[Apr 25th 2018] New classes have been added to the skill simulator!

Satan - Embracing Fire and Demons

Created by lucas.luchi on Jul 15th 2016 (Last Updated: Jan 16th 2018).
This is a public build.
2
Intro


Pros: Boss Slayer, One-man Army, High Magic DPS overall
Cons: Fast Bosses, Ranged Enemies, Fire or Dark Enemies

This is by far the funniest build I've ever done on TOS, Pyro got some buffs from the beta until now making a good choice for Mercenary Quests or DG bosses. I just reached Sorcerer 2, from this point on, the build will be based in some research and suggestions I received, I'll keep it updated as I level my character.


General Info


TempleShooter Card
Some people think that this card is overrated for summoner (including myself before getting one), but it is not. Templeshooter is by far the most powerful summon to have, even if you're using Riding, his skills are the strongest among the other bosses that I tested. I'll talk about it on the skills Summoning and Riding

Equipments
Use plate bottom, top and boots for a better physical defense, use only cloth gloves to boost your Magic Attack.Don't forget the Plate Attribute!

Staff or Rod with Shield/Dagger?
Personally I prefer staffs, they do significantly more Magic Damage and almost every one of them have AoE Attack Ratio +1 at least. The AoE doesn't help on boss monsters but I didn't calculate the amount of damage for each combination, I prefer to relay on a powerful staff like Maledic and Maledoom, but no problem if you want to use a Fire Rod + Arde Dagger, for example. Maybe I'll get deeper at this later.

The Five Hammer
This peculiar mace it's not that hard to achieve and has a very special buff, +5 Aoe Attack Ratio. This means that every hit your fire/Dark attacks do, you can hit +5 enemies if they are within the skill's reach, powerful option when dealing with large numbers of mobs. Consider two instances for your character, one with +9 (or higher) Five Hammer Stuffed with Red Gems (I was told that the gems enhance not only the physical Damage but the Magic Damage as well, gotta check) to compensate the weapon's low level, and another with the staff/rod of you preference, as discussed before.

Is Pyro 3 Really worth it?
For me, yes. The damage goes nuts on this circle, but if you prefer AoE than Damage, get the Linker in place of Pyro 3, it's a good option and compensate the damage when attacking a group of mobs, but don't blame me if IMC launches a gorgeous Pyromancer Circle 3 Costume in the future. xD

Is this Build suitable for ET?
Well, you tell me, I haven't gone yet (sorry, I promise to tell you as soon as I go).


Stats


This one that I'm following - Aggressive: for each 6 Points

INT: 5
CON: 1


For a more durable mage - Safe: for each 5 Points

INT: 4
CON: 1

If the SP is burning like hell, try this one (as a Sorcerer, a highly recommend you to learn to manage your SP well, it's normal to go down to 0 from time to time, so I don't recommend this one unless you're truly desperate) - SP-ensuring: for each 11 Points

INT: 8
CON: 2
SPR: 1

Skill Explanation


Mage

Energy Bolt
Lv 5 - Since it's possible to reach lvl 15 of Class, it's a totally optional skill for damaging, I find it useful when I have to gain some seconds to cast something, pushing enemies away.

Lethargy
Lv 0~4 - the debuff (Attack and evasion) is pretty low and doesn't do anything on higher levels, unless you have any cleric on your party, this skill has an attribute that doubles stryke damage on the affected monsters, useful even on end-game. Choose bettwen this and Sleep.

Sleep
Lv 0~4 - I must have used this skill very few times, but I find it useful somehow, the small AoE doesn't help but can hold some powerful mobs for some time. Choose between this and Lethargy.

Reflect Shield
Lv 5 - A life-saver at the early game, but totally useless at the end game, since it absorbs a fixed amount of damage, stop using it when it doesn't make a big difference on the damage taken, also this spell can occupy an important buff slot.

Earthquake
Lv 1 - Useful for staging, but be carefull, it removes any Join Penalty on the affected mobs


Pyromancer

Fireball
Lv 15 - One of the main damage dealers of the Pyro, up as soon as you can because it's your only non-stationary skill and works with flying mobs too. You can move it with the Staff using your secondary attack to push the fireball around.

Fire Wall
Lv 0 - Not very useful or damaging and doesn't really block the movement of mobs (ice wall is way better, in comparison)

Enchant Fire
Lv 2 - I put just 2 lvls to enhance my mult-hit attacks a little, it takes only 20 secs cooldown in the end (80 secs of duration, 110 of cooldown), but totally optional, you can finish leveling the Flame Ground if you wish, doesn't change your damage too much

Flare
Lv 0 - Doesn't worth the up, very low damage

Flame Ground
Lv 13 - Another useful skill specially for slow bosses, it lasts a lot of time and does a really good damage to large numbers of mobs if you have some Aoe Attack Ratio. Doesn't affect flying monsters thou

Fire Pillar
Lv 10 - Another destructive skill, it's a powerful and shorter version of Flame Ground, hits multiple times, has a slightly smaller area and does a lot of damage (for flying mobs too, this time), using this one followed by Fireball x2 and Flame Ground results in a huge DPS, just pray for the boss to stay at the same place.

