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Summoner
Created by Anonymous on Mar 21st 2016.
This is a private build.
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Rank 1
Wizard (Circle 1) |
4 / 5 O Video Energy Bolt: Enhance Type: Passive Increases the damage dealt on an enemy with [Energy Bolt] by 1% per attribute level. Wizard 1st Circle required Energy Bolt: Additional Sleep Damage Type: Active Deals additional damage equal to 40% magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]. Wizard 1st Circle required Energy Bolt [Magic] Gather powerful magical energy to launch it towards an enemy. Increases the inflicted damage depending on the amount of gathered energy. Level 4: Attack: 80 Attribute Damage: 0% Casting Time: 1 second AoE Attack Ratio: 1 SP: 25 Type: Magic / Attack Cooldown: 9 seconds 1 / 5 Video Lethargy: Enhance Type: Passive Increases the physical and magic attack debuff effect of [Lethargy] by 1 per attribute level. Lv3 Lethargy required Lethargy: Additional Damage Type: Active Enemies affected by [Lethargy] receive 20% additional damage per attribute level with [Strike] attacks. Wizard 1st Circle required Lethargy Makes an enemy lethargic. Level 1: Physical Attack: -6 Magic Attack: -6 Evasion: -4 [Lethargy] Duration: 30 seconds SP: 11 Type: Magic / Buff Cooldown: 18 seconds 5 / 5 Video Reflect Shield: Reflect Damage Type: Active Increases reflect damage of [Reflect Shield] by 1 per attribute level and decreases damage received accordingly. Lv3 Reflect Shield required Reflect Shield Creates a protective shield that reflects the amplified damage back to an enemy. Level 5: Damage Reflection: (25 + SPR) Duration: 45 seconds Reflects 4 times SP: 31 Type: Magic / Buff Cooldown: 41 seconds 5 / 5 Video Earthquake: Enhance Type: Passive Increases the damage dealt on an enemy with [Earthquake] by 1% per attribute level. Wizard 1st Circle required Earthquake [Magic] - [Earth] Inflicts damage on an enemy by creating a powerful earthquake in front of you. Level 5: Attack: 223 Attribute Damage: 0% AoE Attack Ratio: 4 SP: 35 Type: Magic / Attack Cooldown: 17 seconds Element: |
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Rank 2
Pyromancer (Circle 1) |
5 / 5 O Video Fireball: Enhance Type: Passive Increases the damage dealt on an enemy with [Fireball] by 1% per attribute level. Pyromancer 1st Circle required Fireball: Burn Debuff Type: Active Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds. Flame damage is based on the character's INT. Pyromancer 1st Circle required Fireball [Magic] - [Fire] Summons a fireball. Enemies touching the fireball will receive continuous flame damage. Level 5: Attack: 145 Attribute Damage: 0% Number of Hits: 5 Duration: 45 seconds SP: 38 Type: Magic / Attack Cooldown: 15 seconds Element: 5 / 5 Video Enchant Fire: Decreased Fire Property Resistance Type: Active Decreases the Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used. Pyromancer 1st Circle required Enchant Fire Temporarily grants the Fire property to you and your party member's attacks. Level 5: Fire Property Attack: +15 Additional Damage: +15 Duration: 110 seconds SP: 43 Type: Magic / Buff Cooldown: 110 seconds Element: 5 / 5 Video Flame Ground: Enhance Type: Passive Increases the damage dealt on an enemy with [Flame Ground] by 1% per attribute level. Pyromancer 1st Circle required Flame Ground [Magic] - [Fire] Creates a magic circle of flames at a targeted area. Deals continuous flame damage to enemies within the magic circle. Level 5: Attack: 106 Attribute Damage: 0% Duration: 20 seconds SP: 71 Type: Magic / Buff Cooldown: 25 seconds Element: |
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Rank 3
Linker (Circle 1) |
