[Apr 25th 2018] New classes have been added to the skill simulator!

【クレリック系】万能型インクィジター

Created by hiiragiajino on Aug 19th 2016 (Last Updated: Aug 19th 2016).
This is a private build.
1
This build has been deleted by the owner. It will be completely removed in the future if the owner doesn't revert the deletion. If you want to keep this build use the "Copy Build" function.
その他のビルドはこちらです → http://mocchiri-hand-tos.blogspot.jp/
Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
1 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
5 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 5:
Blocks: 10 times
Magic Circle Duration: 20 seconds
SP: 47

Type: Magic / Buff
Cooldown: 48s
Element: Holy
3 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 3:
Reduces 0.3% per stack
Magic Circle Duration: 10 seconds
SP: 31

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 1
Priest
5 / 5
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 5:
Attack: 222%
Physical Defense: +175
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 58

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 5
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
3 / 5
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 3:
Additional Damage: +105
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 49

Type: Magic / Buff
Cooldown: 35s
Element: Holy
5 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 5:
Attack: 352%
Casting Time: 2 seconds
Restores 25% of target's HP after resurrection
No. of Targets: 1
SP: 76

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 3
circle 2
Priest
10 / 10
Aspersion
Priest11
Aspersion: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Aspersion] by 0.5% per attribute level
* +10% added damage at maximum level

Priest 1st Circle required
Aspersion

[Magic] - [Holy]
Sprinkle holy water to help increase the physical defense of you and your allies and to inflict damage to enemies.

Level 10:
Attack: 272%
Physical Defense: +300
Targets: 10
Duration: 300 seconds
Consumes 1 Holy Water
SP: 98

Type: Magic / Attack
Cooldown: 20s
Element: Holy
1 / 10
Monstrance
Priest22
Monstrance: Buff Duration
Type: Active
* Increases duration of the [Monstrance] buff by 60 second per attribute level
* Increases SP consumption by 20%

Priest 1st Circle required
Monstrance

Creates a magic circle in front to reduce enemy evasion and physical defenses within range. The effect is maintained for a certain amount of time even if it is out of the scope of the magic circle. When casting, nearby party members receive increased DEX.

Level 1:
Increases ally's DEX stat
Enemy's Evasion: -6
Decreases enemy's defense by 10%
Duration for allies: 20 seconds
Duration for enemies 30 seconds
SP: 27

Type: Magic / Buff
Cooldown: 20s
Element: Holy
3 / 10
Blessing
Priest13 Priest6
Blessing: Enhance
Type: Passive
* Increases additional damage of [Blessing] by 1% per attribute level

Lv3 Blessing required
Blessing: Additional Buff
Type: Active
* Increases number of targets for [Blessing] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Blessing

Gives a blessing granting additional damage to the attacks of your party members and allies.

Level 3:
Additional Damage: +105
Allies Affected: 2
Duration: 300 seconds
Consumes 1 Holy Powder
SP: 49

Type: Magic / Buff
Cooldown: 35s
Element: Holy
5 / 5
Resurrection
Priest9
Resurrection: Revive Count
Type: Active
* Increases number of targets that can be revived with [Resurrection] by 1 per attribute level
* Increases SP consumption by 10%

Priest 1st Circle required
Resurrection

Resurrects a target that has been defeated in combat.
In Team Battle League, allows for 1 resurrection per round.

Level 5:
Attack: 352%
Casting Time: 2 seconds
Restores 25% of target's HP after resurrection
No. of Targets: 1
SP: 76

Type: Magic / Buff
Cooldown: 30s
Element: Holy
1 / 5
Sacrament
Priest7
Sacrament: Dark Property Resistance
Type: Active
* Increases dark property resistance by 5 per attribute level when [Sacrament] is active
* Increases SP consumption by 10%

Priest 2nd Circle required
Sacrament

Temporarily grants an additional Holy property attack to you and your party member's attacks.

