[Apr 25th 2018] New classes have been added to the skill simulator!

W+L+A

Created by Anonymous on Oct 20th 2015.
This is a private build.
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Copy Build
Rank 1
circle 1
Wizard
5 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 5:
Attack: 133% x 2
AoE Attack Ratio: 1
SP: 22

Type: Magic / Attack
Cooldown: 9s
0 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
0 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 1:
[Sleep] Duration: 3 seconds
Attack Threshold: 1
SP: 19

Type: Magic / Buff
Cooldown: 25s
5 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 5:
Damage reduction 20%
Duration: 300 seconds
Applies 5 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
5 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 5:
Attack: 324%
AoE Attack Ratio: 4
SP: 28

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 2
Wizard
10 / 10
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 10:
Attack: 163% x 2
AoE Attack Ratio: 1
SP: 36

Type: Magic / Attack
Cooldown: 9s
0 / 10
Lethargy
Wizard24
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
0 / 10
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 1:
[Sleep] Duration: 3 seconds
Attack Threshold: 1
SP: 19

Type: Magic / Buff
Cooldown: 25s
10 / 10
Magic Shield
Wizard2
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 10:
Damage reduction 20%
Duration: 300 seconds
Applies 10 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
10 / 10
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 10:
Attack: 397%
AoE Attack Ratio: 4
SP: 44

Type: Magic / Attack
Cooldown: 17s
Element: Earth
0 / 5
Surespell
Surespell

Skills being cast cannot be interrupted by enemy attacks.

Level 1:
Targets (excluding caster) 0
Duration 300 sec
SP: 24

Type: Magic / Buff
Cooldown: 60s
0 / 5
3
Magic Missile
Wizard12
Magic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Missile] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 2nd Circle required
Magic Missile

[Magic]
Attack continuously with magic bullets. New bullets are shot if it successfully targets an enemy.

Level 1:
Attack: 178% x 3
Bullet Count: 1
SP: 27

Type: Magic / Attack
Cooldown: 17s
Rank 3
circle 1
Linker
1 / 1
Unbind
Linker7
Unbind: Enemy Damage
Type: Active
* Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect
* Increases by 10% per attribute level from Lv. 2
* Increases SP consumption by 10%

Linker 1st Circle required
Unbind

Disconnect all links.

Level 1:
Disconnect all links at once.
Maximum Level: 1
SP: 43

Type: Magic / Buff
Cooldown: 0s
5 / 5
Physical Link
Linker1
Physical Link: Defense
Type: Active
* Increases physical defense by [connected party members * attribute level]% when [Physical Link] is active
* Increases SP consumption by 10%

Linker 1st Circle required
5 / 5
Joint Penalty
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
* Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
* Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
* Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty

Links enemies to attack all at once. Can be canceled by the Unbind skill.

Level 5:
Maximum Link Numbers: 5
Count Limit: 9
Duration: 35 seconds
SP: 87

Type: Magic / Buff
Cooldown: 22s
4 / 5
Hangman's Knot
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
* Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level
* Increases SP consumption by 10%

Lv3 Hangman's Knot required
Hangman's Knot: Focused Attack
Type: Active
* AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1
* Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level
* Increases SP consumption by 10%

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 4:
[Bind] Duration: 1.8 seconds
SP: 65

Type: Magic / Buff
Cooldown: 15s
Rank 4
circle 2
Linker
1 / 1
Unbind
Linker7
Unbind: Enemy Damage
Type: Active
* Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect
* Increases by 10% per attribute level from Lv. 2
* Increases SP consumption by 10%

Linker 1st Circle required
Unbind

Disconnect all links.

Level 1:
Disconnect all links at once.
Maximum Level: 1
SP: 43

Type: Magic / Buff
Cooldown: 0s
5 / 10
Physical Link
Linker1
Physical Link: Defense
Type: Active
* Increases physical defense by [connected party members * attribute level]% when [Physical Link] is active
* Increases SP consumption by 10%

Linker 1st Circle required
10 / 10
Joint Penalty
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
* Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
* Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
* Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty

Links enemies to attack all at once. Can be canceled by the Unbind skill.

