[Apr 25th 2018] New classes have been added to the skill simulator!

The Fearless Leader (Tank / Damage / Utility) PvP / PvE / GvG

Created by Zael on Apr 26th 2016 (Last Updated: May 16th 2016).
This is a public build.
22
Introduction

"He's the first one into the fray. He calls out orders, inspiring his allies. He strikes fear into the hearts of his foes, and leaves a trail of dead in his wake. He is your Fearless Leader."

First of all, there are a lot of good ways to build a Templar. But mostly it depends of your play-style. This build will be a Tank first and foremost, although it will have some amazing damage output, and amazing utility. You will be able to solo absurdly large pulls in a relatively quick fashion provided you carry SP Potions (or Firewood if you're cheap). Acquiring SP Potions is easy now that they are rewarded from questing and once you start to run low on your questing supply, they aren't very expensive because you have money coming in.

The logic behind the Attribute, Class, and Skill selection is as follows: Swordsman C1 and Peltasta C3 give you all the Skills you need to tank and kill at a steady pace. Yeah, you could go something else instead of Squire, but your rotation would get clunky, some moves would just go unused, and your utility would be minimal. With this build, you'll demolish monsters quickly, tank like a beast, and provide so much more utility to a group on the move. As a Templar, your goal is to lead, so build to lead and come prepared for any eventuality.


Your Stats

The Short Version

Type A - Wellrounded: 1 STR / 1 CON / 1 DEX

This build will provide the most well-rounded statistics and is probably the most suited for new players that are striving to be a Guildmaster.


Type B - Sustained Damage: 3 STR / 2 CON / 3 DEX

This build will provide more damage output than the previous build, but you will need to be very familiar with how to work your Skills to optimize survivability and damage mitigation. This is an intermediate build. This build is not for beginners.


Type C - Burst and Evasion: 1 STR / 1 CON / 2-3 DEX

This build will provide a higher Evasion and more Burst oriented damage output. If you prefer a little more raw damage mitigation with some occasional strings of crits, this is the build for you. This is a very advanced build, you will have to be exceptionally familiar with your Skills and how to chain them together to create effective combos. This build is not for beginners.


The Long Version

Type Z - Mathematics: 4 STR / 3 CON / 5 DEX

While this might seem like a weird ratio that is really difficult to work with, this build is built upon the Base Combat Formulas of the game to create a devastating effect.

Allow me to explain. First of all, if you use your Guard button (gained through an attribute at the Peltasta Master) it increases your Block by an absurd amount. With the Type Z ratio, you will have near perfect physical damage mitigation when you Guard. When you're not Guarding? You still have an absurd amount. Between your bonus evasion from Guardian: Evasion, bonus block from Shield Mastery: Block and Langort: Blocking, and your bonus physical defense from Guardian, Guard: Defense and High Guard: Increased Defense, you have so much physical damage mitigation it is unreal. It doesn't matter what armor you're wearing, physical damage is irrelevant if you just pop Swashbuckling and then hold Guard until everything runs up and then unload.

Magic is your only real weakness, and as it becomes more prevalent at higher levels, you'll notice that you benefit more from the magic defense from Cloth Mastery: Magic. So you wear cloth armor in most scenarios, although it doesn't hurt to have multiple gear sets for different applications.



Full CON Builds

You will hear a lot of people talk about full CON Builds when it comes to Tanking. It is incredibly viable for party-play. It is also equally incredible how painful it is to solo with, doesn't yield enough Accuracy to hit a lot of Archer builds in PvP, and if you understand how to work your Guard button it doesn't offer much more survivability save against monsters that use magic, but as we discussed, you can even that out by swapping armor types. Use a full CON build only if you have a lot of people online all the time to help you out. As most of my Guild Members have jobs and families, this kind of build is not practical or fun for my play-style.


Skills, Combinations and Rotations

Notes on Skills

Maintain all your buffs, Weapon Maintenance, Guardian, etc at all times. You can, you should.

