[Apr 25th 2018] New classes have been added to the skill simulator!

[Druid] Friendly Nature #2 - PvE

Created by encodp on Sep 28th 2017 (Last Updated: Feb 13th 2018).
This is a public build.
1
This build has been deleted by the owner. It will be completely removed in the future if the owner doesn't revert the deletion. If you want to keep this build use the "Copy Build" function.

--- Stat ---
- Full INT

--- Step Build up ---
< Skills >

- Cleric c2 -
Heal 10/10 - You are the Cleric, Sure why not ?
Cure - Handy skill for ATK and use to remove lv 1 debuff to you pt-mate.
Safety Zone 9/10 - Useful skill, You can raise to 10 if you don't use a lot of Fade.
Divine Might 5/5 - Very great skill, + 1 lv to all skills to whole pt.
Fade 5/5 - I love this one, use to delete your hates from the monster.

- Dievdirbys c3 -
Goddess Vakarine 1/15 - Your own Taxi, only 1 is fine.
Goddess Zemyna 15/15 - Decreases 64 SP used to all party member's skills, that why I raise to 15.
Goddess Laima 10/15 - Decreases 20 % CD skills, Level don't mean more decreases but the skill duration. So 10 is enough.
Carve World Tree 10/10 - Silence to enemies, that why we play Deiv c2.
Goddess Ausrine 5/5 - Ultimate useful skill for ET and other.
4 points left I going to Cave owl to create some blocking ? tank ? or may be it will use to defense from some monster

Copy Build
Rank 1
circle 1
Cleric
5 / 5
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 5:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 5
SP: 38

Type: Magic / Buff
Cooldown: 22s
Element: Holy
1 / 5
Cure
Cleric11
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
4 / 5
Safety Zone
Cleric8
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 4:
Blocks: 8 times
Magic Circle Duration: 20 seconds
SP: 40

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 5
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
Rank 2
circle 2
Cleric
10 / 10
2
Heal
Cleric12 Cleric3 Cleric10 Cleric20 Cleric21
Heal: Enhance
Type: Passive
* Increases the damage and heal factor of [Heal] by 0.5% per attribute level
* +10% added bonus at maximum level

Cleric 1st Circle required
Heal: Creating Extra
Type: Active
* Adds a 2% chance per attribute level of being automatically healed when using [Heal]
* Increases SP consumption by 20%

Cleric 1st Circle required
Heal: Remove Damage
Type: Active
* [Heal] will not inflict damage nor react to enemies
* Increases SP consumption by 10%

Cleric 1st Circle required
Heal: Open Sanctuary
Type: Active
* Extends the effects of [Heal] to neutral characters.

Cleric 1st Circle required
Heal: Exclude Summons
Type: Active
* Keeps [Heal] effects from applying to summons.

Cleric 1st Circle required
Heal: Linger
Type: Active
* Applies a buff that continuously restores the HP of allies healed with Heal or Mass Heal
* The buff lasts 10 sec and restores HP in a value equal to [attribute level x 5]% of your Healing stat
* Increases SP consumption by 30%

Cleric 3rd Circle required
Heal

[Magic] - [Holy]
Creates a magic circle in front of you, healing allies or damaging enemies. Does not affect airborne enemies. Amount of HP recovered depends on the target's maximum HP. Recovery increases with the casting character's INT and SPR.

Level 10:
Attack 228%
Heal factor 228%
Magic circle duration 40 sec
No. of heal circles 10
SP: 68

Type: Magic / Buff
Cooldown: 22s
Element: Holy
1 / 10
Cure
Cleric11 Cleric1
Cure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Cure] by 0.5% per attribute level
* +10% added damage at maximum level

Cleric 1st Circle required
Cure: Damage Interval
Type: Active
* Decreases the interval of [Cure]'s magic circle by 0.2 seconds
* Increases SP consumption by 20%

Cleric 2nd Circle required
Cure

[Magic] - [Holy]
Creates a magic circle that removes a Lv1 status ailment from allies or inflicts damage to enemies. Does not affect airborne enemies.

