Guybrush Threepwood
Created by sqvirel on Sep 18th 2017 (Last Updated: Oct 11th 2017).
This is a public build.
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Swordsman > Barbarian > Corsair > Shinobi
Currently lv307 as of writing this.
This is a PvE build.
Stat distribution: 90 DEX, rest STR
TIP: ALWAYS buy buffs at Pardoner shops, it makes levelling a breeze, and costs you measly 3000 silver per hour (not including Blessing, which expires after certain number of hits).
TIP: To make Pillaging active even when you're soloing, just make your own party. It works even if you're the only one in it. But if you're with other people, you HAVE to be the leader to make it active.
Gems:
Main hand: Red
Offhand: Red
Chest: Red
Pants: Red
Gloves: Yellow
Boots: Blue
My Current Equipment:
Main Hand: +7 Pajoritas Sword (3 lv5 red gems)
Off-Hand: +9 Manamana (lv7 red gem)
Necklace: Petamion
Bracelets: 2x Sissels
Top: +1 Eastern Leather Armor
Bottom: +1 Eastern Leather Pants
Boots: +1 Eastern Leather Boots
Gloves: +1 Eastern Leather Gloves
Head Accessory Enchants:
Slot 1: Physical Attack +107
Slot 2: HP +1182
Slot 3: HP +1923, Evasion +14
Endgame Equipment:
Main Hand: Abdochar > Solmiki Sword
Off-Hand: Manamana > Aspana Revolver > Solmiki Pistol
Necklace: Max Petamion
Bracelets: 2x Sissels > Lolopanther/Solmiki (Leather)
Top: Eastern Leather then upgrade to Lolopanther/Solmiki (Leather)
Bottom: Eastern Leather then upgrade to Lolopanther/Solmiki (Leather)
Boots: Eastern Leather then upgrade to Lolopanther/Solmiki (Leather)
Gloves: Eastern Leather then upgrade to Lolopanther/Solmiki (Leather)
Head Accessory Enchants: Physical Attack > Critical Attack > HP
Cards:
Red: 3x Prison Cutter
Blue: 3x Nuaele
Green: 3 x Netherbovine
Purple: 3x Rajapearl
Progression:
Swordsman C1
Your initial class.
Skills:
1) Gung Ho: Our first buff, adds some damage. Not weak, but not amazing either.
2) Pain Barrier: You'll learn to love this thing at later levels, where most bosses have these annoying knockdown/knockback attacks. This buff lets you ignore these effects and continue slashing away. Just don't get carried away and get killed.
Attributes:
1) Gung Ho: Enhance: More damage? Yes plz. Level it a your own leisure.
2) Provoke: Increases your aggro. No reason not to get it.
First levels are always uneventful. Just continue to the next circle.
Swordsman C2
You get here around lv 15.
Skills:
1) Restrain: This one's nice. It gives your attacks a chance to stun enemies. Sadly doesn't work on bosses.
Attributes:
1) Restrain: Slow: Kiiinda useless, seeing as the enemies become sluggish after the stun wears off, but honestly, most of them don't live long enough for that to happen :P If you're a completionist, get it.
2) Weapon Swap: Utility attribute. Wether you want to swap between weapons if one has low durability, or like me juggle between pistol and dagger, this is useful so get it.
Hurrah, it's still boring. But I'm a tenacious little tyke and I'm pushing onward, even without any attack skills.
Swordsman C3
Skills:
1) Double Slash: Oh bloody hell, finally an attack skill. This one deals quite nice damage so definitely max it.
Attributes:
1) Double Slash: Enhance: Get this to at least level 50, eventually you'll want to max this.
2) Double Slash: Critical: Moar crit chance. Get.
Whew, Double Slash makes life easier, but you still got to crawl up to the next rank.
Barbarian C1
You get here around lv 81.
Skills:
1) Helm Chopper: Rarely used, but good filler if all other skills are on cooldown.
2) Cleave: This makes Double Slash stronger if you use it after this.
