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Monking it up

Created by Anonymous on Mar 24th 2016.
This is a private build.
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Rank 1
Cleric
(Circle 1)
5 / 5
O
Heal
Video
Cleric12 Cleric3 Cleric10
Heal: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Heal] by 1% per attribute level.

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
Adds the chance to automatically be healed at a 2% chance per attribute level when using [Heal].

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
[Heal] will not inflict damage and react to enemies.

Cleric 1st Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP.

Level 5:
Attack: (67 + INT)
Attribute Damage: 0%
Recovers HP equal to 5% of the maximum HP
Additional HP Recovery Rate: ((50 + (67 + INT)) × 1.5) × 1.1 ~ ((50 + (67 + INT)) × 1.5) × 1.3
Magic Circle Duration: 40 seconds
SP: 24

Type: Magic / Buff
Cooldown: 22 seconds
Element: Holy
0 / 5
Cure
Video
Cleric11
Cure: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Cure] by 1% per attribute level.

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
Decreases the interval of [Cure]'s magic circle by 0.2 seconds.

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.
SP: 9

Type: Magic / Buff
Cooldown: 27 seconds
Element: Holy
5 / 5
Safety Zone
Video
Cleric8
Safety Zone: Increased Range
Type: Active
Increases the range applied by [Safety Zone] to 15.

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
Increases the block count of [Safety Zone] by 1 per attribute level.

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 5:
Blocks: 10 times
Magic Circle Duration: 20 seconds
SP: 30

Type: Magic / Buff
Cooldown: 48 seconds
Element: Holy
5 / 5
Deprotected Zone
Video
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
Adds the defense decrease effect of [Deprotected Zone] by 1 per attribute level. (This attribute applies after the stack calculation.)

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
Increases the duration of [Deprotected Zone]'s magic circle by 1 second per attribute level.

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]. [Weakened Defense] can be stacked up to 10 times.

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 5:
Defense: -(5 + SPR)
Per Stack: -3
Magic Circle Duration: 14 seconds
SP: 28

Type: Magic / Buff
Cooldown: 13 seconds
Element: Holy
Rank 2
Krivis
(Circle 1)
5 / 5
Aukuras
Video
Kriwi14 Kriwi6
Aukuras: Enhance
Type: Passive
Increases the HP recovery of [Aukuras] by 1.5 per attribute level.

Lv3 Aukuras required
Aukuras: Fire Property Resistance
Type: Active
Increases Fire property resistance by 14 per attribute level when [Aukuras] is active.

Krivis 1st Circle required
Aukuras

Summons a holy torch, improving the HP recovery of nearby allies. Decreases the accuracy of nearby enemies.

Level 5:
HP Recovery: +45
HP Recovery Time: -10 seconds
Torch Duration: 140 seconds
SP: 42

Type: Magic / Buff
Cooldown: 120 seconds
Element: Fire
5 / 5
Zalciai
Video
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
Increases the duration of [Zalciai] by 3 seconds per attribute level.

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases your magic amplification by 12 per attribute level when [Zalciai] is active.

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
Increases the critical attack of [Zalciai] by 1 per attribute level.

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 5:
Ally's Critical Attack: +(37 + SPR)
Enemy's Critical Resistance: -(12 + SPR × 0.8)
SP: 38

Type: Magic / Buff
Cooldown: 20 seconds
Element: Holy
5 / 5
Daino
Video
Kriwi5
Daino: Duration
Type: Active
Increases the duration of [Daino]'s effect by 40 seconds per attribute level.

Krivis 1st Circle required
Daino

Increases the number of beneficial effects for you and your party members.

Level 5:
Maximum Count: +6
Duration: 200 seconds
SP: 34

Type: Magic / Buff
Cooldown: 6 seconds
Element: Holy
0 / 5
O
Zaibas
Video
Kriwi11
Zaibas: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Zaibas] by 1% per attribute level.

Krivis 1st Circle required
Zaibas: Splash
Type: Active
[Zaibas] is affected by the character's AoE attack ratio and inflicts damage on multiple target at once. (Total count does not increase.)

