Jinchuriki (Full support)
Created by Anonymous on Aug 31st 2016 (Last Updated: Aug 20th 2017).
This is a public build.
28
Cleric 2 adds more heal tiles, sustainable safety zone, and divine might and is pretty much mandatory in full support cleric build just like how mandatory peltasta/corsair is to swordsman when it comes to grinding.
Priest 3 For keeping your party alive through Mass heal, revive, resurrection. It also has blessing which is really good in parties.
Druid 3 You will have a near permanent lycantrophy which gives permanent pain barrier.
Stats
Full spr
Disclaimer
We have no anti air at all aside from auto attacks or lycantrophy. Heal, cure, and carnivory nukes ground skills but cant handle air units. Thankfully you have superb support capabilities as a priest so you wont have to worry about it.
Tips
You can trade level 2 cure to level 10 safety zone just make sure to get the attribute of safety zone to compensate.
You don't simply go druid without investing. Permanent pain barrier while in lycantrophy is no joke since bosses right now only have knockback as their primary pattern and there is no counter to knockdown except for pain barrier which swordsmen and lycantrophy from druid 3 has.
Bring antidotes when venturing to level 170 and 260 dungeons. Not all the time you have cure.
You still need potions if you want to go permanent lycan but based on my experience I almost dont use sp potions at all. Just bring a few sp potions.
We only get damage increase from blessing and damage attributes. Heal, cure, and carnivory are your only damage skills and they all lack anti air.
Nope you cant trade priest for something else. Tier 3 priest has good support capability. We only need resurrection,revive, blessing and mass heal to be honest. Aspersion, Sacrament, and blessing can be bought from pardoner. 90% of the time people just buy them before partying with you but since blessing fairly runs out fast then you can be useful. So what you need is something to make sure that your teammate's buffs will be sustained. They will appreciate it more I assure you. A full spr priest going priest 1 or 2 is just too sad.
Transform
- Here are the list of transformable mobs.
I personally use Merog Shaman(safety zone), Tipio(poison) and Ultranun(poison). Tipio and ultranun damage scales with your target's life take note of that. You wont find the damage impressive unless the target has high hp.
Equipment
1-170 Cafrisun or any armor. You can get 5hammer with 5 red gems or toy hammer if you are rich but it is not required.
Magic Talisman -9spr
Sage wall -13spr
Zachariel Bangle -3spr
Krendall Mace -42spr
170
Eaglestar Leather Armor -11 spr
Eaglestar Leather Pants -9 spr
War Mage Boots -16 spr
Tyla gloves -7 spr
Reine Mace -43 spr
Max Petamion -14 spr
220
Suurit Plate Pants -30 spr
Keyarc Leather Gloves -20 spr
Suurit Plate Gauntlets -15 spr
315
Vienti Oksnis set is really good if you want spr and be tanky.
Windia Rod -60spr
Skull Smasher- 78 spr
- Here are spr gears - Use common sense to discern which is obtainable and make sure that you can wear it. You can wear Mace, Sword, and Rod but not bow, crossbow, spear and 2handers.
Priest 3 For keeping your party alive through Mass heal, revive, resurrection. It also has blessing which is really good in parties.
Druid 3 You will have a near permanent lycantrophy which gives permanent pain barrier.
Stats
Full spr
Disclaimer
We have no anti air at all aside from auto attacks or lycantrophy. Heal, cure, and carnivory nukes ground skills but cant handle air units. Thankfully you have superb support capabilities as a priest so you wont have to worry about it.
Tips
You can trade level 2 cure to level 10 safety zone just make sure to get the attribute of safety zone to compensate.
You don't simply go druid without investing. Permanent pain barrier while in lycantrophy is no joke since bosses right now only have knockback as their primary pattern and there is no counter to knockdown except for pain barrier which swordsmen and lycantrophy from druid 3 has.
Bring antidotes when venturing to level 170 and 260 dungeons. Not all the time you have cure.
You still need potions if you want to go permanent lycan but based on my experience I almost dont use sp potions at all. Just bring a few sp potions.
We only get damage increase from blessing and damage attributes. Heal, cure, and carnivory are your only damage skills and they all lack anti air.