Hell Breath
Lv 5 - This one really burn your SP away, dealing great fire damage on the target in front of you, you can rotate your character like a turret to change the direction of the breath, has a decent range too.

Sorcerer

Summoning
Lv 10 - Until having this skill, I had a lot of problem killing spreaded groups of mobs, baiting them to my "fire traps", well it's in the past now, but first allow me to explain how this skill works.

You summon a boss monster based on the devil-type card placed on your grimoire, with certain conditions:

- The boss base stats are nerfed (only 10% if I'm not wrong) until you upgrade the specified the card to 10 stars, it takes 54 cards to fully upgrade only one card.

- The boss has some basic AI, it uses only his basic attack aiming for anyone that you attack or attacks you, remaining always close to you (sometimes attacking the nothingness or stationary when you need his help the most)

- Your SP is continually drained from the moment you summon it by a fixed percentage, just potions recover and reduces the SP for a short time, forget other buffs.

- Changing maps or channels dismisses your summon.

The strongest basic attack is from TempleShooter, it's very fast and hits twice depending on the enemy's position, has a huge area too. Summoning a 10 stars Templeshooter Card does devastating damage, but if you're low on budget, try the Specter Monarch card (Crystal Mine Quest), it's the second best I've tried so far.


Summon Familiar
Lv 10 - Summon a horde of kamikase-bats holding explosives that lasts a lot of time until exploding, I find it very useful when maxed out, have to experiment a little more to say something about, but really cool skill.

Summon Salamion
Lv 1 - Salamion has the same basic (too basic) AI of the summon, but without range or damage, it's only useful for it's Attributes, debuffing accuracy and inflicting Burn on enemies, can distract mobs too, don't go beyond lvl 1.

Summon Servant
Lv 5 - Calls a black cat servant that buffs you 5 times, each lvl gives a different buff, it's not much but the buffs don't occupy a buff slot and lasts 5 minutes, this skill is wonderful for any party, you just have to stay close to the servant and prevents damage on him, so he doesn't go away before buffing.

Attack Ground
Lv 1 - Finally gives you some control off your summon, specify a certain area to be attacked.

Riding
Lv 1 - Gives you full control of your summon, allowing the use of every skill that the boss has (except that energy-wide-circle from Shadowgaller, sadly). I tried a lot of bosses to see it's skills and TempleShooter it's the best again, it has 2 wide AoE attacks and one multiple attack aiming forward, but beware, your SP goes away in a second while Riding, just use it to trigger the special skills of the boss.

Morph
Lv 1 - Transform the first monster you summoned on the second Card placed on the Grimoire, but keeping the first one stats, very useful to combine with Riding, I recommend the Harpeia for it's insane Hurricane-like skill. You can "undo" the Morph using the Summoning skill again
I'm not sure if 10 stars bonus are kept when Morphing your Summon, gotta check it.

Hold
Lv 1 - Keep you summon on a specific place, attacking everything that approaches, very useful.


Necromancer - will be added as soon as I reach this class

Gather Corpse

Create Shoggoth

Flesh Cannon

Flesh Hoop

Dirty Pole

Disinter

Corpse Tower

Raise Dead
Copy Build
Rank 1
circle 1
Wizard
5 / 5
3
Energy Bolt
Wizard11 Wizard4
Energy Bolt: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Energy Bolt] by 0.5% per attribute level
* +10% added damage at maximum level

Wizard 1st Circle required
Energy Bolt: Additional Sleep Damage
Type: Active
* Deals additional damage equal to 40% of magic attack per attribute level when attacking an enemy under [Sleep] with [Energy Bolt]
* Increases SP consumption by 10%

Wizard 1st Circle required
Energy Bolt

[Magic]
Gather powerful magical energy and launch it
towards an enemy.

Level 5:
Attack: 133% x 2
AoE Attack Ratio: 1
SP: 22

Type: Magic / Attack
Cooldown: 9s
0 / 5
Lethargy
Lethargy: Strike Speciality
Type: Active
* Enemies affected by [Lethargy] receive 10% additional damage per attribute level with [Strike] attacks
* Increases SP consumption by 10%

Wizard 3rd Circle required
Lethargy: Tile Speciality
Type: Active
* Magic circle damage on enemies afflicted with [Lethargy] increases by 3% per attribute level

Wizard 2nd Circle required
Lethargy

Makes an enemy lethargic.

Level 1:
Physical attack -1%
Magic attack -1%
Evasion -5
Damage from magic circles +20%
[Lethargy] Duration 20 sec
SP: 13

Type: Magic / Buff
Cooldown: 20s
4 / 5
Sleep
Wizard25
Sleep: Dream Eater
Type: Active
* Limit of attacks of [Sleep] decreases by 80% (min. 1 time)
* Enemies affected by [Sleep] will receive 200% damage from Non-Property and Psychokinesis magic attacks

Sleep Lv6, Wizard C2 required
Sleep

Makes an enemy fall asleep. The enemy awakens once you've reached your limit of attacks.

