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JollySpearNinja

Created by Anonymous on Mar 16th 2016.
This is a private build.
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Rank 1
Swordsman
(Circle 1)
0 / 5
Thrust
Video
Swordman2 Repeat
Thrust: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Thrust] by 1% per attribute level.

Swordsman 1st Circle required
Thrust: Continuous Attack
Type: Active
Activates consecutive attacks when using [Thrust] by 1% chance per attribute level.

Swordsman 1st Circle required
Thrust: Bleeding
Type: Active
Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust]. Bleeding damage is proportional to the character's STR.

Swordsman 2nd Circle required
Thrust

[Physical] - [Pierce]
Push the point of your weapon into enemies, performing a strong piercing attack.
SP: 6

Type: Melee / Attack
Cooldown: 0 seconds
5 / 5
O
Bash
Video
Swordman1 Blow
Bash: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Bash] by 1% per attribute level.

Swordsman 1st Circle required
Bash: Specialty
Type: Passive
Increases the damage dealt with [Bash] by 28 per attribute level.

Swordsman 3rd Circle required
Bash: Splash
Type: Active
Increases the AoE Attack Ratio of [Bash] by 1 per attribute level.

Swordsman 2nd Circle required
Bash: Knockdown
Type: Active
Enemies hit by [Bash] are knocked down.

Lv3 Bash required
Bash

[Physical] - [Slash]
Inflict damage on an enemy with a powerful attack.

Level 5:
Attack: 124
Attribute Damage: 0%
AoE Attack Ratio: 0
SP: 13

Type: Melee / Attack
Cooldown: 6 seconds
0 / 5
Gung Ho
Video
Swordman13
Gung Ho: Enhance
Type: Passive
Amplifies the physical damage increase effect and the decreased defense effect of [Gung Ho] by 1 per attribute level.

Lv3 Gung Ho required
Gung Ho

Become determined by temporarily increasing your attack, while decreasing your defense.
SP: 5

Type: Melee / Buff
Cooldown: 40 seconds
5 / 5
Concentrate
Video
Swordman14
Concentrate: Enhance
Type: Passive
Increases the additional damage of [Concentrate] by 2 per attribute level.

Lv3 Concentrate required
Concentrate

Increases your attack damage.

Level 5:
Additional Damage: +11
Number of Hits: 11
Duration: 45 seconds
SP: 16

Type: Melee / Buff
Cooldown: 20 seconds
5 / 5
Pain Barrier
Video
Pain Barrier

Temporarily grants a high resistance to being affected by knock back, knock down or staggered.

Level 5:
Duration: 19 seconds
SP: 40

Type: Melee / Buff
Cooldown: 39 seconds
Rank 2
Peltasta
(Circle 1)
5 / 5
O
Umbo Blow
Video
Peltasta12 Impact Peltasta8
Umbo Blow: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Umbo Blow] by 1% per attribute level.

Peltasta 1st Circle required
Umbo Blow: Stun
Type: Active
Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds.

Peltasta 1st Circle required
[Umbo Blow]: Add Knockdown
Type: Active
Enemies hit by [Umbo Blow] will fall down, increases the knockdown power by 40 per attribute level.

Peltasta 1st Circle required
Umbo Blow

[Physical] - [Strike]
Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block.

Level 5:
Attack: 231
Attribute Damage: 0%
AoE Attack Ratio: 2
SP: 22

Type: Melee / Attack
Cooldown: 12 seconds
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
O
Rim Blow
Video
Peltasta11
Rim Blow: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Rim Blow] by 1% per attribute level.

Peltasta 1st Circle required
Rim Blow

[Physical] - [Strike]
Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies.

Level 5:
Attack: 233
Attribute Damage: 0%
AoE Attack Ratio: 1
SP: 20

Type: Melee / Attack
Cooldown: 12 seconds
Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield
5 / 5
Swash Buckling
Video
Peltasta1
Swash Buckling: Maximum HP
Type: Active
Increases the character's maximum HP by 5% per attribute level when [Swash Buckling] is active.

Peltasta 1st Circle required
Swash Buckling

Hit your shield to provoke nearby enemies making them pursue you.

Level 5:
Targets: 11
Maximum Provocation: +10 for 30 seconds
SP: 24

Type: Melee / Attack
Cooldown: 20 seconds
Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAndDagger
0 / 5
Guardian
Video
Peltasta23
Guardian: Evasion
Type: Active
Increases the character's evasion by 6% per attribute level when [Guardian] is active.