This build has insane utility. Weapon Maintenance, Base Camp, Repair, Refreshment Table, Warps, Summons, and a nice Aura. With a group, you basically roll into an area and setup shop. A shop that sells death for free. And the best part, you can Repair as long as you carry the Materials so you never have to go back to town if you don't want to.

Invest in Attributes for your Skills! The Attributes for Umbo Blow and Rim Blow alone increase their damage by 250% + 20% per Attribute level while High Guard is Active, giving you the ability to retain a lot of your damage when you pop your defensive cooldowns. And the Defensive Attributes mentioned above are essential.

Skill Point Allocation

Swordsman

Thrust 2 / 5 - Extra points, extra damage.
Bash 3 / 5 - Go to 3 for the Attribute.
Gung Ho 0 / 5 - Counter-intuitive to tanking, nope.
Concentrate 5 / 5 - Nice buff, solid up time.
Pain Barrier 5 / 5 - Nice for bosses, nice for PvP.


Peltasta

Umbo Blow 10 / 15 - Nice damage, epic attribute.
Rim Blow 6 / 15 - Take it to 6 for the wicked attribute.
Swashbuckling 15 / 15 - Groups will love you. Pulls everything. Be careful.
Guardian 1 / 15 - Okay buff, attribute makes it amazing.
Shield Lob 1 / 10 - Highly situational, be careful with it.
High Guard 3 / 10 - 3 points for the attribute.
Butterfly 5 / 5 - Your main damage skill. So sick.
Umbo Thrust 1 / 5 - Nice debuff, but we can get damage elsewhere.
Langort 3 / 5 - Your secondary damage skill. Nice utility in PvP versus any build that uses melee attacks.


Squire

Arrest 4 / 10 - Description
Weapon Maintenance 10 / 10 - Nice buff, even nicer money maker.
Repair 10 / 10 - Repair on the go, pads your gear so it wears out more slowly, win.
Armor Maintenance 0 / 10 - Time consuming, not really worth it.
Base Camp 1 / 5 - Awesome once you understand how it works and how to min-max the use of it.
Refreshment Table 5 / 5 - Amazing buffs for your party.


Templar

Summon Guild Member 5 / 5 - Useful.
Warp to Guild Member 1 / 1 - Useful.
Build Guild Tower 5 / 5 - Why would you not?
Reduce Craft Time 0 / 5 - Who is complaining about crafting time?!
Battle Orders 4 / 5 - Nice buff for our left over points.


Combinations

The Boss Smasher

Gather with Swashbuckling, hold Guard until they group up.

Umbo Thrust ➤ Butterfly x2 ➤ Langort ➤ Umbo Thrust ➤ High Guard ➤ Umbo Blow x2 ➤ Rim Blow x2 ➤ Bash x3 ➤ Thrust Spam
(Skip Bash x3 if Enemies are weak to Piercing Damage)

This is your main damage combo, it will decimate bosses and obliterate swarms of monsters. It keeps them stripped of armor and gets out your highest damage moves before your damage drops from High Guard. When you do activate High Guard you have just reapplied the armor reduction and you retain most of your damage.


Preparation

Do this before attacking bosses and pulling huge groups.

Guardian ➤ Pain Barrier ➤ Concentrate
Guardian should be active at all times when you are fighting things, and Concentrate should be used on Cooldown.

This gets you buffed up and ready to fight. You will have your defense and evasion benefits, your bonus damage, and be immune to knockback, knockdown, and stagger effects.



Knockdown Chain

Do not spam your moves, use a skill, move to the target(s), use a skill, etc.

Umbo Blow x2 ➤ Bash x3 ➤ Rim Blow x2
Positioning is key to get the full benefits of this combo.

This will knock a target around so much, and if you wait right until they are getting up on the knockdowns, you can almost, almost chain it indefinitely.


Closing Remarks

About the Author

I am a 30-something gamer that has been playing video games professionally for over 15 years. I got my start in first person shooters and other MMOs, I played Ragnarok Online religiously and loved every minute of it. I have played Aion, SWtOR, Ragnarok Online II (which was kinda meh), Aura Kingdom, The Realm Online, EVE Online, and of course World of Warcraft. I love classic games and am currently developing my own sprite based RPG so I have a deep understanding and love of game mechanics.

