[Apr 25th 2018] New classes have been added to the skill simulator!

Valkoria's (C) Plague Doctor Guides.

Created by Valkoria on May 21st 2017 (Last Updated: Dec 11th 2018).
This is a public build.
26
Plague Doctor Variations:

Since there are a few Plague Doctor builds that all play fairly similar to this one I thought instead of making other guides I'll just list them here with short discriptions.

Sadhu - Plague Doctor:
http://tos-th.com/skill-simulator.html#4117666eeek.1a2a345561.152535.1e214f5a65.172f315b7a91.153545
Extremely similar play style to this build, Sadhu's transmit Prana is a very powerful buff that adds bonus damage to all your attacks, also gives half your Stats to allies for the duration (you don't lose stats). Possession is also a channeled aoe root attack with a short cooldown.

Dievdirby - Plague Doctor:
http://tos-th.com/skill-simulator.html#411777ieeek.1a2a345561.112e355a6a75.3545.172f315b7a91.153545
A more stationary playstyle, powerful in Earth Towers defense floors or Uphill defense. Also has strong utility with its other carve statues by lowering cooldowns, mana costs, giving temporary invulnerability and silencing enemies in an aoe.



Welcome, If you have any questions I will do my absolute best to answer them as soon as possible and please click the Like button if you enjoy the build. Please note that every build here is a character I've invested myself in game.

For more builds check out: http://www.tosbase.com/tools/skill-simulator/users/24013/


Plague Doctor specializes in dealing magic damage over time with Incinerate and Black Death Steam, and spreading debuffs with Pandemic.

Bokor synergizes very well with Plague Doctor because you can spread Hexing to multiple enemies with Pandemic which causes Effigy to become an aoe that deals significant damage while your Plague Doctor abilities are dealing damage over time. Damballa is also a strong spell that causes your zombies to explode for a large burst of damage in an aoe.

We take Exorcist at Rank 10 in all 3 variations for Rubric which is a channeled aoe spell that deals holy damage over time. Even without the Circle 2 attribute its still a very strong ability.


Rating of Class 1-10 (my opinion):
Single Target: 7
Area of Effect: 8
Durability: 7
Solo: 7
Team: 7

Pros:
- Plays like a Wizard while being a Cleric
- Low cooldown skills
- Great Aoe
- Can deal with flying monsters easy
- Flexible Rank 6.

Cons:
- Sp hungry (solved by potions/gear with spirit)
- No Resurrection

Other:
- No real strengths or weaknesses, all around fairly balanced.


Stat Distribution:

0-70 CON, Rest INT, See below for Spirit.


70 invested Con will give you a good amount of base Hp, However you may require higher health for some of the more dangerous content in the game.

As for Spirit, you will want to increase your Sp pool since ability costs are medium to high compared to some other builds. I suggest avoid spending your attribute points on Spirit and instead getting it through gear, you can easily get some Int + Spr purple gear for fairly cheap until you upgrade to something better like Primus with the same stats, Velcoffer or crafted.

However, you can invest around 100 spirit in your stats if you wish and stat reset later when you have significantly better gear.


Skill Distribution:

You will notice that some circles don't have 15 points invested, that's because you can save points from the same class and invest them in the next circle.


Cleric:

10/10 Heal, literally Clerics best spell in the game, every cleric maxes this.

10/10 Cure, Scales very well with Int builds and even on non int builds, also dispels debuffs if you walk on it and counts as a debuff on monsters for Incinerate.

4/10 Safety Zone, Four points is enough thanks to the +20 Block Attribute.

5/5 Divine Might, A great skill because it causes your next x amount of skills (x depends on Divine Mights level) to be +1 level higher.

1/5 Fade, One point is enough for removing aggro so you can interact with objects or avoid some ground spells.


Bokor:

14/15 Hexing, One of the builds most important skills, allows you to use Effigy and lowers magic resist monsters.

15/15 Effigy, Deals a single hit of magic damage to all enemies affected by Curse and every third hit deals a multiplied amount of damage.

You can use Pandemic (Plague Doctor skill) to spread Hexing which will cause Effigy to hit all the targets affected by the curse.

4/15 Zombify, Zombies won't be dealing a ton of damage since they scale with SPR but you can suicide them with Damballa for great damage, also now summons scale with your weapon they can still deal fair damage while you are casting spells yourself. 4 points for 100% up time.

1/10 Mackangdal, Utility spell I rarely find the chance to use, but worth investing one point into since you aren't sacrificing anything to get it really. You may skip this if you wish though.

1/10 Bwa Kayiman, Causes your Zombies to follow you like a train dealing damage to what they come in contact with.

5/5 Ogouveve, Increases your Zombies damage significantly. You also level this skill for the 'Ogouveve: Decreased Strength' Attribute for an extra debuff to increase the duration of Plague Doctors Incinerate.

5/5 Damballa, Causes all your Zombies to explode dealing damage in an aoe, leveling an attribute gives them a chance to respawn when they explode.


Dievderby:

5/5 Laima Statue, Take a moment to carve a statue and once finished causes anyone nearby to receive its benefits of 20% cooldown reduction on their abilities. Enemies nearby are slowed and is another debuff for your Plague Doctors Incinerate. Lasts 55 seconds at level 6.

5/5 Zemyna Statue, Take a moment to carve a statue and once finished causes anyone nearby to receive its benefits of reduced Sp costs on abilities. Lasts 55 seconds at level 6.

5/5 Vakarine Statue, Take a moment to carve a statue and once finished you may interact with it which allows you to teleport as if it were a normal Vakarine teleport statue. 5 people may use it at level 5 and lasts 30 seconds.


