Sapper3-Falc3
Created by Pentaminum on Sep 3rd 2017 (Last Updated: Jun 22nd 2018).
This is a private build.
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Sapper3-Falc3
Falconer3 is a support-based class who specialise in complementing other physical DPS's skills so as to maximise their AoE capabilities. Sapper3 skills complement Falconer well due to their AoE nature and with sufficient investment, they can fill in both the role of a support as well as DPS in a party.
Stat Distribution:
High/Full STR
Skill Explanation:
Archer
Swift Step: Extremely useful skill - boosts your movement speed while attacking. Works with Limacon. The main reason why we want this is because at Archer2 we gain an attribute that gives us crit rate while Swift Step is active. Seeing how crit rate is so hard to get by nowadays outside of gear, has immense value for us.
Note: Not many classes outside of archer tree benefits from this skill. Do not use the attribute Swift Step: Share - it only serves to eat up buff slots (you have a fixed number of active buffs you can have at one point of time) and may end up overwriting important buffs such as blessing, revive, quicken or haste. And no, you can’t share crit rate.
Oblique Shot: Hits 2 targets per shot. The 5 overheat makes it a very useful skill for leveling.
Multishot: Doesn't have that much damage, but we take it for the synergy with circling/aiming.
Kneeling Shot: For crit rate and attack speed.
Sapper
Stake Stockades: For comboing with detonate. Does some damage vs ground mobs.
Claymore: For AoE against flying mobs. Has great damage when equipped with 2H bow.
Punji Stake: 1 point for knockback.
Detonate Trap: One of your most powerful AoE skill, especially vs flying mobs. Be careful when using this as you do not want to explode important magic circles.
Broom Trap: Your most powerful AoE. Will clear every ground mob, especially when combined with circling.
Spike Shooter: Has decent damage at a pretty decent range.
Falconer
Call: For skill rotation
Circling: Reduces AoE attack ratio for all enemies in its range. Our bread and butter skill as falconer, at falconer3 we gain an attribute that has a 75% chance of spreading damage for all afflicted enemies. We leave it at lvl 5 since mobs don't have higher than 5 AoE attack ratio.
Hovering: Commands hawk to stay at a location and attack enemies passing below it, knocking them down. We put 3 points for attributes.
Pheasant: Knocks down (stun with attribute) enemies in a large AoE, dealing some damage to them. Very useful for regrouping and catching a breath, or setting up the mobs for CC on defence floors.
Hanging Shot: 1 point for preventing damage from close ranged attack.
Sonic Strike: Potentially our highest damaging skill in Falconer tree. Can confuse enemies with attribute.
Aiming: Falconer3's key spell apart from circling. Increases the hitbox of all enemies underneath your hawk. Complements physical DPS such as mergen, fencers and doppels extremely well, as well as to boost your own sapper skills.
Pre-emptive strike: A type of buff that allows hawk to attack anyone who is close to you. Extremely strong in both PvP and PvE.
Gear options
Use any 2H bow of your level range. I recommend purple ones with 3 slots.
At lvl 270/315, upgrade to migantis/purine migantis or pevordimas/purine pevordimas bow. If you can afford it, upgrading straight to aufgowle/astra is also fine.
Armor
Cafrisun set until lvl 170.
At lvl 170 upgrade to Eaglestar Leather set which gives good defensive stats.
At lvl 315, upgrade to Kaulas/Vienti Kaulas set for crit rate (and DEX in the case of Vienti Kaulas). Superior stats than Eaglestar Leather set.
At the end we want to aim for either Lolopanther Plate Set or Solmiki Leather Set for end game.
Accessory:
Sissel bracelet - for more crit rate
Phada - for more patk and crit attack since you naturally gain crit rate from attributes
Max Petamion - for overall stat boost
Gems
Main Hand:
Yellow Gem - for more crit attack
Red Gem - for more damage
Green Gem - for more crit rate. However do note that you already get quite a lot of crit rate from attributes alone.
Armor
Top and bottom
Red Gem - More HP pool. Archers have the 2nd lowest overall HP pool and red gem will help with that
Yellow Gem - for more physical defence. Take this if you are comfortable with your HP pool.
