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Skill Build

Created by Anonymous on Sep 16th 2016 (Last Updated: Sep 16th 2016).
This is a private build.
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Copy Build
Rank 1
circle 1
Wizard
0 / 5
3
Energy Bolt
Video
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Energy Bolt] by 1% per attribute level.

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
Deals additional damage equal to 40% magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt].

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy to launch it towards an enemy. Increases the inflicted damage depending on the amount of gathered energy.
SP: 11

Type: Magic / Attack
Cooldown: 9 seconds
5 / 5
Lethargy
Video
Wizard14 Wizard7
Lethargy: Enhance
Type: Passive
Increases the physical and magic attack debuff effect of [Lethargy] by 1 per attribute level.

Lv3 Lethargy required
Lethargy: Additional Damage
Type: Active
Enemies affected by [Lethargy] receive 20% additional damage per attribute level with [Strike] attacks.

Wizard 1st Circle required
Lethargy

Makes an enemy lethargic.

Level 5:
Physical Attack: -18
Magic Attack: -18
Evasion: -12
[Lethargy] Duration: 30 seconds
SP: 25

Type: Magic / Buff
Cooldown: 18 seconds
5 / 5
Sleep
Video
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25 seconds
4 / 5
Reflect Shield
Video
Wizard2
Reflect Shield: Reflect Damage
Type: Active
Increases reflect damage of [Reflect Shield] by 1 per attribute level and decreases damage received accordingly.

Lv3 Reflect Shield required
Reflect Shield

Creates a protective shield that reflects the amplified damage back to an enemy.

Level 4:
Damage Reflection: (20 + SPR)
Duration: 40 seconds
Reflects 3 times
SP: 27

Type: Magic / Buff
Cooldown: 41 seconds
1 / 5
Earthquake
Video
Wizard13
Earthquake: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Earthquake] by 1% per attribute level.

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 112
Attribute Damage: 0%
AoE Attack Ratio: 4
SP: 20

Type: Magic / Attack
Cooldown: 17 seconds
Element: Earth
Rank 2
circle 1
Pyromancer
5 / 5
2
Fireball
Video
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Fireball] by 1% per attribute level.

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds. [Burn] damage is based on the character's INT.

Pyromancer 1st Circle required
Fireball

[Magic] - [Fire]
Summons a fireball. Enemies touching the fireball will receive continuous flame damage.

Level 5:
Attack: 145
Attribute Damage: 0%
Number of Hits: 5
Duration: 45 seconds
SP: 38

Type: Magic / Attack
Cooldown: 15 seconds
Element: Fire
0 / 5
Fire Wall
Video
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Fire Wall] by 1% per attribute level.

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
Increases the Fire property attack of an ally by 5 per attribute level for 5 seconds when they step on [Fire Wall].

Pyromancer 1st Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.
SP: 24

Type: Magic / Attack
Cooldown: 45 seconds
Element: Fire
0 / 5
Enchant Fire
Video
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
Decreases the Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used.

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants the Fire property to you and your party member's attacks.
SP: 22

Type: Magic / Buff
Cooldown: 110 seconds
Element: Fire
0 / 5
3
Flare
Video
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flare] by 1% per attribute level.

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
Increases the damage of [Flare] by 10 per attribute level to Cloth armor-type enemies.

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.
SP: 19

Type: Magic / Attack
Cooldown: 30 seconds
Element: Fire
5 / 5
Flame Ground
Video
Pyromancer26
Flame Ground: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flame Ground] by 1% per attribute level.

Pyromancer 1st Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames at a targeted area. Deals continuous flame damage to enemies within the magic circle.

Level 5:
Attack: 106
Attribute Damage: 0%
Duration: 20 seconds
SP: 71

Type: Magic / Buff
Cooldown: 25 seconds
Element: Fire
Rank 3
circle 2
Pyromancer
10 / 10
2
Fireball
Video
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Fireball] by 1% per attribute level.

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds. [Burn] damage is based on the character's INT.

Pyromancer 1st Circle required
Fireball

[Magic] - [Fire]
Summons a fireball. Enemies touching the fireball will receive continuous flame damage.

Level 10:
Attack: 234
Attribute Damage: 0%
Number of Hits: 10
Duration: 70 seconds
SP: 58

Type: Magic / Attack
Cooldown: 15 seconds
Element: Fire
10 / 10
Fire Wall
Video
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Fire Wall] by 1% per attribute level.

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
Increases the Fire property attack of an ally by 5 per attribute level for 5 seconds when they step on [Fire Wall].

Pyromancer 1st Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 10:
Attribute Damage: 0%
Number of Tiles: 6
Number of Hits: 12
Duration: 15 seconds
SP: 84

Type: Magic / Attack
Cooldown: 45 seconds
Element: Fire
0 / 10
Enchant Fire
Video
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
Decreases the Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used.

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants the Fire property to you and your party member's attacks.
SP: 22

Type: Magic / Buff
Cooldown: 110 seconds
Element: Fire
0 / 10
3
Flare
Video
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flare] by 1% per attribute level.