Plague Doctor:

15/15 Incineration, Hits enemies in a small aoe in front of you. Only works on monsters that have at least one debuff on them, deals fire damage over time for 10 seconds and adds 1 second per debuff on it when cast. This skill is enhanced by Agny Necklace.

Debuffs this build utilizes:
- Cure
- Hexing
- Zombify
- Ogouveve
- Laima Statue
- Black Death Steam

11/15 Pandemic, Spreads certain debuffs to other monsters in a small radius (large if you level the attribute).
This allows you to spread Hexing so Effigy becomes an aoe, Black Death Steam so it hits even more monsters and Incineration with an attribute leveled.

10/10 Black Death Steam, Hits enemies in a medium aoe infront of you. Deals poison damage over time and counts as a debuff for incineration, also can be spread with Pandemic.

7/10 Healing Factor, Lays a magic circle on the ground that when picked up snapshots whatever hp you were at and will continuously regenerate health until you reach that snapshot hp.

For example if you are at 50% hp then pick it up and then take damage you will regenerate hp at a steady rate until you reach 50%, but not past 50%. So this skill is more useful at high health.

1/5 Bloodletting, Useful to use against certain enemies, like the boss that sleeps you in Canyon Mission or Elite monsters in the world.

1/5 Methadone, Buffs the entire party which makes you immune to knockback, knockdown and casting interruption, but increases your damage taken by 20%. Its quite a powerful buff since its basically Pain Barrier for the party but with the cost of taking 20% more damage, be careful when and where you use this, but can be extremely useful for yourself and others.


Exorcist:

5/5 Rubric, Channel spell that hits for a ridiculous amount of holy damage in a long straight line. Even without its attribute you learn at Circle 2 its still very powerful.

5/5 Aqua Benedicta, Throw a bottle of holy water at target location that deals holy damage over time for several seconds. 25 second cooldown with 3 overheat is what makes this spell quite good, unfortunately the downside is that it cannot hit flying enemies.

5/5 Engkrateia, Since Entity basically does nothing for us until Exorcist C2, we put our remaining points into this. It only lasts 3 seconds, but its basically a more powerful Pain Barrier that makes you take less damage. Situational and hard to use, but good.


Important Attributes to level asap:

Cleric - Cure: Damage Interval
Cleric - Safety Zone: Block Count
Bokor - Ogouveve: Decreased Strength
Dievderby - Statue of Goddess Laima: Home Ground
Plague Doctor - Pandemic: Increased Range
Plague Doctor - Pandemic: Incineration Spread
Plague Doctor - Incineration: Fast Response
Plague Doctor - Black Death Steam: Fast Contagion


Equipment / Core Items / Cards:

Use a Rod & Shield. Cloth for more Mdef, Plate for more Pdef.

(Optional) Agny Necklace, Adds 50% skill factor to your Fire skills (Incineration).
Aka it turns Incineration from 173% to 223%.
Incineration may not be the a huge percent of your overall damage but it is still significant, if you don't mind sacrificing some stats you may gain from a higher level more expensive necklace, this is an option.

Red Card: Chapparition Lv10 x3 (+30% Magic Attack for 6 seconds after consuming an Sp Potion)
Blue Card: Nuaele Lv10 x3 (+30% Magic Defense)
Green Card: Pyroego Lv10 x3 (+30 Intelligence)
Purple Card: Gazing Golem Lv5-10 x3 (15-30% chance to gain Pain Barrier when hit)
Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
5 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 5:
0.4 second attack 103%
No. of Hits: 18
Magic Circle Duration: 10 seconds
SP: 42

Type: Magic / Buff
Cooldown: 27s
Element: Holy
4 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 4:
Blocks: 8 times
Magic Circle Duration: 20 seconds
SP: 40

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 2
Cleric
10 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 10:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 10
SP: 68

Type: Magic / Buff
Cooldown: 22s
Element: Holy
10 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 10:
0.4 second attack 103%
No. of Hits: 28
Magic Circle Duration: 15 seconds
SP: 75

Type: Magic / Buff
Cooldown: 27s
Element: Holy
4 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 4:
Blocks: 8 times
Magic Circle Duration: 20 seconds
SP: 40

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
1 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 3
circle 1
Bokor
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
5 / 5
Hexing
Bokor9
Hexing: Dark
Type: Active
* Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks
* Increases SP consumption by 10%

Bokor 1st Circle required
Hexing

Curse an enemy to decrease its magic defense and prevent recovery.

Level 5:
Magic Defense: -5.5%
Hexing Duration: 19 seconds
SP: 78

Type: Magic / Attack
Cooldown: 9s
Element: Dark
5 / 5
3
Effigy
Bokor11 Bokor2
Effigy: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 1st Circle required
Effigy: Blind
Type: Active
* Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds
* Increases SP consumption by 10%

Bokor 1st Circle required
Effigy

[Magic] - [Dark]
Deals damage to cursed enemies from afar. Deals additional damage on every third casting if used in succession.

Level 5:
Attack: 365%
Attack bonus on 3rd attack: 1.88x ~ 2.66x
SP: 42

Type: Magic / Attack
Cooldown: 4s
Element: Dark
0 / 1
Tet Mamak La
Tet Mamak La

Lure zombies by using the skull of a monkey to attack enemies for a period of time.

Level 1:
Requires a summoned zombie
Maximum Level: 1
SP: 32

Type: Melee / Buff
Cooldown: 0s
Element: Dark
4 / 5
Zombify
Bokor21 Bokor22
Zombify: Large Zombie
Type: Active
* Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level
* Increases SP consumption by 20%

Lv2 Zombify required
Zombify: Wheelchair Zombie
Type: Active
* Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level
Increases SP consumption by 20%

Lv3 Zombify required
Zombify

Creates a magic circle that raises a dead enemy as a zombie. The stats of the raised zombie are affected by those of the dead enemy, and its HP and STR increases with the caster's INT and SPR.

