[Apr 25th 2018] New classes have been added to the skill simulator!

Ele Alchemist

Created by Xanthiris on Aug 16th 2016 (Last Updated: Aug 26th 2016).
This is a public build.
0
Copy Build
Rank 1
circle 1
Wizard
3 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 3:
Attack: 121% x 2
AoE Attack Ratio: 1
SP: 17

Type: Magic / Attack
Cooldown: 9s
1 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
5 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 5:
Damage reduction 20%
Duration: 300 seconds
Applies 5 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Pyromancer
0 / 5
5
Fireball
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 1:
Attack: 382%
Duration: 10 seconds
SP: 26

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 5
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
0 / 5
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 1:
Additional Fire Property Damage: +30
Property Additional Attack: +0
Duration: 300 seconds
SP: 32

Type: Magic / Buff
Cooldown: 110s
Element: Fire
0 / 5
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack: 545%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Fire
0 / 5
Flame Ground
Pyromancer26
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 1:
111% attack per 0.5 sec
Duration 8 sec
SP: 42

Type: Magic / Attack
Cooldown: 25s
Element: Fire
Rank 3
circle 2
Pyromancer
10 / 10
5
Fireball
Pyromancer11 Pyromancer1 Pyromancer29
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 10:
Attack: 571%
Duration: 10 seconds
SP: 69

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 10
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
5 / 10
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 5:
Additional Fire Property Damage: +50
Property Additional Attack: +0
Duration: 300 seconds
SP: 52

Type: Magic / Buff
Cooldown: 110s
Element: Fire
0 / 10
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack: 545%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Fire
10 / 10
Flame Ground
Pyromancer26 Pyromancer27
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 10:
165% attack per 0.5 sec
Duration 8 sec
SP: 139

Type: Magic / Attack
Cooldown: 25s
Element: Fire
5 / 5
Fire Pillar
Pyromancer15
Fire Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 5:
157% Attack per 0.5 seconds
Duration: 10 seconds
SP: 67

Type: Magic / Attack
Cooldown: 30s
Element: Fire
Rank 4
circle 1
Elementalist
0 / 5
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 1:
Attack: 180% x 4
}Number of Targets: 3
SP: 83

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 5
Stone Curse
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
0 / 5
Hail
Elementalist17
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 1:
Attack: 603%
Duration: 10 seconds
SP: 80

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 5
Prominence
Elementalist14 Elementalist3
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
Rank 5
circle 2
Elementalist
10 / 10
4
Electrocute
Elementalist20
Electrocute: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Electrocute] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Electrocute

[Magic] - [Lightning]
Release a surge of electricity to attack enemies in front of you.

Level 10:
Attack: 269% x 4
}Number of Targets: 8
SP: 172

Type: Magic / Attack
Cooldown: 35s
Element: Lightning
0 / 10
Stone Curse
Elementalist2
Stone Curse: Increased Petrification
Type: Active
* Increases the number of targets that can be affected by [Petrify] with [Stone Curse] by attribute level
* Increases SP consumption by 10%

Elementalist 2nd Circle required
Stone Curse

Temporarily petrifies an enemy. The petrified enemy takes additional damage from Fire and Psychokinesis property attacks and reduced damage from other properties.

Level 1:
Duration: 5 seconds
Number of Targets: 5
+50% increased damage from Fire and Psychokinesis property attack
SP: 76

Type: Magic / Buff
Cooldown: 50s
10 / 10
Hail
Elementalist17 Elementalist4
Hail: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hail] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Hail: Freeze
Type: Active
* Enemies hit by [Hail] have a 5% chance per attribute level of becoming afflicted with [Freeze] for 5 seconds
* Increases SP consumption by 30%

Elementalist 2nd Circle required
Hail

[Magic] - [Ice]
Drop chunks of ice to continuously inflict damage on enemies.

Level 10:
Attack: 901%
Duration: 10 seconds
SP: 166

Type: Magic / Attack
Cooldown: 45s
Element: Ice
1 / 10
Prominence
Elementalist14 Elementalist3
Prominence: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Prominence] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 1st Circle required
Prominence: Prominence Wandering
Type: Active
* [Prominence] wanders within a smaller range
* Increases SP consumption by 10%

Elementalist 1st Circle required
Prominence: Additional Summon
Type: Active
* The number of [Prominence] summoned increases by 1 per attribute level

Elementalist 3rd Circle required
Prominence

[Magic] - [Fire]
Summons Prominence. The summoned Prominence goes back and forth randomly, inflicting damage to targets.

