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Monking it up
Created by Anonymous on Mar 24th 2016.
This is a private build.
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Rank 1
Cleric (Circle 1) |
5 / 5 O Video Heal: Enhance Type: Passive Increases the damage dealt on an enemy with [Heal] by 1% per attribute level. Cleric 1st Circle required Heal: Creating Extra Type: Active Adds the chance to automatically be healed at a 2% chance per attribute level when using [Heal]. Cleric 1st Circle required Heal: Remove Damage Type: Active [Heal] will not inflict damage and react to enemies. Cleric 1st Circle required Heal [Magic] - [Holy] Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Level 5: Attack: (67 + INT) Attribute Damage: 0% Recovers HP equal to 5% of the maximum HP Additional HP Recovery Rate: ((50 + (67 + INT)) × 1.5) × 1.1 ~ ((50 + (67 + INT)) × 1.5) × 1.3 Magic Circle Duration: 40 seconds SP: 24 Type: Magic / Buff Cooldown: 22 seconds Element: 5 / 5 Video Safety Zone: Increased Range Type: Active Increases the range applied by [Safety Zone] to 15. Cleric 1st Circle required Safety Zone: Block Count Type: Active Increases the block count of [Safety Zone] by 1 per attribute level. Cleric 2nd Circle required Safety Zone Creates a magic circle that blocks incoming attacks. Level 5: Blocks: 10 times Magic Circle Duration: 20 seconds SP: 30 Type: Magic / Buff Cooldown: 48 seconds Element: 5 / 5 Video Deprotected Zone: Enhance Type: Passive Adds the defense decrease effect of [Deprotected Zone] by 1 per attribute level. (This attribute applies after the stack calculation.) Lv3 Deprotected Zone required Deprotected Zone: Retention Time Type: Active Increases the duration of [Deprotected Zone]'s magic circle by 1 second per attribute level. Cleric 1st Circle required Deprotected Zone: Sword Attack Type: Active Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]. [Weakened Defense] can be stacked up to 10 times. Cleric 1st Circle required Deprotected Zone Creates a magic circle that decreases the defense of enemies over time. Level 5: Defense: -(5 + SPR) Per Stack: -3 Magic Circle Duration: 14 seconds SP: 28 Type: Magic / Buff Cooldown: 13 seconds Element: |
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Rank 2
Krivis (Circle 1) |
5 / 5 Video Aukuras: Enhance Type: Passive Increases the HP recovery of [Aukuras] by 1.5 per attribute level. Lv3 Aukuras required Aukuras: Fire Property Resistance Type: Active Increases Fire property resistance by 14 per attribute level when [Aukuras] is active. Krivis 1st Circle required Aukuras Summons a holy torch, improving the HP recovery of nearby allies. Decreases the accuracy of nearby enemies. Level 5: HP Recovery: +45 HP Recovery Time: -10 seconds Torch Duration: 140 seconds SP: 42 Type: Magic / Buff Cooldown: 120 seconds Element: 5 / 5 Video Zalciai: Duration Type: Active Increases the duration of [Zalciai] by 3 seconds per attribute level. Krivis 1st Circle required Zalciai: Magic Amplification Type: Active Increases your magic amplification by 12 per attribute level when [Zalciai] is active. Krivis 1st Circle required Zalciai: Enhance Type: Passive Increases the critical attack of [Zalciai] by 1 per attribute level. Lv. 3 Zalciai required Zalciai Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies. Level 5: Ally's Critical Attack: +(37 + SPR) Enemy's Critical Resistance: -(12 + SPR × 0.8) SP: 38 Type: Magic / Buff Cooldown: 20 seconds Element: 5 / 5 Video Daino: Duration Type: Active Increases the duration of [Daino]'s effect by 40 seconds per attribute level. Krivis 1st Circle required Daino Increases the number of beneficial effects for you and your party members. Level 5: Maximum Count: +6 Duration: 200 seconds SP: 34 Type: Magic / Buff Cooldown: 6 seconds Element: |
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Rank 3
Krivis (Circle 2) |
10 / 10 Video Aukuras: Enhance Type: Passive Increases the HP recovery of [Aukuras] by 1.5 per attribute level. Lv3 Aukuras required Aukuras: Fire Property Resistance Type: Active Increases Fire property resistance by 14 per attribute level when [Aukuras] is active. Krivis 1st Circle required Aukuras Summons a holy torch, improving the HP recovery of nearby allies. Decreases the accuracy of nearby enemies. Level 10: HP Recovery: +75 HP Recovery Time: -12.5 seconds Torch Duration: 190 seconds SP: 64 Type: Magic / Buff Cooldown: 120 seconds Element: 10 / 10 Video Zalciai: Duration Type: Active Increases the duration of [Zalciai] by 3 seconds per attribute level. Krivis 1st Circle required Zalciai: Magic Amplification Type: Active Increases your magic amplification by 12 per attribute level when [Zalciai] is active. Krivis 1st Circle required Zalciai: Enhance Type: Passive Increases the critical attack of [Zalciai] by 1 per attribute level. Lv. 3 Zalciai required Zalciai Creates a magic circle that increases the critical abilities of allies or decreases the critical abilities of enemies. Level 10: Ally's Critical Attack: +(69 + SPR) Enemy's Critical Resistance: -(20 + SPR × 0.8) SP: 58 Type: Magic / Buff Cooldown: 20 seconds Element: 5 / 5 Video Divine Stigma: Duration Type: Active Increases the duration of [Divine Stigma] by 1 second per attribute level. Krivis 2nd Circle required Divine Stigma Engraves a stigma on an enemy. Increases the STR and INT of you and your party members when the engraved enemy has been defeated. Level 5: STR, INT: +43 Effect Duration: 30 seconds Stigma Duration: 10 seconds SP: 38 Type: Magic / Attack Cooldown: 36 seconds |
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Rank 4
Sadhu (Circle 1) |
5 / 5 Video Out of Body: Evasion Type: Active Increases the body's evasion by 10% per attribute level when [Out of Body] is active. Sadhu 1st Circle required Out of Body Move your spirit out of the body. The spirit can only move near the body. Level 5: Attribute Damage: 0% Out of Body Range: 190 SP: 0 Type: Magic / Attack Cooldown: 0 seconds 1 / 1 Video Prakriti: HP Recovery Type: Active Recovers HP equal to 5% maximum HP per attribute level when using [Prakriti]. Sadhu 2nd Circle required Prakriti Move body to the spirit to unite again. Can only be used when spirit is out of body. Level 1: Movement Time 0.5 ~ 1 second SP: 20 Type: Magic / Attack Cooldown: 9 seconds 5 / 5 Video Astral Body Explosion: Enhance Type: Passive Increases the damage dealt on an enemy with [Astral Body Explosion] by 1% per attribute level. Sadhu 1st Circle required Astral Body Explosion: Knockdown Type: Active Enemies hit with [Astral Body Explosion] are knocked down. Sadhu 1st Circle required Astral Body Explosion [Magic] Inflict damage on nearby enemies by separating your soul from your body to cause an explosion. Level 5: Attack: 250% + 580 Attribute Damage: 0% SP: 69 Type: Magic / Attack Cooldown: 30 seconds 4 / 5 Video Vashita Siddhi: Decreased SP Type: Active Decreases the SP cost per second of [Vashita Siddhi] by 0.5% per attribute level. Sadhu 1st Circle required Vashita Siddhi: Confusion Type: Active Enemies within the range of [Vashita Siddhi] have a chance to be afflicted with [Confusion] for 5 seconds. Increases the chance by 10% per attribute level. Lv3 Vashita Siddhi required Vashita Siddhi Decreases the STR, CON, INT, SPR and DEX of enemies nearby. Level 4: STR, CON, INT, SPR, DEX: -20 Consumes SP per second Maximum Duration: 10 seconds SP: 0 Type: Magic / Attack Cooldown: 50 seconds |
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Rank 5
Monk (Circle 1) |
4 / 5 Video Iron Skin: Additional Reflect Damage Type: Active Increases the reflection of [Iron Skin] by 5% per attribute level. Monk 1st Circle required Iron Skin [Physical] - [Strike] Temper your skin as hard as steel to inflict damage by bouncing back an enemy's attack. Level 4: Reflects 90% of the target's physical attack Maximum Duration: 8 seconds Unable to block magic & long-ranged projectiles SP: 50 Type: Magic / Buff Cooldown: 100 seconds 5 / 5 Video Double Punch: Enhance Type: Passive Increases the damage dealt on an enemy with [Double Punch] by 1% per attribute level. Monk 1st Circle required Double Punch [Physical] - [Strike] Use your trained fists to attack an enemy in quick succession. Level 5: Attack: 343 Attribute Damage: 0% Consumes 2 Stamina SP: 0 Type: Melee / Attack Cooldown: 0 seconds 5 / 5 Video Palm Strike: Enhance Type: Passive Increases the damage dealt on an enemy with [Palm Strike] by 1% per attribute level. Monk 1st Circle required Palm Strike: Bleeding Type: Active Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds. Increases the duration of [Bleeding] by 1 second per attribute level. Bleeding damage is proportional to the character's physical attack. Monk 1st Circle required Palm Strike [Physical] - [Strike] Use your trained fingertips to attack an enemy by inflicting an internal injury. Level 5: Attack: 913 Attribute Damage: 0% AoE Attack Ratio: 6 SP: 48 Type: Melee / Attack Cooldown: 15 seconds 1 / 5 Video Hand Knife: Enhance Type: Passive Increases the damage dealt on an enemy with [Hand Knife] by 1% per attribute level. Monk 1st Circle required Hand Knife: Armor Break Type: Active Enemies hit by [Hand Knife] have a 40% chance to be afflicted with [Armor Break] for 7 seconds. Increases the chance by 10% per attribute level from Lv2. Monk 1st Circle required Hand Knife [Physical] - [Strike] Strike with a powerful hand knife to deal damage on an enemy. Level 1: Attack: 462 Attribute Damage: 0% AoE Attack Ratio: 2 SP: 28 Type: Melee / Attack Cooldown: 15 seconds |
