Enchanter farmer
Created by kosoya on Jan 9th 2018 (Last Updated: Nov 24th 2018).
This is a public build.
5
ØSeismicToss - Silute SA
ENCHANTER RANK 3:
ENCHANT LIGHTNING 15
LIGHTNING HANDS 10
OVER-REINFORCE 5
ENCHANT EARTH 15
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Returning to the game 04/24/2018, soon more stuff will be coming to this thread.
VIDEO FARMING AT HG 340:
https://www.youtube.com/watch?v=0yB7DIAJJFk
STATUS::
100 Invested DEX
Then go full INT.
Itens Status:
Priorities are:
×INT
×Looting Chance
×DEX
×Physical defense.
A little explanation about status:
Int = damage
looting chance = money
dex = atk speed, very needed
P.defense = u wanna live, dont u?
Pros:
×ET VIABLE
×KINDA CHEAPPY
×DOUBLE LOOT EVERYWHERE
×NICE DAMAGE SOLO, EVEN BETTER WITH PARTY
Cons:
×NEED A GOOD WEAPON TO WORK
×POTION SLAVE
Passives u need to have:
Wizzard: Reflect Shield: Reflect Damage
Pyro: none
Linker: ALL JOINT PENALTY RESISTANCES, Hangman's Knot splash defense.
Thauma: all from swell left and right arms, swell body decreased movement
×SWELL BRAIN: ENHANCE == at least for me, its bugged. I still got only 45 INT from the skill. People on my party said they got more than 45, maybe a translation error?
Enchanter: Lightning Hands:Magic Shock.
Equipments:
Regard horn staff+11 or superior
Laitas robe and gloves for a LOT of INT. (transcend it as soon as possible)
About the pants/boots i'd recommend getting a primus one with INT and Looting Chance.
3 hairs with magic atk.
Max petamion = int, dex, con. gg
Bracelets = no good options, but maybe archmage bangle suits you.
ABOUT SOLO FARMING:
×DO NOT USE ENCHANT FIRE IF U ARE LOW MAGIC ATK. YOUR LINK WILL BREAK.
You need to farm at hunting ground lv340, or free dungeon whatever u wanna call it:
7000 Magic ATK
At least 100 DEX (get it trough invested points)
50~100 CON, 100 being good, 50 being medium.
Rotation:
Buffing: Swell brain, Empowering, Enchant Earth, Lightining Hands, Enchant Lightining, Swell Left Arm.
Killing: Joint Penalty > Hangman's Knot > Swell Body > Auto Atk till mobs die.
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Versão em português
VIDEO FARMANDO NA HG 340:
https://www.youtube.com/watch?v=0yB7DIAJJFk
STATUS::
100 INVESTIDOS EM DEX
COLOCAR O RESTO EM INTELIGÊNCIA.
Itens Status:
As prioridades nos status dos itens são:
×INT
×Looting Chance
×DEX
×Physical defense.
Uma breve explicação sobre os status na build:
Int = fonte de dano, atk mágico.
looting chance = dinheiro, drope mais, lucre mais.
dex = atk speed, como é baseado em ataque basico precisa atacar mais rapido
P.defense = essencial para sobrevivência, pois com os itens Cloth sua resistência mágica já vai ser razoavelmente alta.
Pros:
×Viavel para ET
×Build razoavel barata, só requer investimento alto em transcendência da arma.
×DOUBLE LOOT
×Dano alto solo, e os buffs para party são absurdamente bons.
Contras:
×Precisa de uma arma boa para funcionar.
×POTION SLAVE - o que significa que você vai usar uma potion sempre que estiver disponível para usar. Mas isso não interfere no seu lucro, acredite.
Passivas necessárias:
Wizzard: Reflect Shield: Reflect Damage
Pyro: none
Linker: ALL JOINT PENALTY RESISTANCES, Hangman's Knot splash defense.
Thauma: all from swell left and right arms, swell body decreased movement
×SWELL BRAIN: ENHANCE == at least for me, its bugged. I still got only 45 INT from the skill. People on my party said they got more than 45, maybe a translation error?
Enchanter: Lightning Hands:Magic Shock.
