[Apr 25th 2018] New classes have been added to the skill simulator!

1.Elementalist - Warlock main build

Created by Milddearest on Jan 11th 2018 (Last Updated: Oct 27th 2018).
This is a public build.
0
Stat : INT 260 : CON 100 or INT 360

Card:

Red: Chapparation x3
Blue: Zaura x1 : Nuaele x1 : Armoas x1
Purple: Gazing Golem x3
Green: Pyro Ego (INT) x3
Copy Build
Rank 1
circle 1
Wizard
1 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
1 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
0 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 2
Wizard
1 / 10
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
1 / 10
Lethargy
Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
10 / 10
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 10:
[Sleep] Duration: 12 seconds
Attack Threshold: 10
SP: 44

Type: Magic / Buff
Cooldown: 25s
0 / 10
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 10
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
1 / 5
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 1:
Targets (excluding caster) 0
Duration 300 sec
SP: 24

Type: Magic / Buff
Cooldown: 60s
5 / 5
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 5:
Attack: 228% x 3
Bullet Count: 3
SP: 40

Type: Magic / Attack
Cooldown: 17s
Rank 3
circle 3
Wizard
1 / 15
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
1 / 15
Lethargy
Wizard7 Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
15 / 15
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 15:
[Sleep] Duration: 17 seconds
Attack Threshold: 15
SP: 58

Type: Magic / Buff
Cooldown: 25s
0 / 15
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
12 / 15
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 12:
Attack: 426%
AoE Attack Ratio: 4
SP: 50

Type: Magic / Attack
Cooldown: 17s
Element: Earth
1 / 10
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 1:
Targets (excluding caster) 0
Duration 300 sec
SP: 24

Type: Magic / Buff
Cooldown: 60s
10 / 10
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 10:
Attack: 290% x 3
Bullet Count: 5
SP: 56

Type: Magic / Attack
Cooldown: 17s
5 / 5
Quick Cast
Quick Cast

Reduces skill casting time. The reduced casting time will not surpass 90% of the original casting time.

Level 5:
Casting Time: -50%
Duration: 300 seconds
SP: 43

Type: Magic / Buff
Cooldown: 60s
Rank 4
circle 1
Elementalist
5 / 5
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 5:
Attack: 219% x 4
}Number of Targets: 5
SP: 123

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 5
Stone Curse
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
5 / 5
Hail
Elementalist17
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 5:
Attack: 735%
Duration: 10 seconds
SP: 118

Type: Magic / Attack
Cooldown: 45s
Element: Ice
1 / 5
Prominence
Elementalist14 Elementalist3
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
Rank 5
circle 2
Elementalist
10 / 10
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 10:
Attack: 269% x 4
}Number of Targets: 8
SP: 172

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 10
Stone Curse
Elementalist2
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
10 / 10
Hail
Elementalist17 Elementalist4
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 10:
Attack: 901%
Duration: 10 seconds
SP: 166

Type: Magic / Attack
Cooldown: 45s
Element: Ice
1 / 10
Prominence
Elementalist14 Elementalist3
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
5 / 5
Storm Dust
Elementalist27 Elementalist28
Storm Dust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level
*+10% added damage at maximum level

Elementalist 2nd Circle required
Storm Dust: Slow
Type: Active
* Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level

Elementalist 3rd Circle required
Storm Dust: Second Storm
Type: Active
* Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level

Elementalist 3rd Circle required
Storm Dust

[Magic] - [Earth]
Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage.

Level 5:
261% Attack per 0.3 seconds
Number of Targets: 22
Duration: 5.4 seconds
SP: 158

Type: Magic / Attack
Cooldown: 35s
Element: Earth
0 / 5
3
Freezing Sphere
Elementalist24
Freezing Sphere: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Freezing Sphere] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 2nd Circle required
Freezing Sphere

[Magic] - [Ice]
Damages an enemy by throwing an Ice Sphere.

Level 1:
Attack: 369% x 2
SP: 62

Type: Magic / Attack
Cooldown: 30s
Element: Ice
Rank 6
circle 3
Elementalist
14 / 15
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 14:
Attack: 308% x 4
}Number of Targets: 10
SP: 212

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 15
Stone Curse
Elementalist2
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
15 / 15
Hail
Elementalist17 Elementalist4
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 15:
Attack: 1067%
Duration: 10 seconds
SP: 214

Type: Magic / Attack
Cooldown: 45s
Element: Ice
1 / 15
Prominence
Elementalist14 Elementalist3 Elementalist26
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
10 / 10
Storm Dust
Elementalist27 Elementalist28 Elementalist29
Storm Dust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level
*+10% added damage at maximum level

Elementalist 2nd Circle required
Storm Dust: Slow
Type: Active
* Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level

Elementalist 3rd Circle required
Storm Dust: Second Storm
Type: Active
* Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level

Elementalist 3rd Circle required
Storm Dust

[Magic] - [Earth]
Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage.