Level 1:
0.4 second attack 103%
No. of Hits: 10
Magic Circle Duration: 6 seconds
SP: 15

Type: Magic / Buff
Cooldown: 27s
Element: Holy
9 / 10
Safety Zone
Cleric8 Cleric18
Safety Zone: Increased Range
Type: Active
* Increases range applied by [Safety Zone] to 15
* Increases SP consumption by 80%

Cleric 1st Circle required
Safety Zone: Block Count
Type: Active
* Increases block count of [Safety Zone] by 1 per attribute level
* Increases SP consumption by 10%

Cleric 2nd Circle required
Safety Zone

Creates a magic circle that blocks incoming attacks.

Level 9:
Blocks: 18 times
Magic Circle Duration: 20 seconds
SP: 75

Type: Magic / Buff
Cooldown: 48s
Element: Holy
0 / 10
Deprotected Zone
Cleric13 Cleric5 Cleric7
Deprotected Zone: Enhance
Type: Passive
* Adds to the defense decrease effect of [Deprotected Zone] by 1 per attribute level
* This attribute applies after the stack calculation

Lv3 Deprotected Zone required
Deprotected Zone: Retention Time
Type: Active
* Increases duration of [Deprotected Zone]'s magic circle by 1 second per attribute level
* Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone: Sword Attack
Type: Active
* Using basic sword attacks on enemies with [Deprotected Zone] will inflict [Weakened Defense]
* [Weakened Defense] can be stacked up to 10 times
Increases SP consumption by 10%

Cleric 1st Circle required
Deprotected Zone

Creates a magic circle that decreases the defense of enemies over time.

Level 1:
Reduces 0.3% per stack
Magic Circle Duration: 6 seconds
SP: 18

Type: Magic / Buff
Cooldown: 13s
Element: Holy
5 / 5
Divine Might
Cleric6
Divine Might: Devil-type Damage
Type: Active
* Deals damage equal to 100% of magic attack to nearby Devil-type monsters when using [Divine Might]
* Increases SP consumption by 10%

Cleric 2nd Circle required
Divine Might

Temporarily increases the skill levels of you and your party members by 1.

Level 5:
Applies 5 times
Duration: 60 seconds
SP: 45

Type: Magic / Buff
Cooldown: 27s
5 / 5
Fade
Fade

Erases the threat of monsters making them stop any attacks on you.

Level 5:
Duration: 20 seconds
SP: 56

Type: Magic / Buff
Cooldown: 40s
Element: Holy
Rank 3
circle 1
Dievdirbys
1 / 5
Statue of Goddess Vakarine
Statue of Goddess Vakarine

Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue.

Level 1:
Max. 1 warps
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 26

Type: Melee / Attack
Cooldown: 85s
5 / 5
Statue of Goddess Zemyna
Statue of Goddess Zemyna

Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue.

Level 5:
SP -24
SP recovery shortened by 5 sec
Statue duration 50 sec
Consumes Sculpting Wood x1
SP: 83

Type: Melee / Attack
Cooldown: 48s
5 / 5
Statue of Goddess Laima
Dievdirbys9
Statue of Goddess Laima: Home Ground
Type: Active
* Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active
* Increases SP consumption by 10%

Dievdirbys 1st Circle required
Statue of Goddess Laima

Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue.

Level 5:
Cooldown -20%
Movement speed -5
Statue duration 50 sec
Consumes Sculpting Wood x1
SP: 83

Type: Melee / Attack
Cooldown: 47s
0 / 5
3
Carve Attack
Dievdirbys11
Carve Attack: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level
* +10% added damage at maximum level

Dievdirbys 1st Circle required
Carve Attack: Chance to Obtain
Type: Active
* Increases chances of obtaining materials for [Carve] by 1% per attribute level
* Increases SP consumption by 30%

Dievdirbys 2nd Circle required
Carve Attack

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials.

Level 1:
Attack: 82% x 5
Additional Damage to Plant-type Monsters: +100
Statue Materials Drop Rate: 5%
AoE Attack Ratio: 1
SP: 34

Type: Melee / Attack
Cooldown: 17s
Rank 4
circle 2
Dievdirbys
1 / 10
Statue of Goddess Vakarine
Statue of Goddess Vakarine

Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue.

Level 1:
Max. 1 warps
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 26

Type: Melee / Attack
Cooldown: 85s
10 / 10
Statue of Goddess Zemyna
Statue of Goddess Zemyna

Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue.

