DarkHero's POISON and BOOM HEADSHOT! [Esp/Eng build]
Created by RohanKainne on Dec 24th 2017 (Last Updated: Oct 2nd 2018).
This is a public build.
8
Server: Silute
Team: DarkHero
Less burst but more AoE road
Archer1 Ranger1 Sapper2 Wugu3 musketeer3
Español
Habilidades, Atributos y Rotaciones actualizadas para el rework de Wugushi/Musketeer ;)
Stats!
• CON: 40 --> Completamente opcional!
En lo personal no me gusta ser tan blandito.
• STR: FULL! --> Todo el resto de tus puntos va acá!
¿Por qué? Porque no usamos mucho los AA asi que la dex no importa, y además, el daño del veneno sube con la STR.
Equipo!
• No recomendaré cosas chanchas como Solmiki o el equipo de Raid(Solo pondré el arma).
• Priorizar Primus LEATHER con STR, Critical Rate y CON.
Accesorios
• Max Petamion
• Sissel Bracelet x2
Armas!
• Las armas Primus tienen el mismo daño que las armas rojas de practonium de su respectivo nivel.
• La arma llevará Red Gem o Green Gem, esto lo dejo a eleccion suya, si estan juntando aproposito critical rate ponganle verdes, si no, rojas.
Arma 315
Solmiki Musket*****
+2 A todas las skills de musketeer!
Emengard Musket***
STR, DEX, AoE y Critical Rate
Primus pevordimas musket**
(Priorizar STR, Critical Rate y ATAQUE).
• No recomiendo craftear Dragoon Piper
Es un muy mal arma y estarian desperdiciando un practonium.
Arma 350
Solmiki Musket*****
+2 A todas las skills de musketeer!
Primus Raffye Musket***
(Priorizar STR, Critical Rate y ATAQUE).
Masinios Musket***
STR, Atk Máximo y Critical Rate situacional
Clases!
Archer ★★
Llegaremos hasta el circulo 2 de Archer solo por el atributo de Swift Step.
Si no te interesa el critical rate, te invito a tomar otra clase.
Ranger ★
Ranger lo tomamos por Steady Aim para tener un 5% de ataque adicional.
El resto de las skills no las podremos usar con un musket.
Si no te interesa el buff, te invito a tomar otra clase.
Wugushi ★★★
Se puede reemplazar por sapper si no te gusta el veneno, cumplen la misma funcion.
La razon de poner Wugushi es que sus skills son "Damage over time"(DOT pa' los mañosos).
Usas tus venenos y quedas libre para usar tu DAÑO, el cual reside en las habilidades de Musketeer.
Musketeer ★★★
Boom!! Headshot!!!
Atributos importantes!
• Los atributos de daño (Enhance):
Lvl 30 Minimo
Lvl 50 Optimo
lvl 70 Solo si te sobra Silver/Puntos
Archer
Klaipeda
• Swift Step: Critical Rate
• Swift Step: Including Party Members
Ranger
Klaipeda
• Steady Aim: Enhance
Wugushi
Gateway of the great king
• Throw Gu Pot: Residual Poison
• Wugong Gu: Continuous Infection
• Zhendu: Decreased Poison Resistance
• Crescendo Bane: Poison to Poison
• Wide Miasma: Stealth
Musketeer
Inner Enceinte District
• Use Rifles
• Musketeer: Safe Distance
• Penetration Shot: Rapid Fire
• Snipe: One Perfect Shot Usa Mucho maná. Opcional.
• Sniper's Serenity: Armor Break
Cartas!
ROJAS
• Velnia Monkey x3: [★]% Daño extra a enemigos envenados.
No necesita mucha explicación, somos wugushi...
30% de daño adicional ;).
o • Glass Mole x3: [★]% Daño cuando se usa una pota de mana.
¿Cual es la diferencia? Glass moles tiene mas burst pero dura 15 segundos, vm dura siempre que el mob esté envenenado.
AZULES
• Nuaele x3: Defensa mágica +[★]%
Es cara, pero nunca viene mal.
VERDES
• Netherbovine x3: STR +[★]
Más Daño.
MORADAS
• Gazing Golem Card x1: [★]% chance de usar lvl1 Pain Barrier cuando te golpean.
Dejo las otras 2 a su elección.
Gu Pot
• La carta no hace mucha diferencia.
• Tampoco el numero de ★ que esta tenga.
• Lo unico que hacen es tirar una especie de "skill".
