[Apr 25th 2018] New classes have been added to the skill simulator!

Pepsi Fire and Ice (OUTDATED POST PATCH CHANGES)

Created by Frank Netter on May 12th 2016 (Last Updated: Jun 15th 2017).
This is a public build.
9
-Introduction-


This is the FOURTH version of my guide. WITH RANK8

I didn't really explain things in the first version of my guide. But I've decided to turn it into a real guide. Since so many people are interested in it.
"But Netter! This build is shitty!"
Nope. It's not shitty. It's better than a cryo3 sorc, and just as good as good as a cryokino. AND, unlike those shit con builds where you're useless to everyone you party with outside of pvp. This fire/ice build can solo level.

Pyromancer is one of the most painful wizard classes. It can dish major damage to any enemy unwise enough to stand in one place, or unlucky enough to be forced to stay in place. Cryomancer is a joke in terms of damage. But what cryomancer offers in pvp for psychokinos, it gives just as well, to pyromancers. The CC that cryomancers can do are not to be taken lightly.
In pvp, your enemies run around and do whatever they wish. when you have cryomancer in your build, you can snow roll them all up, and flame em all up.

Trap your enemies in ice, make them helpless. THEN MELT THEM WITH FIRE.

This build is so good with AGNY. Pryomancers have great damage and it's very synergistic with cryomancer.



Table of Contents:
Introduction
Stats
Gears
Friends & Enemies


---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-Skills-

(An explanation of skills)


Wizard-
{Energy Bolt} - This will be your bread and butter for the early levels. It's pretty bad, but it's the best damage skill until you're a pyromancer.
{Lethargy} - You take this so you can give your mace-wielding teammates double damage (with an attribute).
{Sleep} - Max this skill. It will save your life. Before a nerf, it used to be way overpowered. It's still good though.
{Earthquake} - If you spam this your partymates will hate you. Use it situationally to push enemies away.

Pyromancer-
{Fireball} - A great skill. You can consider maxing it. But melee classes will smack the fireballs out of the way. You can use this to your advantage, but most of the time it will be a nuisance.
{Firewall} - A fantastic skill that you probably will not take. It's really good when you have joint penalty. It's very mediocre without it.
{Enchant Fire} - Situationally useful. Gives you an additional hit, like cafrisun or sacrament. You probably want lvl5 or lvl6 for when you party with chaplains.
{Flame Ground} - A great skill that sadly doesn't work with flying monsters. If it did, we'd max this.
{Fire Pillar} - The highest burst damage in the pyromancer kit. It's not super reliable. It only casts right in front of you. This can be incredibly frustrating when bosses knock you back while you cast.
{Hell's Breath} - Very high base dmg. But it's an sp sucker. No problem if you continually chug sp pots while using chapparition card. I would not get this abilitity if you do not plan on chugging sp pots.

Note: I left 5 extra ability points for fireball or flame ground. It's up to your personal preference where you add the last 5. fireball does more total damage, but it's also less reliable. flame ground gets a lot better as you level it up, but it doesn't last quite as long.
Alternatively, you can ignore hell's breath altogether, and put its points in flame ground and fireball.

Cryomancer-
{Ice Bolt} - It's a good skill. But we aren't going to take it, cause ice pike is better, and doesn't have any casting time. If you really want to though, you can.
{Ice Pike} - It's a good skill. Good range. Overheat 2. Very reliable. Deals fantastic dmg if you have rune of ice.
{Ice Wall} - This is the key to the best burst damage in the game. It is incredible damage if you're with a runecaster and you have someone to shard your wall. (Psychokino, Linker, or Monk). You can also deny areas with this skill.
{Ice Blast} - It's a bad skill, but does very good damage to frozen enemies. It can be worth getting lvl1. But you can also skip it.
{Subzero Shield} - This used to be an extremely overpowered skill before getting nerfed. It's still good against melee classes though. Definitely max it.
{Gust} - Same with ice blast. Except it pushes the enemies. Ice blast is probably slightly better in most situations (but not all)
{Snow Rolling} - KATAMARI DAMASHI. roll enemies into a bunch and kill them. Remember you can still get hit while you're rolling enemies. You are not invulnerable. Invisible archers will murder you.
{Frost Pillar} - Put down a tree that magnetizes all the enemies. It's good set up. But its cooldown is way too long, so it's not nearly as good as jointpenalty /hangman's knot. It's a very very good pvp skill.

