Language: English Korean

Summoner

Created by Anonymous on Mar 21st 2016.
This is a private build.
Likes: 0
Copy Build
Rank 1
Wizard
(Circle 1)
4 / 5
O
Energy Bolt
Video
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Energy Bolt] by 1% per attribute level.

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
Deals additional damage equal to 40% magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt].

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy to launch it towards an enemy. Increases the inflicted damage depending on the amount of gathered energy.

Level 4:
Attack: 80
Attribute Damage: 0%
Casting Time: 1 second
AoE Attack Ratio: 1
SP: 25

Type: Magic / Attack
Cooldown: 9 seconds
1 / 5
Lethargy
Video
Wizard14 Wizard7
Lethargy: Enhance
Type: Passive
Increases the physical and magic attack debuff effect of [Lethargy] by 1 per attribute level.

Lv3 Lethargy required
Lethargy: Additional Damage
Type: Active
Enemies affected by [Lethargy] receive 20% additional damage per attribute level with [Strike] attacks.

Wizard 1st Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical Attack: -6
Magic Attack: -6
Evasion: -4
[Lethargy] Duration: 30 seconds
SP: 11

Type: Magic / Buff
Cooldown: 18 seconds
0 / 5
Sleep
Video
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.
SP: 12

Type: Magic / Buff
Cooldown: 25 seconds
5 / 5
Reflect Shield
Video
Wizard2
Reflect Shield: Reflect Damage
Type: Active
Increases reflect damage of [Reflect Shield] by 1 per attribute level and decreases damage received accordingly.

Lv3 Reflect Shield required
Reflect Shield

Creates a protective shield that reflects the amplified damage back to an enemy.

Level 5:
Damage Reflection: (25 + SPR)
Duration: 45 seconds
Reflects 4 times
SP: 31

Type: Magic / Buff
Cooldown: 41 seconds
5 / 5
Earthquake
Video
Wizard13
Earthquake: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Earthquake] by 1% per attribute level.

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 5:
Attack: 223
Attribute Damage: 0%
AoE Attack Ratio: 4
SP: 35

Type: Magic / Attack
Cooldown: 17 seconds
Element: Earth
Rank 2
Pyromancer
(Circle 1)
5 / 5
O
Fireball
Video
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Fireball] by 1% per attribute level.

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds. Flame damage is based on the character's INT.

Pyromancer 1st Circle required
Fireball

[Magic] - [Fire]
Summons a fireball. Enemies touching the fireball will receive continuous flame damage.

Level 5:
Attack: 145
Attribute Damage: 0%
Number of Hits: 5
Duration: 45 seconds
SP: 38

Type: Magic / Attack
Cooldown: 15 seconds
Element: Fire
0 / 5
Fire Wall
Video
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Fire Wall] by 1% per attribute level.

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
Increases the Fire property attack of an ally by 5 per attribute level for 5 seconds when they step on [Fire Wall].

Pyromancer 1st Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.
SP: 24

Type: Magic / Attack
Cooldown: 45 seconds
Element: Fire
5 / 5
Enchant Fire
Video
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
Decreases the Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used.

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants the Fire property to you and your party member's attacks.

Level 5:
Fire Property Attack: +15
Additional Damage: +15
Duration: 110 seconds
SP: 43

Type: Magic / Buff
Cooldown: 110 seconds
Element: Fire
0 / 5
O
Flare
Video
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flare] by 1% per attribute level.

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
Increases the damage of [Flare] by 10 per attribute level to Cloth armor-type enemies.

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.
SP: 19

Type: Magic / Attack
Cooldown: 30 seconds
Element: Fire
5 / 5
Flame Ground
Video
Pyromancer26
Flame Ground: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flame Ground] by 1% per attribute level.

Pyromancer 1st Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames at a targeted area. Deals continuous flame damage to enemies within the magic circle.

Level 5:
Attack: 106
Attribute Damage: 0%
Duration: 20 seconds
SP: 71

Type: Magic / Buff
Cooldown: 25 seconds
Element: Fire
Rank 3
Linker
(Circle 1)
1 / 1
Unbind
Video
Linker7
Unbind: Enemy Damage
Type: Active
Deals damage equal to 100% magic attack to enemies just when the link from [Unbind] is about to disconnect. Increases by 10% per attribute level from Lv. 2.

Linker 1st Circle required
Unbind

Disconnect all links.

Level 1:
Disconnect all links at once.
Maximum Level: 1
SP: 27

Type: Magic / Buff
Cooldown: 0 seconds
4 / 5
Physical Link
Video
Linker1
Physical Link: Defense
Type: Active
Increases physical defense equal to [connected party members + attribute level] when [Physical Link] is active.