Level 1:
Holy Property Attack: +180
Duration: 220 seconds
Consumes 1 Gyslotis
SP: 38

Type: Magic / Buff
Cooldown: 90s
Element: Holy
5 / 5
Revive
Priest21
Revive: Duration
Type: Active
* Increases duration of [Revive] by 7 seconds per attribute level
* Not applicable in TBL or GvG
* Increases SP consumption by 20%

Priest 2nd Circle & Lv2 Resurrection required
Revive

Prevents one from becoming Incapable of Combat once.

Level 5:
HP Recovery: 25%
Invincibility: 5 seconds
Duration: 90 seconds
SP: 81

Type: Magic / Buff
Cooldown: 120s
Element: Holy
5 / 5
Mass Heal
Priest26
Mass Heal: Enhance
Type: Active
* Increases the heal factor of [Mass Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Priest 2nd Circle required
Mass Heal

Restores the HP of nearby allies.

Level 5:
Heal factor 598%
SP: 75

Type: Magic / Buff
Cooldown: 30s
Element: Holy
Rank 4
circle 2
Cleric
10 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 10:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 10
SP: 68

Type: Magic / Buff
Cooldown: 22s
Element: Holy
1 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
10 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 10:
Blocks: 20 times
Magic Circle Duration: 20 seconds
SP: 82

Type: Magic / Buff
Cooldown: 48s
Element: Holy
3 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 3:
Reduces 0.3% per stack
Magic Circle Duration: 10 seconds
SP: 31

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
1 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 1:
Duration: 12 seconds
SP: 24

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 5
circle 1
Monk
0 / 5
Iron Skin
Monk2
Iron Skin: Additional Reflect Damage
Type: Active
* Increases reflection of [Iron Skin] by 5% per attribute level
* Increases SP consumption by 10%

Monk 1st Circle required
Iron Skin

[Physical] - [Strike]
Temper your skin as hard as steel to inflict damage by bouncing back an enemy's attack.

Level 1:
Reflects 60% of the target's physical attack
Maximum Duration: 5 seconds
Unable to block magic & long-ranged projectiles
SP: 42

Type: Magic / Buff
Cooldown: 100s
5 / 5
Double Punch
Monk12
Double Punch: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Double Punch] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Double Punch: Decreased SP
Type: Active
* Reduces SP consumption of [Double Punch] by 30%

Monk 2nd Circle required
Double Punch

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Use your trained fists to attack an enemy in quick succession. The target receives additional strike damage for a period of time.

Level 5:
Attack: 157% x 2
SP: 32

Type: Melee / Attack
Cooldown: 0s
1 / 5
Palm Strike
Monk15 Monk4 Monk3
Palm Strike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Palm Strike] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Palm Strike: Bleeding
Type: Active
* Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds
* Increases duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to the character's physical attack
* Increases SP consumption by 10%

Monk 1st Circle required
Palm Strike: Remove Knockdown
Type: Active
[Palm Strike] no longer knocks enemies down
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Monk 1st Circle required
Palm Strike

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Use your trained fingertips to attack an enemy by inflicting an internal injury. Deals additional damage proportional to the enemy's defense (additional damage does not exceed character's max. attack).

Level 1:
Attack: 347%
AoE Attack Ratio: 6
SP: 36

Type: Melee / Attack
Cooldown: 15s
1 / 5
Hand Knife
Monk18 Monk5 Monk9
Hand Knife: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hand Knife] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Hand Knife: Armor Break
Type: Active
* Enemies hit by [Hand Knife] have a 40% chance to be afflicted with [Armor Break] for 3 seconds
* Increases the chance by 10% per attribute level from Lv2
* Increases SP consumption by 50%

Monk 1st Circle required
Hand Knife: Remove Knockdown
Type: Active
* [Hand Knife] no longer knocks enemies down
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Monk 1st Circle required
Hand Knife

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike with a powerful hand knife to deal damage on an enemy. Deals additional damage proportional to the enemy's SPR (additional damage does not exceed character's max. attack).

