[Apr 25th 2018] New classes have been added to the skill simulator!

Monk3Diev

Created by Anonymous on Mar 3rd 2016.
This is a private build.
0
Copy Build
Rank 1
circle 1
Cleric
0 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 1:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 1
SP: 14

Type: Magic / Buff
Cooldown: 22s
Element: Holy
0 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
0 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 1:
Blocks: 2 times
Magic Circle Duration: 20 seconds
SP: 19

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 2
Cleric
10 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 10:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 10
SP: 68

Type: Magic / Buff
Cooldown: 22s
Element: Holy
1 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
10 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 10:
Blocks: 20 times
Magic Circle Duration: 20 seconds
SP: 82

Type: Magic / Buff
Cooldown: 48s
Element: Holy
3 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 3:
Reduces 0.3% per stack
Magic Circle Duration: 10 seconds
SP: 31

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
1 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 3
circle 1
Dievdirbys
4 / 5
Statue of Goddess Vakarine
Statue of Goddess Vakarine

Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue.

Level 4:
Max. 4 warps
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 56

Type: Melee / Attack
Cooldown: 85s
0 / 5
Statue of Goddess Zemyna
Statue of Goddess Zemyna

Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue.

Level 1:
SP -8
SP recovery shortened by 5 sec
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 39

Type: Melee / Attack
Cooldown: 48s
5 / 5
Statue of Goddess Laima
Dievdirbys9
Statue of Goddess Laima: Home Ground
Type: Active
* Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active
* Increases SP consumption by 10%

Dievdirbys 1st Circle required
Statue of Goddess Laima

Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue.

Level 5:
Cooldown -20%
Movement speed -5
Statue duration 50 sec
Consumes Sculpting Wood x1
SP: 83

Type: Melee / Attack
Cooldown: 47s
5 / 5
3
Carve Attack
Dievdirbys11
Carve Attack: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level
* +10% added damage at maximum level

Dievdirbys 1st Circle required
Carve Attack: Chance to Obtain
Type: Active
* Increases chances of obtaining materials for [Carve] by 1% per attribute level
* Increases SP consumption by 30%

Dievdirbys 2nd Circle required
Carve Attack

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials.

Level 5:
Attack: 100% x 5
Additional Damage to Plant-type Monsters: +100
Statue Materials Drop Rate: 25%
AoE Attack Ratio: 1
SP: 73

Type: Melee / Attack
Cooldown: 17s
Rank 4
circle 2
Dievdirbys
4 / 10
Statue of Goddess Vakarine
Statue of Goddess Vakarine

Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue.

Level 4:
Max. 4 warps
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 56

Type: Melee / Attack
Cooldown: 85s
0 / 10
Statue of Goddess Zemyna
Statue of Goddess Zemyna

Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue.

Level 1:
SP -8
SP recovery shortened by 5 sec
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 39

Type: Melee / Attack
Cooldown: 48s
10 / 10
Statue of Goddess Laima
Dievdirbys9
Statue of Goddess Laima: Home Ground
Type: Active
* Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active
* Increases SP consumption by 10%

Dievdirbys 1st Circle required
Statue of Goddess Laima

Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue.

Level 10:
Cooldown -20%
Movement speed -10
Statue duration 75 sec
Consumes Sculpting Wood x1
SP: 138

Type: Melee / Attack
Cooldown: 47s
10 / 10
3
Carve Attack
Dievdirbys11 Dievdirbys1
Carve Attack: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level
* +10% added damage at maximum level

Dievdirbys 1st Circle required
Carve Attack: Chance to Obtain
Type: Active
* Increases chances of obtaining materials for [Carve] by 1% per attribute level
* Increases SP consumption by 30%

Dievdirbys 2nd Circle required
Carve Attack

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials.

Level 10:
Attack: 122% x 5
Additional Damage to Plant-type Monsters: +100
Statue Materials Drop Rate: 50%
AoE Attack Ratio: 1
SP: 122

Type: Melee / Attack
Cooldown: 17s
1 / 5
2
Carve Owl
Dievdirbys12
Carve Owl: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carve Owl] by 0.5% per attribute level
* +10% added damage at maximum level

Dievdirbys 2nd Circle required
Carve Owl

[Magic]
Carve an Owl Sculpture to protect yourself from the attacks of enemies in front of you.

