[Apr 25th 2018] New classes have been added to the skill simulator!

Skill Build

Created by Anonymous on Mar 22nd 2016.
This is a private build.
0
Copy Build
Rank 1
circle 1
Archer
0 / 5
Swift Step
Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 1:
Moving Shot Movement Speed: +5%
Evasion: +10
Duration: 300 seconds
SP: 12

Type: Melee / Buff
Cooldown: 36s
0 / 5
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 1:
Attack: 54% x 10
SP: 9

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
Rank 2
circle 2
Archer
10 / 10
Swift Step
Archer8 Archer31
Swift Step: Critical Rate
Type: Active
* Increases critical rate by 20 per attribute level and 5 per [Swift Step] level when [Swift Step] is active
* Increases SP consumption by 50%

Archer 2nd Circle required
Swift Step: Include Party Members
Type: Active
* Applies the effects of [Swift Step] to party members
* Effects only apply to party members when the attribute is ON

Archer 1st Circle required
Swift Step

Temporarily increases movement speed and evasion while moving.

Level 10:
Moving Shot Movement Speed: +14%
Evasion: +100
Duration: 300 seconds
SP: 28

Type: Melee / Buff
Cooldown: 36s
10 / 10
2
Multi Shot
Archer11 Mark
Multi Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Multi Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Multi Shot: Critical
Type: Active
* Increases critical chance of [Multi Shot] by 5% per attribute level
* Increases SP consumption by 10%

Archer 1st Circle required
Multi Shot

[Missile: Bow]
Quickly fires a number of arrows at a targeted area.

Level 10:
Attack: 81% x 10
SP: 24

Type: Missile / Attack
Cooldown: 14s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
2
Full Draw
Archer12 Overwhelming Archer9
Full Draw: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Full Draw] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Full Draw: Increased Knockback
Type: Active
* Increases knockback power of [Full Draw] by 50
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw: Decreased Defense
Type: Active
* Decreases the enemy's physical defense threaded with [Full Draw] by 2% per attribute level.
* Increases SP consumption by 10%

Archer 1st Circle required
Full Draw

[Missile: Bow]
Pull your bowstring back to fire a highly piercing shot. Enemies hit are pinned onto the surrounding terrain.

Level 1:
Attack: 312%
[Skew] Duration: 6 seconds
SP: 12

Type: Missile / Attack
Cooldown: 20s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 10
5
Oblique Shot
Archer13 Archer6
Oblique Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Oblique Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 1st Circle required
Oblique Shot: Slow
Type: Active
* Enemies hit by [Oblique Shot] while [Swift Step] is active have a 5% chance per attribute level to be afflicted with [Slow] for 7 sec
* Increases SP consumption by 10%

Archer 1st Circle required
Oblique Shot

[Missile: Bow] [{img tooltip_speedofatk}Attack Speed]
Fires an arrow that bounces off of the target to hit an adjacent enemy.

Level 1:
Attack: 173%
Bounced Arrow Attack: 122%
SP: 10

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword, Musket
5 / 5
Kneeling Shot
Archer14 Focusing Cannoneer14
Kneeling Shot: Enhance
Type: Passive
* Enhances the physical damage increase of [Kneeling Shot] by 1% per attribute level

Lv3 Kneeling Shot required
Kneeling Shot: Critical Rate
Type: Active
* Increases critical rate during [Kneeling Shot] by 40 per attribute level
* Increases SP consumption by 30%

Archer 2nd Circle required
Kneeling Shot: Precise Attack
Type: Active
* Increases critical rate of some Cannoneer skills by 1% per attribute level when in the [Kneeling Shot] state
* Applies to the following skills: Cannon Blast, Cannon Shot, Shootdown, Siege Burst, Cannon Barrage

Cannoneer 2nd Circle Required
Kneeling Shot

Kneel down to improve your concentration. Increases your attack, attack speed and range. Casting Kneeling Shot or jumping will cancel the kneeling state.

Level 5:
Physical Damage: +31
Range: +22.5
Attack Speed: +150
SP: 16

Type: Melee / Buff
Cooldown: 0s
5 / 5
5
Heavy Shot
Archer26
Heavy Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Heavy Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Archer 2nd Circle required
Heavy Shot

[Missile: Bow]
Demonstrate your strength by firing a shot that pushes enemies away.