Level 10:
Maximum Link Numbers: 8
Count Limit: 11
Duration: 60 seconds
SP: 120

Type: Magic / Buff
Cooldown: 22s
9 / 10
Hangman's Knot
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
* Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level
* Increases SP consumption by 10%

Lv3 Hangman's Knot required
Hangman's Knot: Focused Attack
Type: Active
* AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1
* Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level
* Increases SP consumption by 10%

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 9:
[Bind] Duration: 2.8 seconds
SP: 94

Type: Magic / Buff
Cooldown: 15s
5 / 5
Spiritual Chain
Linker4 Linker12
Spiritual Chain: Duration
Type: Active
* Increases the duration of [Spiritual Chain] by 1 second per attribute level
* Increases SP consumption by 10%

Linker 2nd Circle required
Spiritual Chain: Enhance
Type: Active
* Magic damage dealt by characters linked with [Spiritual Chain] increases by 3% per skill level
* Increases SP consumption by 30%

Linker 2nd Circle required
Spiritual Chain

Links party members and shares buff effects. Can be canceled by the Unbind skill.

Level 5:
Duration: 55 seconds
SP: 91

Type: Magic / Buff
Cooldown: 55s
0 / 5
Spirit Shock
Linker13 Linker14
Spirit Shock: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spirit Shock] by 0.5% per attribute level
* +10% added damage at maximum level

Linker 2nd Circle required
Spirit Shock: Confusion
Type: Active
* Enemies hit by [Spirit Shock] have a 5% chance per attribute level of being afflicted with [Confusion]
* Increases SP consumption by 20%

Linker 2nd Circle required
Spirit Shock: Mental Pressure
Type: Active
* Magic defense of enemies hit by [Spirit Shock] decreases by 25%
* Additional damage increases by the difference of SPR between the attacker's and target's
* Additional damage does not exceed max. 300%
* Increases SP consumption by 50%

Linker 3rd Circle required
Spirit Shock

[Magic] - [Psychokinesis]
Link yourself to the soul of a single target to inflict mental damage. Can only be used on a single target at a time. Can be canceled by the Unbind skill.

Level 1:
0.5 second attack 243%
Duration: 3.5 seconds
SP: 72

Type: Magic / Attack
Cooldown: 15s
Element: Soul
Rank 5
circle 3
Linker
1 / 1
Unbind
Linker7
Unbind: Enemy Damage
Type: Active
* Deals damage equal to 100% magic attack to enemies when link from [Unbind] is about to disconnect
* Increases by 10% per attribute level from Lv. 2
* Increases SP consumption by 10%

Linker 1st Circle required
Unbind

Disconnect all links.

Level 1:
Disconnect all links at once.
Maximum Level: 1
SP: 43

Type: Magic / Buff
Cooldown: 0s
5 / 15
Physical Link
Linker1
Physical Link: Defense
Type: Active
* Increases physical defense by [connected party members * attribute level]% when [Physical Link] is active
* Increases SP consumption by 10%

Linker 1st Circle required
13 / 15
Joint Penalty
Linker8 Linker9 Linker10
Joint Penalty: Lightning
Type: Active
* Lightning property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Poison
Type: Active
* Poison property skill attacks deal 10% additional damage per attribute level on enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty: Earth
Type: Active
* Deals 10% additional damage per attribute level of the Earth property attack to enemies affected by [Joint Penalty]
* Increases SP consumption by 10%

Linker 1st Circle required
Joint Penalty

Links enemies to attack all at once. Can be canceled by the Unbind skill.

Level 13:
Maximum Link Numbers: 9
Count Limit: 13
Duration: 75 seconds
SP: 139

Type: Magic / Buff
Cooldown: 22s
11 / 15
Hangman's Knot
Linker2 Linker6
Hangman's Knot: Additional Damage
Type: Active
* Enemies hit by [Hangman's Knot] will receive additional damage equal to 20% magic attack per attribute level
* Increases SP consumption by 10%

Lv3 Hangman's Knot required
Hangman's Knot: Focused Attack
Type: Active
* AoE defense ratio of enemies gathered by [Hangman's Knot] is fixed to 1
* Enemies gathered by [Hangman's Knot] takes additional 5% damage per attribute level
* Increases SP consumption by 10%

Linker 1st Circle required
Hangman's Knot

Tighten the link to gather up the linked enemies in front of you.