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.
SP: 20

Type: Magic / Attack
Cooldown: 30 seconds
Element: Lightning
Rank 3
Krivis
(Circle 2)
10 / 10
Aukuras
Video
Kriwi14 Kriwi6
Aukuras: Enhance
Type: Passive
Increases the HP recovery of [Aukuras] by 1.5 per attribute level.

Lv3 Aukuras required
Aukuras: Fire Property Resistance
Type: Active
Increases Fire property resistance by 14 per attribute level when [Aukuras] is active.

Krivis 1st Circle required
Aukuras

Summons a holy torch, improving the HP recovery of nearby allies. Decreases the accuracy of nearby enemies.

Level 10:
HP Recovery: +75
HP Recovery Time: -12.5 seconds
Torch Duration: 190 seconds
SP: 64

Type: Magic / Buff
Cooldown: 120 seconds
Element: Fire
10 / 10
Zalciai
Video
Kriwi7 Kriwi8 Kriwi17
Zalciai: Duration
Type: Active
Increases the duration of [Zalciai] by 3 seconds per attribute level.

Krivis 1st Circle required
Zalciai: Magic Amplification
Type: Active
Increases your magic amplification by 12 per attribute level when [Zalciai] is active.

Krivis 1st Circle required
Zalciai: Enhance
Type: Passive
Increases the critical attack of [Zalciai] by 1 per attribute level.

Lv. 3 Zalciai required
Zalciai

Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies.

Level 10:
Ally's Critical Attack: +(69 + SPR)
Enemy's Critical Resistance: -(20 + SPR × 0.8)
SP: 58

Type: Magic / Buff
Cooldown: 20 seconds
Element: Holy
5 / 10
Daino
Video
Kriwi5
Daino: Duration
Type: Active
Increases the duration of [Daino]'s effect by 40 seconds per attribute level.

Krivis 1st Circle required
Daino

Increases the number of beneficial effects for you and your party members.

Level 5:
Maximum Count: +6
Duration: 200 seconds
SP: 34

Type: Magic / Buff
Cooldown: 6 seconds
Element: Holy
0 / 10
O
Zaibas
Video
Kriwi11 Kriwi4
Zaibas: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Zaibas] by 1% per attribute level.

Krivis 1st Circle required
Zaibas: Splash
Type: Active
[Zaibas] is affected by the character's AoE attack ratio and inflicts damage on multiple target at once. (Total count does not increase.)

Krivis 2nd Circle required
Zaibas

[Magic] - [Lightning]
Creates a magic circle that calls down bolts of lightning on an enemy using the God of Thunder's power.
SP: 20

Type: Magic / Attack
Cooldown: 30 seconds
Element: Lightning
5 / 5
Divine Stigma
Video
Kriwi9
Divine Stigma: Duration
Type: Active
Increases the duration of [Divine Stigma] by 1 second per attribute level.

Krivis 2nd Circle required
Divine Stigma

Engraves a stigma on an enemy. Increases the STR and INT of you and your party members when the engraved enemy has been defeated.

Level 5:
STR, INT: +43
Effect Duration: 30 seconds
Stigma Duration: 10 seconds
SP: 38

Type: Magic / Attack
Cooldown: 36 seconds
Rank 4
Sadhu
(Circle 1)
5 / 5
Out of Body
Video
Sadhu2
Out of Body: Evasion
Type: Active
Increases the body's evasion by 10% per attribute level when [Out of Body] is active.

Sadhu 1st Circle required
Out of Body

Move your spirit out of the body. The spirit can only move near the body.

Level 5:
Attribute Damage: 0%
Out of Body Range: 190
SP: 0

Type: Magic / Attack
Cooldown: 0 seconds
1 / 1
Prakriti
Video
Prakriti: HP Recovery
Type: Active
Recovers HP equal to 5% maximum HP per attribute level when using [Prakriti].

Sadhu 2nd Circle required
Prakriti

Move body to the spirit to unite again. Can only be used when spirit is out of body.

Level 1:
Movement Time 0.5 ~ 1 second
SP: 20

Type: Magic / Attack
Cooldown: 9 seconds
5 / 5
Astral Body Explosion
Video
Sadhu11 Sadhu3
Astral Body Explosion: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Astral Body Explosion] by 1% per attribute level.