3) Embowel: Honestly the last 5 points you can waste wherever, but I went with Embowel because to use Stomping Kick you have to JUMP first, and I'm too lazy for that. Embowel chucks enemies away from you, but since we'll have a pistol, range is no problem.
Attributes:
1) Use Two-handed Swords: Although we'll be dropping these, it's still good to use a stronger weapon for a while.
The filler circle. I picked this one over Peltasta because it improves the damage of Double Slash, and since we'll be getting pistol usage with corsair, there's no need for Swashbuckling.
Corsair C1
You get here around lv 126.
Skills:
1) Jolly Roger: Gives a buff to missile attacks if the party achieves 300 hits in the JR's circle. Put one point in it for utility and leave it alone till you hit C3.
2) Dust Devil: Our attack. IMO it's kinda meh, but it spins mobs around for a while, giving you a chance t attack.
Attributes:
1) Dagger Mastery: Sudden Attack: This attribute clashes with Werewolf cards, but since we're not using these, get it.
2) Pillaging: Reason to go Corsair :P Gives you a 5% chance that a mob will drop additional item/silver. Chance increases by 5% with each Corsair circle. But you have to be in a party for this to be active.
3) Jolly Roger: Unity: At max, gives a chance to nullify enemy attacks by 2.5% x number of corsairs in the party. Doesn't work if you're the only one pirate.
Corsair's first circle isn't anything amazing, so stick with 2h swords for now.
Corsair C2
You get here around lv 178.
Skills:
1) Double Weapon Assault: Oh man, I have so much fun with this buff. It drops the delay between normal and [C] (offhand) attacks to nothing, so just hold down C and spam autoattack. Great if all other skills are on cooldown. While it does work with pistols, it feels kinda wonky that way, so it's better used with daggers.
2) Hexen Dropper: Our burst skill. Great damage.
Okay, drop that 2H sword and invest in 1H sword and dagger. DWA is so much fun XD
Corsair C3
You get here around lv 226.
Skills:
1) Pistol Shot: OMG this skill is seriously OP, at least in my opinion. Gives great AoE. Max it, love it.
Attributes:
1) Use Pistol: No-brainer, without this we can't gun & run.
2) Pistol Shot: Ricochet: Makes PS spread to other enemies, turning this skill into a monster. A bit pricy to max, but worth it.
Hoo hoo hoo boi, the introduction of pistols makes it even more fun of a class I tell ya. Now you're good at both close and long range, what's not to love?
Shinobi
You get here around lv 278.
Skills:
1) Kunai: IMO it's kinda meh, but any ranged skill helps.
2) Bunshin no Jutsu: This is our MAJOR burst skill. Well, not by itself. You go full Naruto and summon 5 clones, so there's 6 of you. The clones attack when you attack, (ca't use C attacks sadly) and can copy your Kunai and Double Slash skills. Watch out though, you share the damage with your clones, so this is sort of a double-edgd sword, and if you're not careful you're going to keel over quick.
3) Mokuton no Jutsu: Utility one-pointer. Fakes out monsters with a wooden log and makes yo go into stealth mode. Good for running away when getting mobbed.
4) Katon no Jutsu: Another so-so skill. Not great, not bad, just... ok. Uses up 2 Ninja bombs so make sure to stock up.
Attributes:
1) Increased Maximum Weight: At max lv gives you 200 additional carry weight, and you're gonna need that for all the Ninja bombs to carry around.
2) Shinobi: Ninja Walk: For 1800 points in this I expected something a bit better. Changes your running animation from normal to ninja, increases speed a bit and eats less stamina when running. I don't really feel the effect that much. But it looks cool. :)
3) Bunshin no Jutsu: Decreased Damage: Survival attribute. Lessens the damage from attacked clones.
4) Bunshin no Jutsu: Endurance: I honestly don't know what it does, even when I read the description. I got it anyway.
5) Mokuton no Jutsu: Bind: Snares the mobs that attacked the mokuton. Doesn't work on bosses.