Level 11:
[Bind] Duration: 3.2 seconds
SP: 105

Type: Magic / Buff
Cooldown: 15s
10 / 10
Spiritual Chain
Linker4 Linker12
Spiritual Chain: Duration
Type: Active
* Increases the duration of [Spiritual Chain] by 1 second per attribute level
* Increases SP consumption by 10%

Linker 2nd Circle required
Spiritual Chain: Enhance
Type: Active
* Magic damage dealt by characters linked with [Spiritual Chain] increases by 3% per skill level
* Increases SP consumption by 30%

Linker 2nd Circle required
Spiritual Chain

Links party members and shares buff effects. Can be canceled by the Unbind skill.

Level 10:
Duration: 80 seconds
SP: 125

Type: Magic / Buff
Cooldown: 55s
0 / 10
Spirit Shock
Linker13 Linker14 Linker15
Spirit Shock: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spirit Shock] by 0.5% per attribute level
* +10% added damage at maximum level

Linker 2nd Circle required
Spirit Shock: Confusion
Type: Active
* Enemies hit by [Spirit Shock] have a 5% chance per attribute level of being afflicted with [Confusion]
* Increases SP consumption by 20%

Linker 2nd Circle required
Spirit Shock: Mental Pressure
Type: Active
* Magic defense of enemies hit by [Spirit Shock] decreases by 25%
* Additional damage increases by the difference of SPR between the attacker's and target's
* Additional damage does not exceed max. 300%
* Increases SP consumption by 50%

Linker 3rd Circle required
Spirit Shock

[Magic] - [Psychokinesis]
Link yourself to the soul of a single target to inflict mental damage. Can only be used on a single target at a time. Can be canceled by the Unbind skill.

Level 1:
0.5 second attack 243%
Duration: 3.5 seconds
SP: 72

Type: Magic / Attack
Cooldown: 15s
Element: Soul
5 / 5
Lifeline
Linker3
Lifeline: Increased Nullification
Type: Active
* Increases the chance to nullify an enemy's attack while using [Lifeline] by 2% per attribute level
* Increases SP consumption by 10%

Linker 3rd Circle required
Lifeline

Uses the highest abilities between you and allies linked by [Spiritual Chain].

Level 5:
Duration: 40 seconds
SP: 101

Type: Magic / Buff
Cooldown: 60s
Rank 6
circle 1
Alchemist
0 / 5
Combustion
Alchemist11 Alchemist8
Combustion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Combustion] by 0.5% per attribute level
* +10% added damage at maximum level

Alchemist 1st Circle required
Combustion: Using Silver
Type: Active
* Creates explosion using 200 silver when there are no dropped items nearby

Alchemist 1st Circle required
Combustion

[Magic] - [Fire]
Explodes an item of yours on the ground to damage nearby enemies.

Level 1:
Attack: 1200%
AoE Attack Ratio: 1
SP: 88

Type: Magic / Attack
Cooldown: 32s
Element: Fire
1 / 5
Dig
Dig

Dig up the ground to collect materials required for alchemy.

Level 1:
Acquire 1 material(s)
The types of material obtained depends upon where [Dig] was used.
SP: 64

Type: Melee / Attack
Cooldown: 14s
1 / 1
Item Awakening
Item Awakening

Opens a shop to awaken hidden abilities in items. The items gain new stats, but they lose Potential.

Level 1:
Stats gained vary from weapon to weapon
Max. level 1
SP: 0

Type: Melee / Attack
Cooldown: 60s
2 / 5
Tincturing
Alchemist5 Alchemist6 Alchemist7
Tincturing: Block Potion
Type: Passive
* Obtain recipe for 'Block Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Critical Attack Potion
Type: Passive
* Obtain recipe for 'Critical Attack Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Magic Amplification Potion
Type: Passive
* Obtain recipe for 'Magic Amplification Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing

Extract fluid from herbs to create different potions.

Level 2:
Create a potion through a recipe
SP: 0

Type: Melee / Attack
Cooldown: 0s
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