Created by Anonymous on Jul 11th 2018 (Last Updated: Jul 11th 2018).
Rank 1
Archer |
0 / 5 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 1: Moving Shot Movement Speed: +5% Evasion: +10 Duration: 300 seconds SP: 12
Type: Melee / Buff Cooldown: 36s
0 / 5 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Archer |
10 / 10 Swift StepSwift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50%
Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON
Archer 1st Circle required Swift Step
Temporarily increases movement speed and evasion while moving.
Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28
Type: Melee / Buff Cooldown: 36s
0 / 10 2 Multi ShotMulti Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10%
Archer 1st Circle required Multi Shot
[Missile: Bow] Quickly fires a number of arrows at a targeted area.
Level 1: Attack: 54% x 10 SP: 9
Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 2 Full DrawFull Draw: Enhance Type: Passive * Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Full Draw: Increased Knockback Type: Active * Increases knockback power of [Full Draw] by 50 * Increases SP consumption by 10%
Archer 1st Circle required Full Draw: Decreased Defense Type: Active * Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level. * Increases SP consumption by 10%
Archer 1st Circle required Full Draw
[Missile: Bow] Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.
Level 1: Attack: 312% [Skew] Duration: 6 seconds SP: 12
Type: Missile / Attack Cooldown: 20s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 10 5 Oblique ShotOblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10%
Archer 1st Circle required Oblique Shot
[Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy.
Level 1: Attack: 173% Bounced Arrow Attack: 122% SP: 10
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket 5 / 5 Kneeling ShotKneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level
Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30%
Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage
Cannoneer 2nd Circle Required Kneeling Shot
Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.
Level 5: Physical Damage: +31 Range: +22.5 Attack Speed: +150 SP: 16
Type: Melee / Buff Cooldown: 0s
0 / 5 5 Heavy ShotHeavy Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level * +10% added damage at maximum level
Archer 2nd Circle required Heavy Shot
[Missile: Bow] Demonstrate your strength by firing a shot that pushes enemies away.
Level 1: Attack: 225% SP: 13
Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 3
Hunter |
0 / 5 2 CoursingCoursing: Mental Breakdown Type: Active * Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level * Increases SP consumption by 10%
Hunter 1st Circle required Coursing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Coursing
[Physical] Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance. (When the target is a character, duration is reduced in half.)
Level 1: 0.5 second attack 211% Physical Defense: -5.5% Additional Critical Chance: +40% Duration: 5.5 seconds SP: 40
Type: Melee / Attack Cooldown: 9s
0 / 5 2 SnatchingSnatching: Airborne Enemy Damage Type: Active Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level. * Increases SP consumption by 30%
Hunter 1st Circle required Snatching: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Snatching
[Physical] Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding].
Level 1: 165% Attack per 0.5 seconds Duration: 5 seconds SP: 41
Type: Melee / Attack Cooldown: 15s
0 / 5 PraisePraise: Movement Speed Type: Active * Increases movement speed of companion from [Praise] by 1 per attribute level * Increases SP consumption by 10%
Hunter 1st Circle required Praise
Temporarily increases companion's Attack, Accuracy, Crit Rate and Basic Attack Speed.
Level 1: Companion Attack: +25 Companion Accuracy: +25 Companion Critical Rate: +25 Companion Attack Speed + 0.3 seconds Duration: 60 seconds Maximum Level: 5 SP: 48
Type: Melee / Attack Cooldown: 90s
0 / 5 PointingPointing: Fear Type: Active * Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds * Increases SP consumption by 10%
Hunter 1st Circle required Pointing
Your companion wanders around the target and fixes its target. Decreases the target's evasion and accuracy.
Level 1: Evasion: -16 Accuracy: -16 Pointing AI Duration: 90 seconds SP: 44
Type: Melee / Attack Cooldown: 17s
0 / 5 Rush DogRush Dog: Stun Type: Active * Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec * Increases SP consumption by 10%
Hunter 1st Circle required Rush Dog: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Rush Dog
[Physical] Order your companion to charge and attack an enemy.
Level 1: Attack: 126% x 5 SP: 35
Type: Melee / Attack Cooldown: 5s
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Rank 4
Hunter |
0 / 10 2 CoursingCoursing: Mental Breakdown Type: Active * Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level * Increases SP consumption by 10%
Hunter 1st Circle required Coursing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Coursing
[Physical] Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance. (When the target is a character, duration is reduced in half.)