Sage -
{Portal} - Teleport you and your friends a far distance. It'll be useful. Get it.
{MicroDimension} - THIS IS WHAT MAKES YOUR PYROMANCER DMG EVEN BETTER. GET GET GET
{Ultimate Dimension} -
Blink} - Teleport a short distance. Wow. You need this.
{Missile Hole} - This is the second reason we take sage. Everything else is just a bonus. It protects you against missile attacks. Something that's a problem while you are activating your cryomancer crowd control skills.

(Alternative Classes)
Runecaster is an alternative to sage. It's hard to justify getting runecaster. but there are situations where it WILL be a better choice.


---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
-Stats-

(How do I allocate my stat points?)

There are several different stat philosophies. All Con. All Int. 1:1 or 3:1
All Con - You'll need fantastic equips. If you want to do great dmg. Not recommended if you plan to try on maximising agny multipliers.
All Int - It's now pretty viable given all the new armor we have. But you have to be careful. And you also have to have great armor.
1:1 - (1int:1con) This is an okay build for the lazy. You'll be quite tanky and do good damage, but you'll never truly excel.
3:1 - (3int:1con) This unlocks the true potential for this build. High damage under high crowd control. You just need enough hp to not get one shot killed. Once you have the enemy under crowd control, there's very little chance for them to escape.



-Gears-

(What gears should I get?)


lvl 1-40 - Any rod or staff will do. Deathweaver rod is the best. But it doesn't really matter. Five hammers with 5 blue gems is pretty good too.
lvl 75-119 - Any one handed rod + arde is the way to go. All you need is any cheap rod. Save your money for an Arde. If you don't have an arde yet, you can still use staffs.
lvl 120-169 - You'll definitely want arde by now. Get it if you can.
lvl 170-219 - Any cheap rod will do. But catacomb club and ignition are nice to have if you somehow have the money to burn. You can also upgrade to karacha.
lvl 220-XXX - If you were using the five hammer with 5 blue gems, you can ditch it around now. Use a Superior corona rod or artie snake rod. If you got ignition or cata club, you can stick to that for a long time as well.



-Friends & Enemies-

(Who do I party with?)

Friends

Healers
Tanks
Thaumaturge



Enemies

Scout
Elementalist
Pyschokino




(more to come later)
Copy Build
Rank 1
circle 1
Wizard
5 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 5:
Attack: 133% x 2
AoE Attack Ratio: 1
SP: 22

Type: Magic / Attack
Cooldown: 9s
1 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
0 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Pyromancer
5 / 5
5
Fireball
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 5:
Attack: 466%
Duration: 10 seconds
SP: 45

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 5
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
5 / 5
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 5:
Additional Fire Property Damage: +50
Property Additional Attack: +0
Duration: 300 seconds
SP: 52

Type: Magic / Buff
Cooldown: 110s
Element: Fire
0 / 5
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack: 545%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Fire
5 / 5
Flame Ground
Pyromancer26
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 5:
135% attack per 0.5 sec
Duration 8 sec
SP: 85

Type: Magic / Attack
Cooldown: 25s
Element: Fire
Rank 3
circle 2
Pyromancer
10 / 10
5
Fireball
Pyromancer11 Pyromancer1 Pyromancer29
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 10:
Attack: 571%
Duration: 10 seconds
SP: 69

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 10
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
5 / 10
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 5:
Additional Fire Property Damage: +50
Property Additional Attack: +0
Duration: 300 seconds
SP: 52

Type: Magic / Buff
Cooldown: 110s
Element: Fire
0 / 10
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack: 545%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Fire
10 / 10
Flame Ground
Pyromancer26 Pyromancer27
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 10:
165% attack per 0.5 sec
Duration 8 sec
SP: 139