Level 4:
Magic Circle Duration: 25 seconds
Can summon up to 8 Zombies
Increases Zombie damage per level
SP: 68

Type: Magic / Buff
Cooldown: 25s
Element: Dark
Rank 4
circle 2
Bokor
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
10 / 10
Hexing
Bokor9
Hexing: Dark
Type: Active
* Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks
* Increases SP consumption by 10%

Bokor 1st Circle required
Hexing

Curse an enemy to decrease its magic defense and prevent recovery.

Level 10:
Magic Defense: -8%
Hexing Duration: 24 seconds
SP: 131

Type: Magic / Attack
Cooldown: 9s
Element: Dark
10 / 10
3
Effigy
Bokor11 Bokor2
Effigy: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 1st Circle required
Effigy: Blind
Type: Active
* Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds
* Increases SP consumption by 10%

Bokor 1st Circle required
Effigy

[Magic] - [Dark]
Deals damage to cursed enemies from afar. Deals additional damage on every third casting if used in succession.

Level 10:
Attack: 447%
Attack bonus on 3rd attack: 2.23x ~ 3.11x
SP: 69

Type: Magic / Attack
Cooldown: 4s
Element: Dark
0 / 1
Tet Mamak La
Tet Mamak La

Lure zombies by using the skull of a monkey to attack enemies for a period of time.

Level 1:
Requires a summoned zombie
Maximum Level: 1
SP: 32

Type: Melee / Buff
Cooldown: 0s
Element: Dark
4 / 10
Zombify
Bokor21 Bokor22
Zombify: Large Zombie
Type: Active
* Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level
* Increases SP consumption by 20%

Lv2 Zombify required
Zombify: Wheelchair Zombie
Type: Active
* Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level
Increases SP consumption by 20%

Lv3 Zombify required
Zombify

Creates a magic circle that raises a dead enemy as a zombie. The stats of the raised zombie are affected by those of the dead enemy, and its HP and STR increases with the caster's INT and SPR.

Level 4:
Magic Circle Duration: 25 seconds
Can summon up to 8 Zombies
Increases Zombie damage per level
SP: 68

Type: Magic / Buff
Cooldown: 25s
Element: Dark
1 / 5
Mackangdal
Bokor17
Mackangdal: Decreased Cumulative Damage
Type: Active
* Decreases accumulated damage from [Mackangdal] by 2 per attribute level

Lv3 Mackangdel required
Mackangdal

Throw a talisman to an ally that temporarily suppresses pain. The ally is invulnerable to any damage when the talisman is active, but receives the accumulated damage at once when the effect ends.

Level 1:
Invincibility Duration: 11 seconds
SP: 36

Type: Melee / Buff
Cooldown: 67s
Element: Dark
1 / 5
Bwa Kayiman
Bokor18 Bokor5
Bwa Kayiman: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bwa Kayiman] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 2nd Circle required
Bwa Kayiman: zombie defense
Type: Active
* Increases zombie's physical defense by 2% per attribute level when using [Bwa Kayiman]
* Increases SP consumption by 10%

Bokor 2nd Circle required
Bwa Kayiman

[Physical] - [Strike]
Instruct your summoned zombies to celebrate. The zombies will deal little damage to anything they touch. Zombie's STR stat applies as additional damage.

Level 1:
Attack: 171%
Maximum Duration: 10 seconds
Requires summoned Zombies
SP: 37

Type: Melee / Buff
Cooldown: 10s
Element: Dark
0 / 5
Samediveve
Bokor23
Samediveve: Increased Range
Type: Active
* Increases range of [Samediveve] to 110
Increases SP consumption by 30%

Bokor 2nd Circle required
Samediveve

Plant a glyph on the ground symbolizing Baron Samedi, the loa of death. Increases the maximum HP and movement speed of you and your zombies nearby the glyph. Only half of the effect applies to you.

Level 1:
Maximum HP: +298
Movement Speed: +4
Duration: 70 seconds
Glyph Duration: 15 seconds
SP: 39

Type: Melee / Buff
Cooldown: 51s
Element: Dark
Rank 5
circle 3
Bokor
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
14 / 15
Hexing
Bokor9
Hexing: Dark
Type: Active
* Enemies affected by [Hexing] will receive 10% additional damage per attribute level from Dark property attacks
* Increases SP consumption by 10%

Bokor 1st Circle required
Hexing

Curse an enemy to decrease its magic defense and prevent recovery.

Level 14:
Magic Defense: -10%
Hexing Duration: 28 seconds
SP: 173

Type: Magic / Attack
Cooldown: 9s
Element: Dark
15 / 15
3
Effigy
Bokor11 Bokor2
Effigy: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Effigy] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 1st Circle required
Effigy: Blind
Type: Active
* Enemies hit by [Effigy] have a 5% chance per attribute level of becoming afflicted with [Blind] for 5 seconds
* Increases SP consumption by 10%

Bokor 1st Circle required
Effigy

[Magic] - [Dark]
Deals damage to cursed enemies from afar. Deals additional damage on every third casting if used in succession.

Level 15:
Attack: 530%
Attack bonus on 3rd attack: 2.58x ~ 3.56x
SP: 96

Type: Magic / Attack
Cooldown: 4s
Element: Dark
0 / 1
Tet Mamak La
Tet Mamak La

Lure zombies by using the skull of a monkey to attack enemies for a period of time.

