[Apr 25th 2018] New classes have been added to the skill simulator!

Paladin/Inquisitor PvP/PvE by Yagiu

Created by fulanodetal5 on Jul 4th 2016 (Last Updated: Apr 17th 2018).
This is a public build.
7
https://www.youtube.com/channel/UCD4E5JiMfMiatPiD3TGHQUA

Distribuição de pts. Str 100, Con 150, Dex 103. Os pts extras adquiridos em missões e estatuas ficam a critério do player. Os stats finais com essa build contando equipes Str 200, Con 200 e Dex 145. Recomendo gemas vermelhas. Essa build está muito forte no PvP.


My equips:

Five Hammer w red gems>Vienarazis Mace +8 with 2 red gems +7
Karacha Dagger 6* green gem/Didel Tower shield 2 red gems +7
Set Roxona > Grynas
Acessories Rhevisan bracelet (PVP) Sissel/Phada/Gladiator (PvE)
Neklace is petamion/max petamion/Agny for incinerate
Headwear all with elemental/Phisical damage.
Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
1 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
5 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 5:
Blocks: 10 times
Magic Circle Duration: 20 seconds
SP: 47

Type: Magic / Buff
Cooldown: 48s
Element: Holy
4 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 4:
Reduces 0.3% per stack
Magic Circle Duration: 12 seconds
SP: 37

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 1
Priest
1 / 5
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 1:
Attack: 182%
Physical Defense: +75
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 26

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 5
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
3 / 5
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 3:
Additional Damage: +105
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 49

Type: Magic / Buff
Cooldown: 35s
Element: Holy
5 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 5:
Attack: 352%
Casting Time: 2 seconds
Restores 25% of target's HP after resurrection
No. of Targets: 1
SP: 76

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 3
circle 2
Priest
3 / 10
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 3:
Attack: 202%
Physical Defense: +125
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 42

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 10
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
10 / 10
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 10:
Additional Damage: +280
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 112

Type: Magic / Buff
Cooldown: 35s
Element: Holy
5 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 5:
Attack: 352%
Casting Time: 2 seconds
Restores 25% of target's HP after resurrection
No. of Targets: 1
SP: 76

Type: Magic / Buff
Cooldown: 30s
Element: Holy
1 / 5
Sacrament
Priest7
Sacrament: Dark Property Resistance
Type: Active
* Increases dark property resistance by 5 per attribute level when [Sacrament] is active
* Increases SP consumption by 10%

Priest 2nd Circle required
Sacrament

Temporarily grants an additional Holy property attack to you and your party member's attacks.

Level 1:
Holy Property Attack: +180
Duration: 220 seconds
Consumes 1 Gyslotis
SP: 38

Type: Magic / Buff
Cooldown: 90s
Element: Holy
5 / 5
Revive
Priest21
Revive: Duration
Type: Active
* Increases duration of [Revive] by 7 seconds per attribute level
* Not applicable in TBL or GvG
* Increases SP consumption by 20%

Priest 2nd Circle & Lv2 Resurrection required
Revive

Prevents one from becoming Incapable of Combat once.

Level 5:
HP Recovery: 25%
Invincibility: 5 seconds
Duration: 90 seconds
SP: 81

Type: Magic / Buff
Cooldown: 120s
Element: Holy
5 / 5
Mass Heal
Priest26
Mass Heal: Enhance
Type: Active
* Increases the heal factor of [Mass Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Priest 2nd Circle required
Mass Heal

Restores the HP of nearby allies.

Level 5:
Heal factor 598%
SP: 75

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 4
circle 1
Paladin
0 / 5
3
Smite
Paladin14 Paladin4
Smite: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Smite] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 1st Circle required
Smite: Knockdown Damage
Type: Active
* Deals damage equal to 50% of physical attack to enemies knocked into the air by [Smite], on landing
* Effect only activates when attribute is ON
* Increases SP consumption by 10%

Paladin 1st Circle required
Smite

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike down enemies with a powerful attack. Deals triple damage to Mutant and Devil-type enemies.

Level 1:
Attack: 281%
AoE Attack Ratio: 4
SP: 38

Type: Melee / Attack
Cooldown: 9s
0 / 5
Restoration
Paladin11 Paladin7
Restoration: Enhance
Type: Passive
* Increases HP recovery effect of [Restoration] by 1 per attribute level

Lv3 Restoration required
Restoration: SP Recovery
Type: Active
* Increases SP recovery while [Restoration] is active
* Increases SP recovery by 10 per attribute level
* Increases SP consumption by 20%

Paladin 1st Circle required
Restoration

Activate aura and increase HP recovery of allies nearby.

Level 1:
HP Recovery: +300
Aura Duration: 300 seconds
SP: 42

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 5
Resist Elements
Paladin1 Paladin18
Resist Elements: Resistance
Type: Active
* Increases the chance of nullifying Fire, Ice, Lightning, Poison and Earth property attacks by 0.8% per attribute level when [Resist Elements] is active
* Increases SP consumption by 10%

Paladin 1st Circle required
Resist Elements: Enhance
Type: Passive
* Increases property resistance of [Resist Elements] by 1 per attribute level

Lv3 Resist Elements required
Resist Elements

Temporarily increases the Fire, Ice, Lightning, Poison and Earth property resistances of you and your party members and has a chance of nullifying the listed property attacks. Decreases the magic defense of nearby enemies on cast.

