[Apr 25th 2018] New classes have been added to the skill simulator!

Master of Crowd Control

Created by pathapol2559 on Jan 31st 2017 (Last Updated: Dec 11th 2018).
This is a public build.
3
Shorthand Notation
cc = crowd control
iw = ice wall
pp = psychic pressure

About This Build

This build focus on PVE content. Cryo & psycho & onmyoji synergize each other well due to following.
- Using pp on iw shoot ice shards, dealing massive dmg to single large target(boss).
- Mass cc non stop due to many cc skills.
- Onmyo fox improve psycho skills range and dmg.

Class order is not fixed. I prefer psychokino first for fast leveling. Then cryo for ice pressure experience. Onmyoji last because it needs least skill points to reach full potential.

Rank 8+ class choice

Cryo3 and psycho3 are core classes. These are R8-10 variations.
1. [current] RC and onmyoji c2
rune caster brings nice utilities.
- rune of ice boost ice skill dmg, mainly iw + pp.
- rune of protection provide knockback/knockdown resistance and prevent casting interruption.
onmyoji
- fox attribute increase pp range and makes pp, gravity pole deal additional fire dmg.
- mass AOE dmg skills.

onmyoji c3 is an option for RC replacement. (In case player don't want to go through RC job adv) It brings 2x water shikigami dmg and strong aoe dmg skill. But player would need to cc mobs to ensure that onmyoji spell won't get interrupted while casting. I still think that it isn't worth enough since I already have hand full of skills to cast.

2. shadowmancer c3
Provide utility skills to set up icewall+pp.
- Hallucination prevent casting interruption.
- Shadow fatter binds boss in place.
- Infernal shadow also help fighting mobile boss. But shine more in thaumaturge build.
3. enchanter c3
Good amount of supportive buffs
- Enchant lightning flat dmg increase is very effective with multihit skill like icewall+pp.
- Lightning hand helps sustain dmg when icewall+pp is on cooldown.
- Turn psychic pressure and gravity pole into lightning, which can deal more dmg against frozen enemies.
4. RC and sage c2
- blink to aggro boss (help setting up icewall against boss which cry/psy cant cc). Pair with teleportation to make caster lose aggro.
(Micro dimension can NOT duplicate frost pillar anymore. It can duplicate ice wall too but it cant shoot shards when hit, but using ice blast can add another hit)
- Dimension compression pull mobs.

Tips & gameplay

- iw formation + usage [always subject to change]

diagonal (12 wall hit)



alternative formation


straight (14 wall hit)
positioning is quite tricky.



jump trick(16 wall hit)
very hard positioning.
use quest return -> jump halfway -> directional key to get on ice wall.


terrain wall trick - stacking ice wall on map edge(all wall hit)
Obsolete now. Icewall just disappear when it is spawned beyond terrain.

Face toward wall then cast ice wall without entering any directional key.
wall may shift if map edge isnt multiple of 45 degrees.
walk into wall then pp -> face toward opposite side(or any direction you want)
since aoe is small, moving enemies first by swap, magnetic force or other is recommended.


ice prison
this trick is suitable for mobile boss.
cast iw around yourself + further.
swap boss to imprison him and pp at the other side of iw.
an example of formation is something like this.


(Beware if you take swap lv1, icewall count as a target and swap may fail if icewall is in swap range, happened when boss move close to icewall.)

Onmyoji special
PP extended range can hit 4x4 ice wall.
It can hit up to 5 tiles in front according to this video.
https://www.youtube.com/watch?v=Y_19zdIe3f8
Gravity pole additional hit from fire fox shikigami can trigger ice wall shards as well. But still inferior than PP since normal gravity pole hit cannot trigger shard but use up ice wall durability so ice wall crumble early.

Skill combo
-raise/frost pillar + icewall
Helps setting icewall since it can be easily interrupted.
-magnetic force + pp
Gather mobs then stunlock them, deal nice dmg too.
-greenwood + frost pillar
Gather mobs then hold them in place.
- teleportation + snow rolling
Make a room for casting snowball since it can be interrupted.
- frost pillar + ice blast
Ice blast can unfreeze mobs. But frost pillar continuously freeze so that isn't problem.
- icewall + ice blast
Doable but still weak since it only hits once per mob.

Skill distribution + description


Wizard

energy bolt (lv0)
casting removed, can push mob away so it's good as soft cc and help with early leveling. But I don't find myself using this much so I left it at lv0.

sleep(max)
max for cc. Dont affect flying enemies.

magic shield(lv0)
since SP management is already tight, its benefit doesn't make up for sp costs.

earthquake (max)
Deal nice dmg for early lv. Using this against lethargy debuffed enemies can deal double hits.

lethargy (lv5)
Good for bossing or luring mobs and earthquake synergy.

Cryomancer

ice pike(lv15)
Very nice area cc. Also deal decent dmg for low rank skill. Jump after cast to cancel animation delay.

ice bolt(lv0)
for cc. cast time is long. small aoe. can be used while jumping.
I dont use it anymore at high level.

ice wall(max)
max for highest number(16 tiles) and durability (30 hits). Get duration attribute(c3).
Auto cell selection note: Hold skill key + directional key to place ice wall. Fast but require good reflex.(I prefer old method.) Turn on/off in setting menu.

ice blast (lv0)
Even though this skill deal decent dmg, it can unfreeze mobs so it should only be used with use with frost pillar. If you like this skill , you may take points from ice pike to upgrade this but leave ice pike at least lv1.
ice blast can trigger with ice wall too but note that it is nerfed to deal only max 1 hit per mob. I find my skill bar already tight so I decided to drop this skill.

subzero shield(lv0)
freeze melee mobs by chance. Not essential since this class already has many cc.

snow rolling(max)
mass cc with good dmg but long cd. combine with rune of ice then here goes the nuke! beware that mobs will be scattered after this skill end.

frost pillar(max)
Suction ability is now gone. Continuously freeze and deal dmg instead.
make boss monster count as frozen therefore boost lightning dmg and ice blast can deal dmg.

