[Apr 25th 2018] New classes have been added to the skill simulator!

Rogue Archer

Created by Xanthiris on Aug 9th 2016 (Last Updated: Aug 26th 2016).
This is a public build.
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Rank 1
circle 1
Archer
0 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 1:
Moving Shot Movement Speed: +5%
Evasion: +10
Duration: 300 seconds
SP: 12

Type: Melee / Buff
Cooldown: 36s
0 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 1:
Attack: 54% x 10
SP: 9

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 2
Archer
0 / 10
Swift Step
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 1:
Moving Shot Movement Speed: +5%
Evasion: +10
Duration: 300 seconds
SP: 12

Type: Melee / Buff
Cooldown: 36s
0 / 10
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 1:
Attack: 54% x 10
SP: 9

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
0 / 5
Kneeling Shot
Archer14 Focusing Cannoneer14
Kneeling Shot: Enhance
Type: Passive
* Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
* Increases critical rate during [Kneeling Shot] by 40 per attribute level
* Increases SP consumption by 30%

Archer 2nd Circle required
Kneeling Shot: Precise Attack
Type: Active
* Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage

Cannoneer 2nd Circle Required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.

Level 1:
Physical Damage: +15
Range: +12.5
Attack Speed: +30
SP: 9

Type: Melee / Buff
Cooldown: 0s
0 / 5
5
Heavy Shot
Archer26
Heavy Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 2nd Circle required
Heavy Shot

[Missile: Bow]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 1:
Attack: 225%
SP: 13

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 3
Archer
15 / 15
Swift Step
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 15:
Moving Shot Movement Speed: +19%
Evasion: +150
Duration: 300 seconds
SP: 37

Type: Melee / Buff
Cooldown: 36s
15 / 15
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 15:
Attack: 96% x 10
SP: 32

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 15
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
9 / 15
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 9:
Attack: 249%
Bounced Arrow Attack: 196%
SP: 19

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
0 / 10
Kneeling Shot
Archer14 Focusing Cannoneer14
Kneeling Shot: Enhance
Type: Passive
* Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
* Increases critical rate during [Kneeling Shot] by 40 per attribute level
* Increases SP consumption by 30%

Archer 2nd Circle required
Kneeling Shot: Precise Attack
Type: Active
* Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage

Cannoneer 2nd Circle Required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.

Level 1:
Physical Damage: +15
Range: +12.5
Attack Speed: +30
SP: 9

Type: Melee / Buff
Cooldown: 0s
1 / 10
5
Heavy Shot
Archer26
Heavy Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 2nd Circle required
Heavy Shot

[Missile: Bow]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 1:
Attack: 225%
SP: 13

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
5
Twin Arrow
Archer28
Twin Arrows: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Twin Arrows] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 3rd Circle required
Twin Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires two arrow simultaneously to the enemy.

Level 5:
Attack: 251% x 2
SP: 27

Type: Missile / Attack
Cooldown: 7s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 4
circle 1
Scout
5 / 5
Camouflage
Camouflage

Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks.

Level 5:
Block Count: 25
Movement Speed: -15
SP: 74

Type: Melee / Attack
Cooldown: 76s
1 / 5
Flu Flu
Scout11 Scout6
Flu Flu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flu Flu: Debuff Count
Type: Active
Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level.
* Increases SP consumption by 30%

Scout 1st Circle required
Flu Flu

[Missile: Bow]
Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear].

Level 1:
Attack: 619%
Initial Target suffers from [Fear]+[Confusion]
Inflict [Fear] on up to 5 targets
Duration: 8 seconds
SP: 56

Type: Missile / Attack
Cooldown: 61s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
4 / 5
Flare Shot
Scout14
Flare Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flare Shot

[Missile: Bow]
Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies.

Level 4:
104% Attack per 0.5 seconds
Duration: 10 seconds
SP: 78

Type: Missile / Attack
Cooldown: 41s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Cloaking
Scout1 Scout9
Cloaking: Physical Damage
Type: Active
* Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking]
* Increases SP consumption by 30%

Scout 1st Circle required
Cloaking: Increased Movement Speed
Type: Active
* Increases movement speed of [Cloaking] by 1 per attribute level
* Increases SP consumption by 10%

Scout 1st Circle required
Cloaking

Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack.

Level 5:
Duration: 35 seconds
SP: 80

Type: Melee / Buff
Cooldown: 35s
Rank 5
circle 1
Rogue
0 / 5
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 1:
Critical Chance: +32%
Duration: 34 seconds
SP: 74

Type: Melee / Buff
Cooldown: 70s
0 / 5
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 1:
Evasion: -3%
Targets: 3
Duration: 12 seconds
SP: 70

Type: Melee / Attack
Cooldown: 25s
0 / 5
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 1:
Acquire 1 enemies' traps or magic circles
SP: 80

Type: Melee / Attack
Cooldown: 180s
0 / 5
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 1:
Attack: 0%
STR: +5
Duration: 12 seconds
SP: 76

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 6
circle 2
Rogue
0 / 10
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 1:
Critical Chance: +32%
Duration: 34 seconds
SP: 74

Type: Melee / Buff
Cooldown: 70s
0 / 10
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 1:
Evasion: -3%
Targets: 3
Duration: 12 seconds
SP: 70

Type: Melee / Attack
Cooldown: 25s
0 / 10
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 1:
Acquire 1 enemies' traps or magic circles
SP: 80

Type: Melee / Attack
Cooldown: 180s
0 / 10
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 1:
Attack: 0%
STR: +5
Duration: 12 seconds
SP: 76

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
Evasion
Evasion

Increases your evasion.