Type: Magic / Attack
Cooldown: 25s
Element: Fire
5 / 5
Fire Pillar
Pyromancer15
Fire Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 5:
157% Attack per 0.5 seconds
Duration: 10 seconds
SP: 67

Type: Magic / Attack
Cooldown: 30s
Element: Fire
Rank 4
circle 3
Pyromancer
15 / 15
5
Fireball
Pyromancer11 Pyromancer1 Pyromancer29
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 15:
Attack: 676%
Duration: 10 seconds
SP: 93

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 15
3
Fire Wall
Pyromancer12 Pyromancer2 Pyromancer28
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
5 / 15
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 5:
Additional Fire Property Damage: +50
Property Additional Attack: +0
Duration: 300 seconds
SP: 52

Type: Magic / Buff
Cooldown: 110s
Element: Fire
0 / 15
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack: 545%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Fire
14 / 15
Flame Ground
Pyromancer26 Pyromancer27
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 14:
190% attack per 0.5 sec
Duration 8 sec
SP: 182

Type: Magic / Attack
Cooldown: 25s
Element: Fire
10 / 10
Fire Pillar
Pyromancer15
Fire Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 10:
200% Attack per 0.5 seconds
Duration: 10 seconds
SP: 106

Type: Magic / Attack
Cooldown: 30s
Element: Fire
1 / 5
Hell Breath
Pyromancer14 Pyromancer4
Hell Breath: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hell Breath] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 3rd Circle required
Hell Breath: Knockback
Type: Active
* Enemies hit by [Hell Breath] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 30%

Pyromancer 3rd Circle required
Hell Breath

[Magic] - [Fire]
Attack by continuously fuming fire towards enemies. Deals continuous flame damage to enemies. Likely to receive additional Fire damage for a while. While casting Hell Breath, you receive melee block effect.

Level 1:
Attack: 169% per 0.3 seconds
SP consumption: 29 per 0.5 seconds
Consumes #{SpendItemCount}# Pyrite
SP: 0

Type: Magic / Attack
Cooldown: 40s
Element: Fire
Rank 5
circle 1
Cryomancer
0 / 5
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
5 / 5
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 5:
Attack: 454%
[Freeze] Duration 5 sec
SP: 56

Type: Magic / Attack
Cooldown: 20s
Element: Ice
0 / 5
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 1:
Attack 0
Ice Wall count 2
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 46

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 5
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
Rank 6
circle 2
Cryomancer
0 / 10
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
5 / 10
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 5:
Attack: 454%
[Freeze] Duration 5 sec
SP: 56

Type: Magic / Attack
Cooldown: 20s
Element: Ice
10 / 10
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 10:
Attack 0
Ice Wall count 11
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 100

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 10
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
0 / 5
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 1:
Duration: 18 seconds
Chance to [Freeze]: 15%
[Freeze] Duration: 3 seconds
SP: 32

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 5
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 1:
Attack: 320%
Number of targets 11
Duration: 4 seconds
SP: 38

Type: Magic / Attack
Cooldown: 50s
Element: Ice
Rank 7
circle 3
Cryomancer
0 / 15
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
10 / 15
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 10:
Attack: 556%
[Freeze] Duration 5 sec
SP: 85

Type: Magic / Attack
Cooldown: 20s
Element: Ice
15 / 15
Ice Wall
Cryomancer22
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 15:
Attack 0
Ice Wall count 16
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 130

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 15
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
10 / 10
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 10:
Duration: 45 seconds
Chance to [Freeze]: 60%
[Freeze] Duration: 3 seconds
SP: 75

Type: Magic / Attack
Cooldown: 45s
Element: Ice
5 / 10
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 5:
Attack: 409%
Number of targets 15
Duration: 8 seconds
SP: 72

Type: Magic / Attack
Cooldown: 50s
Element: Ice
5 / 5
Frost Pillar
Cryomancer23
Frost Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Frost Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 3rd Circle required
Frost Pillar

[Magic] - [Ice]
Summons a tree of ice on the ground that freezes and damages enemies nearby.

