Cleric Best Hitting Mechine ( Chaplain - Zealot )
Created by jeremyendratno on Oct 2nd 2018 (Last Updated: Oct 2nd 2018).
This is a public build.
-1
STATS :
50 STR - For that damn Accuracy so you wont get dodge all the time, and that little bit of damage.
50 SPR (Optional) - Cleric is still a cleric, you "need" to pump that heal and buffs
50 CON (Optional) - Just for a little bit of health
REST DEX - For Attack Speed and block penetration
Cleric :
Standart build - Max heal and safety zone ( 10 Points ), the rest is up to you ( 5 Points )
Priest :
Max Aspersion becuase you need it for Aspergillum, the more level on Aspersion the more demage you get on Aspergillum. ( 15 Points )
Max Sacrament same as Aspersion, because you need it for Last Rites, the more level on Sacrament the more demage you get on Last Rites. ( 15 Points )
Max Stone Skin its really good when you man fight someone. ( 5 Points )
The rest is up to you. ( 15 Points )
Note : For Blessing and Magic Defense, you can easily buy it from pardoners.
Chaplain :
Max Last Rites becuase this skills is where your pin point demage came from. ( 5 Points )
Max Aspergillum same as Last Rites, becuase this skill is where your demage came from from. ( 5 Points )
The rest is up to you. ( 5 Points )
Note : if you gonna get Magnus Exorcismus, dont forget to take a point from exorcism.
Paladin :
To be honest, you get this job only becuase of the two-handed mace attribute. on the late game, you can get a lot of demage with two-handed mace instead of one-handed (obviously).
Max Resist Elements because this will help you man fight someone. ( 5 Points )
The rest is up to you. ( 10 Points )
Kabbalist :
Max Double Chance because its double, why not? ( 5 Points )
Max Ein Sof becuase more tanky = more man fight. ( 5 Points )
The rest is up to you. ( 5 Points ).
Zealot :
This job is what make this builds work, massive amout of demage is produce. thank you god for giving this job. and this job help a lot on PVP more than PVE.
Max Invulnerable becuase you can get more hits. ( 10 Points )
Max Beady eyed becuase this is where inner ninja born. yes, this help you get close. ( 5 Points )
Max Fanaticism because 55% more demage, who the f-ck didnt max this. ( 10 Points )
Blind Faith because 50% more demage, yeah now you know how much demage this builds get. ( 5 Points )
50 STR - For that damn Accuracy so you wont get dodge all the time, and that little bit of damage.
50 SPR (Optional) - Cleric is still a cleric, you "need" to pump that heal and buffs
50 CON (Optional) - Just for a little bit of health
REST DEX - For Attack Speed and block penetration
Cleric :
Standart build - Max heal and safety zone ( 10 Points ), the rest is up to you ( 5 Points )
Priest :
Max Aspersion becuase you need it for Aspergillum, the more level on Aspersion the more demage you get on Aspergillum. ( 15 Points )
Max Sacrament same as Aspersion, because you need it for Last Rites, the more level on Sacrament the more demage you get on Last Rites. ( 15 Points )
Max Stone Skin its really good when you man fight someone. ( 5 Points )
The rest is up to you. ( 15 Points )
Note : For Blessing and Magic Defense, you can easily buy it from pardoners.
Chaplain :
Max Last Rites becuase this skills is where your pin point demage came from. ( 5 Points )
Max Aspergillum same as Last Rites, becuase this skill is where your demage came from from. ( 5 Points )
The rest is up to you. ( 5 Points )
Note : if you gonna get Magnus Exorcismus, dont forget to take a point from exorcism.
Paladin :
To be honest, you get this job only becuase of the two-handed mace attribute. on the late game, you can get a lot of demage with two-handed mace instead of one-handed (obviously).
Max Resist Elements because this will help you man fight someone. ( 5 Points )
The rest is up to you. ( 10 Points )
Kabbalist :
Max Double Chance because its double, why not? ( 5 Points )
Max Ein Sof becuase more tanky = more man fight. ( 5 Points )
The rest is up to you. ( 5 Points ).
Zealot :
This job is what make this builds work, massive amout of demage is produce. thank you god for giving this job. and this job help a lot on PVP more than PVE.
