Created by Anonymous on Dec 19th 2017 (Last Updated: Dec 19th 2017).
Rank 1
Swordsman |
1 / 5 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
1 / 5 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
0 / 5 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 1: Physical Damage: +10 Physical Defense: -5 Duration: 300 seconds SP: 8
Type: Melee / Buff Cooldown: 40s
5 / 5 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24
Type: Melee / Buff Cooldown: 20s
5 / 5 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 5: Duration: 19 seconds SP: 59
Type: Melee / Buff Cooldown: 39s
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Rank 2
Swordsman |
1 / 10 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
1 / 10 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
0 / 10 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 1: Physical Damage: +10 Physical Defense: -5 Duration: 300 seconds SP: 8
Type: Melee / Buff Cooldown: 40s
10 / 10 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 10: Additional Damage: +18 Number of Hits: 20 Duration: 45 seconds SP: 38
Type: Melee / Buff Cooldown: 20s
10 / 10 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 10: Duration: 24 seconds SP: 93
Type: Melee / Buff Cooldown: 39s
5 / 5 RestrainRestrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Restrain
Lowers your maximum HP, but your attacks have a high chance of stunning enemies.
Level 5: Chance of Stunning Enemy: 30% Maximum HP: -75 Duration: 45 seconds SP: 30
Type: Melee / Buff Cooldown: 120s
0 / 5 3 PommelPommel Beat: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 2nd Circle required Pommel
[Physical] - [Strike] Strike enemies with the hilt of your sword. Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.
Level 1: Attack: 335% Ignores Small, Medium Target Defense: 1% AoE Attack Ratio: 2 SP: 15
Type: Melee / Attack Cooldown: 14s
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Rank 3
Swordsman |
1 / 15 5 ThrustVideoThrust: Enhance Type: Passive * Increases the damage dealt on an enemy with [Thrust] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Thrust: Continuous Attack Type: Active * Activates consecutive attacks when using [Thrust] by 1% chance per attribute level * Increases SP consumption by 10%
Swordsman 1st Circle required Thrust: Bleeding Type: Active * Inflicts [Bleeding] on stunned enemies for 5 seconds with [Thrust] * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Swordsman 2nd Circle required Thrust
[Physical] - [Pierce] Push the point of your weapon into enemies, performing a strong piercing attack.
Level 1: Attack: 139% AoE Attack Ratio: 1 SP: 9
Type: Melee / Attack Cooldown: 10s
1 / 15 3 BashBash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30%
Lv3 Bash required Bash
[Physical] - [Slash] Inflict damage on an enemy with a powerful attack.
Level 1: Attack: 164% AoE Attack Ratio: 0 SP: 9
Type: Melee / Attack Cooldown: 6s
0 / 15 Gung HoGung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level
Lv3 Gung Ho required Gung Ho
Become determined by temporarily increasing your attack, while decreasing your defense.
Level 1: Physical Damage: +10 Physical Defense: -5 Duration: 300 seconds SP: 8
Type: Melee / Buff Cooldown: 40s
15 / 15 ConcentrateConcentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level
Lv3 Concentrate required Concentrate
Increases your attack damage.
Level 15: Additional Damage: +26 Number of Hits: 30 Duration: 45 seconds SP: 52
Type: Melee / Buff Cooldown: 20s
15 / 15 Pain BarrierPain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10%
Swordsman 3rd Circle required Pain Barrier
Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities.
Level 15: Duration: 29 seconds SP: 127
Type: Melee / Buff Cooldown: 39s
10 / 10 RestrainRestrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10%
Swordsman 2nd Circle required Restrain
Lowers your maximum HP, but your attacks have a high chance of stunning enemies.
Level 10: Chance of Stunning Enemy: 60% Maximum HP: -100 Duration: 60 seconds SP: 47
Type: Melee / Buff Cooldown: 120s
0 / 10 3 PommelPommel Beat: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pommel Beat] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 2nd Circle required Pommel
[Physical] - [Strike] Strike enemies with the hilt of your sword. Inflicts additional damage on stunned monsters, and partially ignores the defense of small and medium sized enemies.
Level 1: Attack: 335% Ignores Small, Medium Target Defense: 1% AoE Attack Ratio: 2 SP: 15
Type: Melee / Attack Cooldown: 14s
3 / 5 3 Double SlashDouble Slash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Double Slash] by 0.5% per attribute level * +10% added damage at maximum level
Swordsman 3rd Circle required Double Slash: Critical Type: Active * Increases critical chance of [Double Slash] by 7% per attribute level * Increases SP consumption by 10%
Swordsman 3rd Circle required Double Slash
[Physical] - [Slash][{img tooltip_speedofatk}Attack Speed] Perform a side slash on enemies. Enemies afflicted with [Bleeding] take additional damage.
