[Apr 25th 2018] New classes have been added to the skill simulator!

duck hunt build

Created by Anonymous on May 25th 2016.
This is a private build.
0
Copy Build
Rank 1
circle 1
Archer
0 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 1:
Moving Shot Movement Speed: +5%
Evasion: +10
Duration: 300 seconds
SP: 12

Type: Melee / Buff
Cooldown: 36s
0 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 1:
Attack: 54% x 10
SP: 9

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 2
Archer
10 / 10
Swift Step
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 10:
Moving Shot Movement Speed: +14%
Evasion: +100
Duration: 300 seconds
SP: 28

Type: Melee / Buff
Cooldown: 36s
10 / 10
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 10:
Attack: 81% x 10
SP: 24

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 10
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 5:
Attack: 380%
[Skew] Duration: 10 seconds
SP: 20

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
5 / 5
Kneeling Shot
Archer14 Focusing Cannoneer14
Kneeling Shot: Enhance
Type: Passive
* Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
* Increases critical rate during [Kneeling Shot] by 40 per attribute level
* Increases SP consumption by 30%

Archer 2nd Circle required
Kneeling Shot: Precise Attack
Type: Active
* Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage

Cannoneer 2nd Circle Required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.

Level 5:
Physical Damage: +31
Range: +22.5
Attack Speed: +150
SP: 16

Type: Melee / Buff
Cooldown: 0s
0 / 5
5
Heavy Shot
Archer26
Heavy Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 2nd Circle required
Heavy Shot

[Missile: Bow]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 1:
Attack: 225%
SP: 13

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 1
Hunter
0 / 5
2
Coursing
Hunter7 Hunter9
Coursing: Mental Breakdown
Type: Active
* Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level
* Increases SP consumption by 10%

Hunter 1st Circle required
Coursing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Coursing

[Physical]
Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance.
(When the target is a character, duration is reduced in half.)

Level 1:
0.5 second attack 211%
Physical Defense: -5.5%
Additional Critical Chance: +40%
Duration: 5.5 seconds
SP: 40

Type: Melee / Attack
Cooldown: 9s
0 / 5
2
Snatching
Hunter4 Hunter10
Snatching: Airborne Enemy Damage
Type: Active
Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level.
* Increases SP consumption by 30%

Hunter 1st Circle required
Snatching: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Snatching

[Physical]
Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding].

Level 1:
165% Attack per 0.5 seconds
Duration: 5 seconds
SP: 41

Type: Melee / Attack
Cooldown: 15s
0 / 5
Praise
Hunter5
Praise: Movement Speed
Type: Active
* Increases movement speed of companion from [Praise] by 1 per attribute level
* Increases SP consumption by 10%

Hunter 1st Circle required
Praise

Temporarily increases companion's Attack, Accuracy, Crit Rate and Basic Attack Speed.

Level 1:
Companion Attack: +25
Companion Accuracy: +25
Companion Critical Rate: +25
Companion Attack Speed + 0.3 seconds
Duration: 60 seconds
Maximum Level: 5
SP: 48

Type: Melee / Attack
Cooldown: 90s
0 / 5
Pointing
Hunter1
Pointing: Fear
Type: Active
* Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds
* Increases SP consumption by 10%

Hunter 1st Circle required
Pointing

Your companion wanders around the target and fixes its target. Decreases the target's evasion and accuracy.

Level 1:
Evasion: -16
Accuracy: -16
Pointing AI Duration: 90 seconds
SP: 44

Type: Melee / Attack
Cooldown: 17s
0 / 5
Rush Dog
Hunter8 Hunter11
Rush Dog: Stun
Type: Active
* Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec
* Increases SP consumption by 10%

Hunter 1st Circle required
Rush Dog: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Rush Dog

[Physical]
Order your companion to charge and attack an enemy.

Level 1:
Attack: 126% x 5
SP: 35

Type: Melee / Attack
Cooldown: 5s
Rank 4
circle 2
Hunter
1 / 10
2
Coursing
Hunter7 Hunter9
Coursing: Mental Breakdown
Type: Active
* Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level
* Increases SP consumption by 10%

Hunter 1st Circle required
Coursing: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Coursing

[Physical]
Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance.
(When the target is a character, duration is reduced in half.)

Level 1:
0.5 second attack 211%
Physical Defense: -5.5%
Additional Critical Chance: +40%
Duration: 5.5 seconds
SP: 40

Type: Melee / Attack
Cooldown: 9s
7 / 10
2
Snatching
Hunter4 Hunter10
Snatching: Airborne Enemy Damage
Type: Active
Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level.
* Increases SP consumption by 30%

Hunter 1st Circle required
Snatching: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Snatching

[Physical]
Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding].