Equipments:
Regard horn staff+11 ou superior
Laitas robe and gloves para ganhar muita INT. (transcender até o nível 2 pelo custo/benefício)
Sobre a calça/bota: recomendo que procurem itens com INT e Looting Chance
3 hair acessory com magic atk.
Max petamion = int, dex, con. gg
Bracelets = Não tem tantas opções, mas talvez Archmage Bangle.
ABOUT SOLO FARMING:
×NÃO USE O ENCHANT FIRE PARA FARMAR SOLO, POIS O LINK NÃO SEGURARÁ TANTAS LINHAS DE DANO E VAI QUEBRAR ANTES DOS MOBS MORREREM.
Você precisa do seguinte para farmar na HG do 340:
7000 Magic ATK
Pelo menos 100 DEX (pode ser obtido pelos pontos investidos, mas quanto mais melhor.)
50~100 CON, sendo 100 bom, e 50 mediano.
Rotação:
Buffing: Swell brain, Empowering, Enchant Earth, Lightining Hands, Enchant Lightining, Swell Left Arm.
Killing: Joint Penalty > Hangman's Knot > Swell Body > Auto Atk till mobs die.
Rank 1
Wizard |
5 / 5 Lethargy: Strike Speciality Type: Active * Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks * Increases SP consumption by 10% Wizard 3rd Circle required Lethargy: Tile Speciality Type: Active * Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level Wizard 2nd Circle required Lethargy Makes an enemy lethargic. Level 5: Physical attack -5% Magic attack -5% Evasion -25 Damage from magic circles +20% [Lethargy] Duration 20 sec SP: 24 Type: Magic / Buff Cooldown: 20s 5 / 5 Sleep: Dream Eater Type: Active * Limit of attacks of [Sleep] decreases by 80% (min. 1 time) * Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks Sleep Lv6, Wizard C2 required Sleep Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks. Level 5: [Sleep] Duration: 7 seconds Attack Threshold: 5 SP: 30 Type: Magic / Buff Cooldown: 25s 5 / 5 Magic Shield: SPR Efficiency Type: Active * SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR Wizard 2nd Circle required Magic Shield Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed. Level 5: Damage reduction 20% Duration: 300 seconds Applies 5 times SP: 0 Type: Magic / Buff Cooldown: 45s |
Rank 2
Pyromancer |
5 / 5 5 Fireball: Enhance Type: Passive * Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level *+10% added damage at maximum level Pyromancer 1st Circle required Fireball: Burn Debuff Type: Active * Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds *[Burn] damage is based on character's INT * Increases SP consumption by 30% Pyromancer 1st Circle required Fireball: Residual Heat Type: Active * Increases duration time of [Fireball] by 1 second per attribute level * Increases SP consumption by 10% Pyromancer 2nd Circle required Fireball [Magic] - [Fire] Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned. Level 5: Attack: 466% Duration: 10 seconds SP: 45 Type: Magic / Attack Cooldown: 8s Element: 5 / 5 Enchant Fire: Decreased Fire Property Resistance Type: Active * Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used * Increases SP consumption by 10% Pyromancer 1st Circle required Enchant Fire Temporarily grants Fire property to your attacks. Level 5: Additional Fire Property Damage: +50 Property Additional Attack: +0 Duration: 300 seconds SP: 52 Type: Magic / Buff Cooldown: 110s Element: 5 / 5 Flame Ground: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level * +10% added damage at maximum level Pyromancer 1st Circle required Flame Ground: Diffusion Type: Active * Enemies in range of [Flame Ground] become afflicted with [Heat] * Fire property resistance of enemies afflicted with [Heat] decreases by 50 * Enemies afflicted with [Heat] can be attacked with [Flare] * Increases SP consumption by 10% Pyromancer 2nd Circle required Flame Ground [Magic] - [Fire] Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle. Level 5: 135% attack per 0.5 sec Duration 8 sec SP: 85 Type: Magic / Attack Cooldown: 25s Element: |
Rank 3
Linker |
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Rank 4
Linker |