Level 3: Attack: 255% x 2 AoE Attack Ratio: 2 SP: 26
Type: Melee / Attack Cooldown: 21s
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Rank 4
Barbarian |
3 / 5 EmbowelEmbowel: Enhance Type: Passive * Increases the damage dealt on an enemy with [Embowel] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Embowel
[Physical] - [Pierce] Release a powerful stab into an enemy, then kick it away with your foot.
Level 3: Attack: 357% AoE Attack Ratio: 2 SP: 32
Type: Melee / Attack Cooldown: 30s
4 / 5 3 Stomping KickStomping Kick: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stomping Kick] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Stomping Kick
[Physical] - [Strike] Trample down on an enemy while in the air or jumping. Increases attack according to the character's height and the boots' defense.
Level 4: Attack: 577% AoE Attack Ratio: 1 SP: 40
Type: Melee / Buff Cooldown: 36s
4 / 5 3 CleaveCleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Cleave
[Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time.
Level 4: Attack: 254% Critical Rate: +50 AoE Attack Ratio: 3 SP: 37
Type: Melee / Attack Cooldown: 16s
4 / 5 2 Helm ChopperHelm Chopper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level * +10% added damage at maximum level
Barbarian 1st Circle required Helm Chopper
[Physical] - [Strike] Strike the enemy's head, causing it to become afflicted with [Stun].
Level 4: Attack: 196% x 2 AoE Attack Ratio: 3 SP: 33
Type: Melee / Attack Cooldown: 20s
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Rank 5
Corsair |
5 / 5 Jolly RogerJolly Roger: Unity Type: Active * Nullifies an enemy's attack by a certain chance when [Jolly Roger] is active * Applies the chance by 0.5% per attribute level and increases chances depending on number of pirate members * Does not apply if nobody other than you is a pirate member * Increases SP consumption by 10%
Lv2 Jolly Roger required Jolly Roger
Place a flag that raises the combat abilities of the pirate crew. A combo is activated if multiple enemies are defeated near the Jolly Roger. Achieving a combo of 300 activates a fever buff that grants additional damage to missile attacks.
Level 5: Flag Duration: 35 seconds Missile Attack Damage: +27% Fever Duration: 10 seconds SP: 64
Type: Melee / Attack Cooldown: 35s
4 / 5 Iron HookIron Hook: Chain Type: Active * Sequentially fling up to 3 enemies with [Iron Hook] * Cannot use [Keel Hauling] while capturing multiple enemies * Unable to turn ON/OFF during [Guard]
Corsair 1st Circle required Iron Hook
Capture enemies with a hook.
Level 4: Capture Time: 8 seconds SP: 52
Type: Melee / Attack Cooldown: 25s
3 / 5 Keel HaulingKeel Hauling: Enhance Type: Passive * Increases the damage dealt on an enemy with [Keel Hauling] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Keel Hauling: Bleeding Type: Active * Inflicts [Bleeding] on enemies attacked with [Keel Hauling] for 5 seconds * Increases the duration of [Bleeding] by 1 second per attribute level * Bleeding damage is proportional to character's STR * Increases SP consumption by 10%
Corsair 1st Circle required Keel Hauling
[Physical] - [Strike] Drag and pull enemies captured with Iron Hook. The enemy will receive damage each time it is pulled.
Level 3: Attack: 894% x 2 SP: 44
Type: Melee / Attack Cooldown: 25s
1 / 5 3 Dust DevilDust Devil: Enhance Type: Passive * Increases the damage dealt on an enemy with [Dust Devil] by 0.5% per attribute level * +10% added damage at maximum level
Corsair 1st Circle required Dust Devil
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] As you spin, attack an enemy repeatedly using a weapon in each hand. The enemy will be immobilized temporarily. If the attack is accurate, applies 80% physical attack + 60% subweapon physical attack.
Level 1: Attack: 194% x 3 SP: 28
Type: Melee / Attack Cooldown: 20s Required Stance: OneHandSwordDagger, OneHandSpearDagger, RapierAndDagger, OneHandSwordPistol, RapierAndPistol, OneHandSpea |
Rank 6
Fencer |
0 / 5 LungeLunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Lunge
[Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.
Level 1: Attack: 149% x 4 Evasion Rate: +70 Duration: 4 seconds SP: 36
Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 5 2 Sept EtoilesSept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Sept Etoiles
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Stab an enemy in front of you.