Level 4:
[Sleep] Duration: 6 seconds
Attack Threshold: 4
SP: 27

Type: Magic / Buff
Cooldown: 25s
5 / 5
Magic Shield
Magic Shield: SPR Efficiency
Type: Active
* SP consumption of [Magic Shield] per hit decreases by [attribute level]% of your SPR

Wizard 2nd Circle required
Magic Shield

Create a protective shield that absorbs enemy's attack. 1% of your maximum SP is consumed every time the damage absorbed.

Level 5:
Damage reduction 20%
Duration: 300 seconds
Applies 5 times
SP: 0

Type: Magic / Buff
Cooldown: 45s
1 / 5
3
Earthquake
Wizard13 Wizard23
Earthquake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Earthquake] by 0.5% per attribute level
*+10% added damage at maximum level

Wizard 1st Circle required
Earthquake: Remove Knockdown
Type: Active
* Removes knockdown of [Earthquake]
Increases SP consumption by 10%

Wizard 1st Circle required
Earthquake

[Magic] - [Earth]
Inflicts damage on an enemy by creating a powerful earthquake in front of you.

Level 1:
Attack: 266%
AoE Attack Ratio: 4
SP: 16

Type: Magic / Attack
Cooldown: 17s
Element: Earth
Rank 2
circle 1
Pyromancer
5 / 5
5
Fireball
Pyromancer11 Pyromancer1
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 5:
Attack: 466%
Duration: 10 seconds
SP: 45

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 5
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
5 / 5
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 5:
Additional Fire Property Damage: +50
Property Additional Attack: +0
Duration: 300 seconds
SP: 52

Type: Magic / Buff
Cooldown: 110s
Element: Fire
0 / 5
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack: 545%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Fire
5 / 5
Flame Ground
Pyromancer26
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 5:
135% attack per 0.5 sec
Duration 8 sec
SP: 85

Type: Magic / Attack
Cooldown: 25s
Element: Fire
Rank 3
circle 2
Pyromancer
10 / 10
5
Fireball
Pyromancer11 Pyromancer1 Pyromancer29
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 10:
Attack: 571%
Duration: 10 seconds
SP: 69

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 10
3
Fire Wall
Pyromancer12 Pyromancer2
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
10 / 10
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 10:
Additional Fire Property Damage: +75
Property Additional Attack: +0
Duration: 300 seconds
SP: 76

Type: Magic / Buff
Cooldown: 110s
Element: Fire
0 / 10
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack: 545%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Fire
5 / 10
Flame Ground
Pyromancer26 Pyromancer27
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 5:
135% attack per 0.5 sec
Duration 8 sec
SP: 85

Type: Magic / Attack
Cooldown: 25s
Element: Fire
5 / 5
Fire Pillar
Pyromancer15
Fire Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 5:
157% Attack per 0.5 seconds
Duration: 10 seconds
SP: 67

Type: Magic / Attack
Cooldown: 30s
Element: Fire
Rank 4
circle 3
Pyromancer
10 / 15
5
Fireball
Pyromancer11 Pyromancer1 Pyromancer29
Fireball: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fireball] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Fireball: Burn Debuff
Type: Active
* Enemies hit by [Fireball] have a 10% chance per attribute level to receive flame damage for 5 seconds
*[Burn] damage is based on character's INT
* Increases SP consumption by 30%

Pyromancer 1st Circle required
Fireball: Residual Heat
Type: Active
* Increases duration time of [Fireball] by 1 second per attribute level
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Fireball

[Magic] - [Fire]
Summons a fireball at the targeted area. Enemies that touch the fireball will receive Fire damage. [Fireball] will not hit the same enemies twice. Up to 5 fireballs can be summoned.

Level 10:
Attack: 571%
Duration: 10 seconds
SP: 69

Type: Magic / Attack
Cooldown: 8s
Element: Fire
0 / 15
3
Fire Wall
Pyromancer12 Pyromancer2 Pyromancer28
Fire Wall: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Wall] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Fire Wall: Increased Fire Property Buff
Type: Active
* Increases Fire property attack of allies per attribute level in proportion to INT for 5 sec when they step on [Fire Wall]
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Fire Wall: Knockback
Type: Active
* Knocks back enemies hit by [Fire Wall]

Pyromancer 3rd Circle required
Fire Wall

[Magic] - [Fire]
Creates a wall of flames that continuously damages approaching enemies.

Level 1:
Attack 158% x 5
8 Fire Walls
Duration 15 sec
SP: 36

Type: Magic / Attack
Cooldown: 20s
Element: Fire
10 / 15
Enchant Fire
Pyromancer6
Enchant Fire: Decreased Fire Property Resistance
Type: Active
* Decreases Fire property resistance of nearby enemies by 10 per attribute level for 5 seconds when [Enchant Fire] is used
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Enchant Fire

Temporarily grants Fire property to your attacks.