Level 1:
Attack: 490%
AoE Attack Ratio: 2
SP: 33

Type: Melee / Attack
Cooldown: 15s
Rank 6
circle 2
Monk
0 / 10
Iron Skin
Monk2
Iron Skin: Additional Reflect Damage
Type: Active
* Increases reflection of [Iron Skin] by 5% per attribute level
* Increases SP consumption by 10%

Monk 1st Circle required
Iron Skin

[Physical] - [Strike]
Temper your skin as hard as steel to inflict damage by bouncing back an enemy's attack.

Level 1:
Reflects 60% of the target's physical attack
Maximum Duration: 5 seconds
Unable to block magic & long-ranged projectiles
SP: 42

Type: Magic / Buff
Cooldown: 100s
10 / 10
Double Punch
Monk12 Monk10
Double Punch: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Double Punch] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Double Punch: Decreased SP
Type: Active
* Reduces SP consumption of [Double Punch] by 30%

Monk 2nd Circle required
Double Punch

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Use your trained fists to attack an enemy in quick succession. The target receives additional strike damage for a period of time.

Level 10:
Attack: 192% x 2
SP: 52

Type: Melee / Attack
Cooldown: 0s
1 / 10
Palm Strike
Monk15 Monk4 Monk3
Palm Strike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Palm Strike] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Palm Strike: Bleeding
Type: Active
* Enemies hit by [Palm Strike] will be afflicted with [Bleeding] for 8 seconds
* Increases duration of [Bleeding] by 1 second per attribute level
* Bleeding damage is proportional to the character's physical attack
* Increases SP consumption by 10%

Monk 1st Circle required
Palm Strike: Remove Knockdown
Type: Active
[Palm Strike] no longer knocks enemies down
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Monk 1st Circle required
Palm Strike

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Use your trained fingertips to attack an enemy by inflicting an internal injury. Deals additional damage proportional to the enemy's defense (additional damage does not exceed character's max. attack).

Level 1:
Attack: 347%
AoE Attack Ratio: 6
SP: 36

Type: Melee / Attack
Cooldown: 15s
1 / 10
Hand Knife
Monk18 Monk5 Monk9
Hand Knife: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hand Knife] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 1st Circle required
Hand Knife: Armor Break
Type: Active
* Enemies hit by [Hand Knife] have a 40% chance to be afflicted with [Armor Break] for 3 seconds
* Increases the chance by 10% per attribute level from Lv2
* Increases SP consumption by 50%

Monk 1st Circle required
Hand Knife: Remove Knockdown
Type: Active
* [Hand Knife] no longer knocks enemies down
* Only applies if attribute is set to ON
* Increases SP consumption by 10%

Monk 1st Circle required
Hand Knife

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Strike with a powerful hand knife to deal damage on an enemy. Deals additional damage proportional to the enemy's SPR (additional damage does not exceed character's max. attack).

Level 1:
Attack: 490%
AoE Attack Ratio: 2
SP: 33

Type: Melee / Attack
Cooldown: 15s
5 / 5
Energy Blast
Monk23 Monk8
Energy Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 2nd Circle required
Energy Blast: Remove Knockdown
Type: Active
* [Energy Blast] no longer knocks enemies down
* Only applies if attribute is set to ON

Monk 2nd Circle required
Energy Blast

[Physical] - [Holy]
Harness energy and release it in front of you, dealing damage and pushing back all enemies in its path.

Level 5:
Attack per Hit: 211%
Consumes 40 SP per second
SP: 0

Type: Melee / Attack
Cooldown: 45s
Element: Holy
5 / 5
One Inch Punch
Monk21 Monk6
One Inch Punch: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [One Inch Punch] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 2nd Circle required
One Inch Punch: Silence
Type: Active
* Enemies hit by [One Inch Punch] will be afflicted with [Silence] for 5 seconds
* Increases SP consumption by 20%

Monk 2nd Circle required
One Inch Punch

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Extend your fist from a close distance to destroy the insides of an enemy. The attacked enemy will steadily lose HP and SP.