Max Invulnerable becuase you can get more hits. ( 10 Points )
Max Beady eyed becuase this is where inner ninja born. yes, this help you get close. ( 5 Points )
Max Fanaticism because 55% more demage, who the f-ck didnt max this. ( 10 Points )
Blind Faith because 50% more demage, yeah now you know how much demage this builds get. ( 5 Points )
Rank 1
Cleric |
5 / 5 2 Heal: Enhance Type: Passive * Increases the damage and heal factor of [Heal] by 0.5% per attribute level * +10% added bonus at maximum level Cleric 1st Circle required Heal: Creating Extra Type: Active * Adds a 2% chance per attribute level of being automatically healed when using [Heal] * Increases SP consumption by 20% Cleric 1st Circle required Heal: Remove Damage Type: Active * [Heal] will not inflict damage nor react to enemies * Increases SP consumption by 10% Cleric 1st Circle required Heal: Open Sanctuary Type: Active * Extends the effects of [Heal] to neutral characters. Cleric 1st Circle required Heal: Exclude Summons Type: Active * Keeps [Heal] effects from applying to summons. Cleric 1st Circle required Heal: Linger Type: Active * Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal * The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat * Increases SP consumption by 30% Cleric 3rd Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR. Level 5: Attack 228% Heal factor 228% Magic circle duration 40 sec No. of heal circles 5 SP: 38 Type: Magic / Buff Cooldown: 22s Element: 4 / 5 Cure: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level * +10% added damage at maximum level Cleric 1st Circle required Cure: Damage Interval Type: Active * Decreases the interval of [Cure]'s magic circle by 0.2 seconds * Increases SP consumption by 20% Cleric 2nd Circle required Cure [Magic] - [Holy] Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies. Level 4: 0.4 second attack 103% No. of Hits: 16 Magic Circle Duration: 9 seconds SP: 35 Type: Magic / Buff Cooldown: 27s Element: 5 / 5 Safety Zone: Increased Range Type: Active * Increases range applied by [Safety Zone] to 15 * Increases SP consumption by 80% Cleric 1st Circle required Safety Zone: Block Count Type: Active * Increases block count of [Safety Zone] by 1 per attribute level * Increases SP consumption by 10% Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 47 Type: Magic / Buff Cooldown: 48s Element: 1 / 5 Deprotected Zone: Enhance Type: Passive * Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level * This attribute applies after the stack calculation Lv3 Deprotected Zone required Deprotected Zone: Retention Time Type: Active * Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level * Increases SP consumption by 10% Cleric 1st Circle required Deprotected Zone: Sword Attack Type: Active * Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense] * [Weakened Defense] can be stacked up to 10 times Increases SP consumption by 10% Cleric 1st Circle required Deprotected Zone Creates a magic circle that decreases the defense of enemies over time. Level 1: Reduces 0.3% per stack Magic Circle Duration: 6 seconds SP: 18 Type: Magic / Buff Cooldown: 13s Element: |
Rank 2
Priest |
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Rank 3
Priest |
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Rank 4
Priest |
15 / 15 Aspersion: Enhance Type: Passive * Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level * +10% added damage at maximum level Priest 1st Circle required Aspersion [Magic] - [Holy] Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies. Level 15: Attack: 322% Physical Defense: +425 Targets: 10 Duration: 300 seconds Consumes 1 Holy Water SP: 138 Type: Magic / Attack Cooldown: 20s Element: 10 / 10 Sacrament: Dark Property Resistance Type: Active * Increases dark property resistance by 5 per attribute level when [Sacrament] is active * Increases SP consumption by 10% Priest 2nd Circle required Sacrament Temporarily grants an additional Holy property attack to you and your party member's attacks. Level 10: Holy Property Attack: +720 Duration: 400 seconds Consumes 1 Gyslotis SP: 132 Type: Magic / Buff Cooldown: 90s Element: 5 / 10 Revive: Duration Type: Active * Increases duration of [Revive] by 7 seconds per attribute level * Not applicable in TBL or GvG * Increases SP consumption by 20% Priest 2nd Circle & Lv2 Resurrection required Revive Prevents one from becoming Incapable of Combat once. Level 5: HP Recovery: 25% Invincibility: 5 seconds Duration: 90 seconds SP: 81 Type: Magic / Buff Cooldown: 120s Element: 10 / 10 Mass Heal: Enhance Type: Active * Increases the heal factor of [Mass Heal] by 0.5% per attribute level * +10% added bonus at maximum level Priest 2nd Circle required Mass Heal Restores the HP of nearby allies. Level 10: Heal factor 838% SP: 124 Type: Magic / Buff Cooldown: 30s Element: 5 / 5 Stone Skin Reduce damage taken from Slash, Pierce, Bow, Gun and Magic attacks for you and your party members. Level 5: Decreases damage received by 20% Duration: 35 seconds SP: 81 Type: Magic / Buff Cooldown: 60s Element: |
Rank 5
Chaplain |
5 / 5 Last Rites: Promoting Spirits Type: Active * Increases the lower limit HP of [Last Rites] by 2% per attribute level * Increases SP consumption by 10% Chaplain 1st Circle required Last Rites Grant the attacks of party members the Holy property. Increases Holy property additional damage in proportion to the caster's [Sacrament] level which becomes more powerful when HP is below 40%. Level 5: Duration: 300 seconds Consumes 1 Gyslotis SP: 98 Type: Magic / Buff Cooldown: 40s Element: 5 / 5 Deploy Cappella: Duration Type: Active * Increases duration of the deployed capella of [Deploy Cappella] by 3 seconds * Increases SP consumption by 10% Chaplain 1st Circle required Deploy Capella Deploys a temporary sacellum with a wrapped cloak. The caster and party members are able to simultaneously receive the effects of the caster's Aspersion, Monstrance, Blessing, Sacrament, Stone Skin. Level 5: Cappella Duration: 60 seconds Effect Duration: 35 seconds Consumes 1 Cape SP: 133 Type: Magic / Buff Cooldown: 65s Element: 5 / 5 Aspergillum Fills the equipped weapon with holy water and makes it splash with every attack. The level of holy water being used is the same level as the caster's [Aspersion]. Level 5: Duration: 300 seconds Consumes 1 Holy Water SP: 112 Type: Magic / Buff Cooldown: 30s Element: |
Rank 6
Paladin |
5 / 5 3 Smite: Enhance Type: Passive * Increases the damage dealt on an enemy with [Smite] by 0.5% per attribute level * +10% added damage at maximum level Paladin 1st Circle required Smite: Knockdown Damage Type: Active * Deals damage equal to 50% of physical attack to enemies knocked into the air by [Smite], on landing * Effect only activates when attribute is ON * Increases SP consumption by 10% Paladin 1st Circle required Smite [Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed] Strike down enemies with a powerful attack. Deals triple damage to Mutant and Devil-type enemies. Level 5: Attack: 342% AoE Attack Ratio: 4 SP: 80 Type: Melee / Attack Cooldown: 9s 5 / 5 Restoration: Enhance Type: Passive * Increases HP recovery effect of [Restoration] by 1 per attribute level Lv3 Restoration required Restoration: SP Recovery Type: Active * Increases SP recovery while [Restoration] is active * Increases SP recovery by 10 per attribute level * Increases SP consumption by 20% Paladin 1st Circle required Restoration Activate aura and increase HP recovery of allies nearby. Level 5: HP Recovery: +380 Aura Duration: 300 seconds SP: 126 Type: Magic / Buff Cooldown: 60s Element: 5 / 5 Resist Elements: Resistance Type: Active * Increases the chance of nullifying Fire, Ice, Lightning, Poison and Earth property attacks by 0.8% per attribute level when [Resist Elements] is active * Increases SP consumption by 10% Paladin 1st Circle required Resist Elements: Enhance Type: Passive * Increases property resistance of [Resist Elements] by 1 per attribute level Lv3 Resist Elements required Resist Elements Temporarily increases the Fire, Ice, Lightning, Poison and Earth property resistances of you and your party members and has a chance of nullifying the listed property attacks. Decreases the magic defense of nearby enemies on cast. Level 5: Property Resistance +49 Property Damage Reduction: +12.5% Nullification Chance 5% Enemy Magic Defense: -8% Duration: 85 seconds SP: 90 Type: Magic / Buff Cooldown: 180s Element: |
