[Apr 25th 2018] New classes have been added to the skill simulator!

Super Bullet Marker By MidfordXII

Created by Midnight on Sep 1st 2018 (Last Updated: Jan 8th 2019).
This is a public build.
0
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Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Evasion: +50
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
5 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 5:
Attack: 66% x 10
SP: 16

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 5:
Attack: 211%
Bounced Arrow Attack: 158%
SP: 15

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 1
Ranger
0 / 5
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 1:
Attack: 111% x 5
SP: 20

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 1:
Attack: 187%
AoE Attack Ratio: 6
SP: 24

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 1:
Attack 217%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 18

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
Steady Aim
Ranger14
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 1:
Damage +1%
Add. damage 10
Duration 5 min
SP: 24

Type: Melee / Buff
Cooldown: 25s
Rank 3
circle 2
Ranger
0 / 10
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 1:
Attack: 111% x 5
SP: 20

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 1:
Attack: 187%
AoE Attack Ratio: 6
SP: 24

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 1:
Attack 217%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 18

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
Steady Aim
Ranger14 Ranger32
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 1:
Damage +1%
Add. damage 10
Duration 5 min
SP: 24

Type: Melee / Buff
Cooldown: 25s
0 / 5
Time Bomb Arrow
Ranger28 Ranger35
Time Bomb Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 2nd Circle required
Time Bomb Arrow: Remove Knockdown
Type: Active
* [Time Bomb Arrow] no longer knocks enemies down
* Only applies if attribute is set to ON

Ranger 2nd Circle required
Time Bomb Arrow: Extend Fuse
Type: Active
* Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200%
* Increases SP consumption by 30%

Ranger 3rd Circle required
Time Bomb Arrow

[Missile: Bow]
Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.

Level 1:
Attack: 232%
Duration: 2 seconds
SP: 26

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 4
circle 3
Ranger
8 / 15
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 8:
Attack: 153% x 5
SP: 46

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 15
2
High Anchoring
Ranger12 Ranger31 Ranger34
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 1:
Attack: 187%
AoE Attack Ratio: 6
SP: 24

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
1 / 15
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 1:
Attack 217%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 18

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
15 / 15
Steady Aim
Ranger14 Ranger32 Ranger33
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 15:
Damage +15%
Add. damage 150
Duration 5 min
SP: 81

Type: Melee / Buff
Cooldown: 25s
10 / 10
Time Bomb Arrow
Ranger28 Ranger35 Ranger36
Time Bomb Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 2nd Circle required
Time Bomb Arrow: Remove Knockdown
Type: Active
* [Time Bomb Arrow] no longer knocks enemies down
* Only applies if attribute is set to ON

Ranger 2nd Circle required
Time Bomb Arrow: Extend Fuse
Type: Active
* Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200%
* Increases SP consumption by 30%

Ranger 3rd Circle required
Time Bomb Arrow

[Missile: Bow]
Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.

Level 10:
Attack: 378%
Duration: 2 seconds
SP: 66

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
3
Bounce Shot
Ranger13 Ranger3
Bounce Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bounce Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 3rd Circle required
Bounce Shot: Slow
Type: Active
* Enemies hit by [Bounce Shot] have a 3% chance per attribute level to become afflicted with [Slow]
* Increases SP consumption by 30%

Ranger 3rd Circle required
Bounce Shot

[Missile: Bow]
Fires an arrow that splits upon hitting a target to hit other adjacent enemies.

Level 5:
Attack: 426%
Number of Targets: 6
SP: 45

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Spiral Arrow
Ranger6 Ranger30
Spiral Arrow: Critical
Type: Active
* Increases critical chance of [Spiral Arrow] by 13% per attribute level
* Increases SP consumption by 20%

Ranger 3rd Circle required
Spiral Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spiral Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 3rd Circle required
Spiral Arrow

[Missile: Bow]
Fires a spiraling arrow that deals multiple hits to a target. Using multiple Spiral Arrows on an enemy increases the number of consecutive hits. Spiral Arrow also ignores part of the target's defense.

