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JollySpearNinja
Created by Anonymous on Mar 16th 2016.
This is a private build.
Likes: 0
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Rank 1
Swordsman (Circle 1) |
5 / 5 O Video Bash: Enhance Type: Passive Increases the damage dealt on an enemy with [Bash] by 1% per attribute level. Swordsman 1st Circle required Bash: Specialty Type: Passive Increases the damage dealt with [Bash] by 28 per attribute level. Swordsman 3rd Circle required Bash: Splash Type: Active Increases the AoE Attack Ratio of [Bash] by 1 per attribute level. Swordsman 2nd Circle required Bash: Knockdown Type: Active Enemies hit by [Bash] are knocked down. Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 5: Attack: 124 Attribute Damage: 0% AoE Attack Ratio: 0 SP: 13 Type: Melee / Attack Cooldown: 6 seconds 5 / 5 Video Concentrate: Enhance Type: Passive Increases the additional damage of [Concentrate] by 2 per attribute level. Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 11 Duration: 45 seconds SP: 16 Type: Melee / Buff Cooldown: 20 seconds 5 / 5 Video Pain Barrier Temporarily grants a high resistance to being affected by knock back, knock down or staggered. Level 5: Duration: 19 seconds SP: 40 Type: Melee / Buff Cooldown: 39 seconds |
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Rank 2
Peltasta (Circle 1) |
5 / 5 O Video Umbo Blow: Enhance Type: Passive Increases the damage dealt on an enemy with [Umbo Blow] by 1% per attribute level. Peltasta 1st Circle required Umbo Blow: Stun Type: Active Enemies hit by [Umbo Blow] have a 5% chance per attribute level to become afflicted with [Stun] for 3 seconds. Peltasta 1st Circle required [Umbo Blow]: Add Knockdown Type: Active Enemies hit by [Umbo Blow] will fall down, increases the knockdown power by 40 per attribute level. Peltasta 1st Circle required Umbo Blow [Physical] - [Strike] Use the bump of your shield to attack enemies. Deals additional damage to enemies staggered by a block. Level 5: Attack: 231 Attribute Damage: 0% AoE Attack Ratio: 2 SP: 22 Type: Melee / Attack Cooldown: 12 seconds Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 O Video Rim Blow: Enhance Type: Passive Increases the damage dealt on an enemy with [Rim Blow] by 1% per attribute level. Peltasta 1st Circle required Rim Blow [Physical] - [Strike] Use the edge of your shield to attack enemies. Inflicts additional damage on both petrified and frozen enemies. Level 5: Attack: 233 Attribute Damage: 0% AoE Attack Ratio: 1 SP: 20 Type: Melee / Attack Cooldown: 12 seconds Required Stance: OneHandSwordShield, OneHandSpearShield, RapierAndShield 5 / 5 Video Swash Buckling: Maximum HP Type: Active Increases the character's maximum HP by 5% per attribute level when [Swash Buckling] is active. Peltasta 1st Circle required Swash Buckling Hit your shield to provoke nearby enemies making them pursue you. Level 5: Targets: 11 Maximum Provocation: +10 for 30 seconds SP: 24 Type: Melee / Attack Cooldown: 20 seconds Required Stance: OneHandSwordShield, OneHandSpearShield, OneHandSwordDagger, OneHandSpearDagger, RapierAndShield, RapierAndDagger |
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Rank 3
Hoplite (Circle 1) |
5 / 5 Video Stabbing: Enhance Type: Passive Increases the damage dealt on an enemy with [Stabbing] by 1% per attribute level. Hoplite 1st Circle required Stabbing: Evasion Type: Active Increases your evasion and magic defense by 5% per attribute level when using [Stabbing]. Hoplite 1st Circle required Stabbing [Physical] - [Pierce] Repeatedly stab enemies with your spear. Level 5: Attack: 166 Attribute Damage: 0% AoE Attack Ratio: 1 SP: 29 Type: Melee / Attack Cooldown: 25 seconds 5 / 5 Video Pierce: Enhance Type: Passive Increases the damage dealt on an enemy with [Pierce] by 1% per attribute level. Hoplite 1st Circle required Pierce: Continuous Attack Type: Active Deals 4 consecutive hits on boss monsters with [Pierce]. Hoplite 2nd Circle required Pierce: Bleeding Type: Active Enemies hit by [Pierce] have a 2% chance per attribute level to be afflicted with [Bleeding] for 6 seconds. Bleeding damage is proportional to the character's physical attack. Hoplite 1st Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 5: Attack: 414 Attribute Damage: 0% Medium-type Targets: 2 consecutive attacks Large-type Targets: 3 consecutive attacks SP: 27 Type: Melee / Attack Cooldown: 30 seconds 5 / 5 Video Finestra: Physical Damage Type: Active Adds 10% of your INT to physical damage while [Finestra] is active. Hoplite 1st Circle required Finestra: Splash Type: Active Increases AoE Attack Ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active. Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 5: Critical Chance: +50 Block: +10% Evasion: -17 Duration: 45 seconds SP: 32 Type: Melee / Buff Cooldown: 50 seconds Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol |
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Rank 4
Hoplite (Circle 2) |
10 / 10 Video Pierce: Enhance Type: Passive Increases the damage dealt on an enemy with [Pierce] by 1% per attribute level. Hoplite 1st Circle required Pierce: Continuous Attack Type: Active Deals 4 consecutive hits on boss monsters with [Pierce]. Hoplite 2nd Circle required Pierce: Bleeding Type: Active Enemies hit by [Pierce] have a 2% chance per attribute level to be afflicted with [Bleeding] for 6 seconds. Bleeding damage is proportional to the character's physical attack. Hoplite 1st Circle required Pierce [Physical] - [Pierce] Attack by piercing enemies with your spear. The larger an enemy is, the more consecutive hits you deal. Level 10: Attack: 670 Attribute Damage: 0% Medium-type Targets: 2 consecutive attacks Large-type Targets: 3 consecutive attacks SP: 38 Type: Melee / Attack Cooldown: 30 seconds 10 / 10 Video Finestra: Physical Damage Type: Active Adds 10% of your INT to physical damage while [Finestra] is active. Hoplite 1st Circle required Finestra: Splash Type: Active Increases AoE Attack Ratio by 3, but reduces evasion rate by x2 more of the existing value when [Finestra] is active. Lv3 Finestra required Finestra Switch into the Window stance to attack. Increases your critical rate and block, while decreasing evasion. Level 10: Critical Chance: +100 Block: +20% Evasion: -28 Duration: 60 seconds SP: 47 Type: Melee / Buff Cooldown: 50 seconds Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearDagger, OneHandSpearPistol 5 / 5 Video Long Stride: Enhance Type: Passive Increases the damage dealt on an enemy with [Long Stride] by 1% per attribute level. Hoplite 2nd Circle required Long Stride: Decreased Cooldown Type: Active Decreases the cooldown time of [Long Stride] by 10 seconds. Hoplite 2nd Circle required Long Stride [Physical] - [Pierce] Inflicts damage to an enemy by jumping to your designated location. Level 5: Attack: 669 Attribute Damage: 0% AoE Attack Ratio: 3 SP: 36 Type: Melee / Attack Cooldown: 59 seconds Required Stance: OneHandSpearArtefact, OneHandSpearShield, TwoHandSpear, OneHandSpearPistol |
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Rank 5
Corsair (Circle 1) |
5 / 5 Video Jolly Roger: Unity Type: Active Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active. Applies the chance by 0.5% per attribute level and increases the chance depending on the amount of pirate members. (However, it does not apply if nobody other than you is a pirate member) Lv2 Jolly Roger required Jolly Roger Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies is defeated around the Jolly Roger. Attacking enemies around the Jolly Roger allows you to pillage items at a chance based on your Jolly Roger level. (Combo is only activated if the party leader is a Corsair.) Level 5: Flag Duration: 70 seconds SP: 44 Type: Melee / Attack Cooldown: 16 seconds 1 / 5 Video Iron Hook: Chain Type: Active Sequentially fling up to 3 enemies with [Iron Hook]. You cannot use [Keel Hauling] while capturing multiple enemies. (Unable to turn ON/OFF during [Guard]) Corsair 1st Circle required Iron Hook Capture enemies with a hook. Level 1: Capture Time: 5 seconds SP: 27 Type: Melee / Attack Cooldown: 25 seconds 4 / 5 Video Keel Hauling: Enhance Type: Passive Increases the damage dealt on an enemy with [Keel Hauling] by 1% per attribute level. Corsair 1st Circle required Keel Hauling: Bleeding Type: Active Inflicts [Bleeding] on an enemy attacked with [Keel Hauling] for 5 seconds. Increases