Level 5:
Attack: 916%
Duration: 10 seconds
SP: 76

Type: Melee / Attack
Cooldown: 20s
1 / 5
God Finger Flick
Monk24
God Finger Flick: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [God Finger Flick] by 0.5% per attribute level
* +10% added damage at maximum level

Monk 2nd Circle required
God Finger Flick

[Physical] - [Strike]
Throw a coin by using the tip of your finger to inflict damage on an enemy. The target receives additional strike damage for a period of time.

Level 1:
Attack: 1048%
Consumes 100 Silver
SP: 42

Type: Melee / Attack
Cooldown: 25s
Rank 7
circle 1
Plague Doctor
5 / 5
Healing Factor
Healing Factor

Install a magic circle that grants super healing abilities temporarily. You or your party members recover HP equal to the amount left at the point when the magic circle is stepped on.

Level 5:
Duration: 40 seconds
HP Recovery: 100
SP: 198

Type: Magic / Buff
Cooldown: 45s
Element: Holy
0 / 5
Incineration
PlagueDoctor2
Incineration: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Incineration] by 0.5% per attribute level
* +10% added damage at maximum level

Plague Doctor 1st Circle required
Incineration: Infect
Type: Active
* When an enemy is defeated by [Incinerate], it transfers its debuff to a nearby enemy
* Increases the number of possible targets by 1 per attribute level
* Increases SP consumption by 40%

Plague Doctor 2nd Circle Required
Incineration: Fast Response
Type: Active
* Decreases the interval of [Incineration]'s hits by 0.1 seconds
* Increases SP consumption by 50%

Plague Doctor Circle 3 Required
Incineration

[Magic] - [Fire]
Incinerate enemies with status ailments. The duration of [Incineration]'s effects will increase depending on the enemies' number of status ailments.

Level 1:
0.4 second attack 98%
Base Duration: 10 seconds
SP: 78

Type: Magic / Buff
Cooldown: 16s
Element: Fire
5 / 5
Bloodletting
PlagueDoctor3 PlagueDoctor4
Bloodletting: Hemostasis
Type: Active
* Increases cycle time of HP cost by 0.02 seconds per attribute level while [Bloodletting] is in effect
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Bloodletting: Substitute SP
Type: Active
* Each tick has a 10% chance per attribute level to reduce SP instead of HP while [Bloodletting] is in effect

Plague Doctor 1st Circle required
Bloodletting

Temporarily let you or your allies bleed to prevent further status ailments. This state will be invulnerable to all rank 2 or lower status ailments.

Level 5:
Duration: 55 seconds
HP: -1
SP: 176

Type: Magic / Buff
Cooldown: 60s
Element: Holy
0 / 5
Fumigate
PlagueDoctor5 PlagueDoctor6
Fumigate: Prevention
Type: Active
* Increases the chance that [Fumigate] blocks Lv3 or weaker status ailments for 10 seconds by 5% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate: Purification
Type: Active
* The range of [Fumigate] becomes a purification area for 10 seconds
* Increases allies' poison resistance by 10% per attribute level
* Increases SP consumption by 10%

Plague Doctor 1st Circle required
Fumigate

Spray a cloud of antidote that cures the status ailments of an ally. Allies within the effect will be cured of rank 3 or lower status ailments.

Level 1:
Removes rank 3 and lower status ailments
Applies a maximum of 3 times
SP: 72

Type: Magic / Buff
Cooldown: 30s
Element: Holy
0 / 5
Pandemic
PlagueDoctor14
Pandemic: Increased Range
Type: Active
* Increases the range of [Pandemic]
* Increases SP consumption by 100%

Plague Doctor 2nd Circle Required
Pandemic: Spread Incineration
Type: Active
* Adds a 5% chance per attribute level for [Pandemic] to spread [Incineration]
Chance applies to each target individually
* Increases SP consumption by 50%

Requires Pandemic Level 11
Pandemic

Spread all status ailments on targeted enemies to other enemies within the range.

