(Alrisha) Arrow, Sword and Claws
Created by Alrisha on Mar 1st 2018 (Last Updated: Aug 29th 2018).
This is a public build.
2
After the revamp, Falconer become a class strong by it' self. So you can put that in any build and still worth it. Here is a build that amplify the power of that class and makes you a huge DPS for any situation, a Jack of all trades:
• Status
Invest 80-120 in DEX (depends on your equipment) for a good attack speed, critical attack and evasion. The rest put on STR
Will be important to invest in gear that gaves you AoE since your main damage will be your skills.
If you want a Atack speed DPS go for a build with Schwarzer Reiter or Bullet Marker, Since Falconer and Hackapell benefits so much more with STR than DEX.
• Classes and Skills
Just two observations here: some classes I don't spend all the points, so you can choose what you think is the best for you. And There is no need to follow this sequence of choose a class, but I put them this way to be a little less painful to get in high levels.
Archer:
Swift Step 5/5 : Even without Archer rank two passives, this skills still the most useful archer skill.
Multi Shot 5/5 : Best AoE skill for this class, has a good synergy whit Falconer.
Full Draw 0~5/5 : Useless skill except for pvp.
Oblique Shot 0~5/5 : Strong for leveling up, but at late game has no damage.
Quarrel Shooter:
To be honest, this class doesn't gave you so much at rank 1 or 2, but at rank 3 you will have the second best mobile skill of all archer classes (loosing only for Limacon). Literaly you will waste 3 class rank just for the Running Shot, and it's worth it, since Ranger is so bad at all aspects and other classes that synergies with Falconer like Sapper or Hunter will you need to dismount the pet constantly, making a little harder to play as Hackapell.
Deploy Pavise 0~15/15 : I particularly love this skill, but not for that build. First of all, for use this you will need to dismount your pet. Second, You will no need to this skill to tank some hits for you since Hackapell make you tank enough and very mobile, so you can't stop at the same position. And at end you will not need the taunt of Pavise, since Circling is a very good skill for aggro mob. I Just consider put some points here for the reason you probably will not have better options and can be useful for leveling
Scatter Caltrops 15/15 : The Best AoE skill of QS.
Stone Picking 1~3/15 : 1 or 3 points doesn't matter so much.
Stone Shot 0~14/15 : A good skill for PvP only.
Rapid Fire 10/10 : I don't Like this skill has so much bugs, but you will not have a better option.
Teardown 0~1/10 : one point just for PvP or some AoE destroying your Pavises,
Running Shot 5/5 : This skill is so OP that is worth it to put 3 ranks in this shit class.
Rogue:
Rogue is here for one simple reason, Sneak Hit. This is all you need to crit. The other option for this rank is Archer 2, but Rogue has a better synergy with Hackapell, since you can't take advantage from the Kneeling shot (Because you will be mounted), the critical rate provided from Swift Step passive is worse than Sneak hit's and the skills that you need a Dagger works with a Sword. As a bonus, one rank in Rogue will gave you more points at your Journal upgrade than two in Archer xD.
Sneak Hit 5/5 : The Reason you will choose Rogue for this rank. The Crit rate this skill provide is very useful and reliable, but make this build very dependent of Werewolf Cards.
Feint 4~5/5 : Just Because you don't have where else spent points
Capture 0~1/5 : One point just to take that Broom Trap or cure to help on DPS or even safety Zone for mor survivability
Vendetta 5/5 : Good for PVP and if you kill your target can be good on PvE too
Falconer:
Call 1/1 : You will need this skill for play falconer c1 and c2, after that this skill need a point just for the passive of c3.
Roost 1/1 : You will need this skills for it passives, so it is worth it to spend a point here.
Circling 5~8/15 : After the Rework this skills was nerfed, but still a good AoE set for your skills, and it passive of c3 it is so Worth it for Hackapell skills.
Hovering 0~3/15 : Spend three points here just for Bossing or PVP and get access of it passive, if you don't want to, is better invest on circling.
Pheasant 15/15 : Your main damage skill, this is so Strong, max this without regret.
Hanging Shot 0~1/15 : Useless skill for that build, put a point just for fun, because is aways fun start fling away and ignore some structures.
Sonic Strike 9~10/10 : Your second Damage skill Max this please.
Aiming 5/5 : The best AoE set of the game, really, the mages or Clerics of your PT will thank you a lot for this. Also a good set for your other classes skills as Scatter Caltrops or Multi Shot.