Level 10:
Additional Fire Property Damage: +75
Property Additional Attack: +0
Duration: 300 seconds
SP: 76

Type: Magic / Buff
Cooldown: 110s
Element: Fire
0 / 15
3
Flare
Pyromancer13 Pyromancer9
Flare: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare] by 0.5% per attribute level
*+10% added damage at maximum level

Pyromancer 1st Circle required
Flare: Additional Damage
Type: Active
* Increases property damage of [Flare] by 10 per attribute level to Cloth armor-type enemies
* Increases SP consumption by 10%

Pyromancer 1st Circle required
Flare

[Magic] - [Fire]
Inflicts damage by exploding a burning enemy.

Level 1:
Attack: 545%
SP: 27

Type: Magic / Attack
Cooldown: 20s
Element: Fire
10 / 15
Flame Ground
Pyromancer26 Pyromancer27
Flame Ground: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flame Ground] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 1st Circle required
Flame Ground: Diffusion
Type: Active
* Enemies in range of [Flame Ground] become afflicted with [Heat]
* Fire property resistance of enemies afflicted with [Heat] decreases by 50
* Enemies afflicted with [Heat] can be attacked with [Flare]
* Increases SP consumption by 10%

Pyromancer 2nd Circle required
Flame Ground

[Magic] - [Fire]
Creates a magic circle of flames around you. Deals continuous flame damage to enemies within the magic circle.

Level 10:
165% attack per 0.5 sec
Duration 8 sec
SP: 139

Type: Magic / Attack
Cooldown: 25s
Element: Fire
10 / 10
Fire Pillar
Pyromancer15
Fire Pillar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Fire Pillar] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 2nd Circle required
Fire Pillar

[Magic] - [Fire]
Summons a pillar of fire to inflict damage on enemies.

Level 10:
200% Attack per 0.5 seconds
Duration: 10 seconds
SP: 106

Type: Magic / Attack
Cooldown: 30s
Element: Fire
5 / 5
Hell Breath
Pyromancer14 Pyromancer4
Hell Breath: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Hell Breath] by 0.5% per attribute level
* +10% added damage at maximum level

Pyromancer 3rd Circle required
Hell Breath: Knockback
Type: Active
* Enemies hit by [Hell Breath] have a 10% chance per attribute level of being knocked back
* Increases SP consumption by 30%

Pyromancer 3rd Circle required
Hell Breath

[Magic] - [Fire]
Attack by continuously fuming fire towards enemies. Deals continuous flame damage to enemies. Likely to receive additional Fire damage for a while. While casting Hell Breath, you receive melee block effect.

Level 5:
Attack: 250% per 0.3 seconds
SP consumption: 37 per 0.5 seconds
Consumes #{SpendItemCount}# Pyrite
SP: 0

Type: Magic / Attack
Cooldown: 40s
Element: Fire
Rank 5
circle 1
Sorcerer
0 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
5 / 5
Summoning
Summoning

Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards.

Level 5:
Summons a Devil-type boss monster
Devil's Additional Attack: 15%
Devil's Additional Defense: 15%
Duration: 900 seconds
SP: 116

Type: Magic / Attack
Cooldown: 60s
Element: Dark
4 / 5
Summon Familiar
Sorcerer11 Sorcerer1
Summon Familar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level
* +10% added damage at maximum level

Sorcerer 1st Circle required
Summon Familar: Splash
Type: Active
* Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself
* Increases SP consumption by 10%

Lv3 Summon Familiar required
Summon Familiar

[Magic] - [Dark]
Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself.

Level 4:
Attack: 365%
Summon 4 Familiar Spirits
SP: 116

Type: Magic / Attack
Cooldown: 35s
Element: Dark
1 / 5
Summon Salamion
Summon Salamion: Ignite
Type: Active
* Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion: Blind
Type: Active
* Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion

Summon the fire devil Salamion. It follows its master and attacks enemies.

Level 1:
Salamion's Level: 0
Salamion's Additional Attack: 8%
Salamion's Additional Defense 8%
Duration: 300 seconds
SP: 84

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Summon Servant
Sorcerer13
Summon Servant: Quick Order
Type: Active
* Summoned servant grants beneficial effects at a higher rate
* Increases SP consumption by 10%

Lv3 Summon Servant required
Summon Servant

Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant].

Level 5:
Applies up to 5 times
1st effect [+ AoE attack ratio]
2nd effect [+ SP recovery speed]
3rd effect [STA recovery]
4th effect [+ Magic Defense]
5th effect [+ Dark property attack]
Consumes Empty Spellbook x#{SpendItemCount}#
SP: 126

Type: Magic / Attack
Cooldown: 60s
Element: Dark
Rank 6
circle 2
Sorcerer
1 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
1 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
10 / 10
Summoning
Summoning

Summon the devil of the card inserted in your grimoire. The attack and defense of the summoned devil will be set according to your character's level, and will increase by 5% for each star on the corresponding card. The grimoire can only equip Devil-type monster cards.