Level 10:
332% Attack per 0.3 seconds
Number of Targets: 32
Duration: 5.4 seconds
SP: 230

Type: Magic / Attack
Cooldown: 35s
Element: Earth
0 / 10
3
Freezing Sphere
Elementalist24
Freezing Sphere: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Freezing Sphere] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 2nd Circle required
Freezing Sphere

[Magic] - [Ice]
Damages an enemy by throwing an Ice Sphere.

Level 1:
Attack: 369% x 2
SP: 62

Type: Magic / Attack
Cooldown: 30s
Element: Ice
5 / 5
2
Meteor
Elementalist11 Elementalist30
Meteor: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Meteor] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 3rd Circle required
Meteor: Flame Ground
Type: Active
* Enemies on [Flame Ground] take 5 consecutive hits by [Meteor]

Elementalist 3rd Circle required
Meteor

[Magic] - [Fire]
Drop a meteor on the targeted area to inflict damage to enemies.

Level 5:
Attack 3516%
Casting 3 sec
AoE attack ratio 30
SP: 166

Type: Magic / Attack
Cooldown: 40s
Element: Fire
Rank 7
circle 1
Warlock
1 / 5
Pole of Agony
Warlock2 Warlock3 Warlock11
Pole of Agony: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pole of Agony] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Pole of Agony: Duration
Type: Active
* Increases remaining effect time of [Pole of Agony] on an enemy by 0.8 seconds per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony: Maintain
Type: Active
* [Pole of Agony] deals a minimum number of damage to enemies
* Number increases with attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony

[Magic] - [Dark]
Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it.

Level 1:
281% Attack per 0.3 seconds
Duration: 6.6 seconds
Additional Damage for 10 seconds
SP: 131

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Invocation
Warlock5
Invocation: Deliver
Type: Active
* Increases Dark property attack by 5% per attribute level of allies nearby the evil spirit of [Invocation]
* Applies double the effect to casting character
* Increases SP consumption by 10%

Lv. 5 Invocation required
Invocation: Duration
Type: Passive
* Increases duration for evil spirits summoned from [Invocation] by 5 seconds per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation: Demon Spirit
Type: Active
* Increases chance of summoning high-level evil spirits by 1% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation

[Magic] - [Dark]
Summon evil spirits from the death of enemies. The summoned spirits remain in the field damaging enemies who come into contact with them. The number of attacks is the same as [Dark Theurge]'s evil spirits.

Level 5:
Duration: 45 seconds
SP: 172

Type: Magic / Attack
Cooldown: 60s
Element: Dark
1 / 5
Dark Theurge
Warlock7 Warlock8 Warlock16
Dark Theurge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dark Theurge] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Dark Theurge: Blind
Type: Active
* Enemies hit by [Dark Theurge] have a 1% chance per attribute level to be afflicted with [Blind] for 10 sec
* Increases SP consumption by 10%

Warlock 1st Circle required
Dark Theurge: Anguish
Type: Active
* Increases damage dealt with [Dark Theurge] to enemies debuffed with [Fear] by 10% per attribute level
* Increases SP consumption by 100%

Warlock 1st Circle required
Dark Theurge: Tough Evil Spirit
Type: Active
* Applies double the hits with Dark Theurge
* Increases SP consumption by 50%

Warlock 3rd Circle required
Dark Theurge

[Magic] - [Dark]
Summon evil spirits to surround you for protection and attack the enemies upon contact.

