[Apr 25th 2018] New classes have been added to the skill simulator!

Lyralei

Created by xxnamelessxx090897 on Aug 21st 2016 (Last Updated: Aug 30th 2016).
This is a private build.
-1
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Rank 1
circle 1
Archer
5 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 5:
Moving Shot Movement Speed: +9%
Evasion: +50
Duration: 300 seconds
SP: 19

Type: Melee / Buff
Cooldown: 36s
0 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 1:
Attack: 54% x 10
SP: 9

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 5:
Attack: 380%
[Skew] Duration: 10 seconds
SP: 20

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 5:
Attack: 211%
Bounced Arrow Attack: 158%
SP: 15

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 1
Ranger
0 / 5
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 1:
Attack: 111% x 5
SP: 20

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 5:
Attack: 228%
AoE Attack Ratio: 10
SP: 40

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 5:
Attack 264%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 30

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Steady Aim
Ranger14
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 5:
Damage +5%
Add. damage 50
Duration 5 min
SP: 40

Type: Melee / Buff
Cooldown: 25s
Rank 3
circle 2
Ranger
0 / 10
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 1:
Attack: 111% x 5
SP: 20

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
2
High Anchoring
Ranger12 Ranger31
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 10:
Attack: 279%
AoE Attack Ratio: 15
SP: 61

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 10:
Attack 324%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 45

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
Steady Aim
Ranger14 Ranger32
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 10:
Damage +10%
Add. damage 100
Duration 5 min
SP: 60

Type: Melee / Buff
Cooldown: 25s
0 / 5
Time Bomb Arrow
Ranger28 Ranger35
Time Bomb Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 2nd Circle required
Time Bomb Arrow: Remove Knockdown
Type: Active
* [Time Bomb Arrow] no longer knocks enemies down
* Only applies if attribute is set to ON

Ranger 2nd Circle required
Time Bomb Arrow: Extend Fuse
Type: Active
* Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200%
* Increases SP consumption by 30%

Ranger 3rd Circle required
Time Bomb Arrow

[Missile: Bow]
Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.

Level 1:
Attack: 232%
Duration: 2 seconds
SP: 26

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 4
circle 3
Ranger
0 / 15
3
Barrage
Ranger11 Ranger1
Barrage: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barrage] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Barrage: Knockback
Type: Active
* Enemies hit by [Barrage] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 20%

Ranger 1st Circle required
Barrage

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]

Fires 5 arrows forward in an arc in front of you.

Level 1:
Attack: 111% x 5
SP: 20

Type: Missile / Attack
Cooldown: 18s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 15
2
High Anchoring
Ranger12 Ranger31 Ranger34
High Anchoring: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [High Anchoring] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
High Anchoring: Reduce Critical Resistance
Type: Active
* Enemies hit by [High Anchoring] have their critical resistance reduced by 15 per attribute level for 5 sec
* Increases SP consumption by 30%

Ranger 1st Circle required
High Anchoring: Continuous Fire
Type: Active
* Reduces the cooldown of [Spiral Arrow], [Bounce Shot] and [Time Bomb Arrow] by [targets hit x 1] sec when an enemy is attacked with [High Anchoring]
* Increases SP consumption by 20%

Ranger 3rd Circle required
High Anchoring

[Missile: Bow]
Aim with the tip of your arrow and penetrate through enemies in front of you.

Level 10:
Attack: 279%
AoE Attack Ratio: 15
SP: 61

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
15 / 15
5
Critical Shot
Ranger25
Critical Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Critical Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 1st Circle required
Critical Shot

[Missile: Bow] [{img tooltip_speedofatk} Attack Speed]
Fires an arrow with a high chance of critical attack. Increases the caster's critical damage when a critical shot is landed.

