[Apr 25th 2018] New classes have been added to the skill simulator!

Valkoria's (W) Summoner Guide.

Created by Valkoria on Aug 3rd 2017 (Last Updated: Dec 11th 2018).
This is a public build.
20
Rank 10 Update: Summoners change a lot in the Rank 10 update. Now we can take Linker Circle 3 which allows us to get the Spirit Shock attribute Mental Pressure which allows us to deal some insanely high single target damage, while lowering the targets magic resist by 25%.

We also gain some added utility with Joint Penalty to quickly clear packs of enemies, also being able to share the groups highest attributes with everyone while gaining +30% magic damage.

I've come to the conclusion that Sorcerer Circle 3 is just not worth it, your summons do gain sustain with the new Summon Salamion attribute that heals your summons over time, but now that summons scale with your Con it's not as important as it sounds.

Also Evocations rework is still quite bad, and Desmodus sounds good on paper, but the debuff only lasts a few seconds making it not so great.

At Rank 10 you may choose to go Sorcerer C3 instead of Linker C3, but I would suggest going Wiz-(Pyro3 or Cryo3)-Sorc-Necro then.

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Welcome, If you have any questions I will do my absolute best to answer them as soon as possible and please click the Like button if you enjoy the build. For more builds check out: http://www.tosbase.com/tools/skill-simulator/users/24013/


Sorcerer and Necromancer specializes in summoning minions to combat for them while you can control the battle from a safe distance or Ride your summoned Demon and get close and personal to high damage.

Sorcerer can summon a Fire Salamion and a powerful Demon that requires a Devil Boss Card in your Grimoir. The Demon is much more powerful in this build due to being able to ride it and use its special abilities.

Necromancer can summon a variety of minions to deal damage for you as well and requires corpse fragments to use their abilities which you can obtain from Corpse Potions, the Gather Corpse and Disinter skills, and Skeleton Warrior kills.


Rating of Class 1-10 (my opinion):
Single Target: 7
Area of Effect: 6.5
Durability: 6.5
Solo: 7
Team: 6

Pros:
- Well rounded single target and aoe
- Great utility
- Versatile
- Unique game play

Cons:
- Requires investment in Boss Cards
- Corpse mechanic can be annoying


Stat Distribution:

Full Spirit.

This build focuses on the summons of Sorcerer and Necromancer which all scale well with Spirit, you may invest in a small amount of Con if you wish but I would advise focusing on getting defenses through gear instead.


Skill Distribution:

You will notice that some circles don't have 15 points invested, that's because you can save points from the same class and invest them in the next circle.

Necromancer has some unspent points, below will explain what your options are.



Wizard:

1/10 Energy Bolt, Decent filler skill, not very powerful but not bad. Very fast cast animation and fairly low cooldown.

10/10 Earthquake, This skill is now instant cast and has a super quick animation, deals significant damage on its own, and will hit twice if the target is effected by Lethargy. Has an attribute that removes the knockdown too!

1/10 Lethargy, Lowers the targets Magic and Physical Attack by 1% per skill level, and causes it to take 35% more damage from magic circles (like Hail). Really powerful debuff even at level 1 for the damage boost.

1/5 Surespell, A 5 minute buff that causes your casts to not get interrupted. Can be extended to party members if you invest more points into it.

5/5 Magic Missile, This skill received a huge buff by having better scaling and a super quick animation similar to Earthquake. Useful against a single target and even better against a group of enemies. Deals bonus hits if you have Thaumaturge's swell arm buff.


Remaining points can be spent into any combination of Wizards other abilities: Energy Bolt for better scaling (for leveling), Surespell to apply to party members, Sleep for its Combo potential, Lethargy if you wish to lower hard hitting bosses damage further, and Magic Shield if you wish to mitigate 20% damage for several hits.

All are good abilities and mostly depend on what content you may be focusing on and who/what you will be playing with.



Linker:

10/10 Joint Penalty, Causes any damage (up to a certain amount of hits) to be shared among linked targets, also has attributes that increase the damage of certain elements, Earth being the big one for the build.

5/10 Hangman's Knot, Using this after Joint Penalty will vacuum the linked targets together and lowers their aoe ratio to 1. Very good for comboing aoe spells with.

10/10 Spiritual Chain, Causes certain buffs in the party to be shared and has an attribute that increases allies magic damage dealt by 30%.

10/10 Spirit Shock, Links a tether between you and target enemy that deals damage over time to them. With the Mental Pressure attribute it causes it to reduce the targets magic resist by 25% and take additional damage based off the difference in spirit between you and the target, which can lead to some INSANELY high damage.

5/5 Lifeline, Very powerful buff that has a low cooldown and high up time. It only works when used during Spiritual Chain and causes all linked allies to share the groups highest stats with each other.

For example, if you have 600 Spirit and that's the highest Spirit stat in the group, and the cleric in your party has 600 Intelligence and that's the highest Intelligence stat in the group you now will both have 600 Spirit and Intelligence for the duration of Lifeline. With Divine Might and a Cyst Gem you can increase this skills duration to 50 seconds.


Sorcerer:

10/10 Summoning, Requires a Devil Boss Card in your Grimore and summons that boss as a minion. The number of stars on the Boss Card determines how much damage and defense it has.
Scales with spirit and your weapons magic attack like all summons.
- Marnox and Froster Lord are both amazing cards.

1-10/10 Summon Familiar, Summons 5 bats that follow you for up to a minute, they kamikaze dealing damage to those they hit. Higher level increases damage and lowers the skills cooldown. Now scales with spirit like your other summons.

1-10/10 Summon Salamion, A 5 minute duration summon that attacks for you, it's not incredibly strong but still deals significant damage even at level 1. Scales with spirit and your weapons magic attack like all summons.

5/5 Summon Servant, Summons a cat for a short period that meows several times, giving you different beneficial buffs for 5 minutes. Now costs a reagent to cast that costs 2000 silver, generally you'll only use it for when you are in a dungeon or raid.

1/1 Riding, The most important skill to the build which allows you to ride and use skills unique to each Demon.

1/1 Morph, This skill can be used to bypass cooldowns of Boss Card skills (For example summon a Templeshooter and use its attack while Riding then Morph into a different Templeshooter and do it again), and fully heals your current summon.


Necromancer:

5/15 Gather Corpse, This skill got drastically changed for the better; when used it damages and debuffs enemies hit (10 seconds at level 5) and if the monster is killed while debuffed you gain corpse fragments which are used for your other Necromancer spells.