Level 1:
Requires a summoned zombie
Maximum Level: 1
SP: 32

Type: Melee / Buff
Cooldown: 0s
Element: Dark
4 / 15
Zombify
Bokor21 Bokor22
Zombify: Large Zombie
Type: Active
* Increases chances of creating a large-type zombie when zombifying a large-type monster by 1% per attribute level
* Increases SP consumption by 20%

Lv2 Zombify required
Zombify: Wheelchair Zombie
Type: Active
* Increases chances of creating a Wheelchair Zombie when creating a zombie by 1% per attribute level
Increases SP consumption by 20%

Lv3 Zombify required
Zombify

Creates a magic circle that raises a dead enemy as a zombie. The stats of the raised zombie are affected by those of the dead enemy, and its HP and STR increases with the caster's INT and SPR.

Level 4:
Magic Circle Duration: 25 seconds
Can summon up to 8 Zombies
Increases Zombie damage per level
SP: 68

Type: Magic / Buff
Cooldown: 25s
Element: Dark
1 / 10
Mackangdal
Bokor17
Mackangdal: Decreased Cumulative Damage
Type: Active
* Decreases accumulated damage from [Mackangdal] by 2 per attribute level

Lv3 Mackangdel required
Mackangdal

Throw a talisman to an ally that temporarily suppresses pain. The ally is invulnerable to any damage when the talisman is active, but receives the accumulated damage at once when the effect ends.

Level 1:
Invincibility Duration: 11 seconds
SP: 36

Type: Melee / Buff
Cooldown: 67s
Element: Dark
1 / 10
Bwa Kayiman
Bokor18 Bokor5
Bwa Kayiman: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bwa Kayiman] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 2nd Circle required
Bwa Kayiman: zombie defense
Type: Active
* Increases zombie's physical defense by 2% per attribute level when using [Bwa Kayiman]
* Increases SP consumption by 10%

Bokor 2nd Circle required
Bwa Kayiman

[Physical] - [Strike]
Instruct your summoned zombies to celebrate. The zombies will deal little damage to anything they touch. Zombie's STR stat applies as additional damage.

Level 1:
Attack: 171%
Maximum Duration: 10 seconds
Requires summoned Zombies
SP: 37

Type: Melee / Buff
Cooldown: 10s
Element: Dark
0 / 10
Samediveve
Bokor23
Samediveve: Increased Range
Type: Active
* Increases range of [Samediveve] to 110
Increases SP consumption by 30%

Bokor 2nd Circle required
Samediveve

Plant a glyph on the ground symbolizing Baron Samedi, the loa of death. Increases the maximum HP and movement speed of you and your zombies nearby the glyph. Only half of the effect applies to you.

Level 1:
Maximum HP: +298
Movement Speed: +4
Duration: 70 seconds
Glyph Duration: 15 seconds
SP: 39

Type: Melee / Buff
Cooldown: 51s
Element: Dark
5 / 5
Ogouveve
Bokor3 Bokor24
Ogouveve: Decreased Strength
Type: Active
* Decreases an enemy's STR within the range of [Ogouveve] by 2 per attribute level
Increases SP consumption by 20%

Bokor 3rd Circle required
Ogouveve: Increased Range
Type: Active
* Increases range of [Ogouveve] to 110
Increases SP consumption by 30%

Bokor 3rd Circle required
Ogouveve

Place a glyph on the ground symbolizing Ogoun Feray, the loa of power. Increases STR and AoE attack ratio of your zombies nearby the glyph.

Level 5:
Zombie Damage: +50%
STR: +25
AoE Attack Ratio: +3
Duration: 110 seconds
Glyph Duration: 15 seconds
SP: 84

Type: Melee / Buff
Cooldown: 51s
Element: Dark
5 / 5
Damballa
Bokor12 Bokor4 Bokor6
Damballa: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Damballa] by 0.5% per attribute level
* +10% added damage at maximum level

Bokor 3rd Circle required
Damballa: Chance of Zombification
Type: Active
* Increases chances of a new zombie emerging from [Damballa] by 2% per attribute level
* Increases SP consumption by 20%

Bokor 3rd Circle required
Damballa: Remove Knockdown
Type: Active
* [Damballa] no longer knocks enemies down
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Bokor 3rd Circle required
Damballa

[Magic]
Detonates zombies near the targeted area and deals damage to nearby enemies.

Level 5:
Attack: 837%
SP: 88

Type: Magic / Buff
Cooldown: 10s
Element: Dark
Rank 6
circle 1
Dievdirbys
5 / 5
Statue of Goddess Vakarine
Statue of Goddess Vakarine

Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue.

Level 5:
Max. 5 warps
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 66

Type: Melee / Attack
Cooldown: 85s
5 / 5
Statue of Goddess Zemyna
Statue of Goddess Zemyna

Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue.

Level 5:
SP -24
SP recovery shortened by 5 sec
Statue duration 50 sec
Consumes Sculpting Wood x1
SP: 83

Type: Melee / Attack
Cooldown: 48s
5 / 5
Statue of Goddess Laima
Dievdirbys9
Statue of Goddess Laima: Home Ground
Type: Active
* Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active
* Increases SP consumption by 10%

Dievdirbys 1st Circle required
Statue of Goddess Laima

Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue.

Level 5:
Cooldown -20%
Movement speed -5
Statue duration 50 sec
Consumes Sculpting Wood x1
SP: 83

Type: Melee / Attack
Cooldown: 47s
0 / 5
3
Carve Attack
Dievdirbys11
Carve Attack: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level
* +10% added damage at maximum level

Dievdirbys 1st Circle required
Carve Attack: Chance to Obtain
Type: Active
* Increases chances of obtaining materials for [Carve] by 1% per attribute level
* Increases SP consumption by 30%

Dievdirbys 2nd Circle required
Carve Attack

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials.

