Rank 1
Archer |
5 / 5 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19
Type: Melee / Buff Cooldown: 36s
0 / 5 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 5: Attack: 211% Bounced Arrow Attack: 158% SP: 15
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Quarrel Shooter |
0 / 5 2 Deploy PaviseDeploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Deploy Pavise
Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.
Level 1: Attack: 197% Blocks: 20 Pavise Duration: 18 seconds [Bleeding]Chance: 40% SP: 21
Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 0 / 5 Scatter CaltropsScatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Scatter Caltrops
[Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them.
Level 1: Attack: 138% Throw Count: 1 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 24
Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 0 / 5 5 Stone ShotStone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Stone Shot
[Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].
Level 1: Attack: 217% [Stun]Duration: 4.4 seconds Consumes 1 Stone Bullet SP: 26
Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Quarrel Shooter |
0 / 10 2 Deploy PaviseDeploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Deploy Pavise
Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.
Level 1: Attack: 197% Blocks: 20 Pavise Duration: 18 seconds [Bleeding]Chance: 40% SP: 21
Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 0 / 10 Scatter CaltropsScatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Scatter Caltrops
[Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them.
Level 1: Attack: 138% Throw Count: 1 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 24
Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 0 / 10 5 Stone ShotStone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Stone Shot
[Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].
Level 1: Attack: 217% [Stun]Duration: 4.4 seconds Consumes 1 Stone Bullet SP: 26
Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 3 Rapid FireRapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10%
Quarrel Shooter 2nd Circle required Rapid Fire
[Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.
Level 1: Attack 223% x no. of hits Max. load time 1 sec SP: 22
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 4 TeardownTeardown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 2nd Circle required Teardown: Teardown Statue Type: Active * Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown] * Increases SP consumption by 10%
Quarrel Shooter 2nd Circle required Teardown
[Physical] - [Strike] Demolish obstacles in front, inflicting damage to nearby enemies.
Level 1: Attack: 332% SP: 18
Type: Melee / Attack Cooldown: 50s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword |
Rank 4
Quarrel Shooter |
15 / 15 2 Deploy PaviseDeploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Deploy Pavise
Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.
Level 15: Attack: 348% Blocks: 90 Pavise Duration: 46 seconds [Bleeding]Chance: 40% SP: 75
Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 15 / 15 Scatter CaltropsScatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Scatter Caltrops
[Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them.
Level 15: Attack: 244% Throw Count: 15 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 79
Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 0 / 15 5 Stone ShotStone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Stone Shot
[Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].
Level 1: Attack: 217% [Stun]Duration: 4.4 seconds Consumes 1 Stone Bullet SP: 26
Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 3 Rapid FireRapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10%
Quarrel Shooter 2nd Circle required Rapid Fire
[Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.
Level 10: Attack 363% x no. of hits Max. load time 1 sec SP: 60
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 4 TeardownTeardown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 2nd Circle required Teardown: Teardown Statue Type: Active * Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown] * Increases SP consumption by 10%
Quarrel Shooter 2nd Circle required Teardown
[Physical] - [Strike] Demolish obstacles in front, inflicting damage to nearby enemies.
Level 1: Attack: 332% SP: 18
Type: Melee / Attack Cooldown: 50s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 0 / 5 Running ShotRunning Shot
Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits.
Level 1: Additional Damage: 80% Duration: 300 sec Basic Attack Speed +10% SP: 27
Type: Melee / Buff Cooldown: 35s
|
Rank 5
Appraiser |
5 / 5 IdentifyIdentify
Set up a shop to identify unidentified items. The higher the skill level, the higher the chances of applying additional stats to the item.
Level 5: Increased chances of additional item stats SP: 0
Type: Melee / Attack Cooldown: 60s
3 / 3 OverestimateOverestimate: Duration Type: Active * Increases [Overestimate] buff duration by 1 second per attribute level * Increases SP consumption by 10%
Requires Appraiser Circle 1 Overestimate
Increases the enhancement of your shield and sub-weapon, as well as that of nearby allies, according to the skill level.
Level 3: Enhancement: + 3 Duration: 40 seconds SP: 96
Type: Melee / Buff Cooldown: 50s
0 / 5 ForgeryForgery
Creates a forgery of the accessory your character is wearing. Only party members can use the forgery and receive its effects. The Appraiser will not receive the effects of the accessory when the forgery is used.