Level 10:
Summons a Devil-type boss monster
Devil's Additional Attack: 25%
Devil's Additional Defense: 25%
Duration: 900 seconds
SP: 161

Type: Magic / Attack
Cooldown: 60s
Element: Dark
4 / 10
Summon Familiar
Sorcerer11 Sorcerer1
Summon Familar: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Summon Familiar] by 0.5% per attribute level
* +10% added damage at maximum level

Sorcerer 1st Circle required
Summon Familar: Splash
Type: Active
* Deals damage to nearby enemies with a 1% chance per attribute level when the summoned familiar of [Summon Familiar] explodes itself
* Increases SP consumption by 10%

Lv3 Summon Familiar required
Summon Familiar

[Magic] - [Dark]
Summon a familiar. The familiar rushes to an enemy that you attack or that attacks you, and then explodes itself.

Level 4:
Attack: 365%
Summon 4 Familiar Spirits
SP: 116

Type: Magic / Attack
Cooldown: 35s
Element: Dark
1 / 10
Summon Salamion
Sorcerer5 Sorcerer6
Summon Salamion: Ignite
Type: Active
* Chance to inflict [Burn] for 10 seconds on an enemy when attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion: Blind
Type: Active
* Chance to inflict [Burn] for 10 sec on enemies attacked by Salamion
* Chance increases by 2% per attribute level
* Increases SP consumption by 10%

Sorcerer 2nd Circle required
Summon Salamion

Summon the fire devil Salamion. It follows its master and attacks enemies.

Level 1:
Salamion's Level: 0
Salamion's Additional Attack: 8%
Salamion's Additional Defense 8%
Duration: 300 seconds
SP: 84

Type: Magic / Attack
Cooldown: 60s
Element: Dark
5 / 5
Summon Servant
Sorcerer13
Summon Servant: Quick Order
Type: Active
* Summoned servant grants beneficial effects at a higher rate
* Increases SP consumption by 10%

Lv3 Summon Servant required
Summon Servant

Summon a servant. The servant will grant beneficial effects while following its master. The number of buffs increases proportionally to the level of [Summon Servant].

Level 5:
Applies up to 5 times
1st effect [+ AoE attack ratio]
2nd effect [+ SP recovery speed]
3rd effect [STA recovery]
4th effect [+ Magic Defense]
5th effect [+ Dark property attack]
Consumes Empty Spellbook x#{SpendItemCount}#
SP: 126

Type: Magic / Attack
Cooldown: 60s
Element: Dark
0 / 1
Attack Ground
Attack Ground

Order the summoned devil from the Grimoire to move and attack in a targeted area.

Level 1:
Requires Summoned Devil
Maximum Level: 1
SP: 60

Type: Magic / Attack
Cooldown: 3s
Element: Dark
1 / 1
Riding
Sorcerer15
Riding: Increase Stats
Type: Passive
* Increases damage dealt with Mounted demon by 0.5% per attribute level

Sorcerer 2nd Circle required
Riding

Ride the summoned devil from the Grimoire and take control of it. While mounted on the devil, your damage taken decreases.

Level 1:
Enables use of the devil's skills
SP: 64

Type: Magic / Attack
Cooldown: 20s
Element: Dark
1 / 1
Morph
Morph

Mutates the summoned devil from the Grimoire to the devil that is equipped as a secondary card in the Grimoire while maintaining its previous stats.

Level 1:
Transform to another Devil-type boss that is added to the Grimoire
SP: 80

Type: Magic / Attack
Cooldown: 30s
Element: Dark
1 / 1
Hold
Hold

Order the summoned devil to wait and guard a targeted area.

Level 1:
Requires Summoned Devil
Maximum Level: 1
SP: 60

Type: Magic / Attack
Cooldown: 3s
Element: Dark
Rank 7
circle 1
Necromancer
1 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
1 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 5
3
Gather Corpse
Necromancer11
Gather Corpse: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gather Corpse] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Gather Corpse

[Magic]
Releases evil energy into your opponent. The corpses of monsters affected by the evil energy can be collected once defeated.

Level 1:
Attack 335%
Duration: 6seconds
AoE Attack Ratio: 3
SP: 56

Type: Magic / Attack
Cooldown: 10s
5 / 5
Create Shoggoth
Necromancer3 Necromancer5 Necromancer8
Create Shoggoth: Corruption
Type: Active
* Enemies near the Shoggoth are afflicted with [Corruption] for 15 seconds
* Lasts for 1 minute per attribute level after Shoggoth is summoned
* Increases SP consumption by 10%

Necromancer 1st Circle required
Create Shoggoth: Enhance
Type: Passive
* Increases the attack of summoned Shoggoth by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Create Shoggoth: Enlargement
Type: Active
* Increases chance of enlarging size and maximum HP of summoned Shoggoth by 1% per attribute level
* Increases SP consumption by 20%

Lv. 2 Create Shoggoth required
Create Shoggoth

Create a Shoggoth with stats based on the cards that are placed in the Necronomicon. The attack and defense of the Shoggoth are affected by the skill level. The Shoggoth's attack and defense increase by 5% for each star on the card. Only Beast, Plant and Mutant-type cards can be placed in the Necronomicon.