Sadhu 1st Circle required
Astral Body Explosion: Knockdown
Type: Active
Enemies hit with [Astral Body Explosion] are knocked down.

Sadhu 1st Circle required
Astral Body Explosion

[Magic]
Inflict damage on nearby enemies by separating your soul from your body to cause an explosion.

Level 5:
Attack: 250% + 580
Attribute Damage: 0%
SP: 69

Type: Magic / Attack
Cooldown: 30 seconds
4 / 5
Vashita Siddhi
Video
Sadhu6 Sadhu7
Vashita Siddhi: Decreased SP
Type: Active
Decreases the SP cost per second of [Vashita Siddhi] by 0.5% per attribute level.

Sadhu 1st Circle required
Vashita Siddhi: Confusion
Type: Active
Enemies within the range of [Vashita Siddhi] have a chance to be afflicted with [Confusion] for 5 seconds. Increases the chance by 10% per attribute level.

Lv3 Vashita Siddhi required
Vashita Siddhi

Decreases the STR, CON, INT, SPR and DEX of enemies nearby.

Level 4:
STR, CON, INT, SPR, DEX: -20
Consumes SP per second
Maximum Duration: 10 seconds
SP: 0

Type: Magic / Attack
Cooldown: 50 seconds
Rank 5
Monk
(Circle 1)
4 / 5
Iron Skin
Video
Monk2
Iron Skin: Additional Reflect Damage
Type: Active
Increases the reflection of [Iron Skin] by 5% per attribute level.

Monk 1st Circle required
Iron Skin

[Physical] - [Strike]
Temper your skin as hard as steel to inflict damage by bouncing back an enemy's attack.

Level 4:
Reflects 90% of the target's physical attack
Maximum Duration: 8 seconds
Unable to block magic & long-ranged projectiles
SP: 50

Type: Magic / Buff
Cooldown: 100 seconds
5 / 5
Double Punch
Video
Monk12
Double Punch: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Double Punch] by 1% per attribute level.

Monk 1st Circle required
Double Punch

[Physical] - [Strike]
Use your trained fists to attack an enemy in quick succession.

Level 5:
Attack: 343
Attribute Damage: 0%
Consumes 2 Stamina
SP: 0

Type: Melee / Attack
Cooldown: 0 seconds
5 / 5
Palm Strike
Video
Monk15 Monk4
Palm Strike: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Palm Strike] by 1% per attribute level.

Monk 1st Circle required
Palm Strike: Bleeding
Type: Active
Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds. Increases the duration of [Bleeding] by 1 second per attribute level. Bleeding damage is proportional to the character's physical attack.

Monk 1st Circle required
Palm Strike

[Physical] - [Strike]
Use your trained fingertips to attack an enemy by inflicting an internal injury.

Level 5:
Attack: 913
Attribute Damage: 0%
AoE Attack Ratio: 6
SP: 48

Type: Melee / Attack
Cooldown: 15 seconds
1 / 5
Hand Knife
Video
Monk18 Monk5
Hand Knife: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Hand Knife] by 1% per attribute level.

Monk 1st Circle required
Hand Knife: Armor Break
Type: Active
Enemies hit by [Hand Knife] have a 40% chance to be afflicted with [Armor Break] for 7 seconds. Increases the chance by 10% per attribute level from Lv2.

Monk 1st Circle required
Hand Knife

[Physical] - [Strike]
Strike with a powerful hand knife to deal damage on an enemy.

Level 1:
Attack: 462
Attribute Damage: 0%
AoE Attack Ratio: 2
SP: 28

Type: Melee / Attack
Cooldown: 15 seconds
Rank 6
Monk
(Circle 2)
5 / 10
Iron Skin
Video
Monk2
Iron Skin: Additional Reflect Damage
Type: Active
Increases the reflection of [Iron Skin] by 5% per attribute level.

Monk 1st Circle required
Iron Skin

[Physical] - [Strike]
Temper your skin as hard as steel to inflict damage by bouncing back an enemy's attack.

