Doppel-Test
Created by roxasdualsword on Jan 26th 2018 (Last Updated: Jan 26th 2018).
This is a private build.
0
Rank 1
Swordsman |
3 / 5 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15 Type: Melee / Attack Cooldown: 6s 5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 5: Duration: 19 seconds SP: 59 Type: Melee / Buff Cooldown: 39s |
Rank 2
Swordsman |
10 / 10 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 10: Physical Damage: +28 Physical Defense: -14 Duration: 300 seconds SP: 33 Type: Melee / Buff Cooldown: 40s 10 / 10 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 10: Duration: 24 seconds SP: 93 Type: Melee / Buff Cooldown: 39s 5 / 5 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 5: Chance of Stunning Enemy: 30% Maximum HP: -75 Duration: 45 seconds SP: 30 Type: Melee / Buff Cooldown: 120s |
Rank 3
Swordsman |
15 / 15 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 15: Physical Damage: +38 Physical Defense: -19 Duration: 300 seconds SP: 47 Type: Melee / Buff Cooldown: 40s 15 / 15 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 15: Duration: 29 seconds SP: 127 Type: Melee / Buff Cooldown: 39s 7 / 10 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 7: Chance of Stunning Enemy: 42% Maximum HP: -85 Duration: 51 seconds SP: 37 Type: Melee / Buff Cooldown: 120s 5 / 5 3 Double Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 3rd Circle required Double Slash: Critical Type: Active * Increases critical chance of [Double Slash] by 7% per attribute level * Increases SP consumption by 10% Swordsman 3rd Circle required Double Slash [Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Perform a side slash on enemies. Enemies afflicted with [Bleeding] take additional damage. Level 5: Attack: 304% x 2 AoE Attack Ratio: 2 SP: 35 Type: Melee / Attack Cooldown: 21s |
Rank 4
Barbarian |
1 / 5 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 1: Attack: 218% Critical Rate: +50 AoE Attack Ratio: 3 SP: 22 Type: Melee / Attack Cooldown: 16s |
Rank 5
Barbarian |
5 / 5 Warcry: Enhance Type: Passive * Enhances physical attack increase effect of [Warcry] by 1% per attribute level * Attribute applies after an enemy's defense is reduced Lv3 Warcry required Warcry: Add Target Type: Active * Increases the amount of enemies [Warcry] can affect by 1 per attribute level * Increases SP consumption by 20 * Increases SP consumption by 30% Barbarian 3rd Circle required Warcry: Duration Type: Active Increases the duration of [Warcry] by 2 seconds per attribute level * Increases SP consumption by 20% Barbarian 2nd Circle required Warcry: Debuff Duration Type: Active * Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff * Duration increase reduced to 1/3 in PvP * Increases SP consumption by 10% Barbarian 3rd Circle required Warcry Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby. Level 5: Targets: 5 Maximum Physical Defense: -10% Attack increase per target: 20 Duration: 30 seconds SP: 50 Type: Melee / Buff Cooldown: 42s 5 / 5 Frenzy: Maintain Stacks Type: Active * Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half * Increases SP consumption by 10% Barbarian 3rd Circle required Frenzy Increases your attack when you keep repeatedly attacking one particular enemy. Level 5: Attack per Stack: +1.5% Maximum Stacks: 10 Attack Speed: +200 Duration: 40 seconds SP: 52 Type: Melee / Buff Cooldown: 70s 5 / 5 2 Seism: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 2nd Circle required Seism [Physical] - [Slash] Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun]. Level 5: Attack: 201% x 3 AoE Attack Ratio: 5 SP: 54 Type: Melee / Attack Cooldown: 18s |
Rank 6
Barbarian |
10 / 15 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 10: Attack: 326% Critical Rate: +50 AoE Attack Ratio: 3 SP: 67 Type: Melee / Attack Cooldown: 16s 10 / 10 Warcry: Enhance Type: Passive * Enhances physical attack increase effect of [Warcry] by 1% per attribute level * Attribute applies after an enemy's defense is reduced Lv3 Warcry required Warcry: Add Target Type: Active * Increases the amount of enemies [Warcry] can affect by 1 per attribute level * Increases SP consumption by 20 * Increases SP consumption by 30% Barbarian 3rd Circle required Warcry: Duration Type: Active Increases the duration of [Warcry] by 2 seconds per attribute level * Increases SP consumption by 20% Barbarian 2nd Circle required Warcry: Debuff Duration Type: Active * Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff * Duration increase reduced to 1/3 in PvP * Increases SP consumption by 10% Barbarian 3rd Circle required Warcry Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby. Level 10: Targets: 5 Maximum Physical Defense: -10% Attack increase per target: 40 Duration: 30 seconds SP: 80 Type: Melee / Buff Cooldown: 42s 10 / 10 Frenzy: Maintain Stacks Type: Active * Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half * Increases SP consumption by 10% Barbarian 3rd Circle required Frenzy Increases your attack when you keep repeatedly attacking one particular enemy. Level 10: Attack per Stack: +1.5% Maximum Stacks: 20 Attack Speed: +250 Duration: 50 seconds SP: 82 Type: Melee / Buff Cooldown: 70s 10 / 10 2 Seism: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 2nd Circle required Seism [Physical] - [Slash] Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun]. Level 10: Attack: 256% x 3 AoE Attack Ratio: 5 SP: 84 Type: Melee / Attack Cooldown: 18s 5 / 5 Pouncing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pouncing] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 3rd Circle required Pouncing: Knockdown Type: Active * Enemies hit by [Pouncing] have a 8% chance per attribute level of being knocked down * Increases SP consumption by 5 * Increases SP consumption by 30% Barbarian 3rd Circle required Pouncing [Physical] - [Slash] Charge forward while slashing, attacking any enemies that block your way. Has a chance to deal additional damage to a stunned enemy. Level 5: 144% Attack per 0.5 seconds Maximum Duration 10 seconds Consume STA SP: 54 Type: Melee / Attack Cooldown: 81s |