1 / 1 Video Unbind: Enemy Damage Type: Active Deals damage equal to 100% magic attack to enemies just when the link from [Unbind] is about to disconnect. Increases by 10% per attribute level from Lv. 2. Linker 1st Circle required Unbind Disconnect all links. Level 1: Disconnect all links at once. Maximum Level: 1 SP: 27 Type: Magic / Buff Cooldown: 0 seconds 4 / 5 Video Physical Link: Defense Type: Active Increases physical defense equal to [connected party members + attribute level] when [Physical Link] is active. Linker 1st Circle required Physical Link Link party members to divide damage taken. Level 4: Damage decreases depending on the number of links Maximum Links: 4 Duration: 100 seconds Consumes 16 Stamina SP: 48 Type: Magic / Buff Cooldown: 22 seconds 5 / 5 Video Joint Penalty: Lightning Type: Active Deals 10% additional damage per attribute level of the Lightning property attack to enemies affected by [Joint Penalty]. Linker 1st Circle required Joint Penalty: Poison Type: Active Deals 10% additional damage per attribute level of the Poison property attack to enemies affected by [Joint Penalty]. Linker 1st Circle required Joint Penalty: Earth Type: Active Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty]. Linker 1st Circle required Joint Penalty Link enemies, so that they share damage taken. Level 5: Maximum Links: 5 Duration: 35 seconds SP: 60 Type: Magic / Buff Cooldown: 22 seconds 5 / 5 Video Hangman's Knot: Additional Damage Type: Active Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level. Lv3 Hangman's Knot required Hangman's Knot: Splash Defense Type: Active Decreases the AoE Defense Ratio of the enemies gathered through [Hangman's Knot] by 1 per attribute level. Linker 1st Circle required Hangman's Knot Tighten the link to gather up the linked enemies in front of you. Level 5: [Bind] Duration: 2 seconds SP: 49 Type: Magic / Buff Cooldown: 15 seconds |
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Rank 4
Pyromancer (Circle 2) |
10 / 10 O Video Fireball: Enhance Type: Passive Increases the damage dealt on an enemy with [Fireball] by 1% per attribute level. Pyromancer 1st Circle required Fireball: Burn Debuff Type: Active Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds. Flame damage is based on the character's INT. Pyromancer 1st Circle required Fireball [Magic] - [Fire] Summons a fireball. Enemies touching the fireball will receive continuous flame damage. Level 10: Attack: 234 Attribute Damage: 0% Number of Hits: 10 Duration: 70 seconds SP: 58 Type: Magic / Attack Cooldown: 15 seconds Element: 10 / 10 Video Flame Ground: Enhance Type: Passive Increases the damage dealt on an enemy with [Flame Ground] by 1% per attribute level. Pyromancer 1st Circle required Flame Ground [Magic] - [Fire] Creates a magic circle of flames at a targeted area. Deals continuous flame damage to enemies within the magic circle. Level 10: Attack: 171 Attribute Damage: 0% Duration: 25 seconds SP: 116 Type: Magic / Buff Cooldown: 25 seconds Element: 5 / 5 Video Fire Pillar: Enhance Type: Passive Increases the damage dealt on an enemy with [Fire Pillar] by 1% per attribute level. Pyromancer 2nd Circle required Fire Pillar [Magic] - [Fire] Summons a pillar of fire to inflict damage on enemies. Level 5: Attack: 161 Attribute Damage: 0% Duration: 12 seconds SP: 56 Type: Magic / Attack Cooldown: 95 seconds Element: |
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Rank 5
Sorcerer (Circle 1) |
5 / 5 Video Summoning Summon a devil based on the card placed in the Grimoire. The attack and defense of the summoned devil is affected by your INT and SPR respectively. The summoned devil's stats increase by 10% for each star on the card. Only Devil-type cards can be placed in the Grimoire. Level 5: Summons a Devil-type boss monster Devil's Additional Attack: (0.8 × INT) Devil's Additional Defense: (0.8 × SPR) SP: 80 Type: Magic / Attack Cooldown: 60 seconds Element: 5 / 5 Video Summon Salamion: Ignite Type: Active Has a chance to afflict [Burn] for 10 seconds on an enemy when it is attacked by Salamion. Increases the chance by 2% per attribute level. Sorcerer 2nd Circle required Summon Salamion: Blind Type: Active Has a chance to afflict [Blind] for 10 seconds on an enemy when it is attacked by Salamion. Increases the chance by 2% per attribute level. Sorcerer 2nd Circle required Summon Salamion Summon the fire devil Salamion. It follows its master and attacks enemies. Level 5: Salamion Duration: 100 seconds Salamion Level: CharLv Salamion Additional Damage: +(0.8 × INT) SP: 83 Type: Magic / Attack Cooldown: 60 seconds Element: 5 / 5 Video Summon Servant: Quick Order Type: Active The summoned servant grants beneficial effects more often. Lv3 Summon Servant required Summon Servant Summon a servant. The servant will grant beneficial effects while following its master. Level 5: [Increased SP Recovery Speed] [Increased AoE Attack Ratio] [Stamina Recovery] [Increased Magic Defense] [Increased Dark Property Attack] SP: 87 Type: Magic / Attack Cooldown: 60 seconds Element: |