Level 1: Forgery Duration: 60 seconds Buff Duration: 180 seconds SP: 90
Type: Melee / Buff Cooldown: 300s
2 / 5 DevaluationDevaluation: Increased Chance Type: Active * Chance of inflicting the [Devaluation] debuff increased by 1% per attribute level
Requires Appraiser Circle 1 Devaluation
Provides a chance to turn all enemy equipment enhancement and transcendence values to 0. When the enemy is a monster, reduces physical and magic attack and defense. This amount is reduced in half if the enemy is a boss monster.
Level 2: Chance of Devaluation: 50% Targets: 7 Monster Physical/Magic Attack Decrease: 6% Monster Physical/Magic Defense Decrease: 6% Monster Duration: 120 seconds Character Duration: 20 seconds SP: 72
Type: Melee / Buff Cooldown: 20s
5 / 5 3 BlindsideBlindside: Critical Attack Type: Active * Increases critical attack on enemies affected by [Blindside] debuff by 5% per attribute level * Increases SP consumption by 10%
Requires Appraiser Circle 1 Blindside: Enhance Type: Passive * Increases the damage dealt on an enemy with [Blindside] by 0.5% per attribute level * +10% added damage at maximum level
Requires Appraiser Circle 1 Blindside
[Missile: Bow] Use a magnifying glass to find the enemy's blind side and attack. The attack will apply as critical attack. Foes around the attacked enemy will have higher chances of being hit by critical attacks. (The effects of Blindside and the character's critical rate apply separately.)
Level 5: Attack: 1209% Increases Minimum Critical Chance Duration: 20 seconds SP: 104
Type: Missile / Attack Cooldown: 40s
|
Rank 6
Falconer |
0 / 1 CallCall: Obtain Type: Active * If [Call] is used, the hawk has a 50% chance of fetching small items * Increases cooldown time by 20 seconds
Falconer 1st Circle required Call
Recall your hawk.
Level 1: Maximum Level: 1 SP: 40
Type: Melee / Attack Cooldown: 1s
0 / 1 RoostRoost: Increased Range Type: Active * Increases [Roost] active range by 20 per attribute level * Increases SP consumption by 10%
Falconer 1st Circle required Roost
Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it.
Level 1: Range: 100 Roost Duration: 20 sec Falconer skill damage +50% SP: 54
Type: Melee / Attack Cooldown: 20s
0 / 5 CirclingCircling: Decreased Nullification Type: Active * Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling] * Increases SP consumption by 10%
Falconer 1st Circle required Circling: Expand Type: Active * AoE attack ratio of caster increases by 3 for 11 sec when using [Circling] From Lv2, duration increases 1 sec per attribute level * Increases SP consumption by 10%
Falconer 3rd Circle Required Circling
The Hawk flies, following you. AoE defense ratio of the target is fixed to 1.
Level 1: AoE defense ratio is fixed to 1 Duration: 11 sec SP: 70
Type: Melee / Attack Cooldown: 35s
0 / 5 HoveringHovering: Duration Type: Active * Increases the duration of [Hovering] by 3 seconds per attribute level * Increases SP consumption by 20%
Falconer 1st Circle required Hovering: Attack Speed Buff Type: Active * Your hawk will attack enemies faster while using [Hovering] * Increases SP consumption by 10%
Lv3 Hovering required Hovering: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level * +10% added damage at maximum level
Falconer 1st Circle required Hovering: Alert Type: Active * Increases damage of [Hovering] on boss monsters by 10% per attribute level * Increases SP consumption by 50%
Falconer 2nd Circle required Hovering
[Physical] - [Strike] Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies.
Level 1: Attack: 660% Duration: 10 sec +50% damage to Beast type enemies SP: 68
Type: Melee / Attack Cooldown: 35s
0 / 5 PheasantPheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level
Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned
Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50%
Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50%
Falconer 3rd Circle Required Pheasant
[Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies.
Level 1: Attack: 990% Number of targets: 15 +50% damage to Beast type enemies SP: 76
Type: Melee / Attack Cooldown: 25s
0 / 5 Hanging ShotHanging Shot
Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.
Level 1: Duration: 15 seconds SP: 80
Type: Melee / Attack Cooldown: 100s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 7
Falconer |
0 / 1 CallCall: Obtain Type: Active * If [Call] is used, the hawk has a 50% chance of fetching small items * Increases cooldown time by 20 seconds
Falconer 1st Circle required Call
Recall your hawk.