Psychokino

psychic pressure(max)
deal good dmg in small area.
now max channeling time reduced to 10 sec so deal 20 hits. turn on [focus] attribute to prevent interruption and [stun] attribute if need more cc.
its level scales with number of targets so must max.
Bug? where this skill consume 45 sp at max lv while tooltip says 19.

telekinesis(lv0)
great cc against single target. leveling affect number of throwing and capture duration. caster is locked in casting animation so you may opt not to level this skill high. but can be cancelled by right click buff wipe.
It can move static mob. deal very good dmg to single target but cannot be used on bosses.

teleportation(lv1+)
I mostly use this skill only to get out of iw. so minimum lv for saving mana cost.
hold directional key to teleport to desire direction. cannot move toward higher terrain. There is a brief moment which caster lose aggro from mobs so it is good as escaping skill. Best combined with sage : blink -> teleportation.

swap(lv1+)
this skill works on boss too. its lv depend on how many mobs you want to swap at a time. I found swapping more than 1 target is quite rare as it has small range.
usage: swap mobs into magic circle(frost cloud,fire pillar) or cc skill(raise).

magnetic force(lv1)
Suck mobs in, can be (often) resisted. Now covers wide AOE.
Hidden effect: can move stationary mobs while heavy gravity is in effect.

heavy gravity (max)
Drops flying enemies to ground. Deals very good dmg. Can slow mobs with attribute. Beware that this cannot be used with raise.

raise(max)
very useful cc skill. Bow-user will love this. Sapper, wugushi will hate this so use it wisely. Likewise, heavy gravity cancel this skill.

gravity pole(max)
main dmg skill for mobbing. deal 20 hits over 10 sec while holding and minor pulling mobs in line. Get [focus] attribute so it wont be interrupted.

Leftover skill points can be distributed freely and does not affect performance much.

Rune caster

all skill can be interrupted by any attack upon casting, so use them carefully unless rune of protection is on.

rune of destruction / hagalaz (max)
deal good aoe dmg with mdef reduction debuff.

rune of ice / isa (max)
main reason for RC. 1.5x ice dmg.

rune of giants / thurisaz (lv0)
1 person buff. + 20% hp & def , + 20 speed is good for exploration. plus it has 100% uptime. person who get buff can only use wizard and rune caster classes' skill so it is impractical in battle.

rune of justice / tiwaz (lv0)
Has potential but casting time is too long plus many overheats and short cd.

rune of protection / algiz (max)
Effect changed to prevent knockback & knockdown. Get maintain casting attribute to prevent casting interruption. Has downtime but reducible by pass,divine might and/or laima statue. Can be shared via spiritual chain.

Onmyoji

Fire Fox Shikigami (lv1)
Taken only for PP and gravity pole enhance attribute.

Greenwood Shikigami (lv1/max)
Mainly used for pulling effect (c2 attribute). Either keep this at low level to ease sp cost or max + get poison DOT attribute for dmg.

Howling White Tiger (lv6+)
Very large AOE spell. Either lv6 just for speed boost attribute or max for dmg.

Water Shikagami(max)
Another large AOE spell which can be boosted by rune of ice. Fixed at 5 hit regardless of mobs' size

Genbu Armor(lv0)
Cost too much sp for int build. But could be very useful for spr build. Max if player use full spr.

Toyou(max)
Ground AOE skill. Always use this with heavy gravity (toyou > heavy > toyou).
Copy Build
Rank 1
circle 1
Wizard
0 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 1:
Attack: 109% x 2
AoE Attack Ratio: 1
SP: 12

Type: Magic / Attack
Cooldown: 9s
5 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 5:
Physical attack -5%
Magic attack -5%
Evasion -25
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 24

Type: Magic / Buff
Cooldown: 20s
5 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 5:
[Sleep] Duration: 7 seconds
Attack Threshold: 5
SP: 30

Type: Magic / Buff
Cooldown: 25s
0 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 1:
Damage reduction 20%
Duration: 300 seconds
Applies 1 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
5 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 5:
Attack: 324%
AoE Attack Ratio: 4
SP: 28

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Cryomancer
0 / 5
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
0 / 5
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 1:
Attack: 372%
[Freeze] Duration 5 sec
SP: 33

Type: Magic / Attack
Cooldown: 20s
Element: Ice
0 / 5
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 1:
Attack 0
Ice Wall count 2
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 46

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 5
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
Rank 3
circle 1
Psychokino
0 / 5
Psychic Pressure
Psychokino12
Psychic Pressure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Psychic Pressure: Stun
Type: Active
* Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second
* Increases SP consumption by 20%

Psychokino 2nd Circle required
Psychic Pressure: Focus
Type: Active
* Maintains [Psychic Pressure] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Psychic Pressure

[Magic] - [Psychokinesis]
Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies.

Level 1:
Attack: 265%
Targets: 5
Consumes 5 SP per second
SP: 0

Type: Magic / Attack
Cooldown: 25s
Element: Soul
0 / 5
Telekinesis
Psychokino11
Telekinesis: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Telekinesis

[Magic]
Use psychokinesis to capture a target in front and throw it around.
Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters.

Level 1:
Attack: 340% x 1
Duration: 4 seconds
SP: 52

Type: Magic / Attack
Cooldown: 30s
0 / 5
2
Swap
Psychokino9
Swap: Shackle
Type: Active
* Immobilizes targets moved by [Swap] for 2 seconds
* Increases SP consumption by 20%

Psychokino 1st Circle required
Swap

Swaps your position with that of the enemy.