Level 1: Attack: 124% x 8 SP: 46
Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 5 Attaque CoquilleAttaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Attaque Coquille
[Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.
Level 1: Attack: 532% Duration: 5 seconds SP: 37
Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 5 Esquive ToucherEsquive Toucher: Enhance Type: Passive * Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Esquive Toucher
[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks. (The Buff Durations will be changed to 4 seconds once you enter PvP server.)
Level 1: Attack: 169% x 5 Evasion Rate: +10% SP: 51
Type: Melee / Attack Cooldown: 30s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 5 5 FlanconnadeFlanconnade: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Flanconnade
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.
Level 1: Attack: 201% x 2 SP: 36
Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 7
Fencer |
0 / 10 LungeLunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Lunge
[Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks.
Level 1: Attack: 149% x 4 Evasion Rate: +70 Duration: 4 seconds SP: 36
Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 10 2 Sept EtoilesSept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Sept Etoiles
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Stab an enemy in front of you.
Level 1: Attack: 124% x 8 SP: 46
Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 10 Attaque CoquilleAttaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Attaque Coquille
[Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks.
Level 1: Attack: 532% Duration: 5 seconds SP: 37
Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 10 Esquive ToucherEsquive Toucher: Enhance Type: Passive * Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Esquive Toucher
[Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks. (The Buff Durations will be changed to 4 seconds once you enter PvP server.)
Level 1: Attack: 169% x 5 Evasion Rate: +10% SP: 51
Type: Melee / Attack Cooldown: 30s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 10 5 FlanconnadeFlanconnade: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 1st Circle required Flanconnade
[Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Perform a complex upward attack with your rapier. This attack protects you against an enemy attack.
Level 1: Attack: 201% x 2 SP: 36
Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 5 5 Attaque ComposeeAttaque Composee: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Composee] by 0.5% per attribute level * +10% added damage at maximum level
Fencer 2nd Circle required Attaque Composee
[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Stab an enemy in front of you.
Level 1: Attack: 250% x 2 SP: 38
Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 5 PreparationPreparation
Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage.
Level 1: Maximum Duration: 4 seconds +55% Block during skill duration Duration: 15 seconds SP: 55
Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 8
Matador |
0 / 5 CapoteCapote: Excitement Type: Active * Enemies affected by [Capote] have their critical resistance reduced by 50% * Increases SP consumption by 20%
Matador 1st Circle Required Capote: Charismatic Type: Active * Increases the number of enemies provoked by [Capote] per attribute level Increases SP consumption by 20%
Matador 1st Circle Required Capote
Provoke nearby enemies to chase you. If there is a boss monster in the vicinity, the boss monster will be provoked first. Reduces accuracy and evasion of provoked enemies. Provoked enemies' movement speed increases and become immune to provocation skills for 30 seconds.
Level 1: Provoked targets: 5 Capote Debuff Duration: 11 sec SP: 58
Type: Melee / Buff Cooldown: 30s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 5 MuletaMuleta: Counterattack Enhance Type: Passive * Increases damage with [Muleta] by 0.5% per attribute level
Matador 1st Circle Required Muleta: Duration Type: Active * Increases the duration of [Muleta] by 0.5 sec per attribute level * Increases SP consumption by 10%
Matador 1st Circle Required Muleta: Counterattack Master Type: Active * Removes attack type restrictions for counterattack * Increases SP consumption by 20%
Matador 2nd Circle Required Muleta
[Physical] - [Pierce] Take out the cape and fight back against the enemy who attacks you. If the counterattacked enemy is a Beast type, it attacks first. Successful counterattack nullifies the damage and increases critical rate for a certain amount of time. Blocks all melee type attacks while counterattacking.
Level 1: Counterattack: 914% Counterattack Duration: 1 sec Increases Critical Rate by 10 when successfully counterattacked SP: 48
Type: Melee / Buff Cooldown: 10s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 5 2 FaenaFaena: Enhance Type: Passive * Increases the damage dealt on an enemy with [Faena] by 0.5% per attribute level * +10% added damage at maximum level
Matador 1st Circle Required Faena: Risk-taking Type: Active * Cannot block even when a shield is equipped, but adds +50% damage to [Faena] * Increases SP consumption by 30%
Matador 1st Circle Required Faena
[Physical] - [Pierce] Use a Rapier weapon to rapidly hit successive strikes on the enemy. Number of attack counts increases by skill level. 20% increased damage to large enemies.