Level 10:
SP -44
SP recovery shortened by 5 sec
Statue duration 75 sec
Consumes Sculpting Wood x1
SP: 138

Type: Melee / Attack
Cooldown: 48s
10 / 10
Statue of Goddess Laima
Dievdirbys9
Statue of Goddess Laima: Home Ground
Type: Active
* Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active
* Increases SP consumption by 10%

Dievdirbys 1st Circle required
Statue of Goddess Laima

Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue.

Level 10:
Cooldown -20%
Movement speed -10
Statue duration 75 sec
Consumes Sculpting Wood x1
SP: 138

Type: Melee / Attack
Cooldown: 47s
0 / 10
3
Carve Attack
Dievdirbys11 Dievdirbys1
Carve Attack: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level
* +10% added damage at maximum level

Dievdirbys 1st Circle required
Carve Attack: Chance to Obtain
Type: Active
* Increases chances of obtaining materials for [Carve] by 1% per attribute level
* Increases SP consumption by 30%

Dievdirbys 2nd Circle required
Carve Attack

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials.

Level 1:
Attack: 82% x 5
Additional Damage to Plant-type Monsters: +100
Statue Materials Drop Rate: 5%
AoE Attack Ratio: 1
SP: 34

Type: Melee / Attack
Cooldown: 17s
4 / 5
2
Carve Owl
Dievdirbys12
Carve Owl: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carve Owl] by 0.5% per attribute level
* +10% added damage at maximum level

Dievdirbys 2nd Circle required
Carve Owl

[Magic]
Carve an Owl Sculpture to protect yourself from the attacks of enemies in front of you.

Level 4:
Attack 59% x 3 hits
Block count 80
Duration 25 sec
Consumes Sculpting Wood x2
SP: 78

Type: Melee / Attack
Cooldown: 50s
5 / 5
Carve World Tree
Dievdirbys5
Carve World Tree: Maintain
Type: Active
* Decreases range of [Carve World Tree], but increases its duration by 10 seconds

Dievdirbys 2nd Circle required
Carve World Tree

Carve a divine World Tree that silences nearby enemies.

Level 5:
Statue duration 27 sec
Consumes Sculpting Wood x1
SP: 92

Type: Melee / Attack
Cooldown: 92s
Rank 5
circle 3
Dievdirbys
1 / 15
Statue of Goddess Vakarine
Statue of Goddess Vakarine

Carve a statue of Vakarine, the Goddess of the Evening Star. You may warp to other areas through the Goddess Statue.

Level 1:
Max. 1 warps
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 26

Type: Melee / Attack
Cooldown: 85s
15 / 15
Statue of Goddess Zemyna
Statue of Goddess Zemyna

Carve a statue of Zemyna, the goddess of the earth. Decreases the SP cost and SP recovery time when using skills for nearby allies who are within the radius of the Goddess Statue.

Level 15:
SP -64
SP recovery shortened by 5 sec
Statue duration 100 sec
Consumes Sculpting Wood x1
SP: 193

Type: Melee / Attack
Cooldown: 48s
10 / 15
Statue of Goddess Laima
Dievdirbys9
Statue of Goddess Laima: Home Ground
Type: Active
* Increases cooldown of skills from enemies when within the range while [Statue of Goddess Laima] is active
* Increases SP consumption by 10%

Dievdirbys 1st Circle required
Statue of Goddess Laima

Carves a statue of Laima, the Goddess of Fate. Decreases the cooldown of your party members' skills within the radius of the Goddess Statue.

Level 10:
Cooldown -20%
Movement speed -10
Statue duration 75 sec
Consumes Sculpting Wood x1
SP: 138

Type: Melee / Attack
Cooldown: 47s
0 / 15
3
Carve Attack
Dievdirbys11 Dievdirbys1
Carve Attack: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carve Attack] by 0.5% per attribute level
* +10% added damage at maximum level

Dievdirbys 1st Circle required
Carve Attack: Chance to Obtain
Type: Active
* Increases chances of obtaining materials for [Carve] by 1% per attribute level
* Increases SP consumption by 30%

Dievdirbys 2nd Circle required
Carve Attack

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Attack the target by using a carving knife. Plant-type monsters take additional bonus damage and may drop statue materials.

Level 1:
Attack: 82% x 5
Additional Damage to Plant-type Monsters: +100
Statue Materials Drop Rate: 5%
AoE Attack Ratio: 1
SP: 34

Type: Melee / Attack
Cooldown: 17s
4 / 10
2
Carve Owl
Dievdirbys12
Carve Owl: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carve Owl] by 0.5% per attribute level
* +10% added damage at maximum level

Dievdirbys 2nd Circle required
Carve Owl

[Magic]
Carve an Owl Sculpture to protect yourself from the attacks of enemies in front of you.