Linker 1st Circle required
5 / 5
Joint Penalty
Video
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
Deals 10% additional damage per attribute level of the Lightning property attack to enemies affected by [Joint Penalty].

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
Deals 10% additional damage per attribute level of the Poison property attack to enemies affected by [Joint Penalty].

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty].

Linker 1st Circle required
Joint Penalty

Link enemies, so that they share damage taken.

Level 5:
Maximum Links: 5
Duration: 35 seconds
SP: 60

Type: Magic / Buff
Cooldown: 22 seconds
5 / 5
Hangman's Knot
Video
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level.

Lv3 Hangman's Knot required
Hangman's Knot: Splash Defense
Type: Active
Decreases the AoE Defense Ratio of the enemies gathered through [Hangman's Knot] by 1 per attribute level.

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 5:
[Bind] Duration: 2 seconds
SP: 49

Type: Magic / Buff
Cooldown: 15 seconds
Rank 4
Pyromancer
(Circle 2)
10 / 10
O
Fireball
Video
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Fireball] by 1% per attribute level.

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds. Flame damage is based on the character's INT.

Pyromancer 1st Circle required
Fireball

[Magic] - [Fire]
Summons a fireball. Enemies touching the fireball will receive continuous flame damage.

Level 10:
Attack: 234
Attribute Damage: 0%
Number of Hits: 10
Duration: 70 seconds
SP: 58

Type: Magic / Attack
Cooldown: 15 seconds
Element: Fire
0 / 10
Fire Wall
Video
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Fire Wall] by 1% per attribute level.

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
Increases the Fire property attack of an ally by 5 per attribute level for 5 seconds when they step on [Fire Wall].

Pyromancer 1st Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.
SP: 24

Type: Magic / Attack
Cooldown: 45 seconds
Element: Fire
5 / 10
Enchant Fire
Video
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
Decreases the Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used.

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants the Fire property to you and your party member's attacks.

Level 5:
Fire Property Attack: +15
Additional Damage: +15
Duration: 110 seconds
SP: 43

Type: Magic / Buff
Cooldown: 110 seconds
Element: Fire
0 / 10
O
Flare
Video
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flare] by 1% per attribute level.

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
Increases the damage of [Flare] by 10 per attribute level to Cloth armor-type enemies.

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.
SP: 19

Type: Magic / Attack
Cooldown: 30 seconds
Element: Fire
10 / 10
Flame Ground
Video
Pyromancer26
Flame Ground: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flame Ground] by 1% per attribute level.

Pyromancer 1st Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames at a targeted area. Deals continuous flame damage to enemies within the magic circle.

Level 10:
Attack: 171
Attribute Damage: 0%
Duration: 25 seconds
SP: 116

Type: Magic / Buff
Cooldown: 25 seconds
Element: Fire
5 / 5
Fire Pillar
Video
Pyromancer15
Fire Pillar: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Fire Pillar] by 1% per attribute level.

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 5:
Attack: 161
Attribute Damage: 0%
Duration: 12 seconds
SP: 56

Type: Magic / Attack
Cooldown: 95 seconds
Element: Fire
Rank 5
Sorcerer
(Circle 1)
5 / 5
Summoning
Video
Summoning

Summon a devil based on the card placed in the Grimoire. The attack and defense of the summoned devil is affected by your INT and SPR respectively. The summoned devil's stats increase by 10% for each star on the card. Only Devil-type cards can be placed in the Grimoire.

Level 5:
Summons a Devil-type boss monster
Devil's Additional Attack: (0.8 × INT)
Devil's Additional Defense: (0.8 × SPR)
SP: 80

Type: Magic / Attack
Cooldown: 60 seconds
Element: Dark
0 / 5
Summon Familiar
Video
Sorcerer11 Sorcerer1
Summon Familar: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Summon Familiar] by 1% per attribute level.

Sorcerer 1st Circle required
Summon Familar: Splash
Type: Active
Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself.

Lv3 Summon Familiar required
Summon Familiar

[Magic] - [Dark]
Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself.
SP: 47

Type: Magic / Attack
Cooldown: 35 seconds
Element: Dark
5 / 5
Summon Salamion
Video
Summon Salamion: Ignite
Type: Active
Has a chance to afflict [Burn] for 10 seconds on an enemy when it is attacked by Salamion. Increases the chance by 2% per attribute level.

Sorcerer 2nd Circle required
Summon Salamion: Blind
Type: Active
Has a chance to afflict [Blind] for 10 seconds on an enemy when it is attacked by Salamion. Increases the chance by 2% per attribute level.

