Rank 1
Archer |
0 / 5 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 1: Moving Shot Movement Speed: +5% Evasion: +10 Duration: 300 seconds SP: 12
Type: Melee / Buff Cooldown: 36s
0 / 5 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Archer |
0 / 10 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 1: Moving Shot Movement Speed: +5% Evasion: +10 Duration: 300 seconds SP: 12
Type: Melee / Buff Cooldown: 36s
0 / 10 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket 0 / 5 Kneeling ShotKneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level
Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30%
Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage
Cannoneer 2nd Circle Required Kneeling Shot
Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.
Level 1: Physical Damage: +15 Range: +12.5 Attack Speed: +30 SP: 9
Type: Melee / Buff Cooldown: 0s
0 / 5 5 Heavy ShotHeavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 2nd Circle required Heavy Shot
[Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away.
Level 1: Attack: 225% SP: 13
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Archer |
15 / 15 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 15: Moving Shot Movement Speed: +19% Evasion: +150 Duration: 300 seconds SP: 37
Type: Melee / Buff Cooldown: 36s
15 / 15 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 15: Attack: 96% x 10 SP: 32
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 15 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 15 / 15 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 15: Attack: 306% Bounced Arrow Attack: 260% SP: 27
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket 0 / 10 Kneeling ShotKneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level
Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30%
Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage
Cannoneer 2nd Circle Required Kneeling Shot
Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.
Level 1: Physical Damage: +15 Range: +12.5 Attack Speed: +30 SP: 9
Type: Melee / Buff Cooldown: 0s
0 / 10 5 Heavy ShotHeavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 2nd Circle required Heavy Shot
[Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away.
Level 1: Attack: 225% SP: 13
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 5 Twin ArrowTwin Arrows: Enhance Type: Passive * Increases the damage dealt on an enemy with [Twin Arrows] by 0.5% per attribute level * +10% added damage at maximum level
Archer 3rd Circle required Twin Arrow
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires two arrow simultaneously to the enemy.
Level 1: Attack: 170% x 2 SP: 18
Type: Missile / Attack Cooldown: 7s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 4
Wugushi |
1 / 1 DetoxifyDetoxify: Poison Immunity Type: Active * Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec * Increases SP consumption by 30%
Wugushi 1st Circle required Detoxify: Level 3 Type: Active * Allows [Detoxify] to cure Poison debuffs up to Lv 3 * Increases SP consumption by 20%
Wugushi 3rd Circle required Detoxify
Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.
Level 1: Duration: -3 seconds Consumes 10 Poison Pot Poison SP: 54
Type: Melee / Buff Cooldown: 9s
5 / 5 Wugong GuWugong Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active * Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required 4 / 5 ZhenduZhendu: Decreased Poison Resistance Type: Active * Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required Zhendu
Applies a new deadly poison to your weapon for the next attack. Damage increases with STR.
Level 4: Zhendu duration 300 sec Add. Poison property attack 0 Add. Poison property damage 61 Consumes Poison Pot Poison x100 SP: 84
Type: Melee / Buff Cooldown: 110s
0 / 5 Latent VenomLatent Venom: Enhance Type: Passive * Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required 0 / 5 Poison PotThrow Gu Pot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Throw Gu Pot: Residual Poison Type: Active * Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot] * Increases SP consumption by 10%
Wugushi 2nd Circle required |
Rank 5
Appraiser |
0 / 5 IdentifyIdentify
Set up a shop to identify unidentified items. The higher the skill level, the higher the chances of applying additional stats to the item.
Level 1: Increased chances of additional item stats SP: 0
Type: Melee / Attack Cooldown: 60s
3 / 3 OverestimateOverestimate: Duration Type: Active * Increases [Overestimate] buff duration by 1 second per attribute level * Increases SP consumption by 10%
Requires Appraiser Circle 1 Overestimate
Increases the enhancement of your shield and sub-weapon, as well as that of nearby allies, according to the skill level.