Level 5:
[Freeze]Attack: 124%
Ice Tree Duration: 10 seconds
Consumes #{SpendItemCount}# Cryorite
SP: 70

Type: Magic / Attack
Cooldown: 45s
Element: Ice
Rank 8
circle 1
Sage
1 / 5
Portal
Sage1
Portal: Extra Slots
Type: Passive
* Increases portal slot number by 1 per attribute level

Sage 1st Circle Required
Portal

Memorize your current location or create a portal for you or your party members to be able to use. If a location is being saved, it records the coordinates of your current position before going on cooldown, you must wait for the cooldown to end before you are then able to open a portal.

Level 1:
Saveable Portals: 3
Portal Cooldown: 30 minutes
Portal Duration: 15 seconds
SP: 0

Type: Magic / Attack
Cooldown: 0s
1 / 5
3
Micro Dimension
Sage2 Sage8
Micro Dimension: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Micro Dimension] by 0.5% per attribute level
* +10% added damage at maximum level

Sage 1st Circle Required
Micro Dimension: Duplicate
Type: Active
* Doubles ally installments and summons within the range of [Micro Dimension]
* Cloned targets will not be further duplicated
* Increases SP consumption by 50%

Sage 1st Circle Required
Micro Dimension: After Effects
Type: Active
* Micro Dimension damage hits 1 additional time when compressed space expands after 1.5 seconds, dealing damage to enemies nearby and yourself
* Increases SP consumption by 50%

Sage Circle 2 Required
Micro Dimension

Distorts the space into a small size to deal damage to enemies.

Level 1:
Attack: 1679%
SP: 187

Type: Magic / Attack
Cooldown: 35s
1 / 5
Ultimate Dimension
Sage3 Sage4 Sage9
Ultimate Dimension: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ultimate Dimension] by 0.5% per attribute level
* +10% added damage at maximum level

Sage 1st Circle Required
Ultimate Dimension: Confusion
Type: Active
* Grants [Ultimate Dimension] a 5% chance per attribute level to confuse the enemy for 8 seconds
* Increases SP consumption by 10%

Sage 1st Circle Required
Ultimate Dimension: Enlarged Magic Circle
Type: Active
* Increases range of ally magic circles within the range of [Ultimate Dimension] by 10%
* Increases SP consumption by 50%

Sage 1st Circle Required
Ultimate Dimension: After Effects
Type: Active
* Enemies hit receive additional property-less damage every 0.5 seconds for [Attribute Level * 1 seconds]
* Increases SP consumption by 50%

Sage Circle 2 Required
Ultimate Dimension

Distorts the space into a large size to deal damage to enemies.

Level 1:
Attack: 482%
Duration: 1.5 seconds
SP: 264

Type: Magic / Attack
Cooldown: 40s
5 / 5
Blink
Sage5
Blink: Duration
Type: Active
* Increases [Blink]'s apparition duration by 1 second per attribute level
* Increases SP consumption by 10%

Sage 1st Circle Required
5 / 5
Missile Hole
Missile Hole

Decreases damage received from missile attacks and magic projectile attacks for you and your party members. Reduces each attack received by 3 hits.

Level 5:
Duration: 60 seconds
Number of Blocks: 16
SP: 287

Type: Magic / Attack
Cooldown: 60s
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Comments (38)

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Apr 16th 2017 11:35:38
Hi Frank,


I'm currently using this build, and I love it I'm only at the 1wiz 3 pyro 1 cryo part. But honestly I have no trouble soloing a mersenary dung or level 80 dun when I'm level 100.


My one question is why no str for crit dmg or crit chance? Is it because it's not needed or can't be done? Because as were a multi hit character with all that CC dmg per second would crit dmg and crit chance make this OP? I'm currently doing the 3int -1con more like 4 int - 1 con lol
Reply
Feb 24th 2017 09:54:33
You did not add to your guide the sets and armor to wear. can you advise something?
Reply
Feb 23rd 2017 02:50:52
Is this build stil viable and up to date? jist curios since i also like to play this class.. can someone reply since i notice the last comment was sep 2016.
Reply
Feb 23rd 2017 17:59:25
@grizzli
Well. Ask yourself, why do you want to play this class?