Level 1: Attack: 282% Number of attacks: 2 ~ 3 SP: 57
Type: Melee / Attack Cooldown: 30s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 5 OleOle: Duration Type: Active * Increases [Ole] buff duration by 1 second per attribute level * Increases SP consumption by 10%
Matador 1st Circle Required Ole
Flaps the cloak and focuses the attention on the surrounding area. Critical rate increases and critical rate doubles on enemies with a maximum provocation value.
Level 1: Critical Rate: 6% Critical Rate to Max. Provoked Enemy: 12% Duration: 20 sec SP: 52
Type: Melee / Buff Cooldown: 50s
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Rank 9
Matador |
0 / 10 CapoteCapote: Excitement Type: Active * Enemies affected by [Capote] have their critical resistance reduced by 50% * Increases SP consumption by 20%
Matador 1st Circle Required Capote: Charismatic Type: Active * Increases the number of enemies provoked by [Capote] per attribute level Increases SP consumption by 20%
Matador 1st Circle Required Capote
Provoke nearby enemies to chase you. If there is a boss monster in the vicinity, the boss monster will be provoked first. Reduces accuracy and evasion of provoked enemies. Provoked enemies' movement speed increases and become immune to provocation skills for 30 seconds.
Level 1: Provoked targets: 5 Capote Debuff Duration: 11 sec SP: 58
Type: Melee / Buff Cooldown: 30s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 10 MuletaMuleta: Counterattack Enhance Type: Passive * Increases damage with [Muleta] by 0.5% per attribute level
Matador 1st Circle Required Muleta: Duration Type: Active * Increases the duration of [Muleta] by 0.5 sec per attribute level * Increases SP consumption by 10%
Matador 1st Circle Required Muleta: Counterattack Master Type: Active * Removes attack type restrictions for counterattack * Increases SP consumption by 20%
Matador 2nd Circle Required Muleta
[Physical] - [Pierce] Take out the cape and fight back against the enemy who attacks you. If the counterattacked enemy is a Beast type, it attacks first. Successful counterattack nullifies the damage and increases critical rate for a certain amount of time. Blocks all melee type attacks while counterattacking.
Level 1: Counterattack: 914% Counterattack Duration: 1 sec Increases Critical Rate by 10 when successfully counterattacked SP: 48
Type: Melee / Buff Cooldown: 10s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 10 2 FaenaFaena: Enhance Type: Passive * Increases the damage dealt on an enemy with [Faena] by 0.5% per attribute level * +10% added damage at maximum level
Matador 1st Circle Required Faena: Risk-taking Type: Active * Cannot block even when a shield is equipped, but adds +50% damage to [Faena] * Increases SP consumption by 30%
Matador 1st Circle Required Faena
[Physical] - [Pierce] Use a Rapier weapon to rapidly hit successive strikes on the enemy. Number of attack counts increases by skill level. 20% increased damage to large enemies.
Level 1: Attack: 282% Number of attacks: 2 ~ 3 SP: 57
Type: Melee / Attack Cooldown: 30s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 10 OleOle: Duration Type: Active * Increases [Ole] buff duration by 1 second per attribute level * Increases SP consumption by 10%
Matador 1st Circle Required Ole
Flaps the cloak and focuses the attention on the surrounding area. Critical rate increases and critical rate doubles on enemies with a maximum provocation value.
Level 1: Critical Rate: 6% Critical Rate to Max. Provoked Enemy: 12% Duration: 20 sec SP: 52
Type: Melee / Buff Cooldown: 50s
0 / 5 Paso DoblePaso Doble: Enhance Type: Passive * Increases the damage dealt on an enemy with [Paso Doble] by 0.5% per attribute level * +10% added damage at maximum level
Matador 2nd Circle Required Paso Doble: Remove Knockdown Type: Active * Removes Knockdown of [Paso Doble] Increases SP consumption by 10%
Matador 2nd Circle Required Paso Doble
[Physical] - [Pierce]Rotate 360 degrees and attack enemies in front of you. Caster is invulnerable during the attack. Enemies struck are knocked down.
Level 1: Attack: 1637% AoE Attack Ratio: 8 SP: 62
Type: Melee / Attack Cooldown: 20s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 0 / 5 Back SlideBack Slide: Evasion Type: Active * Evasion +50% for 5 seconds after using Back Slide * Increases SP consumption by 20%
Matador 2nd Circle Required Back Slide
Move backwards a set distance. Cooldown time decreases with skill level.
Level 1: Cooldown -1 sec 100% evasion when casting Back Slide SP: 64
Type: Melee / Buff Cooldown: 19s Required Stance: Rapier, RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol
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