Thanks for Reading!

Thanks for reading, please like it if you like it, and feel free to comment and ask questions.

Have a good one, and if you're gaming may all your loots be phat.

Z
Copy Build
Rank 1
circle 1
Swordsman
2 / 5
5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
* Activates consecutive attacks when using [Thrust] by 1% chance per attribute level
* Increases SP consumption by 10%

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
* Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]
* Bleeding damage is proportional to character's STR
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.

Level 2:
Attack: 146%
AoE Attack Ratio: 1
SP: 12

Type: Melee / Attack
Cooldown: 10s
3 / 5
3
Bash
Swordman1 Blow
Bash: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level
* +10% added damage at maximum level

Swordsman 1st Circle required
Bash: Splash
Type: Active
* Increases AoE attack ratio of [Bash] by 1 per attribute level
* Increases SP consumption by 10%

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
* Enemies hit by [Bash] are knocked down
* Increases SP consumption by 30%

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 3:
Attack: 182%
AoE Attack Ratio: 0
SP: 15

Type: Melee / Attack
Cooldown: 6s
0 / 5
Gung Ho
Swordman13
Gung Ho: Enhance
Type: Passive
* Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.

Level 1:
Physical Damage: +10
Physical Defense: -5
Duration: 300 seconds
SP: 8

Type: Melee / Buff
Cooldown: 40s
5 / 5
Concentrate
Swordman14
Concentrate: Enhance
Type: Passive
* Increases additional damage of [Concentrate] by 1% per attribute level

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 5:
Additional Damage: +11
Number of Hits: 10
Duration: 45 seconds
SP: 24

Type: Melee / Buff
Cooldown: 20s
5 / 5
Pain Barrier
Pain Barrier: Duration
Type: Active
* Increases [Pain Barrier] duration for 5 seconds
* Increases SP consumption by 10%

Swordsman 3rd Circle required
Pain Barrier

Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.

Level 5:
Duration: 19 seconds
SP: 59

Type: Melee / Buff
Cooldown: 39s
Rank 2
circle 1
Peltasta
5 / 5
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 5:
Attack: 297%
AoE Attack Ratio: 2
SP: 33

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
4 / 5
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 4:
Attack: 284%
AoE Attack Ratio: 1
SP: 27

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
Swash Buckling
Peltasta1
Swash Buckling: Focused Defense
Type: Active
* Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]

Peltasta 1st Circle required
Swash Buckling: Provoque Specialty
Type: Active
* Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied

Peltasta 2nd Circle required
Swash Buckling: Maintain Provocation
Type: Active
* Increases duration of [Swash Buckling] by 1 second per attribute level

Peltasta 2nd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.

Level 5:
Targets 11
Provoke duration 5 sec
Increases max. no. of targets by 11 for 35 sec
SP: 34

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
1 / 5
Guardian
Peltasta23 Peltasta33
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian: Reduce Damage
Type: Active
* Reduces damage received by 20% while [Guardian] is active
* Increases SP consumption by 30%

Requires Peltasta Circle 2, Guardian Lv 6
Guardian

Increases your physical and magic defense. Cannot be used with Gung Ho.

Level 1:
Physical and magic defense +100%
Duration 20 sec
SP: 14

Type: Melee / Buff
Cooldown: 50s
Rank 3
circle 2
Peltasta
10 / 10
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 10:
Attack: 364%
AoE Attack Ratio: 2
SP: 54

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
6 / 10
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 6:
Attack: 311%
AoE Attack Ratio: 1
SP: 34

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
10 / 10
Swash Buckling
Peltasta1 Peltasta30 Peltasta32
Swash Buckling: Focused Defense
Type: Active
* Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]

Peltasta 1st Circle required
Swash Buckling: Provoque Specialty
Type: Active
* Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied

Peltasta 2nd Circle required
Swash Buckling: Maintain Provocation
Type: Active
* Increases duration of [Swash Buckling] by 1 second per attribute level

Peltasta 2nd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.