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Rank 6
Necromancer (Circle 1) |
1 / 5 O Video Gather Corpse: Enhance Type: Passive Increases the damage dealt on an enemy with [Gather Corpse] by 1% per attribute level. Necromancer 1st Circle required Gather Corpse [Magic] Collect an enemy's corpse. Level 1: Attack: 231 Attribute Damage: 0% SP: 35 Type: Magic / Attack Cooldown: 10 seconds 5 / 5 Video Create Shoggoth: Decay Type: Active Enemies near the Shoggoth will be afflicted with [Decay] for 15 seconds. Lasts for 1 minute per attribute level after Shoggoth is summoned. Necromancer 1st Circle required Create Shoggoth: Enhance Type: Passive Increases the attack of the summoned Shoggoth by 1 per attribute level. Necromancer 1st Circle required Create Shoggoth: Enlargement Type: Active Increases the chance of enlarging the size and maximum HP of the summoned Shoggoth by 1% per attribute level. Lv. 2 Create Shoggoth required Create Shoggoth Create a Shoggoth with stats based on the cards that are placed in the Necronomicon. The attack and defense of the Shoggoth is affected by your INT and SPR respectively. The Shoggoth's stats increase by 10% for each star on the card. Only Animal, Plant and Mutant-type cards can be placed in the Necronomicon. Level 5: Shoggoth's Additional Damage: (0.8 × INT) Shoggoth's Additional Defense: (0.8 × SPR) Consumes 30 Corpse(s) SP: 136 Type: Melee / Attack Cooldown: 240 seconds 4 / 5 Video Flesh Cannon: Enhance Type: Passive Increases the damage dealt on an enemy with [Flesh Cannon] by 1% per attribute level. Necromancer 1st Circle required Flesh Cannon: Decay Type: Active Enemies hit by [Flesh Cannon] have a chance to be afflicted with Decay for 15 seconds. Increases the chance by 10% per attribute level. Necromancer 1st Circle required Flesh Cannon [Magic] Throw corpse parts on a targeted area to attack nearby enemies. Level 4: Attack: 953 Attribute Damage: 0% AoE Attack Ratio: 5 Consumes 15 Corpse(s) SP: 97 Type: Magic / Attack Cooldown: 20 seconds 5 / 5 Video Flesh Hoop: Enhance Type: Passive Increases the damage dealt on an enemy with [Flesh Hoop] by 1% per attribute level. Necromancer 1st Circle required Flesh Hoop: Demoralize Type: Active Decreases attack of enemies for 4 seconds near the hoop after using [Flesh Hoop]. [Attack Weakened] can be stacked up to 10 times. Necromancer 1st Circle required Flesh Hoop [Magic] Encircle yourself with corpse parts that will damage nearby enemies. Level 5: Attack: 1005 Attribute Damage: 0% Duration: 15 seconds Consumes 5 Corpse(s) SP: 96 Type: Magic / Attack Cooldown: 25 seconds |
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Rank 7
Necromancer (Circle 2) |
10 / 10 Video Flesh Cannon: Enhance Type: Passive Increases the damage dealt on an enemy with [Flesh Cannon] by 1% per attribute level. Necromancer 1st Circle required Flesh Cannon: Decay Type: Active Enemies hit by [Flesh Cannon] have a chance to be afflicted with Decay for 15 seconds. Increases the chance by 10% per attribute level. Necromancer 1st Circle required Flesh Cannon [Magic] Throw corpse parts on a targeted area to attack nearby enemies. Level 10: Attack: 1813 Attribute Damage: 0% AoE Attack Ratio: 5 Consumes 15 Corpse(s) SP: 153 Type: Magic / Attack Cooldown: 20 seconds 9 / 10 Video Flesh Hoop: Enhance Type: Passive Increases the damage dealt on an enemy with [Flesh Hoop] by 1% per attribute level. Necromancer 1st Circle required Flesh Hoop: Demoralize Type: Active Decreases attack of enemies for 4 seconds near the hoop after using [Flesh Hoop]. [Attack Weakened] can be stacked up to 10 times. Necromancer 1st Circle required Flesh Hoop [Magic] Encircle yourself with corpse parts that will damage nearby enemies. Level 9: Attack: 1499 Attribute Damage: 0% Duration: 15 seconds Consumes 5 Corpse(s) SP: 128 Type: Magic / Attack Cooldown: 25 seconds 5 / 5 Video Raise Dead: Enhance Type: Passive Increases the attack of the summoned Skeleton Soldier by 1 per attribute level. Need the 2nd circle of Necromancer Raise Dead [Magic]Summon a skeleton soldier made with a corpse. The skeleton soldier will engage in combat and follow its master. Level 5: Summons 5 Skeleton Soldiers Consumes 10 Corpse(s) Maximum Level: 5 SP: 113 Type: Melee / Attack Cooldown: 60 seconds |
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