Rank 1
Archer |
5 / 5 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19
Type: Melee / Buff Cooldown: 36s
5 / 5 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 5: Attack: 66% x 10 SP: 16
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 5: Attack: 211% Bounced Arrow Attack: 158% SP: 15
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Quarrel Shooter |
0 / 5 2 Deploy PaviseDeploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Deploy Pavise
Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.
Level 1: Attack: 197% Blocks: 20 Pavise Duration: 18 seconds [Bleeding]Chance: 40% SP: 21
Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 0 / 5 Scatter CaltropsScatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Scatter Caltrops
[Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them.
Level 1: Attack: 138% Throw Count: 1 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 24
Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 0 / 5 5 Stone ShotStone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Stone Shot
[Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].
Level 1: Attack: 217% [Stun]Duration: 4.4 seconds Consumes 1 Stone Bullet SP: 26
Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Quarrel Shooter |
0 / 10 2 Deploy PaviseDeploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Deploy Pavise
Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.
Level 1: Attack: 197% Blocks: 20 Pavise Duration: 18 seconds [Bleeding]Chance: 40% SP: 21
Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 0 / 10 Scatter CaltropsScatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Scatter Caltrops
[Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them.
Level 1: Attack: 138% Throw Count: 1 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 24
Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 0 / 10 5 Stone ShotStone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Stone Shot
[Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].
Level 1: Attack: 217% [Stun]Duration: 4.4 seconds Consumes 1 Stone Bullet SP: 26
Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 3 Rapid FireRapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10%
Quarrel Shooter 2nd Circle required Rapid Fire
[Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.
Level 1: Attack 223% x no. of hits Max. load time 1 sec SP: 22
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 4 TeardownTeardown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 2nd Circle required Teardown: Teardown Statue Type: Active * Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown] * Increases SP consumption by 10%
Quarrel Shooter 2nd Circle required Teardown
[Physical] - [Strike] Demolish obstacles in front, inflicting damage to nearby enemies.
Level 1: Attack: 332% SP: 18
Type: Melee / Attack Cooldown: 50s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword |
Rank 4
Quarrel Shooter |
8 / 15 2 Deploy PaviseDeploy Pavise: Bleeding Chance Type: Active * Increases chances to afflict [Bleeding] on an enemy when damage is dealt with [Deploy Pavise] by 1% * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Deploy Pavise
Set up an upright shield to protect yourself from enemy attacks. Enemies without a target will attack the pavise instead. Enemies attacked during the installation will have a chance of being afflicted with Bleeding.
Level 8: Attack: 272% Blocks: 55 Pavise Duration: 32 seconds [Bleeding]Chance: 40% SP: 48
Type: Melee / Attack Cooldown: 35s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 15 / 15 Scatter CaltropsScatter Caltrops: Enhance Type: Passive * Increases the damage dealt on an enemy with [Scatter Caltrops] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Scatter Caltrops: Duration Type: Active * Increases duration of [Scatter Caltrops] by 1 second per attribute level * Increases SP consumption by 10%
Quarrel Shooter 1st Circle required Scatter Caltrops
[Physical] - [Pierce] Throw caltrops on the ground that inflict damage to enemies that step on them.
Level 15: Attack: 244% Throw Count: 15 Caltrops Duration: 20 seconds Enemy Movement Speed -10 for 5 seconds SP: 79
Type: Melee / Attack Cooldown: 30s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 3 / 15 5 Stone ShotStone Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stone Shot] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 1st Circle required Stone Shot
[Missile: Bow] Fires a stone bullet to push an enemy away. The target has a chance to become afflicted with [Stun].
Level 3: Attack: 240% [Stun]Duration: 5.2 seconds Consumes 1 Stone Bullet SP: 38
Type: Missile / Attack Cooldown: 10s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 3 Rapid FireRapid Fire: Enhance Type: Passive * Increases the damage dealt on an enemy with [Rapid Fire] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 2nd Circle required Rapid Fire: Reduce Critical Resistance Type: Passive * Enemies hit by [Rapid Fire] have a 50% chance of having their critical resistance reduced by 150 for a duration of 3 seconds per attribute level * Increases SP consumption by 10%
Quarrel Shooter 2nd Circle required Rapid Fire
[Missile: Bow] Load multiple arrows into your crossbow and then fire them in quick succession at an enemy.
Level 10: Attack 363% x no. of hits Max. load time 1 sec SP: 60
Type: Missile / Attack Cooldown: 25s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 1 / 10 4 TeardownTeardown: Enhance Type: Passive * Increases the damage dealt on an enemy with [Teardown] by 0.5% per attribute level * +10% added damage at maximum level
Quarrel Shooter 2nd Circle required Teardown: Teardown Statue Type: Active * Allows you to dismantle Dievdirbys' [Carve World Tree] with [Teardown] * Increases SP consumption by 10%
Quarrel Shooter 2nd Circle required Teardown
[Physical] - [Strike] Demolish obstacles in front, inflicting damage to nearby enemies.