Level 1:
Attack 49% x 3 hits
Block count 50
Duration 25 sec
Consumes Sculpting Wood x2
SP: 44

Type: Melee / Attack
Cooldown: 50s
5 / 5
Carve World Tree
Dievdirbys5
Carve World Tree: Maintain
Type: Active
* Decreases range of [Carve World Tree], but increases its duration by 10 seconds

Dievdirbys 2nd Circle required
Carve World Tree

Carve a divine World Tree that silences nearby enemies.

Level 5:
Statue duration 27 sec
Consumes Sculpting Wood x1
SP: 92

Type: Melee / Attack
Cooldown: 92s
Rank 5
circle 1
Monk
1 / 5
Iron Skin
Monk2
Iron Skin: Additional Reflect Damage
Type: Active
* Increases reflection of [Iron Skin] by 5% per attribute level
* Increases SP consumption by 10%

Monk 1st Circle required
Iron Skin

[Physical] - [Strike]
Temper your skin as hard as steel to inflict damage by bouncing back an enemy's attack.

Level 1:
Reflects 60% of the target's physical attack
Maximum Duration: 5 seconds
Unable to block magic & long-ranged projectiles
SP: 42

Type: Magic / Buff
Cooldown: 100s
5 / 5
Double Punch
Monk12
Double Punch: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Double Punch] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Double Punch: Decreased SP
Type: Active
* Reduces SP consumption of [Double Punch] by 30%

Monk 2nd Circle required
Double Punch

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Use your trained fists to attack an enemy in quick succession. The target receives additional strike damage for a period of time.

Level 5:
Attack: 157% x 2
SP: 32

Type: Melee / Attack
Cooldown: 0s
1 / 5
Palm Strike
Monk15 Monk4 Monk3
Palm Strike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Palm Strike] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Palm Strike: Bleeding
Type: Active
* Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds
* Increases duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to the character's physical attack
* Increases SP consumption by 10%

Monk 1st Circle required
Palm Strike: Remove Knockdown
Type: Active
[Palm Strike] no longer knocks enemies down
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Monk 1st Circle required
Palm Strike

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Use your trained fingertips to attack an enemy by inflicting an internal injury. Deals additional damage proportional to the enemy's defense (additional damage does not exceed character's max. attack).

Level 1:
Attack: 347%
AoE Attack Ratio: 6
SP: 36

Type: Melee / Attack
Cooldown: 15s
1 / 5
Hand Knife
Monk18 Monk5 Monk9
Hand Knife: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hand Knife] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Hand Knife: Armor Break
Type: Active
* Enemies hit by [Hand Knife] have a 40% chance to be afflicted with [Armor Break] for 3 seconds
* Increases the chance by 10% per attribute level from Lv2
* Increases SP consumption by 50%

Monk 1st Circle required
Hand Knife: Remove Knockdown
Type: Active
* [Hand Knife] no longer knocks enemies down
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Monk 1st Circle required
Hand Knife

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike with a powerful hand knife to deal damage on an enemy. Deals additional damage proportional to the enemy's SPR (additional damage does not exceed character's max. attack).

Level 1:
Attack: 490%
AoE Attack Ratio: 2
SP: 33

Type: Melee / Attack
Cooldown: 15s
Rank 6
circle 2
Monk
1 / 10
Iron Skin
Monk2
Iron Skin: Additional Reflect Damage
Type: Active
* Increases reflection of [Iron Skin] by 5% per attribute level
* Increases SP consumption by 10%

Monk 1st Circle required
Iron Skin

[Physical] - [Strike]
Temper your skin as hard as steel to inflict damage by bouncing back an enemy's attack.