Level 10:
Targets 16
Provoke duration 5 sec
Increases max. no. of targets by 16 for 35 sec
SP: 52

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
1 / 10
Guardian
Peltasta23 Peltasta33
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian: Reduce Damage
Type: Active
* Reduces damage received by 20% while [Guardian] is active
* Increases SP consumption by 30%

Requires Peltasta Circle 2, Guardian Lv 6
Guardian

Increases your physical and magic defense. Cannot be used with Gung Ho.

Level 1:
Physical and magic defense +100%
Duration 20 sec
SP: 14

Type: Melee / Buff
Cooldown: 50s
1 / 5
Shield Lob
Peltasta14 Peltasta4
Shield Lob: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shield Lob] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 2nd Circle required
Shield Lob: Splash
Type: Active
* Increases AoE attack ratio of [Shield Lob] by 1 per attribute level
* Increases SP consumption by 30%

Peltasta 2nd Circle required
Shield Lob

[Physical] - [Strike]
Attack an enemy by throwing your shield. Your shield drops on the targeted area, and your physical defense decreases based on the value of the equipment. The shield may be picked up immediately, or it will automatically return to your inventory after a certain amount of time. The decreased physical defense will return back to normal once your shield is back in your inventory. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 216%
AoE Attack Ratio: 3
SP: 16

Type: Melee / Attack
Cooldown: 14s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
1 / 5
High Guard
Peltasta24 Peltasta25
High Guard: Rim Blow Speciality
Type: Active
* [Rim Blow] damage increases 60% when [High Guard] is active
* Damage increases by 10% per attribute level starting at Lv 2

Lv6 Rim Blow required
High Guard: Umbo Blow Speciality
Type: Active
* [Umbo Blow] damage increases 60% when [High Guard] is active
* Damage increases by 10% per attribute level starting at Lv 2

Lv6 Umbo Blow required
High Guard

Switch into an active defense stance using your shield. Increases your block.

Level 1:
Block +130
Duration 30 sec
SP: 20

Type: Melee / Buff
Cooldown: 60s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
Rank 4
circle 3
Peltasta
10 / 15
2
Umbo Blow
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
* Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow: Add Knockdown
Type: Active
* Enemies hit by [Umbo Blow] will be knocked down
* Increases knockdown power by 40 per attribute level
* Increases SP consumption by 10%

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 10:
Attack: 364%
AoE Attack Ratio: 2
SP: 54

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
6 / 15
2
Rim Blow
Peltasta11
Rim Blow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rim Blow] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 6:
Attack: 311%
AoE Attack Ratio: 1
SP: 34

Type: Melee / Attack
Cooldown: 12s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
15 / 15
Swash Buckling
Peltasta1 Peltasta30 Peltasta32
Swash Buckling: Focused Defense
Type: Active
* Decreases the damage taken by 5% per attribute level for 10 seconds when using [Swash Buckling]

Peltasta 1st Circle required
Swash Buckling: Provoque Specialty
Type: Active
* Increases [Provoke] effects by 10% per attribute level when [Swash Buckling] effect is applied

Peltasta 2nd Circle required
Swash Buckling: Maintain Provocation
Type: Active
* Increases duration of [Swash Buckling] by 1 second per attribute level

Peltasta 2nd Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you. Provoked enemies' movement speed increases, and become immune to provoking skill for 30 seconds.

Level 15:
Targets 21
Provoke duration 5 sec
Increases max. no. of targets by 21 for 35 sec
SP: 70

Type: Melee / Attack
Cooldown: 20s
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAn
1 / 15
Guardian
Peltasta23 Peltasta33
Guardian: Evasion
Type: Active
* Increases character's evasion by 50 per attribute level when [Guardian] is active
* Increases SP consumption by 10%

Peltasta 1st Circle required
Guardian: Reduce Damage
Type: Active
* Reduces damage received by 20% while [Guardian] is active
* Increases SP consumption by 30%

Requires Peltasta Circle 2, Guardian Lv 6
Guardian

Increases your physical and magic defense. Cannot be used with Gung Ho.