Level 5:
Reflects 100% of the target's physical attack
Maximum Duration: 9 seconds
Unable to block magic & long-ranged projectiles
SP: 55

Type: Magic / Buff
Cooldown: 100 seconds
5 / 10
Double Punch
Video
Monk12
Double Punch: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Double Punch] by 1% per attribute level.

Monk 1st Circle required
Double Punch

[Physical] - [Strike]
Use your trained fists to attack an enemy in quick succession.

Level 5:
Attack: 343
Attribute Damage: 0%
Consumes 2 Stamina
SP: 0

Type: Melee / Attack
Cooldown: 0 seconds
5 / 10
Palm Strike
Video
Monk15 Monk4
Palm Strike: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Palm Strike] by 1% per attribute level.

Monk 1st Circle required
Palm Strike: Bleeding
Type: Active
Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds. Increases the duration of [Bleeding] by 1 second per attribute level. Bleeding damage is proportional to the character's physical attack.

Monk 1st Circle required
Palm Strike

[Physical] - [Strike]
Use your trained fingertips to attack an enemy by inflicting an internal injury.

Level 5:
Attack: 913
Attribute Damage: 0%
AoE Attack Ratio: 6
SP: 48

Type: Melee / Attack
Cooldown: 15 seconds
1 / 10
Hand Knife
Video
Monk18 Monk5
Hand Knife: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Hand Knife] by 1% per attribute level.

Monk 1st Circle required
Hand Knife: Armor Break
Type: Active
Enemies hit by [Hand Knife] have a 40% chance to be afflicted with [Armor Break] for 7 seconds. Increases the chance by 10% per attribute level from Lv2.

Monk 1st Circle required
Hand Knife

[Physical] - [Strike]
Strike with a powerful hand knife to deal damage on an enemy.

Level 1:
Attack: 462
Attribute Damage: 0%
AoE Attack Ratio: 2
SP: 28

Type: Melee / Attack
Cooldown: 15 seconds
5 / 5
Energy Blast
Video
Monk23 Monk8
Energy Blast: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Energy Blast] by 1% per attribute level.

Monk 2nd Circle required
Energy Blast: Remove Knockdown
Type: Active
You can change directions while using [Energy Blast]. (You will not be knocked down if this attribute is ON.)

Monk 2nd Circle required
Energy Blast

[Physical] - [Holy]
Harness energy and release it in front of you, dealing damage and pushing back all enemies in its path.

Level 5:
Attack per Hit: 720
Attribute Damage: 0%
Consumes 30 SP per second
SP: 0

Type: Melee / Attack
Cooldown: 60 seconds
Element: Holy
5 / 5
One Inch Punch
Video
Monk21 Monk6
One Inch Punch: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Inch Punch] by 1% per attribute level.

Monk 2nd Circle required
One Inch Punch: Silence
Type: Active
Enemies hit by [One Inch Punch] will be afflicted with [Silence] for 5 seconds.

Monk 2nd Circle required
One Inch Punch

[Physical] - [Strike]
Extend your fist from a close distance to destroy the insides of an enemy. The attacked enemy will steadily lose HP and SP.

Level 5:
Attack: 1325
Attribute Damage: 0%
Duration: 10 seconds
SP: 50

Type: Melee / Attack
Cooldown: 20 seconds
4 / 5
God Finger Flick
Video
Monk24
God Finger Flick: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Finger Flicking] by 1% per attribute level.

Monk 2nd Circle required
God Finger Flick

[Physical] - [Strike]
Throw a coin by using the tip of your finger to inflict damage on an enemy.

Level 4:
Attack: 1282
Attribute Damage: 0%
Consumes 100 silver
SP: 50

Type: Melee / Attack
Cooldown: 25 seconds
Rank 7
Monk
(Circle 3)
5 / 15
Iron Skin
Video
Monk2
Iron Skin: Additional Reflect Damage
Type: Active
Increases the reflection of [Iron Skin] by 5% per attribute level.

Monk 1st Circle required
Iron Skin

[Physical] - [Strike]
Temper your skin as hard as steel to inflict damage by bouncing back an enemy's attack.

