Fencer by LoliLicker V1.1 (Updated April 28th, 2016.)
Created by LoliLicker on Oct 21st 2015 (Last Updated: May 2nd 2016).
This is a public build.
60
[Highly recommended to have a friendly ally Krivis with at least Diano 5.]
My Fencer build that I am working on. If possible, give feedback on how it is during PvE or PvP. Even if it's a simple thanks so that I know it's working well. It's not really good if I don't know if it's actually helping other people or not.
If you'd like to contribute your ideas, make sure they are not vague. They also need to have good reliable information that are practical and make sense. If I research upon your ideas, and see that they can possibly make a good change I might think about incorporating it.
All of my builds are prone to change due to any future nerfs or buffs to something in later updates. They will be updated accordingly when needed to keep them bolstered in the current game version.
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Your character stat distribution should be:
(Sometimes people lose track of their stat distribution. So I have found a solution to this problem to explain my stat distribution a lot easier.)
Your DEX should always be double the amount of your STR, and your SPR and also CON should be 1/4 of the amount of your STR.
An example would be if you had 200 DEX, you would have 100 STR, and you should have around 25 SPR and also CON.
[Adding CON is optional, but having some CON is good for late game PvE or more likely PvP.]
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The armor that you should be using are leather armor types. It'll help increase your evasion so that you can completely dodge physical attacks and take no damage at all. Don't forget that physical defense only decreases the physical damage taken.
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Suggestions or questions can be private messaged to me here: (Whether I have a lot of private messages or not, I may not respond to your PM. There is a chance I will read it and if I find anything worth reading for my time I'll answer.)
https://forum.treeofsavior.com/users/lolilicker/activity
[DISCLAIMER: I do not use the Tosbase forums, or read private messages on this site.]
Fencer Version 1.1
(Build was last updated on April 28th, 2016.)
[Highly recommended to have a friendly ally Krivis with at least Diano 5.]
My Fencer build that I am working on. If possible, give feedback on how it is during PvE or PvP. Even if it's a simple thanks so that I know it's working well. It's not really good if I don't know if it's actually helping other people or not.
If you'd like to contribute your ideas, make sure they are not vague. They also need to have good reliable information that are practical and make sense. If I research upon your ideas, and see that they can possibly make a good change I might think about incorporating it.
All of my builds are prone to change due to any future nerfs or buffs to something in later updates. They will be updated accordingly when needed to keep them bolstered in the current game version.
____
____
Your character stat distribution should be:
(Sometimes people lose track of their stat distribution. So I have found a solution to this problem to explain my stat distribution a lot easier.)
Your DEX should always be double the amount of your STR, and your SPR and also CON should be 1/4 of the amount of your STR.
An example would be if you had 200 DEX, you would have 100 STR, and you should have around 25 SPR and also CON.
[Adding CON is optional, but having some CON is good for late game PvE or more likely PvP.]
----
The armor that you should be using are leather armor types. It'll help increase your evasion so that you can completely dodge physical attacks and take no damage at all. Don't forget that physical defense only decreases the physical damage taken.
____
____
Suggestions or questions can be private messaged to me here: (Whether I have a lot of private messages or not, I may not respond to your PM. There is a chance I will read it and if I find anything worth reading for my time I'll answer.)
https://forum.treeofsavior.com/users/lolilicker/activity
[DISCLAIMER: I do not use the Tosbase forums, or read private messages on this site.]
Fencer Version 1.1
(Build was last updated on April 28th, 2016.)
[Highly recommended to have a friendly ally Krivis with at least Diano 5.]