1 / 1 Unbind: Enemy Damage Type: Active * Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect * Increases by 10% per attribute level from Lv. 2 * Increases SP consumption by 10% Linker 1st Circle required Unbind Disconnect all links. Level 1: Disconnect all links at once. Maximum Level: 1 SP: 43 Type: Magic / Buff Cooldown: 0s 4 / 10 Physical Link: Defense Type: Active * Increases physical defense by [connected party members * attribute level]% when [Physical Link] is active * Increases SP consumption by 10% Linker 1st Circle required Physical Link Links party members and shares damage. Can be canceled by the Unbind skill. Level 4: Damage decreases depending on the number of links Maximum Links: 7 Duration: 100 seconds SP: 70 Type: Magic / Buff Cooldown: 22s 10 / 10 Joint Penalty: Lightning Type: Active * Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Poison Type: Active * Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty: Earth Type: Active * Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty] * Increases SP consumption by 10% Linker 1st Circle required Joint Penalty Links enemies to attack all at once. Can be canceled by the Unbind skill. Level 10: Maximum Link Numbers: 8 Count Limit: 11 Duration: 60 seconds SP: 120 Type: Magic / Buff Cooldown: 22s 10 / 10 Hangman's Knot: Additional Damage Type: Active * Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level * Increases SP consumption by 10% Lv3 Hangman's Knot required Hangman's Knot: Focused Attack Type: Active * AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1 * Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level * Increases SP consumption by 10% Linker 1st Circle required Hangman's Knot Tighten the link to gather up the linked enemies in front of you. Level 10: [Bind] Duration: 3 seconds SP: 99 Type: Magic / Buff Cooldown: 15s 5 / 5 Spiritual Chain: Duration Type: Active * Increases the duration of [Spiritual Chain] by 1 second per attribute level * Increases SP consumption by 10% Linker 2nd Circle required Spiritual Chain: Enhance Type: Active * Magic damage dealt by characters linked with [Spiritual Chain] increases by 3% per skill level * Increases SP consumption by 30% Linker 2nd Circle required Spiritual Chain Links party members and shares buff effects. Can be canceled by the Unbind skill. Level 5: Duration: 55 seconds SP: 91 Type: Magic / Buff Cooldown: 55s |
Rank 5
Thaumaturge |
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Rank 6
Thaumaturge |
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Rank 7
Thaumaturge |
15 / 15 Swell Left Arm: Enhance Type: Passive * Increases the attack increase effect of [Swell Left Arm] by 1% per attribute level Lv. 3 of Swell Left Arm: Enhance required Swell Left Arm: Shrink Size Speciality Type: Active * Deals 30% additional damage per attribute level on enemies affected by [Shrink Body] when [Swell Left Arm] is in effect * Increases SP consumption by 10% Lv2 Shrink Body required Swell Left Arm: Swell Body Speciality Type: Active * Attacking enemies affected by [Swell Body] when [Swell Left Arm] is in effect causes [Attacked Weakened] to persist in duration * Increases duration by 8 seconds per attribute level * [Attack Weakened] can be stacked up to 10 times * Increases SP consumption by 10% Lv2 Swell Body required Swell Left Arm: Summons Type: Active * [Swell Left Arm] increases physical and magic damage dealt by your own summons by 1% per attribute level Thaumaturge 1st Circle required Swell Left Arm Enlarge the size of you and your party member's hands to increase the attack of their primary weapon. The effect increases in proportion to the caster's INT and SPR. Level 15: Primary Physical Attack +238 Magic Attack +238 Duration: 300 seconds Consumes #{SpendItemCount}# Magic Powder SP: 167 Type: Magic / Buff Cooldown: 50s 15 / 15 2 Swell Body: Decreased Movement Speed Type: Active * Decreases movement speed of monsters affected by [Swell Body] by 15% per attribute level * Increases physical and magic attack by 10% per attribute level * Effects do not apply to characters Thaumaturge 1st Circle required Swell Body: Additional Damage Type: Active * Deals damage equal to 20% of magic attack when changing the enemy's size with [Swell Body] per attribute level * Increases SP consumption by 10% Thaumaturge 1st Circle required Swell Body Enlarges the size of