Level 1:
Physical and magic defense +100%
Duration 20 sec
SP: 14

Type: Melee / Buff
Cooldown: 50s
1 / 10
Shield Lob
Peltasta14 Peltasta4
Shield Lob: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Shield Lob] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 2nd Circle required
Shield Lob: Splash
Type: Active
* Increases AoE attack ratio of [Shield Lob] by 1 per attribute level
* Increases SP consumption by 30%

Peltasta 2nd Circle required
Shield Lob

[Physical] - [Strike]
Attack an enemy by throwing your shield. Your shield drops on the targeted area, and your physical defense decreases based on the value of the equipment. The shield may be picked up immediately, or it will automatically return to your inventory after a certain amount of time. The decreased physical defense will return back to normal once your shield is back in your inventory. If the attack is accurate, 30% of your shield's physical defense is added as extra physical attack and provocation applies 50 times higher.

Level 1:
Attack: 216%
AoE Attack Ratio: 3
SP: 16

Type: Melee / Attack
Cooldown: 14s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
3 / 10
High Guard
Peltasta24 Peltasta25
High Guard: Rim Blow Speciality
Type: Active
* [Rim Blow] damage increases 60% when [High Guard] is active
* Damage increases by 10% per attribute level starting at Lv 2

Lv6 Rim Blow required
High Guard: Umbo Blow Speciality
Type: Active
* [Umbo Blow] damage increases 60% when [High Guard] is active
* Damage increases by 10% per attribute level starting at Lv 2

Lv6 Umbo Blow required
High Guard

Switch into an active defense stance using your shield. Increases your block.

Level 3:
Block +190
Duration 30 sec
SP: 28

Type: Melee / Buff
Cooldown: 60s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
2
Butterfly
Peltasta22
Butterfly: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Butterfly] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 3rd Circle required
Butterfly

[Physical] - [Strike]
Use your shield and sword to attack multiple times. When the attack is accurate, adds 100% of shield's physical defense to your physical attack and applies x50 provocation.

Level 5:
Attack: 275% x 3
AoE Attack Ratio: 2
SP: 33

Type: Melee / Attack
Cooldown: 25s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
1 / 5
2
Umbo Thrust
Peltasta26
Umbo Thrust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Umbo Thrust] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 3rd Circle required
Umbo Thrust

[Physical] - [Strike]
Heavily strike enemies using the spikes on your shield. Enemies struck by the skill may temporarily lose the effects from their armors. When the attack is accurate, adds 30% of shield's physical defense to your physical attack and applies x50 provocation.

Level 1:
Attack: 558%
AoE Attack Ratio: 2
SP: 16

Type: Melee / Attack
Cooldown: 25s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
3 / 5
Langort
Peltasta27 Peltasta28
Langort: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Langort] by 0.5% per attribute level
* +10% added damage at maximum level

Peltasta 3rd Circle required
Langort: Blocking
Type: Active
* Using [Langort] increases the chance to block enemy attacks by 5% per attribute level
* After a successful block, the enemy becomes afflicted with [Silence] for 3 seconds
* Increases SP consumption by 10%

Peltasta 3rd Circle required
Langort

[Physical] - [Pierce]
Block and strike simultaneously by using both a sword and a shield. When the attack is accurate, applies x50 provocation.

Level 3:
Attack 131% x 4
SP: 34

Type: Melee / Attack
Cooldown: 15s
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
Rank 5
circle 1
Squire
4 / 5
Arrest
Squire1 Squire9
Arrest: Slow
Type: Active
* Applies [Slow] with a 4 seconds duration after [Arrest] ends
* Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level
* Increases SP consumption by 10%

Squire 1st Circle required
Arrest: Defense Weakened
Type: Active
* Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level.
* Increases SP consumption by 20%

Squire 1st Circle required
Arrest

Bind all enemies, including boss monsters, to prevent them from moving.

Level 4:
Maximum Targets: 5
Duration: 10 seconds
SP: 58

Type: Melee / Attack
Cooldown: 52s
5 / 5
Repair
Squire10
Repair: Service
Type: Active
* When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value

Squire 1st Circle required
Repair

Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon.