Nope you cant trade priest for something else. Tier 3 priest has good support capability. We only need resurrection,revive, blessing and mass heal to be honest. Aspersion, Sacrament, and blessing can be bought from pardoner. 90% of the time people just buy them before partying with you but since blessing fairly runs out fast then you can be useful. So what you need is something to make sure that your teammate's buffs will be sustained. They will appreciate it more I assure you. A full spr priest going priest 1 or 2 is just too sad.
Transform
- Here are the list of transformable mobs.
I personally use Merog Shaman(safety zone), Tipio(poison) and Ultranun(poison). Tipio and ultranun damage scales with your target's life take note of that. You wont find the damage impressive unless the target has high hp.
Equipment
1-170 Cafrisun or any armor. You can get 5hammer with 5 red gems or toy hammer if you are rich but it is not required.
Magic Talisman -9spr
Sage wall -13spr
Zachariel Bangle -3spr
Krendall Mace -42spr
170
Eaglestar Leather Armor -11 spr
Eaglestar Leather Pants -9 spr
War Mage Boots -16 spr
Tyla gloves -7 spr
Reine Mace -43 spr
Max Petamion -14 spr
220
Suurit Plate Pants -30 spr
Keyarc Leather Gloves -20 spr
Suurit Plate Gauntlets -15 spr
315
Vienti Oksnis set is really good if you want spr and be tanky.
Windia Rod -60spr
Skull Smasher- 78 spr
- Here are spr gears - Use common sense to discern which is obtainable and make sure that you can wear it. You can wear Mace, Sword, and Rod but not bow, crossbow, spear and 2handers.
Rank 1
Cleric |
5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: 2 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 2: 0.4 second attack 103% No. of Hits: 12 Magic Circle Duration: 7 seconds SP: 22 Type: Magic / Buff Cooldown: 27s Element: 4 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 4: Blocks: 8 times Magic Circle Duration: 20 seconds SP: 40 Type: Magic / Buff Cooldown: 48s Element: 1 / 5 Deprotected Zone: Enhance Type: Passive * Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level * This attribute applies after the stack calculation Lv3 Deprotected Zone required Deprotected Zone: Retention Time Type: Active * Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level * Increases SP consumption by 10% Cleric 1st Circle required Deprotected Zone: Sword Attack Type: Active * Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense] * [Weakened Defense] can be stacked up to 10 times Increases SP consumption by 10% Cleric 1st Circle required Deprotected Zone Creates a magic circle that decreases the defense of enemies over time. Level 1: Reduces 0.3% per stack Magic Circle Duration: 6 seconds SP: 18 Type: Magic / Buff Cooldown: 13s Element: |
Rank 2
Cleric |
10 / 10 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 10: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 10 SP: 68 Type: Magic / Buff Cooldown: 22s Element: 9 / 10 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 9: 0.4 second attack 103% No. of Hits: 26 Magic Circle Duration: 14 seconds SP: 68 Type: Magic / Buff Cooldown: 27s Element: 5 / 5 Divine Might: Devil-type Damage Type: Active * Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might] * Increases SP consumption by 10% Cleric 2nd Circle required Divine Might Temporarily increases the skill levels of you and your party members by 1. Level 5: Applies 5 times Duration: 60 seconds SP: 45 Type: Magic / Buff Cooldown: 27s 1 / 5 Fade Erases the threat of monsters making them stop any attacks on you. Level 1: Duration: 12 seconds SP: 24 Type: Magic / Buff Cooldown: 40s Element: |
Rank 3
Priest |
1 / 5 Monstrance: Buff Duration Type: Active * Increases duration of the [Monstrance] buff by 60 second per attribute level * Increases SP consumption by 20% Priest 1st Circle required Monstrance Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX. Level 1: Increases ally's DEX stat Enemy's Evasion: -6 Decreases enemy's defense by 10% Duration for allies: 20 seconds Duration for enemies 30 seconds SP: 27 Type: Magic / Buff Cooldown: 20s Element: 5 / 5 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 5: Additional Damage: +155 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 67 Type: Magic / Buff Cooldown: 35s Element: 2 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 2: Attack: 304% Casting Time: 5 seconds Restores 10% of target's HP after resurrection No. of Targets: 1 SP: 46 Type: Magic / Buff Cooldown: 30s Element: |