Level 1:
Targets: 1
Maximum Range: 20

SP: 59

Type: Magic / Buff
Cooldown: 18s
Element: Soul
0 / 5
2
Teleportation
Teleportation

Teleport to a random location.

Level 1:
Maximum Teleport Distance: 110
SP: 64

Type: Magic / Buff
Cooldown: 20s
Element: Soul
Rank 4
circle 2
Psychokino
0 / 10
Psychic Pressure
Psychokino12 Psychokino2
Psychic Pressure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Psychic Pressure: Stun
Type: Active
* Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second
* Increases SP consumption by 20%

Psychokino 2nd Circle required
Psychic Pressure: Focus
Type: Active
* Maintains [Psychic Pressure] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Psychic Pressure

[Magic] - [Psychokinesis]
Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies.

Level 1:
Attack: 265%
Targets: 5
Consumes 5 SP per second
SP: 0

Type: Magic / Attack
Cooldown: 25s
Element: Soul
0 / 10
Telekinesis
Psychokino11
Telekinesis: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Telekinesis

[Magic]
Use psychokinesis to capture a target in front and throw it around.
Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters.

Level 1:
Attack: 340% x 1
Duration: 4 seconds
SP: 52

Type: Magic / Attack
Cooldown: 30s
0 / 10
2
Swap
Psychokino9
Swap: Shackle
Type: Active
* Immobilizes targets moved by [Swap] for 2 seconds
* Increases SP consumption by 20%

Psychokino 1st Circle required
Swap

Swaps your position with that of the enemy.

Level 1:
Targets: 1
Maximum Range: 20

SP: 59

Type: Magic / Buff
Cooldown: 18s
Element: Soul
0 / 10
2
Teleportation
Teleportation

Teleport to a random location.

Level 1:
Maximum Teleport Distance: 110
SP: 64

Type: Magic / Buff
Cooldown: 20s
Element: Soul
0 / 5
Magnetic Force
Psychokino13 Psychokino4
Magnetic Force: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magnetic Force] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 2nd Circle required
Magnetic Force: Stun
Type: Active
* Enemies hit by [Magnetic Force] have a 5% chance per attribute level to become afflicted with [Stun] for 4 seconds
* Increases SP consumption by 30%

Psychokino 2nd Circle required
Magnetic Force

[Magic]
Inflict damage on multiple enemies by pulling them to a targeted area causing them to collide with each other. Deals 50% additional damage to Mutant-type monsters.

Level 1:
Attack: 965%
Targets 10
SP: 67

Type: Magic / Attack
Cooldown: 25s
0 / 5
Heavy Gravity
Psychokino21 Psychokino22
Heavy Gravity: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Gravity] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 2nd Circle required
Heavy Gravity: Slow Movement
Type: Active
* Movement speed of enemies in range of [Heavy Gravity] decreases by 2 per attribute level
*Will not apply to large, extra large or Boss monster
* Increases SP consumption by 10%

Psychokino 2nd Circle required
Heavy Gravity: Duration
Type: Active
* Increases duration time of [Heavy Gravity] by 1 second per attribute level
* Increases SP consumption by 30%

Psychokino 3rd Circle required
Heavy Gravity

[Magic] - [Psychokinesis]
Increases the gravitational force on the targeted area to inflict psychokinesis damage to the enemy. Flying-type monsters within the affected area are changed to the ground-type, and removes Raise tiles around the affected area. Deals 50% additional damage to Mutant-type monster.

Level 1:
0.5 second attack 170%
Duration: 4 seconds
SP: 68

Type: Magic / Attack
Cooldown: 25s
Element: Soul
Rank 5
circle 3
Psychokino
15 / 15
Psychic Pressure
Psychokino12 Psychokino2 Psychokino10
Psychic Pressure: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Psychic Pressure] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Psychic Pressure: Stun
Type: Active
* Enemies hit by [Psychic Pressure] have a 10% chance per attribute level to become afflicted with [Stun] for 1 second
* Increases SP consumption by 20%

Psychokino 2nd Circle required
Psychic Pressure: Focus
Type: Active
* Maintains [Psychic Pressure] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Psychic Pressure

[Magic] - [Psychokinesis]
Concentrate on the tip of your hand to inflict continuous damage with psychokinesis. Inflicts doubled damage to Mutant-type enemies.

Level 15:
Attack: 469%
Targets: 19
Consumes 19 SP per second
SP: 0

Type: Magic / Attack
Cooldown: 25s
Element: Soul
0 / 15
Telekinesis
Psychokino11
Telekinesis: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Telekinesis] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 1st Circle required
Telekinesis

[Magic]
Use psychokinesis to capture a target in front and throw it around.
Inflicts damage by throwing the captured target in a direction using your arrow keys. Deals 50% additional damage to Mutant-type monsters.

Level 1:
Attack: 340% x 1
Duration: 4 seconds
SP: 52

Type: Magic / Attack
Cooldown: 30s
1 / 15
2
Swap
Psychokino9
Swap: Shackle
Type: Active
* Immobilizes targets moved by [Swap] for 2 seconds
* Increases SP consumption by 20%

Psychokino 1st Circle required
Swap

Swaps your position with that of the enemy.

Level 1:
Targets: 1
Maximum Range: 20

SP: 59

Type: Magic / Buff
Cooldown: 18s
Element: Soul
8 / 15
2
Teleportation
Teleportation

Teleport to a random location.