Level 5:
Shoggoth's Additional Damage: 35%
Shoggoth's Additional Defense: 35%
Consumes 30 Corpse(s)
Duration: 900 seconds
SP: 199

Type: Melee / Attack
Cooldown: 240s
5 / 5
2
Flesh Cannon
Necromancer12 Necromancer1
Flesh Cannon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Cannon] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Cannon: Corruption
Type: Active
* Enemies hit by [Flesh Cannon] have a chance to be afflicted with [Corruption] for 15 seconds
* Increases chance by 10% per attribute level
* Increases SP consumption by 10%

Necromancer 1st Circle required
Flesh Cannon

[Magic]
Throw corpse parts on a targeted area to attack nearby enemies.

Level 5:
Attack: 136% x 16
AoE Attack Ratio: 5
Consumes 15 Corpse(s)
SP: 156

Type: Magic / Attack
Cooldown: 20s
1 / 5
Flesh Hoop
Necromancer15 Necromancer2
Flesh Hoop: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Hoop] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Hoop: Demoralize
Type: Active
* Weakens enemy attacks for 4 sec near the hoop after using [Flesh Hoop]
* [Attack Weakened] can be stacked up to 10 times
* Increases SP consumption by 20%

Necromancer 1st Circle required
Flesh Hoop

[Magic]
Encircle yourself with corpse parts that will damage nearby enemies. Has a chance to deal additional damage to a decaying enemy.

Level 1:
Attack: 166% x 15
Duration: 15 seconds
Consumes 5 Corpse(s)
SP: 104

Type: Magic / Attack
Cooldown: 25s
0 / 5
Dirty Pole
Dirty Pole: Fragments
Type: Active
* When Dirty Pole receives a melee attack, its fragments spread to attack enemies and the targets gain [Corruption] status ailment for 10 seconds
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Dirty Pole

[Magic]
Raises a wall of corpses in front of the caster. Enemies near the wall will be afflicted with [Decay]. Enemies affected by [Decay] receive additional damage from Missile attacks.

Level 1:
Attack: 185%
Dirty Pole Duration: 22 seconds
[Corruption] Duration: 15 seconds
Consumes 5 Corpses
SP: 120

Type: Magic / Attack
Cooldown: 30s
Rank 8
circle 2
Necromancer
1 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
1 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 10
3
Gather Corpse
Necromancer11
Gather Corpse: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gather Corpse] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Gather Corpse

[Magic]
Releases evil energy into your opponent. The corpses of monsters affected by the evil energy can be collected once defeated.

Level 1:
Attack 335%
Duration: 6seconds
AoE Attack Ratio: 3
SP: 56

Type: Magic / Attack
Cooldown: 10s
5 / 5
Create Shoggoth
Necromancer3 Necromancer5 Necromancer8
Create Shoggoth: Corruption
Type: Active
* Enemies near the Shoggoth are afflicted with [Corruption] for 15 seconds
* Lasts for 1 minute per attribute level after Shoggoth is summoned
* Increases SP consumption by 10%

Necromancer 1st Circle required
Create Shoggoth: Enhance
Type: Passive
* Increases the attack of summoned Shoggoth by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Create Shoggoth: Enlargement
Type: Active
* Increases chance of enlarging size and maximum HP of summoned Shoggoth by 1% per attribute level
* Increases SP consumption by 20%

Lv. 2 Create Shoggoth required
Create Shoggoth

Create a Shoggoth with stats based on the cards that are placed in the Necronomicon. The attack and defense of the Shoggoth are affected by the skill level. The Shoggoth's attack and defense increase by 5% for each star on the card. Only Beast, Plant and Mutant-type cards can be placed in the Necronomicon.

Level 5:
Shoggoth's Additional Damage: 35%
Shoggoth's Additional Defense: 35%
Consumes 30 Corpse(s)
Duration: 900 seconds
SP: 199

Type: Melee / Attack
Cooldown: 240s
10 / 10
2
Flesh Cannon
Necromancer12 Necromancer1
Flesh Cannon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Cannon] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Cannon: Corruption
Type: Active
* Enemies hit by [Flesh Cannon] have a chance to be afflicted with [Corruption] for 15 seconds
* Increases chance by 10% per attribute level
* Increases SP consumption by 10%

Necromancer 1st Circle required
Flesh Cannon

[Magic]
Throw corpse parts on a targeted area to attack nearby enemies.

Level 10:
Attack: 167% x 16
AoE Attack Ratio: 5
Consumes 15 Corpse(s)
SP: 212

Type: Magic / Attack
Cooldown: 20s
1 / 10
Flesh Hoop
Necromancer15 Necromancer2
Flesh Hoop: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Hoop] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Hoop: Demoralize
Type: Active
* Weakens enemy attacks for 4 sec near the hoop after using [Flesh Hoop]
* [Attack Weakened] can be stacked up to 10 times
* Increases SP consumption by 20%

Necromancer 1st Circle required
Flesh Hoop

[Magic]
Encircle yourself with corpse parts that will damage nearby enemies. Has a chance to deal additional damage to a decaying enemy.

Level 1:
Attack: 166% x 15
Duration: 15 seconds
Consumes 5 Corpse(s)
SP: 104

Type: Magic / Attack
Cooldown: 25s
0 / 10
Dirty Pole
Dirty Pole: Fragments
Type: Active
* When Dirty Pole receives a melee attack, its fragments spread to attack enemies and the targets gain [Corruption] status ailment for 10 seconds
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Dirty Pole

[Magic]
Raises a wall of corpses in front of the caster. Enemies near the wall will be afflicted with [Decay]. Enemies affected by [Decay] receive additional damage from Missile attacks.