Level 15:
Attack 383%
Add. critical chance 100%
Max. 5 stacks
Critical damage increases 10% per stack
SP: 60

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 15
Steady Aim
Ranger14 Ranger32 Ranger33
Steady Aim: Enhance
Type: Passive
* Increases additional damage effect of [Steady Aim] by 2 per attribute level

Lv3 Steady Aim required
Steady Aim: Two-handed Bow Specialization
Type: Active
* Increases the Missile damage of Steady Aim by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 2nd Circle required
Steady Aim: Pro Ranger
Type: Active
* Increases the damage of Ranger skills by 50% while the [Steady Aim] buff is active
* Increases SP consumption by 10%

Ranger 3rd Circle required
Steady Aim

Aim at an enemy in a stable posture. Increases the damage of Missile property attacks.

Level 10:
Damage +10%
Add. damage 100
Duration 5 min
SP: 60

Type: Melee / Buff
Cooldown: 25s
0 / 10
Time Bomb Arrow
Ranger28 Ranger35 Ranger36
Time Bomb Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Time Bomb Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 2nd Circle required
Time Bomb Arrow: Remove Knockdown
Type: Active
* [Time Bomb Arrow] no longer knocks enemies down
* Only applies if attribute is set to ON

Ranger 2nd Circle required
Time Bomb Arrow: Extend Fuse
Type: Active
* Extends the duration of [Time Bomb Arrow] to 4 sec and increases its damage by 200%
* Increases SP consumption by 30%

Ranger 3rd Circle required
Time Bomb Arrow

[Missile: Bow]
Fires an arrow with a bomb attached. Upon hitting a target, the arrow will explode after an amount of time, dealing extra damage.

Level 1:
Attack: 232%
Duration: 2 seconds
SP: 26

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
3
Bounce Shot
Ranger13 Ranger3
Bounce Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bounce Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 3rd Circle required
Bounce Shot: Slow
Type: Active
* Enemies hit by [Bounce Shot] have a 3% chance per attribute level to become afflicted with [Slow]
* Increases SP consumption by 30%

Ranger 3rd Circle required
Bounce Shot

[Missile: Bow]
Fires an arrow that splits upon hitting a target to hit other adjacent enemies.

Level 5:
Attack: 426%
Number of Targets: 6
SP: 45

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Spiral Arrow
Ranger6 Ranger30
Spiral Arrow: Critical
Type: Active
* Increases critical chance of [Spiral Arrow] by 13% per attribute level
* Increases SP consumption by 20%

Ranger 3rd Circle required
Spiral Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spiral Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Ranger 3rd Circle required
Spiral Arrow

[Missile: Bow]
Fires a spiraling arrow that deals multiple hits to a target. Using multiple Spiral Arrows on an enemy increases the number of consecutive hits. Spiral Arrow also ignores part of the target's defense.

Level 5:
Attack: 196% x 6
SP: 45

Type: Missile / Attack
Cooldown: 15s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 5
circle 1
Fletcher
5 / 5
Broadhead
Fletcher11
Broadhead: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Broadhead] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Broadhead

[Missile: Bow]
Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit.

Level 5:
Attack: 183%
Bleeding Duration: 7.5 seconds
Consumes 1 Broadhead Arrow
SP: 63

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
2
Bodkin Point
Fletcher14 Fletcher2
Bodkin Point: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bodkin Point] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Bodkin Point: Decreased Defense
Type: Active
* Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point]
* Increases SP consumption by 10%

Fletcher 1st Circle required
Bodkin Point

[Missile: Bow]
Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic.

Level 5:
Attack 472%
Physical defense -5%
Consumes Bodkin Point Arrow x1
SP: 70

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
5
Barbed Arrow
Fletcher17
Barbed Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barbed Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Barbed Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type.

Level 1:
Attack 339%
Cloth armor targets: 5 hits
Leather armor targets: 3 hits
Plate armor targets: 1 hit
Ghost armor targets: null
Consumes Barbed Arrow x1
SP: 50

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
5
Crossfire
Fletcher20 Fletcher5
Crossfire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Crossfire: Burn
Type: Active
* 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire]
* Fire damage equals 20% of Crossfire damage
* Increases SP consumption by 10%

Fletcher 1st Circle required
Crossfire

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion.