Level 4:
Attack 59% x 3 hits
Block count 80
Duration 25 sec
Consumes Sculpting Wood x2
SP: 78

Type: Melee / Attack
Cooldown: 50s
10 / 10
Carve World Tree
Dievdirbys5
Carve World Tree: Maintain
Type: Active
* Decreases range of [Carve World Tree], but increases its duration by 10 seconds

Dievdirbys 2nd Circle required
Carve World Tree

Carve a divine World Tree that silences nearby enemies.

Level 10:
Statue duration 42 sec
Consumes Sculpting Wood x1
SP: 149

Type: Melee / Attack
Cooldown: 92s
5 / 5
Statue of Goddess Ausrine
Statue of Goddess Ausrine

Carve a statue of Ausrine, the Goddess of the Morning Star. Those in your party who circle around the Goddess Statue counter-clockwise are granted divine protection and become immune to damage temporarily.

Level 5:
[Blessing of the Goddess] Duration 18 sec
Statue duration 30 sec
Consumes Sculpting Wood x1
SP: 96

Type: Melee / Attack
Cooldown: 80s
Rank 6
circle 1
Druid
5 / 5
Carnivory
Druid11 Druid8
Carnivory: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Carnivory: Duration Time
Type: Active
* Increases duration time of [Carnivory] by 1 second per attribute level
* Increases SP consumption by 10%

Druid 1st Circle required
Carnivory

[Magic]
Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you.

Level 5:
Attack: 271% x 25
Maximum targets: 8
Duration: 10 seconds
SP: 110

Type: Magic / Attack
Cooldown: 20s
1 / 5
Chortasmata
Druid15
Chortasmata: Duration
Type: Active
* Increases duration of [Chortasmata] by 1 second per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Druid
Chortasmata: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Chortasmata

[Magic] - [Poison]
Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage.

Level 1:
Attack 162%
Floral Scent recovery 600
Duration 11 sec
SP: 62

Type: Magic / Attack
Cooldown: 20s
Element: Poison
1 / 5
Shape Shifting
Shape Shifting

Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
0 / 5
Telepath
Telepath: Crowd Control
Type: Active
* Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Druid
Telepath

Penetrate into the mind of an enemy in front of you to control it.

Level 1:
Duration: 11 seconds
SP: 66

Type: Magic / Attack
Cooldown: 60s
0 / 5
Seed Bomb
Druid16
Seed Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seed Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Seed Bomb

Applies a seed buff on an ally. If the ally is attacked while the buff is active or the buff expires, magic damage is dealt to nearby enemies.

Level 1:
Attack 717%
Seed buff duration 5 sec
SP: 62

Type: Magic / Attack
Cooldown: 25s
Rank 7
circle 2
Druid
10 / 10
Carnivory
Druid11 Druid8
Carnivory: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Carnivory: Duration Time
Type: Active
* Increases duration time of [Carnivory] by 1 second per attribute level
* Increases SP consumption by 10%

Druid 1st Circle required
Carnivory

[Magic]
Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you.

Level 10:
Attack: 332% x 25
Maximum targets: 8
Duration: 10 seconds
SP: 180

Type: Magic / Attack
Cooldown: 20s
1 / 10
Chortasmata
Druid1 Druid15
Chortasmata: Duration
Type: Active
* Increases duration of [Chortasmata] by 1 second per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Druid
Chortasmata: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Chortasmata

[Magic] - [Poison]
Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage.

Level 1:
Attack 162%
Floral Scent recovery 600
Duration 11 sec
SP: 62

Type: Magic / Attack
Cooldown: 20s
Element: Poison
1 / 10
Shape Shifting
Shape Shifting

Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
0 / 10
Telepath
Telepath: Crowd Control
Type: Active
* Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Druid
Telepath

Penetrate into the mind of an enemy in front of you to control it.

Level 1:
Duration: 11 seconds
SP: 66

Type: Magic / Attack
Cooldown: 60s
0 / 10
Seed Bomb
Druid16
Seed Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seed Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Seed Bomb

Applies a seed buff on an ally. If the ally is attacked while the buff is active or the buff expires, magic damage is dealt to nearby enemies.