Level 1:
Attack: 517% x 5
Duration: 30 seconds
SP: 105

Type: Magic / Attack
Cooldown: 30s
Element: Dark
5 / 5
Mastema
Warlock9 Warlock10
Mastema: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mastema] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Mastema: Reduced Threat
Type: Active
* Reduces provocation of enemies hit by [Mastema] by 1% per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Mastema: Phantom Pain
Type: Active
* [Mastema] deals continuous damage to targets and decreases STR, INT, SPR, DEX by 10% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Mastema

[Magic] - [Dark]
Summon the devil of hatred to attack enemies. Enemies attacked by this magic can take you as prior target, and will temporarily take extra damage from Holy property attacks

Level 5:
Attack: 1401%
Stigma Duration: 20 seconds
SP: 158

Type: Magic / Attack
Cooldown: 37s
Element: Dark
1 / 1
Evil Sacrifice
Evil Sacrifice

[Magic]
Set the enemies in the targeted area as a sacrifice to the evil spirits. The evil spirits will move towards the targeted area to attack enemies.

Level 1:
Maximum Level: 1
SP: 88

Type: Magic / Attack
Cooldown: 0s
Element: Dark
Rank 8
circle 2
Warlock
1 / 10
Pole of Agony
Warlock2 Warlock3 Warlock11
Pole of Agony: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pole of Agony] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Pole of Agony: Duration
Type: Active
* Increases remaining effect time of [Pole of Agony] on an enemy by 0.8 seconds per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony: Maintain
Type: Active
* [Pole of Agony] deals a minimum number of damage to enemies
* Number increases with attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony

[Magic] - [Dark]
Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it.

Level 1:
281% Attack per 0.3 seconds
Duration: 6.6 seconds
Additional Damage for 10 seconds
SP: 131

Type: Magic / Attack
Cooldown: 60s
Element: Dark
8 / 10
Invocation
Warlock5 Warlock12 Warlock14
Invocation: Deliver
Type: Active
* Increases Dark property attack by 5% per attribute level of allies nearby the evil spirit of [Invocation]
* Applies double the effect to casting character
* Increases SP consumption by 10%

Lv. 5 Invocation required
Invocation: Duration
Type: Passive
* Increases duration for evil spirits summoned from [Invocation] by 5 seconds per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation: Demon Spirit
Type: Active
* Increases chance of summoning high-level evil spirits by 1% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation

[Magic] - [Dark]
Summon evil spirits from the death of enemies. The summoned spirits remain in the field damaging enemies who come into contact with them. The number of attacks is the same as [Dark Theurge]'s evil spirits.

Level 8:
Duration: 60 seconds
SP: 212

Type: Magic / Attack
Cooldown: 60s
Element: Dark
1 / 10
Dark Theurge
Warlock7 Warlock8 Warlock16
Dark Theurge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dark Theurge] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Dark Theurge: Blind
Type: Active
* Enemies hit by [Dark Theurge] have a 1% chance per attribute level to be afflicted with [Blind] for 10 sec
* Increases SP consumption by 10%

Warlock 1st Circle required
Dark Theurge: Anguish
Type: Active
* Increases damage dealt with [Dark Theurge] to enemies debuffed with [Fear] by 10% per attribute level
* Increases SP consumption by 100%

Warlock 1st Circle required
Dark Theurge: Tough Evil Spirit
Type: Active
* Applies double the hits with Dark Theurge
* Increases SP consumption by 50%

Warlock 3rd Circle required
Dark Theurge

[Magic] - [Dark]
Summon evil spirits to surround you for protection and attack the enemies upon contact.

Level 1:
Attack: 517% x 5
Duration: 30 seconds
SP: 105

Type: Magic / Attack
Cooldown: 30s
Element: Dark
10 / 10
Mastema
Warlock9 Warlock10 Warlock13
Mastema: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mastema] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Mastema: Reduced Threat
Type: Active
* Reduces provocation of enemies hit by [Mastema] by 1% per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Mastema: Phantom Pain
Type: Active
* [Mastema] deals continuous damage to targets and decreases STR, INT, SPR, DEX by 10% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Mastema

[Magic] - [Dark]
Summon the devil of hatred to attack enemies. Enemies attacked by this magic can take you as prior target, and will temporarily take extra damage from Holy property attacks

Level 10:
Attack: 1717%
Stigma Duration: 20 seconds
SP: 218

Type: Magic / Attack
Cooldown: 37s
Element: Dark
1 / 1
Evil Sacrifice
Evil Sacrifice

[Magic]
Set the enemies in the targeted area as a sacrifice to the evil spirits. The evil spirits will move towards the targeted area to attack enemies.

Level 1:
Maximum Level: 1
SP: 88

Type: Magic / Attack
Cooldown: 0s
Element: Dark
5 / 5
Drain
Drain

Absorbs nearby evil spirits and expels Evil Spirit Energy around. Dark property attack increases proportionally to the number of evil spirits absorbed.