Rank 1
Swordsman |
3 / 5 3 Bash: Enhance Type: Passive * Increases the damage dealt on an enemy with [Bash] by 0.5% per attribute level * +10% added damage at maximum level Swordsman 1st Circle required Bash: Splash Type: Active * Increases AoE attack ratio of [Bash] by 1 per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Bash: Knockdown Type: Active * Enemies hit by [Bash] are knocked down * Increases SP consumption by 30% Lv3 Bash required Bash [Physical] - [Slash] Inflict damage on an enemy with a powerful attack. Level 3: Attack: 182% AoE Attack Ratio: 0 SP: 15 Type: Melee / Attack Cooldown: 6s 5 / 5 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 5: Physical Damage: +18 Physical Defense: -9 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 40s 5 / 5 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 5: Additional Damage: +11 Number of Hits: 10 Duration: 45 seconds SP: 24 Type: Melee / Buff Cooldown: 20s 2 / 5 Pain Barrier: Duration Type: Active * Increases [Pain Barrier] duration for 5 seconds * Increases SP consumption by 10% Swordsman 3rd Circle required Pain Barrier Temporarily grants immunity to being affected by knockback, knockdown and stagger. Also increases the chance to resist status abnormalities. Level 2: Duration: 16 seconds SP: 39 Type: Melee / Buff Cooldown: 39s |
Rank 2
Swordsman |
10 / 10 Gung Ho: Enhance Type: Passive * Amplifies physical damage increase effect and decreased defense effect of [Gung Ho] by 1% per attribute level Lv3 Gung Ho required Gung Ho Become determined by temporarily increasing your attack, while decreasing your defense. Level 10: Physical Damage: +28 Physical Defense: -14 Duration: 300 seconds SP: 33 Type: Melee / Buff Cooldown: 40s 10 / 10 Concentrate: Enhance Type: Passive * Increases additional damage of [Concentrate] by 1% per attribute level Lv3 Concentrate required Concentrate Increases your attack damage. Level 10: Additional Damage: +18 Number of Hits: 20 Duration: 45 seconds SP: 38 Type: Melee / Buff Cooldown: 20s 5 / 5 Restrain: Slow Type: Active * Enemies stunned by [Restrain] become slowed down after stun wears off * Increases duration of slow effect by 3 seconds per attribute level * Increases SP consumption by 10% Swordsman 2nd Circle required Restrain Lowers your maximum HP, but your attacks have a high chance of stunning enemies. Level 5: Chance of Stunning Enemy: 30% Maximum HP: -75 Duration: 45 seconds SP: 30 Type: Melee / Buff Cooldown: 120s |
Rank 3
Barbarian |
5 / 5 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 5: Attack: 266% Critical Rate: +50 AoE Attack Ratio: 3 SP: 42 Type: Melee / Attack Cooldown: 16s 1 / 5 2 Helm Chopper: Enhance Type: Passive * Increases the damage dealt on an enemy with [Helm Chopper] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Helm Chopper [Physical] - [Strike] Strike the enemy's head, causing it to become afflicted with [Stun]. Level 1: Attack: 169% x 2 AoE Attack Ratio: 3 SP: 21 Type: Melee / Attack Cooldown: 20s |
Rank 4
Barbarian |
10 / 10 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 10: Attack: 326% Critical Rate: +50 AoE Attack Ratio: 3 SP: 67 Type: Melee / Attack Cooldown: 16s 5 / 5 Warcry: Enhance Type: Passive * Enhances physical attack increase effect of [Warcry] by 1% per attribute level * Attribute applies after an enemy's defense is reduced Lv3 Warcry required Warcry: Add Target Type: Active * Increases the amount of enemies [Warcry] can affect by 1 per attribute level * Increases SP consumption by 20 * Increases SP consumption by 30% Barbarian 3rd Circle required Warcry: Duration Type: Active Increases the duration of [Warcry] by 2 seconds per attribute level * Increases SP consumption by 20% Barbarian 2nd Circle required Warcry: Debuff Duration Type: Active * Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff * Duration increase reduced to 1/3 in PvP * Increases SP consumption by 10% Barbarian 3rd Circle required Warcry Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby. Level 5: Targets: 5 Maximum Physical Defense: -10% Attack increase per target: 20 Duration: 30 seconds SP: 50 Type: Melee / Buff Cooldown: 42s 5 / 5 Frenzy: Maintain Stacks Type: Active * Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half * Increases SP consumption by 10% Barbarian 3rd Circle required Frenzy Increases your attack when you keep repeatedly attacking one particular enemy. Level 5: Attack per Stack: +1.5% Maximum Stacks: 10 Attack Speed: +200 Duration: 40 seconds SP: 52 Type: Melee / Buff Cooldown: 70s 5 / 5 2 Seism: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 2nd Circle required Seism [Physical] - [Slash] Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun]. Level 5: Attack: 201% x 3 AoE Attack Ratio: 5 SP: 54 Type: Melee / Attack Cooldown: 18s |