Rank 4
Priest |
5 / 5 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 5: HP Recovery: 25% Invincibility: 5 seconds Duration: 90 seconds SP: 81 Type: Magic / Buff Cooldown: 120s Element: 5 / 5 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 5: Heal factor 598% SP: 75 Type: Magic / Buff Cooldown: 30s Element: |
Rank 5
Priest |
1 / 15 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 1: Attack: 182% Physical Defense: +75 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 26 Type: Magic / Attack Cooldown: 20s Element: 15 / 15 Blessing: Enhance Type: Passive * Increases additional damage of [Blessing] by 1% per attribute level Lv3 Blessing required Blessing: Additional Buff Type: Active * Increases number of targets for [Blessing] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Blessing Gives a blessing granting additional damage to the attacks of your party members and allies. Level 15: Additional Damage: +405 Allies Affected: 2 Duration: 300 seconds Consumes 1 Holy Powder SP: 157 Type: Magic / Buff Cooldown: 35s Element: 5 / 5 Resurrection: Revive Count Type: Active * Increases number of targets that can be revived with [Resurrection] by 1 per attribute level * Increases SP consumption by 10% Priest 1st Circle required Resurrection Resurrects a target that has been defeated in combat. In Team Battle League, allows for 1 resurrection per round. Level 5: Attack: 352% Casting Time: 2 seconds Restores 25% of target's HP after resurrection No. of Targets: 1 SP: 76 Type: Magic / Buff Cooldown: 30s Element: 1 / 10 Sacrament: Dark Property Resistance Type: Active * Increases dark property resistance by 5 per attribute level when [Sacrament] is active * Increases SP consumption by 10% Priest 2nd Circle required Sacrament Temporarily grants an additional Holy property attack to you and your party member's attacks. Level 1: Holy Property Attack: +180 Duration: 220 seconds Consumes 1 Gyslotis SP: 38 Type: Magic / Buff Cooldown: 90s Element: 10 / 10 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 10: HP Recovery: 50% Invincibility: 10 seconds Duration: 90 seconds SP: 133 Type: Magic / Buff Cooldown: 120s Element: 8 / 10 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 8: Heal factor 742% SP: 104 Type: Magic / Buff Cooldown: 30s Element: 2 / 5 Exorcise: Enhance Type: Passive * Increases the damage dealt on an enemy with [Exorcise] by 0.5% per attribute level * +10% added damage at maximum level Priest 3rd Circle required Exorcise: Duration Type: Active * Increases duration of [Exorcise]'s magic circle by 1 second per attribute level * Increases SP consumption by 10% Priest 3rd Circle required Exorcise [Magic] - [Holy] Creates an exorcism circle that damages enemies inside, then deals continuous damage. Level 2: 0.4 second attack 141% Duration: 10 seconds SP: 47 Type: Magic / Buff Cooldown: 36s Element: 2 / 5 Stone Skin Reduce damage taken from Slash, Pierce, Bow, Gun and Magic attacks for you and your party members. Level 2: Decreases damage received by 12% Duration: 35 seconds SP: 49 Type: Magic / Buff Cooldown: 60s Element: |
Rank 6
Druid |
5 / 5 Carnivory: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Carnivory: Duration Time Type: Active * Increases duration time of [Carnivory] by 1 second per attribute level * Increases SP consumption by 10% Druid 1st Circle required Carnivory [Magic] Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you. Level 5: Attack: 271% x 25 Maximum targets: 8 Duration: 10 seconds SP: 110 Type: Magic / Attack Cooldown: 20s 1 / 5 Chortasmata: Duration Type: Active * Increases duration of [Chortasmata] by 1 second per attribute level * Increases SP consumption by 10% Need the 2nd circle of Druid Chortasmata: Enhance Type: Passive * Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Chortasmata [Magic] - [Poison] Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage. Level 1: Attack 162% Floral Scent recovery 600 Duration 11 sec SP: 62 Type: Magic / Attack Cooldown: 20s Element: |
Rank 7
Druid |