Boots
Blue Gem - for more magic defence.
We also can consider Vikaras Gem (Broom Trap) here seeing how strong broom trap is in the build.
Gloves
Either yellow gem (block pen) or green gem (accuracy) can work
Skill gems such as Merog Shaman Gem (Detonate) and Moyabu Gem (Pheasant) can also work here.
Important Attributes:
Circling: Expand (!!! very important - will cost you 25m++ to max)
Circling: Decreased Nullification
Pheasant: Stun
Sonic Strike: Confusion
Swift Step: Critical Rate
Kneeling Shot: Critical Rate
Claymore: Splash, Firepower Boost, and Flying-type Compatibility
Punji Stake: Implacable
Detonate Traps: Flying-type Compatibility
Broom Trap: Revolutions Count
Broom Trap: Firepower Boost
Spike Shooter: Firepower Boost
Falconer3 is a support-based class who specialise in complementing other physical DPS's skills so as to maximise their AoE capabilities. Sapper3 skills complement Falconer well due to their AoE nature and with sufficient investment, they can fill in both the role of a support as well as DPS in a party.
Stat Distribution:
High/Full STR
Skill Explanation:
Archer
Swift Step: Extremely useful skill - boosts your movement speed while attacking. Works with Limacon. The main reason why we want this is because at Archer2 we gain an attribute that gives us crit rate while Swift Step is active. Seeing how crit rate is so hard to get by nowadays outside of gear, has immense value for us.
Note: Not many classes outside of archer tree benefits from this skill. Do not use the attribute Swift Step: Share - it only serves to eat up buff slots (you have a fixed number of active buffs you can have at one point of time) and may end up overwriting important buffs such as blessing, revive, quicken or haste. And no, you can’t share crit rate.
Oblique Shot: Hits 2 targets per shot. The 5 overheat makes it a very useful skill for leveling.
Multishot: Doesn't have that much damage, but we take it for the synergy with circling/aiming.
Kneeling Shot: For crit rate and attack speed.
Sapper
Stake Stockades: For comboing with detonate. Does some damage vs ground mobs.
Claymore: For AoE against flying mobs. Has great damage when equipped with 2H bow.
Punji Stake: 1 point for knockback.
Detonate Trap: One of your most powerful AoE skill, especially vs flying mobs. Be careful when using this as you do not want to explode important magic circles.
Broom Trap: Your most powerful AoE. Will clear every ground mob, especially when combined with circling.
Spike Shooter: Has decent damage at a pretty decent range.
Falconer
Call: For skill rotation
Circling: Reduces AoE attack ratio for all enemies in its range. Our bread and butter skill as falconer, at falconer3 we gain an attribute that has a 75% chance of spreading damage for all afflicted enemies. We leave it at lvl 5 since mobs don't have higher than 5 AoE attack ratio.
Hovering: Commands hawk to stay at a location and attack enemies passing below it, knocking them down. We put 3 points for attributes.
Pheasant: Knocks down (stun with attribute) enemies in a large AoE, dealing some damage to them. Very useful for regrouping and catching a breath, or setting up the mobs for CC on defence floors.
Hanging Shot: 1 point for preventing damage from close ranged attack.
Sonic Strike: Potentially our highest damaging skill in Falconer tree. Can confuse enemies with attribute.
Aiming: Falconer3's key spell apart from circling. Increases the hitbox of all enemies underneath your hawk. Complements physical DPS such as mergen, fencers and doppels extremely well, as well as to boost your own sapper skills.
Pre-emptive strike: A type of buff that allows hawk to attack anyone who is close to you. Extremely strong in both PvP and PvE.
Gear options
Use any 2H bow of your level range. I recommend purple ones with 3 slots.
At lvl 270/315, upgrade to migantis/purine migantis or pevordimas/purine pevordimas bow. If you can afford it, upgrading straight to aufgowle/astra is also fine.
Armor
Cafrisun set until lvl 170.