the duration of [Bleeding] by 1 second per attribute level. Bleeding damage is proportional to the character's STR. Corsair 1st Circle required Keel Hauling [Physical] - [Strike] Drag and pull enemies captured with Iron Hook. Enenues receives damage each time it is pulled. Level 4: Attack: 539 Attribute Damage: 0% 2 Continuous Hits SP: 35 Type: Melee / Attack Cooldown: 25 seconds 5 / 5 O Dust Devil: Enhance Type: Passive Increases the damage dealt on an enemy with [Dust Devil] by 1% per attribute level. Corsair 1st Circle required Dust Devil [Physical] - [Slash] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. Level 5: Attack: 347 Attribute Damage: 0% SP: 36 Type: Melee / Attack Cooldown: 20 seconds Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpearPistol |
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Rank 6
Corsair (Circle 2) |
10 / 10 Video Jolly Roger: Unity Type: Active Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active. Applies the chance by 0.5% per attribute level and increases the chance depending on the amount of pirate members. (However, it does not apply if nobody other than you is a pirate member) Lv2 Jolly Roger required Jolly Roger Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies is defeated around the Jolly Roger. Attacking enemies around the Jolly Roger allows you to pillage items at a chance based on your Jolly Roger level. (Combo is only activated if the party leader is a Corsair.) Level 10: Flag Duration: 120 seconds SP: 61 Type: Melee / Attack Cooldown: 16 seconds 10 / 10 O Dust Devil: Enhance Type: Passive Increases the damage dealt on an enemy with [Dust Devil] by 1% per attribute level. Corsair 1st Circle required Dust Devil [Physical] - [Slash] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. Level 10: Attack: 537 Attribute Damage: 0% SP: 52 Type: Melee / Attack Cooldown: 20 seconds Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpearPistol 5 / 5 Video Double Weapon Assault Temporarily connects your basic attacks and dagger attacks. Level 5: Able to use your dagger without delay after normal attacks Duration: 44 seconds SP: 48 Type: Melee / Buff Cooldown: 52 seconds |
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Rank 7
Shinobi (Circle 1) |
5 / 5 Bunshin no Jutsu Creates clones of yourself. The clones will act along as a main body and skills can be used along with your clones. The HP of your clones is determined by your DEX. Level 5: Duration: 20 seconds Summons 5 Shadow Clones Damage Increase: 5x SP: 128 Type: Melee / Attack Cooldown: 49 seconds 1 / 5 Mokuton no Jutsu: Bind Type: Active Restricts movement of an enemy for 4 seconds when dealing damage with [Mokuton no Jutsu]. Increases the duration from Lv2 by 1 second per attribute level. Shinobi 1st Circle required Mokuton no Jutsu Counter-attack by tricking the enemy with a fake doll created from a log. Level 1: Duration: 20 seconds SP: 42 Type: Melee / Attack Cooldown: 35 seconds 4 / 5 Katon no Jutsu: Enhance Type: Passive Increases the damage dealt on an enemy with [Katon no Jutsu] by 1% per attribute level. Shinobi 1st Circle required Katon no Jutsu: Stealth Type: Active Your character will hide for 2 seconds per attribute level after using [Katon no Jutsu]. Shinobi 1st Circle required Katon no Jutsu Attack multiple enemies by continuously exploding the gunpowder you possess. Level 4: Attack: 805 Attribute Damage: 0% Consumes 2 Ninjutsu Bombs SP: 92 Type: Melee / Attack Cooldown: 29 seconds 5 / 5 Mijin no Jutsu: Enhance Type: Passive Increases the damage dealt on an enemy with [Mijin no Jutsu] by 1% per attribute level. Shinobi 1st Circle required Mijin no Jutsu: Stealth Type: Active Your character will hide for 5 seconds after using [Mijin no Jutsu]. Increases the duration from Lv2 by 1.5 seconds per attribute level. Shinobi 1st Circle required Mijin no Jutsu Attack enemies in the area nearby by exploding the gunpowder you have. Using this technique will also damage you and might cause incapability of combat if your HP is too low. Level 5: Attack: 4812 Attribute Damage: 0% Consumes 4500 HP Consumes 5 Ninjutsu Bombs SP: 110 Type: Melee / Attack Cooldown: 50 seconds |
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