Level 1:
Attack: 82% x 5
Additional Damage to Plant-type Monsters: +100
Statue Materials Drop Rate: 5%
AoE Attack Ratio: 1
SP: 34

Type: Melee / Attack
Cooldown: 17s
Rank 7
circle 1
Plague Doctor
1 / 5
Healing Factor
Healing Factor

Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on.

Level 1:
Duration: 20 seconds
HP Recovery: 60
SP: 86

Type: Magic / Buff
Cooldown: 45s
Element: Holy
5 / 5
Incineration
PlagueDoctor2
Incineration: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level
* +10% added damage at maximum level

Plague Doctor 1st Circle required
Incineration: Infect
Type: Active
* When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy
* Increases the number of possible targets by 1 per attribute level
* Increases SP consumption by 40%

Plague Doctor 2nd Circle Required
Incineration: Fast Response
Type: Active
* Decreases the interval of [Incineration]'s hits by 0.1 seconds
* Increases SP consumption by 50%

Plague Doctor Circle 3 Required
Incineration

[Magic] - [Fire]
Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments.

Level 5:
0.4 second attack 119%
Base Duration: 10 seconds
SP: 146

Type: Magic / Buff
Cooldown: 16s
Element: Fire
1 / 5
Bloodletting
PlagueDoctor3 PlagueDoctor4
Bloodletting: Hemostasis
Type: Active
* Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Bloodletting: Substitute SP
Type: Active
* Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect

Plague Doctor 1st Circle required
Bloodletting

Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments.

Level 1:
Duration: 35 seconds
HP: -5
SP: 80

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 5
Fumigate
PlagueDoctor5 PlagueDoctor6
Fumigate: Prevention
Type: Active
* Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate: Purification
Type: Active
* The range of [Fumigate] becomes a purification area for 10 seconds
* Increases allies' poison resistance by 10% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate

Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments.

Level 1:
Removes rank 3 and lower status ailments
Applies a maximum of 3 times
SP: 72

Type: Magic / Buff
Cooldown: 30s
Element: Holy
4 / 5
Pandemic
PlagueDoctor14
Pandemic: Increased Range
Type: Active
* Increases the range of [Pandemic]
* Increases SP consumption by 100%

Plague Doctor 2nd Circle Required
Pandemic: Spread Incineration
Type: Active
* Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration]
Chance applies to each target individually
* Increases SP consumption by 50%

Requires Pandemic Level 11
Pandemic

Spread all status ailments on targeted enemies to other enemies within the range.

Level 4:
Applies a maximum of 11 times
SP: 170

Type: Magic / Buff
Cooldown: 25s
Element: Holy
0 / 5
Beak Mask
PlagueDoctor8
Beak Mask: Poison Resistance
Type: Active
* Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask]

Plague Doctor 1st Circle required
Beak Mask

Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you.

Level 1:
Duration: 25 seconds
100% Immunity to Rank 1 and 2
80% Immunity to Rank 3
SP: 69

Type: Magic / Buff
Cooldown: 80s
Element: Holy
Rank 8
circle 2
Plague Doctor
1 / 10
Healing Factor
Healing Factor

Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on.

Level 1:
Duration: 20 seconds
HP Recovery: 60
SP: 86

Type: Magic / Buff
Cooldown: 45s
Element: Holy
10 / 10
Incineration
PlagueDoctor2 PlagueDoctor13
Incineration: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level
* +10% added damage at maximum level

Plague Doctor 1st Circle required
Incineration: Infect
Type: Active
* When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy
* Increases the number of possible targets by 1 per attribute level
* Increases SP consumption by 40%

Plague Doctor 2nd Circle Required
Incineration: Fast Response
Type: Active
* Decreases the interval of [Incineration]'s hits by 0.1 seconds
* Increases SP consumption by 50%

Plague Doctor Circle 3 Required
Incineration

[Magic] - [Fire]
Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments.

Level 10:
0.4 second attack 146%
Base Duration: 10 seconds
SP: 232

Type: Magic / Buff
Cooldown: 16s
Element: Fire
1 / 5
Bloodletting
PlagueDoctor3 PlagueDoctor4
Bloodletting: Hemostasis
Type: Active
* Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Bloodletting: Substitute SP
Type: Active
* Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect

Plague Doctor 1st Circle required
Bloodletting

Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments.

Level 1:
Duration: 35 seconds
HP: -5
SP: 80

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 10
Fumigate
PlagueDoctor5 PlagueDoctor6
Fumigate: Prevention
Type: Active
* Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate: Purification
Type: Active
* The range of [Fumigate] becomes a purification area for 10 seconds
* Increases allies' poison resistance by 10% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate

Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments.

Level 1:
Removes rank 3 and lower status ailments
Applies a maximum of 3 times
SP: 72

Type: Magic / Buff
Cooldown: 30s
Element: Holy
10 / 10
Pandemic
PlagueDoctor10 PlagueDoctor14
Pandemic: Increased Range
Type: Active
* Increases the range of [Pandemic]
* Increases SP consumption by 100%

Plague Doctor 2nd Circle Required
Pandemic: Spread Incineration
Type: Active
* Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration]
Chance applies to each target individually
* Increases SP consumption by 50%

Requires Pandemic Level 11
Pandemic

Spread all status ailments on targeted enemies to other enemies within the range.

Level 10:
Applies a maximum of 23 times
SP: 252

Type: Magic / Buff
Cooldown: 25s
Element: Holy
0 / 10
Beak Mask
PlagueDoctor8
Beak Mask: Poison Resistance
Type: Active
* Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask]

Plague Doctor 1st Circle required
Beak Mask

Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you.