Rank 5
Barbarian |
14 / 15 3 Cleave: Enhance Type: Passive * Increases the damage dealt on an enemy with [Cleave] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 1st Circle required Cleave [Physical] - [Slash] Release a strong attack on enemies by spinning your body. Increases your critical rate when the attack lands and deals additional damage to a stunned enemy. Also, the target takes additional slash damage for a certain period of time. Level 14: Attack: 374% Critical Rate: +50 AoE Attack Ratio: 3 SP: 87 Type: Melee / Attack Cooldown: 16s 10 / 10 Warcry: Enhance Type: Passive * Enhances physical attack increase effect of [Warcry] by 1% per attribute level * Attribute applies after an enemy's defense is reduced Lv3 Warcry required Warcry: Add Target Type: Active * Increases the amount of enemies [Warcry] can affect by 1 per attribute level * Increases SP consumption by 20 * Increases SP consumption by 30% Barbarian 3rd Circle required Warcry: Duration Type: Active Increases the duration of [Warcry] by 2 seconds per attribute level * Increases SP consumption by 20% Barbarian 2nd Circle required Warcry: Debuff Duration Type: Active * Increases duration of all Barbarian debuffs by 1 second per attribute level when affected by the [Warcry] debuff * Duration increase reduced to 1/3 in PvP * Increases SP consumption by 10% Barbarian 3rd Circle required Warcry Temporarily decreases the defense of nearby enemies and increases attack proportionally to the number of targets nearby. Level 10: Targets: 5 Maximum Physical Defense: -10% Attack increase per target: 40 Duration: 30 seconds SP: 80 Type: Melee / Buff Cooldown: 42s 10 / 10 Frenzy: Maintain Stacks Type: Active * Maintains the stacks from [Frenzy] when switching to another target, but the maximum amount of stacks is reduced by half * Increases SP consumption by 10% Barbarian 3rd Circle required Frenzy Increases your attack when you keep repeatedly attacking one particular enemy. Level 10: Attack per Stack: +1.5% Maximum Stacks: 20 Attack Speed: +250 Duration: 50 seconds SP: 82 Type: Melee / Buff Cooldown: 70s 10 / 10 2 Seism: Enhance Type: Passive * Increases the damage dealt on an enemy with [Seism] by 0.5% per attribute level * +10% added damage at maximum level Barbarian 2nd Circle required Seism [Physical] - [Slash] Create an earthshake to stop enemies from attacking. The enemy has a chance to become afflicted with [Stun]. Level 10: Attack: 256% x 3 AoE Attack Ratio: 5 SP: 84 Type: Melee / Attack Cooldown: 18s |
Rank 6
Fencer |
4 / 5 Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Lunge [Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks. Level 4: Attack: 173% x 4 Evasion Rate: +130 Duration: 4 seconds SP: 55 Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 5 / 5 2 Sept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Sept Etoiles [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 5: Attack: 151% x 8 SP: 93 Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 2 / 5 Attaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Attaque Coquille [Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks. Level 2: Attack: 561% Duration: 6 seconds SP: 45 Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 3 / 5 Esquive Toucher: Enhance Type: Passive * Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Esquive Toucher [Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks. (The Buff Durations will be changed to 4 seconds once you enter PvP server.) Level 3: Attack: 187% x 5 Evasion Rate: +30% SP: 71 Type: Melee / Attack Cooldown: 30s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 5 5 Flanconnade: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Flanconnade [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Perform a complex upward attack with your rapier. This attack protects you against an enemy attack. Level 1: Attack: 201% x 2 SP: 36 Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
Rank 7
Fencer |
7 / 10 Lunge: Enhance Type: Passive * Increases the damage dealt on an enemy with [Lunge] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Lunge [Physical] - [Pierce] Lower your stance and reach out to attack an enemy. Your evasion rate increases and the enemy becomes more vulnerable to [Slash] attacks. Level 7: Attack: 198% x 4 Evasion Rate: +190 Duration: 4 seconds SP: 74 Type: Melee / Attack Cooldown: 14s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 6 / 10 2 Sept Etoiles: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sept Etoiles] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Sept Etoiles [Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed] Stab an enemy in front of you. Level 6: Attack: 158% x 8 SP: 