Level 3: Enhancement: + 3 Duration: 40 seconds SP: 96
Type: Melee / Buff Cooldown: 50s
0 / 5 ForgeryForgery
Creates a forgery of the accessory your character is wearing. Only party members can use the forgery and receive its effects. The Appraiser will not receive the effects of the accessory when the forgery is used.
Level 1: Forgery Duration: 60 seconds Buff Duration: 180 seconds SP: 90
Type: Melee / Buff Cooldown: 300s
5 / 5 DevaluationDevaluation: Increased Chance Type: Active * Chance of inflicting the [Devaluation] debuff increased by 1% per attribute level
Requires Appraiser Circle 1 Devaluation
Provides a chance to turn all enemy equipment enhancement and transcendence values to 0. When the enemy is a monster, reduces physical and magic attack and defense. This amount is reduced in half if the enemy is a boss monster.
Level 5: Chance of Devaluation: 50% Targets: 10 Monster Physical/Magic Attack Decrease: 15% Monster Physical/Magic Defense Decrease: 15% Monster Duration: 120 seconds Character Duration: 20 seconds SP: 96
Type: Melee / Buff Cooldown: 20s
5 / 5 3 BlindsideBlindside: Critical Attack Type: Active * Increases critical attack on enemies affected by [Blindside] debuff by 5% per attribute level * Increases SP consumption by 10%
Requires Appraiser Circle 1 Blindside: Enhance Type: Passive * Increases the damage dealt on an enemy with [Blindside] by 0.5% per attribute level * +10% added damage at maximum level
Requires Appraiser Circle 1 Blindside
[Missile: Bow] Use a magnifying glass to find the enemy's blind side and attack. The attack will apply as critical attack. Foes around the attacked enemy will have higher chances of being hit by critical attacks. (The effects of Blindside and the character's critical rate apply separately.)
Level 5: Attack: 1209% Increases Minimum Critical Chance Duration: 20 seconds SP: 104
Type: Missile / Attack Cooldown: 40s
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Rank 6
Schwarzer Reiter |
0 / 5 Concentrated FireConcentrated Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level *+10% added damage at maximum level
Schwarzer Reiter 1st Circle required Concentrated Fire
[Missile: Gun] Fires multiple bullets in rapid succession at an enemy.
Level 1: Attack: 124% x 10 Able to use while riding SP: 80
Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol 0 / 5 CaracoleCaracole: Enhance Type: Passive * Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Caracole: Nonskid Type: Active * Reduces [Caracole]'s recoil
Schwarzer Reiter 3rd Circle Required Caracole: Spread Type: Active * When [Caracole] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 10%
Schwarzer Reiter 3rd Circle Required Caracole
[Missile: Gun] Shoot forward while pushing yourself back with recoil.
Level 1: Attack: 550% Able to use while riding SP: 90
Type: Missile / Attack Cooldown: 35s Required Stance: BowAndPistol 0 / 5 LimaconLimacon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Limacon: Spread Type: Active * When [Limacon] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 3
Schwarzer Reiter 3rd Circle Required Limacon
When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available.
Level 1: Duration 20 sec Add. Pistol attack 50% Consumes 3 SP per attack Can use while mounted SP: 0
Type: Melee / Buff Cooldown: 35s
0 / 5 Retreat ShotRetreat Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Retreat Shot: Increased Nullification Type: Active * Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level * Increases SP consumption by 20%
Schwarzer Reiter 1st Circle required Retreat Shot
[Missile: Gun] Shoot repeatedly in the opposite direction you are moving.
Level 1: 124% Attack per 0.3 seconds x No. of Hits Duration: 10 seconds Able to use while riding SP: 96
Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol |
Rank 7
Schwarzer Reiter |
0 / 10 Concentrated FireConcentrated Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level *+10% added damage at maximum level
Schwarzer Reiter 1st Circle required Concentrated Fire
[Missile: Gun] Fires multiple bullets in rapid succession at an enemy.
Level 1: Attack: 124% x 10 Able to use while riding SP: 80
Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol 0 / 10 CaracoleCaracole: Enhance Type: Passive * Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Caracole: Nonskid Type: Active * Reduces [Caracole]'s recoil
Schwarzer Reiter 3rd Circle Required Caracole: Spread Type: Active * When [Caracole] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 10%
Schwarzer Reiter 3rd Circle Required Caracole
[Missile: Gun] Shoot forward while pushing yourself back with recoil.