Level 1: Attack: 332% SP: 18
Type: Melee / Attack Cooldown: 50s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, Musket, BowAndSword 5 / 5 Running ShotRunning Shot
Allows you to attack while moving quickly. The attack speed and damage of basic attacks is increased while also inflicting 2 consecutive hits.
Level 5: Additional Damage: 200% Duration: 300 sec Basic Attack Speed +10% SP: 44
Type: Melee / Buff Cooldown: 35s
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Rank 5
Wugushi |
0 / 1 DetoxifyDetoxify: Poison Immunity Type: Active * Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec * Increases SP consumption by 30%
Wugushi 1st Circle required Detoxify: Level 3 Type: Active * Allows [Detoxify] to cure Poison debuffs up to Lv 3 * Increases SP consumption by 20%
Wugushi 3rd Circle required Detoxify
Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.
Level 1: Duration: -3 seconds Consumes 10 Poison Pot Poison SP: 54
Type: Melee / Buff Cooldown: 9s
0 / 5 Wugong GuWugong Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active * Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required 0 / 5 ZhenduZhendu: Decreased Poison Resistance Type: Active * Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required Zhendu
Applies a new deadly poison to your weapon for the next attack. Damage increases with STR.
Level 1: Zhendu duration 300 sec Add. Poison property attack 0 Add. Poison property damage 40 Consumes Poison Pot Poison x100 SP: 64
Type: Melee / Buff Cooldown: 110s
0 / 5 Latent VenomLatent Venom: Enhance Type: Passive * Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required 0 / 5 Poison PotThrow Gu Pot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Throw Gu Pot: Residual Poison Type: Active * Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot] * Increases SP consumption by 10%
Wugushi 2nd Circle required |
Rank 6
Wugushi |
0 / 1 DetoxifyDetoxify: Poison Immunity Type: Active * Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec * Increases SP consumption by 30%
Wugushi 1st Circle required Detoxify: Level 3 Type: Active * Allows [Detoxify] to cure Poison debuffs up to Lv 3 * Increases SP consumption by 20%
Wugushi 3rd Circle required Detoxify
Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.
Level 1: Duration: -3 seconds Consumes 10 Poison Pot Poison SP: 54
Type: Melee / Buff Cooldown: 9s
0 / 10 Wugong GuWugong Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active * Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required 0 / 10 ZhenduZhendu: Decreased Poison Resistance Type: Active * Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required Zhendu
Applies a new deadly poison to your weapon for the next attack. Damage increases with STR.
Level 1: Zhendu duration 300 sec Add. Poison property attack 0 Add. Poison property damage 40 Consumes Poison Pot Poison x100 SP: 64
Type: Melee / Buff Cooldown: 110s
0 / 10 Latent VenomLatent Venom: Enhance Type: Passive * Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required 0 / 10 Poison PotThrow Gu Pot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Throw Gu Pot: Residual Poison Type: Active * Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot] * Increases SP consumption by 10%
Wugushi 2nd Circle required 0 / 5 Jincan GuJincan Gu: Decreased Evasion Rate Type: Active * Decreases evasion rate of enemies affected by [Jincan Gu] by 5% per attribute level * Increases SP consumption by 20%
Wugushi 3rd Circle required Jincan Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Jincan Gu] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 2nd Circle required 0 / 5 Wide MiasmaWide Miasma: Stealth Type: Active * Character enters stealth mode for 2 sec per attribute level after using [Wide Miasma] * Increases SP consumption by 10%
Wugushi 3rd Circle required Wide Miasma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wide Miasma] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 2nd Circle required |
Rank 7
Wugushi |
0 / 1 DetoxifyDetoxify: Poison Immunity Type: Active * Turns characters cured by [Detoxify] immune to Lv 1 Poison debuffs for 4 sec * Increases SP consumption by 30%
Wugushi 1st Circle required Detoxify: Level 3 Type: Active * Allows [Detoxify] to cure Poison debuffs up to Lv 3 * Increases SP consumption by 20%
Wugushi 3rd Circle required Detoxify
Detoxifies a poisoned ally. If the poison is of a higher rank than the antidote, the duration will be reduced instead.
Level 1: Duration: -3 seconds Consumes 10 Poison Pot Poison SP: 54
Type: Melee / Buff Cooldown: 9s
15 / 15 Wugong GuWugong Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wugong Gu] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Wugong Gu: Continuous Infection Type: Active * Increases duration of [Wugong Gu] infection on an affected target by 1 second per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required 5 / 15 ZhenduZhendu: Decreased Poison Resistance Type: Active * Reduces the Poison property resistance of enemies damaged by [Zhendu] by 7 per attribute level * Increases SP consumption by 10%
Wugushi 1st Circle required Zhendu
Applies a new deadly poison to your weapon for the next attack. Damage increases with STR.