Level 8:
Maximum Teleport Distance: 180
SP: 110

Type: Magic / Buff
Cooldown: 20s
Element: Soul
1 / 10
Magnetic Force
Psychokino13 Psychokino4
Magnetic Force: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Magnetic Force] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 2nd Circle required
Magnetic Force: Stun
Type: Active
* Enemies hit by [Magnetic Force] have a 5% chance per attribute level to become afflicted with [Stun] for 4 seconds
* Increases SP consumption by 30%

Psychokino 2nd Circle required
Magnetic Force

[Magic]
Inflict damage on multiple enemies by pulling them to a targeted area causing them to collide with each other. Deals 50% additional damage to Mutant-type monsters.

Level 1:
Attack: 965%
Targets 10
SP: 67

Type: Magic / Attack
Cooldown: 25s
10 / 10
Heavy Gravity
Psychokino21 Psychokino22 Psychokino23
Heavy Gravity: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Gravity] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 2nd Circle required
Heavy Gravity: Slow Movement
Type: Active
* Movement speed of enemies in range of [Heavy Gravity] decreases by 2 per attribute level
*Will not apply to large, extra large or Boss monster
* Increases SP consumption by 10%

Psychokino 2nd Circle required
Heavy Gravity: Duration
Type: Active
* Increases duration time of [Heavy Gravity] by 1 second per attribute level
* Increases SP consumption by 30%

Psychokino 3rd Circle required
Heavy Gravity

[Magic] - [Psychokinesis]
Increases the gravitational force on the targeted area to inflict psychokinesis damage to the enemy. Flying-type monsters within the affected area are changed to the ground-type, and removes Raise tiles around the affected area. Deals 50% additional damage to Mutant-type monster.

Level 10:
0.5 second attack 277%
Duration: 4 seconds
SP: 126

Type: Magic / Attack
Cooldown: 25s
Element: Soul
5 / 5
Raise
Raise

Lift nearby enemies up into the air. Enemies in the air are temporarily detected as a Flying-type and cannot evade attacks. Removes nearby [Heavy Gravity] tiles when casted.

Level 5:
Targets: 13
Duration: 10 seconds
SP: 100

Type: Magic / Attack
Cooldown: 50s
Element: Soul
5 / 5
Gravity Pole
Psychokino3 Psychokino5 Psychokino8 Psychokino20
Gravity Pole: Evasion
Type: Active
* Increases evasion by 50 per attribute level while using [Gravity Pole]

Psychokino 3rd Circle required
Gravity Pole: Decreased Defense
Type: Active
* Decreases physical and magic defense of enemies pulled by [Gravity Pole] by 4% per attribute level

Psychokino 3rd Circle required
Gravity Pole: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gravity Fall] by 0.5% per attribute level
* +10% added damage at maximum level

Psychokino 3rd Circle required
Gravity Pole: Focus
Type: Active
* Maintains [Gravity Pole] casting even when character is attacked
* Increases SP consumption by 20%

Psychokino 3rd Circle required
Gravity Pole

[Magic] - [Psychokinesis]
Creates a gravity field in front of you in a line that pulls nearby enemies into it. Deals 50% additional damage to Mutant-type monsters.

Level 5:
271% Attack per 0.5 seconds
Targets: 15
Consumes 45 SP per second
Maximum Duration: 10 seconds
SP: 0

Type: Magic / Attack
Cooldown: 30s
Element: Soul
Rank 6
circle 2
Cryomancer
0 / 10
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
0 / 10
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 1:
Attack: 372%
[Freeze] Duration 5 sec
SP: 33

Type: Magic / Attack
Cooldown: 20s
Element: Ice
0 / 10
Ice Wall
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 1:
Attack 0
Ice Wall count 2
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 46

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 10
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
0 / 5
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 1:
Duration: 18 seconds
Chance to [Freeze]: 15%
[Freeze] Duration: 3 seconds
SP: 32

Type: Magic / Attack
Cooldown: 45s
Element: Ice
0 / 5
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 1:
Attack: 320%
Number of targets 11
Duration: 4 seconds
SP: 38

Type: Magic / Attack
Cooldown: 50s
Element: Ice
Rank 7
circle 3
Cryomancer
0 / 15
3
Ice Bolt
Cryomancer11 Cryomancer2
Ice Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Bolt: Chance of Freeze
Type: Active
* [Ice Bolt] has 10% chance per attribute level to freeze the enemy
* Not applicable in TBL or GvG
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Bolt

[Magic] - [Ice]
Cast an arrow of ice that inflicts damage and has a chance of freezing the enemy.

Level 1:
Attack: 116% x 2
[Freeze] Duration: 5 seconds
SP: 27

Type: Magic / Attack
Cooldown: 15s
Element: Ice
15 / 15
3
Ice Pike
Cryomancer12
Ice Pike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Pike] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Pike

[Magic] - [Ice]
Create ice spikes from the ground in a line to inflict damage. Has a chance of freezing enemies.
(Cannot freeze Boss Monsters, 10% chance of freezing in PVP)

Level 15:
Attack: 659%
[Freeze] Duration 5 sec
SP: 114

Type: Magic / Attack
Cooldown: 20s
Element: Ice
15 / 15
Ice Wall
Cryomancer22
Ice Wall: Duration
Type: Active
* Increases duration of [Ice Wall] by 10 seconds

Cryomancer 3rd Circle required
Ice Wall

Creates a wall of ice that confines an enemy with a chance of freezing nearby enemies.

Level 15:
Attack 0
Ice Wall count 16
[Freeze] Duration 5 sec
Ice Wall duration 15 sec
SP: 130

Type: Magic / Attack
Cooldown: 65s
Element: Ice
0 / 15
3
Ice Blast
Cryomancer13 Cryomancer8
Ice Blast: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Ice Blast] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 1st Circle required
Ice Blast: Additional Damage
Type: Active
* Increases property damage of [Ice Blast] by 10 per attribute level to Leather armor-type enemies
* Increases SP consumption by 10%

Cryomancer 1st Circle required
Ice Blast

[Magic] - [Ice]
Deals damage to frozen or chilled enemies and enemies near the Ice Wall. Chance of canceling Freeze on affected enemies.