At lvl 170 upgrade to Eaglestar Leather set which gives good defensive stats.
At lvl 315, upgrade to Kaulas/Vienti Kaulas set for crit rate (and DEX in the case of Vienti Kaulas). Superior stats than Eaglestar Leather set.
At the end we want to aim for either Lolopanther Plate Set or Solmiki Leather Set for end game.
Accessory:
Sissel bracelet - for more crit rate
Phada - for more patk and crit attack since you naturally gain crit rate from attributes
Max Petamion - for overall stat boost
Gems
Main Hand:
Yellow Gem - for more crit attack
Red Gem - for more damage
Green Gem - for more crit rate. However do note that you already get quite a lot of crit rate from attributes alone.
Armor
Top and bottom
Red Gem - More HP pool. Archers have the 2nd lowest overall HP pool and red gem will help with that
Yellow Gem - for more physical defence. Take this if you are comfortable with your HP pool.
Boots
Blue Gem - for more magic defence.
We also can consider Vikaras Gem (Broom Trap) here seeing how strong broom trap is in the build.
Gloves
Either yellow gem (block pen) or green gem (accuracy) can work
Skill gems such as Merog Shaman Gem (Detonate) and Moyabu Gem (Pheasant) can also work here.
Important Attributes:
Circling: Expand (!!! very important - will cost you 25m++ to max)
Circling: Decreased Nullification
Pheasant: Stun
Sonic Strike: Confusion
Swift Step: Critical Rate
Kneeling Shot: Critical Rate
Claymore: Splash, Firepower Boost, and Flying-type Compatibility
Punji Stake: Implacable
Detonate Traps: Flying-type Compatibility
Broom Trap: Revolutions Count
Broom Trap: Firepower Boost
Spike Shooter: Firepower Boost
Rank 1
Archer |
5 / 5 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 5: Moving Shot Movement Speed: +9% Evasion: +50 Duration: 300 seconds SP: 19 Type: Melee / Buff Cooldown: 36s 5 / 5 2 Multi Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Multi Shot: Critical Type: Active * Increases critical chance of [Multi Shot] by 5% per attribute level * Increases SP consumption by 10% Archer 1st Circle required Multi Shot [Missile: Bow] Quickly fires a number of arrows at a targeted area. Level 5: Attack: 66% x 10 SP: 16 Type: Missile / Attack Cooldown: 14s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword 5 / 5 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 5: Attack: 211% Bounced Arrow Attack: 158% SP: 15 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket |
Rank 2
Archer |
10 / 10 Swift Step: Critical Rate Type: Active * Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active * Increases SP consumption by 50% Archer 2nd Circle required Swift Step: Include Party Members Type: Active * Applies the effects of [Swift Step] to party members * Effects only apply to party members when the attribute is ON Archer 1st Circle required Swift Step Temporarily increases movement speed and evasion while moving. Level 10: Moving Shot Movement Speed: +14% Evasion: +100 Duration: 300 seconds SP: 28 Type: Melee / Buff Cooldown: 36s 10 / 10 5 Oblique Shot: Enhance Type: Passive * Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level * +10% added damage at maximum level Archer 1st Circle required Oblique Shot: Slow Type: Active * Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec * Increases SP consumption by 10% Archer 1st Circle required Oblique Shot [Missile: Bow] [{img tooltip_speedofatk}Attack Speed] Fires an arrow that bounces off of the target to hit an adjacent enemy. Level 10: Attack: 258% Bounced Arrow Attack: 206% SP: 21 Type: Missile / Attack Cooldown: 10s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket 5 / 5 Kneeling Shot: Enhance Type: Passive * Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level Lv3 Kneeling Shot required Kneeling Shot: Critical Rate Type: Active * Increases critical rate during [Kneeling Shot] by 40 per attribute level * Increases SP consumption by 30% Archer 2nd Circle required Kneeling Shot: Precise Attack Type: Active * Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state * Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage Cannoneer 2nd Circle Required Kneeling Shot Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state. Level 5: Physical Damage: +31 Range: +22.5 Attack Speed: +150 SP: 16 Type: Melee / Buff Cooldown: 0s |
