[Apr 25th 2018] New classes have been added to the skill simulator!

Relaxing WB hitter build.

Created by Dainishi on Mar 18th 2018 (Last Updated: Sep 25th 2018).
This is a public build.
1
Stats full DEX

- Pistoll all green gem minimum *6.

- For low level (Under Rank 8): Using Cafrisun armor set.
After getting skill Double Gun Stance, no need Cafrisun anymore.

- If don't have Masinios Crossbow, keep Grandcross and use (swap) only when you want to use Running Shot skill.

Others
- Use enchant fire scroll.
- Use kneeling shot far away from boss location.

For other things like dungeon or grind, it's depends by your equipment grade.
Copy Build
Rank 1
circle 1
Archer
0 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 1:
Moving Shot Movement Speed: +5%
Evasion: +10
Duration: 300 seconds
SP: 12

Type: Melee / Buff
Cooldown: 36s
0 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 1:
Attack: 54% x 10
SP: 9

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 1
Quarrel Shooter
5 / 5
2
Deploy Pavise
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
* Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.

Level 5:
Attack: 240%
Blocks: 40
Pavise Duration: 26 seconds
[Bleeding]Chance: 40%
SP: 36

Type: Melee / Attack
Cooldown: 35s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 5
Scatter Caltrops
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
* Increases duration of [Scatter Caltrops] by 1 second per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 5:
Attack: 168%
Throw Count: 5
Caltrops Duration: 20 seconds
Enemy Movement Speed -10 for 5 seconds
SP: 39

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
0 / 5
5
Stone Shot
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Stone Shot

[Missile: Bow]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 1:
Attack: 217%
[Stun]Duration: 4.4 seconds
Consumes 1 Stone Bullet
SP: 26

Type: Missile / Attack
Cooldown: 10s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 2
Quarrel Shooter
10 / 10
2
Deploy Pavise
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
* Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.

Level 10:
Attack: 294%
Blocks: 65
Pavise Duration: 36 seconds
[Bleeding]Chance: 40%
SP: 56

Type: Melee / Attack
Cooldown: 35s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
10 / 10
Scatter Caltrops
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
* Increases duration of [Scatter Caltrops] by 1 second per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 10:
Attack: 206%
Throw Count: 10
Caltrops Duration: 20 seconds
Enemy Movement Speed -10 for 5 seconds
SP: 59

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
0 / 10
5
Stone Shot
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Stone Shot

[Missile: Bow]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 1:
Attack: 217%
[Stun]Duration: 4.4 seconds
Consumes 1 Stone Bullet
SP: 26

Type: Missile / Attack
Cooldown: 10s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
3
Rapid Fire
QuarrelShooter13 QuarrelShooter23
Rapid Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Rapid Fire: Reduce Critical Resistance
Type: Passive
* Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Rapid Fire

[Missile: Bow]
Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.

Level 1:
Attack 223% x no. of hits
Max. load time 1 sec
SP: 22

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 5
4
Teardown
QuarrelShooter20 QuarrelShooter7
Teardown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Teardown: Teardown Statue
Type: Active
* Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown]
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Teardown

[Physical] - [Strike]
Demolish obstacles in front, inflicting damage to nearby enemies.

Level 1:
Attack: 332%
SP: 18

Type: Melee / Attack
Cooldown: 50s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
Rank 4
circle 3
Quarrel Shooter
15 / 15
2
Deploy Pavise
QuarrelShooter9
Deploy Pavise: Bleeding Chance
Type: Active
* Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1%
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Deploy Pavise

Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.

Level 15:
Attack: 348%
Blocks: 90
Pavise Duration: 46 seconds
[Bleeding]Chance: 40%
SP: 75

Type: Melee / Attack
Cooldown: 35s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
15 / 15
Scatter Caltrops
QuarrelShooter11 QuarrelShooter2
Scatter Caltrops: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Scatter Caltrops: Duration
Type: Active
* Increases duration of [Scatter Caltrops] by 1 second per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 1st Circle required
Scatter Caltrops

[Physical] - [Pierce]
Throw caltrops on the ground that inflict damage to enemies that step on them.

Level 15:
Attack: 244%
Throw Count: 15
Caltrops Duration: 20 seconds
Enemy Movement Speed -10 for 5 seconds
SP: 79

Type: Melee / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
9 / 15
5
Stone Shot
QuarrelShooter12
Stone Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 1st Circle required
Stone Shot

[Missile: Bow]
Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].