Level 1:
Property Resistance +24
Property Damage Reduction: +2.5%
Nullification Chance 1%
Enemy Magic Defense: -8%
Duration: 65 seconds
SP: 44

Type: Magic / Buff
Cooldown: 180s
Element: Holy
0 / 5
2
Turn Undead
Paladin5
Turn Undead: Spirit
Type: Active
* Increases instant death chance of [Turn Undead] in proportion to the character's SPR
* Increases SP consumption by 10%

Lv2 Turn Undead required
Turn Undead: Conversion
Type: Active
* [Turn Undead] can convert up to a maximum 5 enemies
* Increases the monster's physical attack converted with [Turn Undead] equal to 50% of the character's STR
* Increases SP Consumption by 20%

Paladin 2nd Circle required
Turn Undead

[Magic] - [Holy]
Inflicts Holy property magic damage to enemies all around, with a chance of defeating Mutant or Demon enemies instantly (does not apply to characters or boss monsters).

Level 1:
Attack: 294%
AoE Attack Ratio: 6
SP: 45

Type: Magic / Attack
Cooldown: 50s
Element: Holy
Rank 5
circle 2
Paladin
0 / 10
3
Smite
Paladin14 Paladin4
Smite: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Smite] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 1st Circle required
Smite: Knockdown Damage
Type: Active
* Deals damage equal to 50% of physical attack to enemies knocked into the air by [Smite], on landing
* Effect only activates when attribute is ON
* Increases SP consumption by 10%

Paladin 1st Circle required
Smite

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike down enemies with a powerful attack. Deals triple damage to Mutant and Devil-type enemies.

Level 1:
Attack: 281%
AoE Attack Ratio: 4
SP: 38

Type: Melee / Attack
Cooldown: 9s
0 / 10
Restoration
Paladin11 Paladin7
Restoration: Enhance
Type: Passive
* Increases HP recovery effect of [Restoration] by 1 per attribute level

Lv3 Restoration required
Restoration: SP Recovery
Type: Active
* Increases SP recovery while [Restoration] is active
* Increases SP recovery by 10 per attribute level
* Increases SP consumption by 20%

Paladin 1st Circle required
Restoration

Activate aura and increase HP recovery of allies nearby.

Level 1:
HP Recovery: +300
Aura Duration: 300 seconds
SP: 42

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 10
Resist Elements
Paladin1 Paladin18
Resist Elements: Resistance
Type: Active
* Increases the chance of nullifying Fire, Ice, Lightning, Poison and Earth property attacks by 0.8% per attribute level when [Resist Elements] is active
* Increases SP consumption by 10%

Paladin 1st Circle required
Resist Elements: Enhance
Type: Passive
* Increases property resistance of [Resist Elements] by 1 per attribute level

Lv3 Resist Elements required
Resist Elements

Temporarily increases the Fire, Ice, Lightning, Poison and Earth property resistances of you and your party members and has a chance of nullifying the listed property attacks. Decreases the magic defense of nearby enemies on cast.

Level 1:
Property Resistance +24
Property Damage Reduction: +2.5%
Nullification Chance 1%
Enemy Magic Defense: -8%
Duration: 65 seconds
SP: 44

Type: Magic / Buff
Cooldown: 180s
Element: Holy
0 / 10
2
Turn Undead
Paladin5 Paladin6
Turn Undead: Spirit
Type: Active
* Increases instant death chance of [Turn Undead] in proportion to the character's SPR
* Increases SP consumption by 10%

Lv2 Turn Undead required
Turn Undead: Conversion
Type: Active
* [Turn Undead] can convert up to a maximum 5 enemies
* Increases the monster's physical attack converted with [Turn Undead] equal to 50% of the character's STR
* Increases SP Consumption by 20%

Paladin 2nd Circle required
Turn Undead

[Magic] - [Holy]
Inflicts Holy property magic damage to enemies all around, with a chance of defeating Mutant or Demon enemies instantly (does not apply to characters or boss monsters).

Level 1:
Attack: 294%
AoE Attack Ratio: 6
SP: 45

Type: Magic / Attack
Cooldown: 50s
Element: Holy
0 / 5
Sanctuary
Sanctuary

Increases allies' physical defense and magic defense within the range. Also deals additional Holy property damage equivalent to the increased defense value.

Level 1:
Physical Defense: +0
Magic Defense: +0
Duration: 10 seconds
Consumes #{SpendItemCount}# Holy Water
Consumes 10 SP per second
SP: 0

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Required Stance: OneHandSwordShield, OneHandMaceShield,
0 / 5
2
Demolition
Paladin21 Paladin22
Demolition: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Demolition] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 2nd Circle required
Demolition: Stun
Type: Active
* Enemies hit by [Demolition] have a 1% chance per attribute level to be afflicted with [Stun]

Paladin 2nd Circle required
Demolition

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike the enemy hard with a two-handed blunt weapon.