Level 5: Zhendu duration 300 sec Add. Poison property attack 0 Add. Poison property damage 68 Consumes Poison Pot Poison x100 SP: 90
Type: Melee / Buff Cooldown: 110s
0 / 15 Latent VenomLatent Venom: Enhance Type: Passive * Increases the damage dealt on an enemy with [Latent Venom] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required 10 / 15 Poison PotThrow Gu Pot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Throw Gu Pot] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 1st Circle required Throw Gu Pot: Residual Poison Type: Active * Maintains [Poison] by 2 seconds per attribute level when enemies move outside the range of [Throw Gu Pot] * Increases SP consumption by 10%
Wugushi 2nd Circle required 0 / 10 Jincan GuJincan Gu: Decreased Evasion Rate Type: Active * Decreases evasion rate of enemies affected by [Jincan Gu] by 5% per attribute level * Increases SP consumption by 20%
Wugushi 3rd Circle required Jincan Gu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Jincan Gu] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 2nd Circle required 0 / 10 Wide MiasmaWide Miasma: Stealth Type: Active * Character enters stealth mode for 2 sec per attribute level after using [Wide Miasma] * Increases SP consumption by 10%
Wugushi 3rd Circle required Wide Miasma: Enhance Type: Passive * Increases the damage dealt on an enemy with [Wide Miasma] by 0.5% per attribute level * +10% added damage at maximum level
Wugushi 2nd Circle required 0 / 5 Crescendo BaneCrescendo Bane: Poison to Poison Type: Active * [Crescendo Bane] deals additional damage to Poison property monsters * Increases SP consumption by 20%
Wugushi 3rd Circle required |
Rank 8
Hackapell |
0 / 5 2 SkarphuggningSkarphuggning: Enhance Type: Passive * Increases the damage dealt on an enemy with [Skarphuggning] by 0.5% per attribute level * +10% added damage at maximum level
Hackapell 1st Circle Required Skarphuggning: Enhance AoE Type: Active * Increases AoE Attack Ratio of [Skarphuggning] by 1 per attribute level * Increases SP consumption by 10%
Hackapell 2nd Circle Required Skarphuggning
[Physical] - [Slash] Aim at the upper part of the enemy and slash.
Level 1: Attack: 425% x 4 AoE Attack Ratio: 3 Able to use while riding SP: 104
Type: Melee / Attack Cooldown: 20s Required Stance: BowAndSword 0 / 5 2 Storm BoltStorm Bolt: Lightning Type: Active * Increases Storm Bolt damage by 50% on frozen or Ice property enemies * Increases SP consumption by 10%
Hackapell 2nd Circle Required Storm Bolt
[Physical] - [Pierce] Push your sword in with great force to attack. The target receives additional damage from Skarphuggning and has a chance to bleed for 10 seconds.
Level 1: Attack: 541% x3 Debuff Duration: 6 seconds [Bleeding] Chance: 30% Able to Use while Riding SP: 122
Type: Melee / Attack Cooldown: 18s Required Stance: BowAndSword 0 / 5 2 Cavalry ChargeCavalry Charge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cavalry Charge] by 0.5% per attribute level * +10% added damage at maximum level
Hackapell 1st Circle Required Cavalry Charge: Enhance Type: Active * Increases defense by 10% per attribute level for 5 sec after using [Cavalry Charge] * Increases SP consumption by 30%
Hackapell 1st Circle Required Cavalry Charge
[Physical] - [Strike] Charge forward and deal damage to enemies you come in contact with. Enemies struck by Cavalry Charge become temporarily more vulnerable to critical attacks, increasing the likelihood of a critical hit against them.
Level 1: Attack: 1122% AoE Attack Ratio: 5 Able to use while riding SP: 146
Type: Melee / Attack Cooldown: 20s Required Stance: BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 2 Leg ShotLeg Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Leg Shot] by 0.5% per attribute level * +10% added damage at maximum level
Hackapell 1st Circle Required Leg Shot: Decreased Movement Speed Type: Active * Increases the movement speed reduction effect of [Leg Shot] by 1% per attribute level * Increases SP consumption by 10%
Hackapell 1st Circle Required Leg Shot
[Missile: Gun] Aim at the target's leg and fire your pistol. The target's movement speed gets momentarily reduced.
Level 1: Attack: 771% Enemy Movement Speed -50% for 7 seconds Able to use while riding SP: 117
Type: Missile / Attack Cooldown: 24s Required Stance: BowAndPistol
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