Pre-Emptive Strike 5/5 : This skill made the falconer a automatic Damage class, just walk and attack with your auto attacks and see the Hawk destroy your enemies with the Sonic Strike. (If you choose to spent some points on Hovering, it is important to buy the passive to this skill not activate it)
Hackapell:
Skarphuggning 5/5 : Good Damage, Good AoE, Low CD, very good skill
Storm Bolt 5/5 : Makes Skarphuggning even better and still has a good damage and low CD
Cavalry Charge 4~5/5 : Your mobility skill, makes you a little bit more tank too.
Leg Shot 0~1/5 : As a off hand changed weapon, I prefer use shield, but you can chose for a pistol and spend a point on that skill
Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s 5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 2
Quarrel Shooter |
5 / 5 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 5: Attack: 168% Throw Count: 5 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 39 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword |
Rank 3
Quarrel Shooter |
10 / 10 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 10: Attack: 206% Throw Count: 10 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 59 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 5 / 5 3 Rapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Rapid Fire [Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy. Level 5: Attack 285% x no. of hits Max. load time 1 sec SP: 39 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 4
Quarrel Shooter |
15 / 15 Scatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10% Quarrel Shooter 1st Circle required Scatter Caltrops [Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them. Level 15: Attack: 244% Throw Count: 15 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 79 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 10 / 10 3 Rapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10% Quarrel Shooter 2nd Circle required Rapid Fire [Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy. Level 10: Attack 363% x no. of hits Max. load time 1 sec SP: 60 Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Running Shot Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits. Level 5: Additional Damage: 200% Duration: 300 sec Basic Attack Speed +10% SP: 44 Type: Melee / Buff Cooldown: 35s |
Rank 5
Rogue |
5 / 5 Sneak Hit: Duration Type: Active * Increases duration of [Sneak Hit] by 2 seconds per attribute level * Increases SP consumption by 10% Rogue 1st Circle required Sneak Hit Temporarily increases your Critical Chance when attacking enemies from behind. Level 5: Critical Chance: +40% Duration: 50 seconds SP: 100 Type: Melee / Buff Cooldown: 70s 4 / 5 Feint: Back Roll Type: Active * Increases chances by 15% per attribute level of enemies turning around when using [Feint] * Increases SP consumption by 10% Rogue 1st Circle required Feint Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you. Level 4: Evasion: -12% Targets: 6 Duration: 18 seconds SP: 88 Type: Melee / Attack Cooldown: 25s 5 / 5 2 Vendetta: Enhance Type: Passive * Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level * +10% added damage at maximum level Rogue 1st Circle required Vendetta: Counter Attack Type: Active * Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta] * Increases SP consumption by 10% Rogue 1st Circle required Vendetta [Missile: Bow] If the target dies from this attack, it explodes. Party members gain STR for a period of time. Level 5: Attack: 0% STR: +25 Duration: 20 seconds SP: 102 Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 6
Falconer |
1 / 1 Call: Obtain Type: Active * If [Call] is used, the hawk has a 50% chance of fetching small items * Increases cooldown time by 20 seconds Falconer 1st Circle required Call Recall your hawk. Level 1: Maximum Level: 1 SP: 40 Type: Melee / Attack Cooldown: 1s 1 / 1 Roost: Increased Range Type: Active * Increases [Roost] active range by 20 per attribute level * Increases SP consumption by 10% Falconer 1st Circle required Roost Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it. Level 1: Range: 100 Roost Duration: 20 sec Falconer skill damage +50% SP: 54 Type: Melee / Attack Cooldown: 20s 5 / 5 Circling: Decreased Nullification Type: Active * Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling] * Increases SP consumption by 10% Falconer 1st Circle required Circling: Expand Type: Active * AoE attack ratio of caster increases by 3 for 11 sec when using [Circling] From Lv2, duration increases 1 sec per attribute level * Increases SP consumption by 10% Falconer 3rd Circle Required Circling The Hawk flies, following you. AoE defense ratio of the target is fixed to 1. Level 5: AoE defense ratio is fixed to 1 Duration: 15 sec SP: 102 Type: Melee / Attack Cooldown: 35s 5 / 5 Pheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50% Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50% Falconer 3rd Circle Required Pheasant [Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies. Level 5: Attack: 1208% Number of targets: 15 +50% damage to Beast type enemies SP: 109 Type: Melee / Attack Cooldown: 25s |