Level 1:
Attack: 192% x 7
AoE Attack Ratio: 12
SP: 42

Type: Melee / Attack
Cooldown: 25s
Required Stance: TwoHandMace
Rank 6
circle 3
Paladin
15 / 15
3
Smite
Paladin14 Paladin4
Smite: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Smite] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 1st Circle required
Smite: Knockdown Damage
Type: Active
* Deals damage equal to 50% of physical attack to enemies knocked into the air by [Smite], on landing
* Effect only activates when attribute is ON
* Increases SP consumption by 10%

Paladin 1st Circle required
Smite

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike down enemies with a powerful attack. Deals triple damage to Mutant and Devil-type enemies.

Level 15:
Attack: 496%
AoE Attack Ratio: 4
SP: 184

Type: Melee / Attack
Cooldown: 9s
3 / 15
Restoration
Paladin11 Paladin7
Restoration: Enhance
Type: Passive
* Increases HP recovery effect of [Restoration] by 1 per attribute level

Lv3 Restoration required
Restoration: SP Recovery
Type: Active
* Increases SP recovery while [Restoration] is active
* Increases SP recovery by 10 per attribute level
* Increases SP consumption by 20%

Paladin 1st Circle required
Restoration

Activate aura and increase HP recovery of allies nearby.

Level 3:
HP Recovery: +340
Aura Duration: 300 seconds
SP: 84

Type: Magic / Buff
Cooldown: 60s
Element: Holy
5 / 15
Resist Elements
Paladin1 Paladin18
Resist Elements: Resistance
Type: Active
* Increases the chance of nullifying Fire, Ice, Lightning, Poison and Earth property attacks by 0.8% per attribute level when [Resist Elements] is active
* Increases SP consumption by 10%

Paladin 1st Circle required
Resist Elements: Enhance
Type: Passive
* Increases property resistance of [Resist Elements] by 1 per attribute level

Lv3 Resist Elements required
Resist Elements

Temporarily increases the Fire, Ice, Lightning, Poison and Earth property resistances of you and your party members and has a chance of nullifying the listed property attacks. Decreases the magic defense of nearby enemies on cast.

Level 5:
Property Resistance +49
Property Damage Reduction: +12.5%
Nullification Chance 5%
Enemy Magic Defense: -8%
Duration: 85 seconds
SP: 90

Type: Magic / Buff
Cooldown: 180s
Element: Holy
2 / 15
2
Turn Undead
Paladin5 Paladin6
Turn Undead: Spirit
Type: Active
* Increases instant death chance of [Turn Undead] in proportion to the character's SPR
* Increases SP consumption by 10%

Lv2 Turn Undead required
Turn Undead: Conversion
Type: Active
* [Turn Undead] can convert up to a maximum 5 enemies
* Increases the monster's physical attack converted with [Turn Undead] equal to 50% of the character's STR
* Increases SP Consumption by 20%

Paladin 2nd Circle required
Turn Undead

[Magic] - [Holy]
Inflicts Holy property magic damage to enemies all around, with a chance of defeating Mutant or Demon enemies instantly (does not apply to characters or boss monsters).

Level 2:
Attack: 310%
AoE Attack Ratio: 7
SP: 57

Type: Magic / Attack
Cooldown: 50s
Element: Holy
0 / 10
Sanctuary
Sanctuary

Increases allies' physical defense and magic defense within the range. Also deals additional Holy property damage equivalent to the increased defense value.

Level 1:
Physical Defense: +0
Magic Defense: +0
Duration: 10 seconds
Consumes #{SpendItemCount}# Holy Water
Consumes 10 SP per second
SP: 0

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Required Stance: OneHandSwordShield, OneHandMaceShield,
10 / 10
2
Demolition
Paladin21 Paladin22
Demolition: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Demolition] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 2nd Circle required
Demolition: Stun
Type: Active
* Enemies hit by [Demolition] have a 1% chance per attribute level to be afflicted with [Stun]

Paladin 2nd Circle required
Demolition

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike the enemy hard with a two-handed blunt weapon.

Level 10:
Attack: 312% x 7
AoE Attack Ratio: 12
SP: 135

Type: Melee / Attack
Cooldown: 25s
Required Stance: TwoHandMace
5 / 5
Barrier
Paladin3 Paladin9 Paladin19 Paladin20
Barrier: Holy Damage
Type: Active
* Deals damage equal to 20% magic attack per attribute level to enemies hit with [Barrier]
* Increases SP consumption by 10%

Paladin 3rd Circle required
Barrier: Distant Defense
Type: Active
* While inside [Barrier], damage received from missile or force attacks decreases by 10% per attribute level
* Increases SP consumption by 20%

Paladin 3rd Circle required
Barrier: Increased Range
Type: Active
* Increases the range of Barrier by 2 times
* Increases SP consumption by 10%

Paladin 3rd Circle required
Barrier: Devotion
Type: Active
* Directs damage inflicted to party members inside [Barrier] to the casting Paladin
* Increases physical defense by 4% per attribute level when the casting Paladin is inside [Barrier]
* Increases SP consumption by 30%

Paladin 3rd Circle required
Barrier

Push enemies away and create a barrier of protection which doesn't allow others to enter for some time. Increases the magic defense of allies who are inside the barrier.

Level 5:
Magic defense +130
Duration 60 sec
Consumes Holy Water x10
SP: 107

Type: Magic / Buff
Cooldown: 40s
Element: Holy
5 / 5
3
Conviction
Paladin17
Conviction: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Conviction] by 0.5% per attribute level
* +10% added damage at maximum level

Paladin 3rd Circle required
Conviction

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Attacks an enemy marking them as a traitor. Reduces resistance to Fire, Ice, Lightning and Poison of an enemy that receives the attack. Deals additional damage to a stunned enemy.