• Canceril: Crea una onda de agua en forma de:
Rotacion!
Jefes
+++++++++++++++
• Esta es la rotación para jefes
• Mantener siempre con poison para tener el daño de la carta Velnia Monkey.
• Headshot causa Bleeding, Snipe pega más fuerte a los enemigos con bleeding, tratar de usar siempre juntos.
General
++++++++++++
• Esta es la rotación para monstruos en cantidades industriales.
• Al golpear con AA al mounstruo con Wugong gu este salpicara el debuff a a los monstruos cercanos.
• Al explotar un monstruo infectado con Jincan Gu, contamina a los monstruos cercanos.
Que tengan un buen juego y nos vemos en otra guia !!
Más guias mias http://www.tosbase.com/tools/skill-simulator/users/50395/ :D!
English
Skills, Attributes & Rotation Updated for the Wugushi/Musketeer rework ;)
Stats!
• CON: 40 --> Optional!
Personally I do not like to be so squishy.
• STR: FULL! --> All your remaining points goes here.
Why? Because we are not going to use too much AA, and also, STR gives us more damage to our poison.
Equip!
• Im not going to recommend brutal equipment like Solmiki or Raid sets(Just weapons).
• Prioritize Primus LEATHER with STR, Critical Rate and CON.
Accessories
• Max Petamion
• Sissel Bracelet x2
Weapons!
• Primus weapons have the same damage than the Practonium ones.
• Put Red Gem or Green Gem in the weapon, this is your choice, if you're stacking critical rate then go for green ones, else red ones.
Weapon 315
Solmiki Musket*****
+2 to All musketeer skills!
Emengard Musket***
STR, DEX, AoE and Critical Rate
Primus pevordimas musket**
(Prioritize STR, Critical Rate and any type of DAMAGE).
• I do not recommend to craft Dragoon Piper
Is a very bad weapon, and you will waste a practonium.
Weapon 350
Solmiki Musket*****
+2 to All musketeer skills!
Primus Raffye Musket***
(Prioritize STR, Critical Rate and any type of DAMAGE).
Masinios Musket***
STR, Maximun Atk and situational Critical Rate
Classes!
Archer ★★
We take Archer circle 2 only for the Swift Step attribute.
If you are not interested in the Critical rate, choose another class.
Ranger ★
We take Ranger for Steady Aim to have an extra 5% damage.
We can't use the other skills because we will use a musket.
If you are not interested in this buff, choose another class.
Wugushi ★★★
You can take sapper instead of wugushi if you dont like poison, they fulfill the same function.
The reason to put wugushi are they "Damage over time" skills.
You use your poison and you are free to use your DAMAGE which resides in your Musketeer's Skills.
Musketeer ★★★
Boom!! Headshot!!!
Important Attributes!
• Enhance Attributes:
Lvl 30 Minimun
Lvl 50 Optimal
lvl 70 Only if you have extra Silver/Points
Archer
Klaipeda
• Swift Step: Critical Rate
• Swift Step: Including Party Members
Ranger
Klaipeda
• Steady Aim: Enhance
Wugushi
Gateway of the great king
• Throw Gu Pot: Residual Poison
• Wugong Gu: Continuous Infection
• Zhendu: Decreased Poison Resistance
• Crescendo Bane: Poison to Poison
• Wide Miasma: Stealth
Musketeer
Inner Enceinte District
• Use Rifles
• Musketeer: Safe Distance
• Penetration Shot: Rapid Fire
• Snipe: One Perfect Shot Usa Mucho maná. Opcional.
• Sniper's Serenity: Armor Break
Cards!
RED
• Velnia Monkey x3: +[★] % additional damage to enemies inflicted with poison status
It Does not need much explanation, we are wugushi...
30% aditional damage ;).
or • Glass Mole x3: [★]% when you use a mana potion.
what is the difference? Glass moles give you more burst but it last 15 seconds, vm last forever while the mob is poisoned.
BLUE
• Nuaele x3: Magic defense+[★]%
it's expensive, but it never hurts.
GREEN
• Netherbovine x3: STR +[★]
More Damage.
Purple
• Gazing Golem Card x1: [★]% [★]% chance of using Lv1 Pain Barrier upon being hit.
I leave the other 2 at your choice.
Gu Pot
• The card does not make much difference.
• The number of ★ doesn't matter.
• The only thing it does is throw a kind of "skill".
• Canceril: Create a water wave in the form of an :
Rotations!