Level 9:
Attack: 312%
[Stun]Duration: 7.6 seconds
Consumes 1 Stone Bullet
SP: 75

Type: Missile / Attack
Cooldown: 10s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
3
Rapid Fire
QuarrelShooter13 QuarrelShooter23
Rapid Fire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Rapid Fire: Reduce Critical Resistance
Type: Passive
* Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Rapid Fire

[Missile: Bow]
Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.

Level 1:
Attack 223% x no. of hits
Max. load time 1 sec
SP: 22

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 10
4
Teardown
QuarrelShooter20 QuarrelShooter7
Teardown: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level
* +10% added damage at maximum level

Quarrel Shooter 2nd Circle required
Teardown: Teardown Statue
Type: Active
* Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown]
* Increases SP consumption by 10%

Quarrel Shooter 2nd Circle required
Teardown

[Physical] - [Strike]
Demolish obstacles in front, inflicting damage to nearby enemies.

Level 1:
Attack: 332%
SP: 18

Type: Melee / Attack
Cooldown: 50s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword
5 / 5
Running Shot
Running Shot

Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits.

Level 5:
Additional Damage: 200%
Duration: 300 sec
Basic Attack Speed +10%
SP: 44

Type: Melee / Buff
Cooldown: 35s
Rank 5
circle 1
Wugushi
0 / 1
Detoxify
Wugushi1
Detoxify: Poison Immunity
Type: Active
* Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec
* Increases SP consumption by 30%

Wugushi 1st Circle required
Detoxify: Level 3
Type: Active
* Allows [Detoxify] to cure Poison debuffs up to Lv 3
* Increases SP consumption by 20%

Wugushi 3rd Circle required
Detoxify

Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.

Level 1:
Duration: -3 seconds
Consumes 10 Poison Pot Poison
SP: 54

Type: Melee / Buff
Cooldown: 9s
1 / 5
Wugong Gu
Wugushi14 Wugushi4
Wugong Gu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Wugong Gu: Continuous Infection
Type: Active
* Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level
* Increases SP consumption by 10%

Wugushi 1st Circle required
Wugong Gu

[Missile: Bow] - [Poison]
Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked.


Level 1:
105% Attack per 0.5 seconds
[Poison] Duration: 10 seconds
Consumes 7 Poison Pot Poison
SP: 59

Type: Missile / Attack
Cooldown: 25s
Element: Poison
5 / 5
Zhendu
Wugushi7
Zhendu: Decreased Poison Resistance
Type: Active
* Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level
* Increases SP consumption by 10%

Wugushi 1st Circle required
Zhendu

Applies a new deadly poison to your weapon for the next attack.
Damage increases with STR.

Level 5:
Zhendu duration 300 sec
Add. Poison property attack 0
Add. Poison property damage 68
Consumes Poison Pot Poison x100
SP: 90

Type: Melee / Buff
Cooldown: 110s
5 / 5
Latent Venom
Wugushi23
Latent Venom: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Latent Venom

[Missile: Bow] - [Venom]
Fires a poisonous arrow that deals continuous damage for a long period of time. The stronger the poison, the higher the damage.


Level 5:
Attack per sec 52%
Attack per sec increase 3%
Duration 100 sec
Consumes Poison Pot Poison x7
SP: 104

Type: Missile / Attack
Cooldown: 30s
Element: Poison
4 / 5
Poison Pot
Wugushi17
Throw Gu Pot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level
* +10% added damage at maximum level

Wugushi 1st Circle required
Throw Gu Pot: Residual Poison
Type: Active
* Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot]
* Increases SP consumption by 10%

Wugushi 2nd Circle required
Poison Pot

[Physical] - [Poison]
Create a poison puddle by throwing a pot filled with poison. Any enemy who come into contact with the puddle is poisoned.


Level 4:
0.5 seconds attack 250%
Duration: 15 seconds
Consumes 23 Poison Pot
SP: 80

Type: Melee / Attack
Cooldown: 35s
Element: Poison
Rank 6
circle 2
Archer
0 / 10
Swift Step
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 1:
Moving Shot Movement Speed: +5%
Evasion: +10
Duration: 300 seconds
SP: 12

Type: Melee / Buff
Cooldown: 36s
0 / 10
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 1:
Attack: 54% x 10
SP: 9

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
0 / 5
Kneeling Shot
Archer14 Focusing Cannoneer14
Kneeling Shot: Enhance
Type: Passive
* Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
* Increases critical rate during [Kneeling Shot] by 40 per attribute level
* Increases SP consumption by 30%

Archer 2nd Circle required
Kneeling Shot: Precise Attack
Type: Active
* Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage

Cannoneer 2nd Circle Required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.