Level 1:
Reflects 60% of the target's physical attack
Maximum Duration: 5 seconds
Unable to block magic & long-ranged projectiles
SP: 42

Type: Magic / Buff
Cooldown: 100s
10 / 10
Double Punch
Monk12 Monk10
Double Punch: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Double Punch] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Double Punch: Decreased SP
Type: Active
* Reduces SP consumption of [Double Punch] by 30%

Monk 2nd Circle required
Double Punch

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Use your trained fists to attack an enemy in quick succession. The target receives additional strike damage for a period of time.

Level 10:
Attack: 192% x 2
SP: 52

Type: Melee / Attack
Cooldown: 0s
1 / 10
Palm Strike
Monk15 Monk4 Monk3
Palm Strike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Palm Strike] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Palm Strike: Bleeding
Type: Active
* Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds
* Increases duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to the character's physical attack
* Increases SP consumption by 10%

Monk 1st Circle required
Palm Strike: Remove Knockdown
Type: Active
[Palm Strike] no longer knocks enemies down
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Monk 1st Circle required
Palm Strike

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Use your trained fingertips to attack an enemy by inflicting an internal injury. Deals additional damage proportional to the enemy's defense (additional damage does not exceed character's max. attack).

Level 1:
Attack: 347%
AoE Attack Ratio: 6
SP: 36

Type: Melee / Attack
Cooldown: 15s
1 / 10
Hand Knife
Monk18 Monk5 Monk9
Hand Knife: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hand Knife] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Hand Knife: Armor Break
Type: Active
* Enemies hit by [Hand Knife] have a 40% chance to be afflicted with [Armor Break] for 3 seconds
* Increases the chance by 10% per attribute level from Lv2
* Increases SP consumption by 50%

Monk 1st Circle required
Hand Knife: Remove Knockdown
Type: Active
* [Hand Knife] no longer knocks enemies down
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Monk 1st Circle required
Hand Knife

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike with a powerful hand knife to deal damage on an enemy. Deals additional damage proportional to the enemy's SPR (additional damage does not exceed character's max. attack).

Level 1:
Attack: 490%
AoE Attack Ratio: 2
SP: 33

Type: Melee / Attack
Cooldown: 15s
5 / 5
Energy Blast
Monk23 Monk8
Energy Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 2nd Circle required
Energy Blast: Remove Knockdown
Type: Active
* [Energy Blast] no longer knocks enemies down
* Only applies if attribute is set to ON

Monk 2nd Circle required
Energy Blast

[Physical] - [Holy]
Harness energy and release it in front of you, dealing damage and pushing back all enemies in its path.

Level 5:
Attack per Hit: 211%
Consumes 40 SP per second
SP: 0

Type: Melee / Attack
Cooldown: 45s
Element: Holy
0 / 5
One Inch Punch
Monk21 Monk6
One Inch Punch: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [One Inch Punch] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 2nd Circle required
One Inch Punch: Silence
Type: Active
* Enemies hit by [One Inch Punch] will be afflicted with [Silence] for 5 seconds
* Increases SP consumption by 20%

Monk 2nd Circle required
One Inch Punch

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Extend your fist from a close distance to destroy the insides of an enemy. The attacked enemy will steadily lose HP and SP.

Level 1:
Attack: 716%
Duration: 6 seconds
SP: 38

Type: Melee / Attack
Cooldown: 20s
5 / 5
God Finger Flick
Monk24
God Finger Flick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [God Finger Flick] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 2nd Circle required
God Finger Flick

[Physical] - [Strike]
Throw a coin by using the tip of your finger to inflict damage on an enemy. The target receives additional strike damage for a period of time.

Level 5:
Attack: 1341%
Consumes 100 Silver
SP: 82

Type: Melee / Attack
Cooldown: 25s
Rank 7
circle 3
Monk
2 / 15
Iron Skin
Monk2
Iron Skin: Additional Reflect Damage
Type: Active
* Increases reflection of [Iron Skin] by 5% per attribute level
* Increases SP consumption by 10%

Monk 1st Circle required
Iron Skin

[Physical] - [Strike]
Temper your skin as hard as steel to inflict damage by bouncing back an enemy's attack.