Level 5:
Attack: 196% x 6
SP: 45

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 5
circle 1
Rogue
0 / 5
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 1:
Critical Chance: +32%
Duration: 34 seconds
SP: 74

Type: Melee / Buff
Cooldown: 70s
0 / 5
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 1:
Evasion: -3%
Targets: 3
Duration: 12 seconds
SP: 70

Type: Melee / Attack
Cooldown: 25s
0 / 5
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 1:
Acquire 1 enemies' traps or magic circles
SP: 80

Type: Melee / Attack
Cooldown: 180s
0 / 5
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 1:
Attack: 0%
STR: +5
Duration: 12 seconds
SP: 76

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 6
circle 2
Rogue
10 / 10
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 10:
Critical Chance: +50%
Duration: 70 seconds
SP: 133

Type: Melee / Buff
Cooldown: 70s
0 / 10
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 1:
Evasion: -3%
Targets: 3
Duration: 12 seconds
SP: 70

Type: Melee / Attack
Cooldown: 25s
0 / 10
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 1:
Acquire 1 enemies' traps or magic circles
SP: 80

Type: Melee / Attack
Cooldown: 180s
10 / 10
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 10:
Attack: 0%
STR: +50
Duration: 30 seconds
SP: 136

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Evasion
Evasion

Increases your evasion.

Level 5:
Evasion: +25%
Duration: 20 seconds
SP: 105

Type: Melee / Buff
Cooldown: 90s
5 / 5
Lachrymator
Rogue13 Rogue9
Lachrymator: Additional Damage
Type: Active
* Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds
* Increases SP consumption by 10%

Lv3 Lachrymator required
Lachrymator: Increased Range
Type: Active
* Increases range of [Lachrymator] to 75
* Increases SP consumption by 40%

Rogue 2nd Circle required
Lachrymator

Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack.

Level 5:
Lachrymator Duration: 12 seconds
SP: 110

Type: Melee / Attack
Cooldown: 60s
0 / 5
3
Backstab
Rogue16 Rogue7
Backstab: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Backstab] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 2nd Circle required
Backstab: Massive Bleeding
Type: Active
* Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab]
* Increases the duration by 1 sec per attribute level
* Increases SP consumption by 30%

Rogue 2nd Circle required
Backstab

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage.

Level 1:
Attack 348% x 2
Critical Chance: 32%
SP: 86

Type: Melee / Attack
Cooldown: 10s
Required Stance: BowAndDagger, BowAndSword
Rank 7
circle 1
Appraiser
0 / 5
Identify
Identify

Set up a shop to identify unidentified items. The higher the skill level, the higher the chances of applying additional stats to the item.

Level 1:
Increased chances of additional item stats
SP: 0

Type: Melee / Attack
Cooldown: 60s
3 / 3
Overestimate
Appraiser1
Overestimate: Duration
Type: Active
* Increases [Overestimate] buff duration by 1 second per attribute level
* Increases SP consumption by 10%

Requires Appraiser Circle 1
Overestimate

Increases the enhancement of your shield and sub-weapon, as well as that of nearby allies, according to the skill level.

Level 3:
Enhancement: + 3
Duration: 40 seconds
SP: 96

Type: Melee / Buff
Cooldown: 50s
2 / 5
Forgery
Forgery

Creates a forgery of the accessory your character is wearing. Only party members can use the forgery and receive its effects. The Appraiser will not receive the effects of the accessory when the forgery is used.

Level 2:
Forgery Duration: 120 seconds
Buff Duration: 210 seconds
SP: 98

Type: Melee / Buff
Cooldown: 300s
5 / 5
Devaluation
Appraiser2
Devaluation: Increased Chance
Type: Active
* Chance of inflicting the [Devaluation] debuff increased by 1% per attribute level

Requires Appraiser Circle 1
Devaluation

Provides a chance to turn all enemy equipment enhancement and transcendence values to 0. When the enemy is a monster, reduces physical and magic attack and defense. This amount is reduced in half if the enemy is a boss monster.

Level 5:
Chance of Devaluation: 50%
Targets: 10
Monster Physical/Magic Attack Decrease: 15%
Monster Physical/Magic Defense Decrease: 15%
Monster Duration: 120 seconds
Character Duration: 20 seconds
SP: 96

Type: Melee / Buff
Cooldown: 20s
5 / 5
3
Blindside
Appraiser3 Appraiser4
Blindside: Critical Attack
Type: Active
* Increases critical attack on enemies affected by [Blindside] debuff by 5% per attribute level
* Increases SP consumption by 10%

Requires Appraiser Circle 1
Blindside: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Blindside] by 0.5% per attribute level
* +10% added damage at maximum level

Requires Appraiser Circle 1
Blindside

[Missile: Bow]
Use a magnifying glass to find the enemy's blind side and attack. The attack will apply as critical attack. Foes around the attacked enemy will have higher chances of being hit by critical attacks.
(The effects of Blindside and the character's critical rate apply separately.)