Level 1:
Physical Damage: +15
Range: +12.5
Attack Speed: +30
SP: 9

Type: Melee / Buff
Cooldown: 0s
0 / 5
5
Heavy Shot
Archer26
Heavy Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 2nd Circle required
Heavy Shot

[Missile: Bow]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 1:
Attack: 225%
SP: 13

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 7
circle 3
Archer
15 / 15
Swift Step
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 15:
Moving Shot Movement Speed: +19%
Evasion: +150
Duration: 300 seconds
SP: 37

Type: Melee / Buff
Cooldown: 36s
0 / 15
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 1:
Attack: 54% x 10
SP: 9

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 15
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 5:
Attack: 380%
[Skew] Duration: 10 seconds
SP: 20

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
15 / 15
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 15:
Attack: 306%
Bounced Arrow Attack: 260%
SP: 27

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
10 / 10
Kneeling Shot
Archer14 Focusing Cannoneer14
Kneeling Shot: Enhance
Type: Passive
* Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
* Increases critical rate during [Kneeling Shot] by 40 per attribute level
* Increases SP consumption by 30%

Archer 2nd Circle required
Kneeling Shot: Precise Attack
Type: Active
* Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage

Cannoneer 2nd Circle Required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.

Level 10:
Physical Damage: +52
Range: +35
Attack Speed: +300
SP: 24

Type: Melee / Buff
Cooldown: 0s
0 / 10
5
Heavy Shot
Archer26
Heavy Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 2nd Circle required
Heavy Shot

[Missile: Bow]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 1:
Attack: 225%
SP: 13

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
5
Twin Arrow
Archer28
Twin Arrows: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Twin Arrows] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 3rd Circle required
Twin Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires two arrow simultaneously to the enemy.

Level 1:
Attack: 170% x 2
SP: 18

Type: Missile / Attack
Cooldown: 7s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 8
circle 1
Bullet Marker
5 / 5
Double Gun Stance
Double Gun Stance

Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills.

Level 5:
Basic Attack Damage: 150%
Basic Attack Changed
Maximum Level: 5
SP: 115

Type: Missile / Buff
Cooldown: 0s
Required Stance: BowAndPistol
0 / 5
Silver Bullet
Silver Bullet

All attacks using a pistol are augmented, changing them to the Holy attribute.

Level 1:
Duration: 18 seconds
Able to use while riding
SP: 102

Type: Missile / Buff
Cooldown: 30s
Element: Holy
Required Stance: BowAndPistol
0 / 5
Tase
Bulletmarker7
Tase: Extra Magazine
Type: Active
* Increases continuous count of [Tase] by 1 per attribute level
Increases SP consumption by 20%

Bulletmarker 1st Circle Required
Tase

[Missile: Gun] - [Lightning]
Fire an electric bullet into the enemy's body, causing the target to take additional Lightning property damage when damaged.

Level 1:
Attack: 346%
Duration: 18 seconds
Applies 10 times
Able to use while riding
SP: 98

Type: Missile / Attack
Cooldown: 30s
Element: Lightning
Required Stance: BowAndPistol
0 / 5
2
Napalm Bullet
Bulletmarker1
Napalm Bullet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Napalm Bullet] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Napalm Bullet

[Missile:Gun] - [Fire]
Explodes and inflicts fire damage to enemies in front.

Level 1:
Attack: 787%
AoE Attack Ratio: 10
Able to use while riding
SP: 127

Type: Missile / Attack
Cooldown: 20s
Element: Fire
Required Stance: BowAndPistol
0 / 5
4
Full Metal Jacket
Bulletmarker2
Full Metal Jacket: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Full Metal Jacket

[Missile: Gun]
Fire a powerful bullet that ignores half of an enemy's defenses.

Level 1:
Attack: 1398%
Able to use while riding
SP: 98

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
5 / 5
2
R.I.P.
Bulletmarker3
R.I.P.: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
R.I.P.

[Missile: Gun]
Attack enemies in front of you using a series of attacks with a pistol in both hands.

Level 5:
Attack: 301% x 7
AoE Attack Ratio: 5
Can be used after activating Double Gun Stance
SP: 104

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
5 / 5
2
Bloody Overdrive
Bulletmarker4
Bloody Overdrive: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Bloody Overdrive: Ricochet
Type: Active
* Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet
* Increases SP consumption by 50%

Bulletmarker 2nd Circle Required
Bloody Overdrive

[Missile: Gun]
Attack enemies around you with by firing pistols in both hands.