Peltasta 1st Circle required
Guardian

Increases your defense while decreasing your attack. Cannot be used with Gung Ho.
SP: 10

Type: Melee / Buff
Cooldown: 40 seconds
Rank 3
Hoplite
(Circle 1)
5 / 5
Stabbing
Video
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Stabbing] by 1% per attribute level.

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
Increases your evasion and magic defense by 5% per attribute level when using [Stabbing].

Hoplite 1st Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear.

Level 5:
Attack: 166
Attribute Damage: 0%
AoE Attack Ratio: 1
SP: 29

Type: Melee / Attack
Cooldown: 25 seconds
5 / 5
Pierce
Video
Hoplite14 Hoplite3
Pierce: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Pierce] by 1% per attribute level.

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
Deals 4 consecutive hits on boss monsters with [Pierce].

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
Enemies hit by [Pierce] have a 2% chance per attribute level to be afflicted with [Bleeding] for 6 seconds. Bleeding damage is proportional to the character's physical attack.

Hoplite 1st Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 5:
Attack: 414
Attribute Damage: 0%
Medium-type Targets: 2 consecutive attacks
Large-type Targets: 3 consecutive attacks
SP: 27

Type: Melee / Attack
Cooldown: 30 seconds
5 / 5
Finestra
Video
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
Adds 10% of your INT to physical damage while [Finestra] is active.

Hoplite 1st Circle required
Finestra: Splash
Type: Active
Increases AoE Attack Ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active.

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 5:
Critical Chance: +50
Block: +10%
Evasion: -17
Duration: 45 seconds
SP: 32

Type: Melee / Buff
Cooldown: 50 seconds
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 5
O
Synchro Thrusting
Video
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Synchro Thrusting] by 1% per attribute level.

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
Decreases [Strike] damage by 10%, and increases [Pierce] damage by 10% per attribute level of [Synchro Thrusting].

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.
SP: 17

Type: Melee / Attack
Cooldown: 15 seconds
Required Stance: OneHandSpearShield, OneHandSwordShield
Rank 4
Hoplite
(Circle 2)
5 / 10
Stabbing
Video
Hoplite11 Hoplite1
Stabbing: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Stabbing] by 1% per attribute level.

Hoplite 1st Circle required
Stabbing: Evasion
Type: Active
Increases your evasion and magic defense by 5% per attribute level when using [Stabbing].

Hoplite 1st Circle required
Stabbing

[Physical] - [Pierce]
Repeatedly stab enemies with your spear.

Level 5:
Attack: 166
Attribute Damage: 0%
AoE Attack Ratio: 1
SP: 29

Type: Melee / Attack
Cooldown: 25 seconds
10 / 10
Pierce
Video
Hoplite14 Hoplite2 Hoplite3
Pierce: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Pierce] by 1% per attribute level.

Hoplite 1st Circle required
Pierce: Continuous Attack
Type: Active
Deals 4 consecutive hits on boss monsters with [Pierce].

Hoplite 2nd Circle required
Pierce: Bleeding
Type: Active
Enemies hit by [Pierce] have a 2% chance per attribute level to be afflicted with [Bleeding] for 6 seconds. Bleeding damage is proportional to the character's physical attack.

Hoplite 1st Circle required
Pierce

[Physical] - [Pierce]
Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal.

Level 10:
Attack: 670
Attribute Damage: 0%
Medium-type Targets: 2 consecutive attacks
Large-type Targets: 3 consecutive attacks
SP: 38

Type: Melee / Attack
Cooldown: 30 seconds
10 / 10
Finestra
Video
Hoplite4 Hoplite9
Finestra: Physical Damage
Type: Active
Adds 10% of your INT to physical damage while [Finestra] is active.

Hoplite 1st Circle required
Finestra: Splash
Type: Active
Increases AoE Attack Ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active.

Lv3 Finestra required
Finestra

Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion.

Level 10:
Critical Chance: +100
Block: +20%
Evasion: -28
Duration: 60 seconds
SP: 47

Type: Melee / Buff
Cooldown: 50 seconds
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
0 / 10
O
Synchro Thrusting
Video
Hoplite13 Hoplite7
Synchro Thrusting: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Synchro Thrusting] by 1% per attribute level.

Hoplite 1st Circle required
Synchro Thrusting: Pierce
Type: Active
Decreases [Strike] damage by 10%, and increases [Pierce] damage by 10% per attribute level of [Synchro Thrusting].

Hoplite 1st Circle required
Synchro Thrusting

[Physical] - [Pierce] - [Strike]
Use your spear and shield to attack enemies. Deals additional damage when an attack is countered.
SP: 17

Type: Melee / Attack
Cooldown: 15 seconds
Required Stance: OneHandSpearShield, OneHandSwordShield
5 / 5
Long Stride
Video
Hoplite12 Hoplite24
Long Stride: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Long Stride] by 1% per attribute level.