Rank 3
Sapper |
4 / 5 2 Stake Stockades: Enhance Type: Passive * Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Stake Stockades [Physical] - [Pierce] Lay a defensive trap that damages any enemies that walk into it. Level 4: Attack: 194% x 3 SP: 53 Type: Melee / Attack Cooldown: 35s 5 / 5 Claymore: Enhance Type: Passive * Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Claymore: Splash Type: Active * Increases no. of targets of [Claymore] by 1 per attribute level * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Flying-type Compatibility Type: Active * Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore] * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Firepower Boost Type: Active * Increases the damage of [Claymore] by 1.5 times * Consumes Trap Kit x10 Sapper 2nd Circle required Claymore [Physical] - [Pierce] Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill. Level 5: Attack 732% Targets 5 Consumes Trap Kit x#{SpendItemCount}# SP: 63 Type: Melee / Attack Cooldown: 32s 1 / 5 Punji Stake: Enhance Type: Passive * Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Punji Stake: Knockdown Damage Type: Active * When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage * Increases SP consumption by 30% Sapper 1st Circle required Punji Stake: Improved Efficiency Type: Active * Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1 * Increases SP consumption by 10% Sapper 2nd Circle required Punji Stake: Implacable Type: Active * [Punji Stake] is not canceled when being cast even after being attacked by an enemy * Increases SP consumption by 20% Sapper 2nd Circle required Punji Stake [Physical] - [Pierce] Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away. Level 1: Attack 842% Casting 3 sec Duration 35 sec Consumes Trap Kit x#{SpendItemCount}# SP: 46 Type: Melee / Attack Cooldown: 39s 5 / 5 Detonate Traps: Enhance Type: Passive * Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Detonate Traps: Flying-type Compatibility Type: Active * Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps] * Increases SP consumption by 10% Sapper 1st Circle required Detonate Traps [Physical] - [Strike] Detonates nearby traps and magic circles to deal damage to enemies. Level 5: Attack: 617% Bomb Explosion Count: 4 SP: 70 Type: Melee / Attack Cooldown: 20s |
Rank 4
Sapper |
10 / 10 Claymore: Enhance Type: Passive * Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Claymore: Splash Type: Active * Increases no. of targets of [Claymore] by 1 per attribute level * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Flying-type Compatibility Type: Active * Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore] * Increases SP consumption by 10% Sapper 1st Circle required Claymore: Firepower Boost Type: Active * Increases the damage of [Claymore] by 1.5 times * Consumes Trap Kit x10 Sapper 2nd Circle required Claymore [Physical] - [Pierce] Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill. Level 10: Attack 897% Targets 5 Consumes Trap Kit x#{SpendItemCount}# SP: 87 Type: Melee / Attack Cooldown: 32s 10 / 10 Detonate Traps: Enhance Type: Passive * Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Detonate Traps: Flying-type Compatibility Type: Active * Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps] * Increases SP consumption by 10% Sapper 1st Circle required Detonate Traps [Physical] - [Strike] Detonates nearby traps and magic circles to deal damage to enemies. Level 10: Attack: 756% Bomb Explosion Count: 4 SP: 96 Type: Melee / Attack Cooldown: 20s 5 / 5 Broom Trap: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 2nd Circle required Broom Trap: Revolutions Count Type: Active * Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level * Increases SP consumption by 10% Sapper 2nd Circle required Broom Trap: Firepower Boost Type: Active * Increases the critical chance of [Broom Trap] by 50% * Consumes Trap Kit x4 Sapper 3rd Circle required Broom Trap [Physical] - [Strike] Set up a rotating trap that inflicts damage to enemies within a radius. Level 5: Attack 222% x no. of hits Trap duration 15 sec Consumes Trap Kit x#{SpendItemCount}# SP: 78 Type: Melee / Attack Cooldown: 40s |