Rank 7
Falconer |
6 / 10 Circling: Decreased Nullification Type: Active * Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling] * Increases SP consumption by 10% Falconer 1st Circle required Circling: Expand Type: Active * AoE attack ratio of caster increases by 3 for 11 sec when using [Circling] From Lv2, duration increases 1 sec per attribute level * Increases SP consumption by 10% Falconer 3rd Circle Required Circling The Hawk flies, following you. AoE defense ratio of the target is fixed to 1. Level 6: AoE defense ratio is fixed to 1 Duration: 16 sec SP: 110 Type: Melee / Attack Cooldown: 35s 10 / 10 Pheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50% Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50% Falconer 3rd Circle Required Pheasant [Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies. Level 10: Attack: 1480% Number of targets: 15 +50% damage to Beast type enemies SP: 150 Type: Melee / Attack Cooldown: 25s 5 / 5 Sonic Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level * +10% added damage at maximum level Falconer 2nd Circle required Sonic Strike: Confusion Type: Active * If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion * [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level * Increases SP consumption by 10% Falconer 2nd Circle required Sonic Strike [Physical] - [Strike] Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies. Level 5: Attack: 197% x6 +50% damage to Beast type enemies SP: 134 Type: Melee / Attack Cooldown: 45s |
Rank 8
Falconer |
15 / 15 Pheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50% Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50% Falconer 3rd Circle Required Pheasant [Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies. Level 15: Attack: 1753% Number of targets: 15 +50% damage to Beast type enemies SP: 192 Type: Melee / Attack Cooldown: 25s 10 / 10 Sonic Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level * +10% added damage at maximum level Falconer 2nd Circle required Sonic Strike: Confusion Type: Active * If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion * [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level * Increases SP consumption by 10% Falconer 2nd Circle required Sonic Strike [Physical] - [Strike] Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies. Level 10: Attack: 251% x6 +50% damage to Beast type enemies SP: 190 Type: Melee / Attack Cooldown: 45s 5 / 5 Aiming Enemies you target in an area around your hawk can be attacked from outside normal range. This range increases with the skill level. Level 5: Duration: 75 seconds SP: 230 Type: Melee / Attack Cooldown: 30s 5 / 5 Pre-Emptive Strike: Remove Hovering Type: Active * The hawk will not use [Hovering] while [Pre-Emptive Strike] is being used Falconer 3rd Circle Required Pre-Emptive Strike: Remove Sonic Strike Type: Active * The hawk will not use [Sonic Strike] while [Pre-Emptive Strike] is being used Falconer 3rd Circle Required Pre-Emptive Attack: First Strike Type: Active * When [Pre-Emptive Attack] is active and the enemy's HP is at 100%, Critical Rate increases by 10% per attribute level * Increases SP consumption by 5 Falconer 3rd Circle Required Pre-Emptive Strike The hawk automatically attacks enemies near its master. It targets enemies that its master attacks with Sonic Strike and oncoming enemies with Hovering. The damage of Hovering and Sonic Strike used through Pre-Emptive Strike increase in proportion to skill level. The hawk cannot use unlearned skills. Continuously consumes SP, and the effect cancels if low on SP. Level 5: Consume 45 SP per 5 sec +50% increased damage for Hovering and Sonic Strike SP: 0 Type: Melee / Attack Cooldown: 0s |
Rank 9
Hackapell |
5 / 5 2 Skarphuggning: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skarphuggning] by 0.5% per attribute level * +10% added damage at maximum level Hackapell 1st Circle Required Skarphuggning: Enhance AoE Type: Active * Increases AoE Attack Ratio of [Skarphuggning] by 1 per attribute level * Increases SP consumption by 10% Hackapell 2nd Circle Required Skarphuggning [Physical] - [Slash] Aim at the upper part of the enemy and slash. Level 5: Attack: 518% x 4 AoE Attack Ratio: 3 Able to use while riding SP: 141 Type: Melee / Attack Cooldown: 20s Required Stance: BowAndSword 5 / 5 2 Storm Bolt: Lightning Type: Active * Increases Storm Bolt damage by 50% on frozen or Ice property enemies * Increases SP consumption by 10% Hackapell 2nd Circle Required Storm Bolt [Physical] - [Pierce] Push your sword in with great force to attack. The target receives additional damage from Skarphuggning and has a chance to bleed for 10 seconds. Level 5: Attack: 660% x3 Debuff Duration: 30 seconds [Bleeding] Chance: 30% Able to Use while Riding SP: 174 Type: Melee / Attack Cooldown: 18s Required Stance: BowAndSword 