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
Increases the damage of [Flare] by 10 per attribute level to Cloth armor-type enemies.

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.
SP: 19

Type: Magic / Attack
Cooldown: 30 seconds
Element: Fire
9 / 10
Flame Ground
Video
Pyromancer26
Flame Ground: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flame Ground] by 1% per attribute level.

Pyromancer 1st Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames at a targeted area. Deals continuous flame damage to enemies within the magic circle.

Level 9:
Attack: 158
Attribute Damage: 0%
Duration: 24 seconds
SP: 107

Type: Magic / Buff
Cooldown: 25 seconds
Element: Fire
1 / 5
Fire Pillar
Video
Pyromancer15
Fire Pillar: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Fire Pillar] by 1% per attribute level.

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 1:
Attack: 80
Attribute Damage: 0%
Duration: 8 seconds
SP: 30

Type: Magic / Attack
Cooldown: 95 seconds
Element: Fire
Rank 4
circle 3
Pyromancer
15 / 15
2
Fireball
Video
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Fireball] by 1% per attribute level.

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds. [Burn] damage is based on the character's INT.

Pyromancer 1st Circle required
Fireball

[Magic] - [Fire]
Summons a fireball. Enemies touching the fireball will receive continuous flame damage.

Level 15:
Attack: 324
Attribute Damage: 0%
Number of Hits: 15
Duration: 95 seconds
SP: 78

Type: Magic / Attack
Cooldown: 15 seconds
Element: Fire
15 / 15
Fire Wall
Video
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Fire Wall] by 1% per attribute level.

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
Increases the Fire property attack of an ally by 5 per attribute level for 5 seconds when they step on [Fire Wall].

Pyromancer 1st Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 15:
Attribute Damage: 0%
Number of Tiles: 8
Number of Hits: 17
Duration: 15 seconds
SP: 114

Type: Magic / Attack
Cooldown: 45 seconds
Element: Fire
0 / 15
Enchant Fire
Video
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
Decreases the Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used.

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants the Fire property to you and your party member's attacks.
SP: 22

Type: Magic / Buff
Cooldown: 110 seconds
Element: Fire
0 / 15
3
Flare
Video
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flare] by 1% per attribute level.

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
Increases the damage of [Flare] by 10 per attribute level to Cloth armor-type enemies.

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.
SP: 19

Type: Magic / Attack
Cooldown: 30 seconds
Element: Fire
10 / 15
Flame Ground
Video
Pyromancer26
Flame Ground: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Flame Ground] by 1% per attribute level.

Pyromancer 1st Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames at a targeted area. Deals continuous flame damage to enemies within the magic circle.

Level 10:
Attack: 171
Attribute Damage: 0%
Duration: 25 seconds
SP: 116

Type: Magic / Buff
Cooldown: 25 seconds
Element: Fire
1 / 10
Fire Pillar
Video
Pyromancer15
Fire Pillar: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Fire Pillar] by 1% per attribute level.

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 1:
Attack: 80
Attribute Damage: 0%
Duration: 8 seconds
SP: 30

Type: Magic / Attack
Cooldown: 95 seconds
Element: Fire
1 / 5
Hell Breath
Video
Pyromancer14 Pyromancer4
Hell Breath: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Hell Breath] by 1% per attribute level.

Pyromancer 3rd Circle required
Hell Breath: Knockback
Type: Active
Enemies hit by [Hell Breath] have a 10% chance per attribute level of being knocked back.

Pyromancer 3rd Circle required
Hell Breath

[Magic] - [Fire]
Attack by continuously fuming fire towards enemies. Deals continuous flame damage to enemies. Likely to receive additional Fire damage for a while. While casting Hellbreath, you receive melee block effect.

Level 1:
Attack: 145
Attribute Damage: 0%
Consumes 2% SP every 0.5 second
SP: 34

Type: Magic / Attack
Cooldown: 65 seconds
Element: Fire
Rank 5
circle 1
Sorcerer
5 / 5
Summoning
Video
Summoning

Summon a devil based on the card placed in the Grimoire. The attack and defense of the summoned devil is affected by your INT and SPR respectively. The summoned devil's stats increase by 10% for each star on the card. Only Devil-type cards can be placed in the Grimoire.

Level 5:
Summons a Devil-type boss monster
Devil's Additional Attack: (0.8 × INT)
Devil's Additional Defense: (0.8 × SPR)
SP: 80

Type: Magic / Attack
Cooldown: 60 seconds
Element: Dark
5 / 5
Summon Familiar
Video
Sorcerer11 Sorcerer1
Summon Familar: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Summon Familiar] by 1% per attribute level.

Sorcerer 1st Circle required
Summon Familar: Splash
Type: Active
Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself.

Lv3 Summon Familiar required
Summon Familiar

[Magic] - [Dark]
Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself.

Level 5:
Attack: 0
Attribute Damage: 0%
Summons Familiar: 5
SP: 87

Type: Magic / Attack
Cooldown: 35 seconds
Element: Dark
0 / 5
Summon Salamion
Video
Summon Salamion: Ignite
Type: Active
Has a chance to afflict [Burn] for 10 seconds on an enemy when it is attacked by Salamion. Increases the chance by 2% per attribute level.