Level 1:
Applies a maximum of 5 times
SP: 129

Type: Magic / Buff
Cooldown: 25s
Element: Holy
0 / 5
Beak Mask
PlagueDoctor8
Beak Mask: Poison Resistance
Type: Active
* Increases Poison property resistance by 5 per attribute level whilst wearing the [Bird Beak Mask]

Plague Doctor 1st Circle required
Beak Mask

Equip the Bird Beak Mask. The front side of the mask has a special drug that prevents rank 2 or lower status ailments from affecting you.

Level 1:
Duration: 25 seconds
100% Immunity to Rank 1 and 2
80% Immunity to Rank 3
SP: 69

Type: Magic / Buff
Cooldown: 80s
Element: Holy
Rank 8
circle 1
Inquisitor
4 / 5
2
God Smash
Inquisitor10
God Smash: Enhance
Type: Active
* Increases the damage dealt on an enemy with [God Smash] by 0.5% per attribute level
* +10% added damage at maximum level

Inquisitor 1st Circle Required
God Smash: Demon Punisher
Type: Active
* Increases God Smash damage on Demon enemies by 10% per attribute level
* Increases SP consumption by 10%

Inquisitor Circle 2 Required
God Smash

[Physical] - [Strike] [{img tooltip_speedofatk}Attack Speed]
Lifts the weapon high up in the air above the head and smash it down. If Blunt weapon (one- or two-handed), deals additional damage.

Level 4:
Attack: 1467%
AoE Attack Ratio: 4
SP: 160

Type: Melee / Attack
Cooldown: 20s
5 / 5
2
Pear of Anguish
Inquisitor6
Pear of Anguish: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Pear of Anguish] by 0.5% per attribute level
* +10% added damage at maximum level

Inquisitor 1st Circle Required
Pear of Anguish

[Physical] - [Strike]
Install Pear of Anguish on the ground that deals damage to incoming enemies. If a magic-using enemy is detected, it flies over to it and deals even greater damage.

Level 5:
Attack: 547%
Maximum Installations: 5
SP: 238

Type: Melee / Buff
Cooldown: 24s
5 / 5
Breaking Wheel
Inquisitor8
Breaking Wheel: Additional Damage
Type: Active
* While [Breaking Wheel] is active, attacking the wheel physically increases its range temporarily to attack enemies outside its range
* Increases SP consumption by 50%

Inquisitor 1st Circle Required
Breaking Wheel

[Physical] - [Slash]
Summon a wheel that inflicts damage to surrounding enemies. Attacking the wheel causes its attack range to expand, striking enemies that are further away.

Level 5:
Attack per 0.3 sec 107%
Duration 10 sec
Consumes Torture Tools x3
SP: 126

Type: Melee / Buff
Cooldown: 50s
1 / 5
Malleus Maleficarum
Inquisitor11
Malleus Maleficarum: Mana Burn
Type: Active
* In PvP, [Malleus Maleficarum] reduces the SP of an enemy by 5% of its current amount per attribute level. In PvE, it silences the monster
* Increases SP consumption by 10%

Inquisitor 1st Circle Required
Malleus Maleficarum

[Magic]
Release the power of the spellbook to attack. The attacked enemy will have its INT and SPR halved and SP consumption doubled.

Level 1:
Attack: 175% x 7
Duration: 10 seconds
Maximum Targets: 7
SP: 126

Type: Magic / Attack
Cooldown: 28s
Advertisement

Comments (0)

Please login to write own comments.
No comments.
Other Fansites
tw ToS Taiwanen ToS Reddit