Level 1:
Attack: 347%
Creates 4 over 4 times
SP: 88

Type: Magic / Attack
Cooldown: 25s
Element: Fire
0 / 5
Storm Dust
Elementalist27 Elementalist28
Storm Dust: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Storm Dust] by 0.5% per attribute level
*+10% added damage at maximum level

Elementalist 2nd Circle required
Storm Dust: Slow
Type: Active
* Movement speed of enemies in range of [Storm Dust] decreases by 2 per attribute level

Elementalist 3rd Circle required
Storm Dust: Second Storm
Type: Active
* Enemies in range of [Storm Dust] when the skill is finished take [Storm Dust] damage for an extra 1.5 seconds per attribute level

Elementalist 3rd Circle required
Storm Dust

[Magic] - [Earth]
Creates sand storm at the target area. Enemies in range of [Storm Dust] takes continuous Earth property damage. Flying-type enemies takes a half of normal damage.

Level 1:
204% Attack per 0.3 seconds
Number of Targets: 14
Duration: 5.4 seconds
SP: 100

Type: Magic / Attack
Cooldown: 35s
Element: Earth
4 / 5
3
Freezing Sphere
Elementalist24
Freezing Sphere: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Freezing Sphere] by 0.5% per attribute level
* +10% added damage at maximum level

Elementalist 2nd Circle required
Freezing Sphere

[Magic] - [Ice]
Damages an enemy by throwing an Ice Sphere.

Level 4:
Attack: 446% x 2
SP: 92

Type: Magic / Attack
Cooldown: 30s
Element: Ice
Rank 6
circle 1
Alchemist
0 / 5
Combustion
Alchemist11 Alchemist8
Combustion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Combustion] by 0.5% per attribute level
* +10% added damage at maximum level

Alchemist 1st Circle required
Combustion: Using Silver
Type: Active
* Creates explosion using 200 silver when there are no dropped items nearby

Alchemist 1st Circle required
Combustion

[Magic] - [Fire]
Explodes an item of yours on the ground to damage nearby enemies.

Level 1:
Attack: 1200%
AoE Attack Ratio: 1
SP: 88

Type: Magic / Attack
Cooldown: 32s
Element: Fire
0 / 5
Dig
Dig

Dig up the ground to collect materials required for alchemy.

Level 1:
Acquire 1 material(s)
The types of material obtained depends upon where [Dig] was used.
SP: 64

Type: Melee / Attack
Cooldown: 14s
0 / 1
Item Awakening
Item Awakening

Opens a shop to awaken hidden abilities in items. The items gain new stats, but they lose Potential.

Level 1:
Stats gained vary from weapon to weapon
Max. level 1
SP: 0

Type: Melee / Attack
Cooldown: 60s
0 / 5
Tincturing
Alchemist5 Alchemist6 Alchemist7
Tincturing: Block Potion
Type: Passive
* Obtain recipe for 'Block Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Critical Attack Potion
Type: Passive
* Obtain recipe for 'Critical Attack Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Magic Amplification Potion
Type: Passive
* Obtain recipe for 'Magic Amplification Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing

Extract fluid from herbs to create different potions.

Level 1:
Create a potion through a recipe
SP: 0

Type: Melee / Attack
Cooldown: 0s
Rank 7
circle 2
Alchemist
0 / 10
Combustion
Alchemist11 Alchemist8
Combustion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Combustion] by 0.5% per attribute level
* +10% added damage at maximum level

Alchemist 1st Circle required
Combustion: Using Silver
Type: Active
* Creates explosion using 200 silver when there are no dropped items nearby

Alchemist 1st Circle required
Combustion

[Magic] - [Fire]
Explodes an item of yours on the ground to damage nearby enemies.

Level 1:
Attack: 1200%
AoE Attack Ratio: 1
SP: 88

Type: Magic / Attack
Cooldown: 32s
Element: Fire
0 / 10
Dig
Dig

Dig up the ground to collect materials required for alchemy.