Level 5:
Attack: 288%
SP: 21

Type: Missile / Attack
Cooldown: 10s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 3
circle 1
Sapper
3 / 5
2
Stake Stockades
Sapper29
Stake Stockades: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Stake Stockades] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Stake Stockades

[Physical] - [Pierce]
Lay a defensive trap that damages any enemies that walk into it.

Level 3:
Attack: 185% x 3
SP: 48

Type: Melee / Attack
Cooldown: 35s
2 / 5
Conceal
Conceal

Hides traps to conceal them from the enemy. The duration time may decrease depending on objects.

Level 2:
Conceal Duration: 2 minutes
SP: 36

Type: Melee / Attack
Cooldown: 20s
5 / 5
Claymore
Sapper12 Sapper2 Sapper30
Claymore: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Claymore] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Claymore: Splash
Type: Active
* Increases no. of targets of [Claymore] by 1 per attribute level
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Flying-type Compatibility
Type: Active
* Deals 10% additional damage per attribute level on Flying-type monsters with [Claymore]
* Increases SP consumption by 10%

Sapper 1st Circle required
Claymore: Firepower Boost
Type: Active
* Increases the damage of [Claymore] by 1.5 times
* Consumes Trap Kit x10

Sapper 2nd Circle required
Claymore

[Physical] - [Pierce]
Set up a trap in front of you that fires a buckshot. It triggers by re-using the skill.

Level 5:
Attack 732%
Targets 5
Consumes Trap Kit x#{SpendItemCount}#
SP: 63

Type: Melee / Attack
Cooldown: 32s
0 / 5
Punji Stake
Sapper13 Sapper3
Punji Stake: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Punji Stake] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Punji Stake: Knockdown Damage
Type: Active
* When an enemy launched by [Punji Stake] hits the ground, it and nearby enemies are dealt 50% of physical attack as damage
* Increases SP consumption by 30%

Sapper 1st Circle required
Punji Stake: Improved Efficiency
Type: Active
* Reduces the number of Trap Kits consumed by [Punji Stake] from 2 to 1
* Increases SP consumption by 10%

Sapper 2nd Circle required
Punji Stake: Implacable
Type: Active
* [Punji Stake] is not canceled when being cast even after being attacked by an enemy
* Increases SP consumption by 20%

Sapper 2nd Circle required
Punji Stake

[Physical] - [Pierce]
Set up a spring trap that activates once enemies step on it. Once the trap is activated, it will launch the enemies back far away.

Level 1:
Attack 842%
Casting 3 sec
Duration 35 sec
Consumes Trap Kit x#{SpendItemCount}#
SP: 46

Type: Melee / Attack
Cooldown: 39s
5 / 5
Detonate Traps
Sapper14 Sapper31
Detonate Traps: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Detonate Trap] by 0.5% per attribute level
* +10% added damage at maximum level

Sapper 1st Circle required
Detonate Traps: Flying-type Compatibility
Type: Active
* Deals 50% additional damage per attribute level on Flying-type monsters with [Detonate Traps]
* Increases SP consumption by 10%

Sapper 1st Circle required
Detonate Traps

[Physical] - [Strike]
Detonates nearby traps and magic circles to deal damage to enemies.

Level 5:
Attack: 617%
Bomb Explosion Count: 4
SP: 70

Type: Melee / Attack
Cooldown: 20s
Rank 4
circle 1
Scout
0 / 5
Camouflage
Camouflage

Hide yourself in an empty barrel to prevent attention from enemies. In this state, you are unaffected by a certain amount of physical attacks.

Level 1:
Block Count: 5
Movement Speed: -27
SP: 52

Type: Melee / Attack
Cooldown: 76s
5 / 5
Flu Flu
Scout11 Scout6
Flu Flu: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flu Flu] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flu Flu: Debuff Count
Type: Active
Increases the number of enemies influenced by [Flu Flu] by 1 per attribute level.
* Increases SP consumption by 30%

Scout 1st Circle required
Flu Flu

[Missile: Bow]
Fires a musical arrow to a target. Enemies nearby the target will be afflicted with [Fear].