5/5 Create Shoggoth, Summons permanent minion (until killed or map change) that requires a Animal, Plant or Mutant Boss Card.
Gray Golem Card is considered the best card for this skill due to its massive amount of bonus health.

With the Create Shoggoth: Decay attribute it causes it to have an aura that causes enemies to be afflicted with decay.

5/15 Flesh Cannon, Deals several hits of damage to target location, only use if the target is standing still. The reason why we invest in this skill now is for a reliable way to apply the new Necromancers Bane debuff which will increase your Skeletons damage by up to 50%. The debuff and this skill is mostly only used on bosses, save your corpse parts otherwise.

1/15 Dirty Pole, Summons a Pillar of filth that applies Decay on nearby enemies (causes the target to take additional Missile (Bow) damage.

1/1 Disinter, Use this around recently killed monsters to collect corpse fragments.

10/10 Corpse Tower, Summons an immobile tower that attacks nearby monsters.
It scales with spirit (weapon matk too) and takes corpse fragments to summon.
You may only have one of these out at a time.

5/5 Raise Dead, Summons 5 Melee Skeletons that attack for you.
They scale with spirit (weapon matk too) and takes corpse fragments to summon.

5/5 Raise Skull Archer, Summons 5 Ranged Skeletons that attack for you.
They scale with spirit (weapon matk too) and takes corpse fragments to summon.

You may spend your remaining 8 skill points on any combination of Flesh Strike (hard hitting aoe nuke that costs 100 corpse parts to cast), Flesh Cannon (for more damage and higher chance to apply your Necromancers Bane debuff), or Dirty Pole for higher uptime.


Important Attributes to level asap:

Wizard - Earthquake: Remove Knockdown
Linker - Spiritual Chain: Duration
Linker - Spiritual Chain: Enhance
Linker - Hangman's Knot: Focused Attack
Linker - Spirit Shock: Mental Pressure
Linker - Lifeline: Increased Nullification
Sorcerer - Summon Servant: Quick Order
Sorcerer - Riding: Increase Stats
Necromancer - Create Shoggoth: Decay
Necromancer - Disinter: Increased Range
Necromancer - Dirty Pole: Fragments
Necromancer - Skeleton and Skeleton Archer Enhance


Equipment / Core Items / Cards:

Use a Staff. Cloth for more Mdef, Plate for more Pdef.

Red Card: Been debating this for a long time, Chapparition maybe, minor gains.
Blue Card: Nuaele Lv10 x3 (+30% Magic Defense)
Green Card: Linkroller Lv10 x3 (+30 Intelligence)
Purple Card: Gazing Golem Lv5-10 x3 (15-30% chance to gain Pain Barrier when hit)
- or Yeti Lv10 x3 (5400 Hp)
Copy Build
Rank 1
circle 1
Wizard
1 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
1 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
0 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 1:
[Sleep] Duration: 3 seconds
Attack Threshold: 1
SP: 19

Type: Magic / Buff
Cooldown: 25s
0 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
5 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 5:
Attack: 324%
AoE Attack Ratio: 4
SP: 28

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 2
Wizard
1 / 10
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
1 / 10
Lethargy
Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
0 / 10
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 1:
[Sleep] Duration: 3 seconds
Attack Threshold: 1
SP: 19

Type: Magic / Buff
Cooldown: 25s
0 / 10
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
10 / 10
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 10:
Attack: 397%
AoE Attack Ratio: 4
SP: 44

Type: Magic / Attack
Cooldown: 17s
Element: Earth
1 / 5
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 1:
Targets (excluding caster) 0
Duration 300 sec
SP: 24

Type: Magic / Buff
Cooldown: 60s
5 / 5
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 5:
Attack: 228% x 3
Bullet Count: 3
SP: 40

Type: Magic / Attack
Cooldown: 17s
Rank 3
circle 1
Linker
0 / 1
Unbind
Linker7
Unbind: Enemy Damage
Type: Active
* Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect
* Increases by 10% per attribute level from Lv. 2
* Increases SP consumption by 10%

Linker 1st Circle required
Unbind

Disconnect all links.

Level 1:
Disconnect all links at once.
Maximum Level: 1
SP: 43

Type: Magic / Buff
Cooldown: 0s
0 / 5
Physical Link
Linker1
Physical Link: Defense
Type: Active
* Increases physical defense by [connected party members * attribute level]% when [Physical Link] is active
* Increases SP consumption by 10%

Linker 1st Circle required
5 / 5
Joint Penalty
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
* Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
* Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
* Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty

Links enemies to attack all at once. Can be canceled by the Unbind skill.

Level 5:
Maximum Link Numbers: 5
Count Limit: 9
Duration: 35 seconds
SP: 87

Type: Magic / Buff
Cooldown: 22s
5 / 5
Hangman's Knot
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
* Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level
* Increases SP consumption by 10%

Lv3 Hangman's Knot required
Hangman's Knot: Focused Attack
Type: Active
* AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1
* Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level
* Increases SP consumption by 10%

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 5:
[Bind] Duration: 2 seconds
SP: 71

Type: Magic / Buff
Cooldown: 15s
Rank 4
circle 2
Linker
0 / 1
Unbind
Linker7
Unbind: Enemy Damage
Type: Active
* Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect
* Increases by 10% per attribute level from Lv. 2
* Increases SP consumption by 10%

Linker 1st Circle required
Unbind

Disconnect all links.

Level 1:
Disconnect all links at once.
Maximum Level: 1
SP: 43

Type: Magic / Buff
Cooldown: 0s
0 / 10
Physical Link
Linker1
Physical Link: Defense
Type: Active
* Increases physical defense by [connected party members * attribute level]% when [Physical Link] is active
* Increases SP consumption by 10%

Linker 1st Circle required
10 / 10
Joint Penalty
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
* Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
* Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
* Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty

Links enemies to attack all at once. Can be canceled by the Unbind skill.

Level 10:
Maximum Link Numbers: 8
Count Limit: 11
Duration: 60 seconds
SP: 120

Type: Magic / Buff
Cooldown: 22s
5 / 10
Hangman's Knot
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
* Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level
* Increases SP consumption by 10%

Lv3 Hangman's Knot required
Hangman's Knot: Focused Attack
Type: Active
* AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1
* Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level
* Increases SP consumption by 10%

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 5:
[Bind] Duration: 2 seconds
SP: 71

Type: Magic / Buff
Cooldown: 15s
5 / 5
Spiritual Chain
Linker4 Linker12
Spiritual Chain: Duration
Type: Active
* Increases the duration of [Spiritual Chain] by 1 second per attribute level
* Increases SP consumption by 10%

Linker 2nd Circle required
Spiritual Chain: Enhance
Type: Active
* Magic damage dealt by characters linked with [Spiritual Chain] increases by 3% per skill level
* Increases SP consumption by 30%

Linker 2nd Circle required
Spiritual Chain

Links party members and shares buff effects. Can be canceled by the Unbind skill.