Level 5:
Attack: 1209%
Increases Minimum Critical Chance
Duration: 20 seconds
SP: 104

Type: Missile / Attack
Cooldown: 40s
Rank 8
circle 1
Bullet Marker
0 / 5
Double Gun Stance
Double Gun Stance

Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills.

Level 1:
Basic Attack Damage: 110%
Basic Attack Changed
Maximum Level: 5
SP: 83

Type: Missile / Buff
Cooldown: 0s
Required Stance: BowAndPistol
0 / 5
Silver Bullet
Silver Bullet

All attacks using a pistol are augmented, changing them to the Holy attribute.

Level 1:
Duration: 18 seconds
Able to use while riding
SP: 102

Type: Missile / Buff
Cooldown: 30s
Element: Holy
Required Stance: BowAndPistol
0 / 5
Tase
Bulletmarker7
Tase: Extra Magazine
Type: Active
* Increases continuous count of [Tase] by 1 per attribute level
Increases SP consumption by 20%

Bulletmarker 1st Circle Required
Tase

[Missile: Gun] - [Lightning]
Fire an electric bullet into the enemy's body, causing the target to take additional Lightning property damage when damaged.

Level 1:
Attack: 346%
Duration: 18 seconds
Applies 10 times
Able to use while riding
SP: 98

Type: Missile / Attack
Cooldown: 30s
Element: Lightning
Required Stance: BowAndPistol
0 / 5
2
Napalm Bullet
Bulletmarker1
Napalm Bullet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Napalm Bullet] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Napalm Bullet

[Missile:Gun] - [Fire]
Explodes and inflicts fire damage to enemies in front.

Level 1:
Attack: 787%
AoE Attack Ratio: 10
Able to use while riding
SP: 127

Type: Missile / Attack
Cooldown: 20s
Element: Fire
Required Stance: BowAndPistol
0 / 5
4
Full Metal Jacket
Bulletmarker2
Full Metal Jacket: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Full Metal Jacket

[Missile: Gun]
Fire a powerful bullet that ignores half of an enemy's defenses.

Level 1:
Attack: 1398%
Able to use while riding
SP: 98

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
0 / 5
2
R.I.P.
Bulletmarker3
R.I.P.: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
R.I.P.

[Missile: Gun]
Attack enemies in front of you using a series of attacks with a pistol in both hands.

Level 1:
Attack: 247% x 7
AoE Attack Ratio: 5
Can be used after activating Double Gun Stance
SP: 72

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
0 / 5
2
Bloody Overdrive
Bulletmarker4
Bloody Overdrive: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Bloody Overdrive: Ricochet
Type: Active
* Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet
* Increases SP consumption by 50%

Bulletmarker 2nd Circle Required
Bloody Overdrive

[Missile: Gun]
Attack enemies around you with by firing pistols in both hands.

Level 1:
Attack: 309% x 20
AoE Attack Ratio: 20
Can be used after activating Double Gun Stance
SP: 210

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
Rank 9
circle 2
Bullet Marker
5 / 5
Double Gun Stance
Double Gun Stance

Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills.

Level 5:
Basic Attack Damage: 150%
Basic Attack Changed
Maximum Level: 5
SP: 115

Type: Missile / Buff
Cooldown: 0s
Required Stance: BowAndPistol
5 / 10
Silver Bullet
Silver Bullet

All attacks using a pistol are augmented, changing them to the Holy attribute.

Level 5:
Duration: 30 seconds
Able to use while riding
SP: 170

Type: Missile / Buff
Cooldown: 30s
Element: Holy
Required Stance: BowAndPistol
1 / 10
Tase
Bulletmarker7
Tase: Extra Magazine
Type: Active
* Increases continuous count of [Tase] by 1 per attribute level
Increases SP consumption by 20%

Bulletmarker 1st Circle Required
Tase

[Missile: Gun] - [Lightning]
Fire an electric bullet into the enemy's body, causing the target to take additional Lightning property damage when damaged.