6) Katon no Jutsu: Stealth: Similar to Mokuton, using Katon now sends you into stealth too.
I could've done this at rank 7 but I wanted my pirate C3 first.
You honestly get ninja only for Bunshin. The rest of the skills aren't anything fancy. With this build the best combo is:
Bunshin > Cleave > Double Slash x3 > Kunai x2 > Hexen Dropper x2 > Pistol Shot x2 > DWA till the skills are off CD > repeat
The Prison Cutter-Rajapearl card combo adds a chance of inflicting bleeding with each attack, and also increases damage on bleeding enemy. Double Slash also has increased damage on bleeding enemies.
Rank 1
Swordsman |
5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
Swordsman |
10 / 10 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 10: Physical Damage: +28 Physical Defense: -14 Duration: 300 seconds SP: 33 Type: Melee / Buff Cooldown: 40s 10 / 10 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 10: Duration: 24 seconds SP: 93 Type: Melee / Buff Cooldown: 39s 5 / 5 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 5: Chance of Stunning Enemy: 30% Maximum HP: -75 Duration: 45 seconds SP: 30 Type: Melee / Buff Cooldown: 120s |
Rank 3
Swordsman |
15 / 15 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 15: Physical Damage: +38 Physical Defense: -19 Duration: 300 seconds SP: 47 Type: Melee / Buff Cooldown: 40s 15 / 15 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 15: Duration: 29 seconds SP: 127 Type: Melee / Buff Cooldown: 39s 10 / 10 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 10: Chance of Stunning Enemy: 60% Maximum HP: -100 Duration: 60 seconds SP: 47 Type: Melee / Buff Cooldown: 120s 5 / 5 3 Double Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 3rd Circle required Double Slash: Critical Type: Active * Increases critical chance of [Double Slash] by 7% per attribute level * Increases SP consumption by 10% Swordsman 3rd Circle required Double Slash [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Perform a side slash on enemies. Enemies afflicted with [Bleeding] take additional damage. Level 5: Attack: 304% x 2 AoE Attack Ratio: 2 SP: 35 Type: Melee / Attack Cooldown: 21s |
Rank 4
Barbarian |
5 / 5 Embowel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Embowel [Physical] - [Pierce] Release a powerful stab into an enemy, then kick it away with your foot. Level 5: Attack: 392% AoE Attack Ratio: 2 SP: 41 Type: Melee / Attack Cooldown: 30s 5 / 5 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 5: Attack: 266% Critical Rate: +50 AoE Attack Ratio: 3 SP: 42 Type: Melee / Attack Cooldown: 16s 5 / 5 2 Helm Chopper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Helm Chopper [Physical] - [Strike] Strike the enemy's head, causing it to become afflicted with [Stun]. Level 5: Attack: 206% x 2 AoE Attack Ratio: 3 SP: 37 Type: Melee / Attack Cooldown: 20s |
Rank 5
Corsair |
1 / 5 Jolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10% Lv2 Jolly Roger required Jolly Roger Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks. Level 1: Flag Duration: 35 seconds Missile Attack Damage: +15% Fever Duration: 10 seconds SP: 36 Type: Melee / Attack Cooldown: 35s 5 / 5 3 Dust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Dust Devil [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 5: Attack: 236% x 3 SP: 54 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 6
Corsair |
10 / 10 3 Dust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Dust Devil [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 10: Attack: 289% x 3 SP: 86 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea 5 / 5 Double Weapon Assault Temporarily connects your basic attacks and dagger attacks. Level 5: Able to use your dagger without delay after normal attacks Duration: 5 minutes Additional damage 55% SP: 70 Type: Melee / Buff Cooldown: 60s 5 / 5 2 Hexen Dropper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level * +10% added damage at maximum level Corsair 2nd Circle required Hexen Dropper [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 5: Attack: 185% x 7 SP: 63 Type: Melee / Attack Cooldown: 28s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 7
Corsair |