Level 1:
Attack 717%
Seed buff duration 5 sec
SP: 62

Type: Magic / Attack
Cooldown: 25s
5 / 5
Sterea Trofh
Sterea Trofh

Grown grass protects you and your allies. It casts in the place of [Chortasmata] first if exists, otherwise it casts on you.

Level 5:
Duration: 10 seconds
SP: 110

Type: Magic / Attack
Cooldown: 30s
5 / 5
Transform
Transform

Transform back into the monster that you last shape shifted to.

Level 5:
Able to use the monster's skill
Maximum Duration: 100 seconds
SP: 114

Type: Magic / Attack
Cooldown: 120s
0 / 5
Thorn
Druid17
Thorn: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thorn] by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Druid
Thorn

Throw thorny vines at nearby enemies to deal continuous damage. If the target is a ground-based monster, it will become trapped in the vines and unable to move.

Level 1:
Attack 250% x 11 hits
Ground enemies become unable to move
SP: 98

Type: Magic / Attack
Cooldown: 20s
Rank 8
circle 3
Druid
15 / 15
Carnivory
Druid11 Druid8
Carnivory: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Carnivory] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Carnivory: Duration Time
Type: Active
* Increases duration time of [Carnivory] by 1 second per attribute level
* Increases SP consumption by 10%

Druid 1st Circle required
Carnivory

[Magic]
Grass near the targeted area attacks an enemy. It casts in the place of [Chortasmata] first if it exists, otherwise it casts on you.

Level 15:
Attack: 393% x 25
Maximum targets: 8
Duration: 10 seconds
SP: 250

Type: Magic / Attack
Cooldown: 20s
5 / 15
Chortasmata
Druid1 Druid15
Chortasmata: Duration
Type: Active
* Increases duration of [Chortasmata] by 1 second per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Druid
Chortasmata: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Chortasmata] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Chortasmata

[Magic] - [Poison]
Grass temporarily grows on the targeted area. Monsters within the targeted area become Plant-type monsters. Allies who step on the area receive the Floral Scent buff and have their HP restored. Enemies on the area receive the Rash debuff and continuous damage.

Level 5:
Attack 206%
Floral Scent recovery 720
Duration 15 sec
SP: 126

Type: Magic / Attack
Cooldown: 20s
Element: Poison
1 / 15
Shape Shifting
Shape Shifting

Transform into a monster of the Animal-type, Plant-type or Insect-type in front of you for a given duration.

Level 1:
Able to use the monster's skill
Maximum Duration: 60 seconds
SP: 56

Type: Magic / Attack
Cooldown: 120s
0 / 15
Telepath
Druid12
Telepath: Crowd Control
Type: Active
* Enemies near the initial target of [Telepath] also get the same effect corresponding to attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Druid
Telepath

Penetrate into the mind of an enemy in front of you to control it.

Level 1:
Duration: 11 seconds
SP: 66

Type: Magic / Attack
Cooldown: 60s
0 / 15
Seed Bomb
Druid16
Seed Bomb: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Seed Bomb] by 0.5% per attribute level
* +10% added damage at maximum level

Druid 1st Circle required
Seed Bomb

Applies a seed buff on an ally. If the ally is attacked while the buff is active or the buff expires, magic damage is dealt to nearby enemies.

Level 1:
Attack 717%
Seed buff duration 5 sec
SP: 62

Type: Magic / Attack
Cooldown: 25s
10 / 10
Sterea Trofh
Sterea Trofh

Grown grass protects you and your allies. It casts in the place of [Chortasmata] first if exists, otherwise it casts on you.

Level 10:
Duration: 15 seconds
SP: 180

Type: Magic / Attack
Cooldown: 30s
7 / 10
Transform
Transform

Transform back into the monster that you last shape shifted to.

Level 7:
Able to use the monster's skill
Maximum Duration: 120 seconds
SP: 142

Type: Magic / Attack
Cooldown: 120s
0 / 10
Thorn
Druid17
Thorn: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Thorn] by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Druid
Thorn

Throw thorny vines at nearby enemies to deal continuous damage. If the target is a ground-based monster, it will become trapped in the vines and unable to move.

