Rank 1
Archer |
5 / 5 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19
Type: Melee / Buff Cooldown: 36s
0 / 5 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Archer |
10 / 10 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28
Type: Melee / Buff Cooldown: 36s
0 / 10 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket 5 / 5 Kneeling ShotKneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level
Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30%
Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage
Cannoneer 2nd Circle Required Kneeling Shot
Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.
Level 5: Physical Damage: +31 Range: +22.5 Attack Speed: +150 SP: 16
Type: Melee / Buff Cooldown: 0s
0 / 5 5 Heavy ShotHeavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 2nd Circle required Heavy Shot
[Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away.
Level 1: Attack: 225% SP: 13
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Quarrel Shooter |
5 / 5 2 Deploy PaviseDeploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Deploy Pavise
Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.
Level 5: Attack: 240% Blocks: 40 Pavise Duration: 26 seconds [Bleeding]Chance: 40% SP: 36
Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 5 / 5 Scatter CaltropsScatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Scatter Caltrops
[Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them.
Level 5: Attack: 168% Throw Count: 5 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 39
Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 5 / 5 5 Stone ShotStone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Stone Shot
[Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].
Level 5: Attack: 264% [Stun]Duration: 6 seconds Consumes 1 Stone Bullet SP: 50
Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 4
Quarrel Shooter |
5 / 10 2 Deploy PaviseDeploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Deploy Pavise
Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.
Level 5: Attack: 240% Blocks: 40 Pavise Duration: 26 seconds [Bleeding]Chance: 40% SP: 36
Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 10 / 10 Scatter CaltropsScatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Scatter Caltrops
[Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them.
Level 10: Attack: 206% Throw Count: 10 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 59
Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 10 / 10 5 Stone ShotStone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Stone Shot
[Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].
Level 10: Attack: 324% [Stun]Duration: 8 seconds Consumes 1 Stone Bullet SP: 81
Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 3 Rapid FireRapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10%
Quarrel Shooter 2nd Circle required Rapid Fire
[Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.
Level 1: Attack 223% x no. of hits Max. load time 1 sec SP: 22
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 4 TeardownTeardown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 2nd Circle required Teardown: Teardown Statue Type: Active * Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown] * Increases SP consumption by 10%
Quarrel Shooter 2nd Circle required Teardown
[Physical] - [Strike] Demolish obstacles in front, inflicting damage to nearby enemies.
Level 5: Attack: 425% SP: 32
Type: Melee / Attack Cooldown: 50s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword |
Rank 5
Quarrel Shooter |
5 / 15 2 Deploy PaviseDeploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Deploy Pavise
Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.
Level 5: Attack: 240% Blocks: 40 Pavise Duration: 26 seconds [Bleeding]Chance: 40% SP: 36
Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 15 / 15 Scatter CaltropsScatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Scatter Caltrops
[Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them.
Level 15: Attack: 244% Throw Count: 15 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 79
Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 15 / 15 5 Stone ShotStone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Stone Shot
[Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].
Level 15: Attack: 383% [Stun]Duration: 10 seconds Consumes 1 Stone Bullet SP: 112
Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 3 Rapid FireRapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10%
Quarrel Shooter 2nd Circle required Rapid Fire
[Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.
Level 1: Attack 223% x no. of hits Max. load time 1 sec SP: 22
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 10 4 TeardownTeardown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 2nd Circle required Teardown: Teardown Statue Type: Active * Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown] * Increases SP consumption by 10%
Quarrel Shooter 2nd Circle required Teardown
[Physical] - [Strike] Demolish obstacles in front, inflicting damage to nearby enemies.
Level 5: Attack: 425% SP: 32
Type: Melee / Attack Cooldown: 50s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 5 / 5 Running ShotRunning Shot
Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits.
Level 5: Additional Damage: 200% Duration: 300 sec Basic Attack Speed +10% SP: 44
Type: Melee / Buff Cooldown: 35s
|
Rank 6
Wugushi |
0 / 1 DetoxifyDetoxify: Poison Immunity Type: Active * Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec * Increases SP consumption by 30%
Wugushi 1st Circle required Detoxify: Level 3 Type: Active * Allows [Detoxify] to cure Poison debuffs up to Lv 3 * Increases SP consumption by 20%
Wugushi 3rd Circle required Detoxify
Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.
Level 1: Duration: -3 seconds Consumes 10 Poison Pot Poison SP: 54
Type: Melee / Buff Cooldown: 9s
5 / 5 Wugong GuWugong Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active * Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required 5 / 5 ZhenduZhendu: Decreased Poison Resistance Type: Active * Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required Zhendu
Applies a new deadly poison to your weapon for the next attack. Damage increases with STR.