Level 1: 0.5 second attack 211% Physical Defense: -5.5% Additional Critical Chance: +40% Duration: 5.5 seconds SP: 40
Type: Melee / Attack Cooldown: 9s
0 / 10 2 SnatchingSnatching: Airborne Enemy Damage Type: Active Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level. * Increases SP consumption by 30%
Hunter 1st Circle required Snatching: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Snatching
[Physical] Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding].
Level 1: 165% Attack per 0.5 seconds Duration: 5 seconds SP: 41
Type: Melee / Attack Cooldown: 15s
0 / 5 PraisePraise: Movement Speed Type: Active * Increases movement speed of companion from [Praise] by 1 per attribute level * Increases SP consumption by 10%
Hunter 1st Circle required Praise
Temporarily increases companion's Attack, Accuracy, Crit Rate and Basic Attack Speed.
Level 1: Companion Attack: +25 Companion Accuracy: +25 Companion Critical Rate: +25 Companion Attack Speed + 0.3 seconds Duration: 60 seconds Maximum Level: 5 SP: 48
Type: Melee / Attack Cooldown: 90s
0 / 10 PointingPointing: Fear Type: Active * Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds * Increases SP consumption by 10%
Hunter 1st Circle required Pointing
Your companion wanders around the target and fixes its target. Decreases the target's evasion and accuracy.
Level 1: Evasion: -16 Accuracy: -16 Pointing AI Duration: 90 seconds SP: 44
Type: Melee / Attack Cooldown: 17s
0 / 10 Rush DogRush Dog: Stun Type: Active * Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec * Increases SP consumption by 10%
Hunter 1st Circle required Rush Dog: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Rush Dog
[Physical] Order your companion to charge and attack an enemy.
Level 1: Attack: 126% x 5 SP: 35
Type: Melee / Attack Cooldown: 5s
0 / 5 2 RetrieveRetrieve: Decreased Defense Type: Active * Decreases physical defense of an enemy attacked with [Retrieve] by 2% per attribute level * Increases SP consumption by 10%
Hunter 2nd Circle required Retrieve: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retrieve] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 2nd Circle required Retrieve
[Physical] Order your companion to drag a target towards you. The target becomes unable to attack and suffers continuous damage.
Level 1: Attack: 211% Maximum Duration: 5 seconds SP: 46
Type: Melee / Attack Cooldown: 10s
0 / 5 HoundingHounding
Your companion finds hidden enemies nearby.
Level 1: Detects hidden enemies 1 times Hounding AI Duration: 90 seconds SP: 48
Type: Melee / Attack Cooldown: 9s
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Rank 5
Hunter |
15 / 15 2 CoursingCoursing: Mental Breakdown Type: Active * Decreases the magic defense of an enemy by affected by [Coursing] by 2% per attribute level * Increases SP consumption by 10%
Hunter 1st Circle required Coursing: Enhance Type: Passive * Increases the damage dealt on an enemy with [Coursing] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Coursing
[Physical] Your companion holds on to a target. Decreases a target's physical defense and continuously deals damage. Attacks against the target will have an increased critical chance. (When the target is a character, duration is reduced in half.)
Level 15: 0.5 second attack 373% Physical Defense: -12.5% Additional Critical Chance: +40% Duration: 5.5 seconds SP: 102
Type: Melee / Attack Cooldown: 9s
1 / 15 2 SnatchingSnatching: Airborne Enemy Damage Type: Active Flying-type monsters who are brought to the ground by [Snatching] will receive 20% additional damage from [Slash] and [Strike] attacks per attribute level. * Increases SP consumption by 30%
Hunter 1st Circle required Snatching: Enhance Type: Passive * Increases the damage dealt on an enemy with [Snatching] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Snatching
[Physical] Order your companion to drop a Flying-type monster to the ground, afflicting [Bleeding].
Level 1: 165% Attack per 0.5 seconds Duration: 5 seconds SP: 41
Type: Melee / Attack Cooldown: 15s
5 / 5 PraisePraise: Movement Speed Type: Active * Increases movement speed of companion from [Praise] by 1 per attribute level * Increases SP consumption by 10%
Hunter 1st Circle required Praise
Temporarily increases companion's Attack, Accuracy, Crit Rate and Basic Attack Speed.