Level 1: Maximum Level: 1 SP: 40
Type: Melee / Attack Cooldown: 1s
0 / 1 RoostRoost: Increased Range Type: Active * Increases [Roost] active range by 20 per attribute level * Increases SP consumption by 10%
Falconer 1st Circle required Roost
Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it.
Level 1: Range: 100 Roost Duration: 20 sec Falconer skill damage +50% SP: 54
Type: Melee / Attack Cooldown: 20s
0 / 10 CirclingCircling: Decreased Nullification Type: Active * Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling] * Increases SP consumption by 10%
Falconer 1st Circle required Circling: Expand Type: Active * AoE attack ratio of caster increases by 3 for 11 sec when using [Circling] From Lv2, duration increases 1 sec per attribute level * Increases SP consumption by 10%
Falconer 3rd Circle Required Circling
The Hawk flies, following you. AoE defense ratio of the target is fixed to 1.
Level 1: AoE defense ratio is fixed to 1 Duration: 11 sec SP: 70
Type: Melee / Attack Cooldown: 35s
0 / 10 HoveringHovering: Duration Type: Active * Increases the duration of [Hovering] by 3 seconds per attribute level * Increases SP consumption by 20%
Falconer 1st Circle required Hovering: Attack Speed Buff Type: Active * Your hawk will attack enemies faster while using [Hovering] * Increases SP consumption by 10%
Lv3 Hovering required Hovering: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level * +10% added damage at maximum level
Falconer 1st Circle required Hovering: Alert Type: Active * Increases damage of [Hovering] on boss monsters by 10% per attribute level * Increases SP consumption by 50%
Falconer 2nd Circle required Hovering
[Physical] - [Strike] Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies.
Level 1: Attack: 660% Duration: 10 sec +50% damage to Beast type enemies SP: 68
Type: Melee / Attack Cooldown: 35s
0 / 10 PheasantPheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level
Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned
Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50%
Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50%
Falconer 3rd Circle Required Pheasant
[Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies.
Level 1: Attack: 990% Number of targets: 15 +50% damage to Beast type enemies SP: 76
Type: Melee / Attack Cooldown: 25s
0 / 10 Hanging ShotHanging Shot
Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.
Level 1: Duration: 15 seconds SP: 80
Type: Melee / Attack Cooldown: 100s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 Sonic StrikeSonic Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level * +10% added damage at maximum level
Falconer 2nd Circle required Sonic Strike: Confusion Type: Active * If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion * [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level * Increases SP consumption by 10%
Falconer 2nd Circle required Sonic Strike
[Physical] - [Strike] Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies.
Level 1: Attack: 154% x6 +50% damage to Beast type enemies SP: 90
Type: Melee / Attack Cooldown: 45s
|
Rank 8
Falconer |
0 / 1 CallCall: Obtain Type: Active * If [Call] is used, the hawk has a 50% chance of fetching small items * Increases cooldown time by 20 seconds
Falconer 1st Circle required Call
Recall your hawk.
Level 1: Maximum Level: 1 SP: 40
Type: Melee / Attack Cooldown: 1s
0 / 1 RoostRoost: Increased Range Type: Active * Increases [Roost] active range by 20 per attribute level * Increases SP consumption by 10%
Falconer 1st Circle required Roost
Set up a roost where the hawk can sit. The hawk will wait for the owner's order on the roost. The damage of Falconer skills is increased around the roost. The roost disappears when you move away from it.
Level 1: Range: 100 Roost Duration: 20 sec Falconer skill damage +50% SP: 54
Type: Melee / Attack Cooldown: 20s
0 / 15 CirclingCircling: Decreased Nullification Type: Active * Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling] * Increases SP consumption by 10%
Falconer 1st Circle required Circling: Expand Type: Active * AoE attack ratio of caster increases by 3 for 11 sec when using [Circling] From Lv2, duration increases 1 sec per attribute level * Increases SP consumption by 10%
Falconer 3rd Circle Required Circling
The Hawk flies, following you. AoE defense ratio of the target is fixed to 1.
Level 1: AoE defense ratio is fixed to 1 Duration: 11 sec SP: 70
Type: Melee / Attack Cooldown: 35s
0 / 15 HoveringHovering: Duration Type: Active * Increases the duration of [Hovering] by 3 seconds per attribute level * Increases SP consumption by 20%
Falconer 1st Circle required Hovering: Attack Speed Buff Type: Active * Your hawk will attack enemies faster while using [Hovering] * Increases SP consumption by 10%
Lv3 Hovering required Hovering: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level * +10% added damage at maximum level
Falconer 1st Circle required Hovering: Alert Type: Active * Increases damage of [Hovering] on boss monsters by 10% per attribute level * Increases SP consumption by 50%
Falconer 2nd Circle required Hovering
[Physical] - [Strike] Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies.