Boss
+++++++++++++++
• This is the rotation for bosses
• Keep always with poison the boss to have the damage of the Velnia Monkey card.
• Headshot inflict Bleeding, Snipe hit harder on bleeding enemies, use this 2 always together.
General
++++++++++++
• This is the rotation for grind monsters in industrial quantities.
• when you hit with your AA to the monster with Wugong gu this splash the debuff to nearby monsters.
• when a monster infected with Jincan Gu dies, infect nearby monsters.
Have a good game & see ya in other build!!
My other builds http://www.tosbase.com/tools/skill-simulator/users/50395/ :D!
Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s 5 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 5: Attack: 211% Bounced Arrow Attack: 158% SP: 15 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Ranger |
5 / 5 Steady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 3rd Circle required Steady Aim Aim at an enemy in a stable posture. Increases the damage of Missile property attacks. Level 5: Damage +5% Add. damage 50 Duration 5 min SP: 40 Type: Melee / Buff Cooldown: 25s |
Rank 3
Ranger |
10 / 10 Steady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 3rd Circle required Steady Aim Aim at an enemy in a stable posture. Increases the damage of Missile property attacks. Level 10: Damage +10% Add. damage 100 Duration 5 min SP: 60 Type: Melee / Buff Cooldown: 25s |
Rank 4
Wugushi |
1 / 1 Detoxify: Poison Immunity Type: Active * Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec * Increases SP consumption by 30% Wugushi 1st Circle required Detoxify: Level 3 Type: Active * Allows [Detoxify] to cure Poison debuffs up to Lv 3 * Increases SP consumption by 20% Wugushi 3rd Circle required Detoxify Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead. Level 1: Duration: -3 seconds Consumes 10 Poison Pot Poison SP: 54 Type: Melee / Buff Cooldown: 9s 5 / 5 Wugong Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active * Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level * Increases SP consumption by 10% Wugushi 1st Circle required Wugong Gu [Missile: Bow] - [Poison] Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked. Level 5: 128% Attack per 0.5 seconds [Poison] Duration: 10 seconds Consumes 7 Poison Pot Poison SP: 84 Type: Missile / Attack Cooldown: 25s Element: 1 / 5 Zhendu: Decreased Poison Resistance Type: Active * Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level * Increases SP consumption by 10% Wugushi 1st Circle required Zhendu Applies a new deadly poison to your weapon for the next attack. Damage increases with STR. Level 1: Zhendu duration 300 sec Add. Poison property attack 0 Add. Poison property damage 40 Consumes Poison Pot Poison x100 SP: 64 Type: Melee / Buff Cooldown: 110s 1 / 5 Latent Venom: Enhance Type: Passive * Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 1st Circle required Latent Venom [Missile: Bow] - [Venom] Fires a poisonous arrow that deals continuous damage for a long period of time. The stronger the poison, the higher the damage. Level 1: Attack per sec 43% Attack per sec increase 3% Duration 100 sec Consumes Poison Pot Poison x7 SP: 72 Type: Missile / Attack Cooldown: 30s Element: 5 / 5 Throw Gu Pot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 1st Circle required Throw Gu Pot: Residual Poison Type: Active * Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot] * Increases SP consumption by 10% Wugushi 2nd Circle required Poison Pot [Physical] - [Poison] Create a poison puddle by throwing a pot filled with poison. Any enemy who come into contact with the puddle is poisoned. Level 5: 0.5 seconds attack 262% Duration: 15 seconds Consumes 23 Poison Pot SP: 86 Type: Melee / Attack Cooldown: 35s Element: |
Rank 5
Wugushi |
10 / 10 Wugong Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active * Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level * Increases SP consumption by 10% Wugushi 1st Circle required Wugong Gu [Missile: Bow] - [Poison] Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked. Level 10: 157% Attack per 0.5 seconds [Poison] Duration: 10 seconds Consumes 7 Poison Pot Poison SP: 116 Type: Missile / Attack Cooldown: 25s Element: 10 / 10 Throw Gu Pot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 1st Circle required Throw Gu Pot: Residual Poison Type: Active * Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot] * Increases SP consumption by 10% Wugushi 2nd Circle required Poison Pot [Physical] - [Poison] Create