Level 5:
Attack: 526% x 2
AoE Attack Ratio: 4
Property Resistance: -100
SP: 98

Type: Melee / Attack
Cooldown: 26s
Rank 7
circle 1
Plague Doctor
5 / 5
Healing Factor
Healing Factor

Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on.

Level 5:
Duration: 40 seconds
HP Recovery: 100
SP: 198

Type: Magic / Buff
Cooldown: 45s
Element: Holy
3 / 5
Incineration
PlagueDoctor2
Incineration: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level
* +10% added damage at maximum level

Plague Doctor 1st Circle required
Incineration: Infect
Type: Active
* When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy
* Increases the number of possible targets by 1 per attribute level
* Increases SP consumption by 40%

Plague Doctor 2nd Circle Required
Incineration: Fast Response
Type: Active
* Decreases the interval of [Incineration]'s hits by 0.1 seconds
* Increases SP consumption by 50%

Plague Doctor Circle 3 Required
Incineration

[Magic] - [Fire]
Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments.

Level 3:
0.4 second attack 108%
Base Duration: 10 seconds
SP: 112

Type: Magic / Buff
Cooldown: 16s
Element: Fire
1 / 5
Bloodletting
PlagueDoctor3 PlagueDoctor4
Bloodletting: Hemostasis
Type: Active
* Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Bloodletting: Substitute SP
Type: Active
* Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect

Plague Doctor 1st Circle required
Bloodletting

Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments.

Level 1:
Duration: 35 seconds
HP: -5
SP: 80

Type: Magic / Buff
Cooldown: 60s
Element: Holy
1 / 5
Fumigate
PlagueDoctor5 PlagueDoctor6
Fumigate: Prevention
Type: Active
* Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate: Purification
Type: Active
* The range of [Fumigate] becomes a purification area for 10 seconds
* Increases allies' poison resistance by 10% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate

Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments.

Level 1:
Removes rank 3 and lower status ailments
Applies a maximum of 3 times
SP: 72

Type: Magic / Buff
Cooldown: 30s
Element: Holy
2 / 5
Pandemic
PlagueDoctor14
Pandemic: Increased Range
Type: Active
* Increases the range of [Pandemic]
* Increases SP consumption by 100%

Plague Doctor 2nd Circle Required
Pandemic: Spread Incineration
Type: Active
* Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration]
Chance applies to each target individually
* Increases SP consumption by 50%

Requires Pandemic Level 11
Pandemic

Spread all status ailments on targeted enemies to other enemies within the range.

Level 2:
Applies a maximum of 7 times
SP: 143

Type: Magic / Buff
Cooldown: 25s
Element: Holy
3 / 5
Beak Mask
PlagueDoctor8
Beak Mask: Poison Resistance
Type: Active
* Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask]

Plague Doctor 1st Circle required
Beak Mask

Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you.

Level 3:
Duration: 35 seconds
100% Immunity to Rank 1 and 2
80% Immunity to Rank 3
SP: 105

Type: Magic / Buff
Cooldown: 80s
Element: Holy
Rank 8
circle 1
Inquisitor
5 / 5
2
God Smash
Inquisitor10
God Smash: Enhance
Type: Active
* Increases the damage dealt on an enemy with [God Smash] by 0.5% per attribute level
* +10% added damage at maximum level

Inquisitor 1st Circle Required
God Smash: Demon Punisher
Type: Active
* Increases God Smash damage on Demon enemies by 10% per attribute level
* Increases SP consumption by 10%

Inquisitor Circle 2 Required
God Smash

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Lifts the weapon high up in the air above the head and smash it down. If Blunt weapon (one- or two-handed), deals additional damage.

Level 5:
Attack: 1537%
AoE Attack Ratio: 4
SP: 180

Type: Melee / Attack
Cooldown: 20s
1 / 5
2
Pear of Anguish
Inquisitor6
Pear of Anguish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pear of Anguish] by 0.5% per attribute level
* +10% added damage at maximum level

Inquisitor 1st Circle Required
Pear of Anguish

[Physical] - [Strike]
Install Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it flies over to it and deals even greater damage.

Level 1:
Attack: 449%
Maximum Installations: 5
SP: 138

Type: Melee / Buff
Cooldown: 24s
1 / 5
Breaking Wheel
Inquisitor8
Breaking Wheel: Additional Damage
Type: Active
* While [Breaking Wheel] is active, attacking the wheel physically increases its range temporarily to attack enemies outside its range
* Increases SP consumption by 50%

Inquisitor 1st Circle Required
Breaking Wheel

[Physical] - [Slash]
Summon a wheel that inflicts damage to surrounding enemies. Attacking the wheel causes its attack range to expand, striking enemies that are further away.

Level 1:
Attack per 0.3 sec 88%
Duration 10 sec
Consumes Torture Tools x3
SP: 72

Type: Melee / Buff
Cooldown: 50s
3 / 5
Malleus Maleficarum
Inquisitor11
Malleus Maleficarum: Mana Burn
Type: Active
* In PvP, [Malleus Maleficarum] reduces the SP of an enemy by 5% of its current amount per attribute level. In PvE, it silences the monster
* Increases SP consumption by 10%

Inquisitor 1st Circle Required
Malleus Maleficarum

[Magic]
Release the power of the spellbook to attack. The attacked enemy will have its INT and SPR halved and SP consumption doubled.