Sorcerer 2nd Circle required
Summon Salamion: Blind
Type: Active
Has a chance to afflict [Blind] for 10 seconds on an enemy when it is attacked by Salamion. Increases the chance by 2% per attribute level.

Sorcerer 2nd Circle required
Summon Salamion

Summon the fire devil Salamion. It follows its master and attacks enemies.
SP: 45

Type: Magic / Attack
Cooldown: 60 seconds
Element: Dark
5 / 5
Summon Servant
Video
Sorcerer13
Summon Servant: Quick Order
Type: Active
The summoned servant grants beneficial effects more often.

Lv3 Summon Servant required
Summon Servant

Summon a servant. The servant will grant beneficial effects while following its master.

Level 5:
[Increased SP Recovery Speed]
[Increased AoE Attack Ratio]
[Stamina Recovery]
[Increased Magic Defense]
[Increased Dark Property Attack]
SP: 87

Type: Magic / Attack
Cooldown: 60 seconds
Element: Dark
Rank 6
circle 2
Sorcerer
10 / 10
Summoning
Video
Summoning

Summon a devil based on the card placed in the Grimoire. The attack and defense of the summoned devil is affected by your INT and SPR respectively. The summoned devil's stats increase by 10% for each star on the card. Only Devil-type cards can be placed in the Grimoire.

Level 10:
Summons a Devil-type boss monster
Devil's Additional Attack: (1.3 × INT)
Devil's Additional Defense: (1.3 × SPR)
SP: 117

Type: Magic / Attack
Cooldown: 60 seconds
Element: Dark
10 / 10
Summon Familiar
Video
Sorcerer11 Sorcerer1
Summon Familar: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Summon Familiar] by 1% per attribute level.

Sorcerer 1st Circle required
Summon Familar: Splash
Type: Active
Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself.

Lv3 Summon Familiar required
Summon Familiar

[Magic] - [Dark]
Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself.

Level 10:
Attack: 0
Attribute Damage: 0%
Summons Familiar: 10
SP: 127

Type: Magic / Attack
Cooldown: 35 seconds
Element: Dark
1 / 10
Summon Salamion
Video
Sorcerer5 Sorcerer6
Summon Salamion: Ignite
Type: Active
Has a chance to afflict [Burn] for 10 seconds on an enemy when it is attacked by Salamion. Increases the chance by 2% per attribute level.

Sorcerer 2nd Circle required
Summon Salamion: Blind
Type: Active
Has a chance to afflict [Blind] for 10 seconds on an enemy when it is attacked by Salamion. Increases the chance by 2% per attribute level.

Sorcerer 2nd Circle required
Summon Salamion

Summon the fire devil Salamion. It follows its master and attacks enemies.

Level 1:
Salamion Duration: 60 seconds
Salamion Level: CharLv
Salamion Additional Damage: +(0.4 × INT)
SP: 53

Type: Magic / Attack
Cooldown: 60 seconds
Element: Dark
5 / 5
Summon Servant
Video
Sorcerer13
Summon Servant: Quick Order
Type: Active
The summoned servant grants beneficial effects more often.

Lv3 Summon Servant required
Summon Servant

Summon a servant. The servant will grant beneficial effects while following its master.

Level 5:
[Increased SP Recovery Speed]
[Increased AoE Attack Ratio]
[Stamina Recovery]
[Increased Magic Defense]
[Increased Dark Property Attack]
SP: 87

Type: Magic / Attack
Cooldown: 60 seconds
Element: Dark
1 / 1
Attack Ground
Video
Sorcerer3
Attack Ground: Decreased Cooldown
Type: Active
Decreases the cooldown of [Attack Ground] by 2 seconds.

Sorcerer 2nd Circle required
Attack Ground

Order the summoned devil from the Grimoire to move and attack in a targeted area.

Level 1:
Requires Summoned Devil
Maximum Level: 1
SP: 38

Type: Magic / Attack
Cooldown: 5 seconds
Element: Dark
1 / 1
Riding
Video
Riding

Take control of the summoned devil from the Grimoire by riding it on top of its head.

Level 1:
Enables you to use a Devil's skill
SP: 40

Type: Magic / Attack
Cooldown: 20 seconds
Element: Dark
1 / 1
Morph
Video
Morph

Mutates the summoned devil from the Grimoire to the devil that is equipped as a secondary card in the Grimoire while maintaining its previous stats.

Level 1:
Transform to another Devil-type boss that is added to the Grimoire
SP: 50

Type: Magic / Attack
Cooldown: 30 seconds
Element: Dark
1 / 1
Hold
Video
Sorcerer4
Hold: Decreased Cooldown
Type: Active
Decreases the cooldown of [Hold] by 2 seconds.

Sorcerer 2nd Circle required
Hold

Order the summoned devil to wait and guard a targeted area.

Level 1:
Requires Summoned Devil
Maximum Level: 1
SP: 38

Type: Magic / Attack
Cooldown: 5 seconds
Element: Dark
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