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Rank 6
Monk (Circle 2) |
5 / 10 Video Iron Skin: Additional Reflect Damage Type: Active Increases the reflection of [Iron Skin] by 5% per attribute level. Monk 1st Circle required Iron Skin [Physical] - [Strike] Temper your skin as hard as steel to inflict damage by bouncing back an enemy's attack. Level 5: Reflects 100% of the target's physical attack Maximum Duration: 9 seconds Unable to block magic & long-ranged projectiles SP: 55 Type: Magic / Buff Cooldown: 100 seconds 5 / 5 Video Energy Blast: Enhance Type: Passive Increases the damage dealt on an enemy with [Energy Blast] by 1% per attribute level. Monk 2nd Circle required Energy Blast: Remove Knockdown Type: Active You can change directions while using [Energy Blast]. (You will not be knocked down if this attribute is ON.) Monk 2nd Circle required Energy Blast [Physical] - [Holy] Harness energy and release it in front of you, dealing damage and pushing back all enemies in its path. Level 5: Attack per Hit: 720 Attribute Damage: 0% Consumes 30 SP per second SP: 0 Type: Melee / Attack Cooldown: 60 seconds Element: 5 / 5 Video One Inch Punch: Enhance Type: Passive Increases the damage dealt on an enemy with [Inch Punch] by 1% per attribute level. Monk 2nd Circle required One Inch Punch: Silence Type: Active Enemies hit by [One Inch Punch] will be afflicted with [Silence] for 5 seconds. Monk 2nd Circle required One Inch Punch [Physical] - [Strike] Extend your fist from a close distance to destroy the insides of an enemy. The attacked enemy will steadily lose HP and SP. Level 5: Attack: 1325 Attribute Damage: 0% Duration: 10 seconds SP: 50 Type: Melee / Attack Cooldown: 20 seconds 4 / 5 Video God Finger Flick: Enhance Type: Passive Increases the damage dealt on an enemy with [Finger Flicking] by 1% per attribute level. Monk 2nd Circle required God Finger Flick [Physical] - [Strike] Throw a coin by using the tip of your finger to inflict damage on an enemy. Level 4: Attack: 1282 Attribute Damage: 0% Consumes 100 silver SP: 50 Type: Melee / Attack Cooldown: 25 seconds |
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Rank 7
Monk (Circle 3) |
9 / 10 Video Energy Blast: Enhance Type: Passive Increases the damage dealt on an enemy with [Energy Blast] by 1% per attribute level. Monk 2nd Circle required Energy Blast: Remove Knockdown Type: Active You can change directions while using [Energy Blast]. (You will not be knocked down if this attribute is ON.) Monk 2nd Circle required Energy Blast [Physical] - [Holy] Harness energy and release it in front of you, dealing damage and pushing back all enemies in its path. Level 9: Attack per Hit: 1060 Attribute Damage: 0% Consumes 30 SP per second SP: 0 Type: Melee / Attack Cooldown: 60 seconds Element: 9 / 10 Video One Inch Punch: Enhance Type: Passive Increases the damage dealt on an enemy with [Inch Punch] by 1% per attribute level. Monk 2nd Circle required One Inch Punch: Silence Type: Active Enemies hit by [One Inch Punch] will be afflicted with [Silence] for 5 seconds. Monk 2nd Circle required One Inch Punch [Physical] - [Strike] Extend your fist from a close distance to destroy the insides of an enemy. The attacked enemy will steadily lose HP and SP. Level 9: Attack: 1933 Attribute Damage: 0% Duration: 14 seconds SP: 69 Type: Melee / Attack Cooldown: 20 seconds 10 / 10 Video God Finger Flick: Enhance Type: Passive Increases the damage dealt on an enemy with [Finger Flicking] by 1% per attribute level. Monk 2nd Circle required God Finger Flick [Physical] - [Strike] Throw a coin by using the tip of your finger to inflict damage on an enemy. Level 10: Attack: 2362 Attribute Damage: 0% Consumes 100 silver SP: 80 Type: Melee / Attack Cooldown: 25 seconds 1 / 5 Video Golden Bell Shield: Safety Zone Type: Active The area around the caster will be a safety zone when using [Golden Bell Shield]. Need the 3rd circle of Monk Golden Bell Shield Change to a state where you become temporarily invincible from all attacks. Level 1: Maximum Duration: 4 seconds Able to block magic & long-ranged projectiles SP: 40 Type: Melee / Buff Cooldown: 180 seconds |
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