Level 5:
Duration: 55 seconds
SP: 91

Type: Magic / Buff
Cooldown: 55s
5 / 5
Spirit Shock
Linker13 Linker14
Spirit Shock: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spirit Shock] by 0.5% per attribute level
* +10% added damage at maximum level

Linker 2nd Circle required
Spirit Shock: Confusion
Type: Active
* Enemies hit by [Spirit Shock] have a 5% chance per attribute level of being afflicted with [Confusion]
* Increases SP consumption by 20%

Linker 2nd Circle required
Spirit Shock: Mental Pressure
Type: Active
* Magic defense of enemies hit by [Spirit Shock] decreases by 25%
* Additional damage increases by the difference of SPR between the attacker's and target's
* Additional damage does not exceed max. 300%
* Increases SP consumption by 50%

Linker 3rd Circle required
Spirit Shock

[Magic] - [Psychokinesis]
Link yourself to the soul of a single target to inflict mental damage. Can only be used on a single target at a time. Can be canceled by the Unbind skill.

Level 5:
0.5 second attack 243%
Duration: 5.5 seconds
SP: 101

Type: Magic / Attack
Cooldown: 15s
Element: Soul
Rank 5
circle 1
Sorcerer
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
5 / 5
Summoning
Summoning

Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards.

Level 5:
Summons a Devil-type boss monster
Devil's Additional Attack: 15%
Devil's Additional Defense: 15%
Duration: 900 seconds
SP: 116

Type: Magic / Attack
Cooldown: 60s
Element: Dark
1 / 5
Summon Familiar
Sorcerer11 Sorcerer1
Summon Familar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level
* +10% added damage at maximum level

Sorcerer 1st Circle required
Summon Familar: Splash
Type: Active
* Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself
* Increases SP consumption by 10%

Lv3 Summon Familiar required
Summon Familiar

[Magic] - [Dark]
Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself.

Level 1:
Attack: 365%
Summon 1 Familiar Spirits
SP: 88

Type: Magic / Attack
Cooldown: 35s
Element: Dark
1 / 5
Summon Salamion
Summon Salamion: Ignite
Type: Active
* Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion: Blind
Type: Active
* Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion

Summon the fire devil Salamion. It follows its master and attacks enemies.

Level 1:
Salamion's Level: 0
Salamion's Additional Attack: 8%
Salamion's Additional Defense 8%
Duration: 300 seconds
SP: 84

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Summon Servant
Sorcerer13
Summon Servant: Quick Order
Type: Active
* Summoned servant grants beneficial effects at a higher rate
* Increases SP consumption by 10%

Lv3 Summon Servant required
Summon Servant

Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant].

Level 5:
Applies up to 5 times
1st effect [+ AoE attack ratio]
2nd effect [+ SP recovery speed]
3rd effect [STA recovery]
4th effect [+ Magic Defense]
5th effect [+ Dark property attack]
Consumes Empty Spellbook x#{SpendItemCount}#
SP: 126

Type: Magic / Attack
Cooldown: 60s
Element: Dark
Rank 6
circle 2
Sorcerer
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
10 / 10
Summoning
Summoning

Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards.

Level 10:
Summons a Devil-type boss monster
Devil's Additional Attack: 25%
Devil's Additional Defense: 25%
Duration: 900 seconds
SP: 161

Type: Magic / Attack
Cooldown: 60s
Element: Dark
1 / 10
Summon Familiar
Sorcerer11 Sorcerer1
Summon Familar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level
* +10% added damage at maximum level

Sorcerer 1st Circle required
Summon Familar: Splash
Type: Active
* Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself
* Increases SP consumption by 10%

Lv3 Summon Familiar required
Summon Familiar

[Magic] - [Dark]
Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself.

Level 1:
Attack: 365%
Summon 1 Familiar Spirits
SP: 88

Type: Magic / Attack
Cooldown: 35s
Element: Dark
1 / 10
Summon Salamion
Sorcerer5 Sorcerer6
Summon Salamion: Ignite
Type: Active
* Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion: Blind
Type: Active
* Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion

Summon the fire devil Salamion. It follows its master and attacks enemies.

Level 1:
Salamion's Level: 0
Salamion's Additional Attack: 8%
Salamion's Additional Defense 8%
Duration: 300 seconds
SP: 84

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Summon Servant
Sorcerer13
Summon Servant: Quick Order
Type: Active
* Summoned servant grants beneficial effects at a higher rate
* Increases SP consumption by 10%

Lv3 Summon Servant required
Summon Servant

Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant].

Level 5:
Applies up to 5 times
1st effect [+ AoE attack ratio]
2nd effect [+ SP recovery speed]
3rd effect [STA recovery]
4th effect [+ Magic Defense]
5th effect [+ Dark property attack]
Consumes Empty Spellbook x#{SpendItemCount}#
SP: 126

Type: Magic / Attack
Cooldown: 60s
Element: Dark
1 / 1
Attack Ground
Attack Ground

Order the summoned devil from the Grimoire to move and attack in a targeted area.

Level 1:
Requires Summoned Devil
Maximum Level: 1
SP: 60

Type: Magic / Attack
Cooldown: 3s
Element: Dark
1 / 1
Riding
Sorcerer15
Riding: Increase Stats
Type: Passive
* Increases damage dealt with Mounted demon by 0.5% per attribute level

Sorcerer 2nd Circle required
Riding

Ride the summoned devil from the Grimoire and take control of it. While mounted on the devil, your damage taken decreases.

Level 1:
Enables use of the devil's skills
SP: 64

Type: Magic / Attack
Cooldown: 20s
Element: Dark
1 / 1
Morph
Morph

Mutates the summoned devil from the Grimoire to the devil that is equipped as a secondary card in the Grimoire while maintaining its previous stats.

Level 1:
Transform to another Devil-type boss that is added to the Grimoire
SP: 80

Type: Magic / Attack
Cooldown: 30s
Element: Dark
1 / 1
Hold
Hold

Order the summoned devil to wait and guard a targeted area.