Sorcerer 2nd Circle required
Summon Salamion

Summon the fire devil Salamion. It follows its master and attacks enemies.

Level 5:
Salamion Duration: 100 seconds
Salamion Level: CharLv
Salamion Additional Damage: +(0.8 × INT)
SP: 83

Type: Magic / Attack
Cooldown: 60 seconds
Element: Dark
5 / 5
Summon Servant
Video
Sorcerer13
Summon Servant: Quick Order
Type: Active
The summoned servant grants beneficial effects more often.

Lv3 Summon Servant required
Summon Servant

Summon a servant. The servant will grant beneficial effects while following its master.

Level 5:
[Increased SP Recovery Speed]
[Increased AoE Attack Ratio]
[Stamina Recovery]
[Increased Magic Defense]
[Increased Dark Property Attack]
SP: 87

Type: Magic / Attack
Cooldown: 60 seconds
Element: Dark
Rank 6
Necromancer
(Circle 1)
1 / 5
O
Gather Corpse
Video
Necromancer11
Gather Corpse: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Gather Corpse] by 1% per attribute level.

Necromancer 1st Circle required
Gather Corpse

[Magic]
Collect an enemy's corpse.

Level 1:
Attack: 231
Attribute Damage: 0%
SP: 35

Type: Magic / Attack
Cooldown: 10 seconds
5 / 5
Create Shoggoth
Video
Necromancer3 Necromancer5 Necromancer8
Create Shoggoth: Decay
Type: Active
Enemies near the Shoggoth will be afflicted with [Decay] for 15 seconds. Lasts for 1 minute per attribute level after Shoggoth is summoned.

Necromancer 1st Circle required
Create Shoggoth: Enhance
Type: Passive
Increases the attack of the summoned Shoggoth by 1 per attribute level.

Necromancer 1st Circle required
Create Shoggoth: Enlargement
Type: Active
Increases the chance of enlarging the size and maximum HP of the summoned Shoggoth by 1% per attribute level.

Lv. 2 Create Shoggoth required
Create Shoggoth

Create a Shoggoth with stats based on the cards that are placed in the Necronomicon. The attack and defense of the Shoggoth is affected by your INT and SPR respectively. The Shoggoth's stats increase by 10% for each star on the card. Only Animal, Plant and Mutant-type cards can be placed in the Necronomicon.

Level 5:
Shoggoth's Additional Damage: (0.8 × INT)
Shoggoth's Additional Defense: (0.8 × SPR)
Consumes 30 Corpse(s)
SP: 136

Type: Melee / Attack
Cooldown: 240 seconds
4 / 5
Flesh Cannon
Video
Necromancer12 Necromancer1
Flesh Cannon: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flesh Cannon] by 1% per attribute level.

Necromancer 1st Circle required
Flesh Cannon: Decay
Type: Active
Enemies hit by [Flesh Cannon] have a chance to be afflicted with Decay for 15 seconds. Increases the chance by 10% per attribute level.

Necromancer 1st Circle required
Flesh Cannon

[Magic]
Throw corpse parts on a targeted area to attack nearby enemies.

Level 4:
Attack: 953
Attribute Damage: 0%
AoE Attack Ratio: 5
Consumes 15 Corpse(s)
SP: 97

Type: Magic / Attack
Cooldown: 20 seconds
5 / 5
Flesh Hoop
Video
Necromancer15 Necromancer2
Flesh Hoop: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flesh Hoop] by 1% per attribute level.

Necromancer 1st Circle required
Flesh Hoop: Demoralize
Type: Active
Decreases attack of enemies for 4 seconds near the hoop after using [Flesh Hoop]. [Attack Weakened] can be stacked up to 10 times.

Necromancer 1st Circle required
Flesh Hoop

[Magic]
Encircle yourself with corpse parts that will damage nearby enemies.

Level 5:
Attack: 1005
Attribute Damage: 0%
Duration: 15 seconds
Consumes 5 Corpse(s)
SP: 96

Type: Magic / Attack
Cooldown: 25 seconds
0 / 5
Dirty Pole
Video
Dirty Pole

[Magic]Raises a wall of corpses in front of the caster. Enemies near the wall will be afflicted with [Decay]. Enemies affected by [Decay] receive additional damage from Missile attacks.
SP: 66

Type: Magic / Attack
Cooldown: 30 seconds
Rank 7
Necromancer
(Circle 2)
1 / 10
O
Gather Corpse
Video
Necromancer11
Gather Corpse: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Gather Corpse] by 1% per attribute level.