Level 7:
219% Attack per 0.5 seconds
Duration: 5 seconds
SP: 68

Type: Melee / Attack
Cooldown: 15s
0 / 5
Praise
Hunter5
Praise: Movement Speed
Type: Active
* Increases movement speed of companion from [Praise] by 1 per attribute level
* Increases SP consumption by 10%

Hunter 1st Circle required
Praise

Temporarily increases companion's Attack, Accuracy, Crit Rate and Basic Attack Speed.

Level 1:
Companion Attack: +25
Companion Accuracy: +25
Companion Critical Rate: +25
Companion Attack Speed + 0.3 seconds
Duration: 60 seconds
Maximum Level: 5
SP: 48

Type: Melee / Attack
Cooldown: 90s
6 / 10
Pointing
Hunter1
Pointing: Fear
Type: Active
* Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds
* Increases SP consumption by 10%

Hunter 1st Circle required
Pointing

Your companion wanders around the target and fixes its target. Decreases the target's evasion and accuracy.

Level 6:
Evasion: -46
Accuracy: -46
Pointing AI Duration: 90 seconds
SP: 68

Type: Melee / Attack
Cooldown: 17s
10 / 10
Rush Dog
Hunter8 Hunter11
Rush Dog: Stun
Type: Active
* Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec
* Increases SP consumption by 10%

Hunter 1st Circle required
Rush Dog: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 1st Circle required
Rush Dog

[Physical]
Order your companion to charge and attack an enemy.

Level 10:
Attack: 188% x 5
SP: 73

Type: Melee / Attack
Cooldown: 5s
5 / 5
2
Retrieve
Hunter3 Hunter12
Retrieve: Decreased Defense
Type: Active
* Decreases physical defense of an enemy attacked with [Retrieve] by 2% per attribute level
* Increases SP consumption by 10%

Hunter 2nd Circle required
Retrieve: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Retrieve] by 0.5% per attribute level
* +10% added damage at maximum level

Hunter 2nd Circle required
Retrieve

[Physical]
Order your companion to drag a target towards you. The target becomes unable to attack and
suffers continuous damage.

Level 5:
Attack: 270%
Maximum Duration: 5 seconds
SP: 66

Type: Melee / Attack
Cooldown: 10s
1 / 5
Hounding
Hounding

Your companion finds hidden enemies nearby.

Level 1:
Detects hidden enemies 1 times
Hounding AI Duration: 90 seconds
SP: 48

Type: Melee / Attack
Cooldown: 9s
Rank 5
circle 1
Sapper
0 / 5
2
Stake Stockades
Sapper29
Stake Stockades: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 1:
Attack: 167% x 3
SP: 40

Type: Melee / Attack
Cooldown: 35s
2 / 5
Conceal
Conceal

Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.

Level 2:
Conceal Duration: 2 minutes
SP: 36

Type: Melee / Attack
Cooldown: 20s
0 / 5
Claymore
Sapper12 Sapper2 Sapper30
Claymore: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Claymore: Splash
Type: Active
* Increases no. of targets of [Claymore] by 1 per attribute level
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
* Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Firepower Boost
Type: Active
* Increases the damage of [Claymore] by 1.5 times
* Consumes Trap Kit x10

Sapper 2nd Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 1:
Attack 600%
Targets 5
Consumes Trap Kit x#{SpendItemCount}#
SP: 44

Type: Melee / Attack
Cooldown: 32s
0 / 5
Punji Stake
Sapper13 Sapper3
Punji Stake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
* When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage
* Increases SP consumption by 30%

Sapper 1st Circle required
Punji Stake: Improved Efficiency
Type: Active
* Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1
* Increases SP consumption by 10%

Sapper 2nd Circle required
Punji Stake: Implacable
Type: Active
* [Punji Stake] is not canceled when being cast even after being attacked by an enemy
* Increases SP consumption by 20%

Sapper 2nd Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 1:
Attack 842%
Casting 3 sec
Duration 35 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 46

Type: Melee / Attack
Cooldown: 39s
0 / 5
Detonate Traps
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
* Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]
* Increases SP consumption by 10%

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 1:
Attack: 506%
Bomb Explosion Count: 4
SP: 49

Type: Melee / Attack
Cooldown: 20s
Rank 6
circle 2
Sapper
5 / 10
2
Stake Stockades
Sapper29
Stake Stockades: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 5:
Attack: 203% x 3
SP: 57

Type: Melee / Attack
Cooldown: 35s
2 / 10
Conceal
Conceal

Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.