Level 1:
Evasion: +5%
Duration: 16 seconds
SP: 78

Type: Melee / Buff
Cooldown: 90s
0 / 5
Lachrymator
Rogue13 Rogue9
Lachrymator: Additional Damage
Type: Active
* Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds
* Increases SP consumption by 10%

Lv3 Lachrymator required
Lachrymator: Increased Range
Type: Active
* Increases range of [Lachrymator] to 75
* Increases SP consumption by 40%

Rogue 2nd Circle required
Lachrymator

Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack.

Level 1:
Lachrymator Duration: 8 seconds
SP: 82

Type: Melee / Attack
Cooldown: 60s
0 / 5
3
Backstab
Rogue16 Rogue7
Backstab: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Backstab] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 2nd Circle required
Backstab: Massive Bleeding
Type: Active
* Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab]
* Increases the duration by 1 sec per attribute level
* Increases SP consumption by 30%

Rogue 2nd Circle required
Backstab

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage.

Level 1:
Attack 348% x 2
Critical Chance: 32%
SP: 86

Type: Melee / Attack
Cooldown: 10s
Required Stance: BowAndDagger, BowAndSword
Rank 7
circle 3
Rogue
1 / 15
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 1:
Critical Chance: +32%
Duration: 34 seconds
SP: 74

Type: Melee / Buff
Cooldown: 70s
3 / 15
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 3:
Evasion: -9%
Targets: 5
Duration: 16 seconds
SP: 82

Type: Melee / Attack
Cooldown: 25s
15 / 15
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 15:
Acquire 15 enemies' traps or magic circles
SP: 177

Type: Melee / Attack
Cooldown: 180s
0 / 15
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 1:
Attack: 0%
STR: +5
Duration: 12 seconds
SP: 76

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
Evasion
Evasion

Increases your evasion.

Level 10:
Evasion: +50%
Duration: 25 seconds
SP: 139

Type: Melee / Buff
Cooldown: 90s
1 / 10
Lachrymator
Rogue13 Rogue9
Lachrymator: Additional Damage
Type: Active
* Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds
* Increases SP consumption by 10%

Lv3 Lachrymator required
Lachrymator: Increased Range
Type: Active
* Increases range of [Lachrymator] to 75
* Increases SP consumption by 40%

Rogue 2nd Circle required
Lachrymator

Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack.

Level 1:
Lachrymator Duration: 8 seconds
SP: 82

Type: Melee / Attack
Cooldown: 60s
10 / 10
3
Backstab
Rogue16 Rogue7
Backstab: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Backstab] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 2nd Circle required
Backstab: Massive Bleeding
Type: Active
* Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab]
* Increases the duration by 1 sec per attribute level
* Increases SP consumption by 30%

Rogue 2nd Circle required
Backstab

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage.

Level 10:
Attack 567% x 2
Critical Chance: 50%
SP: 154

Type: Melee / Attack
Cooldown: 10s
Required Stance: BowAndDagger, BowAndSword
5 / 5
Burrow
Rogue8
Burrow: Damage
Type: Active
* Deals damage equal to your physical attack on nearby enemies when removing [Burrow]
* Increases SP consumption by 10%

Need the 3rd circle of Rogue
Burrow

Hide underground to conceal your appearance. In this state you can attack but cannot move.

Level 5:
Skill Critical Rate: +25%
SP: 113

Type: Melee / Attack
Cooldown: 35s
Rank 8
circle 1
Mergen
0 / 5
3
Spread Shot
Mergen2 Mergen9
Spread Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Spread Shot: Ricochet
Type: Active
* [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another

Mergen 1st Circle Required
Spread Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fire five arrows at once to attack enemies within range.

Level 1:
Attack: 973% x 5
SP: 122

Type: Missile / Attack
Cooldown: 36s
Required Stance: TwoHandBow
0 / 5
2
Homing Arrow
Mergen3
Homing Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Homing Arrow: Quick Charge
Type: Active
* Decreases charging time of [Homing Arrow] by half
* Increases SP consumption by 20%

Mergen 2nd Circle Required
Homing Arrow

[Missile: Bow]
Aim straight at the enemy and fire multiple arrows.

Level 1:
Attack: 382% x 5
SP: 117

Type: Missile / Attack
Cooldown: 33s
Required Stance: TwoHandBow
0 / 5
2
Triple Arrow
Mergen5
Triple Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Triple Arrow: Triple
Type: Active
* [Triple Arrow] damage is reduced to 2/3 per arrow
However, number of hits is increased by 3
* Increases SP consumption by 20%

Mergen 2nd Circle Required
Triple Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Shoot three exploding arrows. The explosion damages nearby enemies as well.

Level 1:
Attack: 420% x 3
SP: 115

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
0 / 5
Arrow Sprinkle
Mergen6
Arrow Sprinkle: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Arrow Rain] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Arrow Sprinkle

[Missile: Bow]
Shoot multiple arrows up in the air and bring the storm of arrows. The targets in its AoE get damage per hit.

Level 1:
Attack: 134% x No. of Hits
Arrow Rain Duration: 3 seconds
SP: 146

Type: Missile / Attack
Cooldown: 42s
Required Stance: TwoHandBow
0 / 5
3
Parthian Shaft
Mergen10
Parthian Shaft: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Parthian Shaft] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Parthian Shaft

[Missile: Bow]
Charge forward but attack the opposite direction. Only Able to Use while Moving

Level 1:
Attack: 1385%
AoE Attack Ratio: 3
Able to use while riding
SP: 146

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
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