a poison puddle by throwing a pot filled with poison. Any enemy who come into contact with the puddle is poisoned. Level 10: 0.5 seconds attack 321% Duration: 15 seconds Consumes 23 Poison Pot SP: 119 Type: Melee / Attack Cooldown: 35s Element: 5 / 5 Jincan Gu: Decreased Evasion Rate Type: Active * Decreases evasion rate of enemies affected by [Jincan Gu] by 5% per attribute level * Increases SP consumption by 20% Wugushi 3rd Circle required Jincan Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Jincan Gu] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 2nd Circle required Jincan Gu [Physical] - [Poison] Throw Jincan to attack enemies. Defeated enemies have a chance to be replaced with a poison insect that attacks other enemies. Damage increases with STR. Level 5: Attack per 2 sec 164% [Poisonous Insect] attack 164% [Poisonous Insect] max. 5 [Poisonous Insect] duration 3 sec Consumes Poison Pot Poison x11 SP: 92 Type: Melee / Attack Cooldown: 40s Element: 1 / 5 Wide Miasma: Stealth Type: Active * Character enters stealth mode for 2 sec per attribute level after using [Wide Miasma] * Increases SP consumption by 10% Wugushi 3rd Circle required Wide Miasma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wide Miasma] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 2nd Circle required Wide Miasma [Physical] - [Poison] Throw a vial of poison to the ground and break it. A toxic cloud forms around the broken vial, poisoning enemies within range. Level 1: Attack per sec 95% Toxic cloud duration 10 sec Consumes Poison Pot Poison x20 SP: 89 Type: Melee / Attack Cooldown: 30s Element: |
Rank 6
Wugushi |
11 / 15 Wugong Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active * Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level * Increases SP consumption by 10% Wugushi 1st Circle required Wugong Gu [Missile: Bow] - [Poison] Fires a contagious poison arrow. The poisoned target spreads poison around to nearby enemies whenever it is attacked. Level 11: 163% Attack per 0.5 seconds [Poison] Duration: 10 seconds Consumes 7 Poison Pot Poison SP: 122 Type: Missile / Attack Cooldown: 25s Element: 15 / 15 Throw Gu Pot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 1st Circle required Throw Gu Pot: Residual Poison Type: Active * Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot] * Increases SP consumption by 10% Wugushi 2nd Circle required Poison Pot [Physical] - [Poison] Create a poison puddle by throwing a pot filled with poison. Any enemy who come into contact with the puddle is poisoned. Level 15: 0.5 seconds attack 380% Duration: 15 seconds Consumes 23 Poison Pot SP: 151 Type: Melee / Attack Cooldown: 35s Element: 10 / 10 Jincan Gu: Decreased Evasion Rate Type: Active * Decreases evasion rate of enemies affected by [Jincan Gu] by 5% per attribute level * Increases SP consumption by 20% Wugushi 3rd Circle required Jincan Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Jincan Gu] by 0.5% per attribute level * +10% added damage at maximum level Wugushi 2nd Circle required Jincan Gu [Physical] - [Poison] Throw Jincan to attack enemies. Defeated enemies have a chance to be replaced with a poison insect that attacks other enemies. Damage increases with STR. Level 10: Attack per 2 sec 209% [Poisonous Insect] attack 209% [Poisonous Insect] max. 5 [Poisonous Insect] duration 3 sec Consumes Poison Pot Poison x11 SP: 126 Type: Melee / Attack Cooldown: 40s Element: 5 / 5 Crescendo Bane: Poison to Poison Type: Active * [Crescendo Bane] deals additional damage to Poison property monsters * Increases SP consumption by 20% Wugushi 3rd Circle required Crescendo Bane Amplifies the toxicity of the poison running through the enemy's veins. The duration of the poison decreases, but the debuff cycle accelerates. Level 5: [Poison Debuff]Duration reduces 50% [Poison Debuff]Cycle increases 50% Add. Poison property damage x2 Consumes Poison Pot Poison x25 SP: 160 Type: Melee / Attack Cooldown: 35s Element: |
Rank 7
Musketeer |