Level 5: Companion Attack: +45 Companion Accuracy: +45 Companion Critical Rate: +45 Companion Attack Speed + 1.5 seconds Duration: 100 seconds Maximum Level: 5 SP: 68
Type: Melee / Attack Cooldown: 90s
0 / 15 PointingPointing: Fear Type: Active * Enemies affected by [Pointing] have a 5% chance per attribute level to be afflicted with [Fear] for 3 seconds * Increases SP consumption by 10%
Hunter 1st Circle required Pointing
Your companion wanders around the target and fixes its target. Decreases the target's evasion and accuracy.
Level 1: Evasion: -16 Accuracy: -16 Pointing AI Duration: 90 seconds SP: 44
Type: Melee / Attack Cooldown: 17s
15 / 15 Rush DogRush Dog: Stun Type: Active * Enemies attacked with [Rush Dog] have a 10% chance per attribute level to be afflicted with [Stun] for 6 sec * Increases SP consumption by 10%
Hunter 1st Circle required Rush Dog: Enhance Type: Passive * Increases the damage dealt on an enemy with [Crush] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 1st Circle required Rush Dog
[Physical] Order your companion to charge and attack an enemy.
Level 15: Attack: 222% x 5 SP: 94
Type: Melee / Attack Cooldown: 5s
1 / 10 2 RetrieveRetrieve: Decreased Defense Type: Active * Decreases physical defense of an enemy attacked with [Retrieve] by 2% per attribute level * Increases SP consumption by 10%
Hunter 2nd Circle required Retrieve: Enhance Type: Passive * Increases the damage dealt on an enemy with [Retrieve] by 0.5% per attribute level * +10% added damage at maximum level
Hunter 2nd Circle required Retrieve
[Physical] Order your companion to drag a target towards you. The target becomes unable to attack and suffers continuous damage.
Level 1: Attack: 211% Maximum Duration: 5 seconds SP: 46
Type: Melee / Attack Cooldown: 10s
3 / 10 HoundingHounding
Your companion finds hidden enemies nearby.
Level 3: Detects hidden enemies 3 times Hounding AI Duration: 90 seconds SP: 58
Type: Melee / Attack Cooldown: 9s
5 / 5 GrowlingGrowling
Your companion intimidates enemies to prevent them from approaching. Enemies will become fearful.
Level 5: [Fear] Duration: 8 seconds Disables Growling AI if the distance is greater than 250 between you and the companion Growling AI Duration: 10 minutes SP: 73
Type: Melee / Attack Cooldown: 34s
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Rank 6
Scout |
0 / 5 CamouflageCamouflage
Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks.
Level 1: Block Count: 5 Movement Speed: -27 SP: 52
Type: Melee / Attack Cooldown: 76s
0 / 5 Flu FluFlu Flu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level * +10% added damage at maximum level
Scout 1st Circle required Flu Flu: Debuff Count Type: Active Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level. * Increases SP consumption by 30%
Scout 1st Circle required Flu Flu
[Missile: Bow] Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear].
Level 1: Attack: 619% Initial Target suffers from [Fear]+[Confusion] Inflict [Fear] on up to 5 targets Duration: 8 seconds SP: 56
Type: Missile / Attack Cooldown: 61s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 Flare ShotFlare Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level * +10% added damage at maximum level
Scout 1st Circle required Flare Shot
[Missile: Bow] Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies.
Level 1: 90% Attack per 0.5 seconds Duration: 10 seconds SP: 59
Type: Missile / Attack Cooldown: 41s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 0 / 5 CloakingCloaking: Physical Damage Type: Active * Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking] * Increases SP consumption by 30%
Scout 1st Circle required Cloaking: Increased Movement Speed Type: Active * Increases movement speed of [Cloaking] by 1 per attribute level * Increases SP consumption by 10%
Scout 1st Circle required Cloaking
Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack.
Level 1: Duration: 23 seconds SP: 56
Type: Melee / Buff Cooldown: 35s
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Rank 7
Scout |
1 / 5 CamouflageCamouflage
Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks.
Level 1: Block Count: 5 Movement Speed: -27 SP: 52
Type: Melee / Attack Cooldown: 76s
10 / 10 Flu FluFlu Flu: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level * +10% added damage at maximum level
Scout 1st Circle required Flu Flu: Debuff Count Type: Active Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level. * Increases SP consumption by 30%
Scout 1st Circle required Flu Flu
[Missile: Bow] Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear].
