Lyralei
Created by xxnamelessxx090897 on Aug 21st 2016 (Last Updated: Aug 30th 2016).
This is a private build.
-1
This build has been deleted by the owner. It will be completely removed in the future if the owner doesn't revert the deletion. If you want to keep this build use the "Copy Build" function.
Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s 5 / 5 2 Full Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10% Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10% Archer 1st Circle required Full Draw [Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain. Level 5: Attack: 380% [Skew] Duration: 10 seconds SP: 20 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 5: Attack: 211% Bounced Arrow Attack: 158% SP: 15 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Ranger |
5 / 5 2 High Anchoring: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required High Anchoring: Reduce Critical Resistance Type: Active * Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec * Increases SP consumption by 30% Ranger 1st Circle required High Anchoring: Continuous Fire Type: Active * Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring] * Increases SP consumption by 20% Ranger 3rd Circle required High Anchoring [Missile: Bow] Aim with the tip of your arrow and penetrate through enemies in front of you. Level 5: Attack: 228% AoE Attack Ratio: 10 SP: 40 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 5 Critical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Critical Shot [Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed. Level 5: Attack 264% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 30 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Steady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 3rd Circle required Steady Aim Aim at an enemy in a stable posture. Increases the damage of Missile property attacks. Level 5: Damage +5% Add. damage 50 Duration 5 min SP: 40 Type: Melee / Buff Cooldown: 25s |
Rank 3
Ranger |
10 / 10 2 High Anchoring: Enhance Type: Passive * Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required High Anchoring: Reduce Critical Resistance Type: Active * Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec * Increases SP consumption by 30% Ranger 1st Circle required High Anchoring: Continuous Fire Type: Active * Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring] * Increases SP consumption by 20% Ranger 3rd Circle required High Anchoring [Missile: Bow] Aim with the tip of your arrow and penetrate through enemies in front of you. Level 10: Attack: 279% AoE Attack Ratio: 15 SP: 61 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 5 Critical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Critical Shot [Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed. Level 10: Attack 324% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 45 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 Steady Aim: Enhance Type: Passive * Increases additional damage effect of [Steady Aim] by 2 per attribute level Lv3 Steady Aim required Steady Aim: Two-handed Bow Specialization Type: Active * Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 2nd Circle required Steady Aim: Pro Ranger Type: Active * Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active * Increases SP consumption by 10% Ranger 3rd Circle required Steady Aim Aim at an enemy in a stable posture. Increases the damage of Missile property attacks. Level 10: Damage +10% Add. damage 100 Duration 5 min SP: 60 Type: Melee / Buff Cooldown: 25s |
Rank 4
Ranger |
15 / 15 5 Critical Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level * +10% added damage at maximum level Ranger 1st Circle required Critical Shot [Missile: Bow] [{img tooltip_speedofatk} Attack Speed] Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed. Level 15: Attack 383% Add. critical chance 100% Max. 5 stacks Critical damage increases 10% per stack SP: 60 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 3 Bounce Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bounce Shot] by 0.5% per attribute level * +10% added damage at maximum level Ranger 3rd Circle required Bounce Shot: Slow Type: Active * Enemies hit by [Bounce Shot] have a 3% chance per attribute level to become afflicted with [Slow] * Increases SP consumption by 30% Ranger 3rd Circle required Bounce Shot [Missile: Bow] Fires an arrow that splits upon hitting a target to hit other adjacent enemies. Level 5: Attack: 426% Number of Targets: 6 SP: 45 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Spiral Arrow: Critical Type: Active * Increases critical chance of [Spiral Arrow] by 13% per attribute level * Increases SP consumption by 20% Ranger 3rd Circle required Spiral Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spiral Arrow] by 0.5% per attribute level * +10% added damage at maximum level Ranger 3rd Circle required Spiral Arrow [Missile: Bow] Fires a spiraling arrow that deals multiple hits to a target. Using multiple Spiral Arrows on an enemy increases the number of consecutive hits. Spiral Arrow also ignores part of the target's defense. Level 5: Attack: 196% x 6 SP: 45 Type: Missile / Attack Cooldown: 15s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 5
Fletcher |
5 / 5 Broadhead: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broadhead] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Broadhead [Missile: Bow] Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit. Level 5: Attack: 183% Bleeding Duration: 7.5 seconds Consumes 1 Broadhead Arrow SP: 63 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 2 Bodkin Point: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bodkin Point] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Bodkin Point: Decreased Defense Type: Active * Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point] * Increases SP consumption by 10% Fletcher 1st Circle required Bodkin Point [Missile: Bow] Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic. Level 5: Attack 472% Physical defense -5% Consumes Bodkin Point Arrow x1 SP: 70 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 5 Crossfire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Crossfire: Burn Type: Active * 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire] * Fire damage equals 20% of Crossfire damage * Increases SP consumption by 10% Fletcher 1st Circle required Crossfire [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion. Level 5: Attack: 425% Explosion Attack: 100% Consumes 1 Hail Mary Arrow SP: 76 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 6