Level 5:
Repairs over 5 durability
SP: 0

Type: Melee / Attack
Cooldown: 60s
0 / 5
Equipment Maintenance
Squire3 Squire4
Equipment Maintenance: Increase Weapons
Type: Active
* Increases the weapon count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance: Increase Armor
Type: Active
* Increases the armor count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance

Opens a shop to process weapons and armor, momentarily increasing their abilities. In the armor category, you can process top, bottom and shield items only. Shop prices increase when installed in a map with a dungeon.

Level 1:
[Skill Lv] + [Equip Lv] * [Grade] = attack increase
Attack hits x2750
[Skill Lv] + [[Equip Lv] * [Grade] = defense increase
Attacks received x550
Duration 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60s
Rank 6
circle 2
Squire
4 / 10
Arrest
Squire1 Squire9
Arrest: Slow
Type: Active
* Applies [Slow] with a 4 seconds duration after [Arrest] ends
* Increases duration of [Slow] from Lv2 by 0.4 seconds per attribute level
* Increases SP consumption by 10%

Squire 1st Circle required
Arrest: Defense Weakened
Type: Active
* Decreases physical defense of enemies affected by [Arrest] by 2% per attribute level.
* Increases SP consumption by 20%

Squire 1st Circle required
Arrest

Bind all enemies, including boss monsters, to prevent them from moving.

Level 4:
Maximum Targets: 5
Duration: 10 seconds
SP: 58

Type: Melee / Attack
Cooldown: 52s
10 / 10
Repair
Squire10
Repair: Service
Type: Active
* When repairing equipment with [Repair], gives a 5% chance per attribute level to repair twice the original value

Squire 1st Circle required
Repair

Opens a shop to repair damaged equipment. Items can be repaired beyond their maximum durability and last longer. Shop prices increase when installed in a map with a dungeon.

Level 10:
Repairs over 10 durability
SP: 0

Type: Melee / Attack
Cooldown: 60s
0 / 10
Equipment Maintenance
Squire3 Squire4
Equipment Maintenance: Increase Weapons
Type: Active
* Increases the weapon count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance: Increase Armor
Type: Active
* Increases the armor count of [Equipment Maintenance] by 20 per attribute level.

Squire 1st Circle required
Equipment Maintenance

Opens a shop to process weapons and armor, momentarily increasing their abilities. In the armor category, you can process top, bottom and shield items only. Shop prices increase when installed in a map with a dungeon.

Level 1:
[Skill Lv] + [Equip Lv] * [Grade] = attack increase
Attack hits x2750
[Skill Lv] + [[Equip Lv] * [Grade] = defense increase
Attacks received x550
Duration 1 hour
SP: 0

Type: Melee / Attack
Cooldown: 60s
1 / 5
Base Camp
Base Camp

Set up a base camp for party members. Party members can use the base camp as storage or for teleportation. The duration of buffs used around the camp will increase.

Level 1:
Duration: 1.5 hour(s)
Duration of food effects is at least 30 minutes
SP: 0

Type: Melee / Attack
Cooldown: 0s
5 / 5
Refreshment Table
Squire5 Squire6 Squire7 Squire8
Refreshment Table: Salad
Type: Active
* Increases duration of [Refreshment Table] Salad effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Sandwich
Type: Active
* Increases duration of [Refreshment Table] Sandwich effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Soup
Type: Active
* Increases duration of [Refreshment Table] Soup effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table: Yogurt
Type: Active
* Increases duration of [Refreshment Table] Yogurt effects by 1 minute per attribute level

Squire 2nd Circle required
Refreshment Table

Set up a refreshment table to prepare dishes that temporarily increases the abilities of your party members. A refreshment table can only placed near a base camp. If the camp is removed, the refreshment table will be removed as well.

Level 5:
Increases food effectiveness with each skill level
SP: 0

Type: Melee / Attack
Cooldown: 0s
Rank 7
circle 1
Templar
5 / 5
Summon Guild Member
Summon Guild Member

Summons a specific guild member to your location. You need permission from the specific guild member.