Rank 7
Doppelsoeldner |
1 / 5 Punish: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punish] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Punish: Earthquake Type: Active * Applies 2 additional consecutive hits to enemies attacked by Punish * Increases SP consumption by 20% Doppelsoeldner 3rd Circle Required Punish [Physical] - [Pierce] Deeply pierce a collapsed enemy. Level 1: Attack: 491% AoE Attack Ratio: 15 SP: 48 Type: Melee / Attack Cooldown: 10s 5 / 5 Deeds of Valor Increases the damage you deal to enemies, but also increases the damage you receive. Level 5: Additional Damage: +13% Damage Received: +9% Duration: 35 seconds SP: 77 Type: Melee / Buff Cooldown: 43s 3 / 5 2 Cyclone: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cyclone] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 1st Circle required Cyclone: Movement Type: Active * Allows movement when using [Cyclone] * Increases SP consumption by 30% Doppelsoeldner 1st Circle required Cyclone: Resistance Type: Active * Increases chance to block harmful effects by 15% per attribute level during [Cyclone] * Increases SP consumption by 10% Lv. 3 Cyclone required Cyclone [Physical] - [Slash] Use centrifugal force to continuously attack enemies. Level 3: 165% Attack per 0.2 seconds Duration: 5.5seconds AoE Attack Ratio: 8 SP: 71 Type: Melee / Attack Cooldown: 45s |
Rank 8
Doppelsoeldner |
10 / 10 Deeds of Valor Increases the damage you deal to enemies, but also increases the damage you receive. Level 10: Additional Damage: +23% Damage Received: +14% Duration: 50 seconds SP: 120 Type: Melee / Buff Cooldown: 43s 5 / 5 Zornhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zornhau] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Zornhau: Deep Cut Type: Active * [Zornhau] attack strikes the enemy multiple times * Number of hits increases by 1 per attribute level * Increases SP consumption by 150% Lv6 Zornhau required Zornhau [Physical] - [Slash] Inflict damage and put the enemy into a state of shock by making a big slash with all your might. Level 5: Attack: 975% x 1 [Shock] Duration: 5 seconds SP: 98 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword 5 / 5 Zucken: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zucken] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Zucken: Multi Cuts Type: Active * Increases [Zucken] attack count, raising total amount of damage by +100% * Increases SP consumption by 150% Lv6 Zucken required Zucken [Physical] - [Slash] Inflict damage on a frontal enemy through a series of lateral slashes. Deals additional damage to enemies afflicted with [Shock]. Level 5: Attack: 274% x 4 SP: 115 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword 5 / 5 2 Redel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Redel] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Redel: Multi Cuts Type: Active * Increases [Redel] attack count, raising total amount of damage by +180% * Increases SP consumption by 150% Lv6 Redel required Redel [Physical] - [Slash] Deals successive attacks to a frontal enemy by swinging your weapon. Level 5: Attack: 289% x 5 SP: 118 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandSword |
Rank 9
Doppelsoeldner |
15 / 15 Deeds of Valor Increases the damage you deal to enemies, but also increases the damage you receive. Level 15: Additional Damage: +33% Damage Received: +19% Duration: 65 seconds SP: 163 Type: Melee / Buff Cooldown: 43s 10 / 10 Zornhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zornhau] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Zornhau: Deep Cut Type: Active * [Zornhau] attack strikes the enemy multiple times * Number of hits increases by 1 per attribute level * Increases SP consumption by 150% Lv6 Zornhau required Zornhau [Physical] - [Slash] Inflict damage and put the enemy into a state of shock by making a big slash with all your might. Level 10: Attack: 1242% x 1 [Shock] Duration: 5 seconds SP: 158 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword 6 / 10 Zucken: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zucken] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Zucken: Multi Cuts Type: Active * Increases [Zucken] attack count, raising total amount of damage by +100% * Increases SP consumption by 150% Lv6 Zucken required Zucken [Physical] - [Slash] Inflict damage on a frontal enemy through a series of lateral slashes. Deals additional damage to enemies afflicted with [Shock]. Level 6: Attack: 289% x 4 SP: 131 Type: Melee / Attack Cooldown: 15s Required Stance: TwoHandSword 8 / 10 2 Redel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Redel] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 2nd Circle required Redel: Multi Cuts Type: Active * Increases [Redel] attack count, raising total amount of damage by +180% * Increases SP consumption by 150% Lv6 Redel required Redel [Physical] - [Slash] Deals successive attacks to a frontal enemy by swinging your weapon. Level 8: Attack: 336% x 5 SP: 166 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandSword 1 / 5 Zwerchhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Zwerchhau] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 3rd Circle Required Zwerchhau [Physical] - [Slash] Swings the sword in one hand to attack a wide range of enemies. The targets that do not have plate defense type become more vulnerable to slash type attacks. Level 1: Attack: 322% x 3 AoE Attack Ratio: 3 Duration: 6.5 seconds SP: 96 Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandSword 1 / 5 2 Sturtzhau: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sturtzhau] by 0.5% per attribute level * +10% added damage at maximum level Doppelsoeldner 3rd Circle Required Sturtzhau [Physical] - [Slash] Strike with your weapon in a diagonal. The attack ignores a portion of enemy defense. Level 1: Attack: 183% x 6 AoE Attack Ratio: 3 Ignores 20% of enemies' defense SP: 90 Type: Melee / Attack Cooldown: 25s Required Stance: TwoHandSword |
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