Fletcher |
10 / 10 Broadhead: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broadhead] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Broadhead [Missile: Bow] Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit. Level 10: Attack: 224% Bleeding Duration: 10 seconds Consumes 1 Broadhead Arrow SP: 87 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 2 Bodkin Point: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bodkin Point] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Bodkin Point: Decreased Defense Type: Active * Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point] * Increases SP consumption by 10% Fletcher 1st Circle required Bodkin Point [Missile: Bow] Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic. Level 10: Attack 578% Physical defense -10% Consumes Bodkin Point Arrow x1 SP: 95 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 Magic Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Arrow] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 2nd Circle required Magic Arrow: Silence Type: Active * Enemies hit by the flames of [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level * Increases SP consumption by 20% Fletcher 2nd Circle required Magic Arrow [Missile: Bow] Fires an arrow, igniting flames that inflict damage over time on enemies entering the targeted area. Targets that step on the flames receive continuous damage. Level 5: Attack: 194% x 15 Duration: 10 seconds Consumes 1 Magic Arrow SP: 82 Type: Missile / Attack Cooldown: 5s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 7
Fletcher |
15 / 15 2 Bodkin Point: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bodkin Point] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 1st Circle required Bodkin Point: Decreased Defense Type: Active * Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point] * Increases SP consumption by 10% Fletcher 1st Circle required Bodkin Point [Missile: Bow] Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic. Level 15: Attack 685% Physical defense -15% Consumes Bodkin Point Arrow x1 SP: 120 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 Magic Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Magic Arrow] by 0.5% per attribute level * +10% added damage at maximum level Fletcher 2nd Circle required Magic Arrow: Silence Type: Active * Enemies hit by the flames of [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level * Increases SP consumption by 20% Fletcher 2nd Circle required Magic Arrow [Missile: Bow] Fires an arrow, igniting flames that inflict damage over time on enemies entering the targeted area. Targets that step on the flames receive continuous damage. Level 10: Attack: 194% x 25 Duration: 10 seconds Consumes 1 Magic Arrow SP: 109 Type: Missile / Attack Cooldown: 5s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 3 Divine Machine Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Divine Machine Arrow] by 0.5% per attribute level * +10% added damage at maximum level Need the 3rd circle of Fletcher Divine Machine Arrow: Shock Type: Active * Enemies hit by [Divine Machine Arrow] are afflicted with [Shock] for 10 seconds * Increases SP consumption by 10% Need the 3rd circle of Fletcher Divine Machine Arrow [Missile: Bow] Fires an arrow with explosives attached. Upon hitting its target, the arrow will explode after an amount of time and cause collateral damage. Level 5: Attack: 1046% Explosion Attack: 1046% Duration: 1.5 seconds Consumes 1 Divine Machine Arrow SP: 84 Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 8
Mergen |
5 / 5 3 Spread Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Spread Shot: Ricochet Type: Active * [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another Mergen 1st Circle Required Spread Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fire five arrows at once to attack enemies within range. Level 5: Attack: 1187% x 5 SP: 219 Type: Missile / Attack Cooldown: 36s Required Stance: TwoHandBow 2 / 5 2 Homing Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Homing Arrow: Quick Charge Type: Active * Decreases charging time of [Homing Arrow] by half * Increases SP consumption by 20% Mergen 2nd Circle Required Homing Arrow [Missile: Bow] Aim straight at the enemy and fire multiple arrows. Level 2: Attack: 403% x 5 SP: 141 Type: Missile / Attack Cooldown: 33s Required Stance: TwoHandBow 2 / 5 2 Triple Arrow: Enhance Type: Passive * Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Triple Arrow: Triple Type: Active * [Triple Arrow] damage is reduced to 2/3 per arrow However, number of hits is increased by 3 * Increases SP consumption by 20% Mergen 2nd Circle Required Triple Arrow [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Shoot three exploding arrows. The explosion damages nearby enemies as well. Level 2: Attack: 443% x 3 SP: 135 Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow 1 / 5 Arrow Sprinkle: Enhance Type: Passive * Increases the damage dealt on an enemy with [Arrow Rain] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Arrow Sprinkle [Missile: Bow] Shoot multiple arrows up in the air and bring the storm of arrows. The targets in its AoE get damage per hit. Level 1: Attack: 134% x No. of Hits Arrow Rain Duration: 3 seconds SP: 146 Type: Missile / Attack Cooldown: 42s Required Stance: TwoHandBow 5 / 5 3 Parthian Shaft: Enhance Type: Passive * Increases the damage dealt on an enemy with [Parthian Shaft] by 0.5% per attribute level * +10% added damage at maximum level Mergen 1st Circle Required Parthian Shaft [Missile: Bow] Charge forward but attack the opposite direction. Only Able to Use while Moving Level 5: Attack: 1689% AoE Attack Ratio: 3 Able to use while riding SP: 274 Type: Missile / Attack Cooldown: 30s Required Stance: TwoHandBow |
Advertisement
Comments (0)