5 / 5 2 Covering Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Covering Fire [Missile: Gun] Attack multiple enemies by firing at a targeted area. Level 5: Attack: 260% x 11 SP: 164 Type: Missile / Attack Cooldown: 15s Required Stance: Musket 1 / 5 2 Headshot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Headshot] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Headshot: Stun Type: Active * Enemies hit by [Headshot] have a 2.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 1st Circle required Headshot [Missile: Gun] Aim accurately at the head of an enemy to attack. The attacked enemy will have its INT and SPR temporarily reduced and be afflicted with Bleeding for 10 seconds. Level 1: Attack: 1700% Reduces 5 INT and SPR SP: 102 Type: Missile / Attack Cooldown: 20s Required Stance: Musket 5 / 5 Penetration Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Penetration Shot: Rapid Fire Type: Active * Reduces casting time of [Penetration Shot] * Attribute does not apply when Kneeling Shot is active * Increases SP consumption by 10% Musketeer 2nd Circle Required Penetration Shot: Kneeling Penetrate Type: Active * [Penetration Shot] can be used while in the state of [Kneeling Shot] * Increases SP consumption by 30% Musketeer 2nd Circle Required Penetration Shot: Wild Shot Type: Active * Causes [Penetration Shot] to inflict 2 hits * Increases SP consumption by 50% Musketeer 3rd Circle Required Penetration Shot [Missile: Gun] Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back. Level 5: Attack: 738% x 5 SP: 168 Type: Missile / Attack Cooldown: 19s Required Stance: Musket 4 / 5 Grooving Muzzle Enhances your musket's steel wire to increase its accuracy and penetration. While active, Grooving Muzzle provides a chance to make basic attacks critically hit and to change them into consecutive hits. Level 4: Accuracy +100 Ignore 15% of enemy defense 30% chance of 3 consecutive hits 100% chance of critical attack on the 3 consecutive hits Duration: 13 sec SP: 167 Type: Melee / Buff Cooldown: 35s Required Stance: Musket |
Rank 8
Musketeer |
6 / 10 2 Covering Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Covering Fire [Missile: Gun] Attack multiple enemies by firing at a targeted area. Level 6: Attack: 272% x 11 SP: 178 Type: Missile / Attack Cooldown: 15s Required Stance: Musket 10 / 10 Penetration Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Penetration Shot: Rapid Fire Type: Active * Reduces casting time of [Penetration Shot] * Attribute does not apply when Kneeling Shot is active * Increases SP consumption by 10% Musketeer 2nd Circle Required Penetration Shot: Kneeling Penetrate Type: Active * [Penetration Shot] can be used while in the state of [Kneeling Shot] * Increases SP consumption by 30% Musketeer 2nd Circle Required Penetration Shot: Wild Shot Type: Active * Causes [Penetration Shot] to inflict 2 hits * Increases SP consumption by 50% Musketeer 3rd Circle Required Penetration Shot [Missile: Gun] Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back. Level 10: Attack: 904% x 5 SP: 240 Type: Missile / Attack Cooldown: 19s Required Stance: Musket 5 / 5 2 Volleyfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Volleyfire] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 2nd Circle Required Volleyfire [Missile: Gun] Repeatedly fires at the enemy. Level 5: Attack: 427% x4 Number of targets: 8 SP: 242 Type: Missile / Attack Cooldown: 20s Required Stance: Musket 1 / 5 Snipe: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snipe] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 2nd Circle Required Snipe: Stun Type: Active * Enemies hit by [Snipe] have a 3.5% chance per attribute level to become afflicted with [Stun] for 3 seconds * Increases SP consumption by 10% Musketeer 2nd Circle Required Snipe: Ricochet Shooting Type: Active [Snipe] deals damage to one other enemy nearby its initial target. * Increases SP consumption by 50% Musketeer 3rd Circle Required Snipe: One Perfect Shot Type: Active * Increases [Snipe] to 100% accuracy when used against an enemy * Increase SP consumption by 50% Musketeer 3rd Circle Required Snipe [Missile: Gun] Aim and fire at a far away enemy. The usual range of fire is increased and heavily damages a single enemy. Attacking a bleeding enemy will deal additional damage. Level 1: Attack 2833% SP: 120 Type: Missile / Attack Cooldown: 25s Required Stance: Musket |
Rank 9
Musketeer |