Level 2:
Conceal Duration: 2 minutes
SP: 36

Type: Melee / Attack
Cooldown: 20s
1 / 10
Claymore
Sapper12 Sapper2 Sapper30 Sapper33
Claymore: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Claymore: Splash
Type: Active
* Increases no. of targets of [Claymore] by 1 per attribute level
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
* Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Firepower Boost
Type: Active
* Increases the damage of [Claymore] by 1.5 times
* Consumes Trap Kit x10

Sapper 2nd Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 1:
Attack 600%
Targets 5
Consumes Trap Kit x#{SpendItemCount}#
SP: 44

Type: Melee / Attack
Cooldown: 32s
10 / 10
Punji Stake
Sapper13 Sapper3 Sapper32 Sapper36
Punji Stake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
* When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage
* Increases SP consumption by 30%

Sapper 1st Circle required
Punji Stake: Improved Efficiency
Type: Active
* Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1
* Increases SP consumption by 10%

Sapper 2nd Circle required
Punji Stake: Implacable
Type: Active
* [Punji Stake] is not canceled when being cast even after being attacked by an enemy
* Increases SP consumption by 20%

Sapper 2nd Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 10:
Attack 1258%
Casting 3 sec
Duration 80 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 90

Type: Melee / Attack
Cooldown: 39s
2 / 10
Detonate Traps
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
* Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]
* Increases SP consumption by 10%

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 2:
Attack: 533%
Bomb Explosion Count: 4
SP: 54

Type: Melee / Attack
Cooldown: 20s
5 / 5
Broom Trap
Sapper11 Sapper1
Broom Trap: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Broom Trap: Revolutions Count
Type: Active
* Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level
* Increases SP consumption by 10%

Sapper 2nd Circle required
Broom Trap: Firepower Boost
Type: Active
* Increases the critical chance of [Broom Trap] by 50%
* Consumes Trap Kit x4

Sapper 3rd Circle required
Broom Trap

[Physical] - [Strike]
Set up a rotating trap that inflicts damage to enemies within a radius.

Level 5:
Attack 222% x no. of hits
Trap duration 15 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 78

Type: Melee / Attack
Cooldown: 40s
5 / 5
Collar Bomb
Sapper27
Collar Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Collar Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 2nd Circle required
Collar Bomb

[Physical] - [Strike]
Attach a bomb to an enemy. The enemy explodes when it comes in contact with other enemies.

Level 5:
Attack: 175%
Installs 5
SP: 79

Type: Melee / Attack
Cooldown: 30s
Rank 7
circle 1
Musketeer
5 / 5
2
Covering Fire
Musketeer2
Covering Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Covering Fire

[Missile: Gun]
Attack multiple enemies by firing at a targeted area.

Level 5:
Attack: 260% x 11
SP: 164

Type: Missile / Attack
Cooldown: 15s
Required Stance: Musket
5 / 5
2
Headshot
Musketeer3 Musketeer9
Headshot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Headshot: Stun
Type: Active
* Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Musketeer 1st Circle required
Headshot

[Missile: Gun]
Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds.

Level 5:
Attack: 2074%
Reduces 25 INT and SPR
SP: 151

Type: Missile / Attack
Cooldown: 20s
Required Stance: Musket
0 / 5
Penetration Shot
Musketeer5
Penetration Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Musketeer 1st Circle required
Penetration Shot: Rapid Fire
Type: Active
* Reduces casting time of [Penetration Shot]
* Attribute does not apply when Kneeling Shot is active
* Increases SP consumption by 10%

Musketeer 2nd Circle Required
Penetration Shot: Kneeling Penetrate
Type: Active
* [Penetration Shot] can be used while in the state of [Kneeling Shot]
* Increases SP consumption by 30%

Musketeer 2nd Circle Required
Penetration Shot: Wild Shot
Type: Active
* Causes [Penetration Shot] to inflict 2 hits
* Increases SP consumption by 50%

Musketeer 3rd Circle Required
Penetration Shot

[Missile: Gun]
Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back.

Level 1:
Attack: 605% x 5
SP: 112

Type: Missile / Attack
Cooldown: 19s
Required Stance: Musket
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Grooving Muzzle
Grooving Muzzle

Enhances your musket's steel wire to increase its accuracy and penetration. While active, Grooving Muzzle provides a chance to make basic attacks critically hit and to change them into consecutive hits.

Level 1:
Accuracy +100
Ignore 15% of enemy defense
30% chance of 3 consecutive hits
100% chance of critical attack on the 3 consecutive hits
Duration: 10 sec
SP: 120

Type: Melee / Buff
Cooldown: 35s
Required Stance: Musket
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