too!
Pretty much any Archer C2 build will do, except Rogue build that will be STR + Red/Yellow Gems as usual.
For the late game (post R6, after advanced into SR), Multi Shot isn't really necessary for a QsSR since Running Shot and Retreat Shot made a complete skill rotation.
Moreover with R8, Marching Fire (Assault Fire in tosbase) will solidify your skill rotation even furthermore, rendering Multi Shot to be less useful.
Plus, Concentrated Fire will do better job and burst damage casting too.
Multi Shot will has its real usefulness at the lower level for this build, unlike RanSR which welcome them for skill rotation.
But if you planned to use skill reset potion at some point for this build, then you may use Multi Shot in early level too.
As i seen you comments in your's main SR build, Con/Dex Build can be use in this build?. Can attribute level and transcendence gear improve a lack of dmg?
Quarrel Shooter might need a very high raw physical attack to be multiply with the multiplier of Running Shot buff. So I don't really recommend abandoning a STR for damage dealing.
If you're about to build a tanky QsSR for PvP, then it might be possible.
But I'm not very sure either if that's going to be a good idea or not since SR will need at least some amount of all three stat from Str, Dex, and Con in order to perform very well.
So, i should go to high str or high dex?. And how many crit rate i should raise it.
Well, I should ask you beforehand.
What do you enjoy more between pure damage or flexibility?
In PvE, your ideal Crit Rate might be around 500-ish.
If you raised DEX and already have 500 Crit Rate at Lv280 with some green gems, you might want to have most of the gears as Crit Atk / Phys Atk gears to enhance your attacks even further more.
Likewise, you'll most likely to have a full Crit Rate gears if you raised STR to balance out raw damage and Crit Rate. Any slot left with gears can go to fire power or health if you already have 500 Crit Rate. (This number is including Swift Step already)
I didn't sure about that.... maybe flexibility
but as we know, rank 8 i'll give additional bonus 10% to Str as same as rank 2-7. I want to ask you again, At lv 330 High Str w/ extreme crit-rate gear maybe stronger than High Dex w/ crit attck gear?.
If it is DPS race in PvE, then yes.
I would recommend for a High STR with average DEX + Crit Rate gears.
But if you're aiming for a hybrid build for both PvE and PvP, then balancing those 2 stat out might be a good choice.
oh thank you for that suggestion :) . So, i think i'll go to Hybrid build.
Ahh. can i ask last question?
As Hybrid build, my stats build at lv 330 (http://www.tosbase.com/tools/stat-calculator/build/ljlydz452q/) may be good or not?. if it not good, please help me fix it :)
It looks pretty decent.
But regarding gears, you might want to have a 2 separate set for this stat.
For PvE Set, a Full Crit Rate gears might help your build reach 600+ Crit Rate at Lv330 when combining with Swift Step's buff.
Meanwhile in PvP, you might wanted to have a Block Penetration, Accuracy, and Evasion gears in general.
What can be shared between these two set are the Green Gems in Manamana & (Didel) Grand Cross, and some high Lv gloves with great accuracy that you'll socket a Running Shot gem.
oh thank a lot :).
Arr... What Card i should Equip? Full Ella? Full Mole? or Half?. It actually last questionn :P
I think Full Mole is more suited to Full PvE RanSR build since they can do Mole+Steady Aim boost.
You can have it if you like, but most of my QsSR friends go for a Full Ella instead.
Also, 1 Manticen card is recommended since it can save you in some tight situation too.
Yup :D
why did u choose limacon? i think it's weaker than runningshot in atk.speed n dmg
Limacon can be used at the same time with Running Shot though.
Both of them can be stacked.
But I'm not very sure if whether Limacon receive additional damage from Running Shot or not. (New Limacon used auto attacks 'C' as attack button instead of mashing its skill everytime)
(For instances : https://www.youtube.com/watch?v=aDbT0oLa3KY )
just confirmed that limacon receive additional damage from Running Shot
u can check this out : https://www.youtube.com/watch?v=3Pe9cTuV8BE&ab_channel=GinsengLee
After I watched that video, I think Limacon both with and without Running Shot deal a very close damage.
May be their damage don't stack though.
Technically, you can.
But that will likely to cause a heavy negative effect to overall damage of both Qs and Sr since both of this 2 benefit so much from extra Crit Rate.
Moreover, Wugu1 might not be enough in term of dealing reliable DoT damage.
Something like Wugu2 will be reliable, but likely to be suited into Ar2-Ran1-Wugu2-Sr2 more.
so what other class beside archer 2 can i pick to compliment both qs and sr skills? a class that even if i pick 1 circle for filler is enough, what class do you suggest? my char currently at qs3
Alternative that I think it is decent is Rogue C1.
Of course, Sneak Hit. An attack made from behind your target will have 70% Crit Chance at Lv5.
Crit Chance = final % that determine your attack will be Crit or not. Already surpass enemies Crit Resist.
It is a good Crit Enhancement class. Especially if you have High Str and Low Dex.
The thing is, it is kinda complicate to perform Retreat Shot while moving backward and constantly try to land every shot on your target(s) from behind all the time.
(Can be fixed with equiping several Lv10 Werewolf cards, but quite costly)
And also, three other skills beside Sneak Hits will dismounted you too.
so there are no other class besides archer 2 that have better synergize with qs3 and sr i assume, its still better to take archer 2 then, thanks alot :)
To be fair, there is actually one.