monsters. Increases the target's maximum HP by 2 times and doubles loot dropped. Level 15: Small-type-> Medium-type-> Large-type Targets: 10 Duration: 20 seconds SP: 181 Type: Magic / Buff Cooldown: 25s 1 / 15 Transpose: Equilibrium Type: Active * Applies average of INT and CON to both stats when using [Transpose] Thaumaturge 1st Circle required Transpose Change your INT and CON. Level 1: Duration: 60 seconds SP: 68 Type: Magic / Buff Cooldown: 70s 9 / 10 Swell Right Arm: Enhance Type: Passive * Increases defense and subweapon attack increase effect of [Swell Right Arm] by 1% per attribute level Lv3 Swell Right Arm required Swell Right Arm: Swiftness Type: Active * Not using a dagger or a shield as offhand gives 30 higher accuracy and evasion per attribute level * Increases SP consumption by 10% Thaumaturge 2nd Circle required Swell Right Arm: Summons Type: Active * [Swell Right Arm] increases physical and magic defense of your own summons by 5% per attribute level Thaumaturge 2nd Circle required Swell Right Arm Temporarily enlarge you and your party member's offhand, increasing attack and defense of subweapon or shield. Effects increase with the caster's INT and SPR. Level 9: Shield, physical defense +250 Subweapon, subweapon physical attack +125 Duration: 300 seconds Consumes #{SpendItemCount}# Magic Powder SP: 124 Type: Magic / Buff Cooldown: 50s 5 / 5 Swell Brain: Enhance Type: Passive * Increases the Magic Attack increase effect of [Swell Brain] by 1% per attribute level Lv3 Swell Brain required Swell Brain: Fast Operation Type: Active * Casting [Swell Brain] activates same-level [Quick Cast] for 3 seconds per attribute level * Level of [Quick Cast] is irrelevant; applies only to the caster * Increases SP consumption by 200% Need the 3rd circle of Thaumaturge Swell Brain Enlarge the size of you and your party members' heads to increase INT. Level 5: Increase INT +45 Additional Magic Attack +100 Duration 300 seconds Consumes #{SpendItemCount}# Magic Powder SP: 121 Type: Magic / Buff Cooldown: 60s |
Rank 8
Enchanter |
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Rank 9
Enchanter |
5 / 5 Lightning Hands: Magic Shock Type: Active * When [Lightning Hands] is active, enemies hit by basic attacks have a 1% chance per attribute level of being afflicted with [Magic Shock] * Enemies affected by [Magic Shock] receive 20% more damage from magic attacks * Increases SP consumption by 20% Enchanter Circle 2 Required Lightning Hands [Magic] - [Lightning] Change your basic attack to a Lightning property ranged attack. Level 5: Additional Lightning Property Damage: +503% Duration: 300 seconds SP: 677 Type: Magic / Buff Cooldown: 60s Element: |
Rank 10
Enchanter |
10 / 10 Enchant Lightning: Psychic Type: Active * Property of [Psychic Pressure] and [Gravity Pole] is changed to Lightning when [Enchant Lightning] is applied * Increases SP consumption by 10% Enchanter Circle 2 Required Enchant Lightning Grants a Lightning property damage buff to you and your party members. Changes melee and missile attacks to Lightning property. Additional Lightning property damage increases in proportion to the caster's INT and SPR. Level 10: Lightning Property Additional Damage +700 Duration: 300 seconds Consumes #{SpendItemCount}# Enchant Round SP: 514 Type: Magic / Buff Cooldown: 85s Element: 5 / 5 Enchant Earth Enchant the armor of you and your party with the power of the land, granting the ability to block without having to wear shields. Level 5: Block Chance +15% Duration: 300 seconds Consumes #{SpendItemCount}# Enchant Round SP: 630 Type: Magic / Buff Cooldown: 60s Element: |
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Comments (20)
ENCHANT LIGHTNING 15
LIGHTNING HANDS 10
OVER-REINFORCE 5
ENCHANT EARTH 15
A build com Mage3 usando Magic Missile não da mais dano suficiente pra matar os mobs no farm?
Nessa sua construção, as linhas de dano e danos adicionais também se aplicariam caso você utilizasse o Energy Bolt, ou estou engano?
E o buff do Quickcast usando o Swell Brain se aplica mesmo sem possuir o Quickcast?
Agradeço pela atenção e sinto muito pelo número de perguntas.