Level 1: Attack: 660% Duration: 10 sec +50% damage to Beast type enemies SP: 68
Type: Melee / Attack Cooldown: 35s
0 / 15 PheasantPheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level
Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned
Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50%
Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50%
Falconer 3rd Circle Required Pheasant
[Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies.
Level 1: Attack: 990% Number of targets: 15 +50% damage to Beast type enemies SP: 76
Type: Melee / Attack Cooldown: 25s
0 / 15 Hanging ShotHanging Shot
Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging.
Level 1: Duration: 15 seconds SP: 80
Type: Melee / Attack Cooldown: 100s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 Sonic StrikeSonic Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level * +10% added damage at maximum level
Falconer 2nd Circle required Sonic Strike: Confusion Type: Active * If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion * [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level * Increases SP consumption by 10%
Falconer 2nd Circle required Sonic Strike
[Physical] - [Strike] Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies.
Level 1: Attack: 154% x6 +50% damage to Beast type enemies SP: 90
Type: Melee / Attack Cooldown: 45s
0 / 5 AimingAiming
Enemies you target in an area around your hawk can be attacked from outside normal range. This range increases with the skill level.
Level 1: Duration: 15 seconds SP: 172
Type: Melee / Attack Cooldown: 30s
0 / 5 Pre-Emptive StrikePre-Emptive Strike: Remove Hovering Type: Active * The hawk will not use [Hovering] while [Pre-Emptive Strike] is being used
Falconer 3rd Circle Required Pre-Emptive Strike: Remove Sonic Strike Type: Active * The hawk will not use [Sonic Strike] while [Pre-Emptive Strike] is being used
Falconer 3rd Circle Required Pre-Emptive Attack: First Strike Type: Active * When [Pre-Emptive Attack] is active and the enemy's HP is at 100%, Critical Rate increases by 10% per attribute level * Increases SP consumption by 5
Falconer 3rd Circle Required Pre-Emptive Strike
The hawk automatically attacks enemies near its master. It targets enemies that its master attacks with Sonic Strike and oncoming enemies with Hovering. The damage of Hovering and Sonic Strike used through Pre-Emptive Strike increase in proportion to skill level. The hawk cannot use unlearned skills. Continuously consumes SP, and the effect cancels if low on SP.
Level 1: Consume 33 SP per 5 sec +10% increased damage for Hovering and Sonic Strike SP: 0
Type: Melee / Attack Cooldown: 0s
|
Rank 9
Sapper |
0 / 5 2 Stake StockadesStake Stockades: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 1st Circle required Stake Stockades
[Physical] - [Pierce] Lay a defensive trap that damages any enemies that walk into it.
Level 1: Attack: 167% x 3 SP: 40
Type: Melee / Attack Cooldown: 35s
0 / 5 ConcealConceal
Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.
Level 1: Conceal Duration: 1 minutes SP: 32
Type: Melee / Attack Cooldown: 20s
0 / 5 ClaymoreClaymore: Enhance Type: Passive * Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 1st Circle required Claymore: Splash Type: Active * Increases no. of targets of [Claymore] by 1 per attribute level * Increases SP consumption by 10%
Sapper 1st Circle required Claymore: Flying-type Compatibility Type: Active * Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore] * Increases SP consumption by 10%
Sapper 1st Circle required Claymore: Firepower Boost Type: Active * Increases the damage of [Claymore] by 1.5 times * Consumes Trap Kit x10
Sapper 2nd Circle required Claymore
[Physical] - [Pierce] Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.
Level 1: Attack 600% Targets 5 Consumes Trap Kit x#{SpendItemCount}# SP: 44
Type: Melee / Attack Cooldown: 32s
0 / 5 Punji StakePunji Stake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 1st Circle required Punji Stake: Knockdown Damage Type: Active * When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage * Increases SP consumption by 30%
Sapper 1st Circle required Punji Stake: Improved Efficiency Type: Active * Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1 * Increases SP consumption by 10%
Sapper 2nd Circle required Punji Stake: Implacable Type: Active * [Punji Stake] is not canceled when being cast even after being attacked by an enemy * Increases SP consumption by 20%
Sapper 2nd Circle required Punji Stake
[Physical] - [Pierce] Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.