Level 5:
Attack: 377% x 20
AoE Attack Ratio: 20
Can be used after activating Double Gun Stance
SP: 338

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
Rank 9
circle 2
Bullet Marker
5 / 5
Double Gun Stance
Double Gun Stance

Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills.

Level 5:
Basic Attack Damage: 150%
Basic Attack Changed
Maximum Level: 5
SP: 115

Type: Missile / Buff
Cooldown: 0s
Required Stance: BowAndPistol
0 / 10
Silver Bullet
Silver Bullet

All attacks using a pistol are augmented, changing them to the Holy attribute.

Level 1:
Duration: 18 seconds
Able to use while riding
SP: 102

Type: Missile / Buff
Cooldown: 30s
Element: Holy
Required Stance: BowAndPistol
0 / 10
Tase
Bulletmarker7
Tase: Extra Magazine
Type: Active
* Increases continuous count of [Tase] by 1 per attribute level
Increases SP consumption by 20%

Bulletmarker 1st Circle Required
Tase

[Missile: Gun] - [Lightning]
Fire an electric bullet into the enemy's body, causing the target to take additional Lightning property damage when damaged.

Level 1:
Attack: 346%
Duration: 18 seconds
Applies 10 times
Able to use while riding
SP: 98

Type: Missile / Attack
Cooldown: 30s
Element: Lightning
Required Stance: BowAndPistol
0 / 10
2
Napalm Bullet
Bulletmarker1
Napalm Bullet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Napalm Bullet] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Napalm Bullet

[Missile:Gun] - [Fire]
Explodes and inflicts fire damage to enemies in front.

Level 1:
Attack: 787%
AoE Attack Ratio: 10
Able to use while riding
SP: 127

Type: Missile / Attack
Cooldown: 20s
Element: Fire
Required Stance: BowAndPistol
1 / 10
4
Full Metal Jacket
Bulletmarker2
Full Metal Jacket: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Full Metal Jacket

[Missile: Gun]
Fire a powerful bullet that ignores half of an enemy's defenses.

Level 1:
Attack: 1398%
Able to use while riding
SP: 98

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
5 / 10
2
R.I.P.
Bulletmarker3
R.I.P.: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
R.I.P.

[Missile: Gun]
Attack enemies in front of you using a series of attacks with a pistol in both hands.

Level 5:
Attack: 301% x 7
AoE Attack Ratio: 5
Can be used after activating Double Gun Stance
SP: 104

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
5 / 10
2
Bloody Overdrive
Bulletmarker4 Bulletmarker8
Bloody Overdrive: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Bloody Overdrive: Ricochet
Type: Active
* Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet
* Increases SP consumption by 50%

Bulletmarker 2nd Circle Required
Bloody Overdrive

[Missile: Gun]
Attack enemies around you with by firing pistols in both hands.

Level 5:
Attack: 377% x 20
AoE Attack Ratio: 20
Can be used after activating Double Gun Stance
SP: 338

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
1 / 5
Smash Bullet
Bulletmarker6
Smash Bullet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Smash Bullet] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 2nd Circle Required
Smash Bullet

[Missile: Gun]
Fire a shattering shot that is crushed into a single enemy. The attacked enemy is constantly damaged.

Level 1:
Attack: 2046%
Duration: 15 seconds
Able to use while riding
SP: 188

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndPistol
0 / 5
Tracer Bullet
Tracer Bullet

Gain a buff that increases your accuracy.

Level 1:
Accuracy: +55
Duration: 15 seconds
Able to use while riding
SP: 106

Type: Missile / Buff
Cooldown: 20s
Required Stance: BowAndPistol
1 / 5
5
Mozambique Drill
Bulletmarker5 Bulletmarker9 Bulletmarker10
Mozambique Drill: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mozambique Drill] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 2nd Circle Required
Mozambique Drill: Ignore Defense
Type: Active
* Ignores enemy defense by 10% per attribute level when using [Mozambique Drill]
* Increases SP consumption by 30%

Bulletmarker 2nd Circle Required
Mozambique Drill: Ricochet
Type: Active
* Creates a ricochet effect on enemies attacked with [Mozambique Drill]
* Increases SP consumption by 50%

Bulletmarker 2nd Circle Required
Mozambique Drill

[Missile: Gun]
Fire 4 shots to a single target with a pistol in both hands.