Rank 5
Sapper |
15 / 15 Detonate Traps: Enhance Type: Passive * Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 1st Circle required Detonate Traps: Flying-type Compatibility Type: Active * Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps] * Increases SP consumption by 10% Sapper 1st Circle required Detonate Traps [Physical] - [Strike] Detonates nearby traps and magic circles to deal damage to enemies. Level 15: Attack: 895% Bomb Explosion Count: 4 SP: 121 Type: Melee / Attack Cooldown: 20s 10 / 10 Broom Trap: Enhance Type: Passive * Increases the damage dealt on an enemy with [Broom Trap] by 0.5% per attribute level * +10% added damage at maximum level Sapper 2nd Circle required Broom Trap: Revolutions Count Type: Active * Decreases time of first rotation by 0.3 seconds and increases number of rotations for [Broom Trap] by 0.8 per attribute level * Increases SP consumption by 10% Sapper 2nd Circle required Broom Trap: Firepower Boost Type: Active * Increases the critical chance of [Broom Trap] by 50% * Consumes Trap Kit x4 Sapper 3rd Circle required Broom Trap [Physical] - [Strike] Set up a rotating trap that inflicts damage to enemies within a radius. Level 10: Attack 283% x no. of hits Trap duration 15 sec Consumes Trap Kit x#{SpendItemCount}# SP: 108 Type: Melee / Attack Cooldown: 40s 5 / 5 Spike Shooter: Enhance Type: Passive * Increases the damage dealt on an enemy with [Spike Shooter] by 0.5% per attribute level * +10% added damage at maximum level Sapper 3rd Circle required Spike Shooter: Firepower Boost Type: Active * Increases the critical chance of [Spike Shooter] by 50% * Consumes Trap Kit x10 Sapper 3rd Circle required Spike Shooter [Physical] - [Pierce] Set up a trap that shoots arrows when an enemy touches the wire. Level 5: Attack 208% No. of arrows 10 Installation range 150 Consumes Trap Kit x#{SpendItemCount}# SP: 82 Type: Melee / Attack Cooldown: 100s |
Rank 6
Falconer |
1 / 1 Call: Obtain Type: Active * If [Call] is used, the hawk has a 50% chance of fetching small items * Increases cooldown time by 20 seconds Falconer 1st Circle required Call Recall your hawk. Level 1: Maximum Level: 1 SP: 40 Type: Melee / Attack Cooldown: 1s 5 / 5 Circling: Decreased Nullification Type: Active * Decreases chance of nullifying the attack by 5% per attribute level when enemies are within the range of [Circling] * Increases SP consumption by 10% Falconer 1st Circle required Circling: Expand Type: Active * AoE attack ratio of caster increases by 3 for 11 sec when using [Circling] From Lv2, duration increases 1 sec per attribute level * Increases SP consumption by 10% Falconer 3rd Circle Required Circling The Hawk flies, following you. AoE defense ratio of the target is fixed to 1. Level 5: AoE defense ratio is fixed to 1 Duration: 15 sec SP: 102 Type: Melee / Attack Cooldown: 35s 3 / 5 Hovering: Duration Type: Active * Increases the duration of [Hovering] by 3 seconds per attribute level * Increases SP consumption by 20% Falconer 1st Circle required Hovering: Attack Speed Buff Type: Active * Your hawk will attack enemies faster while using [Hovering] * Increases SP consumption by 10% Lv3 Hovering required Hovering: Enhance Type: Passive * Increases the damage dealt on an enemy with [Hovering] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Hovering: Alert Type: Active * Increases damage of [Hovering] on boss monsters by 10% per attribute level * Increases SP consumption by 50% Falconer 2nd Circle required Hovering [Physical] - [Strike] Your hawk circles above a targeted area and attacks enemies passing below. Deals additional damage to Beast type enemies. Level 3: Attack: 732% Duration: 10 sec +50% damage to Beast type enemies SP: 83 Type: Melee / Attack Cooldown: 35s 5 / 5 Pheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50% Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50% Falconer 3rd Circle Required Pheasant [Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies. Level 5: Attack: 1208% Number of targets: 15 +50% damage to Beast type enemies SP: 109 Type: Melee / Attack Cooldown: 25s 1 / 5 Hanging Shot Move while hanging on your hawk. Prevents damage from close ranged attacks and you can damage enemies with basic attacks while hanging. Level 1: Duration: 15 seconds SP: 80 Type: Melee / Attack Cooldown: 100s Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword |
Rank 7
Falconer |
10 / 10 Pheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50% Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50% Falconer 3rd Circle Required Pheasant [Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies. Level 10: Attack: 1480% Number of targets: 15 +50% damage to Beast type enemies SP: 150 Type: Melee / Attack Cooldown: 25s 5 / 5 Sonic Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level * +10% added damage at maximum level Falconer 2nd Circle required Sonic Strike: Confusion Type: Active * If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion * [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level * Increases SP consumption by 10% Falconer 2nd Circle required Sonic Strike [Physical] - [Strike] Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies. Level 5: Attack: 197% x6 +50% damage to Beast type enemies SP: 134 Type: Melee / Attack Cooldown: 45s |
Rank 8
Falconer |
15 / 15 Pheasant: Enhance Type: Passive * Increases the damage dealt on an enemy with [Pheasant] by 0.5% per attribute level * +10% added damage at maximum level Falconer 1st Circle required Pheasant: Stun Type: Active * Enemies affected by [Pheasant] have a 10% chance per attribute level of being stunned Falconer 1st Circle required Pheasant: Rapid Attack Type: Active * Damage of [Pheasant] decreases, but the skill hits 5 times * Increases SP consumption by 50% Falconer 2nd Circle required Pheasant: Shock Rebound Type: Active * Enemies hit by [Pheasant] are knocked down to the targeted area * Increases SP consumption by 50% Falconer 3rd Circle Required Pheasant [Physical] - [Strike] Throw a training doll and have your hawk attack the targeted area. Deals additional damage to Beast type enemies. Level 15: Attack: 1753% Number of targets: 15 +50% damage to Beast type enemies SP: 192 Type: Melee / Attack Cooldown: 25s 10 / 10 Sonic Strike: Enhance Type: Passive * Increases the damage dealt on an enemy with [Sonic Strike] by 0.5% per attribute level * +10% added damage at maximum level Falconer 2nd Circle required Sonic Strike: Confusion Type: Active * If the target gets blinded by [Sonic Strike], there is a chance it will be inflicted with confusion * [Confusion] will decrease the target's physical defense by 2% per level and increase physical attack by 2% per level * Increases SP consumption by 10% Falconer 2nd Circle required Sonic Strike [Physical] - [Strike] Command your hawk to divebomb enemies multiple times in the targeted area. The target is likely to be afflicted with [Blind]. Deals additional damage to Beast type enemies. Level 10: Attack: 251% x6 +50% damage to Beast type enemies SP: 190 Type: Melee / Attack Cooldown: 45s 5 / 5 Aiming Enemies you target in an area around your hawk can be attacked from outside normal range. This range increases with the skill level. Level 5: Duration: 75 seconds SP: 230 Type: Melee / Attack Cooldown: 30s 5 / 5 Pre-Emptive Strike: Remove Hovering Type: Active * The hawk will not use [Hovering] while [Pre-Emptive Strike] is being used Falconer 3rd Circle Required Pre-Emptive Strike: Remove Sonic Strike Type: Active * The hawk will not use [Sonic Strike] while [Pre-Emptive Strike] is being used Falconer 3rd Circle Required Pre-Emptive Attack: First Strike Type: Active * When [Pre-Emptive Attack] is active and the enemy's HP is at 100%, Critical Rate increases by 10% per attribute level * Increases SP consumption by 5 Falconer 3rd Circle Required Pre-Emptive Strike The hawk automatically attacks enemies near its master. It targets enemies that its master attacks with Sonic Strike and oncoming enemies with Hovering. The damage of Hovering and Sonic Strike used through Pre-Emptive Strike increase in proportion to skill level. The hawk cannot use unlearned skills. Continuously consumes SP, and the effect cancels if low on SP. Level 5: Consume 45 SP per 5 sec +50% increased damage for Hovering and Sonic Strike SP: 0 Type: Melee / Attack Cooldown: 0s |
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