Level 3:
Attack: 194% x 7
Duration: 16 seconds
Maximum Targets: 7
SP: 168

Type: Magic / Attack
Cooldown: 28s
Rank 9
circle 2
Inquisitor
10 / 10
2
God Smash
Inquisitor10 Inquisitor12
God Smash: Enhance
Type: Active
* Increases the damage dealt on an enemy with [God Smash] by 0.5% per attribute level
* +10% added damage at maximum level

Inquisitor 1st Circle Required
God Smash: Demon Punisher
Type: Active
* Increases God Smash damage on Demon enemies by 10% per attribute level
* Increases SP consumption by 10%

Inquisitor Circle 2 Required
God Smash

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Lifts the weapon high up in the air above the head and smash it down. If Blunt weapon (one- or two-handed), deals additional damage.

Level 10:
Attack: 1883%
AoE Attack Ratio: 4
SP: 278

Type: Melee / Attack
Cooldown: 20s
8 / 10
2
Pear of Anguish
Inquisitor6
Pear of Anguish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pear of Anguish] by 0.5% per attribute level
* +10% added damage at maximum level

Inquisitor 1st Circle Required
Pear of Anguish

[Physical] - [Strike]
Install Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it flies over to it and deals even greater damage.

Level 8:
Attack: 621%
Maximum Installations: 5
SP: 313

Type: Melee / Buff
Cooldown: 24s
1 / 10
Breaking Wheel
Inquisitor8
Breaking Wheel: Additional Damage
Type: Active
* While [Breaking Wheel] is active, attacking the wheel physically increases its range temporarily to attack enemies outside its range
* Increases SP consumption by 50%

Inquisitor 1st Circle Required
Breaking Wheel

[Physical] - [Slash]
Summon a wheel that inflicts damage to surrounding enemies. Attacking the wheel causes its attack range to expand, striking enemies that are further away.

Level 1:
Attack per 0.3 sec 88%
Duration 10 sec
Consumes Torture Tools x3
SP: 72

Type: Melee / Buff
Cooldown: 50s
5 / 10
Malleus Maleficarum
Inquisitor11
Malleus Maleficarum: Mana Burn
Type: Active
* In PvP, [Malleus Maleficarum] reduces the SP of an enemy by 5% of its current amount per attribute level. In PvE, it silences the monster
* Increases SP consumption by 10%

Inquisitor 1st Circle Required
Malleus Maleficarum

[Magic]
Release the power of the spellbook to attack. The attacked enemy will have its INT and SPR halved and SP consumption doubled.

Level 5:
Attack: 213% x 7
Duration: 22 seconds
Maximum Targets: 7
SP: 210

Type: Magic / Attack
Cooldown: 28s
5 / 5
Iron Maiden
Iron Maiden

Summon an Iron Maiden to trap a medium or small sized enemy, excluding boss monsters. Trapped enemies cannot move for a certain amount of time while Demon type enemies take constant damage.

Level 5:
Duration: 6.5 seconds

SP: 217

Type: Melee / Buff
Cooldown: 30s
1 / 5
Judgment
Judgment

[Magic]
Change the type of enemies within a specified range to Demon type. Enemies take 10% additional Holy damage.

Level 1:
Duration: 16 seconds
Applies up to 8 targets
SP: 130

Type: Magic / Buff
Cooldown: 60s
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Comments (120)

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Jul 27th 2017 06:33:27
Está ok se eu mudar PD para Taoist ???
Reply
Aug 1st 2017 16:23:44
@ThePunisher Não tem como, Taoist é rank 8
Reply
Aug 2nd 2017 04:54:53
@fulanodetal5 Desculpe o que eu quis dizer era PD para monge
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Aug 3rd 2017 04:26:06
@ThePunisher pra pve monk fica bom
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Jul 23rd 2017 03:07:29
What is better leather, plate or cloth?
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Jul 23rd 2017 18:09:05
@Renviz Plate
Reply
Jul 8th 2017 22:28:37
Ola, saudações!
Gostaria de saber se posso fazer Plage doctor sendo paladin tier 2
Reply
Jul 16th 2017 04:31:14
@marcos-aurelio.rocha E aew, estava viajando, paladin ou é 3 ou melhor nem pegar, o melhor da classe vem só no circle 3.
Reply
Jul 16th 2017 19:43:03
@fulanodetal5 Saudações, eai! Eu formulei errado a minha pergunta. E assim, já tenho o Tier 3 de Paladin, agora falta doctor e inquisidor, gostaria de saber se posso pegar inquisidor primeiro e depois o doctor.
Reply
Jul 18th 2017 01:47:03
@marcos-aurelio.rocha não tem como, Inquisidor só abre no rank 8, vc pode trocar plague ou por kabbalist (cancer de PvP) ou monk c1 (spam de Double Punch, melhor no pve) .
Reply
Jul 20th 2017 01:12:45
@fulanodetal5 Saudações, obrigado pela atenção, alcancei recentemente o rank 7, e pleito o Doctor, mas não compreendo as habilidades (no PvP).