8 / 15 2 Covering Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Covering Fire] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Covering Fire [Missile: Gun] Attack multiple enemies by firing at a targeted area. Level 8: Attack: 295% x 11 SP: 205 Type: Missile / Attack Cooldown: 15s Required Stance: Musket 15 / 15 Penetration Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Penetration Shot] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 1st Circle required Penetration Shot: Rapid Fire Type: Active * Reduces casting time of [Penetration Shot] * Attribute does not apply when Kneeling Shot is active * Increases SP consumption by 10% Musketeer 2nd Circle Required Penetration Shot: Kneeling Penetrate Type: Active * [Penetration Shot] can be used while in the state of [Kneeling Shot] * Increases SP consumption by 30% Musketeer 2nd Circle Required Penetration Shot: Wild Shot Type: Active * Causes [Penetration Shot] to inflict 2 hits * Increases SP consumption by 50% Musketeer 3rd Circle Required Penetration Shot [Missile: Gun] Fire continuously in a straight line in front of you until the maximum range of fire. The attacked enemies might be pushed back. Level 15: Attack: 1071% x 5 SP: 311 Type: Missile / Attack Cooldown: 19s Required Stance: Musket 10 / 10 2 Volleyfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Volleyfire] by 0.5% per attribute level * +10% added damage at maximum level Musketeer 2nd Circle Required Volleyfire [Missile: Gun] Repeatedly fires at the enemy. Level 10: Attack: 544% x4 Number of targets: 8 SP: 318 Type: Missile / Attack Cooldown: 20s Required Stance: Musket 5 / 5 Sniper's Serenity: Exploit Weakness Type: Active * [Sniper's Serenity] attacks ignore enemy's block * Only applies to gun skills * Increases SP consumption by 500% Musketeer 3rd Circle Required Sniper's Serenity: Armor Break Type: Active * While [Sniper's Serenity] is active, attacks will apply [Armor Break] on enemies * Only applies to [Gun] skills * Increases SP consumption by 10% Musketeer 3rd Circle Required Sniper's Serenity [Missile: Gun] Increase your minimum attack gradually. The longer you charge, the more your attack increases. Your movement speed is decreased and you cannot shoot while moving. The duration of the buff decreases by 1 second when hit by an enemy. Full charge time cannot be lower than 0.4 sec. Level 5: Full Charge Time: 2 sec Duration: 30 sec Equals maximum attack power when fully charged Critical damage +50% when fully charged Movement speed fixed to 10 SP: 160 Type: Missile / Buff Cooldown: 0s Required Stance: Musket 1 / 1 Prime and Load: Rapid Reload Type: Active * Reduces cooldown of [Prime and Load] by 1 sec per attribute level Musketeer 3rd Circle Required Prime and Load Resets the cooldown of certain Musketeer attack skills. The cooldown of Prime and Load increases in proportion to the skills reset. Cooldown reduction effects cannot be applied to Prime and Load. Level 1: Additional cooldown per skill Covering Fire +5 sec Penetration Shot +5 sec Volleyfire +5 sec Headshot +10 sec Birdfall +10 sec Snipe +10 sec SP: 370 Type: Missile / Buff Cooldown: 25s Required Stance: Musket |
Rank 10
Appraiser |
5 / 5 Devaluation: Increased Chance Type: Active * Chance of inflicting the [Devaluation] debuff increased by 1% per attribute level Requires Appraiser Circle 1 Devaluation Provides a chance to turn all enemy equipment enhancement and transcendence values to 0. When the enemy is a monster, reduces physical and magic attack and defense. This amount is reduced in half if the enemy is a boss monster. Level 5: Chance of Devaluation: 50% Targets: 10 Monster Physical/Magic Attack Decrease: 15% Monster Physical/Magic Defense Decrease: 15% Monster Duration: 120 seconds Character Duration: 20 seconds SP: 96 Type: Melee / Buff Cooldown: 20s 5 / 5 3 Blindside: Critical Attack Type: Active * Increases critical attack on enemies affected by [Blindside] debuff by 5% per attribute level * Increases SP consumption by 10% Requires Appraiser Circle 1 Blindside: Enhance Type: Passive * Increases the damage dealt on an enemy with [Blindside] by 0.5% per attribute level * +10% added damage at maximum level Requires Appraiser Circle 1 Blindside [Missile: Bow] Use a magnifying glass to find the enemy's blind side and attack. The attack will apply as critical attack. Foes around the attacked enemy will have higher chances of being hit by critical attacks. (The effects of Blindside and the character's critical rate apply separately.) Level 5: Attack: 1209% Increases Minimum Critical Chance Duration: 20 seconds SP: 104 Type: Missile / Attack Cooldown: 40s |
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Comments (32)
Archer2 Sapper2 Wugu3 Musketeer3 (Deja wugu3 para rank 10 para tener todas tus skills de musketeer lo antes posible)
Covering Fire 5
Headshot 1
Penetration shot 15
Grooving Muzzle 5
Volleyfire 10
Snipe 1
Sniper's Serenity 2
Prime and Load 1
I hope this helps ^^
Looking forward to your update.
Thank you.
Will going full STR face a block rate problem?