Level 1:
[Ice] Attacks to Targets 446%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Ice
0 / 10
Subzero Shield
Cryomancer7 Cryomancer10
Subzero Shield: Duration
Type: Active
* Increases freeze duration of [Subzero Shield] by 0.5 seconds per attribute level
* Increases SP consumption by 20%

Cryomancer 2nd Circle required
Subzero Shield: Counterattack Enhance
Type: Active
* While equipped with a shield when [Subzero Shield] is active, there is an increase in counter-attack damage based on your shield's defense
* Counter-attack damage is enhanced by 50% per attribute level
* Increases SP consumption by 10%

Cryomancer 2nd Circle required
Subzero Shield

Create a curtain of ice for defense. Inflicts damage after blocking enemy attacks and has a chance of freezing enemies.

Level 1:
Duration: 18 seconds
Chance to [Freeze]: 15%
[Freeze] Duration: 3 seconds
SP: 32

Type: Magic / Attack
Cooldown: 45s
Element: Ice
10 / 10
Snow Rolling
Cryomancer20
Snow Rolling: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Snow Rolling] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 2nd Circle required
Snow Rolling

[Magic] - [Ice]
Ride on an enormous snowball and crush any enemies in your way.

Level 10:
Attack: 521%
Number of targets 20
Duration: 13 seconds
SP: 114

Type: Magic / Attack
Cooldown: 50s
Element: Ice
5 / 5
Frost Pillar
Cryomancer23
Frost Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Frost Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Cryomancer 3rd Circle required
Frost Pillar

[Magic] - [Ice]
Summons a tree of ice on the ground that freezes and damages enemies nearby.

Level 5:
[Freeze]Attack: 124%
Ice Tree Duration: 10 seconds
Consumes #{SpendItemCount}# Cryorite
SP: 70

Type: Magic / Attack
Cooldown: 45s
Element: Ice
Rank 8
circle 1
Rune Caster
5 / 5
2
Rune of Destruction
RuneCaster3 RuneCaster8
Rune of Destruction: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rune of Destruction] by 0.5% per attribute level
* +10% added damage at maximum level

Rune Caster 1st Circle required
Rune of Destruction: Magic Defense Destruction
Type: Active
* Magic defense of enemies hit by [Rune of Destruction] decreases by 3% per attribute level
* Increases SP consumption by 30%

Rune Caster 1st Circle required
Rune of Destruction

[Magic]
Inflicts powerful damage to enemies in a targeted area. The attacked enemies will deal additional damage to other enemies by reflecting magic.

Level 5:
Attack: 1787%
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 191

Type: Magic / Attack
Cooldown: 40s
5 / 5
Rune of Ice
RuneCaster2
Rune of Ice: Slow
Type: Active
* Decreases enemy's movement speed by 70% for 4 seconds on a basic attack with a 5% chance per attribute level while [Rune of Ice] is active
* Increases SP consumption by 10%

Rune Caster 1st Circle required
Rune of Ice

[Magic]
Temporarily increases the Ice-type magic of you and your party members, making it more powerful.

Level 5:
Duration: 50 seconds
Increases Ice-property skill damage by 50%
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 164

Type: Magic / Attack
Cooldown: 140s
0 / 5
Rune of Giants
RuneCaster4
Rune of Giants: HP
Type: Active
* Allies turned into giants by [Rune of Giants] gain additional HP according to [20% of the caster's CON] x [60 per attribute level]
* Increases SP consumption by 10%

Rune Caster 1st Circle required
Rune of Giants

[Magic]
Creates a temporary magic circle that will turn you or your allies into a giant. Giant players are considered large-type and will have their HP and defense increased. Limited usage of skills.

Level 1:
Giant Size Duration: 30 seconds
Magic Circle Duration: 10 seconds
Defense, Maximum HP: +20%
Movement Speed: +20
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 115

Type: Magic / Attack
Cooldown: 120s
0 / 5
3
Rune of Justice
RuneCaster5
Rune of Justice: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Rune of Justice] by 0.5% per attribute level
* +10% added damage at maximum level

Rune Caster 1st Circle required
Rune of Justice

[Magic]-[Holy]
Unleashes a divine magic attack in a straight line.

Level 1:
Attack: 293% x 5
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 112

Type: Magic / Attack
Cooldown: 30s
Element: Holy
5 / 5
Rune of Protection
RuneCaster6
Rune of Protection: Maintain Casting
Type: Active
* Skills being cast cannot be interrupted by enemy attack when [Rune of Protection] is applied
Duration of [Rune of Protection] decreases by [10 - (attribute level *2)] seconds

Rune Caster 1st Circle required
Rune of Protection

[Magic]
Grants an effect that provides knockback and knockdown immunity for you.