Level 10: Attack: 925% Initial Target suffers from [Fear]+[Confusion] Inflict [Fear] on up to 5 targets Duration: 10 seconds SP: 110
Type: Missile / Attack Cooldown: 61s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 10 / 10 Flare ShotFlare Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level * +10% added damage at maximum level
Scout 1st Circle required Flare Shot
[Missile: Bow] Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies.
Level 10: 134% Attack per 0.5 seconds Duration: 10 seconds SP: 117
Type: Missile / Attack Cooldown: 41s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 9 / 10 CloakingCloaking: Physical Damage Type: Active * Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking] * Increases SP consumption by 30%
Scout 1st Circle required Cloaking: Increased Movement Speed Type: Active * Increases movement speed of [Cloaking] by 1 per attribute level * Increases SP consumption by 10%
Scout 1st Circle required Cloaking
Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack.
Level 9: Duration: 47 seconds SP: 104
Type: Melee / Buff Cooldown: 35s
0 / 5 Perspective DistortionPerspective Distortion: Physical Damage Type: Active * Increases physical attack of allies within the range of [Perspective Distortion] by 5% per attribute level
Scout 2nd Circle required Perspective Distortion
Distort the sense of distance to make attacks from allies possible outside their range.
Level 1: Maximum Duration: 11 seconds Consumes 60 SP per second SP: 0
Type: Magic / Buff Cooldown: 40s
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Rank 8
Pied Piper |
0 / 5 DissonanzDissonanz: Seaker Type: Active * Increases Stun duration by 2 sec for enemies in stealth mode * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Dissonanz: Sound Wave Attack Type: Active * Deals damage to enemies affected by [Dissonanz] for 2 sec per attribute level * Increases SP consumption by 30%
Requires Pied Piper Circle 2 Dissonanz
Play the flute to stun nearby enemies. If used against hidden enemies, the hiding effects are canceled and Stun is applied. The higher the skill level, the wider the range.
Level 1: Range 160 Stun duration 3 sec Max. level 5 SP: 92
Type: Missile / Buff Cooldown: 50s
0 / 5 WiegenliedWiegenlied: Sleepy Head Type: Active * Applies the [Drowsy] debuff even after [Lullaby] expires * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Wiegenlied
Play the flute to lull nearby enemies to sleep. Sleeping enemies cannot evade or block. When enemies wake from an attack, they have their accuracy momentarily lowered by the Drowsy debuff.
Level 1: Duration 10 sec Max. 1 Lullaby attack Drowsy duration 6 sec Accuracy reduced by 60 SP: 95
Type: Melee / Attack Cooldown: 35s
0 / 5 Hypnotische FloeteHypnotische Floete: Movement Speed Type: Active * Reduces the movement speed penalty applied during [Hypnotische Floete] by 1% per attribute level * Increases SP consumption by 10%
Requires Pied Piper Circle 1 Hypnotische Floete: Self Hypnosis Type: Active * Enemies affected by Hypnotische Floete become confused for 1 sec per attribute level after the skill's duration * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Hypnotische Floete
Play the flute to hypnotize nearby monsters. Hypnotized monsters will follow your character and become unable to evade or block. Applies only to regular monsters.
Level 1: Max. targets 4 Max. duration 10 sec SP: 98
Type: Melee / Attack Cooldown: 40s
0 / 5 Hameln NagetierHameln Nagetier: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hameln Nagetier] by 0.5% per attribute level * +10% added damage at maximum level
Requires Pied Piper Circle 1 Hameln Nagetier: Dirty Fangs Type: Active * Increases the duration of the [Hameln Nagetier] debuff by 1 sec per attribute level * Increases SP consumption by 50%
Requires Pied Piper Circle 1 Hameln Nagetier: Rare Species Type: Active * 2% chance per attribute level of summoning a rare mouse species * Rare mice deal 2 hits on the first attack
Requires Pied Piper Circle 2 Hameln Nagetier
[Physical] - [Pierce] When casting certain Pied Piper skills, summons a mouse and applies the Hameln Nagetier buff. You can have a maximum of 5 mice at any time. After the mice are summoned, you can use the Hameln Nagetier skill again to have the mice attack a designated spot. All mice disappear when the Hameln Nagetier buff is canceled.