Level 1: Attack: 550% Able to use while riding SP: 90
Type: Missile / Attack Cooldown: 35s Required Stance: BowAndPistol 0 / 10 LimaconLimacon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Limacon: Spread Type: Active * When [Limacon] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 3
Schwarzer Reiter 3rd Circle Required Limacon
When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available.
Level 1: Duration 20 sec Add. Pistol attack 50% Consumes 3 SP per attack Can use while mounted SP: 0
Type: Melee / Buff Cooldown: 35s
0 / 10 Retreat ShotRetreat Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Retreat Shot: Increased Nullification Type: Active * Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level * Increases SP consumption by 20%
Schwarzer Reiter 1st Circle required Retreat Shot
[Missile: Gun] Shoot repeatedly in the opposite direction you are moving.
Level 1: 124% Attack per 0.3 seconds x No. of Hits Duration: 10 seconds Able to use while riding SP: 96
Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol 0 / 5 Wild ShotWild Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wild Shot] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 2nd Circle required Wild Shot
[Missile: Gun] Attack an enemy simultaneously with a crossbow and pistol held in both hands.
Level 1: Attack: 238% x 9 SP: 110
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndPistol |
Rank 8
Schwarzer Reiter |
1 / 15 Concentrated FireConcentrated Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Concentrated Fire] by 0.5% per attribute level *+10% added damage at maximum level
Schwarzer Reiter 1st Circle required Concentrated Fire
[Missile: Gun] Fires multiple bullets in rapid succession at an enemy.
Level 1: Attack: 124% x 10 Able to use while riding SP: 80
Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol 8 / 15 CaracoleCaracole: Enhance Type: Passive * Increases the damage dealt on an enemy with [Caracole] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Caracole: Nonskid Type: Active * Reduces [Caracole]'s recoil
Schwarzer Reiter 3rd Circle Required Caracole: Spread Type: Active * When [Caracole] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 10%
Schwarzer Reiter 3rd Circle Required Caracole
[Missile: Gun] Shoot forward while pushing yourself back with recoil.
Level 8: Attack: 761% Able to use while riding SP: 168
Type: Missile / Attack Cooldown: 35s Required Stance: BowAndPistol 15 / 15 LimaconLimacon: Enhance Type: Passive * Increases the damage dealt on an enemy with [Limacon] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Limacon: Spread Type: Active * When [Limacon] hits its target, it spreads to attack nearby enemies * Increases SP consumption by 3
Schwarzer Reiter 3rd Circle Required Limacon
When mounted, boosts you mobility to shoot the enemies rapidly. While Limacon effects are active, pistol attack becomes available.
Level 15: Duration 300 sec Add. Pistol attack 190% Consumes 17 SP per attack Can use while mounted SP: 0
Type: Melee / Buff Cooldown: 35s
15 / 15 Retreat ShotRetreat Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retreat Shot] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 1st Circle required Retreat Shot: Increased Nullification Type: Active * Increases chance to nullify an enemy's attack while using [Retreat Shot] by 0.5% per attribute level * Increases SP consumption by 20%
Schwarzer Reiter 1st Circle required Retreat Shot
[Missile: Gun] Shoot repeatedly in the opposite direction you are moving.
Level 15: 221% Attack per 0.3 seconds x No. of Hits Duration: 10 seconds Able to use while riding SP: 264
Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol 1 / 10 Wild ShotWild Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wild Shot] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 2nd Circle required Wild Shot
[Missile: Gun] Attack an enemy simultaneously with a crossbow and pistol held in both hands.
Level 1: Attack: 238% x 9 SP: 110
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndPistol 0 / 5 Evasive ActionEvasive Action
Temporarily increases evasion when riding a Companion.