Level 1:
Duration: 25 seconds
100% Immunity to Rank 1 and 2
80% Immunity to Rank 3
SP: 69

Type: Magic / Buff
Cooldown: 80s
Element: Holy
0 / 5
2
Black Death Steam
PlagueDoctor9
Black Death Steam: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Black Death Steam] by 0.5% per attribute level
* +10% added damage at maximum level

Plague Doctor 2nd Circle Required
Black Death Steam: Fast Contagion
Type: Active
* Decreases the interval of [Black Death Steam]'s hits by 0.1 seconds
* Increases SP consumption by 50%

Plague Doctor Circle 3 Required
Black Death Steam

[Magic] - [Poison]
Spread Black Death Steam around and deal continuous damage. The affected targets infect other targets nearby. When using Incinerate on the target, it receives additional damage.

Level 1:
0.5 second attack 111%
Duration: 15 seconds
SP: 102

Type: Magic / Buff
Cooldown: 38s
Element: Poison
0 / 5
Disenchant
PlagueDoctor11 PlagueDoctor12
Disenchant: Boosted Debuff Level
Type: Active
* When [Disenchant] is used upon an enemy, the level of all existing debuffs on them is increased by 1
* Increases SP consumption by 10%

Plague Doctor 2nd Circle Required
Disenchant: Neutralize Gear
Type: Active
* When [Disenchant] is used upon an enemy, gear defense stats get nullified for 5 seconds per attribute level
* Increases SP consumption by 10%

Plague Doctor 2nd Circle Required
Disenchant

With a certain probability, removes all the beneficial effects on the enemies.

Level 1:
Buff Removal Chance: 10%
Maximum Targets: 3
SP: 129

Type: Magic / Buff
Cooldown: 51s
Element: Holy
Rank 9
circle 3
Plague Doctor
7 / 15
Healing Factor
Healing Factor

Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on.

Level 7:
Duration: 50 seconds
HP Recovery: 120
SP: 254

Type: Magic / Buff
Cooldown: 45s
Element: Holy
15 / 15
Incineration
PlagueDoctor2 PlagueDoctor13 PlagueDoctor15
Incineration: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level
* +10% added damage at maximum level

Plague Doctor 1st Circle required
Incineration: Infect
Type: Active
* When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy
* Increases the number of possible targets by 1 per attribute level
* Increases SP consumption by 40%

Plague Doctor 2nd Circle Required
Incineration: Fast Response
Type: Active
* Decreases the interval of [Incineration]'s hits by 0.1 seconds
* Increases SP consumption by 50%

Plague Doctor Circle 3 Required
Incineration

[Magic] - [Fire]
Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments.

Level 15:
0.4 second attack 173%
Base Duration: 10 seconds
SP: 318

Type: Magic / Buff
Cooldown: 16s
Element: Fire
1 / 5
Bloodletting
PlagueDoctor3 PlagueDoctor4
Bloodletting: Hemostasis
Type: Active
* Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Bloodletting: Substitute SP
Type: Active
* Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect

Plague Doctor 1st Circle required
Bloodletting

Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments.

Level 1:
Duration: 35 seconds
HP: -5
SP: 80

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 15
Fumigate
PlagueDoctor5 PlagueDoctor6
Fumigate: Prevention
Type: Active
* Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate: Purification
Type: Active
* The range of [Fumigate] becomes a purification area for 10 seconds
* Increases allies' poison resistance by 10% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate

Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments.

Level 1:
Removes rank 3 and lower status ailments
Applies a maximum of 3 times
SP: 72

Type: Magic / Buff
Cooldown: 30s
Element: Holy
11 / 15
Pandemic
PlagueDoctor10 PlagueDoctor14
Pandemic: Increased Range
Type: Active
* Increases the range of [Pandemic]
* Increases SP consumption by 100%

Plague Doctor 2nd Circle Required
Pandemic: Spread Incineration
Type: Active
* Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration]
Chance applies to each target individually
* Increases SP consumption by 50%

Requires Pandemic Level 11
Pandemic

Spread all status ailments on targeted enemies to other enemies within the range.

Level 11:
Applies a maximum of 25 times
SP: 265

Type: Magic / Buff
Cooldown: 25s
Element: Holy
0 / 15
Beak Mask
PlagueDoctor8
Beak Mask: Poison Resistance
Type: Active
* Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask]

Plague Doctor 1st Circle required
Beak Mask

Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you.

Level 1:
Duration: 25 seconds
100% Immunity to Rank 1 and 2
80% Immunity to Rank 3
SP: 69

Type: Magic / Buff
Cooldown: 80s
Element: Holy
10 / 10
2
Black Death Steam
PlagueDoctor9 PlagueDoctor16
Black Death Steam: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Black Death Steam] by 0.5% per attribute level
* +10% added damage at maximum level

Plague Doctor 2nd Circle Required
Black Death Steam: Fast Contagion
Type: Active
* Decreases the interval of [Black Death Steam]'s hits by 0.1 seconds
* Increases SP consumption by 50%

Plague Doctor Circle 3 Required
Black Death Steam

[Magic] - [Poison]
Spread Black Death Steam around and deal continuous damage. The affected targets infect other targets nearby. When using Incinerate on the target, it receives additional damage.

Level 10:
0.5 second attack 181%
Duration: 15 seconds
SP: 300

Type: Magic / Buff
Cooldown: 38s
Element: Poison
0 / 10
Disenchant
PlagueDoctor11 PlagueDoctor12
Disenchant: Boosted Debuff Level
Type: Active
* When [Disenchant] is used upon an enemy, the level of all existing debuffs on them is increased by 1
* Increases SP consumption by 10%

Plague Doctor 2nd Circle Required
Disenchant: Neutralize Gear
Type: Active
* When [Disenchant] is used upon an enemy, gear defense stats get nullified for 5 seconds per attribute level
* Increases SP consumption by 10%

Plague Doctor 2nd Circle Required
Disenchant

With a certain probability, removes all the beneficial effects on the enemies.