Level 1: Attack 408% Mouse-summoning skills: - Dissonanz - Wiegenlied - Hypnotische Floete - Friedenslied - Marschierendeslied SP: 91
Type: Melee / Attack Cooldown: 20s
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Rank 9
Pied Piper |
5 / 5 DissonanzDissonanz: Seaker Type: Active * Increases Stun duration by 2 sec for enemies in stealth mode * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Dissonanz: Sound Wave Attack Type: Active * Deals damage to enemies affected by [Dissonanz] for 2 sec per attribute level * Increases SP consumption by 30%
Requires Pied Piper Circle 2 Dissonanz
Play the flute to stun nearby enemies. If used against hidden enemies, the hiding effects are canceled and Stun is applied. The higher the skill level, the wider the range.
Level 5: Range 200 Stun duration 3 sec Max. level 5 SP: 136
Type: Missile / Buff Cooldown: 50s
10 / 10 WiegenliedWiegenlied: Sleepy Head Type: Active * Applies the [Drowsy] debuff even after [Lullaby] expires * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Wiegenlied
Play the flute to lull nearby enemies to sleep. Sleeping enemies cannot evade or block. When enemies wake from an attack, they have their accuracy momentarily lowered by the Drowsy debuff.
Level 10: Duration 10 sec Max. 1 Lullaby attack Drowsy duration 15 sec Accuracy reduced by 150 SP: 221
Type: Melee / Attack Cooldown: 35s
3 / 10 Hypnotische FloeteHypnotische Floete: Movement Speed Type: Active * Reduces the movement speed penalty applied during [Hypnotische Floete] by 1% per attribute level * Increases SP consumption by 10%
Requires Pied Piper Circle 1 Hypnotische Floete: Self Hypnosis Type: Active * Enemies affected by Hypnotische Floete become confused for 1 sec per attribute level after the skill's duration * Increases SP consumption by 20%
Requires Pied Piper Circle 1 Hypnotische Floete
Play the flute to hypnotize nearby monsters. Hypnotized monsters will follow your character and become unable to evade or block. Applies only to regular monsters.
Level 3: Max. targets 6 Max. duration 10 sec SP: 132
Type: Melee / Attack Cooldown: 40s
10 / 10 Hameln NagetierHameln Nagetier: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hameln Nagetier] by 0.5% per attribute level * +10% added damage at maximum level
Requires Pied Piper Circle 1 Hameln Nagetier: Dirty Fangs Type: Active * Increases the duration of the [Hameln Nagetier] debuff by 1 sec per attribute level * Increases SP consumption by 50%
Requires Pied Piper Circle 1 Hameln Nagetier: Rare Species Type: Active * 2% chance per attribute level of summoning a rare mouse species * Rare mice deal 2 hits on the first attack
Requires Pied Piper Circle 2 Hameln Nagetier
[Physical] - [Pierce] When casting certain Pied Piper skills, summons a mouse and applies the Hameln Nagetier buff. You can have a maximum of 5 mice at any time. After the mice are summoned, you can use the Hameln Nagetier skill again to have the mice attack a designated spot. All mice disappear when the Hameln Nagetier buff is canceled.
Level 10: Attack 609% Mouse-summoning skills: - Dissonanz - Wiegenlied - Hypnotische Floete - Friedenslied - Marschierendeslied SP: 208
Type: Melee / Attack Cooldown: 20s
1 / 5 FriedensliedFriedenslied: Cancel Buff Type: Active * 10% chance per attribute level of canceling one of the enemy's buffs (Lv 1 to Lv 3) * Increases SP consumption by 20%
Requires Pied Piper Circle 2 Friedenslied
Play the flute to make allies and enemies dance together for 5 seconds.
Level 1: Targets 5 Max. duration 5 sec SP: 114
Type: Melee / Attack Cooldown: 45s
1 / 5 MarschierendesliedMarschierendeslied: Allegro Type: Active * Applies the [Allegro] buff, increasing movement speed +15 for 5 sec * Increases SP consumption by 20%
Requires Pied Piper Circle 2 Marschierendeslied: Morale Boost Type: Active * Increases the duration of the [Marschierendeslied] buff by 5 sec when a Swordsman tree character is in the party
Requires Pied Piper Circle 2 Marschierendeslied
Applies a buff that makes you and your party members immune to knockback and knockdown. The buff count decreases every time you are attacked.
Level 1: Block count 11 Duration 60 sec SP: 138
Type: Melee / Buff Cooldown: 40s
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