Level 2:
Reflects 70% of the target's physical attack
Maximum Duration: 6 seconds
Unable to block magic & long-ranged projectiles
SP: 52

Type: Magic / Buff
Cooldown: 100s
15 / 15
Double Punch
Monk12 Monk10
Double Punch: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Double Punch] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Double Punch: Decreased SP
Type: Active
* Reduces SP consumption of [Double Punch] by 30%

Monk 2nd Circle required
Double Punch

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Use your trained fists to attack an enemy in quick succession. The target receives additional strike damage for a period of time.

Level 15:
Attack: 228% x 2
SP: 72

Type: Melee / Attack
Cooldown: 0s
1 / 15
Palm Strike
Monk15 Monk4 Monk3
Palm Strike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Palm Strike] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Palm Strike: Bleeding
Type: Active
* Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds
* Increases duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to the character's physical attack
* Increases SP consumption by 10%

Monk 1st Circle required
Palm Strike: Remove Knockdown
Type: Active
[Palm Strike] no longer knocks enemies down
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Monk 1st Circle required
Palm Strike

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Use your trained fingertips to attack an enemy by inflicting an internal injury. Deals additional damage proportional to the enemy's defense (additional damage does not exceed character's max. attack).

Level 1:
Attack: 347%
AoE Attack Ratio: 6
SP: 36

Type: Melee / Attack
Cooldown: 15s
1 / 15
Hand Knife
Monk18 Monk5 Monk9
Hand Knife: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hand Knife] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Hand Knife: Armor Break
Type: Active
* Enemies hit by [Hand Knife] have a 40% chance to be afflicted with [Armor Break] for 3 seconds
* Increases the chance by 10% per attribute level from Lv2
* Increases SP consumption by 50%

Monk 1st Circle required
Hand Knife: Remove Knockdown
Type: Active
* [Hand Knife] no longer knocks enemies down
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Monk 1st Circle required
Hand Knife

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike with a powerful hand knife to deal damage on an enemy. Deals additional damage proportional to the enemy's SPR (additional damage does not exceed character's max. attack).

Level 1:
Attack: 490%
AoE Attack Ratio: 2
SP: 33

Type: Melee / Attack
Cooldown: 15s
10 / 10
Energy Blast
Monk23 Monk8
Energy Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 2nd Circle required
Energy Blast: Remove Knockdown
Type: Active
* [Energy Blast] no longer knocks enemies down
* Only applies if attribute is set to ON

Monk 2nd Circle required
Energy Blast

[Physical] - [Holy]
Harness energy and release it in front of you, dealing damage and pushing back all enemies in its path.

Level 10:
Attack per Hit: 269%
Consumes 45 SP per second
SP: 0

Type: Melee / Attack
Cooldown: 45s
Element: Holy
1 / 10
One Inch Punch
Monk21 Monk6
One Inch Punch: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [One Inch Punch] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 2nd Circle required
One Inch Punch: Silence
Type: Active
* Enemies hit by [One Inch Punch] will be afflicted with [Silence] for 5 seconds
* Increases SP consumption by 20%

Monk 2nd Circle required
One Inch Punch

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Extend your fist from a close distance to destroy the insides of an enemy. The attacked enemy will steadily lose HP and SP.

Level 1:
Attack: 716%
Duration: 6 seconds
SP: 38

Type: Melee / Attack
Cooldown: 20s
10 / 10
God Finger Flick
Monk24
God Finger Flick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [God Finger Flick] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 2nd Circle required
God Finger Flick

[Physical] - [Strike]
Throw a coin by using the tip of your finger to inflict damage on an enemy. The target receives additional strike damage for a period of time.

Level 10:
Attack: 1708%
Consumes 100 Silver
SP: 132

Type: Melee / Attack
Cooldown: 25s
5 / 5
Golden Bell Shield
Monk7
Golden Bell Shield: Pain Barrier
Type: Active
* Receive a Pain Barrier effect for 5 seconds when [Golden Bell Shield] effect ends
* Increases cooldown by 10 seconds

Need the 3rd circle of Monk
Golden Bell Shield

Change to a state where you become temporarily invincible from all attacks.

Level 5:
Maximum Duration: 5 seconds
Can block Ranged and Magic attacks
SP: 96

Type: Melee / Buff
Cooldown: 20s
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