Level 1:
Requires Summoned Devil
Maximum Level: 1
SP: 60

Type: Magic / Attack
Cooldown: 3s
Element: Dark
Rank 7
circle 1
Necromancer
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
5 / 5
3
Gather Corpse
Necromancer11
Gather Corpse: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gather Corpse] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Gather Corpse

[Magic]
Releases evil energy into your opponent. The corpses of monsters affected by the evil energy can be collected once defeated.

Level 5:
Attack 408%
Duration: 10seconds
AoE Attack Ratio: 3
SP: 82

Type: Magic / Attack
Cooldown: 10s
5 / 5
Create Shoggoth
Necromancer3 Necromancer5 Necromancer8
Create Shoggoth: Corruption
Type: Active
* Enemies near the Shoggoth are afflicted with [Corruption] for 15 seconds
* Lasts for 1 minute per attribute level after Shoggoth is summoned
* Increases SP consumption by 10%

Necromancer 1st Circle required
Create Shoggoth: Enhance
Type: Passive
* Increases the attack of summoned Shoggoth by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Create Shoggoth: Enlargement
Type: Active
* Increases chance of enlarging size and maximum HP of summoned Shoggoth by 1% per attribute level
* Increases SP consumption by 20%

Lv. 2 Create Shoggoth required
Create Shoggoth

Create a Shoggoth with stats based on the cards that are placed in the Necronomicon. The attack and defense of the Shoggoth are affected by the skill level. The Shoggoth's attack and defense increase by 5% for each star on the card. Only Beast, Plant and Mutant-type cards can be placed in the Necronomicon.

Level 5:
Shoggoth's Additional Damage: 35%
Shoggoth's Additional Defense: 35%
Consumes 30 Corpse(s)
Duration: 900 seconds
SP: 199

Type: Melee / Attack
Cooldown: 240s
0 / 5
2
Flesh Cannon
Necromancer12 Necromancer1
Flesh Cannon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Cannon] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Cannon: Corruption
Type: Active
* Enemies hit by [Flesh Cannon] have a chance to be afflicted with [Corruption] for 15 seconds
* Increases chance by 10% per attribute level
* Increases SP consumption by 10%

Necromancer 1st Circle required
Flesh Cannon

[Magic]
Throw corpse parts on a targeted area to attack nearby enemies.

Level 1:
Attack: 112% x 16
AoE Attack Ratio: 5
Consumes 15 Corpse(s)
SP: 112

Type: Magic / Attack
Cooldown: 20s
0 / 5
Flesh Hoop
Necromancer15 Necromancer2
Flesh Hoop: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Hoop] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Hoop: Demoralize
Type: Active
* Weakens enemy attacks for 4 sec near the hoop after using [Flesh Hoop]
* [Attack Weakened] can be stacked up to 10 times
* Increases SP consumption by 20%

Necromancer 1st Circle required
Flesh Hoop

[Magic]
Encircle yourself with corpse parts that will damage nearby enemies. Has a chance to deal additional damage to a decaying enemy.

Level 1:
Attack: 166% x 15
Duration: 15 seconds
Consumes 5 Corpse(s)
SP: 104

Type: Magic / Attack
Cooldown: 25s
1 / 5
Dirty Pole
Dirty Pole: Fragments
Type: Active
* When Dirty Pole receives a melee attack, its fragments spread to attack enemies and the targets gain [Corruption] status ailment for 10 seconds
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Dirty Pole

[Magic]
Raises a wall of corpses in front of the caster. Enemies near the wall will be afflicted with [Decay]. Enemies affected by [Decay] receive additional damage from Missile attacks.

Level 1:
Attack: 185%
Dirty Pole Duration: 22 seconds
[Corruption] Duration: 15 seconds
Consumes 5 Corpses
SP: 120

Type: Magic / Attack
Cooldown: 30s
Rank 8
circle 2
Necromancer
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
5 / 10
3
Gather Corpse
Necromancer11
Gather Corpse: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gather Corpse] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Gather Corpse

[Magic]
Releases evil energy into your opponent. The corpses of monsters affected by the evil energy can be collected once defeated.

Level 5:
Attack 408%
Duration: 10seconds
AoE Attack Ratio: 3
SP: 82

Type: Magic / Attack
Cooldown: 10s
5 / 5
Create Shoggoth
Necromancer3 Necromancer5 Necromancer8
Create Shoggoth: Corruption
Type: Active
* Enemies near the Shoggoth are afflicted with [Corruption] for 15 seconds
* Lasts for 1 minute per attribute level after Shoggoth is summoned
* Increases SP consumption by 10%

Necromancer 1st Circle required
Create Shoggoth: Enhance
Type: Passive
* Increases the attack of summoned Shoggoth by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Create Shoggoth: Enlargement
Type: Active
* Increases chance of enlarging size and maximum HP of summoned Shoggoth by 1% per attribute level
* Increases SP consumption by 20%

Lv. 2 Create Shoggoth required
Create Shoggoth

Create a Shoggoth with stats based on the cards that are placed in the Necronomicon. The attack and defense of the Shoggoth are affected by the skill level. The Shoggoth's attack and defense increase by 5% for each star on the card. Only Beast, Plant and Mutant-type cards can be placed in the Necronomicon.

Level 5:
Shoggoth's Additional Damage: 35%
Shoggoth's Additional Defense: 35%
Consumes 30 Corpse(s)
Duration: 900 seconds
SP: 199

Type: Melee / Attack
Cooldown: 240s
5 / 10
2
Flesh Cannon
Necromancer12 Necromancer1
Flesh Cannon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Cannon] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Cannon: Corruption
Type: Active
* Enemies hit by [Flesh Cannon] have a chance to be afflicted with [Corruption] for 15 seconds
* Increases chance by 10% per attribute level
* Increases SP consumption by 10%

Necromancer 1st Circle required
Flesh Cannon

[Magic]
Throw corpse parts on a targeted area to attack nearby enemies.

Level 5:
Attack: 136% x 16
AoE Attack Ratio: 5
Consumes 15 Corpse(s)
SP: 156

Type: Magic / Attack
Cooldown: 20s
0 / 10
Flesh Hoop
Necromancer15 Necromancer2
Flesh Hoop: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Hoop] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Hoop: Demoralize
Type: Active
* Weakens enemy attacks for 4 sec near the hoop after using [Flesh Hoop]
* [Attack Weakened] can be stacked up to 10 times
* Increases SP consumption by 20%

Necromancer 1st Circle required
Flesh Hoop

[Magic]
Encircle yourself with corpse parts that will damage nearby enemies. Has a chance to deal additional damage to a decaying enemy.