Level 1:
Acquire 1 material(s)
The types of material obtained depends upon where [Dig] was used.
SP: 64

Type: Melee / Attack
Cooldown: 14s
5 / 1
Item Awakening
Item Awakening

Opens a shop to awaken hidden abilities in items. The items gain new stats, but they lose Potential.

Level 5:
Stats gained vary from weapon to weapon
Max. level 1
SP:

Type: Melee / Attack
Cooldown: 0s
10 / 10
Tincturing
Alchemist5 Alchemist6 Alchemist7
Tincturing: Block Potion
Type: Passive
* Obtain recipe for 'Block Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Critical Attack Potion
Type: Passive
* Obtain recipe for 'Critical Attack Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Magic Amplification Potion
Type: Passive
* Obtain recipe for 'Magic Amplification Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing

Extract fluid from herbs to create different potions.

Level 10:
Create a potion through a recipe
SP: 0

Type: Melee / Attack
Cooldown: 0s
0 / 5
Magnum Opus
Magnum Opus

Use pluvial of alchemy to create a new item.

Level 1:
Possible Combination: 3X3
SP: 0

Type: Melee / Attack
Cooldown: 0s
5 / 5
Gem Roasting
Gem Roasting

Opens a shop to roast and enhance gems. Reduces the penalty of an enhanced gem.

Level 5:
Gem Penalty Level Reduction: 5
SP: 0

Type: Melee / Attack
Cooldown: 0s
Rank 8
circle 3
Alchemist
0 / 15
Combustion
Alchemist11 Alchemist8
Combustion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Combustion] by 0.5% per attribute level
* +10% added damage at maximum level

Alchemist 1st Circle required
Combustion: Using Silver
Type: Active
* Creates explosion using 200 silver when there are no dropped items nearby

Alchemist 1st Circle required
Combustion

[Magic] - [Fire]
Explodes an item of yours on the ground to damage nearby enemies.

Level 1:
Attack: 1200%
AoE Attack Ratio: 1
SP: 88

Type: Magic / Attack
Cooldown: 32s
Element: Fire
0 / 15
Dig
Dig

Dig up the ground to collect materials required for alchemy.

Level 1:
Acquire 1 material(s)
The types of material obtained depends upon where [Dig] was used.
SP: 64

Type: Melee / Attack
Cooldown: 14s
5 / 1
Item Awakening
Item Awakening

Opens a shop to awaken hidden abilities in items. The items gain new stats, but they lose Potential.

Level 5:
Stats gained vary from weapon to weapon
Max. level 1
SP:

Type: Melee / Attack
Cooldown: 0s
10 / 15
Tincturing
Alchemist5 Alchemist6 Alchemist7
Tincturing: Block Potion
Type: Passive
* Obtain recipe for 'Block Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Critical Attack Potion
Type: Passive
* Obtain recipe for 'Critical Attack Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing: Magic Amplification Potion
Type: Passive
* Obtain recipe for 'Magic Amplification Potion' to craft with [Tincturing].

Lv1 Tincturing required
Tincturing

Extract fluid from herbs to create different potions.

Level 10:
Create a potion through a recipe
SP: 0

Type: Melee / Attack
Cooldown: 0s
0 / 6
Magnum Opus
Magnum Opus

Use pluvial of alchemy to create a new item.

Level 1:
Possible Combination: 3X3
SP: 0

Type: Melee / Attack
Cooldown: 0s
5 / 10
Gem Roasting
Gem Roasting

Opens a shop to roast and enhance gems. Reduces the penalty of an enhanced gem.

Level 5:
Gem Penalty Level Reduction: 5
SP: 0

Type: Melee / Attack
Cooldown: 0s
0 / 5
0
Alchemistic Missile
Alchemist9
Alchemistic Missile: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Alchemistic Missile] by 0.5% per attribute level
* +10% added damage at maximum level

Need the 3rd circle of Alchemist
Alchemistic Missile

[Magic] - [Psychokinesis]
Concentrate magic energfy and fire it at the enemies.

Level 1:
Attack: 878% x 2
SP: 124

Type: Magic / Attack
Cooldown: 18s
Element: Soul
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