Level 5:
Attack: 755%
Initial Target suffers from [Fear]+[Confusion]
Inflict [Fear] on up to 5 targets
Duration: 9 seconds
SP: 80

Type: Missile / Attack
Cooldown: 61s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Flare Shot
Scout14
Flare Shot: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Flare Shot] by 0.5% per attribute level
* +10% added damage at maximum level

Scout 1st Circle required
Flare Shot

[Missile: Bow]
Fires a flare on the ground at a targeted area. Upon hitting the ground, the flare bursts into sparks that damage nearby enemies.

Level 5:
109% Attack per 0.5 seconds
Duration: 10 seconds
SP: 85

Type: Missile / Attack
Cooldown: 41s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
5 / 5
Cloaking
Scout1 Scout9
Cloaking: Physical Damage
Type: Active
* Deals additional damage equal to 50% of physical attack to the next attacking skill used during [Cloaking]
* Increases SP consumption by 30%

Scout 1st Circle required
Cloaking: Increased Movement Speed
Type: Active
* Increases movement speed of [Cloaking] by 1 per attribute level
* Increases SP consumption by 10%

Scout 1st Circle required
Cloaking

Temporarily hide yourself away from an enemy's vision. You become exposed when you jump or attack.

Level 5:
Duration: 35 seconds
SP: 80

Type: Melee / Buff
Cooldown: 35s
Rank 5
circle 1
Rogue
0 / 5
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 1:
Critical Chance: +32%
Duration: 34 seconds
SP: 74

Type: Melee / Buff
Cooldown: 70s
0 / 5
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 1:
Evasion: -3%
Targets: 3
Duration: 12 seconds
SP: 70

Type: Melee / Attack
Cooldown: 25s
0 / 5
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 1:
Acquire 1 enemies' traps or magic circles
SP: 80

Type: Melee / Attack
Cooldown: 180s
0 / 5
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 1:
Attack: 0%
STR: +5
Duration: 12 seconds
SP: 76

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
Rank 6
circle 2
Rogue
0 / 10
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 1:
Critical Chance: +32%
Duration: 34 seconds
SP: 74

Type: Melee / Buff
Cooldown: 70s
0 / 10
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 1:
Evasion: -3%
Targets: 3
Duration: 12 seconds
SP: 70

Type: Melee / Attack
Cooldown: 25s
0 / 10
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 1:
Acquire 1 enemies' traps or magic circles
SP: 80

Type: Melee / Attack
Cooldown: 180s
0 / 10
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 1:
Attack: 0%
STR: +5
Duration: 12 seconds
SP: 76

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
0 / 5
Evasion
Evasion

Increases your evasion.

Level 1:
Evasion: +5%
Duration: 16 seconds
SP: 78

Type: Melee / Buff
Cooldown: 90s
0 / 5
Lachrymator
Rogue13 Rogue9
Lachrymator: Additional Damage
Type: Active
* Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds
* Increases SP consumption by 10%

Lv3 Lachrymator required
Lachrymator: Increased Range
Type: Active
* Increases range of [Lachrymator] to 75
* Increases SP consumption by 40%

Rogue 2nd Circle required
Lachrymator

Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack.

Level 1:
Lachrymator Duration: 8 seconds
SP: 82

Type: Melee / Attack
Cooldown: 60s
0 / 5
3
Backstab
Rogue16 Rogue7
Backstab: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Backstab] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 2nd Circle required
Backstab: Massive Bleeding
Type: Active
* Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab]
* Increases the duration by 1 sec per attribute level
* Increases SP consumption by 30%

Rogue 2nd Circle required
Backstab

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage.

Level 1:
Attack 348% x 2
Critical Chance: 32%
SP: 86

Type: Melee / Attack
Cooldown: 10s
Required Stance: BowAndDagger, BowAndSword
Rank 7
circle 3
Rogue
5 / 15
Sneak Hit
Rogue1
Sneak Hit: Duration
Type: Active
* Increases duration of [Sneak Hit] by 2 seconds per attribute level
* Increases SP consumption by 10%

Rogue 1st Circle required
Sneak Hit

Temporarily increases your Critical Chance when attacking enemies from behind.