Level 1:
Attack: 166% x 15
Duration: 15 seconds
Consumes 5 Corpse(s)
SP: 104

Type: Magic / Attack
Cooldown: 25s
1 / 10
Dirty Pole
Dirty Pole: Fragments
Type: Active
* When Dirty Pole receives a melee attack, its fragments spread to attack enemies and the targets gain [Corruption] status ailment for 10 seconds
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Dirty Pole

[Magic]
Raises a wall of corpses in front of the caster. Enemies near the wall will be afflicted with [Decay]. Enemies affected by [Decay] receive additional damage from Missile attacks.

Level 1:
Attack: 185%
Dirty Pole Duration: 22 seconds
[Corruption] Duration: 15 seconds
Consumes 5 Corpses
SP: 120

Type: Magic / Attack
Cooldown: 30s
1 / 1
3
Disinter
Necromancer4
Disinter: Increased Range
Type: Active
* Increases range of [Disinter] by 10 per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Necromancer
Disinter: Collect Corpse
Type: Active
* Collects more corpses when [Disinter] is used
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Disinter

Collect the corpse left over from where an enemy died.

Level 1:
Target Range: 40
SP: 96

Type: Magic / Attack
Cooldown: 24s
5 / 5
Corpse Tower
Necromancer6
Corpse Tower: Enhance
Type: Passive
* Increases the attack of summoned Corpse Tower by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Necromancer
Corpse Tower: Skull Soldier
Type: Active
* When Corpse Tower defeats a monster, a Skull Soldier is summoned
* Activates when Raise Dead is learned
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Corpse Tower

[Magic]
Build a cursed tower made with corpses at a targeted area.

Level 5:
Add. Corpse Tower attack 30%
Corpse Tower 55 second duration
No. of defenses: 80
Consumes 7 corpses
SP: 110

Type: Melee / Attack
Cooldown: 50s
5 / 5
Raise Dead
Necromancer7
Raise Dead: Enhance
Type: Passive
* Increases the attack of summoned skeleton soldier by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Necromancer
Raise Dead: Collect Corpse
Type: Active
* When a Skull Soldier defeats a monster, the Necronomicon gains 1 corpse per attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Raise Dead: Enhanced HP
Type: Passive
* Increases HP of Skull Soldiers by 0.5% per attribute level

Need the 3rd circle of Necromancer
Raise Dead

Summon a skeleton soldier made with a corpse. The skeleton soldier will engage in combat and follow its master.

Level 5:
Summons 5 Skeleton Soldiers
Add. Skeleton Soldier attack 35%
Consumes 10 Corpse(s)
Duration 300 seconds
Maximum Level: 5
SP: 163

Type: Melee / Attack
Cooldown: 60s
Rank 9
circle 3
Necromancer
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
5 / 15
3
Gather Corpse
Necromancer11
Gather Corpse: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gather Corpse] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Gather Corpse

[Magic]
Releases evil energy into your opponent. The corpses of monsters affected by the evil energy can be collected once defeated.

Level 5:
Attack 408%
Duration: 10seconds
AoE Attack Ratio: 3
SP: 82

Type: Magic / Attack
Cooldown: 10s
5 / 5
Create Shoggoth
Necromancer3 Necromancer5 Necromancer8
Create Shoggoth: Corruption
Type: Active
* Enemies near the Shoggoth are afflicted with [Corruption] for 15 seconds
* Lasts for 1 minute per attribute level after Shoggoth is summoned
* Increases SP consumption by 10%

Necromancer 1st Circle required
Create Shoggoth: Enhance
Type: Passive
* Increases the attack of summoned Shoggoth by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Create Shoggoth: Enlargement
Type: Active
* Increases chance of enlarging size and maximum HP of summoned Shoggoth by 1% per attribute level
* Increases SP consumption by 20%

Lv. 2 Create Shoggoth required
Create Shoggoth

Create a Shoggoth with stats based on the cards that are placed in the Necronomicon. The attack and defense of the Shoggoth are affected by the skill level. The Shoggoth's attack and defense increase by 5% for each star on the card. Only Beast, Plant and Mutant-type cards can be placed in the Necronomicon.

Level 5:
Shoggoth's Additional Damage: 35%
Shoggoth's Additional Defense: 35%
Consumes 30 Corpse(s)
Duration: 900 seconds
SP: 199

Type: Melee / Attack
Cooldown: 240s
5 / 15
2
Flesh Cannon
Necromancer12 Necromancer1
Flesh Cannon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Cannon] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Cannon: Corruption
Type: Active
* Enemies hit by [Flesh Cannon] have a chance to be afflicted with [Corruption] for 15 seconds
* Increases chance by 10% per attribute level
* Increases SP consumption by 10%

Necromancer 1st Circle required
Flesh Cannon

[Magic]
Throw corpse parts on a targeted area to attack nearby enemies.

Level 5:
Attack: 136% x 16
AoE Attack Ratio: 5
Consumes 15 Corpse(s)
SP: 156

Type: Magic / Attack
Cooldown: 20s
0 / 15
Flesh Hoop
Necromancer15 Necromancer2
Flesh Hoop: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Hoop] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Hoop: Demoralize
Type: Active
* Weakens enemy attacks for 4 sec near the hoop after using [Flesh Hoop]
* [Attack Weakened] can be stacked up to 10 times
* Increases SP consumption by 20%

Necromancer 1st Circle required
Flesh Hoop

[Magic]
Encircle yourself with corpse parts that will damage nearby enemies. Has a chance to deal additional damage to a decaying enemy.

Level 1:
Attack: 166% x 15
Duration: 15 seconds
Consumes 5 Corpse(s)
SP: 104

Type: Magic / Attack
Cooldown: 25s
1 / 15
Dirty Pole
Necromancer18
Dirty Pole: Fragments
Type: Active
* When Dirty Pole receives a melee attack, its fragments spread to attack enemies and the targets gain [Corruption] status ailment for 10 seconds
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Dirty Pole

[Magic]
Raises a wall of corpses in front of the caster. Enemies near the wall will be afflicted with [Decay]. Enemies affected by [Decay] receive additional damage from Missile attacks.

Level 1:
Attack: 185%
Dirty Pole Duration: 22 seconds
[Corruption] Duration: 15 seconds
Consumes 5 Corpses
SP: 120

Type: Magic / Attack
Cooldown: 30s
1 / 1
3
Disinter
Necromancer4 Necromancer17
Disinter: Increased Range
Type: Active
* Increases range of [Disinter] by 10 per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Necromancer
Disinter: Collect Corpse
Type: Active
* Collects more corpses when [Disinter] is used
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Disinter

Collect the corpse left over from where an enemy died.