Level 5:
Reflects 100% of the target's physical attack
Maximum Duration: 9 seconds
Unable to block magic & long-ranged projectiles
SP: 55

Type: Magic / Buff
Cooldown: 100 seconds
5 / 15
Double Punch
Video
Monk12
Double Punch: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Double Punch] by 1% per attribute level.

Monk 1st Circle required
Double Punch

[Physical] - [Strike]
Use your trained fists to attack an enemy in quick succession.

Level 5:
Attack: 343
Attribute Damage: 0%
Consumes 2 Stamina
SP: 0

Type: Melee / Attack
Cooldown: 0 seconds
5 / 15
Palm Strike
Video
Monk15 Monk4
Palm Strike: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Palm Strike] by 1% per attribute level.

Monk 1st Circle required
Palm Strike: Bleeding
Type: Active
Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds. Increases the duration of [Bleeding] by 1 second per attribute level. Bleeding damage is proportional to the character's physical attack.

Monk 1st Circle required
Palm Strike

[Physical] - [Strike]
Use your trained fingertips to attack an enemy by inflicting an internal injury.

Level 5:
Attack: 913
Attribute Damage: 0%
AoE Attack Ratio: 6
SP: 48

Type: Melee / Attack
Cooldown: 15 seconds
1 / 15
Hand Knife
Video
Monk18 Monk5
Hand Knife: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Hand Knife] by 1% per attribute level.

Monk 1st Circle required
Hand Knife: Armor Break
Type: Active
Enemies hit by [Hand Knife] have a 40% chance to be afflicted with [Armor Break] for 7 seconds. Increases the chance by 10% per attribute level from Lv2.

Monk 1st Circle required
Hand Knife

[Physical] - [Strike]
Strike with a powerful hand knife to deal damage on an enemy.

Level 1:
Attack: 462
Attribute Damage: 0%
AoE Attack Ratio: 2
SP: 28

Type: Melee / Attack
Cooldown: 15 seconds
9 / 10
Energy Blast
Video
Monk23 Monk8
Energy Blast: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Energy Blast] by 1% per attribute level.

Monk 2nd Circle required
Energy Blast: Remove Knockdown
Type: Active
You can change directions while using [Energy Blast]. (You will not be knocked down if this attribute is ON.)

Monk 2nd Circle required
Energy Blast

[Physical] - [Holy]
Harness energy and release it in front of you, dealing damage and pushing back all enemies in its path.

Level 9:
Attack per Hit: 1060
Attribute Damage: 0%
Consumes 30 SP per second
SP: 0

Type: Melee / Attack
Cooldown: 60 seconds
Element: Holy
9 / 10
One Inch Punch
Video
Monk21 Monk6
One Inch Punch: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Inch Punch] by 1% per attribute level.

Monk 2nd Circle required
One Inch Punch: Silence
Type: Active
Enemies hit by [One Inch Punch] will be afflicted with [Silence] for 5 seconds.

Monk 2nd Circle required
One Inch Punch

[Physical] - [Strike]
Extend your fist from a close distance to destroy the insides of an enemy. The attacked enemy will steadily lose HP and SP.

Level 9:
Attack: 1933
Attribute Damage: 0%
Duration: 14 seconds
SP: 69

Type: Melee / Attack
Cooldown: 20 seconds
10 / 10
God Finger Flick
Video
Monk24
God Finger Flick: Enhance
Type: Passive
Increases the damage dealt on an enemy with [Finger Flicking] by 1% per attribute level.

Monk 2nd Circle required
God Finger Flick

[Physical] - [Strike]
Throw a coin by using the tip of your finger to inflict damage on an enemy.

Level 10:
Attack: 2362
Attribute Damage: 0%
Consumes 100 silver
SP: 80

Type: Melee / Attack
Cooldown: 25 seconds
1 / 5
Golden Bell Shield
Video
Monk7
Golden Bell Shield: Safety Zone
Type: Active
The area around the caster will be a safety zone when using [Golden Bell Shield].

Need the 3rd circle of Monk
Golden Bell Shield

Change to a state where you become temporarily invincible from all attacks.

Level 1:
Maximum Duration: 4 seconds
Able to block magic & long-ranged projectiles
SP: 40

Type: Melee / Buff
Cooldown: 180 seconds
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