Rank 7
Kabbalist |
3 / 5 Revenged Sevenfold: Duration Type: Active * Increases the duration of [Revenged Sevenfold]'s effect by 1 second per attribute level * Increases SP consumption by 10% Kabbalist 1st Circle required Revenged Sevenfold: Curse Type: Active * Inflicts [Curse] at a 10% chance for 4 seconds on an enemy when damage is dealt with [Revenged Sevenfold] * Increases SP consumption by 10% Kabbalist 1st Circle required Revenged Sevenfold [Magic] - [Holy] Use the power of the goddess to avenge yourself with x7 the power of an enemy's attack. Level 3: Duration: 60 seconds Additional Damage: 30% x7 SP: 108 Type: Magic / Buff Cooldown: 40s Element: 5 / 5 Ein Sof: Maintain Time Type: Active * Increases duration of [Ein Sof] tiles by 1 second per attribute level * Increases SP consumption by 10% Kabbalist 1st Circle required Ein Sof: SP Recovery Type: Active * Reduces the max. HP bonus of [Ein Sof] in half, but applies the other half as SP recovery for 10 sec * Increases SP consumption by 10% Lv. 3 Ein Sof required Ein Sof: Stacked Healing Type: Active * While under the effect of [Ein Sof], the amount recovered by [Heal] and [Mass Heal] doubles * While under the effect of [Ein Sof], the amount of HP recovered doubles * Both effects do not stack with each other * Effects decrease by 30% inside Team Battle League Kabbalist 1st Circle required Ein Sof: Double Magic Circle Type: Active * Ein Sof magic circle can be used 2 times Targets already under Ein Sof will not receive the buff again * Increases SP consumption by 50% Kabalist 3rd Circle Required Ein Sof [Magic] - [Holy] Creates a magic circle that drastically increases your maximum HP for a period of time. Level 5: Duration 35 sec Magic circle duration 15 sec Max. HP increases by 50% + 15000 SP: 164 Type: Magic / Buff Cooldown: 60s Element: 1 / 1 Gematria Divide the numbers of an enemy's name and calculate a new number. Level 1: Applies a maximum of 10 times SP: 54 Type: Magic / Buff Cooldown: 1s Element: 1 / 1 Notarikon Calculate a new number from the first and the last letter of an enemy's name. Level 1: Applies a maximum of 10 times SP: 54 Type: Magic / Buff Cooldown: 1s Element: 5 / 5 Multiple Hit Chance: Minimal Correction Type: Active * Applies a min. of 3 hits when the value of Multiple Chance is 3 or less. * Increases SP consumption by 50% Kabalist 2nd Circle Required Double Chance Based on the number derived from selected targets, gain a chance to perform repeated hits. The attacked target receives damage according to the number of hits. Level 5: Applies number of repeated hits set by Double Chance Attack per repeated hit 40% SP: 218 Type: Magic / Buff Cooldown: 35s Element: |
Rank 8
Zealot |
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Rank 9
Zealot |
10 / 10 Invulnerable Become immune to knockback and knockdown. Level 10: Duration: 30 seconds SP: 429 Type: Magic / Buff Cooldown: 50s 5 / 10 Beady Eyed: Ambush Type: Active * Increases critical rate of [Beady Eyed] by 20 per attribute level for 5 sec. * Increases SP consumption by 30% Zealot 1st Circle Required Beady Eyed Move to the back of enemies in an instant. Level 5: Maximum Movement Distance: 125 SP: 149 Type: Magic / Buff Cooldown: 10s 10 / 10 Fanaticism Lose the ability to recover HP while increasing damage dealt to enemies. Level 10: Duration 15 sec Increased damage by 55% Does not stack with Healing Factor SP: 393 Type: Magic / Buff Cooldown: 30s Element: 5 / 5 Blind Faith: Holy Impact Type: Active * Increases critical damage dealt to enemies hit by the additional damage of Blind Faith by 10% per attribute level for 10 sec. Zealot Circle 2 required Blind Faith [Magic] - [Holy] Consume 50% of your remaining SP to deal additional Holy property damage. Level 5: Duration: 40 seconds Consumed SP x2.8 = additional attack Maximum 40 attacks SP: 0 Type: Melee / Buff Cooldown: 40s Element: |
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Comments (1)
You are a missing a lot by not using it in your Last Rights, asp or BF.