Level 5:
Duration: 150 seconds
Consumes 1 Rune Stone
Casting Time: 2 seconds
SP: 161

Type: Magic / Attack
Cooldown: 200s
Rank 9
circle 1
Onmyoji
1 / 5
Fire Fox Shikigami
Onmyoji1 Onmyoji2 Onmyoji17 Onmyoji18
Fire Fox Shikigami: Enhance
Type: Passive
* Increases the damage of [Fire Fox Shikigami] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Onmyoji Circle 1
Fire Fox Shikigami: Fire Property
Type: Active
* Adds Fire property effects to [Psychic Pressure] and [Gravity Pole] while [Fire Fox Shikigami] is active.
* Psychic Pressure: Increases length and changes property to Fire
Gravity Pole: Adds Fire property hits
* Increases SP consumption by 50%

Requires Onmyoji Circle 1
Fire Fox Shikigami: Additional Attack
Type: Active
* 5% chance per attribute level of adding 3 hits to the attack of [Fire Fox Shikigami]
* Increases SP consumption by 50%

Requires Onmyoji Circle 2 and Fire Fox Shikigami Lv 6 or higher
Fire Fox Shikigami: Fireball
Type: Active
* [Fireball] attack applies as 3 hits while [Fire Fox Shikigami] is active
* Changes [Fire Fox Shikigami] duration to 10 sec
* Increases SP consumption by 20%

Requires Onmyoji Circle 2 and Fire Fox Shikigami Lv 6 or higher
Fire Fox Shikigami

[Magic] - [Fire]
Summon a Fire Fox Shikigami. The summoned Shikigami follows you while automatically attacking nearby enemies. Enemies attacking the caster will be targeted first by the Shikigami.

Level 1:
Attack: 100%
Duration: 60 seconds
Consumes #{SpendItemCount}# Paper Dolls
SP: 255

Type: Magic / Attack
Cooldown: 60s
Element: Fire
1 / 5
Greenwood Shikigami
Onmyoji4
Greenwood Shikigami: Enhance
Type: Passive
* Increases the damage of [Greenwood Shikigami] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Onmyoji Circle 1
Greenwood Shikigami: Poison
Type: Active
* Enemies affected by the [Greenwood Shikigami] debuff receive damage equivalent to the skill's attack every 0.9 sec
* Debuff cycle reduces 0.1 sec per attribute level
* Increases SP consumption by 50%

Requires Onmyoji Circle 2
Greenwood Shikigami: Pull
Type: Active
* [Greenwood Shikigami] pulls nearby enemies towards it
* Consumes 2 Paper Dolls
* Increases SP consumption by 100%

Requires Onmyoji Circle 2
Greenwood Shikigami

[Magic] - [Earth]
Summon a Tree Shikigami. The summoned Shikigami sprouts from the ground, dealing continuous damage to nearby enemies. Once fully grown, the Shikigami disappears, slowing down enemies around it.

Level 1:
Attack: 159% x 9
Targets: 10
Consumes #{SpendItemCount}# Paper Dolls
SP: 246

Type: Magic / Attack
Cooldown: 30s
Element: Earth
5 / 5
3
Howling White Tiger
Onmyoji6 Onmyoji7 Onmyoji8
Howling White Tiger: Enhance
Type: Passive
* Increases the damage of [Howling White Tiger] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Onmyoji Circle 1
Howling White Tiger: Ferocious
Type: Active
* Increases the damage of [Howling White Tiger] to Beast type enemies by 5% per attribute level
* Increases SP consumption by 10%

Requires Onmyoji Circle 1
Howling White Tiger: Virtuous Roar
Type: Active
* Increases the movement speed of nearby party members by 10 for 10 sec when [Howling White Tiger] is cast
* Increases SP consumption by 100%

Requires Onmyoji Circle 2 and Howling White Tiger Lv 6 or higher
Howling White Tiger

[Magic]
Release the roar of the White Tiger (Metal Shikigami) to instill fear in nearby enemies. Enemies affected by the roar receive damage and become struck with [Fear]. Damage increases by 50% on Plant type enemies.

Level 5:
Attack: 631% x 3
Targets: 9
Consumes #{SpendItemCount}# Paper Dolls
SP: 302

Type: Magic / Attack
Cooldown: 25s
5 / 5
2
Water Shikigami
Onmyoji9
Water Shikigami: Enhance
Type: Passive
* Increases the damage of [Water Shikigami] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Onmyoji Circle 1
Water Shikigami

[Magic] - [Ice]
Invoke the power of the Water Shikigami to summon strong water currents and attack your enemies.

Level 5:
Attack: 395% x 5
Consumes #{SpendItemCount}# Paper Dolls
SP: 351

Type: Magic / Attack
Cooldown: 35s
Element: Ice
Rank 10
circle 2
Onmyoji
1 / 10
Fire Fox Shikigami
Onmyoji1 Onmyoji2 Onmyoji17 Onmyoji18
Fire Fox Shikigami: Enhance
Type: Passive
* Increases the damage of [Fire Fox Shikigami] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Onmyoji Circle 1
Fire Fox Shikigami: Fire Property
Type: Active
* Adds Fire property effects to [Psychic Pressure] and [Gravity Pole] while [Fire Fox Shikigami] is active.
* Psychic Pressure: Increases length and changes property to Fire
Gravity Pole: Adds Fire property hits
* Increases SP consumption by 50%

Requires Onmyoji Circle 1
Fire Fox Shikigami: Additional Attack
Type: Active
* 5% chance per attribute level of adding 3 hits to the attack of [Fire Fox Shikigami]
* Increases SP consumption by 50%

Requires Onmyoji Circle 2 and Fire Fox Shikigami Lv 6 or higher
Fire Fox Shikigami: Fireball
Type: Active
* [Fireball] attack applies as 3 hits while [Fire Fox Shikigami] is active
* Changes [Fire Fox Shikigami] duration to 10 sec
* Increases SP consumption by 20%

Requires Onmyoji Circle 2 and Fire Fox Shikigami Lv 6 or higher
Fire Fox Shikigami

[Magic] - [Fire]
Summon a Fire Fox Shikigami. The summoned Shikigami follows you while automatically attacking nearby enemies. Enemies attacking the caster will be targeted first by the Shikigami.