10 / 10 Carnivory: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Carnivory: Duration Time Type: Active * Increases duration time of [Carnivory] by 1 second per attribute level * Increases SP consumption by 10% Druid 1st Circle required Carnivory [Magic] Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you. Level 10: Attack: 332% x 25 Maximum targets: 8 Duration: 10 seconds SP: 180 Type: Magic / Attack Cooldown: 20s 5 / 5 Sterea Trofh Grown grass protects you and your allies. It casts in the place of [Chortasmata] first if exists, otherwise it casts on you. Level 5: Duration: 10 seconds SP: 110 Type: Magic / Attack Cooldown: 30s 5 / 5 Transform Transform back into the monster that you last shape shifted to. Level 5: Able to use the monster's skill Maximum Duration: 100 seconds SP: 114 Type: Magic / Attack Cooldown: 120s |
Rank 8
Druid |
15 / 15 Carnivory: Enhance Type: Passive * Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Carnivory: Duration Time Type: Active * Increases duration time of [Carnivory] by 1 second per attribute level * Increases SP consumption by 10% Druid 1st Circle required Carnivory [Magic] Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you. Level 15: Attack: 393% x 25 Maximum targets: 8 Duration: 10 seconds SP: 250 Type: Magic / Attack Cooldown: 20s 6 / 15 Chortasmata: Duration Type: Active * Increases duration of [Chortasmata] by 1 second per attribute level * Increases SP consumption by 10% Need the 2nd circle of Druid Chortasmata: Enhance Type: Passive * Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level * +10% added damage at maximum level Druid 1st Circle required Chortasmata [Magic] - [Poison] Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage. Level 6: Attack 217% Floral Scent recovery 750 Duration 16 sec SP: 142 Type: Magic / Attack Cooldown: 20s Element: 1 / 15 Shape Shifting Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration. Level 1: Able to use the monster's skill Maximum Duration: 60 seconds SP: 56 Type: Magic / Attack Cooldown: 120s 10 / 10 Sterea Trofh Grown grass protects you and your allies. It casts in the place of [Chortasmata] first if exists, otherwise it casts on you. Level 10: Duration: 15 seconds SP: 180 Type: Magic / Attack Cooldown: 30s 7 / 10 Transform Transform back into the monster that you last shape shifted to. Level 7: Able to use the monster's skill Maximum Duration: 120 seconds SP: 142 Type: Magic / Attack Cooldown: 120s 5 / 5 Lycanthropy: Human Form Type: Active * Transform into a human hybrid instead of a wolf when using [Lycanthropy] * Alters stat increases and changes duration to 60 sec * Basic attack changes to Scratch (5% chance of Bleeding) * Can use Dash * 2% of max. HP restored every 8 sec * Physical damage +[Lycanthropy skill level x 4%] * Magic damage +[Lycanthropy skill level x 6%] * Critical rate +[Lycanthropy skill level x 40] Need the 3rd circle of Druid Lycanthropy Temporarily transform into a wolf. Upon transforming, nearby enemies are provoked, with additional provocation applied when using wolf skills. When transformed, you cannot use your character's skills and your SP is continuously consumed. In wolf form, part of your stats increase, and you restore 2% of your max. HP every 8 seconds. You can also use Dash. Level 5: Wolf skills activated Add. damage +50% Critical Rate +200 Base movement speed +10 Max. HP +100% Physical and magic defense +50% Block penetration +400 Max. duration 30 Consumes 91 SP per sec SP: 0 Type: Magic / Attack Cooldown: 120s 1 / 5 Henge Stone Summons the Henge Stone. Increases the skill level of the magic circle and Cleric tree installation skills by 1, and increases the damage of magic attacks. Level 1: Duration 10 sec Cleric tree magic damage +10% SP: 109 Type: Magic / Attack Cooldown: 25s |
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Comments (3)
but for me isnt it kinda waste if you put cure at 9? since it just add hit count only and not for aoe purpose, mybe would be great if it put at safety zone or fade, fade lvl 5 is usefull for party too, can breath about 20 sec when get gangged by multiple mobs haha.
and for full SPR, if for main character im agree with you, but for alternate would be better to add some con in this build stat cos no con mean you have risk for one K.O if not geared well.