Level 1:
Target Range: 40
SP: 96

Type: Magic / Attack
Cooldown: 24s
10 / 10
Corpse Tower
Necromancer6 Necromancer23
Corpse Tower: Enhance
Type: Passive
* Increases the attack of summoned Corpse Tower by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Necromancer
Corpse Tower: Skull Soldier
Type: Active
* When Corpse Tower defeats a monster, a Skull Soldier is summoned
* Activates when Raise Dead is learned
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Corpse Tower

[Magic]
Build a cursed tower made with corpses at a targeted area.

Level 10:
Add. Corpse Tower attack 50%
Corpse Tower 80 second duration
No. of defenses: 130
Consumes 7 corpses
SP: 152

Type: Melee / Attack
Cooldown: 50s
5 / 5
Raise Dead
Necromancer7 Necromancer22 Necromancer20
Raise Dead: Enhance
Type: Passive
* Increases the attack of summoned skeleton soldier by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Necromancer
Raise Dead: Collect Corpse
Type: Active
* When a Skull Soldier defeats a monster, the Necronomicon gains 1 corpse per attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Raise Dead: Enhanced HP
Type: Passive
* Increases HP of Skull Soldiers by 0.5% per attribute level

Need the 3rd circle of Necromancer
Raise Dead

Summon a skeleton soldier made with a corpse. The skeleton soldier will engage in combat and follow its master.

Level 5:
Summons 5 Skeleton Soldiers
Add. Skeleton Soldier attack 35%
Consumes 10 Corpse(s)
Duration 300 seconds
Maximum Level: 5
SP: 163

Type: Melee / Attack
Cooldown: 60s
0 / 5
Flesh Strike
Necromancer9 Necromancer19
Flesh Strike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Strike] by 0.5% per attribute level
* +10% added damage at maximum level

Need the 3rd circle of Necromancer
Flesh Strike: Shoggoth Explosion
Type: Active
* If a Shoggoth is within the range of [Flesh Strike], it explodes and applies [Corruption] to nearby enemies for 5 sec per attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Flesh Strike

[Magic]Gather carcass parts and throw it onto a specific place to attack.

Level 1:
Attack: 2859%
}Number of Corpses: 100
Casting Time: 1 seconds
SP: 100

Type: Magic / Attack
Cooldown: 54s
Element: Poison
5 / 5
Raise Skull Archer
Necromancer10
Raise Skull Archer: Enhance
Type: Passive
* Increases the attack of summoned skeleton archer by 0.5% per attribute level
* +10% added damage at maximum level

Need the 3rd circle of Necromancer
Raise Skull Archer

Summon a skeleton archer made with a corpse. The skeleton soldier will engage in combat and follow its master.

Level 5:
Summons 5 Skeleton Archers
Add. Skeleton Archer attack 35%
Consumes 10 Corpse(s)
Duration 300 seconds
Maximum Level: 5
SP: 201

Type: Melee / Attack
Cooldown: 60s
Rank 10
circle 3
Linker
0 / 1
Unbind
Linker7
Unbind: Enemy Damage
Type: Active
* Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect
* Increases by 10% per attribute level from Lv. 2
* Increases SP consumption by 10%

Linker 1st Circle required
Unbind

Disconnect all links.

Level 1:
Disconnect all links at once.
Maximum Level: 1
SP: 43

Type: Magic / Buff
Cooldown: 0s
0 / 15
Physical Link
Linker1
Physical Link: Defense
Type: Active
* Increases physical defense by [connected party members * attribute level]% when [Physical Link] is active
* Increases SP consumption by 10%

Linker 1st Circle required
15 / 15
Joint Penalty
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
* Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
* Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
* Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty

Links enemies to attack all at once. Can be canceled by the Unbind skill.

Level 15:
Maximum Link Numbers: 10
Count Limit: 14
Duration: 85 seconds
SP: 153

Type: Magic / Buff
Cooldown: 22s
5 / 15
Hangman's Knot
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
* Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level
* Increases SP consumption by 10%

Lv3 Hangman's Knot required
Hangman's Knot: Focused Attack
Type: Active
* AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1
* Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level
* Increases SP consumption by 10%

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 5:
[Bind] Duration: 2 seconds
SP: 71

Type: Magic / Buff
Cooldown: 15s
10 / 10
Spiritual Chain
Linker4 Linker12
Spiritual Chain: Duration
Type: Active
* Increases the duration of [Spiritual Chain] by 1 second per attribute level
* Increases SP consumption by 10%

Linker 2nd Circle required
Spiritual Chain: Enhance
Type: Active
* Magic damage dealt by characters linked with [Spiritual Chain] increases by 3% per skill level
* Increases SP consumption by 30%

Linker 2nd Circle required
Spiritual Chain

Links party members and shares buff effects. Can be canceled by the Unbind skill.

Level 10:
Duration: 80 seconds
SP: 125

Type: Magic / Buff
Cooldown: 55s
10 / 10
Spirit Shock
Linker13 Linker14 Linker15
Spirit Shock: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spirit Shock] by 0.5% per attribute level
* +10% added damage at maximum level

Linker 2nd Circle required
Spirit Shock: Confusion
Type: Active
* Enemies hit by [Spirit Shock] have a 5% chance per attribute level of being afflicted with [Confusion]
* Increases SP consumption by 20%

Linker 2nd Circle required
Spirit Shock: Mental Pressure
Type: Active
* Magic defense of enemies hit by [Spirit Shock] decreases by 25%
* Additional damage increases by the difference of SPR between the attacker's and target's
* Additional damage does not exceed max. 300%
* Increases SP consumption by 50%

Linker 3rd Circle required
Spirit Shock

[Magic] - [Psychokinesis]
Link yourself to the soul of a single target to inflict mental damage. Can only be used on a single target at a time. Can be canceled by the Unbind skill.

Level 10:
0.5 second attack 243%
Duration: 8 seconds
SP: 138

Type: Magic / Attack
Cooldown: 15s
Element: Soul
5 / 5
Lifeline
Linker3
Lifeline: Increased Nullification
Type: Active
* Increases the chance to nullify an enemy's attack while using [Lifeline] by 2% per attribute level
* Increases SP consumption by 10%

Linker 3rd Circle required
Lifeline

Uses the highest abilities between you and allies linked by [Spiritual Chain].