5 / 15 Jolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10% Lv2 Jolly Roger required Jolly Roger Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks. Level 5: Flag Duration: 35 seconds Missile Attack Damage: +27% Fever Duration: 10 seconds SP: 64 Type: Melee / Attack Cooldown: 35s 15 / 15 3 Dust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level Corsair 1st Circle required Dust Devil [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 15: Attack: 342% x 3 SP: 118 Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea 10 / 10 Double Weapon Assault Temporarily connects your basic attacks and dagger attacks. Level 10: Able to use your dagger without delay after normal attacks Duration: 5 minutes Additional damage 80% SP: 110 Type: Melee / Buff Cooldown: 60s 10 / 10 2 Hexen Dropper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hexen Dropper] by 0.5% per attribute level * +10% added damage at maximum level Corsair 2nd Circle required Hexen Dropper [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Use a weapon in each hand to deal successive strikes on an enemy. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack. Level 10: Attack: 235% x 7 SP: 99 Type: Melee / Attack Cooldown: 28s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea 5 / 5 3 Quick and Dead: Enhance Type: Passive * Increases the damage dealt on an enemy with [Quick and Dead] by 0.5% per attribute level * +10% added damage at maximum level Corsair 3rd Circle required Quick and Dead: Ricochet Type: Active * Creates a ricochet effect on enemies attacked with [Quick and Dead], inflicting 10% more sub-weapon physical damage per attribute level on nearby enemies Corsair 3rd Circle required Quick and Dead [Missile: Gun][{img tooltip_speedofatk}Attack Speed] Fires your pistol subweapon forward, dealing damage to enemies. The attack has a minimum critical chance. Level 5: Attack: 269% x 6 Minimum Critical Chance: 15% SP: 80 Type: Missile / Attack Cooldown: 25s Required Stance: OneHandSwordPistol, OneHandSpearPistol, RapierAndPistol |
Rank 8
Shinobi |
5 / 5 3 Kunai: Enhance Type: Passive * Increases the damage dealt on an enemy with [Kunai] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Kunai: Deadly Dagger Type: Active * Doubles the critical chance of [Kunai] * Increase SP consumption by 20% Shinobi 1st Circle required Kunai Throw kunai in all directions to attack enemies. If used by clones, applies as two consecutive hits. Level 5: Attack: 183% x 5 SP: 92 Type: Melee / Attack Cooldown: 10s 4 / 5 Bunshin no Jutsu: Endurance Type: Active * Increases stamina reduction cycle of [Bunshin no Jutsu] by 0.05 seconds per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Bunshin no Jutsu Creates clones of yourself. The clones will act along as a main body and skills can be used along with your clones. The attribute is not applied to clone's skills. When clones copy skills, SP consumption and cooldown increases in proportion to the number of clones. Level 4: Duration: 20 seconds Summon 4 clones Additional Cooldown [2 + 10% skill's cooldown] * number of clones Additional SP Consumption [10% * number of clones] SP: 168 Type: Melee / Attack Cooldown: 45s 1 / 5 Mokuton no Jutsu: Bind Type: Active * Restricts movement of an enemy for 4 seconds when dealing damage with [Mokuton no Jutsu] Increases duration from Lv2 by 1 second per attribute level * Increases SP consumption by 10% Shinobi 1st Circle required Mokuton no Jutsu Counter-attack by tricking the enemy with a fake doll created from a log. Level 1: Duration: 20 seconds SP: 50 Type: Melee / Attack Cooldown: 35s 4 / 5 2 Katon no Jutsu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Katon no Jutsu] by 0.5% per attribute level * +10% added damage at maximum level Shinobi 1st Circle required Katon no Jutsu: Stealth Type: Active * Hides character for 2 seconds per attribute level after using [Katon no Jutsu] * Increases SP consumption by 10% Shinobi 1st Circle required Katon no Jutsu Attack multiple enemies by continuously exploding the gunpowder you possess. Level 4: Attack: 711% Consumes 2 Ninjutsu Bombs SP: 132 Type: Melee / Attack Cooldown: 25s |
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