Because you want the power of fire and ice in your fingertips.
You have access to subzero shield reflect, and you have frost pillar.

You have fireballs and flame ground. AND snow rolling.
And you also have ice pike and ice wall.

I think it's a formidable build. It might not be meta. But it's definitely viable.
Besides, What's the difference between a party of:
Pyro3 linker2 (then whatever) + Cryo3 Chrono3 (then whatever)
And
Pyro3 cryo3 (then whatever) + Linker2 Chrono3 (then whatever)

no difference right?
Except. Linker2 doesn't give you damage. Taking linker on your pyro doesn't take advantage of a pyro who has high int. But taking cryo DOES take advantage of it.

And the difference is more noticeable if you're a runecaster instead of sage.
Reply
Feb 24th 2017 09:42:40
@Frank Netter ok then, just wondering if this is up to date thx for the reply
Reply
Sep 2nd 2016 05:41:46
hi guys,

i want to ask something about "Missile Hole" Sage's skill.

This skill can be interrupt or not when I use gravity pole or pyhsic pressure?

Thanks,

Thomas
Reply
Aug 26th 2016 21:38:32
Can u plz do an updated version of this build.
Reply
Jul 29th 2016 19:21:26
this build really worth?? people say pyromancer have less damage lv 200++ :/
Reply
Jul 28th 2016 04:11:57
Hi Guys i am trying this build. 1 question. what about the abilities build? thanks :) this is one hell of a great build
Reply
Jun 16th 2016 08:38:48
Hi frank thankyou for this sharing, I've been following your build and very pleased with the result (lv 107 currently and cant wait to get to cryo c3 soon)

I've thought about some modification for my playstyle during my way. I would like to focus on some skills only and I want to know your opinion about them.

Wiz c1 :
Lethargy lv 5
Reflect Shield lv 5
Sleep lv 5
(Not taking energy bolt and earthquake coz low dmg)

Pyromancer c3 :
Fireball lv 15
Enchant fire lv 5 (for duration)
Flame ground lv 15
Fire pillar lv 10
(Not quite satisfied with firewall and flare dmg, and i dont really like chanelling move like hellbreath coz i usually move around much during boss fight)

Cryomancer c3 :
Ice bolt lv 1
Ice pike lv 15
Ice wall lv 9
Subzero shield lv 10
Snow rolling lv 5
Frost pillar lv 5
(Not taking ice blast coz low dmg)
Reply
Jun 17th 2016 21:30:07
@ridwan.widjaja

wizard

there is no point to get lethargy lvl 5, people get it level 1 for the sake of it's passive. Which works fully at lvl 1. He puts in 2 points more because there is nothing else to put them into. lvl 5 is a waste.

Energy bolt + earthquake give you cc, energy bolt is a aoe push back, and earthquake is a good cc. having both level 1 is better as it actually adds. I do even use energy bolt level 1 on my elemental for the sake of pushing stuff back into my traps. So it's good.

Pyromancer c3.

-Fireball lvl 15 is nice, dmg is solid and good aoe + dot.

-enchant fire 5 good choice constant uptime adds really well for leveling, also adds 50% of it's max effect, later 10 points are not worth it because of that.

- flame ground lvl 15 kinda useless, will do 236 attack and 30 sec uptime, but on lvl 8 it gives you a good 145 attack and 23 sec uptime. which is long enough. anything above 20 sec is long enough specially as the skill can be reapplied every 25 sec, so its still up for about forever. No reason to really push it forwards.

- fire pillar lvl 10 absolute must, best skill for pyro

- fire wall 1, reason why i get fireall lvl 1 is for it's attribute, cast it stand no there = 25 more fire attack

- flare 1, reason for this is, it's still good dmg that fills when you want to finish off a monster. only 1 point you can miss that point without issue's.