Level 1:
Buff Removal Chance: 10%
Maximum Targets: 3
SP: 129

Type: Magic / Buff
Cooldown: 51s
Element: Holy
1 / 5
Methadone
Methadone

Grants an effect that provides knockdown, knockback, and casting interruption immunity for you and your party members. Damage taken from enemies is increased by 20%.

Level 1:
Duration: 16 seconds
SP: 137

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 10
circle 1
Exorcist
5 / 5
Rubric
Exorcist1
Rubric: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rubric] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 1
Rubric: Propagate
Type: Active
* Increases [Rubric]'s targets by 1 per attribute level
* Increases SP consumption by 30%

Requires Exorcist Circle 2
Rubric: Speed Reading
Type: Active
* Shortens the attack cycle of [Rubric] by half
* Increases SP consumption by 20%

Requires Exorcist Circle 2
Rubric

[Magic] - [Holy]
Read commandments imbued with the power of the Goddesses to deal Holy property damage and reduce the enemy's movement speed. When used against Demon type enemies, the skill deals additional hits and its movement speed reducing effects are amplified.

Level 5:
Attack per 0.5 sec 639%

Targets 5
Max. duration 6 sec
SP: 238

Type: Magic / Attack
Cooldown: 15s
Element: Holy
0 / 5
3
Entity
Exorcist4
Entity: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Entity] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 1
Entity: Divine Impact
Type: Active
* Enhances [Entity] to deal 10% of the original damage to non-concealed enemies
* Increases SP consumption by 30%

Requires Exorcist Circle 2
Entity

[Magic] - [Holy]
Make hidden entities nearby reveal themselves with a powerful command. Revealed entities take a designated amount of damage.

Level 1:
Attack: 1387%
Targets 10
SP: 73

Type: Magic / Attack
Cooldown: 30s
Element: Holy
5 / 5
3
Aqua Benedicta
Exorcist6
Aqua Benedicta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aqua Benedicta] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Exorcist Circle 1
Aqua Benedicta: Last Drop
Type: Active
* Applies damage to enemies within range of [Aqua Benedicta] for 2.5 sec after the skill's duration ends
* Increases SP consumption by 30%

Requires Exorcist Circle 2
Aqua Benedicta

[Magic] - [Holy]
Sprinkle Holy Water on the ground to purify it. Enemies in the purified area receive continuous damage. Flying enemies that don't step on the purified ground are not attacked.

Level 5:
Attack per 0.4 sec 273%
Max. targets 8
Duration 6 sec
Consumes Holy Water x1
SP: 138

Type: Magic / Attack
Cooldown: 25s
Element: Holy
5 / 5
Engkrateia
Engkrateia: Patience
Type: Active
* Increases the duration of [Engkrateia] by 1 sec per attribute level
* Increases SP consumption by 20%

Requires Exorcist Circle 2
Engkrateia

Exercise your strong restraint by praying to the Goddesses. During the prayer, you receive less damage and become immune to knockback and knockdown. Additional reduction applied to damage received from Demon type enemies.

Level 5:
Damage taken -25%
Duration 3 sec
SP: 238

Type: Melee / Buff
Cooldown: 30s
Element: Holy
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Comments (116)

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Jan 18th 2019 14:28:36
Is this outdated?
Reply
Jan 19th 2019 21:03:23
@sprite895 everything on tosbase is out dated with the re:build patch.
Reply
Oct 18th 2018 03:56:36
hi, i'm making this build with some changes (i got pardoner at rank 6 for more debuff time, including black death and incineration), but my greatest problem is about the damage, i'm investing all stats on INT but my damage isn't high, can you help me with it? my incineration hit's 3k per hit and i'm already using agny, thanks o/
Reply
Aug 25th 2018 23:51:11
If I change diev and i give up plague c3 to use druid c2 and plague c2, like cleric c2, bokor c3, druid c2, plague c2. What do you think?
Reply
Aug 7th 2018 02:05:32
can i use cleric c3, bokor c3, plague c3?
Reply
Aug 7th 2018 02:48:49
Yeah, you'd be giving up some damage for more healing, wouldn't hurt.
Reply
Aug 1st 2018 17:58:36
Hello. What are some alternatives to Diev on rank 6? Could something like Miko or Druid 1 work?
Reply
Jul 4th 2018 16:49:14
Hi. The Plague Doctor's Disenchant debuff from its attribute (neutralize gear) only works if the buff removal is successful? The attibute's description isn't clear. If yes, I think getting one point from Healing Factor into Disenchant to get another great debuff is a nice option.

Also, I would take 1 or 2 points from Cleric's Safety Zone into Deprotected Zone, which is 6~8s duration plus 5s from its attribute, for another debuff on our list (the % defense reduction is negligible but at least it has a 50 raw defense reduction, which does not take stacks into account).
Reply
Jul 4th 2018 16:50:34
If no*, sorry.
Reply
Jul 4th 2018 19:22:31
@Juremo last time i checked it was only when it was successful, but that was quite a while ago so maybe its changed. imo its not really needed though, we have enough debuffs.

deprotect zone is kind of bad, wish they'd rework that skill, i wouldnt even invest one point for the debuff either, its up to you though, it wouldnt change much losing 1 point really.
Reply
Jul 3rd 2018 17:30:44
what needs of gems and where?
Reply
May 1st 2018 09:39:57
can you make a full support pd3? pls :)
Reply
May 1st 2018 09:57:25
That would really just be Priest or Diev instead of Bokor.