It is a Full PvP build with Qs3-Fle1-Sr2 that you'll have terrible damage at PvE but instead have Broadhead Arrow for some easy kills in arena.
But otherwise, Rog1 or Ar2 still generally better.
Depended on your stat.
Generally :
High STR Low DEX go for Sissels.
High DEX Low STR go for Glad Bands.
It should be ideal to have around 500-520 (or a bit higher is fine) Crit Rate at Lv280.
I recommend planning a detailed stat with gears and swift step on by using Tosbase's stat simulator for an accurate stat though.
ok thx for ur advice mate
can u please update this build with rank 8?
cause i am confuse about the skill for rank 8.
thank you.
your build is my inspiration btw :3
Ah yeah.
I completely forgot to update those alternative build.
Thankyou for reminding me lol
GOOD. i will waiting~
cause i comment at ranger section and said waiting to update the qs build.
xDD
thanks a lot :)
THANK YOU FOR THE UPDATE!!!
Yup :D
Yup, the main purpose of advancing into Archer C2 for Crit Buff is to enhance both Qs and Sr's fire power even more further.
Alternative option can be :
1) Rogue C1 - for Crit Chance buff. Rendering your build be able to build as Full Str since Crit Chance is the final value that already surpass Crit Rate calculation from your stat and your target's Crit Resist. However, Rogue C1 might hindering your mobility as you'll need to constantly moving behind your target in order to proc Sneak Hit's Crit Chance effect.
2) Fletcher C1 - Mostly for Broadhead Arrow as an easy kill on anyone not tanky in PvP.
However, this circle will be not very useful for your build in PvE, or even rendered useless in PvP if opponent's team have anti-debuff effect such as PD's Blood Letting.
Ah right, Heavy Shot is a good spam-able skill for defending yourself against certain enemy too. Since the knock back spam can rendered some target unable to hit back at you (such as magic user enemies in both PvP and PvE at late game), it might be useful though.
QS3 build with Archer C2 is very flexible and able to make a good use of both Str and Dex.
So you can go either High Dex or High Str stat allocation with this build, or even Str1:Dex1 balance build.
Higher Str will provide more raw damage to Qs's Running Shot and Sr's Retreat Shot.
Higher Dex will scale better with Crit Rate and Evasion from Archer C2's Swift Step, which affected overall performance too.
So, my suggestion for you is depended on your Crit Rate at Lv280 with geared on and Swift Step's buff on.
It should be around 400 , or 500 , or even 600.
Then you can just allocate the rest of the points into either Str or Con.
I suggested 40-80 Con for survivability in end game content even in PvE where mobs are super tanky and dealing very high damage at the same time.
Also, you can leave your Spr to be original value since Qs-Sr didn't consume that much SP.
You may use Tosbase's Stat Calculator Beta for easier calculation.
Your setting is: Lv280 , Rank7 , and 35 Bonus points (if you collect them all from quests and statue)
Don't forgot to add some extra Crit Rate from gears & green gem if you're planning to use those too, and also +25% overall Crit Rate from Swift Step too.
For example:
http://www.tosbase.com/tools/stat-calculator/build/4n2hzucbi7/
Original Crit Rate from this Stat Build is 307 at Lv280.
Equiping Manamana with Lv6 Green Gem will add extra 77 Crit Rate.
Then, activating Archer C2's Swift Step will boost your Crit Rate up to 480.
Something like this.
About the str vs dex stuff, do i actually deal more damage if i crit a lot rather that hitting hard?
I'm glad that you also enjoy my Schwarzer Ranger build. Haha.
Anyway, about Str vs Dex stuff.
It is one of the most complicated thing in this game when Archers and Swordies are discussing.
For Schwarzer Reiter, yes, Str will provide more damage and Dex will add more chance to enhance that damage even more further.
Refering to that Sr who's clear Earth Tower 20F at Korean server (and also the first party to clear Earth Tower at 20F there too), she build her Sr to be focused more on Str with 406 Str while still having 225 Dex at the same time for 500-ish Crit Rate at Lv280.
Still, she does Crit very frequent and hit real hard too.
So I assuming that optimal point for Stat Allocation might be some where in between Str & Dex build, not either Full Str or Full Dex build. (Except some specific build such as Wugushi or etc.)
Also, for furthermore information just in case you're interested:
Here's some video of that same SR player who cleared Earth Tower 20F
https://www.youtube.com/watch?v=ARtXCGs9P68
https://www.youtube.com/watch?v=sKh7Fd0t44I
I am currently QS3 and the weapons I have is grand cross + arde combo, do not have a pistol yet.
Can I use SR skills while using arde+grand cross and having a pistol on my swap weapon without having to manually swap the pistol in?
i wont be getting any high end pistols anytime soon so probably will be buying one off the market as a place holder but do not want to gimp my damage by using grand cross and pistol when I have arde, however if SR skills work without having to have a pistol currently equipped on the active weapons that would make things better.
Yup, it works. Mechanically.
But the worst part is that, the Auto-Swap system currently causes extreme FPS dropped right now... which would probably end up cancelled out Retreat Shot due to the bug.
I have try that before back then when I still use Arde, even though I'm Ranger.
I strongly recommend equipping placeholder Pistol (such as Handgun) regularly, and then switch to Arde when you're going to use Running Shot.
hi, i'm new to this game and this build is my inspiration would you mind to share the skill attribute of this build thank you