- hell breath get it 5 points, it's a really high burst skill, and perfectly usable as either filler or as main dmg push. Once you get your rotation going on a boss jump behind him after a attack and cast the skill, thing will litterly melt bosses. but also large groups of elites which c3 frost pillar at lvl 7 ( with ice staff ) you are good to go. Absolute must.

If you don't like hell breath or want it, no point in even going c3 pyro, move from c2 to something else like kino to add towards icewall burst. Or get rune caster for 300% ice dmg, or warlock for another fire pillar + shield that does when it hits targets.

Cryomancer:

Not sure myself about this myself. but if you get the cryo staff with +2 cryo skill points. what you can do is.

1) ice bolt lvl 1, gives you lvl 3 perm freeze ability which is good
2) ice spike lvl 13, so it ranks to lvl 15 with the staff
3) ice wall lvl 13, same as ice spike so it ranks to lvl 15. Ice wall burst is kinda high to ignore to be honest and the aoe area is nice as instant straight forwards cards.
4) ice blast lvl1 for the sake of filler, which makes it automatically lvl 3
5) gust lvl 1, still works on sharding with ice wall, i'm not sure if lvl 10 would be worth it. It can be a really underrated skill, because at lvl 10 = 12 you will do probably about 1700 dmg on frozen targets which is big. So dunno. for now lvl 1
6) subzero shield, lvl 10 is needed for constant uptime, pick it level 8 tho, as the staff will put it to lvl 10. saves you 2 points
7) snow rolling lvl 3, which makes it lvl 5 good enough.
8) frost pillar 5, which makes it lvl 7. the longer that thing stays the better no matter what. It's a good wy to setup burst on a area or prevent monsters to get out of your hellbreath.

But again not really sure about cryomancer yet. this build that the topic starter made is fun for pvp but lacks heavily in pve in my vision. So much useless skills selected that could have been spend elsewhere.

Reply
Jun 18th 2016 07:41:49
@gatygun1
Thankyou for your detailed reply, I will consider your advice for my future skill build. For now I'm still following frank's build but i'm planning to reset when i reach cryo 3 (i assume i will have more thing to say about this build by that time).

Honestly when I first played this game two weeks ago, I found this old video (https://youtu.be/Gn_O-YeD-Ro). I think that combo is really fun, and when I searched about it , I found that frank's build is the closest one with that vid. Lol
Reply
Jun 19th 2016 06:02:30
@ridwan.widjaja

Ah thanks for the video.

I'm making one myself now, but it will take a while so kinda interesting to see what to get and what not.

I think the following combo is interesting.

1) enchant fire ( for auto hit dmg before starting a fight )
2) fire wall ( for dmg buff )
3) icewall ( lock minions / boss up for a while + freezes and dmg. to set up dmg )
4) flame ground
5) fire pillar
6) ice tree to soak boss / monsters into the trap aoe again
7) fire balls
8) hell breath, to push them even more back + massive burst.

Stuff survives in groups or whatever, reapply flame ground + fire balls and roll them up to walk them through it. After that ice spike + enchant fire auto attacks to push new burst again as everything will be off cooldown by then lol.

I really like how ice and fire syncs, got resist monsters boom do the other element without issue's. Fire issue's with ccing? there we got ice for. Ice issue's with dmg? there we got fire for.

Reply
Jun 20th 2016 07:06:35
@gatygun1
Yeah really cant wait to perform that full combo lol. Well, maybe the dps/burst from this build is lower compared with elementalist or that psy pressure build. But i think with lots of cc and fast cooldown offensive skills. this build will do better than them at solo.
Reply
Jun 21st 2016 08:54:28
@gatygun1 Is Rune Caster worth it instead of Pyro C3? Not liking the C3 Pyro at the moment ...
Reply
Jun 21st 2016 20:52:42
C3 pyro is not really that good atm, but will be in the future. Kro gots already massive buffs on that skill. like 50% debuff to fire dmg on monsters which gives you alot more pressure and dmg, more base dmg, lesser mana consumption.