Level 1:
Attack: 185%
Dirty Pole Duration: 22 seconds
[Corruption] Duration: 15 seconds
Consumes 5 Corpses
SP: 120

Type: Magic / Attack
Cooldown: 30s
1 / 1
3
Disinter
Necromancer4
Disinter: Increased Range
Type: Active
* Increases range of [Disinter] by 10 per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Necromancer
Disinter: Collect Corpse
Type: Active
* Collects more corpses when [Disinter] is used
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Disinter

Collect the corpse left over from where an enemy died.

Level 1:
Target Range: 40
SP: 96

Type: Magic / Attack
Cooldown: 24s
5 / 5
Corpse Tower
Necromancer6
Corpse Tower: Enhance
Type: Passive
* Increases the attack of summoned Corpse Tower by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Necromancer
Corpse Tower: Skull Soldier
Type: Active
* When Corpse Tower defeats a monster, a Skull Soldier is summoned
* Activates when Raise Dead is learned
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Corpse Tower

[Magic]
Build a cursed tower made with corpses at a targeted area.

Level 5:
Add. Corpse Tower attack 30%
Corpse Tower 55 second duration
No. of defenses: 80
Consumes 7 corpses
SP: 110

Type: Melee / Attack
Cooldown: 50s
5 / 5
Raise Dead
Necromancer7
Raise Dead: Enhance
Type: Passive
* Increases the attack of summoned skeleton soldier by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Necromancer
Raise Dead: Collect Corpse
Type: Active
* When a Skull Soldier defeats a monster, the Necronomicon gains 1 corpse per attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Raise Dead: Enhanced HP
Type: Passive
* Increases HP of Skull Soldiers by 0.5% per attribute level

Need the 3rd circle of Necromancer
Raise Dead

Summon a skeleton soldier made with a corpse. The skeleton soldier will engage in combat and follow its master.

Level 5:
Summons 5 Skeleton Soldiers
Add. Skeleton Soldier attack 35%
Consumes 10 Corpse(s)
Duration 300 seconds
Maximum Level: 5
SP: 163

Type: Melee / Attack
Cooldown: 60s
Rank 9
circle 3
Necromancer
1 / 1
Summon: Force Attack
Summon: Force Attack

Your summon will attack the targeted enemy.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
1 / 1
Summon: Cancel Attack
Summon: Cancel Attack

Cancels Force Attack and attacks enemies randomly.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 1
Summon: Release
Summon: Release

Release your summon.

Level 1:
Maximum Level: 1
SP: 0

Type: Magic / Attack
Cooldown: 1s
0 / 15
3
Gather Corpse
Necromancer11
Gather Corpse: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Gather Corpse] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Gather Corpse

[Magic]
Releases evil energy into your opponent. The corpses of monsters affected by the evil energy can be collected once defeated.

Level 1:
Attack 335%
Duration: 6seconds
AoE Attack Ratio: 3
SP: 56

Type: Magic / Attack
Cooldown: 10s
5 / 5
Create Shoggoth
Necromancer3 Necromancer5 Necromancer8
Create Shoggoth: Corruption
Type: Active
* Enemies near the Shoggoth are afflicted with [Corruption] for 15 seconds
* Lasts for 1 minute per attribute level after Shoggoth is summoned
* Increases SP consumption by 10%

Necromancer 1st Circle required
Create Shoggoth: Enhance
Type: Passive
* Increases the attack of summoned Shoggoth by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Create Shoggoth: Enlargement
Type: Active
* Increases chance of enlarging size and maximum HP of summoned Shoggoth by 1% per attribute level
* Increases SP consumption by 20%

Lv. 2 Create Shoggoth required
Create Shoggoth

Create a Shoggoth with stats based on the cards that are placed in the Necronomicon. The attack and defense of the Shoggoth are affected by the skill level. The Shoggoth's attack and defense increase by 5% for each star on the card. Only Beast, Plant and Mutant-type cards can be placed in the Necronomicon.

Level 5:
Shoggoth's Additional Damage: 35%
Shoggoth's Additional Defense: 35%
Consumes 30 Corpse(s)
Duration: 900 seconds
SP: 199

Type: Melee / Attack
Cooldown: 240s
12 / 15
2
Flesh Cannon
Necromancer12 Necromancer1
Flesh Cannon: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Cannon] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Cannon: Corruption
Type: Active
* Enemies hit by [Flesh Cannon] have a chance to be afflicted with [Corruption] for 15 seconds
* Increases chance by 10% per attribute level
* Increases SP consumption by 10%

Necromancer 1st Circle required
Flesh Cannon

[Magic]
Throw corpse parts on a targeted area to attack nearby enemies.