Necromancer 1st Circle required
Gather Corpse

[Magic]
Collect an enemy's corpse.

Level 1:
Attack: 231
Attribute Damage: 0%
SP: 35

Type: Magic / Attack
Cooldown: 10 seconds
5 / 5
Create Shoggoth
Video
Necromancer3 Necromancer5 Necromancer8
Create Shoggoth: Decay
Type: Active
Enemies near the Shoggoth will be afflicted with [Decay] for 15 seconds. Lasts for 1 minute per attribute level after Shoggoth is summoned.

Necromancer 1st Circle required
Create Shoggoth: Enhance
Type: Passive
Increases the attack of the summoned Shoggoth by 1 per attribute level.

Necromancer 1st Circle required
Create Shoggoth: Enlargement
Type: Active
Increases the chance of enlarging the size and maximum HP of the summoned Shoggoth by 1% per attribute level.

Lv. 2 Create Shoggoth required
Create Shoggoth

Create a Shoggoth with stats based on the cards that are placed in the Necronomicon. The attack and defense of the Shoggoth is affected by your INT and SPR respectively. The Shoggoth's stats increase by 10% for each star on the card. Only Animal, Plant and Mutant-type cards can be placed in the Necronomicon.

Level 5:
Shoggoth's Additional Damage: (0.8 × INT)
Shoggoth's Additional Defense: (0.8 × SPR)
Consumes 30 Corpse(s)
SP: 136

Type: Melee / Attack
Cooldown: 240 seconds
10 / 10
Flesh Cannon
Video
Necromancer12 Necromancer1
Flesh Cannon: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flesh Cannon] by 1% per attribute level.

Necromancer 1st Circle required
Flesh Cannon: Decay
Type: Active
Enemies hit by [Flesh Cannon] have a chance to be afflicted with Decay for 15 seconds. Increases the chance by 10% per attribute level.

Necromancer 1st Circle required
Flesh Cannon

[Magic]
Throw corpse parts on a targeted area to attack nearby enemies.

Level 10:
Attack: 1813
Attribute Damage: 0%
AoE Attack Ratio: 5
Consumes 15 Corpse(s)
SP: 153

Type: Magic / Attack
Cooldown: 20 seconds
9 / 10
Flesh Hoop
Video
Necromancer15 Necromancer2
Flesh Hoop: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flesh Hoop] by 1% per attribute level.

Necromancer 1st Circle required
Flesh Hoop: Demoralize
Type: Active
Decreases attack of enemies for 4 seconds near the hoop after using [Flesh Hoop]. [Attack Weakened] can be stacked up to 10 times.

Necromancer 1st Circle required
Flesh Hoop

[Magic]
Encircle yourself with corpse parts that will damage nearby enemies.

Level 9:
Attack: 1499
Attribute Damage: 0%
Duration: 15 seconds
Consumes 5 Corpse(s)
SP: 128

Type: Magic / Attack
Cooldown: 25 seconds
0 / 10
Dirty Pole
Video
Dirty Pole

[Magic]Raises a wall of corpses in front of the caster. Enemies near the wall will be afflicted with [Decay]. Enemies affected by [Decay] receive additional damage from Missile attacks.
SP: 66

Type: Magic / Attack
Cooldown: 30 seconds
0 / 1
O
Disinter
Video
Necromancer4
Disinter: Increased Range
Type: Active
Increases the range of [Disinter] by 10 per attribute level.

Need the 2nd circle of Necromancer
Disinter

Collect the corpse left over from where an enemy died.
SP: 53

Type: Magic / Attack
Cooldown: 24 seconds
0 / 5
Corpse Tower
Video
Necromancer6
Corpse Tower: Enhance
Type: Passive
Increases the attack of the summoned Corpse Tower by 1 per attribute level.

Need the 2nd circle of Necromancer
Corpse Tower

[Magic]Build a cursed tower made with corpses at a targeted area.
SP: 41

Type: Melee / Attack
Cooldown: 50 seconds
5 / 5
Raise Dead
Video
Necromancer7
Raise Dead: Enhance
Type: Passive
Increases the attack of the summoned Skeleton Soldier by 1 per attribute level.

Need the 2nd circle of Necromancer
Raise Dead

[Magic]Summon a skeleton soldier made with a corpse. The skeleton soldier will engage in combat and follow its master.

Level 5:
Summons 5 Skeleton Soldiers
Consumes 10 Corpse(s)
Maximum Level: 5
SP: 113

Type: Melee / Attack
Cooldown: 60 seconds
Advertisement

Write Comment

You need to login to write a comment!

Comments (0)