If you don't want c3 pyro tho, you can get rune caster for more ice dmg, warlock for another fire pillar or linker to link monsters up and cc them in one spot ( linker is really good ), it also shares dmg with all the other monsters so you can actually stack dmg really well against groups of monsters. It's only limited at rank 1 to 5 monsters that you can link up tho. but it should be enough.
Reply
Jun 22nd 2016 14:02:55
@gatygun1 Thanks for the reply mate :)

Now I'm on edge for all of them now except warlock .... care to explain more on the buff with rune caster and Pyro C3 ? Thanks in advance
Reply
Jun 25th 2016 18:03:30
@moomin101

Sorry for the late reaction.

Rune caster gives 300% ice buff, that means 3x more dmg on your ice skill for some time. IT only problem is high cooldown and long cast time. But your ice skills will actually do some decent dmg. This is if you don't want to depend on fire only and also want ice to do some dmg. It also has aoe that is really strong but has a long cast time. So it depends on your playstyle. ( ice buff is a aoe buff so it helps other cryo's also )

Warlock basically has a fire pillar on steriods ( smaller range, long cooldown, high dmg, no monster trapping so hard to get them into it ) It also has a shield that does some dmg.

Warlock pole of agony skill does about 2x the dmg of hellbreath when cast on full duration, while its instant and you can cast other stuff and doesn't cost insane mana.

Pyro rank 3 gets a boost. rank 2 > rank 3 = 50% more dmg on all your skills. ( which is already now )

Rank 3 hell breath gets a massive upgrade 2% mana instead of 3% ( so cheaper ), gives a debuff on monsters that it hits 50% fire weakness ( which makes all your skills do 50% more dmg = big big dmg boost ).

Pyro 3 after the update will do more dmg then warlock, for now warlock does more dmg.

The thing is that is just pyro department, you also got 3 ranks in cryo, so setup dmg with pyro isn't removely a issue as you can pretty much trap large groups of monsters forever. To give a idea.

1) fire pillar = 17 sec cc ( max rank, wil keep it most likely on 5/10 to put points in fire wall = 12 sec )
2) ice pillar = 10 sec ( with audri 12 sec )
3) rolling ice ball = 8 sec ( with audri 10 sec )

So only that is already a good 39 seconds of trapping monsters ( max possible way ). It will give you a easy time to setup your burst without any issue's and makes hell breath a easy to cast skill.

This is also why people that use hell breath as a solo skill, ( walk up to monsters cast it and do almost no dmg + getting cancelled because monsters hit them ) fail hard, as they simple do not understand how to use it. The new update on it will make it far more clear to people that its a combination skill and it shoudl be used as such.


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Jun 30th 2016 12:35:55
@gatygun1 does the freeze duration got reduced using audri staff??it says 15% chance to freeze for 3 sec to all ice skills
Reply
Jul 2nd 2016 16:10:30
@bizeizei yes freeze type gets reduced, which is a down size.
Reply
Jun 15th 2016 19:50:42
Does anybody have a video of this in action with pve.
Really curious about it.

Reply
Jun 14th 2016 04:35:41
@Frank Netter haha too bad already got pyro 2, if pyro 3 cryo 2 then warlock is it bad? or what class do you suggest to get from your statement here " Another very meta build is to switch r7 pyro for warlock. if you want more burst damage. and less over time damage "
Reply
Jun 14th 2016 06:47:58
@hackheaven

Yeah you can take pyro3 cro2 then warlock if you want dmg from firewall

cryo3 if you want crowd control power, which is nice
Reply
Jun 15th 2016 20:26:41
@hackheaven like he said warlock will get nerfed and it already did 50% dmg output. so no point in even doing so really.
Reply
Jun 4th 2016 09:17:38
Can we put spr in this build so we can spam the skills for more damage? and is cafrisun set good for early leveling?
Reply
Jun 4th 2016 15:01:14
@BattleMistressMikachan

actually you can.
mana is a problem in this build.