Level 5:
Attack: 425%
Explosion Attack: 100%
Consumes 1 Hail Mary Arrow
SP: 76

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 6
circle 2
Fletcher
10 / 10
Broadhead
Fletcher11
Broadhead: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Broadhead] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Broadhead

[Missile: Bow]
Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit.

Level 10:
Attack: 224%
Bleeding Duration: 10 seconds
Consumes 1 Broadhead Arrow
SP: 87

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
2
Bodkin Point
Fletcher14 Fletcher2
Bodkin Point: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bodkin Point] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Bodkin Point: Decreased Defense
Type: Active
* Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point]
* Increases SP consumption by 10%

Fletcher 1st Circle required
Bodkin Point

[Missile: Bow]
Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic.

Level 10:
Attack 578%
Physical defense -10%
Consumes Bodkin Point Arrow x1
SP: 95

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
5
Barbed Arrow
Fletcher17
Barbed Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barbed Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Barbed Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type.

Level 1:
Attack 339%
Cloth armor targets: 5 hits
Leather armor targets: 3 hits
Plate armor targets: 1 hit
Ghost armor targets: null
Consumes Barbed Arrow x1
SP: 50

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 10
5
Crossfire
Fletcher20 Fletcher5
Crossfire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Crossfire: Burn
Type: Active
* 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire]
* Fire damage equals 20% of Crossfire damage
* Increases SP consumption by 10%

Fletcher 1st Circle required
Crossfire

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion.

Level 5:
Attack: 425%
Explosion Attack: 100%
Consumes 1 Hail Mary Arrow
SP: 76

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Magic Arrow
Fletcher23 Fletcher6
Magic Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 2nd Circle required
Magic Arrow: Silence
Type: Active
* Enemies hit by the flames of [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level
* Increases SP consumption by 20%

Fletcher 2nd Circle required
Magic Arrow

[Missile: Bow]
Fires an arrow, igniting flames that inflict damage over time on enemies entering the targeted area. Targets that step on the flames receive continuous damage.

Level 5:
Attack: 194% x 15
Duration: 10 seconds
Consumes 1 Magic Arrow
SP: 82

Type: Missile / Attack
Cooldown: 5s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 7
circle 3
Fletcher
10 / 15
Broadhead
Fletcher11
Broadhead: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Broadhead] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Broadhead

[Missile: Bow]
Fires a wide broadhead arrow. Inflicts [Bleeding] on the enemy hit.

Level 10:
Attack: 224%
Bleeding Duration: 10 seconds
Consumes 1 Broadhead Arrow
SP: 87

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
15 / 15
2
Bodkin Point
Fletcher14 Fletcher2
Bodkin Point: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Bodkin Point] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Bodkin Point: Decreased Defense
Type: Active
* Further decreases an enemy's physical defense by 0.5% per attribute level when attacked by [Bodkin Point]
* Increases SP consumption by 10%

Fletcher 1st Circle required
Bodkin Point

[Missile: Bow]
Fires a high-penetration bodkin arrow at an enemy. Lowers the defense of struck enemies and nullifies any protective magic.

Level 15:
Attack 685%
Physical defense -15%
Consumes Bodkin Point Arrow x1
SP: 120

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 15
5
Barbed Arrow
Fletcher17
Barbed Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Barbed Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Barbed Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires a barbed arrowhead. Deals a number of hits depending on an enemy's defense type.

Level 1:
Attack 339%
Cloth armor targets: 5 hits
Leather armor targets: 3 hits
Plate armor targets: 1 hit
Ghost armor targets: null
Consumes Barbed Arrow x1
SP: 50

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 15
5
Crossfire
Fletcher20 Fletcher5
Crossfire: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Crossfire] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 1st Circle required
Crossfire: Burn
Type: Active
* 10% chance per attribute level of inflicting [Fire] for 6 sec on enemies hit by [Crossfire]
* Fire damage equals 20% of Crossfire damage
* Increases SP consumption by 10%

Fletcher 1st Circle required
Crossfire

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that, upon hitting an enemy, creates a cross-shaped explosion.