Hoplite 2nd Circle required
Long Stride: Decreased Cooldown
Type: Active
Decreases the cooldown time of [Long Stride] by 10 seconds.

Hoplite 2nd Circle required
Long Stride

[Physical] - [Pierce]
Inflicts damage to an enemy by jumping to your designated location.

Level 5:
Attack: 669
Attribute Damage: 0%
AoE Attack Ratio: 3
SP: 36

Type: Melee / Attack
Cooldown: 59 seconds
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol
0 / 5
O
Spear Lunge
Hoplite26
Spear Lunge: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Spear Lunge] by 1% per attribute level.

Hoplite 2nd Circle required
Spear Lunge

[Physical] - [Pierce]
Stab an enemy in front of you to make it more vulnerable to [Pierce] attacks.
SP: 10

Type: Melee / Attack
Cooldown: 24 seconds
Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol
Rank 5
Corsair
(Circle 1)
5 / 5
Jolly Roger
Video
Corsair14
Jolly Roger: Unity
Type: Active
Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active. Applies the chance by 0.5% per attribute level and increases the chance depending on the amount of pirate members. (However, it does not apply if nobody other than you is a pirate member)

Lv2 Jolly Roger required
Jolly Roger

Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies is defeated around the Jolly Roger. Attacking enemies around the Jolly Roger allows you to pillage items at a chance based on your Jolly Roger level. (Combo is only activated if the party leader is a Corsair.)

Level 5:
Flag Duration: 70 seconds
SP: 44

Type: Melee / Attack
Cooldown: 16 seconds
1 / 5
Iron Hook
Video
Corsair7
Iron Hook: Chain
Type: Active
Sequentially fling up to 3 enemies with [Iron Hook]. You cannot use [Keel Hauling] while capturing multiple enemies. (Unable to turn ON/OFF during [Guard])

Corsair 1st Circle required
Iron Hook

Capture enemies with a hook.

Level 1:
Capture Time: 5 seconds
SP: 27

Type: Melee / Attack
Cooldown: 25 seconds
4 / 5
Keel Hauling
Video
Corsair11 Corsair4
Keel Hauling: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Keel Hauling] by 1% per attribute level.

Corsair 1st Circle required
Keel Hauling: Bleeding
Type: Active
Inflicts [Bleeding] on an enemy attacked with [Keel Hauling] for 5 seconds. Increases the duration of [Bleeding] by 1 second per attribute level. Bleeding damage is proportional to the character's STR.

Corsair 1st Circle required
Keel Hauling

[Physical] - [Strike]
Drag and pull enemies captured with Iron Hook. Enenues receives damage each time it is pulled.

Level 4:
Attack: 539
Attribute Damage: 0%
2 Continuous Hits
SP: 35

Type: Melee / Attack
Cooldown: 25 seconds
0 / 5
Unlock Chest
Video
Unlock Chest

Unlocks low-leveled treasure chests with a key.
SP: 25

Type: Melee / Attack
Cooldown: 49 seconds
5 / 5
O
Dust Devil
Corsair12
Dust Devil: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Dust Devil] by 1% per attribute level.

Corsair 1st Circle required
Dust Devil

[Physical] - [Slash]
As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily.

Level 5:
Attack: 347
Attribute Damage: 0%
SP: 36

Type: Melee / Attack
Cooldown: 20 seconds
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpearPistol
Rank 6
Corsair
(Circle 2)
10 / 10
Jolly Roger
Video
Corsair14
Jolly Roger: Unity
Type: Active
Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active. Applies the chance by 0.5% per attribute level and increases the chance depending on the amount of pirate members. (However, it does not apply if nobody other than you is a pirate member)

Lv2 Jolly Roger required
Jolly Roger

Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies is defeated around the Jolly Roger. Attacking enemies around the Jolly Roger allows you to pillage items at a chance based on your Jolly Roger level. (Combo is only activated if the party leader is a Corsair.)

Level 10:
Flag Duration: 120 seconds
SP: 61

Type: Melee / Attack
Cooldown: 16 seconds
1 / 10
Iron Hook
Video
Corsair7
Iron Hook: Chain
Type: Active
Sequentially fling up to 3 enemies with [Iron Hook]. You cannot use [Keel Hauling] while capturing multiple enemies. (Unable to turn ON/OFF during [Guard])

Corsair 1st Circle required
Iron Hook

Capture enemies with a hook.

Level 1:
Capture Time: 5 seconds
SP: 27

Type: Melee / Attack
Cooldown: 25 seconds
4 / 10
Keel Hauling
Video
Corsair11 Corsair4
Keel Hauling: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Keel Hauling] by 1% per attribute level.