Level 1: Attack 842% Casting 3 sec Duration 35 sec Consumes Trap Kit x#{SpendItemCount}# SP: 46
Type: Melee / Attack Cooldown: 39s
0 / 5 Detonate TrapsDetonate Traps: Enhance Type: Passive * Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 1st Circle required Detonate Traps: Flying-type Compatibility Type: Active * Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps] * Increases SP consumption by 10%
Sapper 1st Circle required Detonate Traps
[Physical] - [Strike] Detonates nearby traps and magic circles to deal damage to enemies.
Level 1: Attack: 506% Bomb Explosion Count: 4 SP: 49
Type: Melee / Attack Cooldown: 20s
|
Rank 10
Sapper |
10 / 10 2 Stake StockadesStake Stockades: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 1st Circle required Stake Stockades
[Physical] - [Pierce] Lay a defensive trap that damages any enemies that walk into it.
Level 10: Attack: 249% x 3 SP: 79
Type: Melee / Attack Cooldown: 35s
0 / 10 ConcealConceal
Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.
Level 1: Conceal Duration: 1 minutes SP: 32
Type: Melee / Attack Cooldown: 20s
10 / 10 ClaymoreClaymore: Enhance Type: Passive * Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 1st Circle required Claymore: Splash Type: Active * Increases no. of targets of [Claymore] by 1 per attribute level * Increases SP consumption by 10%
Sapper 1st Circle required Claymore: Flying-type Compatibility Type: Active * Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore] * Increases SP consumption by 10%
Sapper 1st Circle required Claymore: Firepower Boost Type: Active * Increases the damage of [Claymore] by 1.5 times * Consumes Trap Kit x10
Sapper 2nd Circle required Claymore
[Physical] - [Pierce] Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.
Level 10: Attack 897% Targets 5 Consumes Trap Kit x#{SpendItemCount}# SP: 87
Type: Melee / Attack Cooldown: 32s
0 / 10 Punji StakePunji Stake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 1st Circle required Punji Stake: Knockdown Damage Type: Active * When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage * Increases SP consumption by 30%
Sapper 1st Circle required Punji Stake: Improved Efficiency Type: Active * Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1 * Increases SP consumption by 10%
Sapper 2nd Circle required Punji Stake: Implacable Type: Active * [Punji Stake] is not canceled when being cast even after being attacked by an enemy * Increases SP consumption by 20%
Sapper 2nd Circle required Punji Stake
[Physical] - [Pierce] Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.
Level 1: Attack 842% Casting 3 sec Duration 35 sec Consumes Trap Kit x#{SpendItemCount}# SP: 46
Type: Melee / Attack Cooldown: 39s
0 / 10 Detonate TrapsDetonate Traps: Enhance Type: Passive * Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 1st Circle required Detonate Traps: Flying-type Compatibility Type: Active * Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps] * Increases SP consumption by 10%
Sapper 1st Circle required Detonate Traps
[Physical] - [Strike] Detonates nearby traps and magic circles to deal damage to enemies.
Level 1: Attack: 506% Bomb Explosion Count: 4 SP: 49
Type: Melee / Attack Cooldown: 20s
5 / 5 Broom TrapBroom Trap: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 2nd Circle required Broom Trap: Revolutions Count Type: Active * Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level * Increases SP consumption by 10%
Sapper 2nd Circle required Broom Trap: Firepower Boost Type: Active * Increases the critical chance of [Broom Trap] by 50% * Consumes Trap Kit x4
Sapper 3rd Circle required Broom Trap
[Physical] - [Strike] Set up a rotating trap that inflicts damage to enemies within a radius.
Level 5: Attack 222% x no. of hits Trap duration 15 sec Consumes Trap Kit x#{SpendItemCount}# SP: 78
Type: Melee / Attack Cooldown: 40s
5 / 5 Collar BombCollar Bomb: Enhance Type: Passive * Increases the damage dealt on an enemy with [Collar Bomb] by 0.5% per attribute level * +10% added damage at maximum level
Sapper 2nd Circle required Collar Bomb
[Physical] - [Strike] Attach a bomb to an enemy. The enemy explodes when it comes in contact with other enemies.
Level 5: Attack: 175% Installs 5 SP: 79
Type: Melee / Attack Cooldown: 30s
|
Comments (0)