Level 1: Evasion: +2% Duration: 300 seconds SP: 172
Type: Melee / Buff Cooldown: 45s
5 / 5 Marching FireMarching Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Assault Fire] by 0.5% per attribute level * +10% added damage at maximum level
Schwarzer Reiter 3rd Circle Required Marching Fire
[Missile: Gun] March forward while shooting. The enemies in front get attacked.
Level 5: 189% Attack per 0.2 seconds x No. of Hits Duration: 5 seconds Able to use while riding SP: 305
Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol |
Rank 9
Bullet Marker |
1 / 5 Double Gun StanceDouble Gun Stance
Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills.
Level 1: Basic Attack Damage: 110% Basic Attack Changed Maximum Level: 5 SP: 83
Type: Missile / Buff Cooldown: 0s Required Stance: BowAndPistol 1 / 5 TaseTase: Extra Magazine Type: Active * Increases continuous count of [Tase] by 1 per attribute level Increases SP consumption by 20%
Bulletmarker 1st Circle Required 0 / 5 2 Napalm BulletNapalm Bullet: Enhance Type: Passive * Increases the damage dealt on an enemy with [Napalm Bullet] by 0.5% per attribute level * +10% added damage at maximum level
Bulletmarker 1st Circle Required 1 / 5 4 Full Metal JacketFull Metal Jacket: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level * +10% added damage at maximum level
Bulletmarker 1st Circle Required Full Metal Jacket
[Missile: Gun] Fire a powerful bullet that ignores half of an enemy's defenses.
Level 1: Attack: 1398% Able to use while riding SP: 98
Type: Missile / Attack Cooldown: 20s Required Stance: BowAndPistol 2 / 5 2 R.I.P.R.I.P.: Enhance Type: Passive * Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level * +10% added damage at maximum level
Bulletmarker 1st Circle Required R.I.P.
[Missile: Gun] Attack enemies in front of you using a series of attacks with a pistol in both hands.
Level 2: Attack: 260% x 7 AoE Attack Ratio: 5 Can be used after activating Double Gun Stance SP: 80
Type: Missile / Attack Cooldown: 20s Required Stance: BowAndPistol 5 / 5 2 Bloody OverdriveBloody Overdrive: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level * +10% added damage at maximum level
Bulletmarker 1st Circle Required Bloody Overdrive: Ricochet Type: Active * Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet * Increases SP consumption by 50%
Bulletmarker 2nd Circle Required Bloody Overdrive
[Missile: Gun] Attack enemies around you with by firing pistols in both hands.
Level 5: Attack: 377% x 20 AoE Attack Ratio: 20 Can be used after activating Double Gun Stance SP: 338
Type: Missile / Attack Cooldown: 30s Required Stance: BowAndPistol
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Comments (6)
I think SR is easy to control, should be no problem for new player :D
I started as an SR and play 8 months with just this character before have more slaves for Saalus (many other favourite builds xD) o/
I am trying your build and i am starting to understand how it works!
Your playstyle is really good ahaha =).
i have another question , you have 2 point in wugushi, have you use that points for identify?
Hello, sorry for the late reply!
At low level Archers will have hard time to leveling, but you can use any low level weapon and use good pardoner buff to do quests, Dungeaons, farming as your.. main dmg.
From lvl170, you have many good options on crossbow: Isbality (+350 dmg against devil type - good for bossing), didel grand cross and manamana the best pistol, but they kinda expensive and hard to farm, so you can still use pardoner buff and find cheaper crossbow and pistol from hunting ground lvl.170,220.
From lvl 315 you can use Regard horn crossbow and Aspana until level 350.
At lvl350 Solmiki pistol, Masi pistol are the best, but you still can find a good Primus pistol that much cheaper.
Regard horn xbow is still good enought with high SP, crite rate and crit attack.
About armors, [Leather] type always the best for your SR, hunting ground items always be good options, cheap and good enough for you in every levels.
You can farm Solmiki armors from lvl 300 or 330raid dungeons to find 350 orange armours, or good Primus or Berthas lvl 350 with STR,DEX,CON or SPR as your end game gears.
2 points for identify doen't help anything, use identify shop lvl6 they are much better