Level 1:
Attack: 100%
Duration: 60 seconds
Consumes #{SpendItemCount}# Paper Dolls
SP: 255

Type: Magic / Attack
Cooldown: 60s
Element: Fire
1 / 10
Greenwood Shikigami
Onmyoji4 Onmyoji5 Onmyoji16
Greenwood Shikigami: Enhance
Type: Passive
* Increases the damage of [Greenwood Shikigami] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Onmyoji Circle 1
Greenwood Shikigami: Poison
Type: Active
* Enemies affected by the [Greenwood Shikigami] debuff receive damage equivalent to the skill's attack every 0.9 sec
* Debuff cycle reduces 0.1 sec per attribute level
* Increases SP consumption by 50%

Requires Onmyoji Circle 2
Greenwood Shikigami: Pull
Type: Active
* [Greenwood Shikigami] pulls nearby enemies towards it
* Consumes 2 Paper Dolls
* Increases SP consumption by 100%

Requires Onmyoji Circle 2
Greenwood Shikigami

[Magic] - [Earth]
Summon a Tree Shikigami. The summoned Shikigami sprouts from the ground, dealing continuous damage to nearby enemies. Once fully grown, the Shikigami disappears, slowing down enemies around it.

Level 1:
Attack: 159% x 9
Targets: 10
Consumes #{SpendItemCount}# Paper Dolls
SP: 246

Type: Magic / Attack
Cooldown: 30s
Element: Earth
6 / 10
3
Howling White Tiger
Onmyoji6 Onmyoji7 Onmyoji8
Howling White Tiger: Enhance
Type: Passive
* Increases the damage of [Howling White Tiger] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Onmyoji Circle 1
Howling White Tiger: Ferocious
Type: Active
* Increases the damage of [Howling White Tiger] to Beast type enemies by 5% per attribute level
* Increases SP consumption by 10%

Requires Onmyoji Circle 1
Howling White Tiger: Virtuous Roar
Type: Active
* Increases the movement speed of nearby party members by 10 for 10 sec when [Howling White Tiger] is cast
* Increases SP consumption by 100%

Requires Onmyoji Circle 2 and Howling White Tiger Lv 6 or higher
Howling White Tiger

[Magic]
Release the roar of the White Tiger (Metal Shikigami) to instill fear in nearby enemies. Enemies affected by the roar receive damage and become struck with [Fear]. Damage increases by 50% on Plant type enemies.

Level 6:
Attack: 631% x 3
Targets: 10
Consumes #{SpendItemCount}# Paper Dolls
SP: 328

Type: Magic / Attack
Cooldown: 25s
10 / 10
2
Water Shikigami
Onmyoji9
Water Shikigami: Enhance
Type: Passive
* Increases the damage of [Water Shikigami] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Onmyoji Circle 1
Water Shikigami

[Magic] - [Ice]
Invoke the power of the Water Shikigami to summon strong water currents and attack your enemies.

Level 10:
Attack: 484% x 5
Consumes #{SpendItemCount}# Paper Dolls
SP: 496

Type: Magic / Attack
Cooldown: 35s
Element: Ice
0 / 5
Genbu Armor
Onmyoji11 Onmyoji12
Genbu Armor: Rapid Escape
Type: Active
* 2% chance per attribute level of evading physical attacks while the [Genbu Armor] buff is active

Requires Onmyoji Circle 2
Genbu Armor: Flowing River
Type: Active
* Reduces the rate of SP consumption by an additional 1% per attribute level

Requires Onmyoji Circle 2
Genbu Armor

[Magic] - [Ice]
Use the armor of Genbu (Water Shikigami) to generate a protective field. Attacks receive consume SP instead of HP. If you are low on SP, the protective field disappears. Does not stack with Magic Shield. SP does not restore naturally while the skill is in use. Chance of neutralizing Ice property attacks.

Level 1:
Received Damage: 85%
Duration: 60 seconds
Consumes #{SpendItemCount}# Paper Dolls
SP: 0

Type: Magic / Buff
Cooldown: 20s
Element: Ice
5 / 5
2
Toyou
Onmyoji13 Onmyoji14
Toyou: Enhance
Type: Passive
* Increases the damage of [Toyou] by 0.5% per attribute level
* 10% added damage at maximum level

Requires Onmyoji Circle 2
Toyou: Knockdown
Type: Active
* 1% chance per attribute level of knocking down enemies hit by [Toyou]

Requires Onmyoji Circle 2
Toyou

[Magic] - [Earth]
Invoke the power of the Earth Shikigami and unleash its force on the ground below your enemies, dealing damage. Knocked down enemies receive half the damage, but have a chance of being immobilized.

Level 5:
Attack per 0.3 sec 248%
Duration: 3 seconds
Targets: 15
Consumes #{SpendItemCount}# Paper Dolls
SP: 457

Type: Magic / Attack
Cooldown: 20s
Element: Earth
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Comments (24)

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Nov 27th 2018 13:06:31
Hi, i'm following this build and i think it rocks.

Can you help me saying which items are you using or recommend? Leda's Necklace is a good item for this build?

I was thinking on going for RC+Sage C2, i don't like Onmyoji so much.
Reply
Nov 27th 2018 13:36:36
Another question; How about Wiz2 replacing RC?

I mean, RC have a 50s window without interruption protection meanwhile Wiz2 can have perma-surespell.

My thoughts on that is because PP is a casting skill, so if you get hit in this window without protection it can be cancelled.
Reply
Nov 28th 2018 01:11:29
@Nawul
Ledas is nice to have but not necessary since ice skills don't have many hit counts unlike pyro with agny or krivis with electra. Other gears are generic for dps build. You can get enough SPR and CON to be comfortable just from equips.