Kabbalist é interessante, e me parece simples, contudo esse nome, e essas habilidades.. me lembram os rabinos satânicos que faziam vacas de pano, e enxiam-nas de barro, e faziam transubstanciação para carne e as comia, são hereges do cabalismo, Deus me livre.
Reply
Jul 1st 2017 20:31:00
Do you have any video of this build?
Reply
Jul 3rd 2017 20:59:30
@Dabu https://www.youtube.com/channel/UCD4E5JiMfMiatPiD3TGHQUA
Reply
Jun 26th 2017 01:42:25
Amigo eu botie um five hammer com 5 gemas lvl 4 , faz MUITA diferença ?
Reply
Jun 26th 2017 03:53:51
@vingadork ajuda mas depois do level 170 por ai five hammer ja nao ta compensando mais.
Reply
Jun 3rd 2017 11:22:04
skill rotation for this build?
Reply
Jun 3rd 2017 20:38:25
@h3llzer041 Buffs, breaking whell, conviction, smite 2x, 3x godsmash, smite 2x, malleus, incinerate
Reply
Jun 4th 2017 11:10:44
@fulanodetal5 thank you
Reply
Jun 4th 2017 11:12:11
@fulanodetal5 how about monk instead of pd? is that okay?
Reply
Jun 5th 2017 03:33:24
@h3llzer041 if you want more pve, yes, is a excelent filler.
Reply
May 29th 2017 16:49:35
Porque só 1em sacrament? :|
Reply
May 30th 2017 20:43:14
@peach pq é só pra ter mesmo, ter o efeito de linha extra de dano.
Reply
May 24th 2017 23:30:57
Sua última atualização no guia foi há 6 dias, chegou a ver que necessitaria de alguma mudança na build durante esse tempo?
Reply
May 24th 2017 23:35:02
Ah, gostaria de saber se tem dicas de quais atributos de skill comprar.
Reply
May 25th 2017 01:57:56
@sheepcanfly mudei só algumas skills, atributos são todos os possíveis mesmo mesmo para as skills de utilidade e os de dano.
Reply
May 25th 2017 03:44:39
@fulanodetal5 Ah, beleza! Tem como atualizar o guia, por favor?
Stats você manteve essa a distribuição?

Eu tô lvl 165, com essa build desde o 159 e desde então tenho sido top damage na missão de siauliai, dando outdamage em QS3. Hoje dei um outdamage num cleric2>diev1>pala3 com um five hammer com 5 gemas level máximo e meu five hammer só tem 2 level 5 por enquanto.

Estou achando muito divertido jogar com essa build, muito obrigado.
Reply
May 16th 2017 21:55:47
Vai ter alterações na build com a atualização?
Reply
May 16th 2017 22:43:25
@kadu.de-kadu Pelo teste que fiz hoje, provavelmente não, talvez eu teste outras distribuições de status ou skill mas os ranks não devo mudar.
Reply
May 17th 2017 05:32:33
@fulanodetal5 fiz testes tb porem o q me deixou bolado é a questão do hp maior, com o lag não deu para ver bem mas o teste de hoje foi basicamente com 80con 80dex e o resto em str... não gostei muito não, acho q mais 10 pontos no con vai ficar melhor ja o dex to achando q tem q ser mais.
Reply
May 20th 2017 15:41:42
@fulanodetal5 se diminuir pra 1 o beak mask e subir para 3 o bloodletting?
Reply
May 21st 2017 16:33:28
@alex.biazotti pode, sem problemas.
Reply
May 13th 2017 20:01:19
and also for the attributes bro, what to level up? any thoughts? thanks
Reply
May 16th 2017 22:44:22
@ChefKoko Str Con and Dex, More Str than Dex.
Reply
May 16th 2017 22:50:35
@fulanodetal5 thanks for the reply bro! Since the new update came, are you planning to change some stats, skills and ranks? If do, can you please share with us? It would be very much helpful.
Reply
May 13th 2017 19:28:16
@fulanodetal5 hey bro, can you share with me whats ur equipments from like start up until your current level now? Big thanks!
Reply
May 7th 2017 04:07:30
Boa noite amigo, essa build ainda é viável? Você tem alguma menção sobre os itens e gemas que temos que usar de acordo com o lvl? Desde já, obrigado.
Reply
May 7th 2017 16:48:51
@BAE-sportsJeffzera+4 Funciona sim a build, quanto a itens não tem muito segredo, arma é a five hammer com gemas vermelhas ou se não tiver condiçoes de conseguir uma use a melhor maça disponível para o seu level e armadura é as de hunt grounds e depois do level 220 grynas/virtov com gemas de defesa e depois hasta e lolo.
Reply
May 4th 2017 19:01:29
Por que usar priest 2 ao invés de cleric 2 priest 1?
Comecei a pouco tempo e ainda to meio perdido, essa build ainda acha que vai ser viável depois do rework que vai ter do sistema ?
E quanto aos stats, tava pensando em (antes do rework) 80 de con e o resto dex, fica bom?
Reply
May 5th 2017 14:20:27
@JuanPaixao Eu peguei priest 2 pq a ideia principal era pvp e revive é muito bom em pvp, melhor que tapetes de cura já que o que não falta nesse game é classe desbalanceada que te mata em uma skill não adianta ter 20 curas no chão se vc sequer tem a chance de se curar. Agora se o foco for pve cleric 2 priest 1 vai te dar mais capacidade de ser um "suporte". Pra pve fica bom sim essa distribuição. E quanto as futuras mudanças tudo indica que a build continuará funcionando bem mas poderemos testar de qualquer maneira depois.
Reply
May 2nd 2017 15:51:14
Fala man, suave? Parabens pela build. Uma duvida, trocaria PD por cleric c2? Se sim, por que? Se nao, por que tambem? kk