Level 5: Zhendu duration 300 sec Add. Poison property attack 0 Add. Poison property damage 68 Consumes Poison Pot Poison x100 SP: 90
Type: Melee / Buff Cooldown: 110s
0 / 5 Latent VenomLatent Venom: Enhance Type: Passive * Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required 5 / 5 Poison PotThrow Gu Pot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Throw Gu Pot: Residual Poison Type: Active * Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot] * Increases SP consumption by 10%
Wugushi 2nd Circle required |
Rank 7
Wugushi |
0 / 1 DetoxifyDetoxify: Poison Immunity Type: Active * Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec * Increases SP consumption by 30%
Wugushi 1st Circle required Detoxify: Level 3 Type: Active * Allows [Detoxify] to cure Poison debuffs up to Lv 3 * Increases SP consumption by 20%
Wugushi 3rd Circle required Detoxify
Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.
Level 1: Duration: -3 seconds Consumes 10 Poison Pot Poison SP: 54
Type: Melee / Buff Cooldown: 9s
10 / 10 Wugong GuWugong Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active * Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required 5 / 10 ZhenduZhendu: Decreased Poison Resistance Type: Active * Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required Zhendu
Applies a new deadly poison to your weapon for the next attack. Damage increases with STR.
Level 5: Zhendu duration 300 sec Add. Poison property attack 0 Add. Poison property damage 68 Consumes Poison Pot Poison x100 SP: 90
Type: Melee / Buff Cooldown: 110s
0 / 10 Latent VenomLatent Venom: Enhance Type: Passive * Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required 10 / 10 Poison PotThrow Gu Pot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Throw Gu Pot: Residual Poison Type: Active * Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot] * Increases SP consumption by 10%
Wugushi 2nd Circle required 5 / 5 Jincan GuJincan Gu: Decreased Evasion Rate Type: Active * Decreases evasion rate of enemies affected by [Jincan Gu] by 5% per attribute level * Increases SP consumption by 20%
Wugushi 3rd Circle required Jincan Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Jincan Gu] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 2nd Circle required 0 / 5 Wide MiasmaWide Miasma: Stealth Type: Active * Character enters stealth mode for 2 sec per attribute level after using [Wide Miasma] * Increases SP consumption by 10%
Wugushi 3rd Circle required Wide Miasma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wide Miasma] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 2nd Circle required |
Rank 8
Pied Piper |
5 / 5 DissonanzDissonanz: Seaker Type: Active * Increases Stun duration by 2 sec for enemies in stealth mode * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Dissonanz: Sound Wave Attack Type: Active * Deals damage to enemies affected by [Dissonanz] for 2 sec per attribute level * Increases SP consumption by 30%
Requires Pied Piper Circle 2 Dissonanz
Play the flute to stun nearby enemies. If used against hidden enemies, the hiding effects are canceled and Stun is applied. The higher the skill level, the wider the range.
Level 5: Range 200 Stun duration 3 sec Max. level 5 SP: 136
Type: Missile / Buff Cooldown: 50s
5 / 5 WiegenliedWiegenlied: Sleepy Head Type: Active * Applies the [Drowsy] debuff even after [Lullaby] expires * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Wiegenlied
Play the flute to lull nearby enemies to sleep. Sleeping enemies cannot evade or block. When enemies wake from an attack, they have their accuracy momentarily lowered by the Drowsy debuff.
Level 5: Duration 10 sec Max. 1 Lullaby attack Drowsy duration 10 sec Accuracy reduced by 100 SP: 151
Type: Melee / Attack Cooldown: 35s
5 / 5 Hypnotische FloeteHypnotische Floete: Movement Speed Type: Active * Reduces the movement speed penalty applied during [Hypnotische Floete] by 1% per attribute level * Increases SP consumption by 10%
Requires Pied Piper Circle 1 Hypnotische Floete: Self Hypnosis Type: Active * Enemies affected by Hypnotische Floete become confused for 1 sec per attribute level after the skill's duration * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Hypnotische Floete
Play the flute to hypnotize nearby monsters. Hypnotized monsters will follow your character and become unable to evade or block. Applies only to regular monsters.