Level 1:
Attack 250% x 11 hits
Ground enemies become unable to move
SP: 98

Type: Magic / Attack
Cooldown: 20s
2 / 5
Lycanthropy
Druid14
Lycanthropy: Human Form
Type: Active
* Transform into a human hybrid instead of a wolf when using [Lycanthropy]
* Alters stat increases and changes duration to 60 sec
* Basic attack changes to Scratch (5% chance of Bleeding)
* Can use Dash
* 2% of max. HP restored every 8 sec
* Physical damage +[Lycanthropy skill level x 4%]
* Magic damage +[Lycanthropy skill level x 6%]
* Critical rate +[Lycanthropy skill level x 40]

Need the 3rd circle of Druid
Lycanthropy

Temporarily transform into a wolf. Upon transforming, nearby enemies are provoked, with additional provocation applied when using wolf skills. When transformed, you cannot use your character's skills and your SP is continuously consumed. In wolf form, part of your stats increase, and you restore 2% of your max. HP every 8 seconds. You can also use Dash.

Level 2:
Wolf skills activated
Add. damage +20%
Critical Rate +80
Base movement speed +10
Max. HP +100%
Physical and magic defense +50%
Block penetration +400
Max. duration 30
Consumes 91 SP per sec
SP: 0

Type: Magic / Attack
Cooldown: 120s
5 / 5
Henge Stone
Henge Stone

Summons the Henge Stone. Increases the skill level of the magic circle and Cleric tree installation skills by 1, and increases the damage of magic attacks.

Level 5:
Duration 18 sec
Cleric tree magic damage +10%
SP: 237

Type: Magic / Attack
Cooldown: 25s
Rank 9
circle 1
Taoist
0 / 1
3
Begone Demon
Daoshi9
Begone Demon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Begone Demon] by 0.5% per attribute level
* +10% added damage at maximum level

Taoist 1st Circle Required
Begone Demon

[Magic]
Instantly activates the spell contained inside the installed charm. Storm Calling immediately calls to rain and Creeping Death, Tri-Disaster and Dark Sight explode to attack nearby enemies.

Level 1:
Attack: 624%
SP: 122

Type: Magic / Buff
Cooldown: 10s
0 / 5
Storm Calling
Daoshi10
Storm Calling: Additional Damage
Type: Active
* Melee attacks deal additional damage of 50% to enemies in the range of [Storm Calling]
* Increases SP consumption by 10%

Taoist 1st Circle Required
Storm Calling: Zaibas
Type: Active
* If the caster has learned [Zaibas], automatically casts [Zaibas] at the location of [Storm Calling] when it is placed
* Increases SP consumption by 50%

Taoist 2nd Circle Required
Storm Calling

[Magic]
Install a charm that calls upon a furious storm. It activates when coming in contact with an enemy, and the enemies within its range get attacked once and then receive additional damage from Lightning property attacks.

Level 1:
Calling Storm Attack: 772%
Charm Duration: 20 seconds
Storm Duration: 5 seconds
Consumes 2 sheets of Strange Yellow Paper
SP: 134

Type: Magic / Buff
Cooldown: 24s
0 / 5
Dark Sight
Dark Sight

[Magic]
Attach a charm that removes one's presence. The allies in the vicinity of the installed charm is safe from monsters.

Level 1:
Explosion Attack: 624%
Charm Duration: 60 seconds
AoE: 44
Consumes 2 sheets of Strange Yellow Paper
SP: 145

Type: Magic / Buff
Cooldown: 36s
0 / 5
Tri-disaster Charm
Tri-disaster Charm

[Magic]
Install a charm with a resistance to the Fire, Ice and Lightning properties. Allies within the vicinity of the charm will have their Fire, Ice and Lightning property resistances increased. When the charm explodes, nearby enemies will receive damage based on the three properties.

Level 1:
Explosion Attack: 624% x 3
Charm Duration: 1 minutes
Fire, Ice, Lightning Property Resistance: +210
Consumes 2 sheets of Strange Yellow Paper
SP: 158

Type: Magic / Buff
Cooldown: 30s
0 / 5
3
Creeping Death Charm
Creeping Death Charm

[Magic]
Install Creeping Death charm that moves slowly forward. Creeping Death deals continuous damage to the targets coming in contact with it while moving. Deals additional damage when exploding via Begone Demon.

Level 1:
Attack: 101% x 4
Explosion Attack: 624%
Consumes 3 sheets of Strange Yellow Paper
SP: 126

Type: Magic / Buff
Cooldown: 31s
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