Eu pensei na skill que deixa invi, mais cura e tambem a skill que deixa invisivel, ou mais blocks do safety, o que acha?
Reply
May 2nd 2017 21:12:10
@ragstoco2 Não trocaria pois vc estaria abrindo mão de uma classe de rank 7 por uma classe de rank 2, o plague nessa build tem o objetivo de deixar imune a CC ter uma regeneração alta pelo healing factor, o que faz vc não depender de auto cura, e mais capacidade de dano, então não eu não trocaria por cleric c2, talvez trocaria PD por Kabbalist que são equivalentes. O que poderia ser trocado seria priest 2 por cleric 2 priest 1 mas aí seria abir mão da capacidade de sobrevivência do revive do Priest c2 pela maior capacidade de suporte do cleric c2. No final tudo vai depender do seu objetivo.
Reply
May 3rd 2017 04:18:12
@fulanodetal5 é, bem pensado, obrigado man :D
Reply
Apr 26th 2017 21:55:44
Sou muito noobie no TOS ainda, mas me baseei na sua build, pra montar a minha. Substituir o Plague Doc por Cleric C2, pois queria mais voltado pra suporte, mas nao sei se foi jogo. No pouco que joguei to vendo que a Heal (cura) nesse jogo é pouco usavel e os buffs de defesa e ataque parecem mais valorizados. Me diz ai compensa ter maior poder de cura ou seria melhor maximizar o Priest em C3?
Reply
Apr 27th 2017 00:40:23
@dan.wallace Primeiro me fale como vc pensou em deixar sua build na totalidade e eu te falo os prós e contras.
Reply
Apr 27th 2017 07:13:03
@fulanodetal5 ficou bem proxima da sua, so o priest que eu maximizei Blessing, Revive, aspergion e monstrance ficaram em 1, Sacrament em 3, iron skin 5, exorcism 5. o resto acho que ficou igual. Atributos, to pensando em por igual aos seus, mas talvez colocando um pouco em SPT pra aumentar o poder dos buffs.