Level 5: Max. targets 8 Max. duration 10 sec SP: 166
Type: Melee / Attack Cooldown: 40s
0 / 5 Hameln NagetierHameln Nagetier: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hameln Nagetier] by 0.5% per attribute level * +10% added damage at maximum level
Requires Pied Piper Circle 1 Hameln Nagetier: Dirty Fangs Type: Active * Increases the duration of the [Hameln Nagetier] debuff by 1 sec per attribute level * Increases SP consumption by 50%
Requires Pied Piper Circle 1 Hameln Nagetier: Rare Species Type: Active * 2% chance per attribute level of summoning a rare mouse species * Rare mice deal 2 hits on the first attack
Requires Pied Piper Circle 2 Hameln Nagetier
[Physical] - [Pierce] When casting certain Pied Piper skills, summons a mouse and applies the Hameln Nagetier buff. You can have a maximum of 5 mice at any time. After the mice are summoned, you can use the Hameln Nagetier skill again to have the mice attack a designated spot. All mice disappear when the Hameln Nagetier buff is canceled.
Level 1: Attack 408% Mouse-summoning skills: - Dissonanz - Wiegenlied - Hypnotische Floete - Friedenslied - Marschierendeslied SP: 91
Type: Melee / Attack Cooldown: 20s
|
Rank 9
Pied Piper |
5 / 5 DissonanzDissonanz: Seaker Type: Active * Increases Stun duration by 2 sec for enemies in stealth mode * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Dissonanz: Sound Wave Attack Type: Active * Deals damage to enemies affected by [Dissonanz] for 2 sec per attribute level * Increases SP consumption by 30%
Requires Pied Piper Circle 2 Dissonanz
Play the flute to stun nearby enemies. If used against hidden enemies, the hiding effects are canceled and Stun is applied. The higher the skill level, the wider the range.
Level 5: Range 200 Stun duration 3 sec Max. level 5 SP: 136
Type: Missile / Buff Cooldown: 50s
10 / 10 WiegenliedWiegenlied: Sleepy Head Type: Active * Applies the [Drowsy] debuff even after [Lullaby] expires * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Wiegenlied
Play the flute to lull nearby enemies to sleep. Sleeping enemies cannot evade or block. When enemies wake from an attack, they have their accuracy momentarily lowered by the Drowsy debuff.
Level 10: Duration 10 sec Max. 1 Lullaby attack Drowsy duration 15 sec Accuracy reduced by 150 SP: 221
Type: Melee / Attack Cooldown: 35s
5 / 10 Hypnotische FloeteHypnotische Floete: Movement Speed Type: Active * Reduces the movement speed penalty applied during [Hypnotische Floete] by 1% per attribute level * Increases SP consumption by 10%
Requires Pied Piper Circle 1 Hypnotische Floete: Self Hypnosis Type: Active * Enemies affected by Hypnotische Floete become confused for 1 sec per attribute level after the skill's duration * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Hypnotische Floete
Play the flute to hypnotize nearby monsters. Hypnotized monsters will follow your character and become unable to evade or block. Applies only to regular monsters.
Level 5: Max. targets 8 Max. duration 10 sec SP: 166
Type: Melee / Attack Cooldown: 40s
0 / 10 Hameln NagetierHameln Nagetier: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hameln Nagetier] by 0.5% per attribute level * +10% added damage at maximum level
Requires Pied Piper Circle 1 Hameln Nagetier: Dirty Fangs Type: Active * Increases the duration of the [Hameln Nagetier] debuff by 1 sec per attribute level * Increases SP consumption by 50%
Requires Pied Piper Circle 1 Hameln Nagetier: Rare Species Type: Active * 2% chance per attribute level of summoning a rare mouse species * Rare mice deal 2 hits on the first attack
Requires Pied Piper Circle 2 Hameln Nagetier
[Physical] - [Pierce] When casting certain Pied Piper skills, summons a mouse and applies the Hameln Nagetier buff. You can have a maximum of 5 mice at any time. After the mice are summoned, you can use the Hameln Nagetier skill again to have the mice attack a designated spot. All mice disappear when the Hameln Nagetier buff is canceled.
Level 1: Attack 408% Mouse-summoning skills: - Dissonanz - Wiegenlied - Hypnotische Floete - Friedenslied - Marschierendeslied SP: 91
Type: Melee / Attack Cooldown: 20s
5 / 5 FriedensliedFriedenslied: Cancel Buff Type: Active * 10% chance per attribute level of canceling one of the enemy's buffs (Lv 1 to Lv 3) * Increases SP consumption by 20%
Requires Pied Piper Circle 2 Friedenslied
Play the flute to make allies and enemies dance together for 5 seconds.
Level 5: Targets 9 Max. duration 5 sec SP: 198
Type: Melee / Attack Cooldown: 45s
5 / 5 MarschierendesliedMarschierendeslied: Allegro Type: Active * Applies the [Allegro] buff, increasing movement speed +15 for 5 sec * Increases SP consumption by 20%
Requires Pied Piper Circle 2 Marschierendeslied: Morale Boost Type: Active * Increases the duration of the [Marschierendeslied] buff by 5 sec when a Swordsman tree character is in the party
Requires Pied Piper Circle 2 Marschierendeslied
Applies a buff that makes you and your party members immune to knockback and knockdown. The buff count decreases every time you are attacked.