Corsair 1st Circle required
Keel Hauling: Bleeding
Type: Active
Inflicts [Bleeding] on an enemy attacked with [Keel Hauling] for 5 seconds. Increases the duration of [Bleeding] by 1 second per attribute level. Bleeding damage is proportional to the character's STR.

Corsair 1st Circle required
Keel Hauling

[Physical] - [Strike]
Drag and pull enemies captured with Iron Hook. Enenues receives damage each time it is pulled.

Level 4:
Attack: 539
Attribute Damage: 0%
2 Continuous Hits
SP: 35

Type: Melee / Attack
Cooldown: 25 seconds
0 / 10
Unlock Chest
Video
Unlock Chest

Unlocks low-leveled treasure chests with a key.
SP: 25

Type: Melee / Attack
Cooldown: 49 seconds
10 / 10
O
Dust Devil
Corsair12
Dust Devil: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Dust Devil] by 1% per attribute level.

Corsair 1st Circle required
Dust Devil

[Physical] - [Slash]
As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily.

Level 10:
Attack: 537
Attribute Damage: 0%
SP: 52

Type: Melee / Attack
Cooldown: 20 seconds
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpearPistol
5 / 5
Double Weapon Assault
Video
Double Weapon Assault

Temporarily connects your basic attacks and dagger attacks.

Level 5:
Able to use your dagger
without delay after normal attacks
Duration: 44 seconds
SP: 48

Type: Melee / Buff
Cooldown: 52 seconds
0 / 5
O
Hexen Dropper
Corsair13
Hexen Dropper: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Hexen Dropper] by 1% per attribute level.

Corsair 2nd Circle required
Hexen Dropper

[Physical] - [Pierce]
Use a weapon in each hand to deal successive strikes on an enemy.
SP: 25

Type: Melee / Attack
Cooldown: 28 seconds
Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpearPistol
Rank 7
Shinobi
(Circle 1)
0 / 5
O
Kunai
Shinobi1
Kunai: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Kunai] by 1% per attribute level.

Shinobi 1st Circle required
Kunai

Attack multiple enemies by throwing a kunai.
SP: 34

Type: Melee / Attack
Cooldown: 15 seconds
5 / 5
Bunshin no Jutsu
Bunshin no Jutsu

Creates clones of yourself. The clones will act along as a main body and skills can be used along with your clones. The HP of your clones is determined by your DEX.

Level 5:
Duration: 20 seconds
Summons 5 Shadow Clones
Damage Increase: 5x
SP: 128

Type: Melee / Attack
Cooldown: 49 seconds
1 / 5
Mokuton no Jutsu
Shinobi7
Mokuton no Jutsu: Bind
Type: Active
Restricts movement of an enemy for 4 seconds when dealing damage with [Mokuton no Jutsu]. Increases the duration from Lv2 by 1 second per attribute level.

Shinobi 1st Circle required
Mokuton no Jutsu

Counter-attack by tricking the enemy with a fake doll created from a log.

Level 1:
Duration: 20 seconds
SP: 42

Type: Melee / Attack
Cooldown: 35 seconds
4 / 5
Katon no Jutsu
Shinobi2 Shinobi5
Katon no Jutsu: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Katon no Jutsu] by 1% per attribute level.

Shinobi 1st Circle required
Katon no Jutsu: Stealth
Type: Active
Your character will hide for 2 seconds per attribute level after using [Katon no Jutsu].

Shinobi 1st Circle required
Katon no Jutsu

Attack multiple enemies by continuously exploding the gunpowder you possess.

Level 4:
Attack: 805
Attribute Damage: 0%
Consumes 2 Ninjutsu Bombs
SP: 92

Type: Melee / Attack
Cooldown: 29 seconds
5 / 5
Mijin no Jutsu
Shinobi3 Shinobi4
Mijin no Jutsu: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Mijin no Jutsu] by 1% per attribute level.

Shinobi 1st Circle required
Mijin no Jutsu: Stealth
Type: Active
Your character will hide for 5 seconds after using [Mijin no Jutsu]. Increases the duration from Lv2 by 1.5 seconds per attribute level.

Shinobi 1st Circle required
Mijin no Jutsu

Attack enemies in the area nearby by exploding the gunpowder you have. Using this technique will also damage you and might cause incapability of combat if your HP is too low.

Level 5:
Attack: 4812
Attribute Damage: 0%
Consumes 4500 HP
Consumes 5 Ninjutsu Bombs
SP: 110

Type: Melee / Attack
Cooldown: 50 seconds
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