About Wiz2 vs RC, rune of protection also prevent knockback and knockdown so it's more valueable. In party scenario, divine might, laima statue and/or pass can reduce downtime to be quite little. Furthermore, PP and gravity pole have attribute which prevent interruption. Also player can CC mobs before casting interruptible skill while rune of protection is on cd.
I don't like picking wiz2 because player may get surespell from other wiz in party as well.
Reply
Oct 30th 2018 19:42:44
Can't decide between Ench3 and Onmyo, how do you feel about Ench2 Onmyo1 ?
Reply
Oct 31st 2018 17:27:55
@rem0te Ench2 Onmyo1 is better than Ench3 for me. But I have yet to test interaction between lightning gravity pole and firefox gravity pole so I can't say for sure.
Onmyo1's firefox alone offers stronger gravity pole (almost 100% boost) compare to ench2 (50% boost and rely on freeze). Firefox-boosted hits also shoot ice wall shards. Firefox also increase PP hit area so we can have stronger ice pressure combo.
But those are another story if you focus on supportive buffs and auto attacks more. Lightning hands can trigger ice wall shards but it's same whether Ench c2 or c3.
Reply
Nov 1st 2018 05:13:08
@pathapol2559 Realized that I needed a way to prevent cast interuption for Onmyo skills, so I went for Sage2 Onmyo1 instead. :)
Reply
Oct 2nd 2018 15:34:33
I was thinking in trying wiz - Cryo 2 - Psy 3 - RC -Omny 3
for the Water shikigami double hit atribute
what do you think? am I losing too much without cry 3?
and thanks for the wonderful guide
Reply
Oct 4th 2018 10:45:42
@Eduard60 For me It's quite big considering I build the char mainly for utility.
Ice wall down from 16 to 11 tiles and less duration.
Snow rolling less duration CC.
Also lack of frost pillar unlimited target freeze.
While onmyoji3 offers more damage. But no utility added.

In the end, what matter most is the role/speciality you want your char to be.
Reply
May 1st 2018 23:58:18
@pathapol2559 if i were to choose onmyoji 2 instead of runecaster, what skills would you recomend?
Reply
May 3rd 2018 04:09:08
@charroboo

My preference:
- fire fox lv 1
- max toyou
- high lv white tiger (8+)
- max genbu if high spr, else drop it
- max greenwood (have yet to test this with full DOT and pull attribute)
I think onmyo2 need some spr to sustain sp cost (from greenwood and tiger attribute). May drop to lv1 if only need pull effect and lack sp.
- rest of points in water shikigami
Anyway, only synergy we need is fire fox attribute. Other skills are just like general onmyoji build that you can follow any guide.

Reply
Apr 25th 2018 06:00:51
How u create Onmyoji in tosbase? do no appear to me.
Reply
Apr 25th 2018 10:21:39
@thedoldi
No idea. It appears to be fully functional for me.
I created new build, not modified like this one and it works fine.
Reply
Apr 16th 2018 20:42:17
Hey there! I love this build and it's currently what I'm working towards but I had one quick question. If I were to take one rank in Runecaster, would you drop one rank in Cryo or Shadow?
Reply
Apr 17th 2018 04:13:37
@Rohdent
You may get rid of shadow entirely if you won't utilize its kit. Rune of protection already brings knockback/knockdown resistance (which is the whole point of shadow c1). I would take sage1 instead if decided to drop shadow.

Dropping cryo is also nice choice if you have audra staff (+2 skill level). 13 ice wall tiles aren't significantly inferior to 16 tiles (max). Even though you won't get +10 sec duration attribute, PP can still fit in ice wall duration anyway.
Reply
Apr 3rd 2018 20:08:32
Hi! Im really interested in your build and I have a question regarding the stat points, do I go full INT or spend some in CON or SPR? thx!!
Reply
Apr 4th 2018 05:32:01
@THICC Doggo I don't do much hard content nor invest much in gear so I go full INT. But getting some CON or SPR certainly helps with survivability and SP management. INT will be less significant if the player invest more in matk so pick anything that suits your play style.
Reply
Dec 30th 2017 19:26:37
Hey, i'm starting the game (Rn i'm level 94) and your build looks really interesting but I don't know how I should divide my stats points :/
By reading other build it seems like I should put something like 70 or so in CON and the rest in INT, any tips ? :)
Reply
Jan 4th 2018 02:35:43
@Azturia Amount of CON is up to you to be comfortable with. Personally, I don't do much hard content so I go full INT. Also consider some SPR for smooth skill rotation especially if you pick shadowmancer. Remember that INT contribute less dmg increase % with greater weapon so spending some points in CON or SPR is a good idea.
Reply
Jan 7th 2018 17:56:48
@pathapol2559 Thank you for the answers, right now I'm full INT, but I think I'll go with a bit of SPR, I don't have any problem staying alive but I run out of Mana pretty quickly.
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Nov 21st 2017 06:03:05
I haven't find any chance to use telekinesis. I don't pvp, it can't be used on bosses, so the only mob it worth using is elite monster(which I just raise/CC + iw pp anyway). Now I'm lv 285 with this build but with 1 telekinesis, 3 swap, 15 teleport. Teleport is not really useful as it's more unpredictable with higher level. So there's about 10 point left. any suggestion?
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Nov 21st 2017 06:04:49
@asd9976 by '10 points' I mean.. if I cut out teleport
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Nov 26th 2017 08:32:47
@asd9976
There isn't any better choice, really. I mostly use telekinesis to kill leftover mob but that's it.
Swap aoe is small already so player won't hit more than 3-5 mobs. Magnetic force dmg is bad, high lv is just a waste of SP. Teleportation is already fine at lv1 since I only use it to get out of icewall and reset aggro.
If you got a reset, you may leave skill points unspent so you can use them later when you want.
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May 29th 2017 03:44:48
Hey, love your build! Can you please re-upload the images of your guide? Its not showing for me (bugged maybe?). <3
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May 30th 2017 06:01:16
@andré-l..travassos Thanks. Fixed. Let me know if problem still remains.
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