Level 1:
Attack: 346%
Duration: 18 seconds
Applies 10 times
Able to use while riding
SP: 98

Type: Missile / Attack
Cooldown: 30s
Element: Lightning
Required Stance: BowAndPistol
1 / 10
2
Napalm Bullet
Bulletmarker1
Napalm Bullet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Napalm Bullet] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Napalm Bullet

[Missile:Gun] - [Fire]
Explodes and inflicts fire damage to enemies in front.

Level 1:
Attack: 787%
AoE Attack Ratio: 10
Able to use while riding
SP: 127

Type: Missile / Attack
Cooldown: 20s
Element: Fire
Required Stance: BowAndPistol
4 / 10
4
Full Metal Jacket
Bulletmarker2
Full Metal Jacket: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Full Metal Jacket

[Missile: Gun]
Fire a powerful bullet that ignores half of an enemy's defenses.

Level 4:
Attack: 1628%
Able to use while riding
SP: 143

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
1 / 10
2
R.I.P.
Bulletmarker3
R.I.P.: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
R.I.P.

[Missile: Gun]
Attack enemies in front of you using a series of attacks with a pistol in both hands.

Level 1:
Attack: 247% x 7
AoE Attack Ratio: 5
Can be used after activating Double Gun Stance
SP: 72

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
10 / 10
2
Bloody Overdrive
Bulletmarker4 Bulletmarker8
Bloody Overdrive: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Bloody Overdrive: Ricochet
Type: Active
* Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet
* Increases SP consumption by 50%

Bulletmarker 2nd Circle Required
Bloody Overdrive

[Missile: Gun]
Attack enemies around you with by firing pistols in both hands.

Level 10:
Attack: 462% x 20
AoE Attack Ratio: 20
Can be used after activating Double Gun Stance
SP: 498

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
1 / 5
Smash Bullet
Bulletmarker6
Smash Bullet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Smash Bullet] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 2nd Circle Required
Smash Bullet

[Missile: Gun]
Fire a shattering shot that is crushed into a single enemy. The attacked enemy is constantly damaged.

Level 1:
Attack: 2046%
Duration: 15 seconds
Able to use while riding
SP: 188

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndPistol
1 / 5
Tracer Bullet
Tracer Bullet

Gain a buff that increases your accuracy.

Level 1:
Accuracy: +55
Duration: 15 seconds
Able to use while riding
SP: 106

Type: Missile / Buff
Cooldown: 20s
Required Stance: BowAndPistol
1 / 5
5
Mozambique Drill
Bulletmarker5 Bulletmarker9 Bulletmarker10
Mozambique Drill: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mozambique Drill] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 2nd Circle Required
Mozambique Drill: Ignore Defense
Type: Active
* Ignores enemy defense by 10% per attribute level when using [Mozambique Drill]
* Increases SP consumption by 30%

Bulletmarker 2nd Circle Required
Mozambique Drill: Ricochet
Type: Active
* Creates a ricochet effect on enemies attacked with [Mozambique Drill]
* Increases SP consumption by 50%

Bulletmarker 2nd Circle Required
Mozambique Drill

[Missile: Gun]
Fire 4 shots to a single target with a pistol in both hands.

Level 1:
Attack: 379% x 4
Can be used after activating Double Gun Stance
SP: 92

Type: Missile / Attack
Cooldown: 15s
Required Stance: BowAndPistol
Rank 10
circle 3
Bullet Marker
5 / 5
Double Gun Stance
Double Gun Stance

Take the weapon in your right hand and place it in your left, assuming a stance. Your basic attack changes and you are able to use Bullet Marker skills.

Level 5:
Basic Attack Damage: 150%
Basic Attack Changed
Maximum Level: 5
SP: 115

Type: Missile / Buff
Cooldown: 0s
Required Stance: BowAndPistol
5 / 10
Silver Bullet
Silver Bullet

All attacks using a pistol are augmented, changing them to the Holy attribute.