Level 1:
Attack: 379% x 4
Can be used after activating Double Gun Stance
SP: 92

Type: Missile / Attack
Cooldown: 15s
Required Stance: BowAndPistol
Rank 10
circle 3
Bullet Marker
5 / 5
Double Gun Stance
Double Gun Stance

Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills.

Level 5:
Basic Attack Damage: 150%
Basic Attack Changed
Maximum Level: 5
SP: 115

Type: Missile / Buff
Cooldown: 0s
Required Stance: BowAndPistol
5 / 10
Silver Bullet
Silver Bullet

All attacks using a pistol are augmented, changing them to the Holy attribute.

Level 5:
Duration: 30 seconds
Able to use while riding
SP: 170

Type: Missile / Buff
Cooldown: 30s
Element: Holy
Required Stance: BowAndPistol
1 / 10
Tase
Bulletmarker7
Tase: Extra Magazine
Type: Active
* Increases continuous count of [Tase] by 1 per attribute level
Increases SP consumption by 20%

Bulletmarker 1st Circle Required
Tase

[Missile: Gun] - [Lightning]
Fire an electric bullet into the enemy's body, causing the target to take additional Lightning property damage when damaged.

Level 1:
Attack: 346%
Duration: 18 seconds
Applies 10 times
Able to use while riding
SP: 98

Type: Missile / Attack
Cooldown: 30s
Element: Lightning
Required Stance: BowAndPistol
0 / 10
2
Napalm Bullet
Bulletmarker1
Napalm Bullet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Napalm Bullet] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Napalm Bullet

[Missile:Gun] - [Fire]
Explodes and inflicts fire damage to enemies in front.

Level 1:
Attack: 787%
AoE Attack Ratio: 10
Able to use while riding
SP: 127

Type: Missile / Attack
Cooldown: 20s
Element: Fire
Required Stance: BowAndPistol
10 / 10
4
Full Metal Jacket
Bulletmarker2
Full Metal Jacket: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Full Metal Jacket

[Missile: Gun]
Fire a powerful bullet that ignores half of an enemy's defenses.

Level 10:
Attack: 2090%
Able to use while riding
SP: 233

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
5 / 10
2
R.I.P.
Bulletmarker3
R.I.P.: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
R.I.P.

[Missile: Gun]
Attack enemies in front of you using a series of attacks with a pistol in both hands.

Level 5:
Attack: 301% x 7
AoE Attack Ratio: 5
Can be used after activating Double Gun Stance
SP: 104

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
5 / 10
2
Bloody Overdrive
Bulletmarker4 Bulletmarker8
Bloody Overdrive: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Bloody Overdrive: Ricochet
Type: Active
* Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet
* Increases SP consumption by 50%

Bulletmarker 2nd Circle Required
Bloody Overdrive

[Missile: Gun]
Attack enemies around you with by firing pistols in both hands.

Level 5:
Attack: 377% x 20
AoE Attack Ratio: 20
Can be used after activating Double Gun Stance
SP: 338

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
1 / 5
Smash Bullet
Bulletmarker6
Smash Bullet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Smash Bullet] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 2nd Circle Required
Smash Bullet

[Missile: Gun]
Fire a shattering shot that is crushed into a single enemy. The attacked enemy is constantly damaged.

Level 1:
Attack: 2046%
Duration: 15 seconds
Able to use while riding
SP: 188

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndPistol
1 / 5
Tracer Bullet
Tracer Bullet

Gain a buff that increases your accuracy.

Level 1:
Accuracy: +55
Duration: 15 seconds
Able to use while riding
SP: 106

Type: Missile / Buff
Cooldown: 20s
Required Stance: BowAndPistol
1 / 5
5
Mozambique Drill
Bulletmarker5 Bulletmarker9 Bulletmarker10
Mozambique Drill: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mozambique Drill] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 2nd Circle Required
Mozambique Drill: Ignore Defense
Type: Active
* Ignores enemy defense by 10% per attribute level when using [Mozambique Drill]
* Increases SP consumption by 30%

Bulletmarker 2nd Circle Required
Mozambique Drill: Ricochet
Type: Active
* Creates a ricochet effect on enemies attacked with [Mozambique Drill]
* Increases SP consumption by 50%

Bulletmarker 2nd Circle Required
Mozambique Drill

[Missile: Gun]
Fire 4 shots to a single target with a pistol in both hands.

Level 1:
Attack: 379% x 4
Can be used after activating Double Gun Stance
SP: 92

Type: Missile / Attack
Cooldown: 15s
Required Stance: BowAndPistol
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