Level 5:
Duration: 40 seconds
SP: 101

Type: Magic / Buff
Cooldown: 60s
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Comments (136)

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Jan 18th 2019 17:13:09
what you think about sorcerer + bokor + shadowmancer ?
Reply
Oct 30th 2018 18:01:45
any change to the build for today patch ? i am on rank 7 btw and i got the reset rank
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Oct 8th 2018 06:40:26
Hi vallkoria, i dont know if you still aswer questions here but... what do you think about the Sorc 3 after the new buffs and attribute from the Ktest? is it viable to go with: Wiz 3 - Thau 1 - Sorc 3 - Necro 3 after the buffs go live on iToS? or linker still a better option?

thanks!
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Oct 8th 2018 10:08:17
@Duskam yeah Sorc3 is going to be pretty good when the patch hits, not sure if it will be better than linker but itll still be a huge improvement to what we have now.

Though I'd probably recommend Pyro3 or something instead of wiz3/thaum, Thaum doesn't really add much, the 10% atk is kind of meh tbh, and if you have a pretty good transcended weapon Pyromancer can deal some pretty good filler damage while your summons attack things. I've seen some people solo high lvl cm's on pyro-sorc-necro. But anyways, we'll see when we get that patch though! pretty sure all sorcs get a rank reset then.
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Oct 29th 2018 16:04:10
@Valkoria do you have a guide built for that? or i can use this guide? what should i change like stats and skills and stuff
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Oct 30th 2018 00:35:33
I dont have a guide for it, but not much changes other than you go a few different classes in your earlier ranks. Stats, cards, equipment etc all stays the same.
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Sep 21st 2018 09:34:19
Whats the benefits of wiz c2 over c1 cryo for more crowd control?
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Sep 23rd 2018 16:52:53
please answer when your not busy. thanks! :)
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Sep 23rd 2018 17:48:29
Not sure why I didn't get a notification from your 1st post.

But anyways, Surespell is pretty helpful for getting off Flesh cannon which is the best way for stacking the necromancers bane debuff, and its helpful for Flesh Strike too should you take it. You can still get by without Surespell though, it just makes it foolproof, so you could go cryo at rank 2 if you really wanted.
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Sep 19th 2018 03:36:57

Hello, I have a question about how to accommodate the statistics, if it is complete str or combine it with int
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Sep 19th 2018 04:57:31
Stats are explained in the guide my dude, go full spr, some con if you want to be more durable.

If you have any questions that aren't already answered in the guide, feel free to ask anytime.
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Sep 19th 2018 03:34:45
Hola , tengo una duda de como acomodar los stats , si full str o combinarlo con int
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Aug 11th 2018 18:40:53
@Valkoria have some questions about Sorcerer/Necromancer features regarding cards:

-Which card I should use on second grimoire slot? Or in case there goes the actual used summon for mount, which one I should use on first slot for stats when using Morph?
-Necronomicon has 4 slots. Which cards should I use there apart from Gray Golem on first? Or does HP bonus stack if you use all 4 cards as Gray Golem?
-Which cards would be useful on Equip Monster Cards slots? I may know about green ones (Linkroller/Lavenzar) for more SPR, but dunno about the rest.
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Aug 13th 2018 21:36:37
reply just in case notification didn't get sent
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Aug 22nd 2018 08:37:57
pls answer if you can
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Aug 23rd 2018 11:42:19
Been pretty busy, havent been on myself in quite a long time now, sorry for the late response.

To be honest, I kind of forget how they changed Morph since it ended up being bugged for the longest time, I think they fixed or changed it a few patches ago? I used to use two of the same card for the longest time to be able to use their long cooldown again, and before that I used to morph my Netherbovine card into my main use card since Netherbovine had/has the best stats, now I'm not so sure since they changed summons a while ago too. Sorry I can't be too much help with this atm, havent kept up with the more recent patches.

- Necronomicon extra slots do nothing, old mechanic that was never finished since CBT.

- Card slots are pretty flexible, I like Nuaele for magic resist and Gazing Golem for Pain Barrier on pretty much any of my characters. Since Froster Lord card got nerfed I haven't really bothered looking into replacing my red cards since there aren't really any that have much of an impact, Centaur card is okay I suppose for aoe ratio if u wanna spend the silver.
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Aug 4th 2018 05:35:08
Is this build still worth it? and I can exchange cryo for pyro? and what do I put in rank 10?
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Aug 4th 2018 08:14:47
Pyro's fine. Rank 10 isn't out yet, plenty can change until it does.
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Aug 1st 2018 00:04:41
@Valkoria, Love the build and thank you for making it. One question you said stats should be invested in sp, no int or anything else? I don't want to mess up can you let me know how you distribute your stats please? Thank you again for the build
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Aug 1st 2018 01:15:07
Full Spirit, no Int, some con if you'd really like, but nothing else.
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Aug 1st 2018 02:28:01
@Valkoria thank you very much
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Jul 31st 2018 18:37:47
Question. since cyro got a bit of a nerf on CC. What are your thoughts on say Taking linker over cryo? Though you would have to take wiz 2 or cryo 1 then maybe not have linker 3 until rank 10 or necro 3 until rank 10.
Just an idea I had. I am rather new though so it might be a bad idea hahaha
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Jul 31st 2018 18:50:32
Cryo isn't a important role to the build, just out of the many filler classes I felt like it was generally the best, but that doesn't mean others are bad or useless, there are other strengths to some other combinations, It has good filler damage for leveling while still having fairly good cc.

As for rank 10, a lot is going to change, we're getting scaling on summons, sorcerer c3 is actually getting more attractive/buffed and linker3 is a possibility. We'll have to see how things turn out when the patch comes a little closer, I'm sure we'll be getting some rank resets like the many patches before that introduced new ranks and classes.
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Jul 31st 2018 21:57:11
Alrighty. I really do like sorcerer, Would be awesome if they make c3 good. I will wait and see what happens.
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Jul 27th 2018 06:44:35
Hey man, um looking for a build to LV up fast and easy whith good damage, that build its good for that? I dont whant to make elementalist to LV up, Thanos.
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Jul 27th 2018 06:44:59
Thanks*
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Jul 27th 2018 11:10:13
To be honest, pretty much any build can level up extremely easily these days thanks to pardoner shop buffs, just follow the leveling guide located on reddits stickies and you'll hit 300 in a day or two if you follow it.