Level 12:
Attack: 180% x 16
AoE Attack Ratio: 5
Consumes 15 Corpse(s)
SP: 234

Type: Magic / Attack
Cooldown: 20s
1 / 15
Flesh Hoop
Necromancer15 Necromancer2
Flesh Hoop: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Hoop] by 0.5% per attribute level
* +10% added damage at maximum level

Necromancer 1st Circle required
Flesh Hoop: Demoralize
Type: Active
* Weakens enemy attacks for 4 sec near the hoop after using [Flesh Hoop]
* [Attack Weakened] can be stacked up to 10 times
* Increases SP consumption by 20%

Necromancer 1st Circle required
Flesh Hoop

[Magic]
Encircle yourself with corpse parts that will damage nearby enemies. Has a chance to deal additional damage to a decaying enemy.

Level 1:
Attack: 166% x 15
Duration: 15 seconds
Consumes 5 Corpse(s)
SP: 104

Type: Magic / Attack
Cooldown: 25s
1 / 15
Dirty Pole
Necromancer18
Dirty Pole: Fragments
Type: Active
* When Dirty Pole receives a melee attack, its fragments spread to attack enemies and the targets gain [Corruption] status ailment for 10 seconds
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Dirty Pole

[Magic]
Raises a wall of corpses in front of the caster. Enemies near the wall will be afflicted with [Decay]. Enemies affected by [Decay] receive additional damage from Missile attacks.

Level 1:
Attack: 185%
Dirty Pole Duration: 22 seconds
[Corruption] Duration: 15 seconds
Consumes 5 Corpses
SP: 120

Type: Magic / Attack
Cooldown: 30s
1 / 1
3
Disinter
Necromancer4 Necromancer17
Disinter: Increased Range
Type: Active
* Increases range of [Disinter] by 10 per attribute level
* Increases SP consumption by 10%

Need the 2nd circle of Necromancer
Disinter: Collect Corpse
Type: Active
* Collects more corpses when [Disinter] is used
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Disinter

Collect the corpse left over from where an enemy died.

Level 1:
Target Range: 40
SP: 96

Type: Magic / Attack
Cooldown: 24s
10 / 10
Corpse Tower
Necromancer6 Necromancer23
Corpse Tower: Enhance
Type: Passive
* Increases the attack of summoned Corpse Tower by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Necromancer
Corpse Tower: Skull Soldier
Type: Active
* When Corpse Tower defeats a monster, a Skull Soldier is summoned
* Activates when Raise Dead is learned
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Corpse Tower

[Magic]
Build a cursed tower made with corpses at a targeted area.

Level 10:
Add. Corpse Tower attack 50%
Corpse Tower 80 second duration
No. of defenses: 130
Consumes 7 corpses
SP: 152

Type: Melee / Attack
Cooldown: 50s
5 / 5
Raise Dead
Necromancer7 Necromancer22 Necromancer20
Raise Dead: Enhance
Type: Passive
* Increases the attack of summoned skeleton soldier by 0.5% per attribute level
* +10% added damage at maximum level

Need the 2nd circle of Necromancer
Raise Dead: Collect Corpse
Type: Active
* When a Skull Soldier defeats a monster, the Necronomicon gains 1 corpse per attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Raise Dead: Enhanced HP
Type: Passive
* Increases HP of Skull Soldiers by 0.5% per attribute level

Need the 3rd circle of Necromancer
Raise Dead

Summon a skeleton soldier made with a corpse. The skeleton soldier will engage in combat and follow its master.

Level 5:
Summons 5 Skeleton Soldiers
Add. Skeleton Soldier attack 35%
Consumes 10 Corpse(s)
Duration 300 seconds
Maximum Level: 5
SP: 163

Type: Melee / Attack
Cooldown: 60s
5 / 5
Flesh Strike
Necromancer9 Necromancer19
Flesh Strike: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flesh Strike] by 0.5% per attribute level
* +10% added damage at maximum level

Need the 3rd circle of Necromancer
Flesh Strike: Shoggoth Explosion
Type: Active
* If a Shoggoth is within the range of [Flesh Strike], it explodes and applies [Corruption] to nearby enemies for 5 sec per attribute level
* Increases SP consumption by 10%

Need the 3rd circle of Necromancer
Flesh Strike

[Magic]Gather carcass parts and throw it onto a specific place to attack.

Level 5:
Attack: 4231%
}Number of Corpses: 100
Casting Time: 5 seconds
SP: 178

Type: Magic / Attack
Cooldown: 54s
Element: Poison
5 / 5
Raise Skull Archer
Necromancer10
Raise Skull Archer: Enhance
Type: Passive
* Increases the attack of summoned skeleton archer by 0.5% per attribute level
* +10% added damage at maximum level

Need the 3rd circle of Necromancer
Raise Skull Archer

Summon a skeleton archer made with a corpse. The skeleton soldier will engage in combat and follow its master.

Level 5:
Summons 5 Skeleton Archers
Add. Skeleton Archer attack 35%
Consumes 10 Corpse(s)
Duration 300 seconds
Maximum Level: 5
SP: 201

Type: Melee / Attack
Cooldown: 60s
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Comments (1)

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Apr 13th 2018 03:21:32
So far so good, hows the pvp?
Reply
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