Level 5:
Guild Member Summon Count: 5
SP: 38

Type: Magic / Buff
Cooldown: 600s
Element: Holy
1 / 1
Warp To Guild Member
Warp To Guild Member

Warps to a specific guild member's location. You cannot warp to guild members who are in an instanced dungeon.

Level 1:
Warp To Specific Guild Member's Location
SP: 14

Type: Magic / Buff
Cooldown: 600s
Element: Holy
5 / 5
Build Guild Tower
Build Guild Tower

길드 타워의 추가 기능을 사용할 수 있게 해줍니다. 길드 타워는 '길드 타워' 아이템을 사용해서 설치할 수 있습니다.
1레벨: 워프 이용 가능
2레벨: 창고 사용 가능
3레벨: 길드 성장 가능
4레벨: 길드 퀘스트 이용 가능
5레벨: 길드아지트 가능

Level 5:
Improve Guild Tower Features
SP: 0

Type: Melee / Attack
Cooldown: 0s
0 / 5
Reduce Craft Time
Reduce Craft Time

Plant a flag that reduces the crafting time of all guild members in the area nearby. This can only be used nearby a Guild Tower, in a city or inside the Guild Hangout.
Can only be used by the Guild Master.

Level 1:
Craft Time Reduction: -5%
SP: 9

Type: Melee / Attack
Cooldown: 600s
4 / 5
Battle Orders
Battle Orders

Increases movement speed of guild members near the guild master to the maximum value. The effect disappears when moving away from the guild master.
Decreases the movement speed of nearby enemies.

Level 4:
Duration: 8 seconds
Enemy Movement Speed: -13
SP: 16

Type: Melee / Attack
Cooldown: 60s
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Comments (12)

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Jul 13th 2016 03:08:54
Hi! I'm play just PvE and almost times solo play... for this gameplay you recommend use this build or you will make some changes?

And what stats distribution you recommend?
Reply
Jul 4th 2016 10:15:33
hi i got a question here. the stat distribution, can give it to me like how many should i invest in str, con, dex. maybe like 150 str full con 100 dex.
Reply
Jun 9th 2016 12:50:27
I think taking gung ho is still worth at low levels, you wont be dealing a lot of damage if you take a build with a lot of CON and the buff really helps for a newb, and if some people want to be tank but not too much you can go 1STR/3CON and always have good gloves to get enough accuracy to hit
Reply
Jun 5th 2016 12:14:34
If i dont want to be a guild master, but i liked this build, what should i pick for rank 7?
Reply
Jun 12th 2016 11:14:03
@nobody
squire c3 look a very good option, you get level 15 repair, lvl 10 refreshment table and lvl 15 WM
Reply
May 25th 2016 05:23:02
Thank you for the excellent and well thought out guide! I wanted to make a templar and this is going to help immensely!
Reply
May 16th 2016 10:13:22
Build updated and made Public. Enjoy.
Reply
May 25th 2016 05:28:37
@Zael Are the attribute (stat) ratios invested points or total points?
Reply
May 25th 2016 23:07:03
@mattarolla Total Points :)
Reply
Jun 2nd 2016 03:08:51
@Zael Hi there, I'm sort of a noob to the game and I want to follow your guide for a tanky dps character. I just have a question regarding the attribute allocation, when you say for example Str 4 Con 3 Dex 5, does that mean I add 4 str, then 3 con, then 5 dex, and then follow that pattern, or are those the ratios for the target end-game build like for example if it's 4:3:5 then it would be something like 80 str, 60 con, 100 dex?

Sorry for such a long question, I'm still trying to learn the ropes to the game :(
Reply
Aug 7th 2016 23:09:47
@fab Someone answer this question, guides like these which don't really make sense to new players like us need more help. D: Also I heard that even Swordsman need Spirit because they run out of mana fast so would you put some points into spirit?
Reply
Aug 15th 2016 02:25:07
@fab

That is totally the same :D
Reply
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