Level 5:
Duration: 30 seconds
Able to use while riding
SP: 170

Type: Missile / Buff
Cooldown: 30s
Element: Holy
Required Stance: BowAndPistol
1 / 10
Tase
Bulletmarker7
Tase: Extra Magazine
Type: Active
* Increases continuous count of [Tase] by 1 per attribute level
Increases SP consumption by 20%

Bulletmarker 1st Circle Required
Tase

[Missile: Gun] - [Lightning]
Fire an electric bullet into the enemy's body, causing the target to take additional Lightning property damage when damaged.

Level 1:
Attack: 346%
Duration: 18 seconds
Applies 10 times
Able to use while riding
SP: 98

Type: Missile / Attack
Cooldown: 30s
Element: Lightning
Required Stance: BowAndPistol
1 / 10
2
Napalm Bullet
Bulletmarker1
Napalm Bullet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Napalm Bullet] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Napalm Bullet

[Missile:Gun] - [Fire]
Explodes and inflicts fire damage to enemies in front.

Level 1:
Attack: 787%
AoE Attack Ratio: 10
Able to use while riding
SP: 127

Type: Missile / Attack
Cooldown: 20s
Element: Fire
Required Stance: BowAndPistol
4 / 10
4
Full Metal Jacket
Bulletmarker2
Full Metal Jacket: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Metal Jacket] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Full Metal Jacket

[Missile: Gun]
Fire a powerful bullet that ignores half of an enemy's defenses.

Level 4:
Attack: 1628%
Able to use while riding
SP: 143

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
1 / 10
2
R.I.P.
Bulletmarker3
R.I.P.: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [R.I.P.] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
R.I.P.

[Missile: Gun]
Attack enemies in front of you using a series of attacks with a pistol in both hands.

Level 1:
Attack: 247% x 7
AoE Attack Ratio: 5
Can be used after activating Double Gun Stance
SP: 72

Type: Missile / Attack
Cooldown: 20s
Required Stance: BowAndPistol
10 / 10
2
Bloody Overdrive
Bulletmarker4 Bulletmarker8
Bloody Overdrive: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bloody Overdrive] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 1st Circle Required
Bloody Overdrive: Ricochet
Type: Active
* Enemies hit by [Bloody Overdrive] have a 5% chance per attribute level of being affected by ricochet
* Increases SP consumption by 50%

Bulletmarker 2nd Circle Required
Bloody Overdrive

[Missile: Gun]
Attack enemies around you with by firing pistols in both hands.

Level 10:
Attack: 462% x 20
AoE Attack Ratio: 20
Can be used after activating Double Gun Stance
SP: 498

Type: Missile / Attack
Cooldown: 30s
Required Stance: BowAndPistol
1 / 5
Smash Bullet
Bulletmarker6
Smash Bullet: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Smash Bullet] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 2nd Circle Required
Smash Bullet

[Missile: Gun]
Fire a shattering shot that is crushed into a single enemy. The attacked enemy is constantly damaged.

Level 1:
Attack: 2046%
Duration: 15 seconds
Able to use while riding
SP: 188

Type: Missile / Attack
Cooldown: 25s
Required Stance: BowAndPistol
1 / 5
Tracer Bullet
Tracer Bullet

Gain a buff that increases your accuracy.

Level 1:
Accuracy: +55
Duration: 15 seconds
Able to use while riding
SP: 106

Type: Missile / Buff
Cooldown: 20s
Required Stance: BowAndPistol
1 / 5
5
Mozambique Drill
Bulletmarker5 Bulletmarker9 Bulletmarker10
Mozambique Drill: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Mozambique Drill] by 0.5% per attribute level
* +10% added damage at maximum level

Bulletmarker 2nd Circle Required
Mozambique Drill: Ignore Defense
Type: Active
* Ignores enemy defense by 10% per attribute level when using [Mozambique Drill]
* Increases SP consumption by 30%

Bulletmarker 2nd Circle Required
Mozambique Drill: Ricochet
Type: Active
* Creates a ricochet effect on enemies attacked with [Mozambique Drill]
* Increases SP consumption by 50%

Bulletmarker 2nd Circle Required
Mozambique Drill

[Missile: Gun]
Fire 4 shots to a single target with a pistol in both hands.

Level 1:
Attack: 379% x 4
Can be used after activating Double Gun Stance
SP: 92

Type: Missile / Attack
Cooldown: 15s
Required Stance: BowAndPistol
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