As for damage, just check each builds rating I gave it for each role for comparison.
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Jul 22nd 2018 20:14:54
Hello, im new player and i want to play with that build and im wondering if i can put my stats full int until i reach rank 5 since i need damage from spells... im asking because i have stats reset potion for 29 days, gift for new players xD. What u think? Sorry about my english, im trying xD
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Jul 22nd 2018 22:10:17
It wouldnt hurt.
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Jul 18th 2018 22:29:17
need 4 gray golem on necronomicon?
to use the Shoggoth skill?
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Jul 16th 2018 17:08:05
which class would you recommend in rank 10? onmyouji 1?
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Jul 16th 2018 18:59:32
Really hard to say until we get more information about rank 10 and its officially released on the korean servers, let alone the test servers. Sorc/Necro build is in the same position as some other builds where we don't particularly have anything great to go at rank 10, Sorc3 is extremely underwhelming (may change in the future) and there aren't that many good single circle filler classes in the wizard tree. We'll just have to wait and see what options we have when we get more information.
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Jul 16th 2018 00:29:57
upgrade this build to rank 10 please.
I am waiting.
now you can have sorcerer 3 and necro 3.
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Jul 16th 2018 00:39:57
@timbacana Sorcerer C3 is quite an underwhelming class as a whole, but things may change before R10 comes out, won't really be theorycrafting or changing anything until more updates come out on the korean test servers.
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Jul 16th 2018 15:50:06
@Valkoria
I understood, thanks for the explanation.
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Jun 28th 2018 04:57:12
eu gostaria de saber quais itens sao bons para essa classe ?
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Jun 28th 2018 06:30:55
Sorry I don't speak portuguese so I just translated what you wrote.

Just focus on getting armor and a staff with lots of spirit, Int and Con are both good secondary focused stats.
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Jun 22nd 2018 16:16:26
is it ok to go sorc 1 necro 3 and then sm1? i kinda don't wanna ride
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Jun 28th 2018 19:08:14
pls answer ;c
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Jun 29th 2018 00:25:05
@sooru Sorry don't know why I didnt get a notification of your first message. No shadowmancer circle 1 is extremely underwhelming, its pretty much go circle 2 or nothing, the attributes it gets for its two basic spells make the skills actually good.

I can't really tell you what to go instead of sorc 2, but I really wouldnt suggest going sm1, its just not a very good single circle class.
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Jun 29th 2018 03:31:00
@Valkoria what about rune caster?
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Jun 18th 2018 01:55:47
I played TOS in the launch and i was wondering which build should i choose for my wizard between this one and Wiz 1 / Cryo 3 / Sorc 3 / SM 2 maybe they play differently but i wanted to know if they both are on the same "power lvl" or should i just stick with this build ?
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Jun 18th 2018 12:33:30
@curryninja

Not saying you should or shouldn't play this build, but I don't recommend Sorc3 since it doesn't really offer anything (If you go Sorc, go circle 1 or 2, 2 if you want to use riding), and SM2 is kind of meh without linker for aoe damage, and/or thaumaturge for bonus damage since you will most likely need to go spirit since spell costs are so extremely high.

As for this build, its really fun and fairly good, but don't go it to clear high end content like the new velcoffer raid since summons die to its extremely hard hitting aoe damage too easily, but its a fun build for pretty much anything else if you like summoning builds.
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Jun 18th 2018 18:55:37
@Valkoria thnx for the reply , just one more question , is there a way to get it to clear the raid as it requires a certain setup or is it completely hopeless?
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Jun 18th 2018 20:12:06
The problem is that both skeleton types just die way too easily to Velcoffer, so unless you go Necro to enhance a teams damage that has a powerful archer or two with your decay debuffs there isn't much of a point in taking the class there.

If you're looking to make a serious end game character for velcoffer, you'd have to roll something that does a specific role extremely well, like Ele-Warlock for damage/aoe, Thaum-Linker for support, etc.

If you are looking to do everything else like Saalus/Challenge Mode/Farming then a necromancer is absolutely fine.
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Jun 20th 2018 16:30:42
@Valkoria thank you very much for your replies but i was wondering if there is another viable build for sorc (without necro maybe) that is good?
and soz for asking too many questions
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Jun 22nd 2018 14:39:02
Sorc fits into quite a few builds, especially as a single circle filler class, pretty much any spirit build too. As for Circle 2 Sorcerer in builds, the only experience I personally have is with necromancer since while Riding you have your other summons dealing damage.
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May 25th 2018 07:28:02
Hi! Can you give me a little help? Wath to look for in hair enchantments in this (or any) summon based build?

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May 25th 2018 17:16:19
@Mukuro matk and hp.
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May 20th 2018 19:55:56
Hey, i have my own cryo-sorc-necro build (points in skills)
what do You think about Ledas Neck vs Max Peta?
i testing both and i think i do better job with Ledas, but i know for character sustain and summons power i should use max peta.
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May 23rd 2018 15:10:29
@scar93 I like the new ledas necklace as well, its really good if u have a good staff to deal some good damage with your abilities.
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May 24th 2018 13:50:58
@Valkoria i m using 315 single practo hammer

Since there is no more "gust" - my favorite cryo spell, i have to learn using "ice blast" (skipped bcs gust in my opinion was just better), i have blue "skill reset potion" and gonna try blast and pike 1 and than decide
shield, rolling, ice tree are alvays maxed for me
ice bolt for me is 0 points - i m playing with gamepad and saving space for skills i like to use

in necro skills:
i like having dirty pole 5 (i used necro as boss killer with 8x tomblord) and pole 5 allowed me to keep dulla, ella, cerber, mineloader flying - need some practice but its rl fun
Gather corpse and desinister for me are alvays 0 points - i m using urns from necro-master and skeletons atri yes its not best solution but for me its hard to imagine 900 corpses used without any monsters killed by skelets
but i rl like flesh cannon and 15 is my choice :D
flesh strike still load that slow? - maybe i should update my playstyle a little bit more

in Sorcerer there is nothing new to discover, i just dont like attack ground 0 for me and save points for rank 10

I tryed literaly all the cards for necro and sorc (all non-legendary cards)
for me Sorcerer - Marnox 10* and Necro Molish 10* (this guy from dungeon who gives 20x* block)
i dont negate Golem for Sho just when You have 30k hp and Your summons have 100k+ i decided to go for attack power

There is one missstep in Your build:
last section
"Wizard - Lethargy: Additional Damage"
Your build dont adds points in lethargy so i believe You dont rl need this atribute

i think Your build is very good, its alvays nice to meet another Necro-sorc player who is not bot :D
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May 24th 2018 14:42:03
@scar93 that attribute is circle 3 now anyways, just forgot to remove it after skills got changed, thanks for pointing that out.
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