Level 5:
Attack: 425%
Explosion Attack: 100%
Consumes 1 Hail Mary Arrow
SP: 76

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
10 / 10
Magic Arrow
Fletcher23 Fletcher6
Magic Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magic Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Fletcher 2nd Circle required
Magic Arrow: Silence
Type: Active
* Enemies hit by the flames of [Magic Arrow] will be afflicted with [Silence] by a certain chance. Increases the chance by 10% per attribute level
* Increases SP consumption by 20%

Fletcher 2nd Circle required
Magic Arrow

[Missile: Bow]
Fires an arrow, igniting flames that inflict damage over time on enemies entering the targeted area. Targets that step on the flames receive continuous damage.

Level 10:
Attack: 194% x 25
Duration: 10 seconds
Consumes 1 Magic Arrow
SP: 109

Type: Missile / Attack
Cooldown: 5s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
3
Divine Machine Arrow
Fletcher25 Fletcher7
Divine Machine Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Divine Machine Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Need the 3rd circle of Fletcher
Divine Machine Arrow: Shock
Type: Active
* Enemies hit by [Divine Machine Arrow] are afflicted with [Shock] for 10 seconds
* Increases SP consumption by 10%

Need the 3rd circle of Fletcher
Divine Machine Arrow

[Missile: Bow]
Fires an arrow with explosives attached. Upon hitting its target, the arrow will explode after an amount of time and cause collateral damage.

Level 5:
Attack: 1046%
Explosion Attack: 1046%
Duration: 1.5 seconds
Consumes 1 Divine Machine Arrow
SP: 84

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 8
circle 1
Mergen
5 / 5
3
Spread Shot
Mergen2 Mergen9
Spread Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Spread Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Spread Shot: Ricochet
Type: Active
* [Spread Shot] has 1% chance per attribute level to bounce off of the enemy to attack another

Mergen 1st Circle Required
Spread Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fire five arrows at once to attack enemies within range.

Level 5:
Attack: 1187% x 5
SP: 219

Type: Missile / Attack
Cooldown: 36s
Required Stance: TwoHandBow
2 / 5
2
Homing Arrow
Mergen3
Homing Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Homing Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Homing Arrow: Quick Charge
Type: Active
* Decreases charging time of [Homing Arrow] by half
* Increases SP consumption by 20%

Mergen 2nd Circle Required
Homing Arrow

[Missile: Bow]
Aim straight at the enemy and fire multiple arrows.

Level 2:
Attack: 403% x 5
SP: 141

Type: Missile / Attack
Cooldown: 33s
Required Stance: TwoHandBow
2 / 5
2
Triple Arrow
Mergen5
Triple Arrow: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Triple Arrow] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Triple Arrow: Triple
Type: Active
* [Triple Arrow] damage is reduced to 2/3 per arrow
However, number of hits is increased by 3
* Increases SP consumption by 20%

Mergen 2nd Circle Required
Triple Arrow

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Shoot three exploding arrows. The explosion damages nearby enemies as well.

Level 2:
Attack: 443% x 3
SP: 135

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
1 / 5
Arrow Sprinkle
Mergen6
Arrow Sprinkle: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Arrow Rain] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Arrow Sprinkle

[Missile: Bow]
Shoot multiple arrows up in the air and bring the storm of arrows. The targets in its AoE get damage per hit.

Level 1:
Attack: 134% x No. of Hits
Arrow Rain Duration: 3 seconds
SP: 146

Type: Missile / Attack
Cooldown: 42s
Required Stance: TwoHandBow
5 / 5
3
Parthian Shaft
Mergen10
Parthian Shaft: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Parthian Shaft] by 0.5% per attribute level
* +10% added damage at maximum level

Mergen 1st Circle Required
Parthian Shaft

[Missile: Bow]
Charge forward but attack the opposite direction. Only Able to Use while Moving

Level 5:
Attack: 1689%
AoE Attack Ratio: 3
Able to use while riding
SP: 274

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow
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