Level 5: Block count 15 Duration 60 sec SP: 230
Type: Melee / Buff Cooldown: 40s
|
Rank 10
Pied Piper |
5 / 5 DissonanzDissonanz: Seaker Type: Active * Increases Stun duration by 2 sec for enemies in stealth mode * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Dissonanz: Sound Wave Attack Type: Active * Deals damage to enemies affected by [Dissonanz] for 2 sec per attribute level * Increases SP consumption by 30%
Requires Pied Piper Circle 2 Dissonanz
Play the flute to stun nearby enemies. If used against hidden enemies, the hiding effects are canceled and Stun is applied. The higher the skill level, the wider the range.
Level 5: Range 200 Stun duration 3 sec Max. level 5 SP: 136
Type: Missile / Buff Cooldown: 50s
10 / 10 WiegenliedWiegenlied: Sleepy Head Type: Active * Applies the [Drowsy] debuff even after [Lullaby] expires * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Wiegenlied
Play the flute to lull nearby enemies to sleep. Sleeping enemies cannot evade or block. When enemies wake from an attack, they have their accuracy momentarily lowered by the Drowsy debuff.
Level 10: Duration 10 sec Max. 1 Lullaby attack Drowsy duration 15 sec Accuracy reduced by 150 SP: 221
Type: Melee / Attack Cooldown: 35s
5 / 10 Hypnotische FloeteHypnotische Floete: Movement Speed Type: Active * Reduces the movement speed penalty applied during [Hypnotische Floete] by 1% per attribute level * Increases SP consumption by 10%
Requires Pied Piper Circle 1 Hypnotische Floete: Self Hypnosis Type: Active * Enemies affected by Hypnotische Floete become confused for 1 sec per attribute level after the skill's duration * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Hypnotische Floete
Play the flute to hypnotize nearby monsters. Hypnotized monsters will follow your character and become unable to evade or block. Applies only to regular monsters.
Level 5: Max. targets 8 Max. duration 10 sec SP: 166
Type: Melee / Attack Cooldown: 40s
0 / 10 Hameln NagetierHameln Nagetier: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hameln Nagetier] by 0.5% per attribute level * +10% added damage at maximum level
Requires Pied Piper Circle 1 Hameln Nagetier: Dirty Fangs Type: Active * Increases the duration of the [Hameln Nagetier] debuff by 1 sec per attribute level * Increases SP consumption by 50%
Requires Pied Piper Circle 1 Hameln Nagetier: Rare Species Type: Active * 2% chance per attribute level of summoning a rare mouse species * Rare mice deal 2 hits on the first attack
Requires Pied Piper Circle 2 Hameln Nagetier
[Physical] - [Pierce] When casting certain Pied Piper skills, summons a mouse and applies the Hameln Nagetier buff. You can have a maximum of 5 mice at any time. After the mice are summoned, you can use the Hameln Nagetier skill again to have the mice attack a designated spot. All mice disappear when the Hameln Nagetier buff is canceled.
Level 1: Attack 408% Mouse-summoning skills: - Dissonanz - Wiegenlied - Hypnotische Floete - Friedenslied - Marschierendeslied SP: 91
Type: Melee / Attack Cooldown: 20s
5 / 5 FriedensliedFriedenslied: Cancel Buff Type: Active * 10% chance per attribute level of canceling one of the enemy's buffs (Lv 1 to Lv 3) * Increases SP consumption by 20%
Requires Pied Piper Circle 2 Friedenslied
Play the flute to make allies and enemies dance together for 5 seconds.
Level 5: Targets 9 Max. duration 5 sec SP: 198
Type: Melee / Attack Cooldown: 45s
5 / 5 MarschierendesliedMarschierendeslied: Allegro Type: Active * Applies the [Allegro] buff, increasing movement speed +15 for 5 sec * Increases SP consumption by 20%
Requires Pied Piper Circle 2 Marschierendeslied: Morale Boost Type: Active * Increases the duration of the [Marschierendeslied] buff by 5 sec when a Swordsman tree character is in the party
Requires Pied Piper Circle 2 Marschierendeslied
Applies a buff that makes you and your party members immune to knockback and knockdown. The buff count decreases every time you are attacked.
Level 5: Block count 15 Duration 60 sec SP: 230
Type: Melee / Buff Cooldown: 40s
|
Comments (0)