105 Type: Melee / Attack Cooldown: 29s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 10 / 10 Attaque Coquille: Enhance Type: Passive * Increases the damage dealt on an enemy with [Attaque Coquille] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Attaque Coquille [Physical] - [Strike] Attack an enemy with the guard of your sword. The enemy's defense is ignored when attacked again with [Pierce] attacks. Level 10: Attack: 795% Duration: 14 seconds SP: 111 Type: Melee / Attack Cooldown: 8s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 4 / 10 Esquive Toucher: Enhance Type: Passive * Increases the damage dealt on an enemy with [Esquive Toucher] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Esquive Toucher [Physical] - [Pierce]Move swiftly to avoid enemy attacks and deliver complex successive attacks. (The Buff Durations will be changed to 4 seconds once you enter PvP server.) Level 4: Attack: 196% x 5 Evasion Rate: +40% SP: 80 Type: Melee / Attack Cooldown: 30s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 2 / 10 5 Flanconnade: Enhance Type: Passive * Increases the damage dealt on an enemy with [Flanconnade] by 0.5% per attribute level * +10% added damage at maximum level Fencer 1st Circle required Flanconnade [Physical] - [Slash] [{img tooltip_speedofatk}Attack Speed] Perform a complex upward attack with your rapier. This attack protects you against an enemy attack. Level 2: Attack: 212% x 2 SP: 44 Type: Melee / Attack Cooldown: 10s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol 1 / 5 Preparation Twirl the tip of your sword to parry an enemy attack and prepare for the next attack. The next [Pierce]-type attack you make will inflict twice as much damage. Level 1: Maximum Duration: 4 seconds +55% Block during skill duration Duration: 15 seconds SP: 55 Type: Melee / Attack Cooldown: 35s Required Stance: RapierAndShield, RapierAndDagger, RapierAndArtefact, RapierAndPistol |
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Comments (230)
Please take a look at my build based on the current ktos Fencer meta (Sw3-Pelt1-?-Fencer3):
[url]http://www.tosbase.com/tools/skill-simulator/build/sjo6ldfo2a/[/url]
You need all the early ranks only for utility because Fencer is a standalone class, you'll be spamming Attaque Composee all the time when other skills are on CD, attack skills from earlier from early ranks will not be needed.
8/19/2016 my Rank7 Fencer build
Lunge=2
Sept Etoiles=10 (Seems like low damage in tooltip but its the highest damage output with Preparation)
Attaque Coquille=10
Esquive Toucher=0 (Crap ANimation and Damage/Evasion)
Fanconnade=1
Attaque Composee=5
Preparation=1
Best build so far imo for upcoming Rank8 Fencer
whether the frenzy skill to work for their attack skills (Sept Etoiles) ? or just multiples of normal attacks
try this build and let me know your opinion in comment section!
http://www.tosbase.com/tools/skill-simulator/build/f4uw6e2564/
Hi! I'll be using your build so I'll keep you up about how it goes on PvE and lately on PvP o/
Yes please, I want to know also. Just to share, I first followed this guide then I saw the Boss Slayer Fencer guide by Ascalone and did skill reset because that's an updated one. I enjoy Ascalone's sw and barb skills, but I'm still confused for the fencer part. I'm currently at fencer1. Any thoughts?
Wow! that's a ruge build!
Use this one to see the skill tree and that for more detailed info, but I didn't get it, what are you confuse about it?
I realized that this build is would be the dex build that Ascalone would use on his fencer and that one that he posted, it's a STR build, he explained some details for each build but he coud only post one of them. so follow this one if you want a DEX fencer;
I think the build itself (Ascalone's) are for both str and dex type.
Build - for both str and dex type
Stat allocation, armors to use - str and dex types are different, which he explained in the guide
I'm a dex type and it's true that his build deals more dps, and Pouncing is really great. I just want to know also how this build (Lollilicker's) performs in game.
You are right but his skill set goes for str and this one goes for dex, you can notice it because at this one, LoliLicker maxed Gung Huo and put some points on Esquive Toucher, you will have more mobility with this build, right?
I'm not playing with swordmaster yet, I'm getting some money with chaplain.
how about the attributes?
what the best attributes for this class?
thanks..
what is better golden falcion + arde dagger or Flamini 2hand sword
im lvl 94 right now
Golden Falcion + Arde Dagger is 100x better than Flamini, you get around the same basic attack, but the critical attack boost given by the Golden Falcion makes you OP.