but it is easily solved with putting spr.
spr also defends you slightly from psychokinos
Reply
Jun 5th 2016 19:32:14
@BattleMistressMikachan i'm lvl 100 and still using cafrisun's set, blessing + sacrament OP.
Reply
May 12th 2016 18:28:29
Compared to a swordsman tanking world bosses, this build is pretty much a reverse tank in which you could tank a boss by CC'ing them so much they can't even move their mouths in shock, you'll be freezing them and melting them at the same time. People should share this because ever since I used this build my Mobbing and Boss killing has been 90% easier compared to other builds. This is the new phase of wizards, forget the CBT builds that those elitists put out. If you're concerned about the future of this meta, you can read the upcoming patch notes, no nerfing on this build. My 1 suggestion though is for people to have the flexibility to drop a little bit more on con because enemies would practically die the second they come near you. So yeah, 1 CON every 10 levels would do so you could maximize the INT power. More power to this build!
Reply
May 12th 2016 18:21:59
Pretty solid build, but i would put some levels on Flare and ice blast. The upper hand on the use of the CC to get even more damage will melt anyone who steps in front of you. Those full Con builds wouldn't mean a thing against the superb strategy this build gives you. I just hope the ktos update don't reach us in iTos, so this build keeps destroying the meta.
Reply
May 12th 2016 18:26:46
@Ps.Sick
yeah that's a good build too. but one of those skills requires you to have a gud ping for you to lay up the perfect strikes
Reply
May 12th 2016 18:20:23
This build is a combination of top cc and top area control dps.
Not for the person who wants a challenge, you basically freeze them so they cant move, and burn them to a crisp. You'd imagine the fire abilities to melt the freeze, but they do not. they just sit there in the fire frozen burning to death.

I've used this build to farm mobs 9 levels above me with EASE, even medium and large monsters!

here comes the new META! for both pve and pvp/gvg, you are a living god!

I agree with what Jewlius said, go full int cause nothing can hit you when it's frozen!
Reply
May 12th 2016 18:10:38
Killing world bosses has been a piece of cake using this build since iCBT2 and I was really really furious at Netter at first for releasing this because it is EXTREMELY powerful and I didn't want people finding out about it.

Allocating stats is super easy. Just full INT for full damage. This kills so fast you don't even need CON.

Probably best to tell all your friends to prepare their buttholes because they'll clench them tight seeing this.
This damage is absolutely insane and you really need to understand the depth this build has to appreciate how strong it is.

Past the early game you're basically a God among men at all times. You only need your basic Rod, no other gear required because your skills and class will carry you forever. I fought Demon Lords in my underwear and a sharpened stick.

Actually, if you die on this build, I highly recommend you uninstall the game because you're honestly not good enough to play anything else. This is unbeatable in PvP because of permanent CC and burst. Hail Kepa.
Reply
May 12th 2016 18:17:18
@JewliusCaesar
People have to know that psychokino is going to be nerfed. in fact ktos already released their plans to nerf this build.


this is the new meta and people have to know. especially our guild members
Reply
Jun 13th 2016 13:46:44
@Frank Netter bro planning to use this but i will take warlock in #7 how will be the skill allocation to maximize dps
Reply
Jun 13th 2016 15:09:21
@hackheaven
pole of agony is a gud skills

invocation is also a gud skills

theurge is also a gud skills


use only gud skills
Reply
Jun 13th 2016 16:30:31
@Frank Netter yep i saw the video of cryo skill tree complimenting the warlock skills. How bout the pyro i could follow the same skill distribution as yours? Coz i have read one column here that firewall is not good if it's not maxed out so idk if i will just put points to fireball, fire enchant and fire ground instead or you have another better point of view
Reply
Jun 13th 2016 19:13:58
@hackheaven

lol. take wizard 2 and 3 instead of pryo 1 and 2, if you are going cryo warlock.

you'll like the damage boost from quick cast.

fire wall is real bad if it's not lvl15
Reply
Jun 19th 2016 06:04:03
@hackheaven fire wall is interesting if you can roll players / monsters up in your ball and roll them over it. It provides a big boost dmg wise. But for bosses or other solutions i wouldn't even consider putting points in there. The thing is you are really limited with low amounts of points to spend in those tree's its better spend elsewhere.
Reply
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