Level 5:
Critical Chance: +40%
Duration: 50 seconds
SP: 100

Type: Melee / Buff
Cooldown: 70s
3 / 15
Feint
Rogue10
Feint: Back Roll
Type: Active
* Increases chances by 15% per attribute level of enemies turning around when using [Feint]
* Increases SP consumption by 10%

Rogue 1st Circle required
Feint

Trick an enemy to lower its guard. Temporarily decreases the evasion of enemies in front of you.

Level 3:
Evasion: -9%
Targets: 5
Duration: 16 seconds
SP: 82

Type: Melee / Attack
Cooldown: 25s
1 / 15
Capture
Rogue19
Capture: Ally Magic Circle
Type: Active
* Allows you to seize not only an enemies' magic circle, but also your allies' with [Capture]
* Increases SP consumption by 10%

Rogue 1st Circle required
Capture

Steals the enemy's trap and magic circle. You may use it later when you need it.

Level 1:
Acquire 1 enemies' traps or magic circles
SP: 80

Type: Melee / Attack
Cooldown: 180s
15 / 15
2
Vendetta
Rogue11 Rogue6
Vendetta: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Vendetta] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 1st Circle required
Vendetta: Counter Attack
Type: Active
* Doubles the damage when hitting an enemy affected by the [Bleeding] status ailment with [Vendetta]
* Increases SP consumption by 10%

Rogue 1st Circle required
Vendetta

[Missile: Bow]
If the target dies from this attack, it explodes. Party members gain STR for a period of time.

Level 15:
Attack: 0%
STR: +75
Duration: 40 seconds
SP: 170

Type: Missile / Attack
Cooldown: 30s
Required Stance: TwoHandBow, BowAndShield, BowAndArtefact, BowAndDagger, BowAndPistol, BowAndCannon, BowAndSword
7 / 10
Evasion
Evasion

Increases your evasion.

Level 7:
Evasion: +35%
Duration: 22 seconds
SP: 119

Type: Melee / Buff
Cooldown: 90s
3 / 10
Lachrymator
Rogue13 Rogue9
Lachrymator: Additional Damage
Type: Active
* Enemies within the range of [Lachrymator] will receive damage equal to [attribute level] every 2 seconds
* Increases SP consumption by 10%

Lv3 Lachrymator required
Lachrymator: Increased Range
Type: Active
* Increases range of [Lachrymator] to 75
* Increases SP consumption by 40%

Rogue 2nd Circle required
Lachrymator

Throw a tear gas bomb at the selected area. The affected target becomes blinded and unable to attack.

Level 3:
Lachrymator Duration: 10 seconds
SP: 96

Type: Melee / Attack
Cooldown: 60s
10 / 10
3
Backstab
Rogue16 Rogue7
Backstab: Enhance
Type: Passive
* Increases the damage dealt on an enemy with [Backstab] by 0.5% per attribute level
* +10% added damage at maximum level

Rogue 2nd Circle required
Backstab: Massive Bleeding
Type: Active
* Inflicts bleeding enemies with [Massive Bleeding] for 10 seconds when attacked by [Backstab]
* Increases the duration by 1 sec per attribute level
* Increases SP consumption by 30%

Rogue 2nd Circle required
Backstab

[Physical] - [Pierce] [{img tooltip_speedofatk}Attack Speed]
Continuously attack using your dagger. A double attack with a high critical rate may stun the enemy. Attacking from the back deals extra damage.

Level 10:
Attack 567% x 2
Critical Chance: 50%
SP: 154

Type: Melee / Attack
Cooldown: 10s
Required Stance: BowAndDagger, BowAndSword
1 / 5
Burrow
Rogue8
Burrow: Damage
Type: Active
* Deals damage equal to your physical attack on nearby enemies when removing [Burrow]
* Increases SP consumption by 10%

Need the 3rd circle of Rogue
Burrow

Hide underground to conceal your appearance. In this state you can attack but cannot move.

Level 1:
Skill Critical Rate: +5%
SP: 84

Type: Melee / Attack
Cooldown: 35s
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