Level 5:
Number of Evil Spirits Absorbable 5
Additional Damage: [Number of Evil Spirits] *10%
Buff Duration: 30 seconds
SP: 195

Type: Magic / Attack
Cooldown: 40s
Element: Dark
0 / 5
Ghastly Trail
Ghastly Trail

[Magic] - [Dark]
Make the summoned evil spirits to follow you in line. The damage increases proportionally to the skill level.

Level 1:
Additional Evil Spirits Damage 500
Max Duration 10 seconds
Requires summoned Evil Spirits
SP: 161

Type: Magic / Buff
Cooldown: 30s
Element: Dark
Rank 9
circle 3
Warlock
10 / 15
Pole of Agony
Warlock2 Warlock3 Warlock11
Pole of Agony: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pole of Agony] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Pole of Agony: Duration
Type: Active
* Increases remaining effect time of [Pole of Agony] on an enemy by 0.8 seconds per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony: Maintain
Type: Active
* [Pole of Agony] deals a minimum number of damage to enemies
* Number increases with attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Pole of Agony

[Magic] - [Dark]
Summon a pillar of darkness that constantly inflicts pain on enemies who come in contact with it.

Level 10:
419% Attack per 0.3 seconds
Duration: 6.6 seconds
Additional Damage for 10 seconds
SP: 271

Type: Magic / Attack
Cooldown: 60s
Element: Dark
8 / 15
Invocation
Warlock5 Warlock12 Warlock14
Invocation: Deliver
Type: Active
* Increases Dark property attack by 5% per attribute level of allies nearby the evil spirit of [Invocation]
* Applies double the effect to casting character
* Increases SP consumption by 10%

Lv. 5 Invocation required
Invocation: Duration
Type: Passive
* Increases duration for evil spirits summoned from [Invocation] by 5 seconds per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation: Demon Spirit
Type: Active
* Increases chance of summoning high-level evil spirits by 1% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Invocation

[Magic] - [Dark]
Summon evil spirits from the death of enemies. The summoned spirits remain in the field damaging enemies who come into contact with them. The number of attacks is the same as [Dark Theurge]'s evil spirits.

Level 8:
Duration: 60 seconds
SP: 212

Type: Magic / Attack
Cooldown: 60s
Element: Dark
1 / 15
Dark Theurge
Warlock7 Warlock8 Warlock16 Warlock18
Dark Theurge: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Dark Theurge] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Dark Theurge: Blind
Type: Active
* Enemies hit by [Dark Theurge] have a 1% chance per attribute level to be afflicted with [Blind] for 10 sec
* Increases SP consumption by 10%

Warlock 1st Circle required
Dark Theurge: Anguish
Type: Active
* Increases damage dealt with [Dark Theurge] to enemies debuffed with [Fear] by 10% per attribute level
* Increases SP consumption by 100%

Warlock 1st Circle required
Dark Theurge: Tough Evil Spirit
Type: Active
* Applies double the hits with Dark Theurge
* Increases SP consumption by 50%

Warlock 3rd Circle required
Dark Theurge

[Magic] - [Dark]
Summon evil spirits to surround you for protection and attack the enemies upon contact.

Level 1:
Attack: 517% x 5
Duration: 30 seconds
SP: 105

Type: Magic / Attack
Cooldown: 30s
Element: Dark
15 / 15
Mastema
Warlock9 Warlock10 Warlock13
Mastema: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mastema] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 1st Circle required
Mastema: Reduced Threat
Type: Active
* Reduces provocation of enemies hit by [Mastema] by 1% per attribute level
* Increases SP consumption by 10%

Warlock 1st Circle required
Mastema: Phantom Pain
Type: Active
* [Mastema] deals continuous damage to targets and decreases STR, INT, SPR, DEX by 10% per attribute level
* Increases SP consumption by 10%

Warlock 2nd Circle Required
Mastema

[Magic] - [Dark]
Summon the devil of hatred to attack enemies. Enemies attacked by this magic can take you as prior target, and will temporarily take extra damage from Holy property attacks

Level 15:
Attack: 2033%
Stigma Duration: 20 seconds
SP: 278

Type: Magic / Attack
Cooldown: 37s
Element: Dark
1 / 1
Evil Sacrifice
Evil Sacrifice

[Magic]
Set the enemies in the targeted area as a sacrifice to the evil spirits. The evil spirits will move towards the targeted area to attack enemies.