Also PD3 isn't really much of a support class since it doesn't really have much support skills that are useful in pve, its more of a damage class.
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May 2nd 2018 00:39:22
@Valkoria so its like healer with a bit of damage?? hows is this build? cleric 2-p3-miko1-pd3??
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Apr 23rd 2018 06:23:56
If im about to replace MIKO at rank 6,which 1 is better? Cleric 3 or Priest c1..need your opinion on this filler rank b4 taking PD
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Apr 24th 2018 23:56:24
@Roshadi90 Any filler is fine, rank 6 isn't that important, its just filler for one or two decent skills.
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Apr 13th 2018 00:46:04
Can I use 2 Krivis instead of Cleric 2 and Miko?
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Apr 13th 2018 02:07:57
I would stay away from sacrificing cleric circle 2 for nearly anything in most cleric builds, it just offers way too much for whatever else you'd pick up. Miko is completely optional though, you can do whatever with that rank if you want, its just a decent single circle filler.

Krivis C2 (or any of krivis's circles) doesn't really offer much to this build at all though.
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Apr 13th 2018 04:10:13
@Valkoria Many many thanks!! =D
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Apr 3rd 2018 21:14:37
Planning to replace miko with paladin. is it a good choice compared to the others? i dont really want to go do the hassle of the miko quest and i like my characters male :)
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Apr 3rd 2018 23:32:57
@noctiscepheus

Miko quest isn't that bad tbh, its pretty easy now that there isn't any competition for the spirits, BUT yeah you'd have to sex change then change back to male after you become a Miko which can be a cost not worth paying for.

Paladin really just offers access to a 2H Mace which is around +100 base matk to a Rod which can be worth going for, I personally like having a shield since you can make up for stat loss there while still having some more defense too.

If you dislike Miko you could really fit anything there if you wanted, its not a core part of the build by any means, Diev is a pretty good solo circle as well and helps with the SP costs.

You also could go the Sadhu version since you are only taking one circle of Bokor and taking Sadhu circle 3, the class is no longer a meme and actually has some good damage and utility as well.
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Apr 4th 2018 00:08:37
I forgot to mention that a 2H Mace has 5 slots while a Rod has 3, so you gain another 288 matk if you are using level 7 gems, its not effected by transcendence but it still is a fair chunk of matk.
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Feb 20th 2018 17:26:20
Hello
first I wanted to thank you for the guide. I have reached level 351, I would like to know which equip I should look for both now and in the endgame

Really many thanks !
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Feb 12th 2018 16:18:34
Change Miko to Kabba, viable?
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Feb 13th 2018 11:31:26
@Blood Fallen yes, unlimited mp is always nice.
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Feb 13th 2018 18:12:19
@Valkoria thanks baby, Obrigado :3
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Feb 5th 2018 14:14:01
Agny or Max Peta for this build ?
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Jan 6th 2018 05:17:32
The build is good but putting more points in methadone is.....almost non beneficial, maybe if u make it into 1/5 you can get a higher level for healing factor for 100% uptime and bloodletting for increased uptime
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Jan 6th 2018 05:38:07
@Ezeldan both are good options methadone or healing factor, bloodletting is kind of niche though and 95% of the time you will kill whatever actually has debuffs it can prevent in its 35-40s duration.
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Dec 30th 2017 18:43:40
Hi Valkoria!
what do you think of swapping miko to krivis?
- extra damage with Zaibas
- Aukuras is good for support
- Zalciai for sweet crits, but not taking it coz this is an Int build...
- And Last, the new Daino which makes ur normal attack become magic - really good since this is an Int build

will that be good?
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Dec 24th 2017 01:08:33
I was also thinking of going paladin instead of miko for the 2h mace. Seen some crazy stats on maces.
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Dec 22nd 2017 03:53:04
Hey Valkoria, is more worth it druid or paladin to rank 6, paladin to use 2h mace and some defense
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Dec 22nd 2017 04:05:28
@Leggnar Better to use a Rod than it is to throw away a circle for a 2h mace for more matk than a 1h blunt weapon, you won't be auto attacking with this build or anything anyways.

druid cant say, never really tried it but you don't have to go miko, you could always go Diev, Priest or something else.
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Jan 6th 2018 05:20:08
@Valkoria I apologize for that sarcasm I posted in your old chap-PD build. I just find a priest3 with no invested points in revive and ress is just.....no...very wrong. Again I apologize for the sarcasm
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Jan 6th 2018 05:49:40
@Ezeldan Not a biggie really, but most/all my guides have written explanations of leftover points and where to spend them, or if you are focusing on certain content (like Earth Tower) skill points are shifted around. There's more to tosbase than just the skill tree (not trying to sound condescending in my reply), take the time to read the guide before commenting, your questions may already be answered there.

But anyways, no harm done! :)
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Dec 21st 2017 19:28:25
Hello Valkoria. This is the first time I met you here. First of all, I have to say thank you for creating these good guides. It is very helpful. Today I have a question to ask you. Can I put Kabbalist in rank 7 like Cleric2 - Priest1 - Sadhu3 - Kabbalist1 - PD2 ? I worry about mana consumption (which could be a lot when spamming skills), and do not want to buy so many pots.
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Dec 21st 2017 20:02:23
@DivineDux you would give up the ability to spread incineration with pandemics attribute and a decent amount of damage from losing 5 points of incineration and black death steam, for basically unlimited sp.

You can get more sp from gear, the build does go through sp fairly fast (mostly because of Pandemic spread), but its not that bad once you get some decent gear and use potions.

If you are worried about sp you could always go the Sadhu version, it doesn't spam effigy as much and its lower level, the build is just as strong too.
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Dec 20th 2017 16:58:23
I really hate how we need to spend that much points on Pandemic. It really limits PD utility :(
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Dec 20th 2017 17:34:06
@Chiri haha... yeah...
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