Dá uma olhada nela aki.
http://www.tosbase.com/tools/skill-simulator/build/4ueb8y1jyx/
Reply
Apr 27th 2017 14:40:50
@dan.wallace Assim sua build está correta quanto a distribuição, o ponto negativo é que vc vai sofrer um pouco depois do level 200 com falta de dano até virar Inquisidor, se vc não se importar com isso vai fundo. Se vc quer ter dano não indico a investir em spirit e se vc não for investir em spirit eu acho mais vantagem ficar somente como priest 2 e pegar ou kabbalist ou Plague no rank 7 que vai agregar muito mais e facilitar mais a sua vida até o rank 8.
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Apr 28th 2017 09:54:23
@fulanodetal5 entendi, to pensando em upar em com ajuda, formando partys. Então quanto vc me indica pra que eu conseguir ter um buff e dano moderado em relação aos status... quanto eu devo por em SPT e STR?
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Apr 28th 2017 13:53:30
@dan.wallace se vc quiser ter dano no patch atual dex é mais viável str está muito aquém, se vc quer focar em buffs é spr mesmo. No caso, Dano = DEX e CON, suporte = SPR e CON.
Reply
Apr 28th 2017 22:07:13
@fulanodetal5 entendi, consegue me dar em numeros um meio termo entre dano e buff razoável? tipo quanto eu devo por em DEX e SPR, CON eu devo por uns 90-100pts. Agora em DEX e SPR não faço ideia... me ajuda ai XD
Reply
Apr 29th 2017 00:43:47
@dan.wallace cara uns 250 a 300 de dex já contando com equipes e bonus e resto spr
Reply
Apr 29th 2017 03:02:05
@fulanodetal5 vlw o/
Reply
Apr 23rd 2017 05:54:53
Cara, o five Hammer é superior ao Catacombs Club?
E quanto aos hair enchants, priorizar o que?
HP, Property Attack?
Reply
Apr 24th 2017 00:17:32
@Ciragon Sim, o five é melhor, enchants de phisical atack, property atack e hp são os melhores.
Reply
Apr 25th 2017 02:59:14
@fulanodetal5 Cara, tu disse que e build ta muito forte no PvP, mas eu simplesmente nao causo dano nos caras... O que pode estar errado?
Ja estou rank 8, Five Hammer com 5 gemas 5* e roxona palte set
Reply
Apr 25th 2017 14:05:32
@Ciragon Alguma coisa errada não está certa, pode ser que vc está caindo com pessoas com transcendência muito alta em equipamentos, se for isso vc só vai conseguir ser efetivo com uma arma de practonium infelizmente, e isso é com qualquer classe que vc for jogar, no mais mesmo com um five hammer, malleus, pear of anguish e o combo conviction + god smash causam bastante dano sim mesmo em pessoas com tier mais elevado.
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Mar 12th 2017 05:59:12
ei cara, curti mto a build (finalmente criei coragem pra upar um paladino) mas vc teria alguma dica pra deixar essa build mais voltada pro PVE SUP/TANK? e se vc achar q essa build n fica boa no sup poderia me sugerir alguma? Obg desde já
Reply
Mar 13th 2017 15:20:35
@gogrix Se quer mais pve pegue cleric 2 priest c1 e o resto pode deixar como está. Ao invés de colocar Str upe somente dex e con, tipo 120 a 150 de con e o resto em dex.
Reply
Mar 14th 2017 21:07:20
@fulanodetal5 vlw
acho q vou fazer isso :D
Reply
Mar 2nd 2017 17:13:31
Saudações, cara eu tenho uma paladina que esta 82, eu segui uma build de um usuário chamado Rugal, lá ele ensinava a fazer assim: Krivis(2x) + cleric(x) e o resto paladino, focando os atributos INT>SPR ate o 150 e depois STR. Eu notei que a maioria das builds hoje nao tem o Krivis, você acha que devo começar do zero ou da para aproveitar alguma coisa?
Reply
Mar 3rd 2017 14:52:20
@marcos-aurelio.rocha E aí blz? Mano particularmente eu não curto muito builds hibridas, essa build com krivis é mais para pegar pardoner no rank 7 e fazer scroll de barier e daino para vender, se não é isso que vc quer vc deveria começar outro.
Reply
Mar 4th 2017 21:04:32
@fulanodetal5 eu fui trolado, fiquei sabendo que esse Rugal, inventava build, sem nunca ter jogado e ferro a vida de muita gente. Vou começar do zero
Reply
Mar 6th 2017 15:16:35
@marcos-aurelio.rocha famoso Rugal dos baits. Tenso! Hhaushsauhsuh
Reply
Feb 18th 2017 08:59:36
Can you also update what sets to use below 100.. I am just starting to play this game and I really don't know what to build and where..
Reply
Feb 18th 2017 17:18:23
@grizzli Cafrisun until 170, after roxona plate and grynas/Virtov, weapon always five hammer with red gems and ard dagger/Karacha. If you do not have a five hammer use the best maces available to your level
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Feb 22nd 2017 21:10:46
@fulanodetal5 I am just wondering why five hammer? I have it now with a lvl3 red gem on it but why it is good with this build?
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Feb 22nd 2017 21:48:11
@grizzli Why you can put 5 red gems on it at least level 5, which will give about 900 max attack, no other weapon before level 315 will give you that damage. If you can put lvl 6 gems will be 1440 damage and you can still use among all your characters including magic damage.
Reply
Feb 23rd 2017 10:01:51
@fulanodetal5 does the damage applies as Aoe as well? just curios ^_^
Reply
Feb 23rd 2017 16:38:45
@grizzli Your attacks will hit more mobs, so you will deal more damage.
Reply
Feb 24th 2017 09:40:53
@fulanodetal5 also just want to as this but which is much more better Five hammer or Chapparition Mace? Five hammer have matk45 with aoe 5 while the other one have spr 7, matk 49, aoe 1 and attack on mutant type 43.
Since I have both and I cant choose right now -_-
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Feb 24th 2017 18:58:28
@grizzli Five Hammer is good because you can put five red gems, the red gems will increase both your physical and magical damage, with a five hammer with 5 red gems level 5 you will get 900 physical and magical damage max plus 5 AoE, the mace chappa has only 2 gem slots with two Level 5 you will only have 360 ​​physical atk and maximum magic. It is not so difficult to understand the superiority of the five hammer.
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Feb 25th 2017 03:34:38
@fulanodetal5 ok then hehe. last question, where is the best place to grind some gems/lvling gems spot? cause I really want some damage cause right now I hit a a lvl 36 enemy like 3 hits and I am lvl 81 XD
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Feb 26th 2017 08:33:07
@grizzli can you reply XD
Reply
Mar 1st 2017 16:51:42
@grizzli Best way to up gems is Uphill defense (lvl 120+) to get gem abrasives. You can go in Dina Bee Farm to pick up the loot of the afks necros to use to raise the gems level as well.
Reply
Feb 18th 2017 02:05:40
I am just wondering how do you distribute sts by lvl? is it 2-5-1 or it is up to me on how i distribute it? and also is this build good in both PvE and PvP early to end game?
Reply
Feb 18th 2017 17:25:52
@grizzli I did not follow a specific order, I put about 150 points in dex after 150 in con and lastly I placed str counting on equipment
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Feb 19th 2017 04:42:39
@fulanodetal5 Sorry if I am not following but you said earlier in your build that you Distribute of sts is Str 100, Con 150, Dex 103, so how come you put 150 in Dex or am I missing something?? I just really wanna try to play paladin with a good end game ang pvp.
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Feb 19th 2017 13:54:59
@grizzli Its stats without items Str 100, Con 150, Dex 103, with items Str 200, Con 200 e Dex 145.
Reply
Feb 19th 2017 16:23:35
@fulanodetal5 oh, okay then,thank you for your answers.. I will follow your guide, pls keep this guide up to update and thanks again
Reply
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