1 / 5 2 Cavalry Charge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cavalry Charge] by 0.5% per attribute level * +10% added damage at maximum level Hackapell 1st Circle Required Cavalry Charge: Enhance Type: Active * Increases defense by 10% per attribute level for 5 sec after using [Cavalry Charge] * Increases SP consumption by 30% Hackapell 1st Circle Required Cavalry Charge [Physical] - [Strike] Charge forward and deal damage to enemies you come in contact with. Enemies struck by Cavalry Charge become temporarily more vulnerable to critical attacks, increasing the likelihood of a critical hit against them. Level 1: Attack: 1122% AoE Attack Ratio: 5 Able to use while riding SP: 146 Type: Melee / Attack Cooldown: 20s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 10
Hackapell |
10 / 10 2 Skarphuggning: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skarphuggning] by 0.5% per attribute level * +10% added damage at maximum level Hackapell 1st Circle Required Skarphuggning: Enhance AoE Type: Active * Increases AoE Attack Ratio of [Skarphuggning] by 1 per attribute level * Increases SP consumption by 10% Hackapell 2nd Circle Required Skarphuggning [Physical] - [Slash] Aim at the upper part of the enemy and slash. Level 10: Attack: 635% x 4 AoE Attack Ratio: 3 Able to use while riding SP: 188 Type: Melee / Attack Cooldown: 20s Required Stance: BowAndSword 9 / 10 2 Storm Bolt: Lightning Type: Active * Increases Storm Bolt damage by 50% on frozen or Ice property enemies * Increases SP consumption by 10% Hackapell 2nd Circle Required Storm Bolt [Physical] - [Pierce] Push your sword in with great force to attack. The target receives additional damage from Skarphuggning and has a chance to bleed for 10 seconds. Level 9: Attack: 779% x3 Debuff Duration: 54 seconds [Bleeding] Chance: 30% Able to Use while Riding SP: 226 Type: Melee / Attack Cooldown: 18s Required Stance: BowAndSword 5 / 5 Hakka Palle Shout and assume an attacking stance. Increases base attack speed and the chance of avoiding melee attacks while riding a companion. Reduces Hackapell skill SP and stamina consumption. Level 5: Attack Speed: +15 Melee Attack Evasion Rate: +20% Hackapell Skill SP Consumption: -25% Stamina Consumption: -30% Duration: 45 seconds Able to use while riding SP: 359 Type: Melee / Buff Cooldown: 60s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 3 Grind Cutter: Enhance Type: Passive * Increases the damage dealt on an enemy with [Grind Cutter] by 0.5% per attribute level * +10% added damage at maximum level Hackapell 2nd Circle Required Grind Cutter [Physical] - [Slash] Cut down enemies before you continuously with a single-handed sword in your right hand. Level 5: Attack: 838% x 5 AoE Attack Ratio: 6 Able to use while riding SP: 311 Type: Melee / Attack Cooldown: 25s Required Stance: BowAndSword |
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Comments (5)
Nop, the only skills in this build that will dismount you are: Pavise, Teardown, Capture and Haging Shot. All the other ones you can cast on your mount.
Bom vamos la, a formula de critical rate é [(Crit.Rate - Crit.Res)^0.6] , um monstro lv 360 (como o Velcoffer) possui 180 de Critical Resistance, e meu char lv357 com 2 Sissel e 6 gemas verdes esta com 630 de Critical Rate me dano por volta de 40% de chance crítica em um monstro como este. Com Archer 2 eu teria +150 de Critical Rate aumentando essa % pra 46%. Enquanto que com o Rogue eu tenho 40% de chance a mais se o tiro for nas constas (normalmente é fácil atirar nas costas em boss quando você está em party e tem alguém lurando o bicho) e mesmo que o bicho esteja virado em mim e eu não consiga dar a volta eu tenho 30% de chance desse tiro ser considerado atrás (Graças ao Werewolf) me dando [40% x 30% = 12%] de chance a mais (o dobro que eu teria caso eu fosse archer 2)... Archer 2 só vai ganhar de Rogue 1 quando eu puder usufruir do Kneeling shot me dando +200 de Critical Rate. Assim usando a mesma base de conta eu teria 55% de chance de critar do Arqueiro contra os 52% de Rogue.
Sobre o Appraiser, eu não tenho uma base de conta tão bem formada pra te dizer exatamente se um é melhor que o outro em termos de números, mas o que eu sei é que Blind Side é sim a melhor skill em termos de chance crítica da arvore de Archer, porem alguns pontos negativos que me fazem não optar pela classe:
- Primeiro é o CD da skill, por muitas vezes você acaba usando os três overhits dela e acaba tendo que ficar 40s sem poder critar direito. Enquanto que Rogue são apenas 20.
- Segundo é o fato da chance crítica ser aplicada separadamente da critical rate, ou seja você não vai ter de fato uma chance maior de critar com essa skill, ela acaba sendo boa em builds que não focam muito em Critical Rate, sem sissel e tal (pode ser o caso desta dependendo do caminho que você optar)
- Por ultimo as animações do App são meio lerdas, me incomodam um pouco (é mais por gosto pessoal mesmo)
Espero ter esclarecido tudo ^^