Level 1:
Maximum Level: 1
SP: 88

Type: Magic / Attack
Cooldown: 0s
Element: Dark
5 / 10
Drain
Drain

Absorbs nearby evil spirits and expels Evil Spirit Energy around. Dark property attack increases proportionally to the number of evil spirits absorbed.

Level 5:
Number of Evil Spirits Absorbable 5
Additional Damage: [Number of Evil Spirits] *10%
Buff Duration: 30 seconds
SP: 195

Type: Magic / Attack
Cooldown: 40s
Element: Dark
0 / 10
Ghastly Trail
Ghastly Trail

[Magic] - [Dark]
Make the summoned evil spirits to follow you in line. The damage increases proportionally to the skill level.

Level 1:
Additional Evil Spirits Damage 500
Max Duration 10 seconds
Requires summoned Evil Spirits
SP: 161

Type: Magic / Buff
Cooldown: 30s
Element: Dark
5 / 5
2
Demon Scratch
Warlock15
Demon Scratch: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Demon Scratch] by 0.5% per attribute level
* +10% added damage at maximum level

Warlock 3rd Circle required
Demon Scratch

[Magic] - [Dark]
Create a magic circle that summons the demon's arm in front. The summoned demon disappears after attacking the front.

Level 5:
Attack: 2976%
SP: 698

Type: Magic / Attack
Cooldown: 40s
Element: Dark
Rank 10
circle 1
Rune Caster
1 / 5
2
Rune of Destruction
RuneCaster3 RuneCaster8
Rune of Destruction: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rune of Destruction] by 0.5% per attribute level
* +10% added damage at maximum level

Rune Caster 1st Circle required
Rune of Destruction: Magic Defense Destruction
Type: Active
* Magic defense of enemies hit by [Rune of Destruction] decreases by 3% per attribute level
* Increases SP consumption by 30%

Rune Caster 1st Circle required
Rune of Destruction

[Magic]
Inflicts powerful damage to enemies in a targeted area. The attacked enemies will deal additional damage to other enemies by reflecting magic.

Level 1:
Attack: 1465%
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 116

Type: Magic / Attack
Cooldown: 40s
2 / 5
Rune of Ice
RuneCaster2
Rune of Ice: Slow
Type: Active
* Decreases enemy's movement speed by 70% for 4 seconds on a basic attack with a 5% chance per attribute level while [Rune of Ice] is active
* Increases SP consumption by 10%

Rune Caster 1st Circle required
Rune of Ice

[Magic]
Temporarily increases the Ice-type magic of you and your party members, making it more powerful.

Level 2:
Duration: 20 seconds
Increases Ice-property skill damage by 50%
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 121

Type: Magic / Attack
Cooldown: 140s
2 / 5
Rune of Giants
RuneCaster4
Rune of Giants: HP
Type: Active
* Allies turned into giants by [Rune of Giants] gain additional HP according to [20% of the caster's CON] x [60 per attribute level]
* Increases SP consumption by 10%

Rune Caster 1st Circle required
Rune of Giants

[Magic]
Creates a temporary magic circle that will turn you or your allies into a giant. Giant players are considered large-type and will have their HP and defense increased. Limited usage of skills.

Level 2:
Giant Size Duration: 60 seconds
Magic Circle Duration: 10 seconds
Defense, Maximum HP: +20%
Movement Speed: +20
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 131

Type: Magic / Attack
Cooldown: 120s
5 / 5
3
Rune of Justice
RuneCaster5
Rune of Justice: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rune of Justice] by 0.5% per attribute level
* +10% added damage at maximum level

Rune Caster 1st Circle required
Rune of Justice

[Magic]-[Holy]
Unleashes a divine magic attack in a straight line.

Level 5:
Attack: 357% x 5
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 181

Type: Magic / Attack
Cooldown: 30s
Element: Holy
5 / 5
Rune of Protection
RuneCaster6
Rune of Protection: Maintain Casting
Type: Active
* Skills being cast cannot be interrupted by enemy attack when [Rune of Protection] is applied
Duration of [Rune of Protection] decreases by [10 - (attribute level *2)] seconds

Rune Caster 1st Circle required
Rune of Protection

[Magic]
Grants an effect that provides knockback and knockdown immunity for you.

Level 5:
Duration: 150 seconds
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 161

Type: Magic / Attack
Cooldown: 200s
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